Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
The Forest vs Far Cry New Dawn
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 30, 2018 | Feb 15, 2019 |
| Developer | |
| Endnight Games Ltd | Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai |
| Publisher | |
| Endnight Games Ltd | Ubisoft |
| Genre(s) | |
| Survival Horror, Action-Adventure, Open World, Crafting, Multiplayer | Action-Adventure, Open World, First-Person Shooter, Post-Apocalyptic, RPG-lite |
| Engine | |
| Unity | Dunia Engine (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $19.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
The Forest does not feature traditional RPG leveling or skill trees. Instead, progression is entirely physical and knowledge-based. Player 'upgrades' come in the form of discovering key survival items like the Climbing Axe, the Rebreather, and the Keycard hidden deep within specific caves. Stats like 'Strength' and 'Athleticism' organically increase over time by physically chopping trees and sprinting, while 'Sanity' drops if the player spends too much time in caves or eating cannibal limbs. Weapon upgrading relies on combining items in your backpack—for example, wrapping a club in cloth and alcohol to create a flaming weapon, or attaching teeth and tree sap to an axe to permanently increase its damage. |
Progression is heavily tied to upgrading the Prosperity home base. Facilities like the Weapons Workbench, Garage, Training Camp, Infirmary, Explosives Lab, Healing Garden, and Cartography office can be upgraded using Ethanol, unlocking higher-tier weapon/vehicle crafting, increased health, stronger companions, faster fast travel, and revealed map locations. Players earn Perk Points from challenges, Treasure Hunts, and leveling up to unlock abilities in categories like Brawler, Covert, Survivor, and specific companion-enhancing perks. Crafting materials are diverse (Components, Duct Tape, Gears, Springs, Titanium, Carbon Fiber, Circuit Boards) and tiered, corresponding to weapon/vehicle ranks. |
| public World & Exploration | |
| World & Level Design | |
|
The game map is a vast, hand-crafted peninsula offering extreme environmental diversity. The overworld features dense pine forests, tranquil turtle-filled beaches, snowy northern mountains (which introduce freezing mechanics), and deep lakes. The focal point of the overworld is 'The Sinkhole', a massive, seemingly bottomless crater in the center of the map. Beneath the surface lies an intricate, interconnected Cave System. The caves are pitch-black, claustrophobic labyrinths filled with hanging corpses, submerged tunnels requiring a rebreather, and the deadliest mutants in the game. Knowing how to navigate these two layers of the map is the key to progression. |
Hope County's map is a condensed and significantly altered version of Far Cry 5's, reflecting 17 years of post-nuclear transformation. Familiar landmarks are often overgrown or repurposed. Key areas include Prosperity (home base), Highwaymen outposts, and New Eden's territory. A major addition is 'Expeditions,' which take players to self-contained, off-map locations across the USA, such as a crashed I.S.S. space station in Louisiana, Alcatraz Island, a Navajo Bridge in Arizona, a Florida amusement park, and a government plane wreck. These offer unique environments and high-value resources. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The Forest features a wildly popular, seamless P2P online co-op mode. Up to 8 players on PC (and 4 on PS4) can join the same island to share the workload of surviving. Co-op drastically changes the game dynamic; while solo play is a terrifying psychological horror experience, multiplayer often devolves into hilarious, chaotic base-building sessions. Players can share resources via a metal tin tray, revive fallen teammates, and construct massive, sprawling log fortresses much faster than a solo player. |
The primary multiplayer offering is two-player online co-op for the main campaign and Expeditions. Players can tackle missions, explore the world, and fight the Highwaymen together. Co-op enhances tactical options and allows for reviving downed partners. There is no competitive multiplayer mode or a map editor like Far Cry Arcade from Far Cry 5. |
| extension Editions & DLC | |
| Available Editions | |
|
The Forest launched its v1.0 release on PC via Steam on April 30, 2018, followed by a PlayStation 4 release later that year. The game is sold as a single, complete edition without any microtransactions or paid DLC. PC players also receive full native VR support for free, allowing the entire campaign to be played from start to finish in Virtual Reality for an unparalleled survival horror experience. |
Available in Standard Edition and Deluxe Edition. The Deluxe Edition included the Knight Pack (SVD Claymore variant and sidecar motorcycle skin), the Hurk Legacy Pack (Hurkling outfit, Hurk's Wrath M249 variant, and Hurk Legacy off-road vehicle skin), and the Retro Sci-Fi M133M shotgun skin and RAT4 rocket launcher skin. Pre-order bonuses often included a unique Unicorn Trike skin. |
| Post-Launch Content / DLC | |
|
Endnight Games provided extensive free updates throughout the game's Early Access and post-launch lifecycle. They added significant features such as new mutants, complex base-building structures (like zip-lines and log gliders), and an Alternate Ending choice. They also integrated a massive free VR update for PC players. The developers later shifted their focus entirely to the game's massively successful sequel, 'Sons of the Forest'. |
Post-launch support for Far Cry New Dawn was minimal compared to mainline titles. It primarily consisted of cosmetic item packs available for purchase (e.g., weapon skins, outfits) and some free Ubisoft Club rewards. No major narrative DLC expansions were released, as the game itself is a spin-off sequel. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Built in Unity, the game features an incredibly lush, dense environment. The daytime forest is beautiful, with dynamic god rays breaking through the canopy and physics-based foliage that reacts to the player. As the dynamic day/night cycle shifts, pitch-black darkness envelops the island, forcing reliance on a dim plastic lighter or a constructed torch. The gore system is visceral, allowing players to dismember defeated cannibals and construct horrific effigies from their body parts to deter future attacks. |
Built on the Dunia Engine, New Dawn showcases a striking 'superbloom' post-apocalyptic aesthetic. Hope County is transformed with vibrant, almost alien-looking flora, vivid colors, and unique atmospheric effects like auroras. This contrasts sharply with Far Cry 5's pre-collapse realism. Environmental storytelling is strong, with remnants of the old world overgrown or repurposed by survivors and the Highwaymen. Character models and weapon designs reflect the scavenged, makeshift theme. |
| Audio & Soundtrack | |
|
Sound design is the primary vehicle for fear in The Forest. The game operates largely without a continuous musical score, relying instead on the hyper-realistic sounds of nature. The quiet rustling of leaves and snapping of twigs constantly keeps players on edge. When danger approaches, the terrifying, guttural screeches and maniacal laughter of the cannibals echo through the trees, signaling an impending ambush. Inside the caves, the squelching footsteps of the massive mutants and dripping water create a profoundly oppressive auditory experience. |
The original score by Tyler Bates and John Swihart captures the dual nature of the world – hopeful rebuilding mixed with brutal survival. Licensed tracks, often with a retro or folk vibe, feature on in-game radios. The Highwaymen have their own distinct, aggressive musical themes and radio broadcasts, contributing to their menacing presence. Sound design emphasizes the makeshift nature of weapons (clanky, jury-rigged) and the vibrant but dangerous wildlife. |
| User Interface (UI/UX) | |
|
The UI heavily favors immersion. The HUD displays minimal, circular meters in the bottom right corner indicating Health, Stamina, Hunger, Thirst, and Armor. The most iconic UI element is Eric's 'Survival Guide', a physical book he opens in-game. This book functions as the crafting and building menu, allowing players to place wireframe blueprints into the world (like cabins, traps, and fires) which must then be manually filled with physical logs, sticks, and rocks. |
The UI retains Far Cry's first-person HUD elements (compass, ammo, health) but with a distinct 'DIY' post-apocalyptic aesthetic. Health is represented by segmented bars that regenerate up to the last full segment. Enemy health bars and rank indicators are more prominent due to the RPG-lite tiered system. Crafting and upgrade menus are frequently accessed and crucial for progression. |
| Accessibility Options | |
|
The game includes a 'Peaceful Mode' difficulty setting, which removes all cannibal and mutant enemies from the island, turning the game into a pure, relaxing wilderness survival and building simulator. Additionally, the game provides options to disable motion blur, adjust FOV, and toggle color grading filters (such as 'Texas' or 'Blockbuster') to change the game's visual tone and assist with visibility. |
Far Cry New Dawn inherits many accessibility features from Far Cry 5, including customizable controls (key remapping, sensitivity), aim assist options, adjustable difficulty levels (Easy, Normal, Hard), and extensive subtitle customization (size, background opacity, speaker names). Colorblind modes are also available. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High/Max Preset, 1080p (60+ FPS Target)) CPU: The official recommended spec, ensuring that the physics engine doesn't stutter when multiple trees fall or dynamite explosions occur. CPU (Laptop): Provides excellent frame pacing for hosting co-op sessions. GPU: The official recommended GPU easily handles the game's lighting and shadows at 1080p. GPU (Laptop): An entry-level modern RTX card will easily lock the game at 1080p 144Hz. RAM: The official recommended memory, though 8GB+ is practically advised for modern Windows overhead. Storage: NVMe SSD recommended. | |
memoryCPU: Quad Core Processor developer_boardGPU: NVIDIA GeForce GTX 560 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile layersRAM: 4 GB saveStorage (Tier): 5 GB available space | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4790 @ 3.6 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 570 Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably achieve 1080p High/Ultra settings at high framerates (60 FPS++). An RTX 3060 Mobile or RTX 4060 Mobile will provide an exceptional 1080p Ultra experience.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS Target)) CPU: The official minimum processor requirement to handle basic game logic, cannibal AI, and physics. CPU (Laptop): Even basic modern mobile processors vastly exceed the official 2014 minimums. GPU: The official minimum graphics card. Players with this hardware will need to play on low settings. GPU (Laptop): Capable of providing a fast, highly playable 1080p experience at 60 FPS on High settings. RAM: The official minimum memory required to load the island map. Storage: Any HDD or SATA SSD. | |
memoryCPU: Intel Dual-Core 2.4 GHz developer_boardGPU: NVIDIA GeForce 8800GT laptop_macCPU (L): Intel Core i3 / AMD Ryzen 3 equivalent laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 4 GB saveStorage (Tier): 5 GB available space | — |
| 1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 720p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this. GPU: Minimum desktop GPU for 720p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6350 @ 3.9 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270X (2GB) or equivalent laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium and achieve high framerates.** layersRAM: 8 GB saveStorage (Tier): 30 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target)) CPU: Modern mid-tier CPUs will completely eliminate any logic bottlenecks, even in massive player-built cities. CPU (Laptop): Easily powers the game logic while driving 1440p displays. GPU: Handles the increased 1440p pixel count cleanly without breaking a sweat. GPU (Laptop): Provides flawlessly smooth performance at 1440p resolution. RAM: Standard configuration for stable asset streaming. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 5 GB available space | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. GPU: Desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p. RAM: 16GB RAM recommended. Storage: SSD recommended. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS Target) / VR Mode) CPU: Overkill for standard play, but highly beneficial if utilizing the game's native VR mode. CPU (Laptop): Provides extreme stability for 4K rendering or VR headset tracking. GPU: Required to maintain a stable 60 FPS at true 4K, or to power the demanding dual-viewport rendering of Virtual Reality mode. GPU (Laptop): Easily drives a 4K external display or a VR headset at 90Hz. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 5 GB available space | — |
| 2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor. GPU: Original desktop GPU recommendation for 4K/60 often involved multi-GPU. A single powerful card is the modern approach. GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance. RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems. Storage: SSD required. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer) developer_boardGPU: NVIDIA GeForce GTX 1080 SLI / NVIDIA GeForce RTX 2070 SLI or AMD RX Vega 56 CFX (Official 4K60 targets often listed SLI/CFX for older games, a single powerful modern card is better). A single GTX 1080 Ti / RTX 2080 was more realistic for single card 4K/High. laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.** laptop_windowsGPU (L): NVIDIA GeForce RTX 2080 Mobile (8GB). **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080/Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.** layersRAM: 16 GB saveStorage (Tier): 30 GB SSD. |
| save Overall Storage | |
Spec: 5 GB available space Note: The official space requirement. An SSD is recommended to speed up the initial load time, which can be notoriously long when loading into a Day 100+ save file. Type: Unknown | Spec: 30 GB available space (SSD Recommended). Note: SSD is strongly recommended for faster load times, especially with frequent travel between Hope County and Expedition locations. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 7 Explanation: Official minimum OS requirement. A 64-bit OS is highly recommended to manage the memory limits of large save files. | Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware. |
| gamepad DirectX Version | |
| Spec: Version 9.0 Explanation: DirectX 9.0 is the official minimum, offering extremely broad hardware compatibility for older machines. | Spec: DirectX 11 Explanation: DirectX 11 is required. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Forest Specifically
For Far Cry New Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.