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THE FINALS vs Rainbow Six Siege X
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Dec 7, 2023 | Jun 10, 2025 |
| Developer | |
| Embark Studios | Ubisoft Montreal |
| Publisher | |
| Nexon | Ubisoft |
| Genre(s) | |
| Competitive First-Person Shooter | Tactical Shooter, First-Person Shooter, Multiplayer, Competitive |
| Engine | |
| Unreal Engine 5 | AnvilNext 2.0 |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen | M (Mature 17+) |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.9 / 5.0 |
| Current Price (USD) | |
| Free | Free |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Player capabilities in THE FINALS are strictly divided into three distinct class archetypes: Light, Medium, and Heavy, each defined by proprietary health pools, movement speeds, and unique specialization skills. The Light build excels in high-speed evasion and electronic warfare, utilizing the Cloaking Device for invisibility, the Evasive Dash for rapid horizontal flanking, and the Grappling Hook for unparalleled vertical macro-mobility. The Medium build serves as the crucial support and structural spine of the squad, deploying the Healing Beam for continuous medical support, the Dematerializer to temporarily phase through solid walls, and the Guardian Turret for automated area denial. The Heavy build commands absolute geographic control and structural devastation, leveraging the Mesh Shield to protect teammates, the Charge 'N' Slam to violently breach fortified concrete fortifications, and the Winch Claw to forcibly reposition enemies and objective items across the arena. |
Progression is based on unlocking and mastering the game's 75+ unique operators. Each operator has a signature gadget and a specific loadout of weapons. There are no skill trees; progression is about expanding your tactical options by unlocking more operators with in-game currency ('Renown') and improving your personal skill and map knowledge. |
| public World & Exploration | |
| World & Level Design | |
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The arenas in THE FINALS are highly dynamic, procedurally shifting environments rather than static backdrops. Spanning across multiple global and virtual regions, the topography includes massive primary arenas like the neon-lit Fangwai City, the 16th-century traditional bamboo forests of Kyoto 1568, and the dense cobblestone streets of Monaco. Season 11 introduced Galaxy Estates, a high-tech spaceport situated in the COMETA space habitat featuring anti-gravity traversal. These regions are subject to extreme environmental modifiers, including varying times of day, weather conditions like sandstorms, and mid-match "Game Show Events" such as meteor showers, alien invasions with UFO tractor beams, or the devastating Scorch Protocol dragon attacks. Compact arenas like Starlight Hollow and the P.E.A.C.E. Center offer hyper-condensed layouts specifically optimized for intense, close-quarters modes like Team Deathmatch and Point Break, ensuring variety in geographical scale. |
The game features a large pool of compact, intricate maps designed for close-quarters tactical combat. With the Siege X update, five classic maps (Bank, Clubhouse, Border, Chalet, Kafe) have received a full visual and fidelity overhaul, with more planned for future seasons. A new, much larger map called 'District' was introduced exclusively for the 'Dual Front' game mode. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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THE FINALS offers a diverse suite of objective-based and elimination-focused multiplayer modes. The flagship mode is "Cashout" (and its highly competitive "Ranked Cashout" variant), a chaotic 3v3v3v3 format where squads must locate Vaults, extract Cash Boxes, and defend Cashout Stations while utilizing the "Double Jeopardy" mechanic to multiply rewards at great risk. "Terminal Attack" shifts the paradigm to a tactical 5v5, single-life attack-and-defend format where health regeneration is entirely disabled, demanding methodical breaching and fortification. "Power Shift" is a 5v5 tug-of-war mode centered on controlling a massive, physics-enabled floating platform that violently tears through the arena's architecture as it moves. "Point Break" scales the conflict to an 8v8 asymmetrical siege across massive maps, tasking attackers with destroying Grand Vaults while defenders deplete their respawn tickets. Season 11 also integrated a dedicated 8-team PvE "Cashout (Bots)" mode for practice. |
The primary mode is the 5v5 single-elimination 'Bomb' mode. Other classic modes like Hostage and Secure Area are available. The major new addition is 'Dual Front,' a permanent 6v6 mode with respawns and simultaneous attack/defense objectives on the game's largest map. |
| extension Editions & DLC | |
| Available Editions | |
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As a free-to-play live-service title, THE FINALS eschews traditional retail box editions in favor of a continuously evolving seasonal model supported by premium cosmetic bundles and Battle Passes. The base game is entirely free and accessible to all players, providing immediate access to the core gameplay modes, all three class archetypes, and the complete arsenal of weapons and gadgets. Monetization is handled entirely through the in-game virtual economy, where players can purchase premium currency to acquire corporate-sponsored cosmetic items. Throughout the seasons, various Event Passes—such as the Season 11 "Right to Strike" pass sponsored by the IVADA union conglomerate—offer specialized progression tracks. Additionally, players can purchase Downloadable Content (DLC) bundles, like the VAIIYA-themed "Silent Cypher Set" or the "Zolgabar Command Set," which provide exclusive character outfits, weapon skins, and unique animations without providing any competitive gameplay advantages. |
The core game is free-to-play with access to most modes and a rotating roster of 26 operators. The Elite Edition ($19.99) unlocks Ranked mode and 16 additional operators. The Ultimate Edition ($39.99) provides instant access to all 52 additional operators and exclusive cosmetic items. All progress from previous versions of Siege carries over. |
| Post-Launch Content / DLC | |
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Since its launch, Embark Studios has maintained an aggressive and highly consistent post-launch content cadence, delivering massive seasonal updates that fundamentally alter the gameplay paradigm. Each season introduces new weapons, specialized gadgets, procedurally generated arenas, and evolving modes. For example, Season 11: Galaxy Masters overhauled the entire melee combat loop by introducing dual-axis Stamina and Precision systems, fundamentally changing close-quarters engagements. It also introduced the "Cashout (Bots)" PvE mode to help onboard new players in a controlled environment. The continuous narrative is advanced through community-driven Alternate Reality Games (ARGs) and cryptic map updates tied to hacker factions like CNS. Looking ahead, the massive Season 12 overhaul slated for October 2026 promises to decommission the legacy progression system in favor of an entirely new network, alongside evolved Chaos Destruction physics parameters that make environmental collapsing even more realistic. |
Siege X follows a seasonal live-service model. Every season introduces a new Battle Pass with branching paths, new operators, map reworks, and major balance changes. The first season, 'Operation Daybreak,' included a rework for the operator Clash. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by heavily modified Unreal Engine 5 technology, the graphical fidelity of THE FINALS is engineered to support unprecedented real-time, server-side destruction without compromising visual splendor. The game utilizes RTXGI (Ray Traced Global Illumination) combined with Dynamic Diffuse Global Illumination (DDGI) probes to handle rapid lighting calculations. When a wall or ceiling is breached by explosives, ambient daylight instantly and accurately floods the newly exposed interior, dynamically bouncing off surviving geometry. The art direction masterfully juxtaposes hyper-realistic materials and brutalist architecture against vibrant, saturated neon elements, corporate branding, and stylized character models. Screen-space reflections and Niagara particle systems enhance the chaotic beauty of the destruction, ensuring that collapsing structures generate realistic localized dust and debris fields. The upcoming Season 12 overhaul promises even deeper visual upgrades, including comprehensive overhauls to environmental textures and more advanced material straining effects. |
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| Audio & Soundtrack | |
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The auditory soundscape of THE FINALS is an integral component of both its tactical gameplay and its immersive game show presentation. The dynamic original soundtrack blends high-energy electronic synthwave with pulsing cyberpunk beats, dynamically scaling in intensity as matches reach their chaotic final seconds or during intense Cashout steals. In-universe commentators Scotty and June provide real-time, context-aware dialogue, reacting organically to massive structural collapses, team wipes, and sponsor events, blurring the line between gameplay and broadcast. On a tactical level, the game utilizes advanced spatial audio to communicate critical information. Players can accurately track enemy footsteps, identify specific weapon fire, and hear the distinct hum of utility gadgets like Guardian Turrets or C4 charges through walls. The sonic impact of destruction is deafening and realistic, with crumbling concrete, snapping wood, and localized debris collisions rendering the Chaos Physics system sonically tangible. |
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| User Interface (UI/UX) | |
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The user interface (UI) and user experience (UX) design of THE FINALS are deeply integrated into the game's virtual reality game show aesthetic. Menus are presented as high-contrast, neon-drenched digital overlays that mimic the broadcast feeds of the mega-conglomerate MultiCo. In-match, the Heads-Up Display (HUD) provides critical, at-a-glance telemetry without cluttering the screen, displaying health, stamina, ammunition, and dynamic objective markers that scale dynamically based on distance. The UI heavily features physicalized transitions and glitch effects, especially when the hacker collective CNS executes a narrative takeover. Post-launch iterations, particularly those championed by Embark CEO Patrick Söderlund, have continuously refined the UX to improve player retention, making loadout customization, sponsor contract tracking, and competitive rank progression highly intuitive. Critical combat feedback, such as the hit-marker precision zones introduced in the Season 11 melee overhaul, are seamlessly communicated through clean, distinct visual iconography. |
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| Accessibility Options | |
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Recognizing the inherently chaotic and visually intense nature of its gameplay, Embark Studios has integrated a comprehensive suite of accessibility features into THE FINALS to ensure a broad spectrum of players can compete effectively. The game includes robust colorblind modes that adjust the high-contrast neon UI elements, objective markers, and enemy outlines to accommodate various types of color vision deficiencies. Customizable subtitles are available for the dynamic announcer commentary and in-game lore drops, featuring adjustable sizing and background opacity. The control scheme offers complete input remapping across both mouse/keyboard and gamepads, alongside granular sensitivity sliders, deadzone adjustments, and toggle options for sprinting, crouching, and aiming down sights. Furthermore, the game features distinct audio cues for critical objective interactions—such as the pitch-shifting alarm of an ongoing Cashout steal—ensuring that visually impaired players or those in sensory-overloaded engagements can track objective status through sound alone. |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Refresh Rate @ 1080p) (High Preset, 1080p resolution, aiming for a stable 144+ FPS.) CPU: A powerful CPU to consistently drive high framerates for competitive play. CPU (Laptop): A strong mobile CPU to maintain high FPS during intense firefights and destruction. GPU: Excellent desktop GPUs for a high-refresh-rate experience at 1080p with high settings. GPU (Laptop): A high-TGP RTX 3060 or any RTX 4060 laptop will provide a great 1080p competitive experience, especially with DLSS and Frame Generation. RAM: 16GB RAM is the official recommended amount. Storage: An SSD is required for this tier. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5700X developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 90 GB SSD |
| 1080p (Full HD) - Recommended (High Settings, 60-90 FPS) CPU: Provides stable 1% lows during intensive chaos physics calculations. CPU (Laptop): Excellent multi-threading capability for sustained physics workloads. GPU: Handles dynamic global illumination and Niagara particles efficiently. GPU (Laptop): Strong performance for 1080p high refresh rate when DLSS is enabled. RAM: Standard optimal capacity for zero micro-stuttering. Storage: Strict SSD requirement for asset streaming. | |
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W) layersRAM: 16 GB saveStorage (Tier): 15 GB SSD | — |
| 1080p (Full HD) - Minimum (Competitive Entry @ 1080p) (Low Preset, 1080p resolution, aiming for a stable 120+ FPS.) CPU: A solid 6-core processor to handle the game's logic and physics at high framerates. CPU (Laptop): A capable mobile CPU is needed to avoid bottlenecks in a competitive FPS. GPU: Capable GPUs for achieving high refresh rates at 1080p on competitive (low) settings. GPU (Laptop): An RTX-series laptop GPU is highly recommended to leverage DLSS for a more stable high-framerate experience. RAM: 16GB RAM is the expected minimum for modern AAA multiplayer titles. Storage: An SSD is officially required for minimum playability. | |
| — | memoryCPU: Intel Core i5-9600K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 16 GB saveStorage (Tier): 90 GB SSD |
| 1080p (Full HD) - Minimum (Low Settings, 60 FPS) CPU: Bare minimum required for handling basic mesh physics; expects frame drops during heavy destruction. CPU (Laptop): Sufficient for 60 FPS cap on low settings with dynamic resolution. GPU: Entry-level requirement; relies heavily on upscaling for stable 60 FPS. GPU (Laptop): Capable of minimum playable framerates. RAM: Required to buffer pre-fractured geometry data and multiplayer netcode. Storage: Strict SSD requirement for asset streaming. | |
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W+) layersRAM: 12 GB saveStorage (Tier): 15 GB SSD | — |
| 1440p (QHD/2K) - Competitive High Refresh (Medium/High Settings, 144+ FPS) CPU: Massive L3 cache on X3D heavily boosts 1% low frame rates during massive explosions. CPU (Laptop): Desktop-class silicon required to prevent CPU bottlenecking at high frame rates. GPU: Pushes high framerates at 1440p to support 144Hz/240Hz monitors. GPU (Laptop): Delivers highly responsive competitive framerates with DLSS 3 enabled. RAM: Ideal for overhead and background VOIP/streaming applications. Storage: Fastest load times and minimal texture streaming lag. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) layersRAM: 32 GB saveStorage (Tier): 15 GB NVMe Gen4 SSD | — |
| 1440p (QHD/2K) - Competitive (High Refresh Rate @ 1440p) (Medium/High Preset, 1440p resolution, aiming for 144+ FPS. Upscaling (DLSS/FSR Quality) is recommended.) CPU: A top-tier gaming CPU to prevent bottlenecks and ensure the highest possible framerates at 1440p. CPU (Laptop): High-performance laptop CPUs are essential for a consistent and smooth 1440p high-refresh-rate experience. GPU: Strong desktop GPUs for the 1440p competitive sweet spot, providing high framerates with great visual clarity. GPU (Laptop): A high-TGP RTX 4070 or RTX 3080 Laptop is the target for 1440p competitive play. A future RTX 5070 Laptop would excel here. RAM: While 16GB is sufficient, 32GB is recommended for the smoothest experience with background applications. Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p. | |
| — | memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13650HX / AMD Ryzen 7 7745HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB), RTX 4070 Laptop (8GB). (Future-proof: RTX 5070 Laptop) layersRAM: 16 GB saveStorage (Tier): 90 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra RTX (Epic Settings, RTX On, 60+ FPS) CPU: At 4K, the GPU becomes the primary bottleneck; older high-core CPUs remain sufficient. CPU (Laptop): Handles the necessary physics data while the GPU renders 4K resolution. GPU: Powers maxed out RTXGI and screen-space reflections at native or DLSS Quality 4K. GPU (Laptop): The ultimate mobile GPU capable of driving this game in 4K with ray tracing. RAM: Standard optimal capacity. Storage: Fastest asset loading. | |
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe Gen4 SSD | — |
| 2160p (UHD/4K) - 4K Ultra (Enthusiast @ 4K) (High/Ultra Preset, 2160p (4K) resolution, aiming for 120+ FPS. Upscaling (DLSS/FSR Performance) is essential.) CPU: A flagship desktop CPU is recommended to push the highest framerates possible at 4K. CPU (Laptop): The absolute best mobile CPUs are required to keep up with flagship GPUs for a 4K high-refresh-rate experience. GPU: High-end desktop GPUs are necessary for a 4K high-refresh-rate experience, relying heavily on upscaling. GPU (Laptop): Flagship laptop GPUs are required for a playable 4K high-framerate experience, which will be heavily dependent on upscaling and Frame Generation. RAM: 32GB of fast RAM is highly recommended to provide sufficient headroom and minimize stuttering at 4K. Storage: A fast NVMe SSD is essential for the best possible experience at 4K. | |
| — | memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB), RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop) layersRAM: 32 GB saveStorage (Tier): 90 GB NVMe SSD |
| save Overall Storage | |
| Spec: 15 GB Available Space (NVMe SSD Required) Note: High-speed SSD required for streaming rapid procedural geometry and mitigating texture pop-in during structural collapse. Type: NVMe | Spec: 90 GB available space (SSD Required) Note: An SSD is listed as a mandatory requirement for all tiers. This is crucial for fast loading between rounds and streaming high-quality textures without causing in-game stutter. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit (Latest Update) Explanation: Required for DirectX 12 Ultimate API and kernel-level anti-cheat compatibility. | Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is recommended for optimal performance and to best utilize features like DirectStorage for faster map loading. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Necessary for RTXGI, DDGI probes, and advanced Niagara particle effects. | Spec: DirectX 12 Explanation: A next-generation engine would require DirectX 12 for its advanced rendering pipeline, enabling more complex environmental destruction and visual effects. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For THE FINALS Specifically
For Rainbow Six Siege X Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.