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The Elder Scrolls IV: Oblivion Remastered vs Horizon Zero Dawn
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 22, 2025 | Feb 28, 2017 |
| Developer | |
| Bethesda Game Studios / Virtuos | Guerrilla Games |
| Publisher | |
| Bethesda Softworks | Sony Interactive Entertainment (PlayStation), PlayStation Publishing LLC (PC) |
| Genre(s) | |
| Open-World Role-Playing Game | Action Role-Playing (Action RPG), Open World, Adventure |
| Engine | |
| Dual-Engine (Unreal Engine 5 / Gamebryo) | Decima |
| stars Ratings & Price | |
| Content Rating | |
| M | T (Teen) - ESRB Descriptors: Blood, Drug Reference |
| Avg. User Rating | |
| 4.0 / 5.0 | 4.3 / 5.0 |
| Current Price (USD) | |
| $49.99 | $49.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
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One of the most universally praised mechanical adjustments in the Remaster is the complete overhaul of the character leveling system, which abandons the punishing spreadsheet micromanagement of the 2006 original. The game introduces the 'Virtue System.' Now, engaging in actions that increase either Major or Minor Skills contributes seamless progress toward the next character level, meaning players are no longer penalized for using secondary abilities. Upon resting to trigger a level-up, the player is presented with a fixed pool of 12 Virtue Points. These can be freely distributed across up to three chosen Attributes (like Strength or Intelligence), with a hard cap of 5 points per Attribute per level, while the universal Luck attribute costs 4 Virtue Points to increase by one. Furthermore, any excess experience gained before sleeping is no longer lost; it automatically stacks, allowing for multiple level-ups in a single rest cycle. |
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| public World & Exploration | |
| World & Level Design | |
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Because the Unreal Engine 5 graphics layer is mapped directly atop the original Gamebryo geometry, the topographical map of Cyrodiil remains geographically identical to the 2006 release. This remaster represents an uncompromising 1:1 geographical preservation; every tree, rock, ruin, and city wall is positioned exactly where veteran players remember them. However, the environmental fidelity has experienced a generational leap. The central White-Gold Tower, the fire-scorched, demonic wastes inside the Daedric Oblivion Gates, and the coastal Ayleid ruins now feature photorealistic textures, dense volumetric fog, and complex dynamic weather systems. Furthermore, the inclusion of the Shivering Isles expansion in the Standard Edition allows players to explore the Realm of Madness, which is dramatically split into the vividly colorful region of Mania and the oppressively gloomy swamps of Dementia, both rendered flawlessly in UE5. |
Horizon Zero Dawn features a large open world divided into distinct ecological regions: the mountainous Sacred Lands of the Nora, the desert canyons and mesas of the Carja Sundom (including the capital Meridian and Sunfall), dense jungles, and the snowy, harsh northern territories of the Banuk (expanded in 'The Frozen Wilds' DLC with 'The Cut'). The map is traversed on foot or by overriding and riding certain machines. Tallnecks must be overridden to reveal sections of the map. |
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| book Story & Characters | |
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In direct keeping with Bethesda Game Studios' foundational design philosophy for the mainline Elder Scrolls franchise, Oblivion Remastered is a purely solitary, single-player adventure. There are no multiplayer modes, cooperative dungeon-diving mechanics, or asynchronous online features present within the game. The sheer technical complexity of translating the Radiant AI schedules, Havok physics, and systemic world interactions from the 2006 Gamebryo engine into the modern Unreal Engine 5 rendering pipeline left absolutely no developmental bandwidth to implement networking code. The solitary nature of the game reinforces the singular 'Hero's Journey' narrative, ensuring the player alone is the prophesied Champion of Cyrodiil destined to close the Oblivion Gates. Those seeking a multiplayer experience within this universe must look toward the separate MMO, The Elder Scrolls Online, as this remaster strictly preserves the isolated 2006 RPG format. |
Horizon Zero Dawn is a strictly single-player experience and does not feature any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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The remaster consolidates the entirety of the game's historical downloadable content (DLC) into a two-tiered retail strategy. The Standard Edition is priced as a premium release at $49.99 USD and functions as the definitive 'Game of the Year' package. It contains the base digital game alongside every piece of original DLC released between 2006 and 2007, including the massive Shivering Isles expansion, Knights of the Nine, all player housing (Fighter's Stronghold, Wizard's Tower, Vile Lair, Thieves Den), the Orrery, and the infamous Horse Armor Pack. The Deluxe Edition, priced at $59.99 USD, offers a digital artbook, a standalone soundtrack application, and two newly developed micro-quests exclusive to the remaster. These quests reward players with the highly detailed Avatar of Akatosh and Mehrunes Dagon weapon and armor sets, representing divine order and cataclysm, respectively. |
Originally released with a Standard Edition. The 'Complete Edition' (for PS4 and PC) includes the base game, 'The Frozen Wilds' expansion, a digital art book, a PS4 dynamic theme, and several in-game item packs (Carja Storm Ranger Outfit and Mighty Bow, Carja Trader Pack, Banuk Trailblazer Outfit and Culling Bow, Banuk Traveller Pack, Nora Keeper Pack). A 'Remastered Edition' for PS5 and PC was released on October 31, 2024, featuring graphical enhancements and new features. |
| Post-Launch Content / DLC | |
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Rather than utilizing a modern live-service seasonal model, Bethesda opted to package all historical DLC into the base purchase of the Standard Edition, offering massive retrospective value. Players have immediate access to major expansions like the Shivering Isles—which adds an entirely new realm ruled by Sheogorath—and the faction-driven Knights of the Nine questline to defeat Umaril the Unfeathered. It also includes every minor add-on: Frostcrag Spire, Battlehorn Castle, Dunbarrow Cove, Deepscorn Hollow, The Orrery, Spell Tomes, and Mehrunes' Razor. Beyond official content, the PC platform thrives on community-driven post-launch additions. Despite no official modding tools being provided, the community rapidly reverse-engineered the engine to create OBSE64 and ASI Plugins. Using tools like MagicLoader 2 and TESSyncMapInjector, dedicated authors continue to inject massive custom quests, new interiors, and quality-of-life adjustments directly into the UE5 hybrid engine. |
The major post-launch content is 'The Frozen Wilds,' a significant story expansion that adds a new northern region ('The Cut'), new characters, new machines (e.g., Frostclaws, Fireclaws), new weapons, new skills ('Traveler' skill tree), and a compelling storyline. This expansion is included in the Complete Edition and Remastered Edition. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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The visual identity of Oblivion Remastered is defined by its ambitious, though computationally expensive, dual-engine architecture. By utilizing Unreal Engine 5 as a real-time graphical wrapper over the 2006 Gamebryo logic, the developers achieved photorealistic visual fidelity without having to rewrite decades-old quest scripts or physics mathematics. The implementation of UE5's Lumen technology provides breathtaking global illumination, causing light to bounce naturally off polished Imperial armor and ancient dungeon walls. Environments feature incredibly dense foliage, dynamic shadowing, and advanced Screen Space Reflections (SSR). However, this graphical leap comes at a severe performance cost; the translation between the two engines generates massive CPU overhead. Consequently, players often experience severe traversal stuttering during open-world cell loading. To assist with GPU loads, the remaster fully supports modern upscaling technologies including DLSS 4, AMD FSR 4, and Intel XeSS. |
Powered by the Decima engine, Horizon Zero Dawn is renowned for its breathtaking visuals, featuring lush and diverse environments, highly detailed machine designs, realistic weather effects, and a dynamic day/night cycle. The PC port and PS5 Remastered Edition offer enhanced graphical options, including higher resolutions, framerates, improved draw distances, and ultrawide support (PC). |
| Audio & Soundtrack | |
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The auditory experience in Oblivion Remastered has received a magnificent technical upgrade while fiercely protecting its nostalgic core. The developers implemented a comprehensive audio overhaul, utilizing modern spatial sound technologies to completely re-record and re-integrate ambient environmental noise. Traversing the rain-slicked Great Forest or the echoing subterranean Ayleid ruins now provides deeply immersive, directional audio cues. The iconic, universally beloved orchestral soundtrack composed by Jeremy Soule has been meticulously remastered in high-fidelity, lossless audio, ensuring tracks like 'Reign of the Septims' and 'Auriel's Ascension' sound grander than ever. Crucially, the original 2006 voice acting recordings—including performances by Patrick Stewart as Emperor Uriel Septim and Sean Bean as Martin Septim—remain entirely untouched, preserving the exact dramatic deliveries and famously quirky NPC conversation transitions that defined the original release. |
The acclaimed original score, composed by Joris de Man, The Flight, Niels van der Leest, and Jonathan Williams, features a blend of orchestral, tribal, and electronic elements that perfectly capture the game's atmosphere. Sound design for machines is distinctive and crucial for identifying threats. |
| User Interface (UI/UX) | |
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The user interface of Oblivion Remastered sits at a fascinating intersection between modernized convenience and legacy design. The overall aesthetic of the menus, compass, and dialogue windows has been upscaled to pristine 4K resolution, removing the blurriness of the original 2006 assets while maintaining the iconic parchment-and-ink visual style. The most significant UI overhaul involves the new 'Virtue System' screen, which gracefully tracks accumulated experience from both Major and Minor skills, presenting players with a clean, intuitive point-allocation menu upon resting. However, because the core Gamebryo logic remains untouched beneath the UE5 wrapper, the inventory management screens can still feel somewhat archaic and cumbersome to navigate when hoarding massive amounts of loot, a quirk that PC players frequently bypass utilizing reverse-engineered, community-made UI overhaul modifications loaded via ASI plugins. |
Features a clean and immersive UI with a compass, quest log, health/medicine indicators, weapon/ammo selection wheel, and contextual prompts. The Focus scan provides detailed information overlay about machines and the environment. A world map is used for navigation and tracking objectives. |
| Accessibility Options | |
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While modern AAA releases heavily emphasize built-in accessibility suites, Oblivion Remastered is somewhat constrained by its mandate to preserve the 2006 Gamebryo engine logic. The game supports basic modern conveniences such as fully remappable control schemes, adjustable subtitle sizing, and toggles for crosshair visibility. The new Virtue leveling system inherently serves as a massive accessibility feature by removing the punishing, opaque mathematics required to successfully build a character in the original release. However, the developer's rigid retention of the game's controversial real-time level scaling system enforces a rigid difficulty curve that many find frustrating. To overcome these hardcoded limitations, the PC player base relies extensively on the modding community; using OBSE64 and ASI loaders, players have created vital accessibility mods such as 'No Carry Weight,' configurable item degradation, and simplified lockpicking mini-games. |
Includes options for subtitle customization (size, background), remappable controls (PC), adjustable difficulty levels, aim assist, options to reduce camera shake, and audio cues. The Remastered version may include further enhancements. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (Remastered - Target: 720p, 30 FPS, Very Low Preset) (Very Low Preset. Upscaling may be needed.) CPU: Minimum desktop CPU for Remastered. CPU (Laptop): Estimated laptop CPU. Performance varies greatly by laptop thermals and power limits. GPU: Minimum desktop GPU for Remastered. GPU (Laptop): Targets ~30 FPS at 720p Very Low. **4GB VRAM is an absolute minimum for laptops and will likely require texture compromises and aggressive upscaling.** TGP and cooling are critical. RAM: Minimum RAM for Remastered (original PC port listed 8GB min, 16GB rec). | |
| — | memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500 XT (4GB) laptop_macCPU (L): Intel Core i5-8250U (with good cooling) / AMD Ryzen 3 2200U or newer entry-level quad-core mobile CPUs. An Intel Core i3 H-series (10th gen+) or Ryzen 3 H-series (4000 series+) would be better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB), NVIDIA GeForce MX350/MX450 (GDDR6, 2GB - very low settings); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) is a more realistic minimum for laptops. layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| 1080p (Full HD) - Minimum (Low-Medium Preset, Software Lumen, 30-60 FPS) CPU: Bare minimum required to parse the original Gamebryo physics and Radiant AI without crashing the UE5 wrapper. CPU (Laptop): May struggle heavily with 230ms traversal stutters when grids load. GPU: Minimum VRAM buffer needed to handle the updated photorealistic textures. GPU (Laptop): Provides baseline acceptable performance when utilizing DLSS. RAM: Required for maintaining the dual-engine overhead in memory. Storage: Ensures assets stream fast enough to prevent clipping through unloaded terrain. | |
memoryCPU: AMD Ryzen 5 2600X / Intel Core i7-6800K developer_boardGPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA RTX 3060 (130W) layersRAM: 16 GB saveStorage (Tier): 125 GB Gen 3 NVMe SSD | — |
| 1080p (Full HD) - Recommended (High Preset, Hardware Lumen, 60 FPS) CPU: Offers better single-core performance necessary for mitigating Gamebryo engine bottlenecks. CPU (Laptop): Adequate to brute-force through the legacy cell-loading scripts. GPU: Capable of handling UE5 volumetric fog and dynamic weather systems efficiently. GPU (Laptop): Leverages DLSS Frame Generation to smooth out severe 1% low frame drops. RAM: Highly recommended to prevent page-file swapping during long play sessions. Storage: Faster loading times between the Cyrodiil overworld and interior dungeon cells. | |
memoryCPU: AMD Ryzen 5 3600X / Intel Core i5-10600K developer_boardGPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4070 (140W) layersRAM: 32 GB saveStorage (Tier): 125 GB Gen 4 NVMe SSD | — |
| 1080p (Full HD) - Recommended (Remastered - Target: 1080p, 60 FPS, Medium Preset) (Medium Preset. Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') recommended.) CPU: Recommended desktop CPU for Remastered. CPU (Laptop): Recommended laptop CPU for a good 1080p/60FPS experience at medium settings. GPU: Recommended desktop GPU for Remastered 1080p/60 Medium. GPU (Laptop): Targets ~60 FPS at 1080p Medium. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM is a good target, 8GB better. Upscaling technologies will significantly aid performance and visual quality. RAM: 16GB RAM in dual-channel. | |
| — | memoryCPU: Intel Core i5-8600 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H or newer mid-range performance mobile CPUs (e.g., Intel Core i5 H-series 11th gen+, AMD Ryzen 5 H-series 5000+). laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3050 Ti Laptop (4GB/6GB, High TGP - 6GB preferred), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP), RTX 4050 Laptop (6GB); OR AMD Radeon RX 6600M (8GB). layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, Hardware Lumen, 60+ FPS) CPU: Large L3 cache designs significantly alleviate the ancient physics engine's CPU strain. CPU (Laptop): Top-tier mobile processing power required for stable 1440p frame pacing. GPU: Pushes high-resolution global illumination and max foliage density without breaking a sweat. GPU (Laptop): Handles maximum graphical fidelity with upscaling support. RAM: Ensures fluid memory transitions for high-resolution asset packs. Storage: Mandatory for seamless open-world exploration at high speeds. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 125 GB Gen 4 NVMe SSD | — |
| 2160p (UHD/4K) - Max Ultra (4K) (Max Settings, Full Hardware Ray Tracing, 60+ FPS) CPU: The absolute maximum processing power required to overcome the dual-engine translation layer. CPU (Laptop): Even with this CPU, players may still experience engine-level traversal stuttering. GPU: The only class of GPUs that can natively power the 4K UE5 wrapper over the archaic backend logic without drops. GPU (Laptop): Requires maximum wattage to sustain playable framerates at native 4K resolutions. RAM: Overkill, but provides massive headroom for memory-hooking mods like OBSE64. Storage: Top of the line storage speed to eliminate texture pop-in. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / NVIDIA RTX 5090 (Target) laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 64 GB saveStorage (Tier): 125 GB Gen 5 NVMe SSD | — |
| 2160p (UHD/4K) - Very High (Remastered - Target: 4K @ 60 FPS, Very High Preset) (Very High Preset, Upscaling (DLSS/FSR/XeSS 'Performance' or 'Balanced') essential.) CPU: High-end desktop CPU for 4K/60 Very High. CPU (Laptop): Flagship laptop CPUs required for this demanding target. GPU: Top-tier desktop GPU for 4K/60 Very High. GPU (Laptop): Only the absolute top-tier laptop GPUs with maximum TGP and exceptional cooling can attempt 4K/60 at high/very high settings. **Heavily reliant on aggressive upscaling (DLSS/FSR 'Performance').** Native 4K at these settings is generally beyond current laptop capabilities for such visuals. RAM: 32GB RAM strongly recommended for 4K gaming at high settings. | |
| — | memoryCPU: Intel Core i7-11700 or AMD Ryzen 7 5700X developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer flagship mobile CPUs (e.g., Intel HX series, AMD HX series). laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP), NVIDIA GeForce RTX 4090 Laptop (16GB, Max TGP). layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| 2160p (UHD/4K) - High (Remastered - Target: 1440p @ 60 FPS / 4K @ 30 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR/XeSS 'Quality' for 1440p, 'Balanced' for 4K) recommended.) CPU: Desktop CPU for 1440p/4K High. CPU (Laptop): High-performance laptop CPU to avoid bottlenecks at higher resolutions. GPU: Desktop GPU for 1440p60/4K30 High. GPU (Laptop): Targets ~60 FPS at 1440p High or ~30 FPS at 4K High. **Max TGP versions and excellent cooling are crucial.** 8GB VRAM is minimum, 10GB+ ideal. Upscaling will be very important. RAM: 16GB RAM dual-channel. | |
| — | memoryCPU: Intel Core i7-9700 or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer high-performance mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP); OR AMD Radeon RX 6700M (10GB), RX 6800M (12GB). layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| save Overall Storage | |
Spec: 125 GB Solid State Drive (SSD) Note: Hard Disk Drives (HDDs) are entirely unsupported. An SSD is strictly required to manage rapid data streaming and minimize shader compilation stutters. Type: SSD | Spec: 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) Note: An SSD is highly recommended for faster load times, reduced texture pop-in, and a smoother overall experience. The original PC port required ~100GB. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit (Version 21H1) / Windows 11 Explanation: Required to support DirectX 12 Agility SDK and advanced UE5 memory management. | Spec: Windows 10 64-bit (version 1909 or higher for Remastered) Explanation: A 64-bit version of Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Mandatory for Unreal Engine 5's Lumen global illumination and hardware ray tracing features. | N/A |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Elder Scrolls IV: Oblivion Remastered Specifically
For Horizon Zero Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.