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THE FINALS vs Borderlands 3

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info General Information
Release Date
Dec 7, 2023 Sep 13, 2019
Developer
Embark Studios Gearbox Software (additional development by Gearbox Studio Quebec)
Publisher
Nexon 2K Games
Genre(s)
Competitive First-Person Shooter Action RPG, Looter Shooter, First-Person Shooter, Co-op
Engine
Unreal Engine 5 Unreal Engine 4
stars Ratings & Price
Content Rating
T for Teen M (Mature 17+) - ESRB Descriptors: Intense Violenc
Avg. User Rating
4.5 / 5.0 4.0 / 5.0
Current Price (USD)
Free $59.99
tune Key Specs
Quick Highlights
  • Anti-Cheat Systems: Denuvo (Kernel), Anybrain (AI/ML), Elytra (In-house physics validation)
  • Destruction Physics: Server-side Chaos Physics simulation
  • Server Network Code: Predictive Interpolation replication mode
  • Perspective: First-Person
  • Multiplayer: Up to 4-player Online Co-op, LAN Co-op, Cross-Platform Multiplayer (most platforms)
  • Setting: Multiple Planets (Pandora, Promethea, Eden-6, etc.)
  • Platforms: PC (Windows, macOS), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Google Stadia, Nintendo Switch (Ultimate Edition)
  • Unique Feature: Bazillions of procedurally generated guns, four distinct Vault Hunter classes with deep skill trees, signature cel-shaded art style and humor, multi-planet exploration, robust co-op gameplay.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Guardian Turret: Acts as an automated point-defense sentry that independently tracks and fires upon enemy contestants within its line of sight.
    Autonomous Sentry (Machine)
  • APS Turret: Automatically intercepts and destroys incoming explosive projectiles within a 3-meter radius, sacrificing its own health to protect the squad.
    Interceptor Node (Machine)
  • FL4K's Pets (Skag, Spiderant, Jabber): FL4K, the Beastmaster, can choose one of three loyal pets to fight alongside them. Each pet has unique abilities, attacks, and can be upgraded through FL4K's skill trees. Pets can draw aggro, deal damage, and provide buffs. They are a core part of FL4K's gameplay.
    Various alien creatures
  • Moze's Iron Bear: Moze, the Gunner, can summon her bipedal Iron Bear mech as an Action Skill. Iron Bear is equipped with customizable heavy weapons on each arm (e.g., miniguns, grenade launchers, railguns, flamethrowers, melee fists) and provides significant firepower and protection for a limited time.
    Mech Suit
  • Zane's SNTNL Drone & Digi-Clone: Zane, the Operative, can deploy a SNTNL combat drone that flies around attacking enemies with machine guns or rockets. He can also deploy a Digi-Clone of himself that distracts enemies and fires at them; Zane can swap places with his clone. These are Action Skills with cooldowns.
    Robotic Drone / Holographic Clone
  • Co-op Player Characters (Vault Hunters): In co-operative multiplayer, other players join as their chosen Vault Hunters, each with their own unique skills and abilities, acting as active companions.
    Human/Siren/Robot
Key Collectibles
  • Cash Box: Spawns procedurally inside heavily fortified Vaults across all map regions during the Cashout mode.
  • Revive Statue: Drops precisely at the location of an eliminated teammate, required for Defibrillator use.
  • CNS Data Fragments (ARG): Cryptic Easter eggs hidden as graffiti or numerical sequences on cosmetic items and specific arena walls like Monaco.
  • Typhon Logs & Dead Drops: Audio logs left by the first Vault Hunter, Typhon DeLeon, detailing his adventures and discoveries. Finding all three logs in a zone reveals the location of a Typhon Dead Drop, a hidden loot cache.
  • Eridian Writings: Ancient alien texts scattered across the planets. After acquiring an Eridian Analyzer, players can decipher these writings to gain XP and Eridium, and uncover more lore about the Eridians and Vaults.
  • Dead Claptraps: Parts from deceased Claptrap units that can be salvaged to help Claptrap build a new friend. Each part provides Eridium.
  • Crew Challenges (Various Types): A category of collectibles and repeatable activities specific to different NPCs and planets. Includes: - **Legendary Hunts:** (Sir Hammerlock) Defeating unique, powerful creatures. - **Targets of Opportunity:** (Zer0) Assassinating specific high-value targets. - **Crimson Radio:** (Moxxi) Sabotaging Children of the Vault propaganda towers. - **Hijack Target:** (Ellie) Stealing specific vehicle parts to unlock them for the Catch-A-Ride system.
  • Red Chests: Special chests containing higher-quality loot, often found in hidden areas or at the end of dungeons/challenges.
  • Vault Symbols & Eridium Piles: Hidden Vault symbols that can be found, and destructible Eridium crystal piles that yield Eridium currency (used for cosmetics and end-game purchases).
Key Themes
  • Virtual Reality
  • Game Show
  • Cyberpunk
  • Destructible Environments
  • Esports
  • Tactical Combat
  • Loot & Mayhem
  • Dark Humor
  • Cults & Propaganda
  • Space Exploration & Multiple Planets
  • Corporate Greed (Weapon Manufacturers)
  • Found Family
  • Cel-Shaded Art Style
  • Over-the-Top Action
  • Satire
  • Anarchy
colorize Combat & Gear
Weapons Overview
  • Sledgehammer: Heavy Melee
    Devastating melee tool. The alternate overhead attack deals over 2,000 environmental damage, instantly leveling structural walls.
  • M11: Light SMG
    A blistering 1000 RPM submachine gun ideal for hit-and-run evasion tactics.
  • Model 1887: Medium Lever Shotgun
    Features a unique segmented reload mechanic and devastating burst damage up to 20 meters.
  • M134 Minigun: Heavy HMG
    Fires 1500 RPM. Boasts the highest theoretical DPS in the game at the cost of a severe movement penalty during barrel spin-up.
  • XP-54: Light SMG
    A highly accurate 880 RPM suppressed SMG with an ideal TTK of 0.68 seconds against 250 HP targets.
  • AKM: Medium Assault Rifle
    A reliable staple for mid-range sustained fire, outputting 600 RPM with manageable recoil.
  • Procedurally Generated Firearms: Varies (Pistols, SMGs, Shotguns, Assault Rifles, Sniper Rifles, Rocket Launchers, Heavy Weapons)
    The core of Borderlands: 'bazillions' of guns with randomly generated parts, stats, elemental effects (Incendiary, Shock, Corrosive, Cryo, Radiation), and special properties. Guns come in different rarities (Common to Legendary/Pearlescent). Anointed gear grants powerful bonuses tied to Action Skill usage.
  • Weapon Manufacturers (Examples): Varies (Determines Gun Characteristics)
    Each manufacturer has unique traits: **Jakobs** (high critical damage, ricocheting bullets, old-west aesthetic), **Maliwan** (elemental damage focus, charge-up times, dual elements), **Tediore** (guns are thrown like grenades when reloaded, then digistruct a new one), **Hyperion** (accuracy increases with sustained fire, deployable weapon shields when aiming), **Torgue** (explosive projectiles, sticky mode), **Dahl** (alternate fire modes - burst, full-auto, semi-auto), **Vladof** (high fire rate, under-barrel attachments like rockets/shotguns), **Atlas** (tracker tags for homing bullets), **COV (Children of the Vault)** ('infinite' ammo with overheat mechanic instead of traditional reloads).
  • Grenade Mods: Throwable Explosive/Utility
    Various grenade mods with diverse effects, including singularities, MIRVs (multiple explosions), transfusions (health stealing), elemental damage, and utility effects like teleportation or enemy grouping.
  • Shields: Defensive Gear
    Provide a regenerating energy shield that absorbs damage before health is affected. Shields have various capacities, recharge rates, recharge delays, and can have special properties like elemental resistance/nova bursts, damage boosting, or health regeneration.
  • Class Mods: Character Augment Gear
    Equippable items specific to each Vault Hunter class. They provide boosts to specific skills (even allowing skills to be over-leveled) and often grant passive stat increases or unique class-specific perks.
  • Artifacts: Utility Gear
    Provide powerful passive bonuses, often affecting movement (like enabling slam or slide anointments), elemental damage, melee damage, or providing unique utility effects like health regeneration or loot quality improvements.
Armor / Gear Sets
  • Mesh Shield: Projected frontal energy barrier operated by Heavy builds to absorb incoming damage while allowing teammates to fire from cover.
  • Dome Shield: Deployable 360-degree protective bubble with 250 HP, capable of bouncing projectiles and blocking Winch Claw tethers.
  • Barricades: Deployable segmented steel walls featuring 800 HP, used for hard objective entrenchment.
  • Shields: Primary defensive gear. Shields have varying capacities, recharge rates, recharge delays, and can possess special properties from different manufacturers (e.g., Pangolin - high capacity; Anshin - elemental resistance; Hyperion - amp damage on depletion). Legendary and unique shields offer powerful, build-defining effects.
  • Class Mods: Class-specific items that grant points to skills in the Vault Hunter's skill trees (potentially pushing them beyond their normal maximum) and provide additional passive stat bonuses or unique perks that synergize with specific builds.
  • Artifacts: Equippable Eridian artifacts that provide significant passive bonuses and unique effects. These can include elemental damage boosts, improved slide/slam mechanics, increased luck, health regeneration effects, or anointments that trigger on action skill use or other conditions.
Outfits/Customization
  • OSPUZE Sponsorship Track: Bright yellow, high-energy drink branded jackets, pants, and weapon skins earned through the 'Fan' progression system.
  • HOLTOW Insurance Attire: Sleek, corporate-themed suits and tactical gear provided by the in-universe risk assessment firm.
  • Silent Cypher Set: A premium VAIIYA-themed DLC bundle featuring heavily militarized, brutalist tactical gear.
  • Vault Hunter Heads: Unlockable and purchasable cosmetic heads that change the appearance of the player character's head. A wide variety of styles are available, from serious to outlandish.
  • Vault Hunter Skins: Cosmetic skins that alter the color scheme and patterns of the Vault Hunter's default outfit. Can be unlocked through gameplay, purchased, or obtained via special events and DLCs (e.g., Multiverse Final Form & Disciples of the Vault Cosmetic Packs).
  • Weapon Skins: Cosmetic skins that can be applied to weapons to change their appearance without affecting stats. Examples include the Butt Stallion weapon skin or Gold Weapon Skins Pack (pre-order/deluxe bonuses).
  • Weapon Trinkets: Small cosmetic charms that can be attached to weapons for personalization.
  • ECHO Device Skins: Cosmetic skins to change the appearance of the player's ECHO communication device.
  • Room Decorations (Sanctuary III): Players can find and place various decorations in their personal quarters aboard the Sanctuary III spaceship.
trending_up Progression & Upgrades
Skills & Progression

Player capabilities in THE FINALS are strictly divided into three distinct class archetypes: Light, Medium, and Heavy, each defined by proprietary health pools, movement speeds, and unique specialization skills. The Light build excels in high-speed evasion and electronic warfare, utilizing the Cloaking Device for invisibility, the Evasive Dash for rapid horizontal flanking, and the Grappling Hook for unparalleled vertical macro-mobility. The Medium build serves as the crucial support and structural spine of the squad, deploying the Healing Beam for continuous medical support, the Dematerializer to temporarily phase through solid walls, and the Guardian Turret for automated area denial. The Heavy build commands absolute geographic control and structural devastation, leveraging the Mesh Shield to protect teammates, the Charge 'N' Slam to violently breach fortified concrete fortifications, and the Winch Claw to forcibly reposition enemies and objective items across the arena.

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public World & Exploration
World & Level Design

The arenas in THE FINALS are highly dynamic, procedurally shifting environments rather than static backdrops. Spanning across multiple global and virtual regions, the topography includes massive primary arenas like the neon-lit Fangwai City, the 16th-century traditional bamboo forests of Kyoto 1568, and the dense cobblestone streets of Monaco. Season 11 introduced Galaxy Estates, a high-tech spaceport situated in the COMETA space habitat featuring anti-gravity traversal. These regions are subject to extreme environmental modifiers, including varying times of day, weather conditions like sandstorms, and mid-match "Game Show Events" such as meteor showers, alien invasions with UFO tractor beams, or the devastating Scorch Protocol dragon attacks. Compact arenas like Starlight Hollow and the P.E.A.C.E. Center offer hyper-condensed layouts specifically optimized for intense, close-quarters modes like Team Deathmatch and Point Break, ensuring variety in geographical scale.

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Playable Vehicles
  • Power Shift Platform: Floating Barge
    A massive, physics-enabled airborne platform that serves as the central objective in the Power Shift mode, actively crushing buildings as it moves along its track.
  • Hover Pad: Utility Deployable
    A deployable floating platform generated by Medium builds with 425 HP, used to create instant aerial high ground or to block vertical assault routes.
  • Alien UFOs: Environmental Hazard
    Part of the Alien Invasion Game Show event; UFOs fly above the arena using powerful tractor beams to physically tear buildings from their foundations.
  • Outrunner: Light Buggy / All-Terrain Vehicle
    A fast and versatile two-seater buggy, a staple of the Borderlands series. Customizable with different chassis, weapons (machine guns, rockets), armor, wheels, and paint jobs via the Catch-A-Ride system.
  • Technical: Armed Truck / Utility Vehicle
    A heavier, more durable vehicle often equipped with a rear-mounted turret. Can carry more passengers. Also customizable with various weapons and parts.
  • Cyclone: Monowheel Combat Vehicle
    A fast, agile single-wheel vehicle capable of strafing and high speeds. Offers unique offensive capabilities and maneuverability. Customizable with different weapon systems and mods.
  • Bandit Technical / COV Vehicles: Faction-Specific Armed Vehicles
    Vehicles used by enemy factions like the Children of the Vault. Often ramshackle, heavily armed, and can be commandeered by the player. Some can be scanned at a Catch-A-Ride to unlock their parts for player vehicle customization.
  • Hover-Wheels (DLC - Moxxi's Heist): Specialized Vehicle
    Unique hover-capable wheels found in 'Moxxi's Heist of the Handsome Jackpot' DLC, allowing vehicles to float over certain surfaces.
  • Jetbeast (DLC - Bounty of Blood): Customizable Hoverbike
    A heavily armed and customizable hoverbike introduced in the 'Bounty of Blood' DLC, used for traversing the plains of Gehenna.
Notable Fauna/Mounts
  • Scorch Protocol Dragon: Digital Holographic Dragon
    An in-game environmental hazard event that circles the arena, raining concentrated fire down onto Cashout stations and destroying rooftops.
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book Story & Characters
Main Characters
  • Scotty: Announcer
    The enthusiastic and corporate-loyal commentator of THE FINALS, constantly hyping up the action and dismissing CNS hacks as planned events.
  • June: Announcer
    The more observant and analytical co-commentator who often displays subtle suspicion regarding the glitches and the true nature of the MultiCo simulation.
  • Sofia Petronelle: CEO of OSPUZE
    The enigmatic executive targeted by CNS hackers, whose supposed corruption drives a large portion of the game's ARG lore.
  • Amara (The Siren): Playable Vault Hunter
    A renowned hero from Partali, Amara is a powerful Siren who can summon ethereal fists to pummel her enemies. Her action skills focus on elemental damage, crowd control, and melee combat (Phasegrasp, Phaseslam, Phasecast).
  • FL4K (The Beastmaster): Playable Vault Hunter
    An emergent AI robot on a quest of self-discovery, accompanied by one of three loyal pets (Skag, Spiderant, Jabber) that assist in combat. FL4K excels at critical hits, stealth (Fade Away), and commanding their beasts (Gamma Burst, Rakk Attack!).
  • Moze (The Gunner): Playable Vault Hunter
    A former Vladof soldier who can digistruct and pilot her heavily armed Iron Bear mech. Moze's skill trees allow customization of Iron Bear's weaponry (miniguns, grenade launchers, railguns, etc.) and focus on explosives, shields, or infinite ammo.
  • Zane Flynt (The Operative): Playable Vault Hunter
    A semi-retired corporate hitman from the Flynt family. Zane utilizes various gadgets like a SNTNL drone, a Digi-Clone, and a deployable Barrier. He is unique in his ability to equip two Action Skills simultaneously by sacrificing his grenade slot.
  • Tyreen Calypso: Main Antagonist / Siren
    One of the Calypso Twins and a powerful Siren. She leads the Children of the Vault cult with her brother Troy, seeking to absorb the power of Vaults across the galaxy. Known for her live-streaming persona and ability to leech power.
  • Troy Calypso: Main Antagonist / 'God-King'
    Tyreen's twin brother and co-leader of the Children of the Vault. He was born conjoined to Tyreen and possesses some Siren-like powers by siphoning her energy. He is ambitious and seeks to prove himself.
  • Lilith (The Firehawk): NPC / Leader of the Crimson Raiders / Siren
    A returning character from previous Borderlands games and a powerful Siren. She leads the Crimson Raiders in their fight against the Calypso Twins and commands the starship Sanctuary III.
  • Claptrap (CL4P-TP Steward Bot): NPC / Comic Relief
    The famously annoying but occasionally helpful Claptrap unit, a series staple. Provides introductory guidance and comic relief.
  • Patricia Tannis: NPC / Scientist & Eridian Expert
    A brilliant but socially awkward scientist specializing in Eridian technology and Vault lore. She plays a key role in understanding the Vaults and the Calypsos' plans.
  • Ellie: NPC / Mechanic
    Moxxi's daughter and a skilled mechanic responsible for the Catch-A-Ride vehicle system on Sanctuary III and various planets.
  • Marcus Kincaid: NPC / Arms Dealer
    The owner of Marcus Munitions, the primary weapon vending machines throughout the Borderlands universe.
Example Missions
  • Cashout: Extraction / Defense (3v3v3v3)
    Locate Vaults, extract the Cash Box, and defend the Cashout Station from rival squads until the extraction timer completes.
  • Terminal Attack: Tactical Attack/Defend (5v5)
    Attackers must decrypt data terminals by breaching fortifications while defenders hold the line. Health regeneration is completely disabled.
  • Power Shift: Payload Tug-of-War (5v5)
    Teams fight to control a physics-enabled floating platform that slowly navigates a track through the map, destroying any buildings in its path.
  • Main Story Campaign
    A series of narrative quests following the new Vault Hunters as they join the Crimson Raiders to stop the Calypso Twins and their Children of the Vault cult from opening The Great Vault and gaining ultimate power. This journey spans multiple planets.
  • Side Missions
    Numerous optional quests found on each planet, offered by various NPCs. These often involve unique stories, characters, and rewards, expanding the lore and providing XP and loot.
  • Crew Challenges
    A set of planet-specific collectible and combat challenges issued by various crew members of Sanctuary III (e.g., Sir Hammerlock's Legendary Hunts, Zer0's Targets of Opportunity, Moxxi's Crimson Radio sabotage, Ellie's Hijack Targets, Claptrap's Dead Claptrap parts, Typhon DeLeon's Logs and Dead Drops). Completing these provides Eridium, XP, and contributes to area completion.
  • Proving Grounds (Eridian Trials)
    End-game timed dungeon-like instances unlocked by finding Eridian Writings. Players fight through waves of enemies and a final boss within a time limit to earn high-quality loot. Different Proving Grounds offer unique challenges.
  • Circles of Slaughter
    Wave-based survival arenas where players fight increasingly difficult hordes of enemies. Completing all rounds yields significant XP and loot. Examples include Cistern of Slaughter, Slaughter Shaft, Slaughterstar 3000.
  • DLC Campaign Missions
    Each of the four main story DLCs (Moxxi's Heist of the Handsome Jackpot, Guns, Love, and Tentacles, Bounty of Blood, Psycho Krieg and the Fantastic Fustercluck) features its own new campaign with unique storylines, locations, enemies, and bosses.
  • Arms Race (Designer's Cut DLC)
    A roguelike game mode where players start with no gear in a new zone (Stormblind Complex), scavenge for weapons, and fight to extract high-quality loot before being killed by enemies or an encroaching storm (Murdercane).
  • Ava's Murder Mysteries (Director's Cut DLC)
    A series of story-driven side missions where players help Ava investigate potentially paranormal happenings and uncover a conspiracy across multiple planets.
  • Hemovorous the Invincible (Director's Cut DLC)
    A challenging end-game raid boss encounter, requiring Eridium to access. Defeating this massive Varkid offers some of the best loot in the game.
people Multiplayer
Multiplayer Details

THE FINALS offers a diverse suite of objective-based and elimination-focused multiplayer modes. The flagship mode is "Cashout" (and its highly competitive "Ranked Cashout" variant), a chaotic 3v3v3v3 format where squads must locate Vaults, extract Cash Boxes, and defend Cashout Stations while utilizing the "Double Jeopardy" mechanic to multiply rewards at great risk. "Terminal Attack" shifts the paradigm to a tactical 5v5, single-life attack-and-defend format where health regeneration is entirely disabled, demanding methodical breaching and fortification. "Power Shift" is a 5v5 tug-of-war mode centered on controlling a massive, physics-enabled floating platform that violently tears through the arena's architecture as it moves. "Point Break" scales the conflict to an 8v8 asymmetrical siege across massive maps, tasking attackers with destroying Grand Vaults while defenders deplete their respawn tickets. Season 11 also integrated a dedicated 8-team PvE "Cashout (Bots)" mode for practice.

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extension Editions & DLC
Available Editions

As a free-to-play live-service title, THE FINALS eschews traditional retail box editions in favor of a continuously evolving seasonal model supported by premium cosmetic bundles and Battle Passes. The base game is entirely free and accessible to all players, providing immediate access to the core gameplay modes, all three class archetypes, and the complete arsenal of weapons and gadgets. Monetization is handled entirely through the in-game virtual economy, where players can purchase premium currency to acquire corporate-sponsored cosmetic items. Throughout the seasons, various Event Passes—such as the Season 11 "Right to Strike" pass sponsored by the IVADA union conglomerate—offer specialized progression tracks. Additionally, players can purchase Downloadable Content (DLC) bundles, like the VAIIYA-themed "Silent Cypher Set" or the "Zolgabar Command Set," which provide exclusive character outfits, weapon skins, and unique animations without providing any competitive gameplay advantages.

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Post-Launch Content / DLC

Since its launch, Embark Studios has maintained an aggressive and highly consistent post-launch content cadence, delivering massive seasonal updates that fundamentally alter the gameplay paradigm. Each season introduces new weapons, specialized gadgets, procedurally generated arenas, and evolving modes. For example, Season 11: Galaxy Masters overhauled the entire melee combat loop by introducing dual-axis Stamina and Precision systems, fundamentally changing close-quarters engagements. It also introduced the "Cashout (Bots)" PvE mode to help onboard new players in a controlled environment. The continuous narrative is advanced through community-driven Alternate Reality Games (ARGs) and cryptic map updates tied to hacker factions like CNS. Looking ahead, the massive Season 12 overhaul slated for October 2026 promises to decommission the legacy progression system in favor of an entirely new network, alongside evolved Chaos Destruction physics parameters that make environmental collapsing even more realistic.

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help_outline FAQ
Frequently Asked Questions
  • Q: How does the destruction system work in THE FINALS?
    A: Unlike traditional games that use pre-baked animations, THE FINALS uses Unreal Engine 5's Chaos Physics calculated on the server-side. Structures collapse dynamically based on real-time shifting weight distribution and explosive damage, synchronized across all clients using Predictive Interpolation.
  • Q: What changed in the Season 11 melee overhaul?
    A: Season 11 introduced a Stamina and Precision system. Lunges now consume stamina, while the Precision system requires strikes to land within an 8-to-12-degree cone to deal critical damage. The standard 'Quick Melee' was also reworked; if used with full stamina, it executes a high-knockback 'Kick'.
  • Q: Is there a PvE mode in THE FINALS?
    A: Yes, Season 11 introduced 'Cashout (Bots)'. It is an 8-team PvE bracket where squads face off against advanced AI that is capable of navigating dynamic geometry, breaching structures, and using utility gadgets, designed to help new players practice.
  • Q: What is the Double Jeopardy mechanic?
    A: During a Cashout match, teams can insert a second Cash Box into an already active Cashout Station. This multiplies the total monetary reward for successful extraction but imposes a massive 50% cash penalty on the team if an enemy successfully steals the station.
  • Q: What is changing in Season 12?
    A: Slated for October 2026, Season 12 is a massive structural overhaul. It will decommission the legacy 'Fan' progression system, introduce evolved Chaos Destruction physics for more realistic material straining, and upgrade graphical fidelity, among other unannounced gameplay expansions.
  • Q: When was Borderlands 3 released?
    A: Borderlands 3 was initially released on September 13, 2019, for PlayStation 4, Xbox One, and PC (via Epic Games Store), with a Steam release for PC on March 13, 2020. It later came to other platforms like Stadia, PS5, Xbox Series X/S, and Nintendo Switch.
  • Q: Who are the playable characters in Borderlands 3?
    A: There are four playable Vault Hunters: Amara the Siren, FL4K the Beastmaster, Moze the Gunner, and Zane the Operative. Each has three unique skill trees and multiple Action Skills.
  • Q: Who are the main villains in Borderlands 3?
    A: The main antagonists are the Calypso Twins, Troy and Tyreen, who lead the Children of the Vault (COV) cult and seek to harness the power of the Great Vault.
  • Q: Does Borderlands 3 have multiplayer?
    A: Yes, Borderlands 3 supports up to 4-player online co-operative multiplayer. It also features local split-screen co-op on consoles. Cross-platform play is supported across PC (Steam/Epic), Xbox, PlayStation, and Mac.
  • Q: What is Mayhem Mode in Borderlands 3?
    A: Mayhem Mode is an end-game feature that significantly increases game difficulty by applying random modifiers to enemies and gameplay, while also increasing loot quality and XP gain. There are multiple Mayhem levels (1-11 with Mayhem 2.0 update).
  • Q: How many planets can you visit in Borderlands 3?
    A: Players can travel to multiple planets beyond Pandora, including Promethea, Athenas, Eden-6, and Nekrotafeyo, using the Sanctuary III starship as a mobile base.
  • Q: What kind of DLC does Borderlands 3 have?
    A: Borderlands 3 has two Season Passes. Season Pass 1 includes four major story campaign add-ons. Season Pass 2 includes the Designer's Cut (Arms Race mode, 4th skill tree for each Vault Hunter) and the Director's Cut (new raid boss, Ava's murder mystery quests, behind-the-scenes content, Vault Cards).
build Technical Details
Graphics & Visual Fidelity

Powered by heavily modified Unreal Engine 5 technology, the graphical fidelity of THE FINALS is engineered to support unprecedented real-time, server-side destruction without compromising visual splendor. The game utilizes RTXGI (Ray Traced Global Illumination) combined with Dynamic Diffuse Global Illumination (DDGI) probes to handle rapid lighting calculations. When a wall or ceiling is breached by explosives, ambient daylight instantly and accurately floods the newly exposed interior, dynamically bouncing off surviving geometry. The art direction masterfully juxtaposes hyper-realistic materials and brutalist architecture against vibrant, saturated neon elements, corporate branding, and stylized character models. Screen-space reflections and Niagara particle systems enhance the chaotic beauty of the destruction, ensuring that collapsing structures generate realistic localized dust and debris fields. The upcoming Season 12 overhaul promises even deeper visual upgrades, including comprehensive overhauls to environmental textures and more advanced material straining effects.

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Audio & Soundtrack

The auditory soundscape of THE FINALS is an integral component of both its tactical gameplay and its immersive game show presentation. The dynamic original soundtrack blends high-energy electronic synthwave with pulsing cyberpunk beats, dynamically scaling in intensity as matches reach their chaotic final seconds or during intense Cashout steals. In-universe commentators Scotty and June provide real-time, context-aware dialogue, reacting organically to massive structural collapses, team wipes, and sponsor events, blurring the line between gameplay and broadcast. On a tactical level, the game utilizes advanced spatial audio to communicate critical information. Players can accurately track enemy footsteps, identify specific weapon fire, and hear the distinct hum of utility gadgets like Guardian Turrets or C4 charges through walls. The sonic impact of destruction is deafening and realistic, with crumbling concrete, snapping wood, and localized debris collisions rendering the Chaos Physics system sonically tangible.

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User Interface (UI/UX)

The user interface (UI) and user experience (UX) design of THE FINALS are deeply integrated into the game's virtual reality game show aesthetic. Menus are presented as high-contrast, neon-drenched digital overlays that mimic the broadcast feeds of the mega-conglomerate MultiCo. In-match, the Heads-Up Display (HUD) provides critical, at-a-glance telemetry without cluttering the screen, displaying health, stamina, ammunition, and dynamic objective markers that scale dynamically based on distance. The UI heavily features physicalized transitions and glitch effects, especially when the hacker collective CNS executes a narrative takeover. Post-launch iterations, particularly those championed by Embark CEO Patrick Söderlund, have continuously refined the UX to improve player retention, making loadout customization, sponsor contract tracking, and competitive rank progression highly intuitive. Critical combat feedback, such as the hit-marker precision zones introduced in the Season 11 melee overhaul, are seamlessly communicated through clean, distinct visual iconography.

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Accessibility Options

Recognizing the inherently chaotic and visually intense nature of its gameplay, Embark Studios has integrated a comprehensive suite of accessibility features into THE FINALS to ensure a broad spectrum of players can compete effectively. The game includes robust colorblind modes that adjust the high-contrast neon UI elements, objective markers, and enemy outlines to accommodate various types of color vision deficiencies. Customizable subtitles are available for the dynamic announcer commentary and in-game lore drops, featuring adjustable sizing and background opacity. The control scheme offers complete input remapping across both mouse/keyboard and gamepads, alongside granular sensitivity sliders, deadzone adjustments, and toggle options for sprinting, crouching, and aiming down sights. Furthermore, the game features distinct audio cues for critical objective interactions—such as the pitch-shifting alarm of an ongoing Cashout steal—ensuring that visually impaired players or those in sensory-overloaded engagements can track objective status through sound alone.

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Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Settings, 60-90 FPS)
CPU: Provides stable 1% lows during intensive chaos physics calculations.
CPU (Laptop): Excellent multi-threading capability for sustained physics workloads.
GPU: Handles dynamic global illumination and Niagara particles efficiently.
GPU (Laptop): Strong performance for 1080p high refresh rate when DLSS is enabled.
RAM: Standard optimal capacity for zero micro-stuttering.
Storage: Strict SSD requirement for asset streaming.
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (115W)
layersRAM: 16 GB
saveStorage (Tier): 15 GB SSD
1080p (Full HD) - Minimum (Low Settings, 60 FPS)
CPU: Bare minimum required for handling basic mesh physics; expects frame drops during heavy destruction.
CPU (Laptop): Sufficient for 60 FPS cap on low settings with dynamic resolution.
GPU: Entry-level requirement; relies heavily on upscaling for stable 60 FPS.
GPU (Laptop): Capable of minimum playable framerates.
RAM: Required to buffer pre-fractured geometry data and multiplayer netcode.
Storage: Strict SSD requirement for asset streaming.
memoryCPU: Intel Core i5-6600K / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (50W+)
layersRAM: 12 GB
saveStorage (Tier): 15 GB SSD
1080p (Full HD) - Minimum (Target: 1080p, Low settings, ~30-60 FPS) (Low Preset.)
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance depends on specific model's cooling and power limits.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p-1080p Low. **2GB VRAM is an absolute minimum and might struggle; 4GB VRAM is strongly recommended for laptops.** Performance varies greatly by TGP.
RAM: Minimum RAM requirement (dual-channel highly recommended if using 8GB or more).
memoryCPU: AMD FX-8350 or Intel Core i5-3570
developer_boardGPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U or newer equivalent mobile CPUs with at least 4 cores/threads.
laptop_windowsGPU (L): NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce GTX 1050 Mobile (2GB/4GB); OR AMD Radeon R9 M385X (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable modern minimum.
layersRAM: 6 GB
saveStorage (Tier): 75 GB available space (SSD Recommended)
1440p (QHD/2K) - Competitive High Refresh (Medium/High Settings, 144+ FPS)
CPU: Massive L3 cache on X3D heavily boosts 1% low frame rates during massive explosions.
CPU (Laptop): Desktop-class silicon required to prevent CPU bottlenecking at high frame rates.
GPU: Pushes high framerates at 1440p to support 144Hz/240Hz monitors.
GPU (Laptop): Delivers highly responsive competitive framerates with DLSS 3 enabled.
RAM: Ideal for overhead and background VOIP/streaming applications.
Storage: Fastest load times and minimal texture streaming lag.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W)
layersRAM: 32 GB
saveStorage (Tier): 15 GB NVMe Gen4 SSD
1440p (QHD/2K) - Recommended (Target: 1440p High settings OR 1080p Ultra settings, ~60 FPS) (High/Ultra Preset.)
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a smooth 1080p Ultra or 1440p High experience.
GPU: Recommended desktop GPU for 1440p High / 1080p Ultra.
GPU (Laptop): Targets ~60 FPS at 1080p Ultra or 1440p High. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM minimum, 8GB VRAM strongly recommended for laptops at this tier.
RAM: 16GB RAM in dual-channel strongly recommended for optimal performance.
memoryCPU: AMD Ryzen 5 2600 or Intel Core i7-4770
developer_boardGPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H or newer performance mobile CPUs (e.g., Intel Core i7 H-series 9th gen+, AMD Ryzen 7 H-series 4000+).
laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Max-Q (8GB), NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB), RX 6600M (8GB).
layersRAM: 16 GB
saveStorage (Tier): 75 GB available space (SSD Recommended)
2160p (UHD/4K) - Ultra RTX (Epic Settings, RTX On, 60+ FPS)
CPU: At 4K, the GPU becomes the primary bottleneck; older high-core CPUs remain sufficient.
CPU (Laptop): Handles the necessary physics data while the GPU renders 4K resolution.
GPU: Powers maxed out RTXGI and screen-space reflections at native or DLSS Quality 4K.
GPU (Laptop): The ultimate mobile GPU capable of driving this game in 4K with ray tracing.
RAM: Standard optimal capacity.
Storage: Fastest asset loading.
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 16 GB
saveStorage (Tier): 15 GB NVMe Gen4 SSD
save Overall Storage
Spec: 15 GB Available Space (NVMe SSD Required)
Note: High-speed SSD required for streaming rapid procedural geometry and mitigating texture pop-in during structural collapse.
Type: NVMe
Spec: 75 GB available space (SSD Recommended)
Note: An SSD is recommended for faster load times and smoother overall gameplay experience.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit (Latest Update)
Explanation: Required for DirectX 12 Ultimate API and kernel-level anti-cheat compatibility.
Spec: Windows 7/10 (latest service pack)
Explanation: A 64-bit version of Windows 7, 8.1, 10, or 11 with the latest service packs is required.
gamepad DirectX Version
Spec: DirectX 12 Ultimate
Explanation: Necessary for RTXGI, DDGI probes, and advanced Niagara particle effects.
N/A
info_outline Other Game Notes
  • System requirements prioritize strong multi-threaded CPU performance to handle networked physics and Chaos Destruction simulation alongside GPU demands.
  • Laptop Performance Note: Laptops must have robust cooling and high-TGP GPUs. Thermal throttling will severely impact server-client physics synchronization, causing rubber-banding.
  • Laptop Consideration: G P U T G P: Recommend at least 85W TGP for RTX 3060/4060 laptop variants to maintain stable frame pacing during heavy destruction events.
  • Laptop Consideration: Cooling Thermals: Adequate vapor chamber cooling is highly recommended due to sustained heavy CPU utilization from networked physics.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 (sustained power limit) is above 45W to prevent physics calculation bottlenecks.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is practically mandatory to reduce input latency and bypass the integrated GPU overhead.
  • Optimization Detail: Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS. Frame Generation is heavily utilized to hit 144+ FPS on modern hardware.
  • Optimization Detail: Key Settings Impact: Global Illumination and Effects quality significantly impact GPU frame times; Destruction Physics stress the CPU.
  • Game Name: THE FINALS
  • Official PC system requirements for 'Borderlands 3' (released in 2019). An SSD is recommended for better loading times and texture streaming, especially with higher settings. The game supports DirectX 11 and DirectX 12.
  • Laptop Performance Note: Borderlands 3 can be played on a variety of gaming laptops. Laptop GPUs and CPUs perform differently than their desktop counterparts due to Total Graphics Power (TGP) and thermal constraints. The estimations below reflect hardware from around the game's release period or slightly newer equivalents for a good experience. **Always check specific laptop model reviews for performance benchmarks, especially TGP and cooling.**
  • Laptop Consideration: G P U T G P Impact: The TGP of a laptop GPU significantly affects its performance. Higher TGP values for the same GPU model generally lead to better framerates.
  • Laptop Consideration: Advanced Cooling Thermals: Good cooling is crucial for laptops to sustain performance during long gaming sessions and avoid thermal throttling, which can reduce framerates.
  • Laptop Consideration: C P U Performance Sustain: A capable mobile CPU is needed to handle the game's demands, especially in busy areas or during intense combat, without bottlenecking the GPU.
  • Laptop Consideration: R A M Configuration Speed: 6GB is absolute minimum, but 16GB in dual-channel configuration is strongly recommended for a much smoother experience and to prevent stuttering, especially when many enemies or effects are on screen.
  • Laptop Consideration: Display Panel G P U Pairing: Match your laptop's GPU power to its display resolution (typically 1080p for this era of requirements) and aim for a refresh rate the GPU can consistently support (e.g., 60Hz or higher).
  • Laptop Consideration: Driver Updates O S Optimization: Using up-to-date GPU drivers and ensuring your OS (Windows) is optimized for gaming can improve stability and performance.
  • Optimization Detail: A P I Choice: Offers DirectX 11 and DirectX 12 renderers. DX12 may offer better performance on some newer hardware but DX11 can be more stable on older systems.
  • Optimization Detail: Key Settings Impact: Resolution, Texture Streaming, Material Quality, Shadows, Draw Distance, Volumetric Fog, Screen Space Reflections, and Anti-Aliasing options (FXAA, Temporal AA) are key settings affecting performance.
  • Game Name: Borderlands 3
build Optimization Details
  • Upscaling Tech: Supports DLSS 3.5, FSR 3.0, and XeSS. Frame Generation is heavily utilized to hit 144+ FPS on modern hardware.
  • Key Settings Impact: Global Illumination and Effects quality significantly impact GPU frame times; Destruction Physics stress the CPU.
  • A P I Choice: Offers DirectX 11 and DirectX 12 renderers. DX12 may offer better performance on some newer hardware but DX11 can be more stable on older systems.
  • Key Settings Impact: Resolution, Texture Streaming, Material Quality, Shadows, Draw Distance, Volumetric Fog, Screen Space Reflections, and Anti-Aliasing options (FXAA, Temporal AA) are key settings affecting performance.
laptop Laptop Considerations
  • G P U T G P: Recommend at least 85W TGP for RTX 3060/4060 laptop variants to maintain stable frame pacing during heavy destruction events.
  • Cooling Thermals: Adequate vapor chamber cooling is highly recommended due to sustained heavy CPU utilization from networked physics.
  • C P U Power Limits: Ensure PL1 (sustained power limit) is above 45W to prevent physics calculation bottlenecks.
  • M U X Switch Optimus: A MUX switch is practically mandatory to reduce input latency and bypass the integrated GPU overhead.
  • G P U T G P Impact: The TGP of a laptop GPU significantly affects its performance. Higher TGP values for the same GPU model generally lead to better framerates.
  • Advanced Cooling Thermals: Good cooling is crucial for laptops to sustain performance during long gaming sessions and avoid thermal throttling, which can reduce framerates.
  • C P U Performance Sustain: A capable mobile CPU is needed to handle the game's demands, especially in busy areas or during intense combat, without bottlenecking the GPU.
  • R A M Configuration Speed: 6GB is absolute minimum, but 16GB in dual-channel configuration is strongly recommended for a much smoother experience and to prevent stuttering, especially when many enemies or effects are on screen.
  • Display Panel G P U Pairing: Match your laptop's GPU power to its display resolution (typically 1080p for this era of requirements) and aim for a refresh rate the GPU can consistently support (e.g., 60Hz or higher).
  • Driver Updates O S Optimization: Using up-to-date GPU drivers and ensuring your OS (Windows) is optimized for gaming can improve stability and performance.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W+)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W+)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile (50W+)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce GTX 1050 Mobile (2GB/4GB); OR AMD Radeon R9 M385X (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable modern minimum.
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960M (2GB/4GB), NVIDIA GeForce GTX 1050 Mobile (2GB/4GB); OR AMD Radeon R9 M385X (4GB). A GTX 1650 Laptop (4GB) would be a more comfortable modern minimum.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (140W)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Max-Q (8GB), NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB), RX 6600M (8GB).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 Max-Q (8GB), NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP); OR AMD Radeon RX 5600M (6GB), RX 5700M (8GB), RX 6600M (8GB).

For THE FINALS Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 580
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT

For Borderlands 3 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon HD 7970 (2GB) or NVIDIA GeForce GTX 680 (2GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: AMD Radeon RX 590 (8GB) or NVIDIA GeForce GTX 1060 (6GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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