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THE FINALS vs Far Cry 5
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Dec 7, 2023 | Mar 27, 2018 |
| Developer | |
| Embark Studios | Ubisoft Montreal, Ubisoft Toronto, Ubisoft Kyiv, Ubisoft Shanghai, Ubisoft Reflections |
| Publisher | |
| Nexon | Ubisoft |
| Genre(s) | |
| Competitive First-Person Shooter | Action-Adventure, Open World, First-Person Shooter |
| Engine | |
| Unreal Engine 5 | Dunia Engine (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| T for Teen | Mature 17+ |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| Free | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Player capabilities in THE FINALS are strictly divided into three distinct class archetypes: Light, Medium, and Heavy, each defined by proprietary health pools, movement speeds, and unique specialization skills. The Light build excels in high-speed evasion and electronic warfare, utilizing the Cloaking Device for invisibility, the Evasive Dash for rapid horizontal flanking, and the Grappling Hook for unparalleled vertical macro-mobility. The Medium build serves as the crucial support and structural spine of the squad, deploying the Healing Beam for continuous medical support, the Dematerializer to temporarily phase through solid walls, and the Guardian Turret for automated area denial. The Heavy build commands absolute geographic control and structural devastation, leveraging the Mesh Shield to protect teammates, the Charge 'N' Slam to violently breach fortified concrete fortifications, and the Winch Claw to forcibly reposition enemies and objective items across the arena. |
Players earn Perk Points by completing challenges, finding Perk Magazines, and completing Prepper Stashes. These points are spent on various Perks categorized into Survivalist, Renegade, Assassin, Prepper, and Leader, enhancing abilities like health, weapon handling, stealth, crafting, and companion effectiveness. |
| public World & Exploration | |
| World & Level Design | |
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The arenas in THE FINALS are highly dynamic, procedurally shifting environments rather than static backdrops. Spanning across multiple global and virtual regions, the topography includes massive primary arenas like the neon-lit Fangwai City, the 16th-century traditional bamboo forests of Kyoto 1568, and the dense cobblestone streets of Monaco. Season 11 introduced Galaxy Estates, a high-tech spaceport situated in the COMETA space habitat featuring anti-gravity traversal. These regions are subject to extreme environmental modifiers, including varying times of day, weather conditions like sandstorms, and mid-match "Game Show Events" such as meteor showers, alien invasions with UFO tractor beams, or the devastating Scorch Protocol dragon attacks. Compact arenas like Starlight Hollow and the P.E.A.C.E. Center offer hyper-condensed layouts specifically optimized for intense, close-quarters modes like Team Deathmatch and Point Break, ensuring variety in geographical scale. |
Hope County is divided into three main regions, each controlled by one of Joseph Seed's Heralds: Holland Valley (John Seed), Whiterock Mountains (Jacob Seed), and Henbane River (Faith Seed). Each region has its own distinct biome and feel. |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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THE FINALS offers a diverse suite of objective-based and elimination-focused multiplayer modes. The flagship mode is "Cashout" (and its highly competitive "Ranked Cashout" variant), a chaotic 3v3v3v3 format where squads must locate Vaults, extract Cash Boxes, and defend Cashout Stations while utilizing the "Double Jeopardy" mechanic to multiply rewards at great risk. "Terminal Attack" shifts the paradigm to a tactical 5v5, single-life attack-and-defend format where health regeneration is entirely disabled, demanding methodical breaching and fortification. "Power Shift" is a 5v5 tug-of-war mode centered on controlling a massive, physics-enabled floating platform that violently tears through the arena's architecture as it moves. "Point Break" scales the conflict to an 8v8 asymmetrical siege across massive maps, tasking attackers with destroying Grand Vaults while defenders deplete their respawn tickets. Season 11 also integrated a dedicated 8-team PvE "Cashout (Bots)" mode for practice. |
Features two-player online cooperative mode for the main campaign. Far Cry Arcade allows players to create, share, and play solo, co-op, and PvP maps using assets from various Ubisoft titles. |
| extension Editions & DLC | |
| Available Editions | |
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As a free-to-play live-service title, THE FINALS eschews traditional retail box editions in favor of a continuously evolving seasonal model supported by premium cosmetic bundles and Battle Passes. The base game is entirely free and accessible to all players, providing immediate access to the core gameplay modes, all three class archetypes, and the complete arsenal of weapons and gadgets. Monetization is handled entirely through the in-game virtual economy, where players can purchase premium currency to acquire corporate-sponsored cosmetic items. Throughout the seasons, various Event Passes—such as the Season 11 "Right to Strike" pass sponsored by the IVADA union conglomerate—offer specialized progression tracks. Additionally, players can purchase Downloadable Content (DLC) bundles, like the VAIIYA-themed "Silent Cypher Set" or the "Zolgabar Command Set," which provide exclusive character outfits, weapon skins, and unique animations without providing any competitive gameplay advantages. |
Available in Standard, Deluxe, and Gold Editions. Deluxe included cosmetic packs. Gold Edition included the Season Pass (3 DLCs: Hours of Darkness, Lost on Mars, Dead Living Zombies) and Far Cry 3 Classic Edition. |
| Post-Launch Content / DLC | |
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Since its launch, Embark Studios has maintained an aggressive and highly consistent post-launch content cadence, delivering massive seasonal updates that fundamentally alter the gameplay paradigm. Each season introduces new weapons, specialized gadgets, procedurally generated arenas, and evolving modes. For example, Season 11: Galaxy Masters overhauled the entire melee combat loop by introducing dual-axis Stamina and Precision systems, fundamentally changing close-quarters engagements. It also introduced the "Cashout (Bots)" PvE mode to help onboard new players in a controlled environment. The continuous narrative is advanced through community-driven Alternate Reality Games (ARGs) and cryptic map updates tied to hacker factions like CNS. Looking ahead, the massive Season 12 overhaul slated for October 2026 promises to decommission the legacy progression system in favor of an entirely new network, alongside evolved Chaos Destruction physics parameters that make environmental collapsing even more realistic. |
Season Pass included three distinct DLC expansions: 'Hours of Darkness' (Vietnam War setting), 'Lost on Mars' (sci-fi adventure on Mars), and 'Dead Living Zombies' (B-movie zombie scenarios). Far Cry Arcade received ongoing support with new assets. Live Events offered unique challenges and rewards. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by heavily modified Unreal Engine 5 technology, the graphical fidelity of THE FINALS is engineered to support unprecedented real-time, server-side destruction without compromising visual splendor. The game utilizes RTXGI (Ray Traced Global Illumination) combined with Dynamic Diffuse Global Illumination (DDGI) probes to handle rapid lighting calculations. When a wall or ceiling is breached by explosives, ambient daylight instantly and accurately floods the newly exposed interior, dynamically bouncing off surviving geometry. The art direction masterfully juxtaposes hyper-realistic materials and brutalist architecture against vibrant, saturated neon elements, corporate branding, and stylized character models. Screen-space reflections and Niagara particle systems enhance the chaotic beauty of the destruction, ensuring that collapsing structures generate realistic localized dust and debris fields. The upcoming Season 12 overhaul promises even deeper visual upgrades, including comprehensive overhauls to environmental textures and more advanced material straining effects. |
Utilizes the Dunia Engine to render the scenic and diverse environments of Montana, from forests and mountains to farmlands and rivers. Features dynamic weather and a day-night cycle. Optional HD Texture Pack for PC. |
| Audio & Soundtrack | |
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The auditory soundscape of THE FINALS is an integral component of both its tactical gameplay and its immersive game show presentation. The dynamic original soundtrack blends high-energy electronic synthwave with pulsing cyberpunk beats, dynamically scaling in intensity as matches reach their chaotic final seconds or during intense Cashout steals. In-universe commentators Scotty and June provide real-time, context-aware dialogue, reacting organically to massive structural collapses, team wipes, and sponsor events, blurring the line between gameplay and broadcast. On a tactical level, the game utilizes advanced spatial audio to communicate critical information. Players can accurately track enemy footsteps, identify specific weapon fire, and hear the distinct hum of utility gadgets like Guardian Turrets or C4 charges through walls. The sonic impact of destruction is deafening and realistic, with crumbling concrete, snapping wood, and localized debris collisions rendering the Chaos Physics system sonically tangible. |
Original score composed by Dan Romer, featuring a mix of Americana, gospel, and licensed tracks. The cult's music, including original hymns, plays a significant role in the game's atmosphere. |
| User Interface (UI/UX) | |
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The user interface (UI) and user experience (UX) design of THE FINALS are deeply integrated into the game's virtual reality game show aesthetic. Menus are presented as high-contrast, neon-drenched digital overlays that mimic the broadcast feeds of the mega-conglomerate MultiCo. In-match, the Heads-Up Display (HUD) provides critical, at-a-glance telemetry without cluttering the screen, displaying health, stamina, ammunition, and dynamic objective markers that scale dynamically based on distance. The UI heavily features physicalized transitions and glitch effects, especially when the hacker collective CNS executes a narrative takeover. Post-launch iterations, particularly those championed by Embark CEO Patrick Söderlund, have continuously refined the UX to improve player retention, making loadout customization, sponsor contract tracking, and competitive rank progression highly intuitive. Critical combat feedback, such as the hit-marker precision zones introduced in the Season 11 melee overhaul, are seamlessly communicated through clean, distinct visual iconography. |
Standard first-person HUD displaying health, ammo, compass, objectives, and companion status. Menus for inventory, map, perks, and mission logs. |
| Accessibility Options | |
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Recognizing the inherently chaotic and visually intense nature of its gameplay, Embark Studios has integrated a comprehensive suite of accessibility features into THE FINALS to ensure a broad spectrum of players can compete effectively. The game includes robust colorblind modes that adjust the high-contrast neon UI elements, objective markers, and enemy outlines to accommodate various types of color vision deficiencies. Customizable subtitles are available for the dynamic announcer commentary and in-game lore drops, featuring adjustable sizing and background opacity. The control scheme offers complete input remapping across both mouse/keyboard and gamepads, alongside granular sensitivity sliders, deadzone adjustments, and toggle options for sprinting, crouching, and aiming down sights. Furthermore, the game features distinct audio cues for critical objective interactions—such as the pitch-shifting alarm of an ongoing Cashout steal—ensuring that visually impaired players or those in sensory-overloaded engagements can track objective status through sound alone. |
Includes customizable controls, aim assist, difficulty settings, and various subtitle options (size, background, speaker names). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Settings, 60-90 FPS) CPU: Provides stable 1% lows during intensive chaos physics calculations. CPU (Laptop): Excellent multi-threading capability for sustained physics workloads. GPU: Handles dynamic global illumination and Niagara particles efficiently. GPU (Laptop): Strong performance for 1080p high refresh rate when DLSS is enabled. RAM: Standard optimal capacity for zero micro-stuttering. Storage: Strict SSD requirement for asset streaming. | |
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W) layersRAM: 16 GB saveStorage (Tier): 15 GB SSD | — |
| 1080p (Full HD) - Minimum (Low Settings, 60 FPS) CPU: Bare minimum required for handling basic mesh physics; expects frame drops during heavy destruction. CPU (Laptop): Sufficient for 60 FPS cap on low settings with dynamic resolution. GPU: Entry-level requirement; relies heavily on upscaling for stable 60 FPS. GPU (Laptop): Capable of minimum playable framerates. RAM: Required to buffer pre-fractured geometry data and multiplayer netcode. Storage: Strict SSD requirement for asset streaming. | |
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580 laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W+) layersRAM: 12 GB saveStorage (Tier): 15 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 560X Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably exceed these requirements for 1080p High/Ultra settings at high framerates (60 FPS+). An RTX 3060 Mobile or RTX 4060 Mobile will provide an excellent 1080p Ultra experience.** layersRAM: 8 GB saveStorage (Tier): 40 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 720p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this. GPU: Minimum desktop GPU for 720p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 40 GB HDD |
| 1440p (QHD/2K) - Competitive High Refresh (Medium/High Settings, 144+ FPS) CPU: Massive L3 cache on X3D heavily boosts 1% low frame rates during massive explosions. CPU (Laptop): Desktop-class silicon required to prevent CPU bottlenecking at high frame rates. GPU: Pushes high framerates at 1440p to support 144Hz/240Hz monitors. GPU (Laptop): Delivers highly responsive competitive framerates with DLSS 3 enabled. RAM: Ideal for overhead and background VOIP/streaming applications. Storage: Fastest load times and minimal texture streaming lag. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) layersRAM: 32 GB saveStorage (Tier): 15 GB NVMe Gen4 SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Recommended desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. GPU: Recommended desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p. RAM: 16GB RAM recommended. Storage: SSD recommended. HD textures require extra space and VRAM (4GB+ recommended). | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 40 GB SSD. Additional for HD textures. |
| 2160p (UHD/4K) - Ultra RTX (Epic Settings, RTX On, 60+ FPS) CPU: At 4K, the GPU becomes the primary bottleneck; older high-core CPUs remain sufficient. CPU (Laptop): Handles the necessary physics data while the GPU renders 4K resolution. GPU: Powers maxed out RTXGI and screen-space reflections at native or DLSS Quality 4K. GPU (Laptop): The ultimate mobile GPU capable of driving this game in 4K with ray tracing. RAM: Standard optimal capacity. Storage: Fastest asset loading. | |
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 2700X developer_boardGPU: NVIDIA GeForce RTX 4070 Ti laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 16 GB saveStorage (Tier): 15 GB NVMe Gen4 SSD | — |
| 2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor. GPU: Desktop GPU recommendation for 4K. For 60 FPS, GTX 1080 Ti / RTX 2080 or better were typical at launch. GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance. RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems. Storage: SSD required. HD textures require extra space and 6GB+ VRAM for 4K for best results. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer) developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1080 Mobile (8GB) / RTX 2070 Mobile (8GB) / RTX 2080 Mobile (8GB) / RTX 3080 Ti. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080 Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.** layersRAM: 16 GB saveStorage (Tier): 40 GB SSD. Additional for HD textures. |
| save Overall Storage | |
| Spec: 15 GB Available Space (NVMe SSD Required) Note: High-speed SSD required for streaming rapid procedural geometry and mitigating texture pop-in during structural collapse. Type: NVMe | Spec: 40 GB available space (SSD Recommended). Additional space for HD Texture Pack if installed. Note: SSD is strongly recommended for faster load times. Optional HD Texture Pack requires more space and VRAM. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit (Latest Update) Explanation: Required for DirectX 12 Ultimate API and kernel-level anti-cheat compatibility. | Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate Explanation: Necessary for RTXGI, DDGI probes, and advanced Niagara particle effects. | Spec: DirectX 11 Explanation: DirectX 11 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For THE FINALS Specifically
For Far Cry 5 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.