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The Witcher IV: Project Polaris vs Atomic Heart
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 24, 2028 | Feb 21, 2023 |
| Developer | |
| CD Projekt Red | Mundfish |
| Publisher | |
| CD PROJEKT Group | Focus Entertainment, 4Divinity |
| Genre(s) | |
| Action RPG | First-Person Shooter, Action RPG, Adventure, Immersive Sim |
| Engine | |
| Unreal Engine 5.6 | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Mature 17+ (Expected) | M (Mature 17+) |
| Avg. User Rating | |
| 4.9 / 5.0 | 3.9 / 5.0 |
| Current Price (USD) | |
| $69.99 | $59.99 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The transition to Ciri necessitates a ground-up overhaul of the franchise's combat and progression mechanics. Players will navigate extensive skill trees to evolve Ciri from an impulsive novice into a master hunter. Her arsenal prominently features a heavy bladed chain weapon for highly agile, mid-range crowd control and grapple maneuvers. Unlike Geralt’s rudimentary Signs, Ciri wields immense Source Magic, allowing players to manipulate environmental elements—such as extracting lightning from water or freezing surfaces to create tactical barriers. Her signature blinking and time-dilation abilities are seamlessly integrated into real-time combos. Furthermore, players must master a deep alchemy crafting system, brewing highly specific decoctions and utilizing advanced lair scouting to exploit the unique elemental vulnerabilities of formidable apex predators. |
Progression is split between weapon crafting and personal abilities. Using 'NORA' a sentient, flirtatious vending machine, players can craft and upgrade a wide array of melee and ranged weapons. The Polymer Glove provides P-3 with special abilities, including 'Shok' (electricity), 'Frostbite' (cryokinesis), Telekinesis, and a Polymer Jet shield. These skills can be upgraded through several skill trees. |
| public World & Exploration | |
| World & Level Design | |
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While possessing a physical footprint comparable to The Witcher 3: Wild Hunt, the map of Kovir and Poviss prioritizes intense systemic depth, verticality, and immersive interactivity over sprawling, empty landscapes. Developers have utilized advanced photogrammetry scanning in the Polish Table Mountains to create hyper-realistic topography within Unreal Engine 5. Key regions include the bustling maritime port town of Valdrest, which features incredibly dense crowds of over 300 unique NPCs governed by dynamic daily routines and complex Mass AI systems. Furthermore, players will explore Lan Exeter, the opulent winter capital of Kovir, characterized by its complete lack of conventional streets in favor of a complex Great Canal system and a prestigious university that rivals Oxenfurt. |
Atomic Heart features a semi-open world structure. The main overworld connects several vast, self-contained complexes or dungeons, such as the Vavilov Complex, the VDNKh exhibition center, and a Theatre. The overworld itself is populated with smaller points of interest, puzzles, and roaming enemies, and can be traversed on foot or by car. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The Witcher IV: Project Polaris is fundamentally designed as a pure, uncompromising single-player, narrative-driven action RPG. CD Projekt Red has explicitly stated that the core Polaris trilogy will not feature any integrated multiplayer modes, co-operative campaigns, or competitive player-versus-player ecosystems. The studio’s objective is to deliver a highly curated, cinematic story focusing deeply on Ciri's personal journey, which requires a strictly controlled, isolated narrative environment. However, the studio is heavily exploring multiplayer integration within the broader Witcher universe through a parallel title, Project Sirius, developed by The Molasses Flood. By isolating multiplayer components into a dedicated spin-off, the Polaris development team can dedicate 100% of their Unreal Engine 5.6 engineering resources toward perfecting FastGeo Streaming, Mass AI crowd routines, and cutting-edge single-player open-world fidelity. |
Atomic Heart is a strictly single-player experience. The developers have stated they have no plans to add multiplayer modes to the game. |
| extension Editions & DLC | |
| Available Editions | |
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Given CD Projekt Red’s historical approach to major AAA releases, The Witcher IV: Project Polaris is expected to launch with multiple carefully curated editions to cater to different consumer tiers. The Standard Edition will feature the base game, likely entirely digital on consoles per the latest industry rumors, reflecting the rapid shift away from physical media by 2028. A Digital Deluxe Edition is anticipated to include a digital artbook, the official soundtrack composed by Marcin Przybyłowicz and P.T. Adamczyk, and exclusive in-game cosmetic armor sets representing the newly established School of the Lynx. Finally, a premium physical Collector's Edition is highly probable, historically featuring a massive, highly detailed polyresin statue—likely depicting Ciri battling the terrifying Bauk—alongside a physical Gwent deck, a replica Lynx medallion, and a steelbook case, demanding a premium price point for dedicated franchise enthusiasts. |
The game was released with a Standard Edition, a Gold Edition (includes base game and the Atomic Pass for all four planned DLCs), and a Premium Edition (includes Gold Edition content plus a digital artbook and exclusive cosmetic weapon skins). |
| Post-Launch Content / DLC | |
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In a surprising operational departure from their established post-launch strategy, CD Projekt Red has confirmed that The Witcher IV will likely not receive massive, game-altering expansions in the vein of Hearts of Stone or Blood and Wine. This strategic decision is driven entirely by the studio's highly ambitious release roadmap, which aims to deliver the fifth and sixth installments of the new Polaris trilogy within a compressed six-year window. Dedicating a massive development team to a year-long expansion for the fourth game would catastrophically derail this timeline. Instead, the post-launch support will focus on targeted quality-of-life updates, minor cosmetic DLCs (such as alternative outfits for Ciri or new Gwent cards), and rigorous technical optimizations to ensure the Unreal Engine 5 foundation remains flawless for the subsequent sequels. |
The 'Atomic Pass' includes four planned DLC expansions. The first, 'Annihilation Instinct,' released in August 2023, continues the story and adds new enemies, a new area, and a new glove ability. The second, 'Trapped in Limbo,' released in February 2024, explores the bizarre Limbo world and features unconventional, platformer-style gameplay. Two more DLCs are planned to complete the pass. |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by a highly customized iteration of Epic Games' Unreal Engine 5.6, The Witcher IV establishes a new industry benchmark for graphical fidelity. By enforcing a strict console-first methodology targeting 60fps on the base PlayStation 5, CDPR has optimized critical rendering paths. The game abandons software-based lighting in favor of mandatory Hardware-Accelerated Lumen, ensuring flawless global illumination and eliminating light leaks during dynamic day/night cycles. Environments utilize Nanite Foliage to render forests with unprecedented density, calculating millions of individual leaves as voxel primitives. On high-end PCs, RTX Mega Geometry accelerates ray tracing across 25-square-kilometer areas containing over 10 million polygons. Additionally, the ML Deformer tool employs machine learning to simulate hyper-realistic muscle flexing and sub-surface skin movement on creatures like Ciri's horse, Kelpie. |
Powered by Unreal Engine 4, Atomic Heart is renowned for its striking 'Atompunk' or 'Soviet-Futurism' art style. The game features highly detailed environments, from pristine scientific complexes to overgrown landscapes, and unique, often disturbing enemy designs. On PC, it supports advanced features like ray-traced reflections, shadows, and ambient occlusion, as well as NVIDIA DLSS. |
| Audio & Soundtrack | |
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The auditory landscape of The Witcher IV is being meticulously crafted by returning industry veteran composers Marcin Przybyłowicz and P.T. Adamczyk. The soundtrack aims to recreate the massive cultural phenomenon of the previous game by blending deep, dark fantasy orchestral arrangements with authentic Slavic folk instruments and haunting vocal choruses. The game features a major casting shift, with Irish actress Ciara Berkeley taking over the role of Ciri, bringing the necessary agility and fresh energy required for grueling motion-capture sessions to anchor a new decade-long saga. Veteran voice actor Doug Cockle will definitively return to voice Geralt of Rivia in a pivotal mentorship capacity. Advanced 3D spatial audio technologies will be fully utilized to ensure players can hear the terrifying, localized shrieks of the Bauk echoing through the dense, photorealistic alpine forests. |
The soundtrack is a unique highlight, featuring an intense, industrial score composed by Mick Gordon, known for his work on 'Doom'. This is contrasted with licensed Soviet-era pop songs, remixed for a modern audience by artists like Geoffrey Day, which often play during combat, creating a distinct and memorable atmosphere. |
| User Interface (UI/UX) | |
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The user interface for The Witcher IV is being completely redesigned to minimize screen clutter and maximize player immersion in the breathtaking environments of Kovir. Embracing a minimalist philosophy, the HUD will dynamically fade out during exploration, relying heavily on environmental cues and in-world navigation rather than a static minimap. Combat UI will feature a specialized dynamic crosshair system to aid in aiming Ciri’s precise elemental magic extractions and blinking maneuvers without obstructing the cinematic motion-matched animations. Furthermore, the beloved Gwent minigame will receive a massive interface overhaul, featuring fully 3D rendered card tables, highly detailed card art with parallax effects, and streamlined deck-building menus that allow players to seamlessly manage their collections and track down rare cards across the bustling taverns of Lan Exeter and Valdrest. |
Features a minimalist and diegetic UI to enhance immersion. Key information like health and energy is displayed on P-3's glove. The weapon wheel allows for quick selection of weapons and abilities. The scanner highlights loot, enemies, and interactive objects in the environment. All crafting and upgrades are handled through the vivid, full-screen interface of the NORA machines. |
| Accessibility Options | |
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CD Projekt Red is prioritizing comprehensive accessibility to ensure that Ciri's complex journey is playable by the widest possible audience. The game will feature highly customizable difficulty toggles, allowing players to independently adjust combat lethality, investigation puzzle complexity, and QTE timing windows. Visually impaired players will benefit from high-contrast mode toggles, scalable UI text, and customizable colorblind filters that alter critical environmental cues and combat indicators. To assist with the fast-paced, highly agile combat mechanics, developers have integrated advanced motion-matching assists that can automate complex blinking combos or auto-target elemental extractions. Furthermore, full control remapping, toggle-to-hold options for rapid button presses, and detailed audio captions indicating the direction and nature of off-screen sound effects will be standard features at launch. |
The game includes a range of accessibility options, such as customizable subtitles (size, background), various colorblind modes (Deuteranopia, Protanopia, Tritanopia), and separate volume controls for music, effects, and dialogue. Controller layouts can be chosen from presets, but full button remapping is limited on some platforms. |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (30 FPS, Low Settings) (Lumen Hardware RT: Low, Nanite: Medium, Volumetrics: Low) CPU: Requires strong multi-thread performance just to handle base game logic and animations. CPU (Laptop): Mobile architectures require higher core counts to compensate for lower base clocks. GPU: 8GB VRAM is the absolute floor for baseline UE5.6 hardware ray tracing. GPU (Laptop): High TGP required to prevent severe memory bandwidth bottlenecks. RAM: DDR5 highly recommended for asset streaming efficiency. Storage: Required for FastGeo. | |
memoryCPU: AMD Ryzen 5 7500F / Intel Core i5-10600K developer_boardGPU: Nvidia RTX 3070 8GB / AMD Radeon RX 6800 XT laptop_macCPU (L): AMD Ryzen 7 6800H / Intel Core i7-11800H laptop_windowsGPU (L): Nvidia RTX 4070 Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): NVMe Gen4 SSD (150GB Free) | — |
| 1080p (Full HD) - Recommended (Official - Target: 1080p, 60 FPS, Ultra Preset) (Ultra Preset.) CPU: Official recommended desktop CPU for a solid 1080p/60FPS experience at max settings. CPU (Laptop): A strong mid-range laptop CPU for high framerate 1080p gameplay. GPU: Official recommended desktop GPU for 1080p Ultra settings at 60 FPS. GPU (Laptop): A powerful laptop GPU is needed for a high-quality 1080p experience. RAM: 16GB RAM is officially recommended for optimal performance. | |
| — | memoryCPU: Intel Core i7-7700K or AMD Ryzen 5 2600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP) or RTX 2070 Mobile (8GB). layersRAM: 16 GB saveStorage (Tier): 90 GB available space (SSD Recommended) |
| 1080p (Full HD) - Minimum (Official - Target: 1080p, 30 FPS, Low Preset) (Low Preset.) CPU: The official minimum CPU required to run the game. CPU (Laptop): Estimated laptop CPUs for minimum playability. GPU: Official minimum desktop GPU. GPU (Laptop): An entry-level gaming laptop GPU is needed for minimum settings. RAM: 8GB RAM is the official minimum requirement. | |
| — | memoryCPU: Intel Core i5-2500K or AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) or equivalent. layersRAM: 8 GB saveStorage (Tier): 90 GB available space (SSD Recommended) |
| 1440p (QHD/2K) - Recommended (60 FPS, High Settings) (Lumen Hardware RT: High, Nanite: High, RTX Mega Geometry: On) CPU: Advanced X3D caching technology is vital for maintaining frame pacing in dense NPC areas. CPU (Laptop): Top-tier mobile silicon required to prevent bottlenecking the GPU. GPU: 12-16GB VRAM needed for high-resolution foliage and shadow rendering. GPU (Laptop): Maximum mobile VRAM required to handle 1440p textures. RAM: Provides massive headroom for seamless open-world asset caching. Storage: Required for FastGeo. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: Nvidia RTX 4080 Super / AMD Radeon RX 7900 XTX laptop_macCPU (L): AMD Ryzen 9 7945HX3D / Intel Core i9-13980HX laptop_windowsGPU (L): Nvidia RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): NVMe Gen4 SSD | — |
| 1440p (QHD/2K) - High (Target: 1440p, 60 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality') may be needed.) CPU: A strong CPU is recommended to avoid bottlenecks at 1440p. CPU (Laptop): High-performance laptop CPUs for consistent 1440p gameplay. GPU: A powerful modern GPU for a smooth 1440p experience. GPU (Laptop): An upper mid-range laptop GPU with high TGP is recommended for 1440p. RAM: 16GB RAM is sufficient, but 32GB can provide more headroom. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB, High TGP) or RTX 4060 Laptop GPU (8GB). layersRAM: 16 GB saveStorage (Tier): 90 GB available space (SSD Recommended) |
| 2160p (UHD/4K) - Ultra (60+ FPS, Max Settings) (All Settings Max, RTX Mega Geometry: Ultra, ML Deformer: Max) CPU: Requires next-generation CPU architectures to ensure zero bottlenecking. CPU (Laptop): Current laptops may struggle to maintain 4K 60fps under Max UE5.6 load. GPU: Uncompromised 4K Lumen rendering will demand 16GB+ of high-speed VRAM. GPU (Laptop): Future mobile architectures required for native 4K 60fps. RAM: Ensures absolute perfection in frame-pacing and memory overhead. Storage: Provides instantaneous loading across vast map transitions. | |
memoryCPU: AMD Ryzen 7 9800X3D (Projected) / Intel Core Ultra 9 developer_boardGPU: Nvidia RTX 5080 (Projected) / AMD Radeon RX 9000 Series (Projected) laptop_macCPU (L): Next-Gen Enthusiast Mobile CPU laptop_windowsGPU (L): Nvidia RTX 5090 Mobile (Projected) layersRAM: 64 GB saveStorage (Tier): NVMe Gen5 SSD | — |
| 2160p (UHD/4K) - Very High (Target: 4K, 60 FPS, Ultra Preset) (Ultra Preset, Upscaling (DLSS 'Performance' / FSR 'Performance') essential.) CPU: A high-end CPU is recommended to support high framerates at 4K. CPU (Laptop): A top-tier laptop CPU is necessary to pair with a flagship mobile GPU for 4K. GPU: A high-end desktop GPU is essential for a playable 4K experience, leveraging DLSS/FSR for a stable 60 FPS. GPU (Laptop): Only the highest-end laptop GPUs are capable of running the game at 4K with acceptable framerates. RAM: 32GB RAM is strongly recommended for a smooth 4K experience. | |
| — | memoryCPU: Intel Core i9-9900K or AMD Ryzen 9 3900X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB) or higher. layersRAM: 32 GB saveStorage (Tier): 90 GB available space (SSD Recommended) |
| save Overall Storage | |
| Spec: 150 GB NVMe Gen4 SSD Note: Absolute necessity. FastGeo Streaming will completely freeze on standard HDDs or Gen3 SSDs due to massive asset swapping. Type: NVMe | Spec: 90 GB available space (SSD Recommended) Note: An SSD is strongly recommended for faster loading times between the game's large and detailed areas. 90 GB of free space is required for the base game and its updates. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 64-bit Explanation: Mandatory OS requirement in line with CDPR corporate policy to utilize advanced DirectStorage APIs and latest driver subsets. | Spec: Windows 10 (20H1 version or newer, 64-bit) Explanation: A 64-bit version of Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Required for RTX Mega Geometry and Hardware Lumen pipelines. | N/A |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Atomic Heart Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.