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The Talos Principle 2 vs HIRAETH

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info General Information
Release Date
Nov 2, 2023 Sep 3, 2025
Developer
Croteam Jade Horse (Paweł Tomkowiak)
Publisher
Devolver Digital Jade Horse
Genre(s)
Puzzle, First-Person, Adventure, Sci-Fi, Philosophical Sci-Fi, Survival, First-Person, Open World, Crafting, Story Rich, Immersive Sim
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
Teen Rating Pending (Expected T - Teen)
Avg. User Rating
4.8 / 5.0 0.0 / 5.0
Current Price (USD)
$29.99 $29.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Epic), PlayStation 5, Xbox Series X/S
  • Release Date: November 2, 2023
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: Desolate Alien Planet (Ahra Prime)
  • Platforms: PC (initial), with Mac/Linux planned
  • Early Access Release: 2025-09-03
  • Unique Feature: A highly ambitious solo-developed survival game with a dual-mode structure, combining a hardcore survival sandbox with a deep, episodic narrative campaign.
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Expedition Team: Byron, Melville, Alcatraz, and Yaqut accompany you to the island, actively researching the structures and bantering with you over the radio, providing immense narrative depth.
    Androids
  • Social Media Interface: A unique narrative companion. As you explore, you can log into a city-wide forum to read posts, debate philosophy, and see how your discoveries are impacting the citizens back home.
    Digital Forum
  • None: The game is designed as a solo experience to emphasize the feeling of isolation and desolation. There are no companion or follower systems.
Key Collectibles
  • Lost Lab Terminals: Hidden computers scattered off the beaten path that provide deep lore regarding the original human scientists and Athena's journey.
  • Prometheus Sparks: Glowing orbs found in hard-to-reach platforming locations that can be collected and spent to completely bypass a frustrating puzzle.
  • Hidden Stars: Incredibly obscure, multi-regional meta-puzzles that require extreme outside-the-box thinking to solve, unlocking access to the game's hidden golden doors.
  • Resources: Found by scavenging the environment and hunting alien wildlife. These are essential for the game's deep crafting system.
  • Lore Notes: Scattered notes and logs that provide environmental storytelling, allowing players to piece together the history of the failed colony on Ahra Prime.
Key Themes
  • Philosophy
  • Artificial Intelligence
  • Post-humanism
  • Exploration
  • Logic Puzzles
  • Existentialism
  • Sci-Fi
  • Survival
  • First-Person
  • Open World
  • Crafting
  • Story Rich
  • Immersive Sim
  • Indie
  • RPG
  • Action
  • Adventure
  • Simulation
colorize Combat & Gear
Weapons Overview
  • The Jammer: Puzzle Tool
    The quintessential tool returning from the first game, capable of disabling energy gates, automated turrets, and fan lifts from a distance.
  • The RGB Converter: Logic Tool
    A complex device that requires players to mix and match red, blue, and green laser beams to output a new color necessary to unlock specific receptors.
  • The Driller: Manipulation Tool
    An innovative mechanical device that allows players to physically bore holes through specific metallic walls, creating windows to pass lasers or items through solid barriers.
  • Crafted Weapons: Varies (Melee, Ranged)
    Players will craft their own arsenal of weapons from resources found in the world. The exact types have not been detailed but will include tools for both hunting and defense.
Armor / Gear Sets
  • Mechanical Chassis: The physical bodies of the android citizens. They are impervious to traditional biological needs but can be destroyed by the lethal hazards (like turrets or energy fields) inside puzzle rooms.
  • Somnodrome Immersion: Not physical armor, but a mental defense. Entering the Somnodrome requires the player to fortify their logic and philosophy against abstract, aggressive conceptual queries.
  • EVA Suit: The Extra-Vehicular Activity (EVA) suit is the player's primary piece of gear. It serves as armor and a life support system. It can be upgraded with different modules to enhance its durability, power, and oxygen capacity.
Outfits/Customization
  • Standard Anthropomorphic Blueprint: The androids do not wear traditional clothing, but their chassis are uniquely colored and shaped to reflect their individual personalities and roles in society.
  • Yaqut's Decals: Visual customizations and paint jobs seen on characters like Yaqut, emphasizing the androids' desire for self-expression and individuality.
  • EVA Suit Modules: Customization is primarily functional. Players can find and craft different modules for their EVA suit, which will likely alter its appearance while providing crucial gameplay benefits.
trending_up Progression & Upgrades
Skills & Progression

As a pure puzzle-adventure game, there are no traditional RPG skill trees or vertical power upgrades. Progression is dictated by the player's understanding of increasingly complex logic mechanics. Each of the 12 regions introduces and focuses on a new 'tool' or mechanic. Players learn to manipulate these tools—such as RGB Converters, Teleporters, Jammers, and Drillers—in isolation before the game slowly begins combining them in brutally complex, multi-layered puzzle rooms. The only 'currency' collected is Prometheus Sparks, which can be spent to completely bypass a puzzle if the player is hopelessly stuck, though they can be reclaimed later if the player returns and solves it.

Progression is based on a deep crafting system and progressive skills and perks. The core of survival is managing the player's EVA suit, which requires maintaining oxygen, power, and durability. Players must also manage personal stats like health, stamina, fatigue, and hydration, and can suffer from afflictions like radiation sickness.

public World & Exploration
World & Level Design

The game represents a massive leap in scale from its predecessor. It features a fully explorable, densely populated hub city in New Jerusalem, filled with NPCs, a museum, and political debates. The core gameplay takes place on the mysterious island, which is divided into 12 massive, visually distinct regions (such as the Flooded Valley, the Wooded Plateau, the Desolate Island, and the Circular Oasis). Each region contains 8 main puzzles, two hidden 'lost' puzzles, a master 'Gold' puzzle, hidden stars, and mysterious lore terminals. The regions are connected by a sprawling, highly scenic monorail system that weaves through the colossal megastructure dominating the sky.

The game features a large, explorable open world with a full day-night cycle and dynamic weather, including snow and sandstorms. The world includes both surface and underwater environments. The playable area is planned to be gradually expanded throughout the Early Access period.

Playable Vehicles
  • The Transport Monorail: Transit System
    A massive, high-speed transit system that acts as the player's primary means of traversing the island's 12 distinct zones, providing sweeping, cinematic views of the environment.
  • The VTOL: Aircraft
    The advanced aerial transport used by the expedition team to travel from the city of New Jerusalem across the ocean to the mysterious island.
  • Vehicles (Planned): TBA
    The developer has stated that vehicles are a planned feature for a future update, which will be necessary to traverse the expanding open world.
Notable Fauna/Mounts
  • The Cats of New Jerusalem
  • Holographic Prometheus
  • Island Wildlife
N/A
book Story & Characters
Main Characters
  • 1K: Protagonist
    The thousandth android. Unburdened by the long history of the city, they act as the catalyst for change in a society paralyzed by the fear of repeating human mistakes.
  • Melville: Lead Engineer
    A gruff, pragmatic, and highly capable engineer on the expedition team. She approaches the impossibilities of the megastructure with scientific skepticism and mechanical ingenuity.
  • Alcatraz: Conservative Voice
    A cautious member of the expedition who fears that poking around the megastructure will unleash technologies that their fragile society is not ready to handle responsibly.
  • The Survivor: Playable Protagonist
    The player character, a lone wolf who awakens on the forsaken planet of Ahra Prime with no memory of how they arrived.
  • Charon: Guide / Narrator
    An enigmatic figure who guides the player through the 'REVELATIONS' story mode, providing objectives and narrative context.
Example Missions
  • Activate the Regional Towers: Core Puzzle Loop
    Arrive at a new biome and complete at least 8 designated puzzle chambers to activate the region's tower, slowly feeding power into the central Megastructure.
  • Debate the Future of New Jerusalem: Narrative Quest
    Return to the hub city to converse with the mayor, citizens, and politicians, choosing dialogue options that shape the future ideology of your android society.
  • Breach the Megastructure: Story Progression
    Massive, cinematic set-piece moments where the expedition team breaches the core of the ancient pyramid, triggering profound technological and philosophical revelations.
  • ETERNAL Mode
    A pure, endless survival sandbox. The only objective is to survive for as long as possible against the harsh environment and deadly creatures of Ahra Prime.
  • REVELATIONS Mode
    A five-chapter, narrative-driven campaign that follows the player's journey to uncover the secrets of the abandoned colony while being guided by the mysterious Charon.
people Multiplayer
Multiplayer Details

The game does not feature any multiplayer modes. It is entirely focused on delivering a deep, introspective single-player journey characterized by methodical puzzle-solving, profound philosophical dialogue, and isolated exploration of ancient mysteries.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

extension Editions & DLC
Available Editions

The game launched with a Standard Edition and a Deluxe Edition bundle. The Deluxe Edition includes the base game, an expansive Digital Artbook featuring hand-curated screenshots and pre-production concepts, the stunning 44-track original soundtrack composed by Damjan Mravunac, and the major 'Road to Elysium' DLC expansion. The game is highly accessible and steam deck verified, ensuring a premium puzzle experience across all PC and console platforms.

The game will be a single, one-time purchase. This will grant access to the full game, including the 'ETERNAL' sandbox mode at the start of Early Access, and all five chapters of the 'REVELATIONS' story mode as they are released over time. There will be no price changes during Early Access.

Post-Launch Content / DLC

In June 2024, Croteam released a massive expansion titled 'The Talos Principle 2 - Road to Elysium'. This DLC is a three-part coda that dives deeper into the world and reunites players with beloved characters. It features three distinct campaigns: 'Orpheus Ascending' (focusing on the laser mechanics of the original game in an Egyptian setting), 'Isle of the Blessed' (a Caribbean-themed expansion featuring Yaqut and Miranda), and 'Into the Abyss' (a brutally difficult, surreal sequence of puzzles designed for hardcore players looking for the ultimate logic challenge).

The game will follow a phased release model. After the initial Early Access launch with the 'ETERNAL' sandbox mode, the five chapters of the 'REVELATIONS' story campaign will be released cyclically. The developer also plans to add vehicles and expand the world map.

help_outline FAQ
Frequently Asked Questions
  • Q: Do I need to have played the first Talos Principle?
    A: While it is highly recommended because the narrative deeply builds on the events and philosophical themes of the first game, the sequel provides enough context to be enjoyed as a standalone experience.
  • Q: Are there action or combat sequences?
    A: No. The Talos Principle 2 is a pure puzzle-adventure game. The challenge comes entirely from logic, spatial reasoning, and philosophical debate, not physical reflexes.
  • Q: What happens if I get completely stuck on a puzzle?
    A: You can explore the island to find 'Prometheus Sparks'. Spending one of these sparks on a terminal outside a puzzle chamber will instantly solve it for you. You can reclaim the spark later if you figure out the solution.
  • Q: How long is the game?
    A: A standard playthrough focusing on the main puzzles and narrative takes roughly 20-25 hours. Completing all optional lost puzzles, gold puzzles, and finding all stars can easily push playtime over 40 hours.
  • Q: What is ☵ HIRAETH?
    A: HIRAETH is a single-player sci-fi survival game being created by a solo developer. It features two modes: a hardcore, endless survival sandbox and a five-chapter story campaign.
  • Q: When will it be released?
    A: The game is scheduled to launch into Early Access on PC on September 3, 2025. The full 1.0 release with all story chapters will be at a later date.
  • Q: Is it a difficult game?
    A: It is designed to be challenging, with deep survival mechanics. However, it will feature four difficulty levels, including an easier 'Wayfarer' mode for players who want to focus on the story.
  • Q: Is the developer really just one person?
    A: Yes, the game is primarily the work of a single solo developer, Paweł Tomkowiak, under the studio name Jade Horse. This is a key aspect of its development.
build Technical Details
Graphics & Visual Fidelity

Built from the ground up in Unreal Engine 5, The Talos Principle 2 is a visual powerhouse. It masterfully contrasts the lush, overgrown beauty of untamed nature with the stark, imposing geometry of brutalist, monolithic sci-fi structures. The implementation of Lumen provides incredibly realistic, bounce-lit global illumination, while Nanite allows for impossibly detailed rock formations and architecture with zero pop-in. The sheer scale of the Megastructure looming over every region creates a constant sense of awe.

N/A
Audio & Soundtrack

The soundscape is a masterpiece of atmospheric design. Composer Damjan Mravunac returns with a sweeping, majestic soundtrack that blends solemn orchestral melodies, choral arrangements, and deep synth tones, perfectly reflecting the game's mix of organic nature and advanced technology. The voice acting is phenomenal, bringing incredible warmth, humor, and depth to the android characters, transforming them from mere robots into deeply empathetic individuals debating the fate of their species.

N/A
User Interface (UI/UX)

The UI is brilliantly minimalistic and heavily diegetic to keep players immersed in the stunning environments. There is a clean, top-of-screen compass that tracks the locations of unsolved puzzles, completed puzzles, and points of interest like lost labs or spark locations. When interacting with terminals or dialogue choices, the interface is sleek and non-intrusive, utilizing a futuristic, text-based aesthetic. Puzzle elements clearly highlight when they can be interacted with or connected, ensuring that the difficulty stems from the logic, not from wrestling with the controls.

N/A
Accessibility Options

The game is highly accessible, recognizing that puzzle games should challenge the mind, not physical dexterity. There are no strict timing requirements or death penalties during puzzles. It features robust colorblind modes (essential for the laser color-mixing puzzles), fully remappable controls, toggleable sprint, and adjustable subtitle sizes. Additionally, the 'Prometheus Spark' system serves as an organic, in-game hint/bypass mechanic, ensuring players who are genuinely stuck do not have to abandon the narrative.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset with Upscaling, 1080p (60 FPS Target))
CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering when exploring the massive megastructure.
CPU (Laptop): Ensures perfectly fluid frame pacing, critical for maintaining immersion in the gorgeous environments.
GPU: Official recommended GPUs. The 8GB+ VRAM buffer is necessary to run the game with high-quality Lumen lighting and Nanite textures without page-filing.
GPU (Laptop): Guarantees a locked 60 FPS at 1080p on high settings when using DLSS or FSR.
RAM: The specific official recommendation to ensure zero hitches when rendering massive open areas.
Storage: SSD explicitly required for the recommended tier.
memoryCPU: 6 or 8 core CPU @ 3.0 GHz (AMD Ryzen 7, Intel core i5/i7)
developer_boardGPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 75 GB available space
memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K
developer_boardGPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP).
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Minimum (Low Preset with Upscaling, 1080p (30-60 FPS Target))
CPU: The official minimum processors required to handle the baseline Unreal Engine 5 physics and logic.
CPU (Laptop): Older quad-core mobile CPUs will struggle slightly but can run the game at minimum settings if thermal limits are managed.
GPU: The official minimum GPUs. A 4GB VRAM buffer is strictly required, though players will need to rely heavily on TSR or FSR upscaling to maintain smooth frames.
GPU (Laptop): Capable of providing a playable 1080p experience on low settings using upscaling.
RAM: Official minimum required system memory.
Storage: SSD drive strongly recommended by the developers for the minimum tier.
memoryCPU: 4 core CPU @ 2.5 GHz (AMD Ryzen 5, Intel core i3/i5)
developer_boardGPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 75 GB available space
memoryCPU: Quad-core Intel or AMD, 2.5 GHz or faster
developer_boardGPU: DirectX 11 or 12 compatible graphics card
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
layersRAM: 12 GB
saveStorage (Tier): 70 GB HDD
1440p (QHD/2K) - Enthusiast (High/Epic Preset with Upscaling, 1440p (60+ FPS Target))
CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring puzzle physics and level streaming don't halt the render thread.
CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays.
GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the intricate brutalist architecture and volumetric clouds.
GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels.
RAM: Optimal configuration for modern systems.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 75 GB available space
—
2160p (UHD/4K) - Ultra (Epic Preset, 4K (60 FPS with DLSS/FSR Quality))
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity.
CPU (Laptop): Desktop-grade performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, rendering the breathtaking clashes of nature and monolithic sci-fi structures flawlessly.
GPU (Laptop): Required to maintain a stable 4K frame rate on an external display.
RAM: Optimizes system stability and ensures zero background application interference.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 75 GB available space
—
save Overall Storage
Spec: 75 GB available space
Note: An SSD is explicitly required by the recommended specifications to ensure fast loading times and eliminate texture streaming hitches during monorail travel.
Type: Unknown
Spec: 70 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times and to reduce asset pop-in while exploring the open world.
Type: SSD
desktop_windows Operating System
Spec: 64-bit Windows 10 (version 2004 or newer)
Explanation: A 64-bit operating system is strictly required by the Unreal Engine 5 runtime to efficiently manage memory allocation across the massive, seamless puzzle regions.
Spec: Windows 10 (64-bit)
Explanation: A 64-bit OS is a firm requirement.
gamepad DirectX Version
Spec: Version 12
Explanation: DirectX 12 is officially mandated to enable advanced Unreal Engine 5 rendering techniques, including Lumen lighting and Nanite virtualized geometry.
Spec: Version 11 / Version 12
Explanation: DirectX 11 is the minimum, with DirectX 12 recommended for better performance on modern hardware.
info_outline Other Game Notes
  • System requirements are verified against the official Steam store page. The Talos Principle 2 is built on Unreal Engine 5, utilizing advanced Lumen global illumination and Nanite geometry, making it highly demanding on modern GPUs compared to its predecessor.
  • Laptop Performance Note: Because of Unreal Engine 5's reliance on temporal upscaling and hardware-accelerated ray tracing, laptops will need significant cooling. Thermal throttling will directly impact the game's dynamic lighting and rendering stability in the vast open hubs.
  • Laptop Consideration: G P U T G P: A minimal TGP of 75W is required for 1080p rendering on low/medium settings (e.g., RTX 3050 Mobile). To maintain 60 FPS on High settings with Lumen enabled, an 85W-115W+ TGP (RTX 4060 Mobile or higher) is heavily recommended.
  • Laptop Consideration: Cooling Thermals: The dense environmental rendering (foliage, massive brutalist structures) requires stable CPU and GPU thermals. A cooling pad is strongly recommended to prevent dropping below 60 FPS in dense vegetation areas.
  • Laptop Consideration: C P U Power Limits: Set Windows power delivery to 'Performance'. The game utilizes advanced streaming algorithms that will stutter if the CPU attempts to downclock to save power.
  • Laptop Consideration: M U X Switch Optimus: Helpful to reduce render latency and maximize frame output, though not as strictly mandatory as in a competitive shooter since this is a slow-paced puzzle game.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS, AMD FSR, and Intel XeSS. Using upscaling is practically mandatory to maintain 60+ FPS on mid-range hardware when high-quality Lumen lighting is enabled.
  • Optimization Detail: Key Settings Impact: Global Illumination, Shadow Quality, and View Distance severely impact GPU overhead. Lowering these can yield substantial framerate improvements.
  • Game Name: The Talos Principle 2
  • OFFICIAL PC SYSTEM REQUIREMENTS from the game's Steam page. These specifications are for the Early Access version and may change. An SSD is recommended for higher tiers.
  • Laptop Performance Note: Laptop performance will vary based on the specific model's cooling and TGP. The game's complex systems and high-fidelity world can be demanding, so a modern gaming laptop is advised.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and detailed simulation elements will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex survival systems and AI.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance.
  • Game Name: HIRAETH
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS, AMD FSR, and Intel XeSS. Using upscaling is practically mandatory to maintain 60+ FPS on mid-range hardware when high-quality Lumen lighting is enabled.
  • Key Settings Impact: Global Illumination, Shadow Quality, and View Distance severely impact GPU overhead. Lowering these can yield substantial framerate improvements.
N/A
laptop Laptop Considerations
  • G P U T G P: A minimal TGP of 75W is required for 1080p rendering on low/medium settings (e.g., RTX 3050 Mobile). To maintain 60 FPS on High settings with Lumen enabled, an 85W-115W+ TGP (RTX 4060 Mobile or higher) is heavily recommended.
  • Cooling Thermals: The dense environmental rendering (foliage, massive brutalist structures) requires stable CPU and GPU thermals. A cooling pad is strongly recommended to prevent dropping below 60 FPS in dense vegetation areas.
  • C P U Power Limits: Set Windows power delivery to 'Performance'. The game utilizes advanced streaming algorithms that will stutter if the CPU attempts to downclock to save power.
  • M U X Switch Optimus: Helpful to reduce render latency and maximize frame output, though not as strictly mandatory as in a competitive shooter since this is a slow-paced puzzle game.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features of Unreal Engine 5.
  • Cooling Thermals: The game's visually rich world and detailed simulation elements will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the complex survival systems and AI.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile / NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent.
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile / NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Ti Mobile
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Ti Mobile
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile / RTX 3080 Ti Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile

For The Talos Principle 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: 4 GB VRAM; Radeon RX 470, GeForce GTX 970
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: 8+ GB VRAM; Radeon RX 6800, GeForce RTX 3070
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

For HIRAETH Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: DirectX 11 or 12 compatible graphics card
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2080 or AMD Radeon RX 6800 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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