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THE FINALS vs Killing Floor 3

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info General Information
Release Date
Dec 7, 2023 Jul 24, 2025
Developer
Embark Studios Tripwire Interactive
Publisher
Nexon Tripwire Interactive
Genre(s)
Competitive First-Person Shooter First-Person Shooter, Co-op, Survival Horror, Action
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
T for Teen M (Mature 17+)
Avg. User Rating
4.5 / 5.0 4.5 / 5.0
Current Price (USD)
Free $49.99
tune Key Specs
Quick Highlights
  • Anti-Cheat Systems: Denuvo (Kernel), Anybrain (AI/ML), Elytra (In-house physics validation)
  • Destruction Physics: Server-side Chaos Physics simulation
  • Server Network Code: Predictive Interpolation replication mode
  • Perspective: First-Person
  • Multiplayer: 6-Player Online Co-op
  • Setting: Dystopian Future (2091)
  • Platforms: PC, PlayStation 5, Xbox Series X|S
  • Unique Feature: The next-generation evolution of the series' signature brutal co-op wave-based combat, built from the ground up in Unreal Engine 5 with deeper customization.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Guardian Turret: Acts as an automated point-defense sentry that independently tracks and fires upon enemy contestants within its line of sight.
    Autonomous Sentry (Machine)
  • APS Turret: Automatically intercepts and destroys incoming explosive projectiles within a 3-meter radius, sacrificing its own health to protect the squad.
    Interceptor Node (Machine)
  • Co-op Teammates: The game is built around a team of up to six human players. Teamwork is essential for survival, requiring players to cover each other, share resources (Dosh), and combine their specialist abilities to overcome the horde.
    Human (Player)
Key Collectibles
  • Cash Box: Spawns procedurally inside heavily fortified Vaults across all map regions during the Cashout mode.
  • Revive Statue: Drops precisely at the location of an eliminated teammate, required for Defibrillator use.
  • CNS Data Fragments (ARG): Cryptic Easter eggs hidden as graffiti or numerical sequences on cosmetic items and specific arena walls like Monaco.
  • Horzine Intel: Hidden data-pads and laptops scattered throughout each map. Finding all of them provides additional lore on the 70-year gap between KF2 and KF3 and unlocks special cosmetic rewards.
Key Themes
  • Virtual Reality
  • Game Show
  • Cyberpunk
  • Destructible Environments
  • Esports
  • Tactical Combat
  • Sci-Fi Horror
  • Dystopian Future
  • Co-op Survival
  • Cyberpunk
  • Bio-Engineering
  • Wave-Based Combat
  • Gore
  • Action
colorize Combat & Gear
Weapons Overview
  • Sledgehammer: Heavy Melee
    Devastating melee tool. The alternate overhead attack deals over 2,000 environmental damage, instantly leveling structural walls.
  • M11: Light SMG
    A blistering 1000 RPM submachine gun ideal for hit-and-run evasion tactics.
  • Model 1887: Medium Lever Shotgun
    Features a unique segmented reload mechanic and devastating burst damage up to 20 meters.
  • M134 Minigun: Heavy HMG
    Fires 1500 RPM. Boasts the highest theoretical DPS in the game at the cost of a severe movement penalty during barrel spin-up.
  • XP-54: Light SMG
    A highly accurate 880 RPM suppressed SMG with an ideal TTK of 0.68 seconds against 250 HP targets.
  • AKM: Medium Assault Rifle
    A reliable staple for mid-range sustained fire, outputting 600 RPM with manageable recoil.
  • Assault Rifles: Automatic Rifles
    Versatile firearms that are effective at most ranges. Includes futuristic versions of classic weapons, now highly customizable with various attachments.
  • Shotguns: Close-Quarters Weapons
    Devastating at close range, capable of clearing paths through hordes of smaller Zeds. Includes pump-action, semi-auto, and explosive variants.
  • Melee Weapons: Blades, Blunt Objects
    High-risk, high-reward weapons for when the Zeds get too close. The parry system from KF2 returns with refinements.
  • Explosives: Grenade Launchers, RPGs
    Weapons designed for maximum area-of-effect damage, ideal for taking down large Zeds like Fleshpounds and Scrakes.
  • Specialist Weapons: Flamethrowers, Healing Darts
    Unique weapons tied to specific specialist roles, such as the Firebug's flamethrower or the Field Medic's healing dart rifle.
Armor / Gear Sets
  • Mesh Shield: Projected frontal energy barrier operated by Heavy builds to absorb incoming damage while allowing teammates to fire from cover.
  • Dome Shield: Deployable 360-degree protective bubble with 250 HP, capable of bouncing projectiles and blocking Winch Claw tethers.
  • Barricades: Deployable segmented steel walls featuring 800 HP, used for hard objective entrenchment.
  • Body Armor: A purchasable item from the Trader pod. It provides an extra layer of health that must be depleted before Zeds can damage the player's main health pool. It can be repaired and replenished between waves.
Outfits/Customization
  • OSPUZE Sponsorship Track: Bright yellow, high-energy drink branded jackets, pants, and weapon skins earned through the 'Fan' progression system.
  • HOLTOW Insurance Attire: Sleek, corporate-themed suits and tactical gear provided by the in-universe risk assessment firm.
  • Silent Cypher Set: A premium VAIIYA-themed DLC bundle featuring heavily militarized, brutalist tactical gear.
  • Cosmetic Customization: A deep character customization system allows players to unlock and equip hundreds of cosmetic items, including different helmets, body outfits, backpacks, and accessories to create their own unique Nightfall specialist.
  • Weapon Skins: Players can unlock and apply a wide variety of cosmetic skins and charms to their weapons.
trending_up Progression & Upgrades
Skills & Progression

Player capabilities in THE FINALS are strictly divided into three distinct class archetypes: Light, Medium, and Heavy, each defined by proprietary health pools, movement speeds, and unique specialization skills. The Light build excels in high-speed evasion and electronic warfare, utilizing the Cloaking Device for invisibility, the Evasive Dash for rapid horizontal flanking, and the Grappling Hook for unparalleled vertical macro-mobility. The Medium build serves as the crucial support and structural spine of the squad, deploying the Healing Beam for continuous medical support, the Dematerializer to temporarily phase through solid walls, and the Guardian Turret for automated area denial. The Heavy build commands absolute geographic control and structural devastation, leveraging the Mesh Shield to protect teammates, the Charge 'N' Slam to violently breach fortified concrete fortifications, and the Winch Claw to forcibly reposition enemies and objective items across the arena.

The classic Perk system returns but has been expanded. Each Specialist (class) has a unique skill tree, allowing for deep customization of abilities and playstyles. A new weapon upgrade system allows players to enhance their favorite guns with new attachments and properties. The in-match economy of earning 'Dosh' to buy better weapons from the Trader pod remains a core part of the gameplay loop.

public World & Exploration
World & Level Design

The arenas in THE FINALS are highly dynamic, procedurally shifting environments rather than static backdrops. Spanning across multiple global and virtual regions, the topography includes massive primary arenas like the neon-lit Fangwai City, the 16th-century traditional bamboo forests of Kyoto 1568, and the dense cobblestone streets of Monaco. Season 11 introduced Galaxy Estates, a high-tech spaceport situated in the COMETA space habitat featuring anti-gravity traversal. These regions are subject to extreme environmental modifiers, including varying times of day, weather conditions like sandstorms, and mid-match "Game Show Events" such as meteor showers, alien invasions with UFO tractor beams, or the devastating Scorch Protocol dragon attacks. Compact arenas like Starlight Hollow and the P.E.A.C.E. Center offer hyper-condensed layouts specifically optimized for intense, close-quarters modes like Team Deathmatch and Point Break, ensuring variety in geographical scale.

The game features a variety of battlegrounds, from claustrophobic urban environments to sprawling industrial complexes. Maps are designed with the series' signature focus on choke points, verticality, and strategic locations for welding doors and holding out against the horde. The move to Unreal Engine 5 allows for more detailed and destructible environments.

Playable Vehicles
  • Power Shift Platform: Floating Barge
    A massive, physics-enabled airborne platform that serves as the central objective in the Power Shift mode, actively crushing buildings as it moves along its track.
  • Hover Pad: Utility Deployable
    A deployable floating platform generated by Medium builds with 425 HP, used to create instant aerial high ground or to block vertical assault routes.
  • Alien UFOs: Environmental Hazard
    Part of the Alien Invasion Game Show event; UFOs fly above the arena using powerful tractor beams to physically tear buildings from their foundations.
  • None
    The game is focused on on-foot, arena-style combat within its detailed maps. There are no controllable player vehicles.
Notable Fauna/Mounts
  • Scorch Protocol Dragon: Digital Holographic Dragon
    An in-game environmental hazard event that circles the arena, raining concentrated fire down onto Cashout stations and destroying rooftops.
N/A
book Story & Characters
Main Characters
  • Scotty: Announcer
    The enthusiastic and corporate-loyal commentator of THE FINALS, constantly hyping up the action and dismissing CNS hacks as planned events.
  • June: Announcer
    The more observant and analytical co-commentator who often displays subtle suspicion regarding the glitches and the true nature of the MultiCo simulation.
  • Sofia Petronelle: CEO of OSPUZE
    The enigmatic executive targeted by CNS hackers, whose supposed corruption drives a large portion of the game's ARG lore.
  • Nightfall Specialists: Playable Characters
    The game features a roster of five specialists at launch, each representing a different class or 'Perk' (e.g., Commando, Support, Field Medic, Berserker, Demolitionist). Each specialist has a unique personality, appearance, and skill tree.
  • The Zeds: Enemies
    The bio-engineered horde of monstrosities created by Horzine. Includes returning favorites like the Clot, Gorefast, Stalker, Siren, Scrake, and Fleshpound, all redesigned with new models and attack patterns.
  • The Patriarch: Boss
    The iconic and brilliant, yet insane, former CEO of Horzine and creator of the Zeds. He returns as a formidable boss with a new arsenal of futuristic weaponry and devastating attacks.
Example Missions
  • Cashout: Extraction / Defense (3v3v3v3)
    Locate Vaults, extract the Cash Box, and defend the Cashout Station from rival squads until the extraction timer completes.
  • Terminal Attack: Tactical Attack/Defend (5v5)
    Attackers must decrypt data terminals by breaching fortifications while defenders hold the line. Health regeneration is completely disabled.
  • Power Shift: Payload Tug-of-War (5v5)
    Teams fight to control a physics-enabled floating platform that slowly navigates a track through the map, destroying any buildings in its path.
  • Survival Mode
    The classic Killing Floor experience. Players must survive a set number of increasingly difficult waves of Zeds on a chosen map, earning money to buy better gear between rounds, and culminating in a final, challenging boss fight.
  • Objective Mode
    A more structured mode where players must move through a map and complete specific tasks (like defending a point or escorting a VIP) while being constantly assaulted by Zeds.
people Multiplayer
Multiplayer Details

THE FINALS offers a diverse suite of objective-based and elimination-focused multiplayer modes. The flagship mode is "Cashout" (and its highly competitive "Ranked Cashout" variant), a chaotic 3v3v3v3 format where squads must locate Vaults, extract Cash Boxes, and defend Cashout Stations while utilizing the "Double Jeopardy" mechanic to multiply rewards at great risk. "Terminal Attack" shifts the paradigm to a tactical 5v5, single-life attack-and-defend format where health regeneration is entirely disabled, demanding methodical breaching and fortification. "Power Shift" is a 5v5 tug-of-war mode centered on controlling a massive, physics-enabled floating platform that violently tears through the arena's architecture as it moves. "Point Break" scales the conflict to an 8v8 asymmetrical siege across massive maps, tasking attackers with destroying Grand Vaults while defenders deplete their respawn tickets. Season 11 also integrated a dedicated 8-team PvE "Cashout (Bots)" mode for practice.

The game is built around 6-player online co-op. The primary modes are the classic wave-based Survival and the more structured Objective Mode. A new 'Endless Mode' was added in the first post-launch update.

extension Editions & DLC
Available Editions

As a free-to-play live-service title, THE FINALS eschews traditional retail box editions in favor of a continuously evolving seasonal model supported by premium cosmetic bundles and Battle Passes. The base game is entirely free and accessible to all players, providing immediate access to the core gameplay modes, all three class archetypes, and the complete arsenal of weapons and gadgets. Monetization is handled entirely through the in-game virtual economy, where players can purchase premium currency to acquire corporate-sponsored cosmetic items. Throughout the seasons, various Event Passes—such as the Season 11 "Right to Strike" pass sponsored by the IVADA union conglomerate—offer specialized progression tracks. Additionally, players can purchase Downloadable Content (DLC) bundles, like the VAIIYA-themed "Silent Cypher Set" or the "Zolgabar Command Set," which provide exclusive character outfits, weapon skins, and unique animations without providing any competitive gameplay advantages.

N/A
Post-Launch Content / DLC

Since its launch, Embark Studios has maintained an aggressive and highly consistent post-launch content cadence, delivering massive seasonal updates that fundamentally alter the gameplay paradigm. Each season introduces new weapons, specialized gadgets, procedurally generated arenas, and evolving modes. For example, Season 11: Galaxy Masters overhauled the entire melee combat loop by introducing dual-axis Stamina and Precision systems, fundamentally changing close-quarters engagements. It also introduced the "Cashout (Bots)" PvE mode to help onboard new players in a controlled environment. The continuous narrative is advanced through community-driven Alternate Reality Games (ARGs) and cryptic map updates tied to hacker factions like CNS. Looking ahead, the massive Season 12 overhaul slated for October 2026 promises to decommission the legacy progression system in favor of an entirely new network, alongside evolved Chaos Destruction physics parameters that make environmental collapsing even more realistic.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: How does the destruction system work in THE FINALS?
    A: Unlike traditional games that use pre-baked animations, THE FINALS uses Unreal Engine 5's Chaos Physics calculated on the server-side. Structures collapse dynamically based on real-time shifting weight distribution and explosive damage, synchronized across all clients using Predictive Interpolation.
  • Q: What changed in the Season 11 melee overhaul?
    A: Season 11 introduced a Stamina and Precision system. Lunges now consume stamina, while the Precision system requires strikes to land within an 8-to-12-degree cone to deal critical damage. The standard 'Quick Melee' was also reworked; if used with full stamina, it executes a high-knockback 'Kick'.
  • Q: Is there a PvE mode in THE FINALS?
    A: Yes, Season 11 introduced 'Cashout (Bots)'. It is an 8-team PvE bracket where squads face off against advanced AI that is capable of navigating dynamic geometry, breaching structures, and using utility gadgets, designed to help new players practice.
  • Q: What is the Double Jeopardy mechanic?
    A: During a Cashout match, teams can insert a second Cash Box into an already active Cashout Station. This multiplies the total monetary reward for successful extraction but imposes a massive 50% cash penalty on the team if an enemy successfully steals the station.
  • Q: What is changing in Season 12?
    A: Slated for October 2026, Season 12 is a massive structural overhaul. It will decommission the legacy 'Fan' progression system, introduce evolved Chaos Destruction physics for more realistic material straining, and upgrade graphical fidelity, among other unannounced gameplay expansions.
  • Q: What is Killing Floor 3?
    A: It is the third main installment in the co-op FPS series. Players team up in groups of up to six to fight off waves of bio-engineered monsters called Zeds in a dystopian future.
  • Q: How many players can play together?
    A: The game supports up to 6-player online co-op.
  • Q: What engine does the game use?
    A: Killing Floor 3 is built from the ground up in Unreal Engine 5.
  • Q: Does Killing Floor 3 have cross-play?
    A: Yes, the game supports full cross-platform play between PC, PlayStation 5, and Xbox Series X|S.
build Technical Details
Graphics & Visual Fidelity

Powered by heavily modified Unreal Engine 5 technology, the graphical fidelity of THE FINALS is engineered to support unprecedented real-time, server-side destruction without compromising visual splendor. The game utilizes RTXGI (Ray Traced Global Illumination) combined with Dynamic Diffuse Global Illumination (DDGI) probes to handle rapid lighting calculations. When a wall or ceiling is breached by explosives, ambient daylight instantly and accurately floods the newly exposed interior, dynamically bouncing off surviving geometry. The art direction masterfully juxtaposes hyper-realistic materials and brutalist architecture against vibrant, saturated neon elements, corporate branding, and stylized character models. Screen-space reflections and Niagara particle systems enhance the chaotic beauty of the destruction, ensuring that collapsing structures generate realistic localized dust and debris fields. The upcoming Season 12 overhaul promises even deeper visual upgrades, including comprehensive overhauls to environmental textures and more advanced material straining effects.

N/A
Audio & Soundtrack

The auditory soundscape of THE FINALS is an integral component of both its tactical gameplay and its immersive game show presentation. The dynamic original soundtrack blends high-energy electronic synthwave with pulsing cyberpunk beats, dynamically scaling in intensity as matches reach their chaotic final seconds or during intense Cashout steals. In-universe commentators Scotty and June provide real-time, context-aware dialogue, reacting organically to massive structural collapses, team wipes, and sponsor events, blurring the line between gameplay and broadcast. On a tactical level, the game utilizes advanced spatial audio to communicate critical information. Players can accurately track enemy footsteps, identify specific weapon fire, and hear the distinct hum of utility gadgets like Guardian Turrets or C4 charges through walls. The sonic impact of destruction is deafening and realistic, with crumbling concrete, snapping wood, and localized debris collisions rendering the Chaos Physics system sonically tangible.

N/A
User Interface (UI/UX)

The user interface (UI) and user experience (UX) design of THE FINALS are deeply integrated into the game's virtual reality game show aesthetic. Menus are presented as high-contrast, neon-drenched digital overlays that mimic the broadcast feeds of the mega-conglomerate MultiCo. In-match, the Heads-Up Display (HUD) provides critical, at-a-glance telemetry without cluttering the screen, displaying health, stamina, ammunition, and dynamic objective markers that scale dynamically based on distance. The UI heavily features physicalized transitions and glitch effects, especially when the hacker collective CNS executes a narrative takeover. Post-launch iterations, particularly those championed by Embark CEO Patrick Söderlund, have continuously refined the UX to improve player retention, making loadout customization, sponsor contract tracking, and competitive rank progression highly intuitive. Critical combat feedback, such as the hit-marker precision zones introduced in the Season 11 melee overhaul, are seamlessly communicated through clean, distinct visual iconography.

N/A
Accessibility Options

Recognizing the inherently chaotic and visually intense nature of its gameplay, Embark Studios has integrated a comprehensive suite of accessibility features into THE FINALS to ensure a broad spectrum of players can compete effectively. The game includes robust colorblind modes that adjust the high-contrast neon UI elements, objective markers, and enemy outlines to accommodate various types of color vision deficiencies. Customizable subtitles are available for the dynamic announcer commentary and in-game lore drops, featuring adjustable sizing and background opacity. The control scheme offers complete input remapping across both mouse/keyboard and gamepads, alongside granular sensitivity sliders, deadzone adjustments, and toggle options for sprinting, crouching, and aiming down sights. Furthermore, the game features distinct audio cues for critical objective interactions—such as the pitch-shifting alarm of an ongoing Cashout steal—ensuring that visually impaired players or those in sensory-overloaded engagements can track objective status through sound alone.

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Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Settings, 60-90 FPS)
CPU: Provides stable 1% lows during intensive chaos physics calculations.
CPU (Laptop): Excellent multi-threading capability for sustained physics workloads.
GPU: Handles dynamic global illumination and Niagara particles efficiently.
GPU (Laptop): Strong performance for 1080p high refresh rate when DLSS is enabled.
RAM: Standard optimal capacity for zero micro-stuttering.
Storage: Strict SSD requirement for asset streaming.
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W)
layersRAM: 16 GB
saveStorage (Tier): 15 GB SSD
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (This tier is extrapolated for a high-quality 1080p experience without relying on upscaling as heavily as the official 1440p recommendation.)
CPU: The official recommended CPUs are very powerful, suggesting the game is highly CPU-intensive at higher settings.
CPU (Laptop): A strong mobile CPU is needed to handle the game's processing demands and maintain a stable framerate.
GPU: Official recommended desktop GPUs. There is a notable performance difference between these two cards, with the RX 6750 XT being significantly stronger.
GPU (Laptop): Good laptop GPUs for a solid 1080p experience. The RTX 4050 Laptop is a great choice with access to DLSS 3 Frame Generation.
RAM: 16GB RAM is officially recommended. Dual-channel configuration is strongly advised.
Storage: An SSD is officially required for the recommended experience.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4050 Laptop (6GB).
layersRAM: 16 GB
saveStorage (Tier): 20 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low settings, ~30 FPS with Upscaling) (Low Preset, 1080p resolution with upscaling, targeting 30 FPS using traditional lighting, as per official notes.)
CPU: Official minimum desktop CPU. The Intel requirement is quite old, while the AMD one is more recent.
CPU (Laptop): Estimated entry-level laptop CPUs for minimum playability.
GPU: Official minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs for minimum settings. The GTX 1060 Mobile should provide a comparable experience.
RAM: 16GB RAM is the official minimum requirement, a high baseline for a minimum spec.
Storage: An SSD is officially required for minimum playability.
memoryCPU: Intel Core i7-4790 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB) / GTX 1650 Ti Mobile (4GB).
layersRAM: 16 GB
saveStorage (Tier): 20 GB SSD
1080p (Full HD) - Minimum (Low Settings, 60 FPS)
CPU: Bare minimum required for handling basic mesh physics; expects frame drops during heavy destruction.
CPU (Laptop): Sufficient for 60 FPS cap on low settings with dynamic resolution.
GPU: Entry-level requirement; relies heavily on upscaling for stable 60 FPS.
GPU (Laptop): Capable of minimum playable framerates.
RAM: Required to buffer pre-fractured geometry data and multiplayer netcode.
Storage: Strict SSD requirement for asset streaming.
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W+)
layersRAM: 12 GB
saveStorage (Tier): 15 GB SSD
1440p (QHD/2K) - Competitive High Refresh (Medium/High Settings, 144+ FPS)
CPU: Massive L3 cache on X3D heavily boosts 1% low frame rates during massive explosions.
CPU (Laptop): Desktop-class silicon required to prevent CPU bottlenecking at high frame rates.
GPU: Pushes high framerates at 1440p to support 144Hz/240Hz monitors.
GPU (Laptop): Delivers highly responsive competitive framerates with DLSS 3 enabled.
RAM: Ideal for overhead and background VOIP/streaming applications.
Storage: Fastest load times and minimal texture streaming lag.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W)
layersRAM: 32 GB
saveStorage (Tier): 15 GB NVMe Gen4 SSD
1440p (QHD/2K) - Official Recommended (Targets 1440p, Med/High settings, ~60 FPS with Upscaling) (Medium to High Preset, 1440p resolution with upscaling, targeting 60 FPS with Lumen GI and Reflections enabled, as per official notes.)
CPU: Official recommended desktop CPU. The powerful Ryzen 7 7700X suggests high CPU demand for 60 FPS targets.
CPU (Laptop): High-performance laptop CPUs are essential for a consistent 1440p experience, especially with Lumen enabled.
GPU: Official recommended desktop GPUs for a 1440p upscaled experience. The RX 6750 XT is better suited for this target.
GPU (Laptop): A high-TGP RTX 4060 or RTX 3070 Laptop is the ideal target for 1440p. A future RTX 5060 Laptop would offer an even better experience.
RAM: 16GB RAM is the official recommendation for this tier.
Storage: A fast NVMe SSD is recommended for the best loading times at 1440p.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
laptop_macCPU (L): Intel Core i9-10980HK / AMD Ryzen 9 5900HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB) / RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop)
layersRAM: 16 GB
saveStorage (Tier): 20 GB NVMe SSD
2160p (UHD/4K) - Ultra RTX (Epic Settings, RTX On, 60+ FPS)
CPU: At 4K, the GPU becomes the primary bottleneck; older high-core CPUs remain sufficient.
CPU (Laptop): Handles the necessary physics data while the GPU renders 4K resolution.
GPU: Powers maxed out RTXGI and screen-space reflections at native or DLSS Quality 4K.
GPU (Laptop): The ultimate mobile GPU capable of driving this game in 4K with ray tracing.
RAM: Standard optimal capacity.
Storage: Fastest asset loading.
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 16 GB
saveStorage (Tier): 15 GB NVMe Gen4 SSD
2160p (UHD/4K) - 4K Ultra Settings (Targets 2160p/4K, High/Ultra settings, ~60 FPS with Upscaling) (High/Ultra Preset, 2160p (4K) resolution, aiming for 60 FPS. Upscaling (DLSS/FSR Performance) is essential.)
CPU: A top-tier desktop CPU is recommended to support high-framerate 4K gaming and minimize CPU bottlenecks.
CPU (Laptop): The highest-end laptop CPUs are needed to pair with flagship GPUs for a smooth 4K experience.
GPU: High-end 40-series desktop GPUs are needed for a 4K/60FPS experience, relying heavily on DLSS/FSR Performance mode. A future RTX 5070 would be a better target for high-framerate 4K.
GPU (Laptop): Flagship laptop GPUs are required for a playable 4K experience, which will be heavily dependent on upscaling technologies.
RAM: While 16GB is the official recommendation, 32GB provides more headroom for 4K textures and reduces potential issues.
Storage: A fast NVMe SSD is highly recommended for the best 4K gaming experience.
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or newer.
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).
layersRAM: 16 GB
saveStorage (Tier): 20 GB NVMe SSD
save Overall Storage
Spec: 15 GB Available Space (NVMe SSD Required)
Note: High-speed SSD required for streaming rapid procedural geometry and mitigating texture pop-in during structural collapse.
Type: NVMe
Spec: 20 GB available space (SSD Required)
Note: An SSD is listed as a mandatory requirement for both minimum and recommended tiers. The relatively small 20GB install size suggests efficient asset packaging.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit (Latest Update)
Explanation: Required for DirectX 12 Ultimate API and kernel-level anti-cheat compatibility.
Spec: Windows 10 for Minimum, Windows 11 for Recommended
Explanation: A 64-bit version of Windows 10 is required. Windows 11 is officially recommended for the higher spec tier.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Necessary for RTXGI, DDGI probes, and advanced Niagara particle effects.
Spec: DirectX 12
Explanation: The official requirement is DirectX 12. As an Unreal Engine 5 title, it relies on DX12 for its advanced rendering features like Lumen.
info_outline Other Game Notes
  • System requirements prioritize strong multi-threaded CPU performance to handle networked physics and Chaos Destruction simulation alongside GPU demands.
  • Laptop Performance Note: Laptops must have robust cooling and high-TGP GPUs. Thermal throttling will severely impact server-client physics synchronization, causing rubber-banding.
  • Laptop Consideration: G P U T G P: Recommend at least 85W TGP for RTX 3060/4060 laptop variants to maintain stable frame pacing during heavy destruction events.
  • Laptop Consideration: Cooling Thermals: Adequate vapor chamber cooling is highly recommended due to sustained heavy CPU utilization from networked physics.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 (sustained power limit) is above 45W to prevent physics calculation bottlenecks.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is practically mandatory to reduce input latency and bypass the integrated GPU overhead.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS. Frame Generation is heavily utilized to hit 144+ FPS on modern hardware.
  • Optimization Detail: Key Settings Impact: Global Illumination and Effects quality significantly impact GPU frame times; Destruction Physics stress the CPU.
  • Game Name: THE FINALS
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Killing Floor 3. This information is based on the official PC specifications from developer Tripwire Interactive, adapted to the requested JSON structure. As a title built on Unreal Engine 5, the game is demanding, particularly on the CPU for the recommended tier. Laptop and future-generation GPU listings are extrapolated based on performance benchmarks and technical analyses.
  • Laptop Performance Note: Laptop versions of the listed desktop GPUs require comparable performance, which is highly dependent on the laptop's TGP (Total Graphics Power) and thermal design. For a fast-paced, horde-based shooter like Killing Floor 3, a laptop with a high-TGP GPU and a robust cooling system is critical to maintain a stable framerate during intense combat.
  • Laptop Consideration: G P U T G P: A high TGP is essential. A low-power variant of a recommended GPU may struggle to maintain a consistent 60 FPS, especially when the screen is filled with Zeds and particle effects.
  • Laptop Consideration: Cooling Thermals: Unreal Engine 5 can heavily stress both the CPU and GPU. An advanced cooling solution will be necessary to prevent thermal throttling during chaotic, multi-player sessions.
  • Laptop Consideration: C P U Power Limits: The game's AI and physics for a large number of enemies will be CPU-intensive. A capable laptop CPU with good power delivery is needed to handle these demands without creating a bottleneck.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended to minimize latency and ensure the GPU's full performance is utilized, which is vital for a fast-paced first-person shooter.
  • Optimization Detail: Upscaling Tech: The game officially supports a full suite of upscaling technologies: NVIDIA DLSS, AMD FSR, Intel XeSS, and Epic's native TSR. The official performance targets explicitly mention the use of upscaling to achieve the desired framerates.
  • Optimization Detail: Key Settings Impact: As a UE5 title, the game includes advanced graphical features. The optional Lumen Global Illumination and Reflections will have the most significant performance impact. Adjusting these, along with shadows and effects quality, will be key to tuning performance.
  • Game Name: Killing Floor 3
build Optimization Details
  • Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS. Frame Generation is heavily utilized to hit 144+ FPS on modern hardware.
  • Key Settings Impact: Global Illumination and Effects quality significantly impact GPU frame times; Destruction Physics stress the CPU.
  • Upscaling Tech: The game officially supports a full suite of upscaling technologies: NVIDIA DLSS, AMD FSR, Intel XeSS, and Epic's native TSR. The official performance targets explicitly mention the use of upscaling to achieve the desired framerates.
  • Key Settings Impact: As a UE5 title, the game includes advanced graphical features. The optional Lumen Global Illumination and Reflections will have the most significant performance impact. Adjusting these, along with shadows and effects quality, will be key to tuning performance.
laptop Laptop Considerations
  • G P U T G P: Recommend at least 85W TGP for RTX 3060/4060 laptop variants to maintain stable frame pacing during heavy destruction events.
  • Cooling Thermals: Adequate vapor chamber cooling is highly recommended due to sustained heavy CPU utilization from networked physics.
  • C P U Power Limits: Ensure PL1 (sustained power limit) is above 45W to prevent physics calculation bottlenecks.
  • M U X Switch Optimus: A MUX switch is practically mandatory to reduce input latency and bypass the integrated GPU overhead.
  • G P U T G P: A high TGP is essential. A low-power variant of a recommended GPU may struggle to maintain a consistent 60 FPS, especially when the screen is filled with Zeds and particle effects.
  • Cooling Thermals: Unreal Engine 5 can heavily stress both the CPU and GPU. An advanced cooling solution will be necessary to prevent thermal throttling during chaotic, multi-player sessions.
  • C P U Power Limits: The game's AI and physics for a large number of enemies will be CPU-intensive. A capable laptop CPU with good power delivery is needed to handle these demands without creating a bottleneck.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended to minimize latency and ensure the GPU's full performance is utilized, which is vital for a fast-paced first-person shooter.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W+)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4050 Laptop (6GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4050 Laptop (6GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP), RTX 4050 Laptop (6GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop (12GB) / RTX 4090 Laptop (16GB).

For THE FINALS Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT

For Killing Floor 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or AMD Radeon RX 480
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 or AMD Radeon RX 6750 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB). (Future-proof: RTX 5070)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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