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The Isle vs The Forest
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Dec 1, 2015 | Apr 30, 2018 |
| Developer | |
| Afterthought LLC | Endnight Games Ltd |
| Publisher | |
| Afterthought LLC | Endnight Games Ltd |
| Genre(s) | |
| Action, Adventure, Indie, Massively Multiplayer, Simulation, Survival Horror | Survival Horror, Action-Adventure, Open World, Crafting, Multiplayer |
| Engine | |
| Unreal Engine 5 | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Teen (Anticipated) | Mature |
| Avg. User Rating | |
| 3.7 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $19.99 | $19.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The Isle features a completely biological progression system. Players do not earn experience points; instead, they 'grow' in real-time. You spawn as a fragile juvenile and must survive for hours to reach the Adult stage. The Evrima branch introduced a complex 'Diet System': by consuming specific nutrient combinations (Lipids, Proteins, Carbohydrates) native to your species' diet, you receive massive buffs to growth speed, stamina regeneration, and healing. Failing to maintain a proper diet or suffering from starvation leads to debuffs and eventual death. |
The Forest does not feature traditional RPG leveling or skill trees. Instead, progression is entirely physical and knowledge-based. Player 'upgrades' come in the form of discovering key survival items like the Climbing Axe, the Rebreather, and the Keycard hidden deep within specific caves. Stats like 'Strength' and 'Athleticism' organically increase over time by physically chopping trees and sprinting, while 'Sanity' drops if the player spends too much time in caves or eating cannibal limbs. Weapon upgrading relies on combining items in your backpack—for example, wrapping a club in cloth and alcohol to create a flaming weapon, or attaching teeth and tree sap to an axe to permanently increase its damage. |
| public World & Exploration | |
| World & Level Design | |
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The active Evrima map features over a dozen square kilometers of highly detailed, continuous terrain. Biomes include the dense 'Jungle', which offers camouflage for ambush predators; the 'Plains', offering wide visibility for grazing herbivores; the 'Swamps', where massive crocodilians lurk in the muddy waters; and various river networks connecting the map. Terrain elevation, distinct flora, and weather patterns dictate where specific species can effectively hunt or hide. |
The game map is a vast, hand-crafted peninsula offering extreme environmental diversity. The overworld features dense pine forests, tranquil turtle-filled beaches, snowy northern mountains (which introduce freezing mechanics), and deep lakes. The focal point of the overworld is 'The Sinkhole', a massive, seemingly bottomless crater in the center of the map. Beneath the surface lies an intricate, interconnected Cave System. The caves are pitch-black, claustrophobic labyrinths filled with hanging corpses, submerged tunnels requiring a rebreather, and the deadliest mutants in the game. Knowing how to navigate these two layers of the map is the key to progression. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The Isle is fundamentally a Massively Multiplayer Online (MMO) survival game. Servers host up to 100+ players simultaneously in a single, persistent ecosystem. The game relies heavily on emergent PvP (Player vs Player) interactions, as players group up into packs or herds for safety. Communication is handled via species-specific in-game vocalizations (roars, friendly chirps, distress calls) and an integrated chat system, fostering intense, unscripted territorial disputes and hunting strategies. |
The Forest features a wildly popular, seamless P2P online co-op mode. Up to 8 players on PC (and 4 on PS4) can join the same island to share the workload of surviving. Co-op drastically changes the game dynamic; while solo play is a terrifying psychological horror experience, multiplayer often devolves into hilarious, chaotic base-building sessions. Players can share resources via a metal tin tray, revive fallen teammates, and construct massive, sprawling log fortresses much faster than a solo player. |
| extension Editions & DLC | |
| Available Editions | |
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The Isle is currently in Early Access on Steam. There is only a single standard edition available for purchase. Buying the game grants access to both the 'Legacy' branch (the original, older version of the game with more dinosaur species but outdated mechanics) and the 'Evrima' branch (the actively developed, highly advanced Unreal Engine 5 overhaul). |
The Forest launched its v1.0 release on PC via Steam on April 30, 2018, followed by a PlayStation 4 release later that year. The game is sold as a single, complete edition without any microtransactions or paid DLC. PC players also receive full native VR support for free, allowing the entire campaign to be played from start to finish in Virtual Reality for an unparalleled survival horror experience. |
| Post-Launch Content / DLC | |
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The game operates on a continuous, free update cycle as part of its Early Access roadmap. Rather than paid DLC, the developers periodically release massive updates to the Evrima branch. These updates introduce new playable dinosaur species (each with entirely unique mechanics, animations, and life cycles), new environmental hazards, AI creatures (like ambient fish and small mammals), and expansions to the island's map. |
Endnight Games provided extensive free updates throughout the game's Early Access and post-launch lifecycle. They added significant features such as new mutants, complex base-building structures (like zip-lines and log gliders), and an Alternate Ending choice. They also integrated a massive free VR update for PC players. The developers later shifted their focus entirely to the game's massively successful sequel, 'Sons of the Forest'. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, the Evrima branch is visually stunning. It features incredibly detailed, scientifically influenced (yet creatively stylized) dinosaur models with high-resolution scales, dynamic mud accumulation, and visceral scarring systems that show physical wounds during combat. The environment utilizes dense foliage, volumetric lighting piercing through the canopy, and a terrifyingly dark night cycle that forces players to rely on silhouettes and sound. |
Built in Unity, the game features an incredibly lush, dense environment. The daytime forest is beautiful, with dynamic god rays breaking through the canopy and physics-based foliage that reacts to the player. As the dynamic day/night cycle shifts, pitch-black darkness envelops the island, forcing reliance on a dim plastic lighter or a constructed torch. The gore system is visceral, allowing players to dismember defeated cannibals and construct horrific effigies from their body parts to deter future attacks. |
| Audio & Soundtrack | |
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Sound design is the absolute core of The Isle's horror and survival mechanics. Players must constantly listen for the heavy footfalls, rustling bushes, or distant roars of approaching predators. The game uses a complex attenuation system where a massive T-Rex roar can be heard from kilometers away, bouncing off mountains, while a raptor's stalking footsteps are nearly silent. The music is sparse, generally only swelling during the terrifying pitch-black nights or when engaging in life-or-death combat. |
Sound design is the primary vehicle for fear in The Forest. The game operates largely without a continuous musical score, relying instead on the hyper-realistic sounds of nature. The quiet rustling of leaves and snapping of twigs constantly keeps players on edge. When danger approaches, the terrifying, guttural screeches and maniacal laughter of the cannibals echo through the trees, signaling an impending ambush. Inside the caves, the squelching footsteps of the massive mutants and dripping water create a profoundly oppressive auditory experience. |
| User Interface (UI/UX) | |
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The Evrima update stripped away clunky menus in favor of a highly immersive, minimalistic UI. Standard UI elements like health and stamina bars are hidden unless the player is actively resting, bleeding, or sniffing. The 'Scent System' is the most vital UI tool: holding a button visualizes scent trails in the environment, highlighting nearby food sources, fresh blood tracks, and water bodies with color-coded auras, allowing players to track prey or find safety without immersion-breaking waypoints. |
The UI heavily favors immersion. The HUD displays minimal, circular meters in the bottom right corner indicating Health, Stamina, Hunger, Thirst, and Armor. The most iconic UI element is Eric's 'Survival Guide', a physical book he opens in-game. This book functions as the crafting and building menu, allowing players to place wireframe blueprints into the world (like cabins, traps, and fires) which must then be manually filled with physical logs, sticks, and rocks. |
| Accessibility Options | |
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Due to its hardcore survival nature, the game lacks traditional accessibility features like difficulty sliders or visual threat indicators. However, it does feature fully remappable controls, toggleable sprint/crouch options, and UI scaling. The reliance on purely auditory cues makes it difficult for hearing-impaired players, though the visual 'Scent System' provides some compensation for tracking. |
The game includes a 'Peaceful Mode' difficulty setting, which removes all cannibal and mutant enemies from the island, turning the game into a pure, relaxing wilderness survival and building simulator. Additionally, the game provides options to disable motion blur, adjust FOV, and toggle color grading filters (such as 'Texas' or 'Blockbuster') to change the game's visual tone and assist with visibility. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: Provides excellent single and multi-core performance to prevent CPU bottlenecks when processing 100-player servers. CPU (Laptop): Ensures smooth frame pacing during intense pack-hunting combat scenarios. GPU: Delivers the necessary rasterization power to render dense 3D foliage and high-resolution dinosaur models smoothly. GPU (Laptop): Perfect for a stable 1080p 60 FPS experience with high settings enabled. RAM: Prevents micro-stutters when the server loads massive adult dinosaur models into view. Storage: Fast texture streaming is crucial for survival awareness. | |
memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 25 GB NVMe SSD | memoryCPU: Quad Core Processor developer_boardGPU: NVIDIA GeForce GTX 560 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile layersRAM: 4 GB saveStorage (Tier): 5 GB available space |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30-45 FPS)) CPU: Bare minimum quad-core processors needed to handle the server networking and basic game logic. CPU (Laptop): Entry-level mobile chips will struggle in highly populated areas but can manage basic survival gameplay. GPU: Provides just enough VRAM to render the island's textures on the lowest settings without crashing. GPU (Laptop): Capable of hitting 40-50 FPS on low/medium settings, though DLSS is heavily recommended for the 3050. RAM: The absolute minimum to launch the game; 16GB is strongly recommended by the developers to avoid page-filing. Storage: Essential to avoid freezing when entering new biomes. | |
memoryCPU: Intel Core i5-4460 / AMD FX-8320 developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280 laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 25 GB SSD | memoryCPU: Intel Dual-Core 2.4 GHz developer_boardGPU: NVIDIA GeForce 8800GT laptop_macCPU (L): Intel Core i3 / AMD Ryzen 3 equivalent laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 4 GB saveStorage (Tier): 5 GB available space |
| 1440p (QHD/2K) - Enthusiast (Epic Preset, 1440p (60+ FPS Target)) CPU: High-cache CPUs help significantly with the dense Unreal Engine 5 foliage rendering and physics updates. CPU (Laptop): Provides massive overhead to ensure background tasks don't interrupt gameplay. GPU: Handles the 1440p resolution cleanly, ensuring far-off predators remain clearly visible without blur. GPU (Laptop): Easily powers 1440p displays, making full use of DLSS 3 Frame Generation if enabled. RAM: Highly recommended for long sessions to prevent memory leak issues common in Early Access builds. Storage: Eliminates all loading hitches. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe Gen4 SSD | memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 5 GB available space |
| 2160p (UHD/4K) - Ultra (Epic Preset, 4K (60 FPS with Upscaling)) CPU: Eliminates any possible logic bottleneck, allowing the GPU to fully render the 4K image. CPU (Laptop): Desktop-grade performance in a laptop. GPU: Provides the massive VRAM and compute cores necessary to render UE5 foliage and lighting at true 4K. GPU (Laptop): Flagship GPUs required for a flawless 4K survival experience on a mobile chassis. RAM: Maximum bandwidth for 4K asset streaming. Storage: Instantaneous level streaming. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 25 GB PCIe Gen4/Gen5 SSD | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 5 GB available space |
| save Overall Storage | |
Spec: 25 GB available space (SSD Required) Note: Installing on a mechanical HDD will result in massive stuttering, invisible predators, and unplayable asset streaming lag. An SSD is absolutely mandatory. Type: SSD | Spec: 5 GB available space Note: The official space requirement. An SSD is recommended to speed up the initial load time, which can be notoriously long when loading into a Day 100+ save file. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required to support modern memory allocation and DirectX 12, which the Evrima branch utilizes for better multithreading. | Spec: Windows 7 Explanation: Official minimum OS requirement. A 64-bit OS is highly recommended to manage the memory limits of large save files. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Recommended for the Unreal Engine 5 overhaul, providing superior draw calls for the dense jungle environments. | Spec: Version 9.0 Explanation: DirectX 9.0 is the official minimum, offering extremely broad hardware compatibility for older machines. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Isle Specifically
For The Forest Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.