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The Witcher 3: Wild Hunt vs Assassin Creed Valhalla

info General Information
Release Date
May 19, 2015 Nov 10, 2020
Developer
CD Projekt Red Ubisoft Montreal (Lead), Ubisoft Sofia, Ubisoft Singapore, Ubisoft Montpellier, Ubisoft Kyiv, Ubisoft Chengdu, Ubisoft Bordeaux, Ubisoft Philippines, Ubisoft Quebec, Ubisoft Reflections, Sperasoft
Publisher
CD Projekt (Poland), Warner Bros. Interactive Entertainment (NA), Bandai Namco Entertainment (Europe & other regions) Ubisoft
Genre(s)
Action RPG, Open World, Fantasy, Third-Person Action RPG, Open World, Historical Fiction, Stealth, Third-Person
Engine
REDengine 3 (with SpeedTree, Umbra 3, PhysX, etc.) AnvilNext 2.0
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.9 / 5.0 4.1 / 5.0
Current Price (USD)
$39.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: The Continent (Velen, Novigrad, Skellige Isles, Kaer Morhen, Toussaint - DLC)
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch
  • Unique Feature: Deep Branching Narrative with Meaningful Choices, Mature Storytelling, Gwent Card Game, Witcher Signs Combat, Extensive Alchemy & Crafting, Monster Contracts.
  • Perspective: Third-Person
  • Multiplayer: None (Primarily Single-Player with minor online social features)
  • Setting: Viking Age (873 CE) - Norway & Anglo-Saxon England (Mercia, East Anglia, Wessex, Northumbria), Mythical Realms (Asgard, Jotunheim), Ireland (DLC), Francia (DLC)
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Google Stadia (discontinued), Amazon Luna
  • Unique Feature: Viking Raids & Settlement Building, Dual-Wielding Combat System, Extensive Skill Tree & Abilities, Exploration of Norse & Anglo-Saxon History/Mythology, Playable Male/Female Eivor with Shared Progression.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Ciri (Cirilla Fiona Elen Riannon - Temporary Playable & AI): During specific story segments, the player takes control of Ciri. She has a unique combat style focused on teleportation (Blink), fast sword attacks, and powerful Elder Blood abilities. When not playable, she sometimes fights alongside Geralt as an AI companion in key narrative moments.
    Human (Elder Blood User)
  • Story-Specific AI Companions (Yennefer, Triss, Eskel, Lambert, Zoltan, Vesemir, Roche, Letho, etc.): During various main story quests and major side quests, key characters will temporarily join Geralt as AI-controlled companions. They provide combat support according to their abilities (e.g., Yennefer uses powerful magic, Lambert fights with Witcher skills, Zoltan uses his axe). Their presence is scripted for those missions and they are not persistently commandable.
    Human, Witcher, Dwarf, Sorceress
  • Roach (Geralt's Horse): Geralt's loyal steed and primary means of long-distance travel. Can be called almost anywhere in the open world. Allows for mounted combat (swinging swords, using Signs/crossbow from horseback). Can be equipped with saddles (stamina), saddlebags (inventory capacity), and blinders (reduce panic). Trophies can be attached for passive buffs.
    Equus caballus (Various Breeds/Colors)
  • Synin (Eivor's Raven): Eivor's raven companion, used for scouting from an aerial perspective (similar to Eagle Vision in previous AC games). Synin can spot enemies, identify points of interest, locate resources, track targets, and sometimes distract enemies. Not directly involved in combat but essential for reconnaissance.
    Corvus corax (Raven)
  • Viking Crew (Jomsvikings for Raids & River Raids): Eivor leads a crew of Viking warriors (Jomsvikings) on their longship. During Raids on monasteries or settlements, the crew disembarks and fights alongside Eivor, helping to defeat enemies and open chests/doors. Players can customize their personal Jomsviking lieutenant, who can also be recruited by other players. For River Raids, a larger crew is assembled.
    Human (Norse Warriors)
  • Story-Specific AI Companions (Sigurd, Basim, Ivarr, Ubba, etc.): During many main story quests and alliance arcs, key characters like Sigurd, Basim, or regional allies will temporarily join Eivor, fighting alongside them as AI-controlled companions. Their presence and combat abilities are scripted for those specific missions.
    Human (Various)
  • Wolf Mount (Can be acquired): Besides horses, Eivor can acquire a wolf as a rideable mount through specific means (e.g., special editions, in-game store, or specific quests in DLCs like Dawn of Ragnarök). Functions similarly to a horse for traversal.
    Canis lupus (Large Wolf)
Key Collectibles
  • Witcher Gear Diagrams (Scavenger Hunts): Hidden diagrams required to craft and upgrade Witcher School armor and swords. Found by following Scavenger Hunt quests, often in dangerous ruins, caves, or monster lairs across all regions.
  • Places of Power: Glowing standing stones found throughout the world. Interacting with one for the first time grants Geralt one Ability Point and a temporary significant buff to a specific Witcher Sign. Marked on the map once discovered nearby.
  • Gwent Cards: Collectible cards for the in-universe card game, Gwent. Acquired by winning matches against NPCs, purchasing from merchants, or as quest rewards. There are hundreds of cards across different factions (Northern Realms, Nilfgaard, Scoia'tael, Monsters, Skellige - DLC). A major side activity with its own questline ('Collect 'Em All').
  • Hidden Treasures & Smuggler's Caches: Marked on the map as '?' points of interest, often guarded by enemies or monsters. Contain loot chests with gear, crafting materials, money, or diagrams. Smuggler's Caches are typically found underwater in Skellige.
  • Monster Nests & Bandit Camps: Locations overrun by monsters or bandits. Geralt must defeat all enemies and destroy the nest (for monsters) or loot the main chest (for bandits) to clear the area, earning XP and rewards.
  • Guarded Treasures: Specific locations marked on the map, usually guarded by a powerful monster or group of enemies, protecting a valuable loot chest.
  • Persons in Distress (Rescues): NPCs captured by bandits or monsters. Rescuing them often unlocks new merchants, Gwent players, or provides other minor rewards. Marked as '?' until approached.
  • Spoils of War (Underwater Treasures): Sunken ships or chests in bodies of water, particularly around the Skellige Isles, containing valuable loot. Often requires use of the crossbow against Drowners.
  • Books, Letters, Notes (Lore Items): Found extensively throughout the world in houses, ruins, on corpses, etc. Provide rich lore, backstory, hints for quests, or initiate new quests. Contributes to the in-game glossary.
  • Wealth (Ingots, Gear, Cargo, Books of Knowledge, Abilities): Marked by golden icons on the map. Ingots (Carbon, Nickel, Tungsten) are used for upgrading gear quality. Gear icons represent new weapons or armor pieces. Cargo is raw materials used for building and upgrading settlement buildings in Ravensthorpe. Books of Knowledge unlock or upgrade Eivor's special combat Abilities.
  • Mysteries (World Events, Flyting Duels, Offering Altars, Standing Stone Puzzles, Treasures of Britain, Legendary Animals, Lost Drengr, Daughters of Lerion, Fly Agaric Hallucination Challenges, Animus Anomalies): Marked by blue icons. These encompass a wide variety of side activities: World Events are short, often quirky, narrative encounters. Flyting is a Viking rap battle. Offering Altars require specific items. Standing Stones are environmental perspective puzzles. Treasures of Britain lead to powerful Isu artifacts. Legendary Animals are tough boss fights. Lost Drengr are duels against old Viking warriors. Daughters of Lerion are mystical boss fights. Fly Agaric challenges are hallucinatory puzzles. Animus Anomalies are platforming puzzles in a glitchy modern-day simulation.
  • Artifacts (Roman Artifacts, Cursed Symbols, Flying Papers, Rigsogur Fragments, Treasure Hoard Maps, Isu Data Fragments - in Anomalies): Marked by white icons. Roman Artifacts can be traded for settlement decorations. Cursed Symbols are small environmental puzzles that must be destroyed to lift a curse from an area. Flying Papers are parkour challenges to catch a moving collectible. Rigsogur Fragments tell parts of a Norse saga. Treasure Hoard Maps provide clues to hidden wealth.
  • Opal: A premium-like currency found in small quantities throughout the world or earned from Reda's daily/weekly contracts. Used to purchase unique cosmetic items or gear from Reda's shop.
  • Order of the Ancients Medallions / Clues: Dropped by defeated Order members or found as clues. Collecting medallions and clues helps Eivor identify and track down other members of the Order, ultimately leading to the Grand Maegester.
Key Themes
  • Monster Hunting
  • War & Politics
  • Moral Ambiguity & Choice
  • Destiny & Prophecy
  • Found Family
  • Love & Loss
  • Prejudice & Xenophobia
  • Folklore & Slavic Mythology
  • The Lesser Evil
  • Nature vs. Civilization
  • Viking Expansion & Raiding
  • Settlement Building & Community
  • Norse Mythology & Paganism vs. Christianity
  • The Anglo-Saxon Kingdoms
  • Fate & Destiny (Wyrd)
  • Honor & Glory
  • Political Intrigue
  • The Hidden Ones (Assassins) vs. Order of the Ancients (Templars)
  • Family & Clan Loyalty
colorize Combat & Gear
Weapons Overview
  • Steel Swords: Melee (Primary vs. Humans & Non-Monsters)
    Geralt's primary weapon against human opponents and common animals. Various types exist (e.g., Longclaw, Vitis, various relic swords) with different stats, rune slots, and appearances. Can be crafted or found.
  • Silver Swords: Melee (Primary vs. Monsters)
    Geralt's specialized weapon for fighting monsters, as silver is effective against most supernatural creatures. Similar variety and upgrade paths as steel swords (e.g., Aerondight, various Witcher school silver swords).
  • Crossbows: Ranged (Utility/Underwater)
    A secondary ranged weapon. Primarily used for grounding flying enemies, underwater combat against Drowners, or triggering environmental interactions. Various bolt types can be crafted (standard, broadhead, explosive, tracking).
  • Bombs (Grapeshot, Samum, Dancing Star, Northern Wind, Dimeritium, Moon Dust, Devil's Puffball): Throwable (Area of Effect, Debuff, Utility)
    Craftable alchemical explosives with diverse effects: Grapeshot (shrapnel damage), Samum (stuns), Dancing Star (fire), Northern Wind (freezes), Dimeritium (blocks magic/mutations), Moon Dust (reveals invisible foes), Devil's Puffball (poison cloud).
  • Fists (Brawling): Melee (Unarmed)
    Geralt can engage in unarmed combat, particularly during fist fighting side quests and tournaments.
  • Witcher Gear Swords (Feline, Griffin, Ursine, Wolven, Viper, Manticore): Craftable/Upgradable (Steel & Silver)
    Specialized sets of swords belonging to different Witcher schools. Each set offers unique stat bonuses and visual styles, often complementing the armor sets of the same school (e.g., Feline swords for fast attacks and bleed, Ursine for strong attacks and adrenaline).
  • Relic & Magic Weapons (Unique Named Items): Varied (Steel & Silver)
    Unique named swords found as quest rewards, loot from powerful enemies, or in hidden locations. Often have special properties, higher base damage, or unique visual designs (e.g., Aerondight, Iris, Winter's Blade).
  • Axes (Bearded Axe, Dane Axe, Varin's Axe): One-Handed / Two-Handed Melee
    Iconic Viking weaponry. Bearded Axes are typically one-handed and fast. Dane Axes are powerful two-handed weapons with wide swings. Eivor can dual-wield axes or combine them with shields or other one-handed weapons.
  • Swords (Short Sword, Greatsword): One-Handed / Two-Handed Melee
    Includes faster one-handed short swords and slower, more powerful two-handed greatswords. Offers a balance of speed and damage.
  • Hammers & Flails: One-Handed / Two-Handed Melee (Blunt/Impact)
    Hammers (one or two-handed) deal significant stun and blunt damage, effective against armored foes. Flails are flexible weapons that can bypass shields to some extent.
  • Spears: Two-Handed Melee (Reach)
    Long-reaching weapons ideal for keeping enemies at bay and performing thrusting or sweeping attacks. Good for crowd control.
  • Daggers: One-Handed Melee (Fast, Stealth)
    Very fast attacking weapons, excellent for quick combos, applying status effects, or stealth takedowns. Can be dual-wielded for rapid attacks.
  • Shields (Light Shield, Heavy Shield): Defensive / Offensive (Off-Hand)
    Used for blocking, parrying, and shield bashing. Light shields are quicker for parrying, while heavy shields offer better protection and can stagger enemies more easily. Can be equipped in the off-hand when dual-wielding or with a one-handed weapon.
  • Bows (Hunter Bow, Light Bow, Predator Bow): Ranged
    Hunter Bows are versatile for mid-range. Light Bows offer rapid fire at shorter ranges. Predator Bows are for long-range sniping, allowing manual aiming and zoom. Various arrow types available (standard, fire, poison, explosive).
  • Mythical Weapons (e.g., Gungnir, Mjolnir, Excalibur, Gae Bolg - DLC): Unique Legendary (Various Types)
    Powerful, named weapons often tied to Norse or Arthurian legends, possessing unique perks and visual effects. Typically acquired through completing difficult challenges, mysteries, or DLC content.
  • Hidden Blade: Stealth Melee (Assassination)
    The iconic Assassin weapon, worn by Eivor on top of the wrist (Viking style). Used for stealth assassinations. Can be upgraded to perform chain assassinations or advanced assassinations on tougher targets.
Armor / Gear Sets
  • Witcher School Gear Sets (Feline, Griffin, Ursine, Wolven, Viper, Manticore): Sets of matching Chest Armor, Gauntlets, Trousers, and Boots belonging to different Witcher schools. Each set offers specific stat bonuses tailored to a playstyle (e.g., Feline for light armor/fast attacks/crit, Ursine for heavy armor/strong attacks/adrenaline, Griffin for medium armor/Sign intensity). These sets can be crafted using diagrams found via Scavenger Hunt quests and upgraded through multiple tiers (Basic, Enhanced, Superior, Mastercrafted, Grandmaster - with DLC).
  • Common, Magic, Master, Relic Armor Pieces: Non-Witcher gear armor pieces found as loot, purchased from merchants, or crafted. Categorized by rarity (Common - grey, Magic - blue, Master - yellow/orange, Relic - gold/brown) which influences their base stats, number of rune slots, and potential for unique perks. Can be mixed and matched.
  • Armor Runestones & Glyphs: Enhancements that can be socketed into armor pieces with available slots. Runestones (typically for swords) and Glyphs (for armor) provide passive bonuses like increased Sign intensity, elemental resistance, health regeneration, or reduced damage from specific enemy types.
  • Heavy, Medium, Light Armor Types: Armor pieces are generally classified as Light, Medium, or Heavy, affecting Geralt's stamina regeneration rate (Light armor regenerates stamina fastest, Heavy slowest). Certain character skills in the General tree can mitigate these penalties or provide bonuses based on armor type.
  • Armor Sets (Helm, Torso, Cloak, Bracers, Pants - Raven, Bear, Wolf Aligned): Eivor can equip five pieces of armor. Each piece provides defensive stats (Armor, Light Resistance, Heavy Resistance, Evasion) and belongs to one of three alignments: Raven (stealth/assassination focus), Bear (melee combat/durability focus), or Wolf (ranged combat/utility focus). Equipping multiple pieces from the same set often grants set bonuses that enhance the aligned playstyle. Armor is color-coded by quality (Fine to Mythical) and can be upgraded to improve stats and unlock rune slots.
  • Runes (Weapon & Armor): Enhancements that can be socketed into weapons and armor pieces with available slots. Provide various passive bonuses like increased critical chance, attack speed, elemental damage, health, armor, or resistance to specific damage types.
  • Cosmetic Customization (Tattoos, Hairstyles, Beard Styles, Warpaint, Ship & Settlement Decorations): Extensive cosmetic customization options for Eivor (tattoos, hair, beard, warpaint), their longship (hull, sail, shields, figurehead, tailpiece), and their settlement Ravensthorpe (various decorative items). These are primarily visual and do not offer direct stat bonuses, though some settlement decorations might provide minor passive buffs to feasts.
  • Transmogrification (Change Appearance): A system allowing players to change the visual appearance of any equipped weapon or armor piece to look like any other item of the same type that they have previously collected, while retaining the stats of the originally equipped item. This is done at the blacksmith in Ravensthorpe.
Outfits/Customization
  • Witcher School Gear (Armor Sets: Feline, Griffin, Ursine, Wolven, Viper, Manticore, Grandmaster variants): Geralt can craft and upgrade full sets of armor (Chest, Gauntlets, Trousers, Boots) belonging to different Witcher schools. Each set provides unique stat bonuses tailored to specific playstyles (e.g., Feline for light armor/fast attacks, Ursine for heavy armor/strong attacks, Griffin for Sign intensity). Visuals change with each upgrade tier (Basic, Enhanced, Superior, Mastercrafted, Grandmaster).
  • Common, Magic, Master, Relic Armor Pieces: A vast array of non-Witcher gear armor pieces found as loot, purchased, or crafted. These include gambesons, leather jackets, plate armor pieces, trousers, boots, and gauntlets. Categorized by rarity, influencing stats and rune slots. Can be mixed and matched.
  • Formal Attire (Doublets, Pourpoints - e.g., for Novigrad/Toussaint noblesse): Specific outfits required for certain quests or to fit in with high society, particularly in Novigrad and Toussaint. Often more ornate and less combat-focused.
  • Dyes (Blood and Wine DLC): The Blood and Wine expansion introduced armor dyes, allowing players to change the color of most Witcher gear and some other armor pieces using specific dye formulas and ingredients.
  • Hairstyles & Beards: Geralt can visit barbers in towns and cities to change his hairstyle and beard style. His beard also grows dynamically over time if not shaved.
  • Trophies (Monster Trophies for Roach): Defeating certain powerful monsters or winning horse races can reward Geralt with trophies that can be equipped to his horse, Roach, providing small passive bonuses (e.g., +% gold, +% dismemberment chance). These are also visually displayed on Roach.
  • Armor Sets (Raven, Bear, Wolf Aligned): Eivor can equip five pieces of armor: Helmet, Torso, Cloak, Bracers, and Pants. Each piece is aligned with one of three skill tree philosophies: Raven (stealth, assassination), Bear (melee combat, brawling), or Wolf (archery, utility). Equipping multiple pieces from the same set (e.g., Hidden Ones' Set, Thegn's Set, Huntsman Set) provides synergistic set bonuses. Armor can be upgraded in quality (Fine to Mythical) and enhanced with runes.
  • Cosmetic Customization (Tattoos, Hairstyles, Beard Styles, Warpaint): Eivor's appearance can be heavily customized. Tattoo designs can be collected and applied at the tattoo shop in Ravensthorpe. Various hairstyles and beard styles (which can be changed and grow) are available. Warpaint can also be applied.
  • Transmogrification (Change Appearance): Players can change the visual appearance of any equipped armor piece or weapon to look like any other item of the same type they have collected, while retaining the stats of the originally equipped item. This is done via the blacksmith Gunnar in Ravensthorpe.
  • Longship Customization: Eivor's longship, the 'Nottfeigr' (or player-named), can be customized with different hull paints, sail designs, shields displayed along the sides, figureheads, and tailpieces. These are primarily cosmetic and unlocked through purchase, exploration, or as rewards.
  • Raven Customization (Synin): Eivor's raven companion, Synin, can have its appearance changed with different cosmetic skins unlocked through challenges or store purchases.
  • Settlement Decorations (Ravensthorpe): Players can find or purchase various decorative items to place around their settlement of Ravensthorpe, personalizing its appearance. Some specific decorations are tied to seasonal festivals or completing certain activities.
public World & Exploration
World & Level Design

The game features several large, distinct open-world regions rather than one single contiguous map. These include: White Orchard (prologue area), Velen & Novigrad (a massive combined region of swamps, forests, battlefields, and the large city of Novigrad), Skellige Isles (an archipelago of mountainous, Viking-inspired islands), Kaer Morhen (a smaller mountainous region with the Witcher keep), and later through DLCs, Toussaint (a vibrant, fairy-tale duchy). The total landmass is estimated to be very large (e.g., Velen/Novigrad alone is often cited as over 100 sq km, with Skellige adding another significant portion). Each region is densely packed with quests, points of interest, monster nests, and hidden treasures.

The game features a vast open world encompassing large swathes of England (Mercia, East Anglia, Wessex, Northumbria, etc.) and parts of Norway. Additionally, players can visit mythical realms like Asgard and Jotunheim through vision quests. DLCs added Ireland ('Wrath of the Druids') and Francia ('The Siege of Paris'). The total landmass is significant, with diverse biomes including rolling hills, dense forests, marshlands, snowy mountains, and fortified cities like Lunden (London), Jorvik (York), and Wincestre (Winchester). Map size estimations for England alone are often cited as over 120-140 sq km, with other regions adding substantial area.

Playable Vehicles
  • Roach (Geralt's Horse): Primary Mount / Living Vehicle
    Geralt's loyal and ever-present horse (regardless of how many times a 'Roach' might perish, the next one is also named Roach). Essential for traversing the vast open world. Can be called with a whistle. Allows for mounted combat, and can be equipped with saddles (for stamina), saddlebags (for increased inventory weight), blinders (to reduce panic), and trophies (for passive buffs).
  • Boats (Skiffs, Sailboats): Watercraft
    Used for navigating rivers, lakes, and the seas around the Skellige Isles. Includes small rowboats/skiffs and larger sailboats. Some boats are equipped with a fast travel point. Vulnerable to Sirens and other aquatic threats.
  • Fast Travel (Signposts): Map Traversal Mechanic
    Once Geralt discovers a Signpost in the world, he can use it (or any other discovered Signpost) to instantly travel to any other known Signpost location, greatly reducing travel time across large distances.
  • Longship ('Nottfeigr' / Player Named): Primary Watercraft / Mobile Base for Raids
    Eivor's Viking longship, used for navigating rivers and seas in England and Norway. Essential for initiating Raids on monasteries and settlements. Can be customized with different hull paints, sails, shields, figureheads, and tailpieces. The crew can sing sea shanties during travel.
  • Horse Mounts (Various Breeds/Skins): Primary Land Traversal
    Eivor's primary means of land travel. Various horse breeds and cosmetic skins can be acquired from stables in Ravensthorpe or other settlements. Horses can be taught new skills (like swimming) by upgrading the stable. Can be called with a whistle.
  • Wolf Mount (Unlockable/Store): Alternate Land Traversal
    A large wolf that Eivor can use as a mount. Functions similarly to a horse but with a different aesthetic. Often available through special editions, in-game store, or specific DLC content (like in Dawn of Ragnarök).
  • Small Boats / Rowboats: Minor Watercraft
    Smaller boats found along rivers and coasts, useful for short-distance water travel or reaching areas inaccessible by longship.
  • Fast Travel (Synchronization Points & Docks): Map Traversal Mechanic
    Eivor can synchronize high points (typically church towers or ancient ruins) to reveal map details and unlock them as fast travel locations. Docks for the longship also serve as fast travel points.
book Story & Characters
Main Characters
  • Geralt of Rivia: Protagonist / Witcher (School of the Wolf)
    The main playable character. A renowned professional monster slayer, mutated and trained from a young age. He is searching for his adoptive daughter, Ciri, while navigating complex political conflicts and personal relationships. Known for his dry wit, pragmatism, and combat prowess.
  • Ciri (Cirilla Fiona Elen Riannon): Deuteragonist / Child of Prophecy / Witcher Trainee
    The ashen-haired princess of Cintra and possessor of the Elder Blood, granting her immense magical power, including the ability to travel through space and time. Geralt's adoptive daughter, pursued by the Wild Hunt. Playable in specific story segments, showcasing her unique teleportation-based combat style.
  • Yennefer of Vengerberg: Ally / Sorceress / Geralt's True Love
    A powerful and ambitious sorceress from the Lodge of Sorceresses, Geralt's on-again, off-again lover, and a mother figure to Ciri. Known for her striking beauty (violets and gooseberries scent), sharp intellect, and complex morality.
  • Triss Merigold: Ally / Sorceress / Geralt's Friend & Potential Love Interest
    A skilled Temerian sorceress, close friend to Geralt and Yennefer, and another important figure in Ciri's life. Known for her kindness, loyalty, and powerful fire magic. A potential romantic interest for Geralt.
  • Vesemir: Ally / Witcher Mentor (School of the Wolf)
    The oldest and most experienced Witcher at Kaer Morhen, serving as a father figure and mentor to Geralt and other Witchers. Wise, grizzled, and highly skilled.
  • Dandelion (Julian Alfred Pankratz, Viscount de Lettenhove): Ally / Bard / Geralt's Best Friend
    A flamboyant and renowned poet, minstrel, and Geralt's loyal (if sometimes troublesome) best friend. Often provides comic relief and narrates parts of the story through his ballads.
  • Zoltan Chivay: Ally / Dwarf Warrior / Geralt's Friend
    A boisterous and fiercely loyal dwarven warrior and friend of Geralt and Dandelion. Always ready for a fight or a game of Gwent.
  • Emperor Emhyr var Emreis (The White Flame Dancing on the Barrows of his Foes): Antagonist / Ruler of Nilfgaard / Ciri's Biological Father
    The powerful and ruthless Emperor of Nilfgaard, waging war against the Northern Kingdoms. He is Ciri's biological father and seeks to find her for political and personal reasons.
  • Eredin Bréacc Glas (King of the Wild Hunt): Main Antagonist / Leader of the Wild Hunt
    The fearsome king of the Aen Elle elves from another dimension, leader of the spectral Wild Hunt. He relentlessly pursues Ciri to harness her Elder Blood power for his own purposes.
  • Imlerith & Caranthir Ar-Feiniel: Antagonists / Generals of the Wild Hunt
    Two of Eredin's most powerful generals. Imlerith is a brutal warrior, while Caranthir is a skilled mage specializing in ice and teleportation.
  • Phillip Strenger (The Bloody Baron): Key NPC / Warlord of Velen
    A complex and tragic figure, a former Temerian soldier who has become the self-proclaimed ruler of Velen. His questline to find his missing wife and daughter is a major, dark storyline.
  • Keira Metz: Ally / Sorceress / Former Advisor to King Foltest
    A sorceress hiding in Velen after the witch hunts. She assists Geralt with information and magic, and has her own ambitions.
  • Sigismund Dijkstra: Key NPC / Former Head of Redanian Intelligence / Novigrad Underworld Figure
    A cunning spymaster and influential figure in Novigrad's criminal underworld. Often an information broker for Geralt, with his own political agenda.
  • Crach an Craite: Ally / Jarl of Clan an Craite (Skellige)
    A powerful and honorable Skellige Jarl, uncle to Ciri through his sister Calanthe, and a friend to Geralt and Yennefer. Father of Hjalmar and Cerys.
  • Avallac'h (Crevan Espane aep Caomhan Macha): Key NPC / Aen Saevherne (Elven Sage)
    An ancient and knowledgeable elven sage with a deep connection to Ciri and the Elder Blood. His motives are often enigmatic, acting as both a guide and a manipulator.
  • Eivor Varinsdottir / Varinsson (Wolf-Kissed): Protagonist / Viking Raider / Raven Clan Leader
    The player-customizable protagonist (male or female options, voice acting changes accordingly). A fierce and respected Viking warrior who leads their clan from Norway to England to build a new home. Eivor is also revealed to be a reincarnation of Odin (Havi) and grapples with this divine connection throughout the story.
  • Sigurd Styrbjornsson: Ally / Eivor's Adoptive Brother / Jarl of Raven Clan
    Eivor's ambitious and charismatic adoptive older brother, and the Jarl of their clan. He believes himself to be descended from the gods and seeks glory and a divine destiny, which often puts him at odds with Eivor and leads to conflict.
  • Basim Ibn Ishaq / Loki: Ally (Initially) / Antagonist / Hidden One Master
    A Master Hidden One from Constantinople who travels to Norway with Sigurd. He mentors Eivor in the ways of the Hidden Ones and their conflict with the Order of the Ancients. His true identity as a reincarnation of the Norse god Loki is a major plot reveal, making him a complex antagonist with his own agenda.
  • Layla Hassan (Modern Day Protagonist): Modern Day Protagonist / Assassin
    The modern-day protagonist using the Animus to relive Eivor's memories. Her story arc from previous games continues as she seeks to prevent another global catastrophe, interacting with other modern-day Assassins like Shaun Hastings and Rebecca Crane.
  • King Alfred the Great of Wessex: Antagonist / Historical Figure
    The king of Wessex, the last major Saxon kingdom resisting Viking incursions. A pious, intelligent, and cunning ruler who also operates in the shadows as the Grand Maegester of the Order of the Ancients in England.
  • Randvi: Ally / Sigurd's Wife / Ravensthorpe's Strategist
    Sigurd's wife and the chief strategist for the Raven Clan in Ravensthorpe. Eivor consults with her at the Alliance Map to pledge to different regions in England. A potential romantic interest for Eivor.
  • Valka: Ally / Raven Clan Seer
    The Raven Clan's seer (völva). She provides Eivor with potions that induce visions, allowing them to experience mythological events in Asgard and Jotunheim as Havi (Odin).
  • Hytham: Ally / Hidden One Apprentice
    Basim's young apprentice in the Hidden Ones. He tasks Eivor with hunting down and eliminating members of the Order of the Ancients throughout England, managing the Hidden Ones Bureau in Ravensthorpe.
  • Ivarr the Boneless & Ubba Ragnarsson: Allies / Historical Viking Leaders
    Sons of the legendary Ragnar Lothbrok and leaders of the Great Heathen Army. Eivor forms alliances with them to conquer parts of Mercia.
  • Oswald, Ceolwulf, Halfdan Ragnarsson, Soma, Hunwald, Goodwin: Allies / Saxon & Viking Regional Leaders
    Various kings, ealdormen, jarls, and thegns Eivor interacts with and forms alliances with (or deposes) across the different shires of England. Their individual storylines form the regional story arcs.
  • Fulke: Antagonist / Order of the Ancients Agent
    A sadistic and fanatical agent of the Order of the Ancients who plays a key role in Sigurd's capture and torment, believing him to be a divine being.
  • The Builder (Asgard Vision): Antagonist (Mythological)
    A Jotun (giant) who tricks the Aesir gods in Asgard, encountered during Eivor's vision quests as Havi.
Example Missions
  • Main Questline (The Wild Hunt & Ciri's Fate)
    A sprawling narrative following Geralt's search for Ciri across Velen, Novigrad, and Skellige, while evading and eventually confronting the otherworldly Wild Hunt. Involves major plot points, character reunions, political intrigue, difficult choices, and epic battles. Culminates in one of several possible endings based on player actions.
  • Witcher Contracts
    Monster hunting assignments taken from notice boards or directly from NPCs. Geralt must investigate the monster sighting, track the beast using his Witcher Senses, learn its weaknesses from the Bestiary, prepare accordingly (oils, potions, bombs, Signs), and then slay or deal with the monster. Rewards include coin, XP, and sometimes unique items or diagrams.
  • Secondary Quests (Major Side Storylines)
    Often lengthy and narratively rich optional questlines that delve into the stories of key supporting characters (e.g., Yennefer, Triss, Keira Metz, The Bloody Baron, Crach an Craite's children Hjalmar & Cerys, Vernon Roche, Sigismund Dijkstra) or explore significant political or social issues within a region. Many feature impactful choices.
  • Treasure Hunts & Scavenger Hunts (Witcher Gear)
    Quests initiated by finding maps or notes that lead to hidden stashes of valuable loot (Treasure Hunts) or diagrams for crafting powerful Witcher School gear (Scavenger Hunts). Often involve exploring ruins, caves, or solving light environmental puzzles.
  • Gwent Quests (Card Collection & Tournaments)
    A series of quests related to playing and collecting Gwent cards. Includes challenging unique NPCs to matches to win their rare cards, participating in major Gwent tournaments (like the one at the Passiflora in Novigrad), and ultimately aiming to 'Collect 'Em All'.
  • Fistfighting Championships
    A series of unarmed brawling tournaments across Velen, Novigrad, and Skellige, where Geralt fights progressively tougher opponents to become champion of each region.
  • Horse Races
    Participate in horse races against NPCs in various regions. Winning races rewards unique horse equipment (saddles, saddlebags, blinders) and money.
  • Points of Interest Clearing (Bandit Camps, Monster Nests, Guarded Treasures, etc.)
    Numerous '?' markers on the map that represent small combat encounters or explorable locations. Clearing these provides XP, loot, and contributes to regional completion.
  • Hearts of Stone DLC Main Questline
    A dark and compelling new main story involving Geralt making a pact with the enigmatic Gaunter O'Dimm (Master Mirror) to fulfill three impossible tasks for Olgierd von Everec, an immortal nobleman. Set primarily in the northeastern Velen/Novigrad region.
  • Blood and Wine DLC Main Questline
    Geralt travels to the vibrant, idyllic duchy of Toussaint to investigate a series of brutal murders. This expansion features a new massive region, a complex storyline involving vampires, knights, and courtly intrigue, and introduces new game mechanics like vineyard management (Corvo Bianco) and Mutations.
  • Main Story Arcs (Norway, England Pledges, Asgard/Jotunheim Visions, Order of the Ancients Hunt, Modern Day)
    The overarching narrative divided into several major arcs: Eivor's departure from Norway, establishing Ravensthorpe and forging alliances by pledging to various shires in England (each a self-contained regional storyline), experiencing mythological sagas as Havi in Asgard and Jotunheim, systematically hunting down members of the Order of the Ancients, and Layla Hassan's modern-day investigation into Isu mysteries and a looming global threat.
  • Raids
    Lead Eivor's Viking crew on longship raids against monasteries, encampments, and fortresses along rivers in England to pillage Raw Materials and Supplies needed for upgrading the Ravensthorpe settlement. Involves combat and breaking open chests/doors with crew assistance.
  • Assaults (Large Scale Battles)
    Major story-driven battles where Eivor and their allies (often from pledged regions) lay siege to large enemy fortresses or defend against significant attacks. These involve multiple stages, siege weapons, and fighting alongside numerous AI combatants.
  • World Events (Mysteries)
    Short, often quirky, self-contained narrative encounters found throughout the world. These can range from helping a child find their pet, to resolving a dispute between villagers, or participating in a bizarre local custom. They offer XP and a glimpse into the lives of ordinary people.
  • Flyting Duels (Mysteries)
    Engage in a battle of wits and rhyming insults with various NPCs. Winning requires choosing the correct responses that match the opponent's rhythm and theme, increasing Eivor's Charisma (which unlocks unique dialogue options).
  • Offering Altars (Mysteries)
    Find altars that require a specific offering (e.g., a certain number of fish, animal parts, or silver) to appease local spirits or fulfill a request. Completing these rewards skill points.
  • Standing Stone Puzzles (Mysteries)
    Environmental puzzles where Eivor must find the correct vantage point to align symbols carved on standing stones, revealing a larger pattern. Rewards skill points.
  • Treasures of Britain (Mysteries)
    Explore dangerous, puzzle-filled Isu (First Civilization) vaults hidden across England to collect mysterious tablets. Collecting all of them unlocks the legendary weapon Excalibur.
  • Legendary Animal Hunts (Mysteries)
    Track and defeat exceptionally powerful and unique animals found in specific locations. Rewards include XP, resources, and a trophy for the longhouse in Ravensthorpe.
  • Lost Drengr (Mysteries)
    Challenge and defeat six legendary Viking warriors, former members of Ragnar Lothbrok's army, who seek a glorious death in battle. Each is a difficult duel.
  • Daughters of Lerion (Mysteries)
    Defeat three powerful and mystical sisters who guard pieces of Thor's armor set. Each is a challenging boss fight with unique magical abilities.
  • Fly Agaric Hallucination Challenges (Mysteries)
    Consume Fly Agaric mushrooms to enter a hallucinatory state and solve a short environmental puzzle or complete a bizarre task. Rewards skill points.
  • Animus Anomalies (Mysteries)
    Modern-day data fragments manifested as glitched platforming puzzles in the historical simulation. Eivor (controlled by Layla) must navigate these unstable structures to retrieve Isu data. Rewards lore.
  • River Raids (Repeatable Game Mode)
    A separate repeatable game mode where Eivor leads their Jomsvikings on raids along various rivers to find new gear, resources, and Books of Knowledge. Features unique river maps and upgradable Jomsviking barracks.
  • Tombs of the Fallen (Free DLC)
    Explore hidden Isu tombs filled with environmental puzzles and platforming challenges to uncover powerful artifacts and lore.
  • DLC Story Campaigns (Wrath of the Druids, The Siege of Paris, Dawn of Ragnarök)
    Major expansions with their own main questlines, new regions (Ireland, Francia, Svartalfheim), characters, enemies, gear, and abilities.
people Multiplayer
Multiplayer Details

The Witcher 3: Wild Hunt is a purely single-player experience. There are no multiplayer modes.

Assassin's Creed Valhalla is primarily a single-player experience. It does not feature traditional cooperative or competitive multiplayer modes. Some online elements exist, such as sharing photos, avenging fallen players (community Jomsvikings), and the River Raids mode which allows recruiting other players' Jomsvikings for your crew.

extension Editions & DLC
Available Editions

Available in Standard Edition. A Collector's Edition included a Geralt vs. Griffin statue, SteelBook, artbook, medallion, map. Later, a Game of the Year Edition (or Complete Edition) was released, bundling the base game with both major expansions ('Hearts of Stone' and 'Blood and Wine') and all free DLCs. The Next-Gen Update (Patch 4.0) was a free upgrade for existing owners on PC, PS5, and Xbox Series X|S.

Available in Standard, Gold (includes Season Pass), Ultimate (Gold content + Ultimate Pack with Berserker items, settlement pack, runes), and Collector's Edition (Ultimate content + Eivor statue, SteelBook, art prints, soundtrack, certificate). A Ragnarök Edition included the base game and the 'Dawn of Ragnarök' expansion. The Complete Edition bundles the base game and all major expansions.

Post-Launch Content / DLC

CD Projekt Red released 16 free DLCs (cosmetic items, small quests, New Game+). Two major paid expansions were released: 'Hearts of Stone' (a lengthy, dark, and story-focused adventure with new characters and a compelling narrative) and 'Blood and Wine' (a massive expansion set in the new region of Toussaint, with a new main storyline, numerous side quests, new monsters, gear, and a player home vineyard). Both expansions are critically acclaimed.

Valhalla received extensive post-launch support. This includes two major paid story expansions: 'Wrath of the Druids' (set in Ireland) and 'The Siege of Paris' (set in Francia). A third large expansion, 'Dawn of Ragnarök,' (mythological focus, playing as Odin/Havi) was also released. Numerous free updates added content like River Raids, Mastery Challenges, Tombs of the Fallen, seasonal festivals (Yule, Ostara, Sigrblot, Oskoreia), New Game+, transmog, and 'The Last Chapter' (a free story epilogue).

help_outline FAQ
Frequently Asked Questions
  • Q: Is The Witcher 3: Wild Hunt the end of Geralt's story?
    A: The Witcher 3: Wild Hunt and its 'Blood and Wine' expansion are considered the definitive end of Geralt of Rivia's saga as told by CD Projekt Red. While the Witcher universe continues in other media, the developers have stated this game concludes Geralt's main storyline.
  • Q: Do I need to play The Witcher 1 and 2 before The Witcher 3?
    A: While The Witcher 3 is designed to be accessible to newcomers, playing the previous games (or at least being familiar with their stories) significantly enhances the understanding of the characters, world politics, and recurring plot threads. The game does allow importing saves from The Witcher 2 on PC to reflect some past choices.
  • Q: What is Gwent?
    A: Gwent is an in-universe collectible card game that Geralt can play with numerous NPCs. It involves building decks for different factions (Northern Realms, Nilfgaard, Scoia'tael, Monsters, Skellige) and strategically playing unit and spell cards across three rows to win two out of three rounds. It became so popular it spawned a standalone Gwent game.
  • Q: How important are choices in The Witcher 3?
    A: Player choices are extremely important and have far-reaching consequences. Decisions made in main quests, side quests, and even dialogues can affect character relationships, the fate of individuals and communities, regional politics, and ultimately lead to one of several distinct endings for Geralt, Ciri, and the world.
  • Q: What are Witcher Contracts?
    A: Witcher Contracts are side quests where Geralt undertakes his professional duty: hunting down and slaying dangerous monsters for a negotiated fee. These typically involve investigation (tracking, examining clues with Witcher Senses), preparation (learning about the monster's weaknesses, brewing appropriate potions/oils), and a challenging boss fight.
  • Q: What did the Next-Gen Update (Patch 4.0) change?
    A: The Next-Gen Update, released in December 2022, brought significant visual enhancements like ray-traced global illumination and ambient occlusion, improved textures and foliage, faster loading times (on supported hardware), new camera options, integrated community-made mods, quality-of-life improvements, and new content inspired by The Witcher Netflix series. It also increased system requirements, particularly for PC.
  • Q: Is Assassin's Creed Valhalla a traditional Assassin's Creed game?
    A: Valhalla blends traditional Assassin's Creed elements (stealth, assassinations with the Hidden Blade, conflict between Hidden Ones/Order of the Ancients, modern-day story) with significant action RPG mechanics (skill trees, gear upgrades, dialogue choices, large open world, settlement building). It leans more into the RPG aspects than earlier titles in the series.
  • Q: Can I play as a male or female Eivor?
    A: Yes, players can choose to play as either a male Eivor (Varinsson) or a female Eivor (Varinsdottir). The story and dialogue are largely the same for both, with voice acting being the primary difference. Players can also let the Animus choose, which sometimes switches between them at key moments (canonically, Eivor is female).
  • Q: What is Ravensthorpe, and how does settlement building work?
    A: Ravensthorpe is the Viking settlement Eivor establishes in England. Players can upgrade the settlement by constructing various buildings (e.g., blacksmith, barracks, trading post, hunter's hut, seer's hut, museum) using resources gathered from raids. Each building provides new services, quests, characters, or passive benefits for Eivor and their clan.
  • Q: Are there choices and consequences in Valhalla?
    A: Yes, Valhalla features numerous dialogue choices and decisions during quests that can impact character relationships, the outcome of regional story arcs, alliances, and even aspects of the main story's ending. Some choices have more significant long-term consequences than others.
  • Q: What are the Asgard and Jotunheim sequences?
    A: These are vision quests where Eivor, through Valka's potions, experiences events from Norse mythology as Havi (another name for Odin). These sequences feature unique mythical environments, characters (like Thor, Loki, Freya, Tyr), and storylines that tie into the Isu lore and Eivor's own destiny.
  • Q: Does Valhalla have naval combat like previous AC games?
    A: While Eivor has a longship for river and sea travel and for initiating raids, direct ship-to-ship naval combat with cannons and complex maneuvers (like in Black Flag or Odyssey) is not a primary feature. The longship is mainly for transport, raiding party deployment, and navigating waterways. Limited ranged combat from the ship is possible.
build Technical Details
Graphics & Visual Fidelity

Powered by REDengine 3, The Witcher 3 was renowned for its stunning visuals at launch, showcasing vast, detailed landscapes, realistic weather systems, and expressive character models. The Next-Gen Update (Patch 4.0) significantly enhanced visuals on PC and current-gen consoles, adding ray-traced global illumination and ambient occlusion, improved screen space reflections, higher resolution textures, and denser environments, making it visually competitive with modern titles.

Powered by AnvilNext 2.0, Valhalla showcases detailed and expansive environments, from the fjords of Norway to the rolling hills and forests of England, and the mythical realms. It features impressive lighting, weather effects, and detailed character models. The game's art style captures the rugged beauty of the Viking Age and the distinct cultures of Norse and Anglo-Saxon societies.

Audio & Soundtrack

Original score composed by Marcin Przybyłowicz and Mikołaj Stroiński, featuring a blend of orchestral arrangements, Slavic folk music influences, and haunting ambient tracks. The soundtrack, particularly tracks like 'The Wolven Storm (Priscilla's Song)' and various battle themes, is highly praised. Sound design is immersive, with distinct monster sounds, environmental ambiances reflecting different regions, and impactful combat effects.

Original score composed by Jesper Kyd, Sarah Schachner, and Einar Selvik (of Wardruna). The music blends epic orchestral themes with authentic Norse folk instrumentation and vocals, creating a powerful and atmospheric soundscape. Features Viking chants, sea shanties sung by Eivor's crew, and ambient tracks reflecting the different regions. Sound design includes visceral combat sounds, distinct weapon effects, and immersive environmental audio.

User Interface (UI/UX)

Features a customizable HUD displaying health, stamina, toxicity, equipped Signs, and a mini-map. A radial menu allows quick selection of Signs, potions, bombs, and pocket items. Inventory, character (skills, gear), alchemy, crafting, journal, and world map are accessed through a comprehensive menu system. The Bestiary provides information on monsters and their weaknesses.

Features a customizable HUD with health, adrenaline, stamina, and equipped abilities/tools. A compass with objective markers aids navigation. The world map is extensive with filters for activities and collectibles. Menus for inventory, skills, abilities, quests, and settlement management are accessible. Eagle Vision (Odin's Sight) highlights enemies, loot, and points of interest.

Accessibility Options

The original release had limited accessibility options. The Next-Gen Update and subsequent patches improved this, adding features like customizable subtitles (size, background), options for font size, HUD scaling, control remapping (PC), options to reduce camera motion/head bob, and gameplay settings like auto-looting and alternative QTE inputs.

Offers a wide range of accessibility options, including extensive control remapping, subtitle and caption customization (size, background, speaker names), options for QTEs (hold vs. tap), aim assist options, colorblind modes, options to reduce camera motion/screen effects, audio cues for important events, and adjustable text/icon sizes.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Performance (1080p ~60 FPS, High Preset) (High Preset)
CPU: CPU for 1080p/60FPS High.
CPU (Laptop): High-end laptop CPU.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance laptop GPUs. 8GB VRAM ideal.
RAM: 16GB RAM recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-6700 @ 3.4 GHz or AMD Ryzen 7 1700 @ 3.0 GHz
developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) or AMD Radeon RX Vega 64 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) will provide excellent 1080p High performance.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD (Current total size larger)
1080p (Full HD) - Minimum (Original - 1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset (Original Game))
CPU: Minimum desktop CPU for original release.
CPU (Laptop): Estimated laptop CPU. Modern i3/Ryzen 3 sufficient for original.
GPU: Minimum desktop GPU for original release.
GPU (Laptop): Estimated laptop GPUs for original release.
RAM: Minimum RAM for original release.
Storage: HDD minimum for original.
memoryCPU: Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940
developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
laptop_macCPU (L): Intel Core i5-4200M / AMD A10-5750M equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.**
layersRAM: 6 GB
saveStorage (Tier): 50 GB HDD
1080p (Full HD) - Recommended (1080p ~30 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p/30FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/30FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB VRAM recommended.
RAM: 16GB RAM strongly recommended for a smoother experience.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 570 (8GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is a good target for 1080p High.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD (Current total size larger)
1080p (Full HD) - Recommended (Original - 1080p ~60 FPS, High Preset) (High Preset (Original Game))
CPU: Recommended desktop CPU for original release 1080p High.
CPU (Laptop): Estimated mid-range laptop CPUs for original.
GPU: Recommended desktop GPU for original 1080p High.
GPU (Laptop): Estimated performance laptop GPUs for original.
RAM: Recommended RAM for original release.
Storage: SSD recommended for original.
memoryCPU: Intel CPU Core i7-3770 3.4GHz or AMD CPU FX-8350 4GHz
developer_boardGPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290
laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD strongly recommended.
memoryCPU: Intel Core i5-4460 @ 3.2 GHz or AMD Ryzen 3 1200 @ 3.1 GHz
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) or AMD Radeon R9 380 (4GB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
layersRAM: 8 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended for base game, current total size larger)
1440p (QHD/2K) - Very High (1440p ~60 FPS, Very High Preset) (Very High Preset)
CPU: CPU for 1440p/60FPS Very High.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS Very High.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K @ 3.7 GHz or AMD Ryzen 5 3600X @ 3.8 GHz
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB for higher settings)
laptop_macCPU (L): Intel Core i7-10870H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would be better for consistent 1440p Very High/Ultra performance.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD (Current total size larger)
2160p (UHD/4K) - Ultra (2160p/4K ~30 FPS, Ultra High Preset) (Ultra High Preset)
CPU: CPU for attempting 4K/30FPS Ultra.
CPU (Laptop): Top-tier laptop CPUs.
GPU: Desktop GPU for 4K Ultra at 30FPS.
GPU (Laptop): Flagship laptop GPUs. 10GB+ VRAM highly recommended.
RAM: 16GB minimum, 32GB highly recommended for 4K Ultra.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-9700K @ 3.6 GHz or AMD Ryzen 7 3700X @ 3.6 GHz
developer_boardGPU: NVIDIA GeForce RTX 2080 (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB)
laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HS or better. **Modern flagship Intel/AMD HX series (e.g., 13900HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 4080 Mobile/RTX 4090 Mobile would be needed for higher FPS or more stable 4K. A hypothetical next-gen flagship (RTX 50-series) would target smoother 4K Ultra.**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD (Current total size larger)
save Overall Storage
Spec: Approx. 50 GB available space (SSD Recommended). Size may increase with DLCs and HD Texture mods.
Note: An SSD is highly recommended for faster loading times and smoother world traversal.
Type: SSD
Spec: Approx. 130 GB for base game + all DLCs (SSD Recommended). Base game around 70-80GB.
Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming.
Type: SSD
desktop_windows Operating System
Spec: Windows 7, Windows 8/8.1, Windows 10 (64-bit)
Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for Next-Gen Update features like ray tracing (DX12).
Spec: Windows 10 (64-bit versions only)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 11 (Original), DirectX 12 (for Ray Tracing in Next-Gen Update)
Explanation: DX11 for base game, DX12 required for ray tracing features.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Official PC system requirements from CD Projekt Red. The game received a 'Next-Gen Update' (Patch 4.0) in December 2022 which significantly upgraded visuals (including ray tracing) and increased system demands. The requirements below reflect both original and updated recommendations where appropriate.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are critical. **The Next-Gen Update makes the game very demanding at higher settings, especially with ray tracing.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent performance, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A good CPU is needed for the dense world and NPC interactions.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Next-Gen Update added support for NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: NVIDIA HairWorks (very demanding), Shadow Quality, Foliage Visibility Range, Grass Density, Texture Quality, Ambient Occlusion, Water Quality, and Ray Tracing (Global Illumination, Reflections, Shadows, AO - Next-Gen Update) heavily impact performance.
  • Game Name: The Witcher 3: Wild Hunt
  • Official PC system requirements from Ubisoft. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense settlements or large battles), and background applications. An SSD is strongly recommended.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Assassin's Creed Valhalla is a demanding title, especially at higher resolutions or with maxed-out settings due to its large, detailed world.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance during raids and exploration.
  • Laptop Consideration: C P U Power Limits: A strong CPU is needed for NPC simulation, large-scale battles, and world streaming.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0 (later versions may require mods or specific game updates). DLSS support is not native but might be possible via mods on PC for some users.
  • Optimization Detail: Key Settings Impact: World Details, Clutter, Shadow Quality, Volumetric Clouds, Water Quality, Screen Space Reflections, Character Texture Quality, and Anti-Aliasing heavily impact performance. The game offers an adaptive quality setting.
  • Game Name: Assassin Creed Valhalla
build Optimization Details
  • Upscaling Tech: Next-Gen Update added support for NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2, and Intel XeSS.
  • Key Settings Impact: NVIDIA HairWorks (very demanding), Shadow Quality, Foliage Visibility Range, Grass Density, Texture Quality, Ambient Occlusion, Water Quality, and Ray Tracing (Global Illumination, Reflections, Shadows, AO - Next-Gen Update) heavily impact performance.
  • Upscaling Tech: Supports AMD FSR 1.0 (later versions may require mods or specific game updates). DLSS support is not native but might be possible via mods on PC for some users.
  • Key Settings Impact: World Details, Clutter, Shadow Quality, Volumetric Clouds, Water Quality, Screen Space Reflections, Character Texture Quality, and Anti-Aliasing heavily impact performance. The game offers an adaptive quality setting.
laptop Laptop Considerations
  • G P U T G P: Good TGP is important for consistent performance, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A good CPU is needed for the dense world and NPC interactions.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance during raids and exploration.
  • C P U Power Limits: A strong CPU is needed for NPC simulation, large-scale battles, and world streaming.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB

For The Witcher 3: Wild Hunt Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 765M
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970M

For Assassin Creed Valhalla Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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