Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
The Forest vs Enshrouded
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 30, 2018 | Jan 24, 2024 |
| Developer | |
| Endnight Games Ltd | Keen Games GmbH |
| Publisher | |
| Endnight Games Ltd | Keen Games GmbH |
| Genre(s) | |
| Survival Horror, Action-Adventure, Open World, Crafting, Multiplayer | Survival Action RPG, Open World, Voxel Crafting, Action-Adventure, Co-op |
| Engine | |
| Unity | Holistic Engine (Proprietary Custom Voxel Engine) |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Teen |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $19.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
|
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
The Forest does not feature traditional RPG leveling or skill trees. Instead, progression is entirely physical and knowledge-based. Player 'upgrades' come in the form of discovering key survival items like the Climbing Axe, the Rebreather, and the Keycard hidden deep within specific caves. Stats like 'Strength' and 'Athleticism' organically increase over time by physically chopping trees and sprinting, while 'Sanity' drops if the player spends too much time in caves or eating cannibal limbs. Weapon upgrading relies on combining items in your backpack—for example, wrapping a club in cloth and alcohol to create a flaming weapon, or attaching teeth and tree sap to an axe to permanently increase its damage. |
Progression in Enshrouded merges survival crafting with an expansive, interconnected 360-degree skill tree. Players earn skill points by completing quests and chopping down Shroud Roots, branching freely across three core archetypes: Warrior (specializing in heavy two-handed weaponry, shield parries, tank resilience, and health regeneration), Ranger (focusing on bows, specialty explosive arrows, stamina efficiency, stealth, and critical headshots), and Mage (channeling staffs, wands, healing auras, and devastating elemental spells like Chain Lightning and Meteor). The central hub progression centers around the 'Flame Altar': spending gathered Sparks, monster trophies, and resources strengthens the Flame, permanently raising player attribute caps, extending the Shroud survival timer, and unlocking access to higher-tier red Shroud zones. |
| public World & Exploration | |
| World & Level Design | |
|
The game map is a vast, hand-crafted peninsula offering extreme environmental diversity. The overworld features dense pine forests, tranquil turtle-filled beaches, snowy northern mountains (which introduce freezing mechanics), and deep lakes. The focal point of the overworld is 'The Sinkhole', a massive, seemingly bottomless crater in the center of the map. Beneath the surface lies an intricate, interconnected Cave System. The caves are pitch-black, claustrophobic labyrinths filled with hanging corpses, submerged tunnels requiring a rebreather, and the deadliest mutants in the game. Knowing how to navigate these two layers of the map is the key to progression. |
Embervale is a colossal, seamless handcrafted open world spanning diverse geographical and climatic zones. Major regions include the Springlands (rolling green meadows, abandoned farming hamlets, and the iconic Braelyn Bridge), the Revelwood (a dense temperate forest of colossal ancient trees, spider-infested hollows, and overgrown ruins), the Nomad Highlands (arid sandstone savannas, rugged canyons, and fortified Scavenger mining outposts), the Kindlewastes (a scorching desert plateau dotted with ancient sun temples and deadly dunes), and the Albaneve Summits (treacherous frozen peaks with howling blizzards and steep glaciers). Cutting across all regions are sunken valley depressions smothered in the deadly Shroud, requiring careful timer management. |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The Forest features a wildly popular, seamless P2P online co-op mode. Up to 8 players on PC (and 4 on PS4) can join the same island to share the workload of surviving. Co-op drastically changes the game dynamic; while solo play is a terrifying psychological horror experience, multiplayer often devolves into hilarious, chaotic base-building sessions. Players can share resources via a metal tin tray, revive fallen teammates, and construct massive, sprawling log fortresses much faster than a solo player. |
Supports drop-in/drop-out cooperative multiplayer for 1 to 16 players on both player-hosted worlds and dedicated servers. The game emphasizes collaborative progression: all players in a session contribute to and benefit from shared Flame Altars, unlocked craftspeople recipes, and fast-travel spires. Dynamic difficulty scaling adjusts enemy health, damage, and horde reinforcements based on party size, while complementary skill trees encourage dedicated team roles (such as front-line tanks taunting bosses while healers cast restorative auras and rangers apply poison debuffs). |
| extension Editions & DLC | |
| Available Editions | |
|
The Forest launched its v1.0 release on PC via Steam on April 30, 2018, followed by a PlayStation 4 release later that year. The game is sold as a single, complete edition without any microtransactions or paid DLC. PC players also receive full native VR support for free, allowing the entire campaign to be played from start to finish in Virtual Reality for an unparalleled survival horror experience. |
Enshrouded is available on PC via Steam at $29.99 USD ($23.99 during periodic sales), which includes full access to all Early Access updates and the upcoming Version 1.0 commercial launch on October 15, 2026. A planned 'Flameborn Supporter Edition' ($39.99 USD) packages the full game alongside the official digital orchestral soundtrack composed by German composers, an interactive digital lore and concept art book, and exclusive cosmetic building block materials (such as Imperial Marble and Gilded Stone bricks). |
| Post-Launch Content / DLC | |
|
Endnight Games provided extensive free updates throughout the game's Early Access and post-launch lifecycle. They added significant features such as new mutants, complex base-building structures (like zip-lines and log gliders), and an Alternate Ending choice. They also integrated a massive free VR update for PC players. The developers later shifted their focus entirely to the game's massively successful sequel, 'Sons of the Forest'. |
Keen Games has maintained an aggressive development cadence driven by player-voted features on Feature Upvote. Major updates leading into Version 1.0 include the introduction of dynamic weather and water biomes, animal husbandry and pet companions, musical instruments with bardic buffs, customizable server world modifiers, instanced dungeon Hollow Halls, and expanded mountain regions. Post-1.0 plans include seasonal festivals, community building contests, and official modding support. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Built in Unity, the game features an incredibly lush, dense environment. The daytime forest is beautiful, with dynamic god rays breaking through the canopy and physics-based foliage that reacts to the player. As the dynamic day/night cycle shifts, pitch-black darkness envelops the island, forcing reliance on a dim plastic lighter or a constructed torch. The gore system is visceral, allowing players to dismember defeated cannibals and construct horrific effigies from their body parts to deter future attacks. |
Rendered in Keen Games' proprietary custom voxel engine, Enshrouded produces breathtaking vistas with painterly fantasy lighting. Realistic day-night cycles illuminate rolling hills and ruined castles, while dense blue Shroud mist blankets low-lying valleys with volumetric godrays. The voxel tech allows micro-level architectural detail where bricks, wood grain, and carved stone blend naturally into the natural terrain without jagged blockiness. |
| Audio & Soundtrack | |
|
Sound design is the primary vehicle for fear in The Forest. The game operates largely without a continuous musical score, relying instead on the hyper-realistic sounds of nature. The quiet rustling of leaves and snapping of twigs constantly keeps players on edge. When danger approaches, the terrifying, guttural screeches and maniacal laughter of the cannibals echo through the trees, signaling an impending ambush. Inside the caves, the squelching footsteps of the massive mutants and dripping water create a profoundly oppressive auditory experience. |
The soundscape evokes a rich sense of ancient mystery and high adventure. Acoustic guitars, lutes, and gentle orchestral strings create a serene, pastoral ambiance while building and tending settlements in the sunlit Overworld. In contrast, descending into the Shroud immediately transitions the score into haunting, dissonant ambient drones punctuated by eerie whispering winds and screeching mutants. Combat audio delivers crunchy satisfaction: booming shield parries, resonant bowstring twangs, and the thunderous crumbling of voxel terrain under heavy hammer impacts. |
| User Interface (UI/UX) | |
|
The UI heavily favors immersion. The HUD displays minimal, circular meters in the bottom right corner indicating Health, Stamina, Hunger, Thirst, and Armor. The most iconic UI element is Eric's 'Survival Guide', a physical book he opens in-game. This book functions as the crafting and building menu, allowing players to place wireframe blueprints into the world (like cabins, traps, and fires) which must then be manually filled with physical logs, sticks, and rocks. |
The game features a sleek, modern fantasy UI designed for seamless controller and keyboard/mouse navigation. A prominent countdown dial indicates remaining Shroud survival time when venturing into the fog. The inventory system features clear rarity color-coding (Common, Uncommon, Rare, Epic, Legendary), stack-sorting buttons, and quick-deposit hotkeys for base storage chests. The building interface offers an intuitive visual block selector allowing players to place individual voxels, pre-fabricated walls, staircases, and ornate architectural trim with snap-to-grid accuracy. |
| Accessibility Options | |
|
The game includes a 'Peaceful Mode' difficulty setting, which removes all cannibal and mutant enemies from the island, turning the game into a pure, relaxing wilderness survival and building simulator. Additionally, the game provides options to disable motion blur, adjust FOV, and toggle color grading filters (such as 'Texas' or 'Blockbuster') to change the game's visual tone and assist with visibility. |
Keen Games has implemented comprehensive accessibility settings: fully customizable controller and keyboard keybindings, toggleable camera bobbing and screenshake sliders, adjustable FOV up to 110 degrees, dedicated colorblind presets (Protanopia, Deuteranopia, Tritanopia) that enhance HUD reticles and Shroud boundary markers, scalable interface text, and extensive server world settings (including custom death penalties, stamina drain rates, and daytime length sliders). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High/Max Preset, 1080p (60+ FPS Target)) CPU: The official recommended spec, ensuring that the physics engine doesn't stutter when multiple trees fall or dynamite explosions occur. CPU (Laptop): Provides excellent frame pacing for hosting co-op sessions. GPU: The official recommended GPU easily handles the game's lighting and shadows at 1080p. GPU (Laptop): An entry-level modern RTX card will easily lock the game at 1080p 144Hz. RAM: The official recommended memory, though 8GB+ is practically advised for modern Windows overhead. Storage: NVMe SSD recommended. | |
memoryCPU: Quad Core Processor developer_boardGPU: NVIDIA GeForce GTX 560 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile layersRAM: 4 GB saveStorage (Tier): 5 GB available space | memoryCPU: Intel Core i7-8700 (3.7 GHz 6-Core) / AMD Ryzen 7 2700X (3.7 GHz 8-Core) developer_boardGPU: NVIDIA GeForce RTX 2070 Super (6GB+ VRAM) / AMD Radeon RX 6700 XT (6GB+ VRAM) / Intel Arc A770 laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (85W+) / RTX 4060 Mobile (80W+) layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (30-60 FPS Target)) CPU: The official minimum processor requirement to handle basic game logic, cannibal AI, and physics. CPU (Laptop): Even basic modern mobile processors vastly exceed the official 2014 minimums. GPU: The official minimum graphics card. Players with this hardware will need to play on low settings. GPU (Laptop): Capable of providing a fast, highly playable 1080p experience at 60 FPS on High settings. RAM: The official minimum memory required to load the island map. Storage: Any HDD or SATA SSD. | |
memoryCPU: Intel Dual-Core 2.4 GHz developer_boardGPU: NVIDIA GeForce 8800GT laptop_macCPU (L): Intel Core i3 / AMD Ryzen 3 equivalent laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 4 GB saveStorage (Tier): 5 GB available space | memoryCPU: Intel Core i5-6400 (2.7 GHz 4-Core) / AMD Ryzen 5 1500X (3.5 GHz 4-Core) developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB VRAM) / AMD Radeon RX 580 (6GB VRAM) / Intel Arc A380 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 16 GB saveStorage (Tier): 60 GB available space (SATA SSD / HDD) |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target)) CPU: Modern mid-tier CPUs will completely eliminate any logic bottlenecks, even in massive player-built cities. CPU (Laptop): Easily powers the game logic while driving 1440p displays. GPU: Handles the increased 1440p pixel count cleanly without breaking a sweat. GPU (Laptop): Provides flawlessly smooth performance at 1440p resolution. RAM: Standard configuration for stable asset streaming. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 5 GB available space | memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS Target) / VR Mode) CPU: Overkill for standard play, but highly beneficial if utilizing the game's native VR mode. CPU (Laptop): Provides extreme stability for 4K rendering or VR headset tracking. GPU: Required to maintain a stable 60 FPS at true 4K, or to power the demanding dual-viewport rendering of Virtual Reality mode. GPU (Laptop): Easily drives a 4K external display or a VR headset at 90Hz. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 5 GB available space | memoryCPU: Intel Core i7-14700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-14900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4/Gen5 NVMe SSD |
| save Overall Storage | |
Spec: 5 GB available space Note: The official space requirement. An SSD is recommended to speed up the initial load time, which can be notoriously long when loading into a Day 100+ save file. Type: Unknown | Spec: 60 GB available space (Solid State Drive Recommended) Note: Solid-state storage is strongly recommended to prevent asset streaming hitches during high-speed gliding and fast-travel transitions. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 7 Explanation: Official minimum OS requirement. A 64-bit OS is highly recommended to manage the memory limits of large save files. | Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating system supporting low-overhead multi-threaded graphics APIs and modern memory addressing. |
| gamepad DirectX Version | |
| Spec: Version 9.0 Explanation: DirectX 9.0 is the official minimum, offering extremely broad hardware compatibility for older machines. | Spec: DirectX 12 / Vulkan compatible Explanation: Utilizes modern low-level graphics APIs for high-performance multi-threaded draw calls, dynamic voxel chunk meshing, and volumetric fog scattering. |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
|
|
| laptop Laptop Considerations | |
|
|
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Forest Specifically
For Enshrouded Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.