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THE FINALS vs Red Dead Redemption 2

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info General Information
Release Date
Dec 7, 2023 Oct 26, 2018
Developer
Embark Studios Rockstar Studios (Rockstar San Diego, Rockstar North, Rockstar Toronto, Rockstar New England, Rockstar London, Rockstar Lincoln, Rockstar Leeds, Rockstar India)
Publisher
Nexon Rockstar Games
Genre(s)
Competitive First-Person Shooter Action-Adventure, Open World, Western, Third-Person Shooter, First-Person Shooter
Engine
Unreal Engine 5 RAGE (Rockstar Advanced Game Engine)
stars Ratings & Price
Content Rating
T for Teen Mature 17+
Avg. User Rating
4.5 / 5.0 4.8 / 5.0
Current Price (USD)
Free $59.99
tune Key Specs
Quick Highlights
  • Anti-Cheat Systems: Denuvo (Kernel), Anybrain (AI/ML), Elytra (In-house physics validation)
  • Destruction Physics: Server-side Chaos Physics simulation
  • Server Network Code: Predictive Interpolation replication mode
  • Perspective: Third-Person (Default), First-Person (Optional)
  • Multiplayer: Red Dead Online (Persistent Open World, Co-op Missions, PvP Modes, Roles)
  • Setting: Fictionalized American West, 1899 (Ambarino, New Hanover, Lemoyne, West Elizabeth, New Austin)
  • Platforms: PC, PlayStation 4, Xbox One, Google Stadia
  • Unique Feature: Incredible World Detail & Immersion, Deep Character Interactions, Honor System, Realistic Survival Mechanics, Dynamic Wildlife Ecosystem, Dead Eye Targeting System.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Guardian Turret: Acts as an automated point-defense sentry that independently tracks and fires upon enemy contestants within its line of sight.
    Autonomous Sentry (Machine)
  • APS Turret: Automatically intercepts and destroys incoming explosive projectiles within a 3-meter radius, sacrificing its own health to protect the squad.
    Interceptor Node (Machine)
  • Van der Linde Gang Members (Contextual AI): While not directly commandable like 'Guns for Hire' in Far Cry, various members of the Van der Linde gang will accompany Arthur on specific story missions, providing combat support, dialogue, and unique interactions. Their presence and abilities are scripted based on the mission. Key members like Charles, Sadie, John, Lenny, Bill, and Javier frequently ride with Arthur.
    Human
  • Your Horse (Primary Mount): Arthur's primary means of transport and a crucial companion. Bonding with a horse (by feeding, patting, brushing) increases its Health and Stamina, unlocks special maneuvers (drifting, piaffe), and makes it less likely to buck Arthur off when scared. Horses can carry pelts, carcasses, and an extra outfit. Different breeds have varying base stats (speed, acceleration, health, stamina).
    Equus caballus (Various Breeds)
  • Temporary Dog Companions: In certain situations or with specific camp dogs (like Cain), Arthur can interact with them, and they might follow him for a short period or alert him to nearby points of interest or danger. They are not combat companions in the traditional sense.
    Canis familiaris
Key Collectibles
  • Cash Box: Spawns procedurally inside heavily fortified Vaults across all map regions during the Cashout mode.
  • Revive Statue: Drops precisely at the location of an eliminated teammate, required for Defibrillator use.
  • CNS Data Fragments (ARG): Cryptic Easter eggs hidden as graffiti or numerical sequences on cosmetic items and specific arena walls like Monaco.
  • Dinosaur Bones: 30 fossilized dinosaur bones hidden across the map. Players find them and mail their coordinates to the paleontologist Deborah MacGuiness to complete a side quest chain and receive unique rewards, including a Jawbone Knife and a Jawbone Trinket.
  • Cigarette Cards: 144 collectible cards (12 sets of 12 cards each) found in cigarette packs throughout the world or as individual finds. Collecting full sets and mailing them to Phileas T. Ramsbottom yields monetary rewards and unique items.
  • Dreamcatchers: 20 dreamcatchers hanging from trees in specific locations. Finding all of them reveals a depiction of a buffalo on a cave wall and unlocks the Ancient Arrowhead perk, which doubles stamina while using the bow.
  • Rock Carvings: 10 intricate carvings on rock faces, part of the 'Geology for Beginners' stranger mission. Mailing their coordinates to Francis Sinclair leads to a mysterious encounter and rewards.
  • Legendary Fish: 13 unique, massive fish that can be caught in specific bodies of water using special lures, part of Jeremy Gill's 'A Fisher of Fish' stranger mission. Mailing them back rewards money and unique fishing gear.
  • Graves: 9 graves of fallen companions can be found and interacted with after certain points in the story, contributing to 100% completion and offering moments of reflection.
  • Points of Interest (Sketches): 50 unique locations, animals, or events that Arthur can observe and sketch in his journal, adding to its detail and contributing to completion.
  • Exotic Items (for Algernon Wasp): Various rare bird plumes, orchids, and alligator eggs requested by the eccentric Algernon Wasp in Saint Denis for his 'Duchesses and other Animals' stranger mission series, rewarding unique items like the Exotic Hat.
  • Treasure Maps & Hidden Treasures: Series of maps leading to hidden stashes of gold bars or valuable items. Some are part of stranger missions, others are found through exploration.
Key Themes
  • Virtual Reality
  • Game Show
  • Cyberpunk
  • Destructible Environments
  • Esports
  • Tactical Combat
  • The End of the Wild West
  • Loyalty vs. Morality
  • Redemption
  • Betrayal
  • Outlaw Life
  • Civilization vs. Wilderness
  • Honor
  • Family (Found & Blood)
  • Consequences of Actions
  • Nature & Survival
  • Industrialization
colorize Combat & Gear
Weapons Overview
  • Sledgehammer: Heavy Melee
    Devastating melee tool. The alternate overhead attack deals over 2,000 environmental damage, instantly leveling structural walls.
  • M11: Light SMG
    A blistering 1000 RPM submachine gun ideal for hit-and-run evasion tactics.
  • Model 1887: Medium Lever Shotgun
    Features a unique segmented reload mechanic and devastating burst damage up to 20 meters.
  • M134 Minigun: Heavy HMG
    Fires 1500 RPM. Boasts the highest theoretical DPS in the game at the cost of a severe movement penalty during barrel spin-up.
  • XP-54: Light SMG
    A highly accurate 880 RPM suppressed SMG with an ideal TTK of 0.68 seconds against 250 HP targets.
  • AKM: Medium Assault Rifle
    A reliable staple for mid-range sustained fire, outputting 600 RPM with manageable recoil.
  • Revolvers: Sidearm (Single/Double Action)
    Iconic Western sidearms like the Cattleman Revolver, Schofield Revolver, Double-Action Revolver. Customizable with grips, barrel lengths, metals, and engravings. Can be dual-wielded.
  • Pistols: Sidearm (Semi-Automatic)
    Early semi-automatic pistols such as the Mauser Pistol, Semi-Automatic Pistol, Volcanic Pistol. Offer faster fire rates than revolvers. Customizable and dual-wieldable.
  • Repeaters: Rifle (Lever/Bolt Action, Medium Range)
    Versatile rifles like the Lancaster Repeater, Litchfield Repeater, Carbine Repeater. Good balance of damage, range, and fire rate. Mainstays for combat.
  • Rifles: Rifle (Bolt/Single Shot, Long Range)
    Includes the Bolt Action Rifle, Springfield Rifle, Rolling Block Rifle (Sniper). Powerful and accurate for long-range engagements and big game hunting.
  • Shotguns: Close Quarters (High Damage)
    Pump-Action Shotgun, Semi-Auto Shotgun, Double-Barreled Shotgun, Sawed-Off Shotgun. Devastating at close range, with different ammo types (slugs, incendiary).
  • Sniper Rifles: Very Long Range (Scoped)
    Specialized long-range rifles like the Carcano Rifle and Rolling Block Rifle (when scoped). Used for precision kills from extreme distances.
  • Bows: Silent Ranged
    A versatile weapon for silent hunting and stealth combat. Can use standard, improved, small game, poison, fire, and dynamite arrows.
  • Melee Weapons: Close Quarters (Silent/Brutal)
    Includes various knives (Hunting Knife, Jawbone Knife), hatchets, cleavers, and the Machete. Used for stealth takedowns and brutal close combat.
  • Throwables: Tactical/Explosive
    Dynamite (standard, volatile), Fire Bottles (Molotovs), Tomahawks (standard, homing, improved), Throwing Knives (standard, improved, poison).
  • Lasso: Utility/Non-Lethal
    Used to hogtie enemies or animals, drag people, or pull objects. Essential for bounty hunting.
Armor / Gear Sets
  • Mesh Shield: Projected frontal energy barrier operated by Heavy builds to absorb incoming damage while allowing teammates to fire from cover.
  • Dome Shield: Deployable 360-degree protective bubble with 250 HP, capable of bouncing projectiles and blocking Winch Claw tethers.
  • Barricades: Deployable segmented steel walls featuring 800 HP, used for hard objective entrenchment.
  • Clothing Outfits & Individual Pieces: Arthur Morgan can wear a vast array of clothing items (hats, coats, shirts, vests, pants, boots, gloves, neckwear, suspenders, chaps, spurs). While primarily cosmetic and for role-playing, some outfits or pieces provide minor benefits like temperature resistance (e.g., warmer clothes for cold weather). There isn't a traditional 'armor' system for damage reduction through clothing. Players can save custom outfits.
  • Reinforced Equipment (Crafted by Pearson): Using perfect animal pelts and other materials, Pearson at the gang camp can craft reinforced equipment: Bandoliers (increase ammo capacity), Satchels (increase carrying capacity for provisions, tonics, ingredients, materials, valuables, kits), Gun Belts, and Holsters (cosmetic and potentially minor stat boosts like weapon degradation speed). These are crucial for practical upgrades.
  • Talismans & Trinkets (Crafted by Fence): Crafted at a Fence using parts from Legendary Animals and unique collectible items. These provide permanent passive buffs to Arthur's core stats (Health, Stamina, Dead Eye), experience gain, weapon degradation, money earned, or other gameplay aspects. They are equipped and offer significant, though often subtle, advantages.
  • Tonics (Consumable Buffs): Various craftable or purchasable tonics provide temporary boosts or full restoration to Health, Stamina, and Dead Eye cores and bars. Potent versions offer stronger effects or fortification (slowing core drain). These act as temporary 'armor' or performance enhancers.
Outfits/Customization
  • OSPUZE Sponsorship Track: Bright yellow, high-energy drink branded jackets, pants, and weapon skins earned through the 'Fan' progression system.
  • HOLTOW Insurance Attire: Sleek, corporate-themed suits and tactical gear provided by the in-universe risk assessment firm.
  • Silent Cypher Set: A premium VAIIYA-themed DLC bundle featuring heavily militarized, brutalist tactical gear.
  • Full Outfits: Players can purchase or unlock numerous pre-designed outfits (e.g., 'The Gunslinger', 'The Valentine', 'The Saint Denis'). Arthur also starts with several outfits. Outfits can be stored on his horse.
  • Individual Clothing Pieces: Extensive customization is possible by mixing and matching individual items: Hats, Coats (various lengths and materials), Shirts, Vests, Pants, Boots, Gloves, Neckwear (bandanas, ties, neckerchiefs), Suspenders, Chaps, Spurs. Items have different styles, colors, and can be purchased from general stores or tailors, or crafted by the Trapper from Legendary Animal pelts.
  • Weapon Equipment: Gun Belts, Off-Hand Holsters, and Bandoliers can be equipped and upgraded. While some offer stat benefits (ammo capacity from bandoliers), many are also cosmetic choices.
  • Grooming: Arthur's hair and beard grow dynamically over time. Players can visit barbers to get haircuts, shaves, or style their hair and beard in various ways. Pomade can be applied for a slicked look.
  • Temperature System: Clothing choices impact Arthur's resistance to cold and hot weather. Wearing appropriate attire (e.g., heavy coats in snowy mountains, lighter shirts in hot swamps) prevents negative effects on Health Core drain. Outfits can be saved with specific temperature ratings.
trending_up Progression & Upgrades
Skills & Progression

Player capabilities in THE FINALS are strictly divided into three distinct class archetypes: Light, Medium, and Heavy, each defined by proprietary health pools, movement speeds, and unique specialization skills. The Light build excels in high-speed evasion and electronic warfare, utilizing the Cloaking Device for invisibility, the Evasive Dash for rapid horizontal flanking, and the Grappling Hook for unparalleled vertical macro-mobility. The Medium build serves as the crucial support and structural spine of the squad, deploying the Healing Beam for continuous medical support, the Dematerializer to temporarily phase through solid walls, and the Guardian Turret for automated area denial. The Heavy build commands absolute geographic control and structural devastation, leveraging the Mesh Shield to protect teammates, the Charge 'N' Slam to violently breach fortified concrete fortifications, and the Winch Claw to forcibly reposition enemies and objective items across the arena.

Arthur Morgan's core attributes (Health, Stamina, Dead Eye) level up through gameplay actions (e.g., running increases stamina, headshots increase Dead Eye). Gear upgrades (bandoliers, satchels, holsters) are crafted by Pearson at the gang camp using animal pelts and other materials, increasing carrying capacity. Weapons can be customized extensively (barrels, sights, stocks, wraps, engravings) and cleaned to maintain performance. Tonics and provisions provide temporary buffs. Horse bonding is crucial, unlocking new maneuvers and increasing horse stats. Camp upgrades provide benefits like better provisions and fast travel.

public World & Exploration
World & Level Design

The arenas in THE FINALS are highly dynamic, procedurally shifting environments rather than static backdrops. Spanning across multiple global and virtual regions, the topography includes massive primary arenas like the neon-lit Fangwai City, the 16th-century traditional bamboo forests of Kyoto 1568, and the dense cobblestone streets of Monaco. Season 11 introduced Galaxy Estates, a high-tech spaceport situated in the COMETA space habitat featuring anti-gravity traversal. These regions are subject to extreme environmental modifiers, including varying times of day, weather conditions like sandstorms, and mid-match "Game Show Events" such as meteor showers, alien invasions with UFO tractor beams, or the devastating Scorch Protocol dragon attacks. Compact arenas like Starlight Hollow and the P.E.A.C.E. Center offer hyper-condensed layouts specifically optimized for intense, close-quarters modes like Team Deathmatch and Point Break, ensuring variety in geographical scale.

The game world is exceptionally large, detailed, and diverse. Regions include the snowy mountains of Ambarino, the heartland plains and forests of New Hanover, the swampy bayous and antebellum towns of Lemoyne, the developing plains and forests of West Elizabeth, and the arid deserts and canyons of New Austin (largely based on the map from the first Red Dead Redemption). Each region has unique ecosystems, wildlife, towns, and points of interest.

Playable Vehicles
  • Power Shift Platform: Floating Barge
    A massive, physics-enabled airborne platform that serves as the central objective in the Power Shift mode, actively crushing buildings as it moves along its track.
  • Hover Pad: Utility Deployable
    A deployable floating platform generated by Medium builds with 425 HP, used to create instant aerial high ground or to block vertical assault routes.
  • Alien UFOs: Environmental Hazard
    Part of the Alien Invasion Game Show event; UFOs fly above the arena using powerful tractor beams to physically tear buildings from their foundations.
  • Horses (Various Breeds): Primary Mount / Living Vehicle
    The main mode of transportation. Over 19 breeds available, each with different stats (Health, Stamina, Speed, Acceleration) and handling. Can be bought, stolen, or tamed from the wild. Bonding with a horse improves its stats and unlocks maneuvers. Horses can carry pelts and carcasses.
  • Wagons & Coaches: Horse-Drawn Vehicle
    Various types of wagons (small carts, supply wagons, oil tankers) and passenger coaches (stagecoaches, buggies). Can be driven by the player, stolen, or used in missions. Some are armored or have specific functions.
  • Trains: Rail Vehicle
    Fully operational steam trains run on a schedule across the map. Players can ride trains as passengers (a form of fast travel), rob them, or even drive them for a short period if hijacked.
  • Boats (Canoes, Rowboats, Small Steamboats): Watercraft
    Used for navigating rivers, lakes, and swamps. Includes simple canoes and rowboats for personal transport or fishing, and occasionally small, armed steamboats in specific missions or locations.
  • Handcar: Manual Rail Vehicle
    A manually operated rail vehicle found on certain railway lines, can be used for short-distance travel along tracks.
Notable Fauna/Mounts
  • Scorch Protocol Dragon: Digital Holographic Dragon
    An in-game environmental hazard event that circles the arena, raining concentrated fire down onto Cashout stations and destroying rooftops.
  • Deer (Whitetail Deer, Mule Deer, Buck): Cervidae
    Prey, Hunting Resource (Meat, Pelts, Antlers)
  • Bison (American Bison): Bovinae
    Large Herbivore, Herd Animal, Hunting Resource (Meat, Pelts, Horns)
  • Bears (Grizzly Bear, Black Bear): Ursidae
    Hostile Apex Predator, Dangerous, Hunting Resource (Meat, Pelts, Claws)
  • Wolves (Gray Wolf, Timber Wolf): Canidae
    Hostile Pack Predator, Hunting Resource (Meat, Pelts)
  • Cougars & Panthers (Florida Panther): Felidae
    Hostile Apex Predator (Stealthy), Dangerous, Hunting Resource (Meat, Pelts)
  • Alligators (American Alligator): Alligatoridae
    Hostile Ambush Predator (Waterways/Swamps), Hunting Resource (Meat, Skin, Tooth)
  • Snakes (Various species like Rattlesnakes, Water Snakes, Copperheads): Serpentes
    Hostile (Venomous), Hunting Resource (Skin, Meat for poison crafting)
  • Birds (Eagles, Hawks, Owls, Vultures, Ducks, Geese, Songbirds, etc.): Aves (Numerous)
    Ambient Wildlife, Hunting Resource (Feathers, Meat, Carcasses for crafting/selling)
  • Fish (Numerous species like Largemouth Bass, Sockeye Salmon, Northern Pike, Catfish): Pisces (Numerous)
    Aquatic Wildlife, Fishing Resource (Meat for cooking/selling)
  • Horses (Various Breeds: Arabian, Thoroughbred, Mustang, Morgan, etc.): Equus caballus
    Primary Mount, Companion, Wild (can be tamed), Purchasable
  • Legendary Animals (Legendary Grizzly Bear, Legendary Buck, Legendary Coyote, etc.): Unique Rare Variants
    Challenging Hunts, Provide unique pelts/parts for crafting special outfits and talismans/trinkets (which grant passive buffs).
  • Other common wildlife (Rabbits, Squirrels, Foxes, Coyotes, Badgers, Raccoons, Opossums, Boars, Elk, Moose, Pronghorn, Bighorn Sheep, Goats, Muskrats, Beavers, Armadillos, Gila Monsters, Iguanas, Turtles, Frogs, Bats, etc.): Various Mammals, Reptiles, Amphibians
    Ambient Wildlife, Hunting Resource (Pelts, Meat, other parts for crafting, provisions, or sale)
book Story & Characters
Main Characters
  • Scotty: Announcer
    The enthusiastic and corporate-loyal commentator of THE FINALS, constantly hyping up the action and dismissing CNS hacks as planned events.
  • June: Announcer
    The more observant and analytical co-commentator who often displays subtle suspicion regarding the glitches and the true nature of the MultiCo simulation.
  • Sofia Petronelle: CEO of OSPUZE
    The enigmatic executive targeted by CNS hackers, whose supposed corruption drives a large portion of the game's ARG lore.
  • Arthur Morgan: Protagonist / Van der Linde Gang Enforcer
    The player-controlled character. A loyal, highly capable senior member of the Van der Linde gang since he was a boy. He is Dutch's right-hand man and enforcer, but begins to question Dutch's leadership and his own morality as the gang's situation becomes more desperate. Known for his rugged pragmatism and internal conflict.
  • Dutch van der Linde: Antagonist / Leader of the Van der Linde Gang
    The charismatic, intelligent, and idealistic leader of the gang. He preaches a philosophy of freedom and anti-establishment, but his methods become increasingly violent and his judgment erratic as pressures mount, leading to his descent into paranoia and tyranny.
  • John Marston: Supporting Character / Van der Linde Gang Member (Protagonist of RDR1)
    A fellow gang member, younger than Arthur, with a wife (Abigail) and son (Jack). His desire to leave the outlaw life for his family creates tension within the gang. His story in RDR2 serves as a prequel to his role in the original Red Dead Redemption.
  • Sadie Adler: Supporting Character / Van der Linde Gang Member (Later Bounty Hunter)
    A widow whose ranch is attacked by the O'Driscoll Boys. She is rescued by the Van der Linde gang and evolves from a grieving victim into a fierce, independent gunslinger and bounty hunter, becoming one of Arthur's most trusted allies.
  • Micah Bell: Antagonist / Van der Linde Gang Member
    A volatile, violent, and self-serving newer member of the gang. He encourages Dutch's worst impulses and is a source of internal conflict and distrust, ultimately playing a major antagonistic role.
  • Hosea Matthews: Supporting Character / Van der Linde Gang Consigliere
    Dutch's oldest friend, co-founder of the gang, and its seasoned con artist and strategist. He often serves as a voice of reason and moderation, trying to temper Dutch's recklessness.
  • Charles Smith: Supporting Character / Van der Linde Gang Member
    A quiet, highly skilled hunter and fighter of mixed African American and Native American heritage. He is honorable, principled, and one of Arthur's most dependable allies.
  • Lenny Summers: Supporting Character / Van der Linde Gang Member
    A young, educated, and relatively idealistic member of the gang. Provides some lighter moments and represents a younger generation of outlaws.
  • Abigail Roberts (Marston): Supporting Character / Van der Linde Gang Member
    John Marston's wife and mother of Jack. A strong-willed woman who desires a normal life for her family away from the gang.
  • Bill Williamson, Javier Escuella, Uncle, Leopold Strauss, Susan Grimshaw, Molly O'Shea, Karen Jones, Mary-Beth Gaskill, Tilly Jackson, Simon Pearson, Josiah Trelawny, Kieran Duffy, Reverend Swanson, Sean MacGuire: Supporting Characters / Van der Linde Gang Members & Associates
    The diverse ensemble cast making up the rest of the Van der Linde gang, each with their own personalities, backstories, and roles within the camp and story.
  • Agent Andrew Milton & Agent Edgar Ross: Antagonists / Pinkerton Detectives
    Senior Pinkerton National Detective Agency agents relentlessly pursuing the Van der Linde gang. Milton is the primary pursuer in RDR2, with Ross (antagonist of RDR1) playing a supporting role.
  • Colm O'Driscoll: Antagonist / Leader of the O'Driscoll Boys Gang
    The leader of a rival gang and a long-standing nemesis of Dutch van der Linde.
Example Missions
  • Cashout: Extraction / Defense (3v3v3v3)
    Locate Vaults, extract the Cash Box, and defend the Cashout Station from rival squads until the extraction timer completes.
  • Terminal Attack: Tactical Attack/Defend (5v5)
    Attackers must decrypt data terminals by breaching fortifications while defenders hold the line. Health regeneration is completely disabled.
  • Power Shift: Payload Tug-of-War (5v5)
    Teams fight to control a physics-enabled floating platform that slowly navigates a track through the map, destroying any buildings in its path.
  • Main Story Chapters (I-VI & Epilogue I-II)
    A series of interconnected story missions that form the main narrative arc, chronicling the Van der Linde gang's struggles, heists, internal conflicts, and Arthur Morgan's personal journey. Each chapter is typically set in a new region or marks a significant shift in the gang's circumstances.
  • Stranger Missions (Side Storylines)
    Optional multi-part questlines initiated by unique 'Stranger' characters encountered throughout the world. These often feature distinct stories, memorable characters, and unique rewards (e.g., missions for Hamish Sinclair, Charlotte Balfour, Albert Mason, Francis Sinclair).
  • Bounty Hunting Missions
    Pick up bounty posters from sheriff's offices in various towns. Track down and capture (alive for a higher reward) or kill wanted criminals. Some bounties involve unique encounters or storylines.
  • Chance Encounters (Random Events)
    Dynamic, unscripted events that occur as Arthur explores the world. These can include ambushes, people needing help (e.g., snake bite victims, stranded travelers), animal attacks, duels, or interactions with other outlaws. Choices made in these encounters can affect Honor.
  • Companion Activities & Camp Requests
    Engage in optional activities with gang members at camp, such as playing poker or five finger fillet, going fishing or hunting with them, or fulfilling their item requests (e.g., finding a specific book or herb). These build camaraderie and provide small rewards or insights into characters.
  • Debt Collection (Leopold Strauss Missions)
    Missions given by the gang's moneylender, Leopold Strauss, where Arthur must collect outstanding debts from vulnerable individuals, often through intimidation or force. These missions highlight the darker aspects of the gang's activities and impact Arthur's Honor.
  • Legendary Animal & Fish Hunts
    Track and hunt unique Legendary Animals or catch Legendary Fish. These are challenging encounters requiring specific approaches. Their pelts/parts are used to craft unique outfits, gear, talismans, and trinkets at the Trapper or Fence.
  • Home Robberies, Stagecoach Robberies, Train Robberies (Incidental & Mission-based)
    Opportunities to rob homesteads, stagecoaches, or trains for money and valuables. Some are specific missions, while others can be initiated by the player in the open world. These actions typically result in a bounty and decreased Honor.
people Multiplayer
Multiplayer Details

THE FINALS offers a diverse suite of objective-based and elimination-focused multiplayer modes. The flagship mode is "Cashout" (and its highly competitive "Ranked Cashout" variant), a chaotic 3v3v3v3 format where squads must locate Vaults, extract Cash Boxes, and defend Cashout Stations while utilizing the "Double Jeopardy" mechanic to multiply rewards at great risk. "Terminal Attack" shifts the paradigm to a tactical 5v5, single-life attack-and-defend format where health regeneration is entirely disabled, demanding methodical breaching and fortification. "Power Shift" is a 5v5 tug-of-war mode centered on controlling a massive, physics-enabled floating platform that violently tears through the arena's architecture as it moves. "Point Break" scales the conflict to an 8v8 asymmetrical siege across massive maps, tasking attackers with destroying Grand Vaults while defenders deplete their respawn tickets. Season 11 also integrated a dedicated 8-team PvE "Cashout (Bots)" mode for practice.

N/A
extension Editions & DLC
Available Editions

As a free-to-play live-service title, THE FINALS eschews traditional retail box editions in favor of a continuously evolving seasonal model supported by premium cosmetic bundles and Battle Passes. The base game is entirely free and accessible to all players, providing immediate access to the core gameplay modes, all three class archetypes, and the complete arsenal of weapons and gadgets. Monetization is handled entirely through the in-game virtual economy, where players can purchase premium currency to acquire corporate-sponsored cosmetic items. Throughout the seasons, various Event Passes—such as the Season 11 "Right to Strike" pass sponsored by the IVADA union conglomerate—offer specialized progression tracks. Additionally, players can purchase Downloadable Content (DLC) bundles, like the VAIIYA-themed "Silent Cypher Set" or the "Zolgabar Command Set," which provide exclusive character outfits, weapon skins, and unique animations without providing any competitive gameplay advantages.

Available in Standard Edition, Special Edition (included extra story mode content like a bank robbery mission, gang hideout, gameplay boosts, an outfit, and a thoroughbred horse), and Ultimate Edition (included Special Edition content plus bonus Red Dead Online content like outfits, rank bonuses, a black chestnut thoroughbred, and free access to additional weapons). A Collector's Box (no game included) was also sold with physical collectibles.

Post-Launch Content / DLC

Since its launch, Embark Studios has maintained an aggressive and highly consistent post-launch content cadence, delivering massive seasonal updates that fundamentally alter the gameplay paradigm. Each season introduces new weapons, specialized gadgets, procedurally generated arenas, and evolving modes. For example, Season 11: Galaxy Masters overhauled the entire melee combat loop by introducing dual-axis Stamina and Precision systems, fundamentally changing close-quarters engagements. It also introduced the "Cashout (Bots)" PvE mode to help onboard new players in a controlled environment. The continuous narrative is advanced through community-driven Alternate Reality Games (ARGs) and cryptic map updates tied to hacker factions like CNS. Looking ahead, the massive Season 12 overhaul slated for October 2026 promises to decommission the legacy progression system in favor of an entirely new network, alongside evolved Chaos Destruction physics parameters that make environmental collapsing even more realistic.

The primary post-launch support has been for Red Dead Online, which has received numerous updates adding new roles (Bounty Hunter, Trader, Collector, Moonshiner, Naturalist), missions, cosmetic items, gameplay mechanics, and seasonal events. No single-player story DLC has been released for Red Dead Redemption 2.

help_outline FAQ
Frequently Asked Questions
  • Q: How does the destruction system work in THE FINALS?
    A: Unlike traditional games that use pre-baked animations, THE FINALS uses Unreal Engine 5's Chaos Physics calculated on the server-side. Structures collapse dynamically based on real-time shifting weight distribution and explosive damage, synchronized across all clients using Predictive Interpolation.
  • Q: What changed in the Season 11 melee overhaul?
    A: Season 11 introduced a Stamina and Precision system. Lunges now consume stamina, while the Precision system requires strikes to land within an 8-to-12-degree cone to deal critical damage. The standard 'Quick Melee' was also reworked; if used with full stamina, it executes a high-knockback 'Kick'.
  • Q: Is there a PvE mode in THE FINALS?
    A: Yes, Season 11 introduced 'Cashout (Bots)'. It is an 8-team PvE bracket where squads face off against advanced AI that is capable of navigating dynamic geometry, breaching structures, and using utility gadgets, designed to help new players practice.
  • Q: What is the Double Jeopardy mechanic?
    A: During a Cashout match, teams can insert a second Cash Box into an already active Cashout Station. This multiplies the total monetary reward for successful extraction but imposes a massive 50% cash penalty on the team if an enemy successfully steals the station.
  • Q: What is changing in Season 12?
    A: Slated for October 2026, Season 12 is a massive structural overhaul. It will decommission the legacy 'Fan' progression system, introduce evolved Chaos Destruction physics for more realistic material straining, and upgrade graphical fidelity, among other unannounced gameplay expansions.
  • Q: Is Red Dead Redemption 2 a prequel or sequel to Red Dead Redemption?
    A: Red Dead Redemption 2 is a prequel to the original Red Dead Redemption. It tells the story of the Van der Linde gang, including a younger John Marston (protagonist of RDR1), before the events of the first game.
  • Q: Can I play as John Marston in Red Dead Redemption 2?
    A: You primarily play as Arthur Morgan for most of the main story. However, John Marston becomes playable during the game's extensive epilogue chapters, which bridge the gap to the original Red Dead Redemption.
  • Q: How long is Red Dead Redemption 2's story?
    A: The main story campaign is exceptionally long, typically taking players 50-60 hours to complete. Exploring all side content, collectibles, and aiming for 100% completion can easily extend playtime to 150-200+ hours.
  • Q: What is the Honor System?
    A: The Honor system tracks Arthur's moral choices and actions throughout the game. Positive actions (helping strangers, sparing enemies) increase honor, while negative actions (killing innocents, robbing) decrease it. Honor level affects dialogue, store discounts, outfit unlocks, how NPCs react to Arthur, and has minor impacts on the story's ending.
  • Q: Is Red Dead Online still active?
    A: Yes, Red Dead Online is still active and receives periodic updates, though major content additions have slowed compared to its initial years. It offers a persistent multiplayer world with various activities, roles, and missions.
  • Q: Can you play RDR2 in first-person?
    A: Yes, Red Dead Redemption 2 offers a fully implemented first-person mode, allowing players to experience the entire game from Arthur's perspective. This can be toggled on and off at any time.
build Technical Details
Graphics & Visual Fidelity

Powered by heavily modified Unreal Engine 5 technology, the graphical fidelity of THE FINALS is engineered to support unprecedented real-time, server-side destruction without compromising visual splendor. The game utilizes RTXGI (Ray Traced Global Illumination) combined with Dynamic Diffuse Global Illumination (DDGI) probes to handle rapid lighting calculations. When a wall or ceiling is breached by explosives, ambient daylight instantly and accurately floods the newly exposed interior, dynamically bouncing off surviving geometry. The art direction masterfully juxtaposes hyper-realistic materials and brutalist architecture against vibrant, saturated neon elements, corporate branding, and stylized character models. Screen-space reflections and Niagara particle systems enhance the chaotic beauty of the destruction, ensuring that collapsing structures generate realistic localized dust and debris fields. The upcoming Season 12 overhaul promises even deeper visual upgrades, including comprehensive overhauls to environmental textures and more advanced material straining effects.

Powered by an advanced version of the RAGE engine, RDR2 is renowned for its groundbreaking graphics and attention to detail. It features stunningly realistic environments, lifelike character and animal animations, advanced lighting (volumetric lighting, global illumination), dynamic weather systems (rain, snow, fog), and incredible texture quality. The level of environmental detail and interaction is exceptionally high.

Audio & Soundtrack

The auditory soundscape of THE FINALS is an integral component of both its tactical gameplay and its immersive game show presentation. The dynamic original soundtrack blends high-energy electronic synthwave with pulsing cyberpunk beats, dynamically scaling in intensity as matches reach their chaotic final seconds or during intense Cashout steals. In-universe commentators Scotty and June provide real-time, context-aware dialogue, reacting organically to massive structural collapses, team wipes, and sponsor events, blurring the line between gameplay and broadcast. On a tactical level, the game utilizes advanced spatial audio to communicate critical information. Players can accurately track enemy footsteps, identify specific weapon fire, and hear the distinct hum of utility gadgets like Guardian Turrets or C4 charges through walls. The sonic impact of destruction is deafening and realistic, with crumbling concrete, snapping wood, and localized debris collisions rendering the Chaos Physics system sonically tangible.

Original score composed by Woody Jackson, with contributions from various artists. The music is dynamic, reacting to gameplay and location, featuring sweeping orchestral pieces, folk tunes, and atmospheric tracks that perfectly capture the Western setting and emotional tone. Features over 100 anachronistically appropriate licensed songs. Sound design is incredibly detailed, from weapon sounds and horse hooves to ambient wildlife and environmental effects.

User Interface (UI/UX)

The user interface (UI) and user experience (UX) design of THE FINALS are deeply integrated into the game's virtual reality game show aesthetic. Menus are presented as high-contrast, neon-drenched digital overlays that mimic the broadcast feeds of the mega-conglomerate MultiCo. In-match, the Heads-Up Display (HUD) provides critical, at-a-glance telemetry without cluttering the screen, displaying health, stamina, ammunition, and dynamic objective markers that scale dynamically based on distance. The UI heavily features physicalized transitions and glitch effects, especially when the hacker collective CNS executes a narrative takeover. Post-launch iterations, particularly those championed by Embark CEO Patrick Söderlund, have continuously refined the UX to improve player retention, making loadout customization, sponsor contract tracking, and competitive rank progression highly intuitive. Critical combat feedback, such as the hit-marker precision zones introduced in the Season 11 melee overhaul, are seamlessly communicated through clean, distinct visual iconography.

Immersive UI with options for a dynamic HUD. Health/Stamina/Dead Eye cores are displayed, along with a radar/mini-map. Weapon wheel for selection. Interaction prompts are contextual. The game features a detailed journal kept by Arthur, cataloging his thoughts, sketches, and discoveries. First-person mode offers a different UI perspective.

Accessibility Options

Recognizing the inherently chaotic and visually intense nature of its gameplay, Embark Studios has integrated a comprehensive suite of accessibility features into THE FINALS to ensure a broad spectrum of players can compete effectively. The game includes robust colorblind modes that adjust the high-contrast neon UI elements, objective markers, and enemy outlines to accommodate various types of color vision deficiencies. Customizable subtitles are available for the dynamic announcer commentary and in-game lore drops, featuring adjustable sizing and background opacity. The control scheme offers complete input remapping across both mouse/keyboard and gamepads, alongside granular sensitivity sliders, deadzone adjustments, and toggle options for sprinting, crouching, and aiming down sights. Furthermore, the game features distinct audio cues for critical objective interactions—such as the pitch-shifting alarm of an ongoing Cashout steal—ensuring that visually impaired players or those in sensory-overloaded engagements can track objective status through sound alone.

Includes options for customizable controls (including sensitivity and dead zones), subtitle customization (size, background, speaker names), aim assist levels, options to tap or hold for interactions, colorblind modes, audio balancing, and a cinematic camera mode. First-person mode can also be considered an accessibility option for some.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Settings, 60-90 FPS)
CPU: Provides stable 1% lows during intensive chaos physics calculations.
CPU (Laptop): Excellent multi-threading capability for sustained physics workloads.
GPU: Handles dynamic global illumination and Niagara particles efficiently.
GPU (Laptop): Strong performance for 1080p high refresh rate when DLSS is enabled.
RAM: Standard optimal capacity for zero micro-stuttering.
Storage: Strict SSD requirement for asset streaming.
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W)
layersRAM: 16 GB
saveStorage (Tier): 15 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset)
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p at 60 FPS on High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM is crucial.
RAM: 12GB minimum, 16GB strongly recommended for smoother performance.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4770K or AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 2700U or better. **Modern Intel Core i7 H-series / AMD Ryzen 7 H-series (e.g., i7-11800H, Ryzen 7 5800H) strongly recommended.**
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 5600M/5700M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.**
layersRAM: 12 GB
saveStorage (Tier): 150 GB SSD
1080p (Full HD) - Minimum (Low Settings, 60 FPS)
CPU: Bare minimum required for handling basic mesh physics; expects frame drops during heavy destruction.
CPU (Laptop): Sufficient for 60 FPS cap on low settings with dynamic resolution.
GPU: Entry-level requirement; relies heavily on upscaling for stable 60 FPS.
GPU (Laptop): Capable of minimum playable framerates.
RAM: Required to buffer pre-fractured geometry data and multiplayer netcode.
Storage: Strict SSD requirement for asset streaming.
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W+)
layersRAM: 12 GB
saveStorage (Tier): 15 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series or better recommended.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. Game is very VRAM intensive.
RAM: Minimum RAM requirement.
Storage: HDD is absolute minimum, expect long load times.
memoryCPU: Intel Core i5-2500K or AMD FX-6300
developer_boardGPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
layersRAM: 8 GB
saveStorage (Tier): 150 GB HDD
1440p (QHD/2K) - Competitive High Refresh (Medium/High Settings, 144+ FPS)
CPU: Massive L3 cache on X3D heavily boosts 1% low frame rates during massive explosions.
CPU (Laptop): Desktop-class silicon required to prevent CPU bottlenecking at high frame rates.
GPU: Pushes high framerates at 1440p to support 144Hz/240Hz monitors.
GPU (Laptop): Delivers highly responsive competitive framerates with DLSS 3 enabled.
RAM: Ideal for overhead and background VOIP/streaming applications.
Storage: Fastest load times and minimal texture streaming lag.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W)
layersRAM: 32 GB
saveStorage (Tier): 15 GB NVMe Gen4 SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with DLSS/Optimized Settings) (High/Ultra Preset (Optimized, DLSS Quality/Balanced potentially needed))
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS.
GPU (Laptop): Estimated high-performance laptop GPUs. 8GB+ VRAM essential, 10GB+ preferable.
RAM: 16GB RAM required, 32GB recommended for smoother experience.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 3700X/5600X
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 HX-series / AMD Ryzen 7/9 HS/HX-series recommended.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
2160p (UHD/4K) - Ultra RTX (Epic Settings, RTX On, 60+ FPS)
CPU: At 4K, the GPU becomes the primary bottleneck; older high-core CPUs remain sufficient.
CPU (Laptop): Handles the necessary physics data while the GPU renders 4K resolution.
GPU: Powers maxed out RTXGI and screen-space reflections at native or DLSS Quality 4K.
GPU (Laptop): The ultimate mobile GPU capable of driving this game in 4K with ray tracing.
RAM: Standard optimal capacity.
Storage: Fastest asset loading.
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 16 GB
saveStorage (Tier): 15 GB NVMe Gen4 SSD
2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with DLSS Performance/Balanced) (Medium/High Preset, DLSS Performance/Balanced (Native 4K Ultra 60FPS is extremely demanding))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Top-tier laptop CPUs required.
GPU: Desktop GPU recommendation for a playable 4K experience, often requiring DLSS.
GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical.
RAM: 32GB RAM very strongly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-9900K or AMD Ryzen 7 5800X3D / Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 13980HX, 7945HX) required.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
layersRAM: 16 GB
saveStorage (Tier): 150 GB NVMe SSD
save Overall Storage
Spec: 15 GB Available Space (NVMe SSD Required)
Note: High-speed SSD required for streaming rapid procedural geometry and mitigating texture pop-in during structural collapse.
Type: NVMe
Spec: 150 GB available space (SSD Strongly Recommended).
Note: An NVMe SSD is highly recommended for the best experience due to the vast world and high-resolution assets.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit (Latest Update)
Explanation: Required for DirectX 12 Ultimate API and kernel-level anti-cheat compatibility.
Spec: Windows 7 (SP1), Windows 10 (Version 1803 or newer)
Explanation: 64-bit Windows 7 or newer. Windows 10/11 64-bit recommended for best compatibility and performance.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Necessary for RTXGI, DDGI probes, and advanced Niagara particle effects.
Spec: DirectX 12 (Vulkan also supported and often preferred for performance on AMD GPUs)
Explanation: DirectX 12 or Vulkan API. Players can often choose between them.
info_outline Other Game Notes
  • System requirements prioritize strong multi-threaded CPU performance to handle networked physics and Chaos Destruction simulation alongside GPU demands.
  • Laptop Performance Note: Laptops must have robust cooling and high-TGP GPUs. Thermal throttling will severely impact server-client physics synchronization, causing rubber-banding.
  • Laptop Consideration: G P U T G P: Recommend at least 85W TGP for RTX 3060/4060 laptop variants to maintain stable frame pacing during heavy destruction events.
  • Laptop Consideration: Cooling Thermals: Adequate vapor chamber cooling is highly recommended due to sustained heavy CPU utilization from networked physics.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 (sustained power limit) is above 45W to prevent physics calculation bottlenecks.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is practically mandatory to reduce input latency and bypass the integrated GPU overhead.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS. Frame Generation is heavily utilized to hit 144+ FPS on modern hardware.
  • Optimization Detail: Key Settings Impact: Global Illumination and Effects quality significantly impact GPU frame times; Destruction Physics stress the CPU.
  • Game Name: THE FINALS
  • Official system requirements from Rockstar Games (PC version). Performance can vary depending on specific hardware, settings, and background applications. An SSD is strongly recommended for optimal performance due to the game's massive world and detailed textures.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical for this demanding title. **This is one of the most graphically intensive games available, and high-end laptop hardware is required for enjoyable experiences at higher settings.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM significantly benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require mods depending on game version/updates.
  • Optimization Detail: Key Settings Impact: Texture Quality, MSAA (very demanding), Reflection Quality, Water Quality, Volumetric Quality, Shadow Quality, TAA Sharpening, and advanced graphics settings like Tree Tessellation and Grass Shadows heavily impact performance. Finding a balance is key.
  • Game Name: Red Dead Redemption 2
build Optimization Details
  • Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS. Frame Generation is heavily utilized to hit 144+ FPS on modern hardware.
  • Key Settings Impact: Global Illumination and Effects quality significantly impact GPU frame times; Destruction Physics stress the CPU.
  • Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require mods depending on game version/updates.
  • Key Settings Impact: Texture Quality, MSAA (very demanding), Reflection Quality, Water Quality, Volumetric Quality, Shadow Quality, TAA Sharpening, and advanced graphics settings like Tree Tessellation and Grass Shadows heavily impact performance. Finding a balance is key.
laptop Laptop Considerations
  • G P U T G P: Recommend at least 85W TGP for RTX 3060/4060 laptop variants to maintain stable frame pacing during heavy destruction events.
  • Cooling Thermals: Adequate vapor chamber cooling is highly recommended due to sustained heavy CPU utilization from networked physics.
  • C P U Power Limits: Ensure PL1 (sustained power limit) is above 45W to prevent physics calculation bottlenecks.
  • M U X Switch Optimus: A MUX switch is practically mandatory to reduce input latency and bypass the integrated GPU overhead.
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better.
  • R A M Speed Dual Channel: Fast dual-channel RAM significantly benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB) or AMD Radeon RX 560X Mobile. **An RTX 3050 Mobile or RTX 4050 Mobile would be a more comfortable entry point for 1080p Medium settings.**
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M. **An RTX 3080 Mobile or RTX 4080 Mobile provides a more consistent 1440p High/Ultra experience.**
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will heavily rely on DLSS (Performance/Ultra Performance) for 4K High/Ultra at 60FPS. A hypothetical next-gen flagship (RTX 50-series) would aim for better native 4K capabilities.**

For THE FINALS Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT

For Red Dead Redemption 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 770 (2GB) or AMD Radeon R9 280 (3GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon RX 480 (4GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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