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The Elder Scrolls IV: Oblivion Remastered vs Far Cry 5
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Apr 22, 2025 | Mar 27, 2018 |
| Developer | |
| Bethesda Game Studios / Virtuos | Ubisoft Montreal, Ubisoft Toronto, Ubisoft Kyiv, Ubisoft Shanghai, Ubisoft Reflections |
| Publisher | |
| Bethesda Softworks | Ubisoft |
| Genre(s) | |
| Open-World Role-Playing Game | Action-Adventure, Open World, First-Person Shooter |
| Engine | |
| Dual-Engine (Unreal Engine 5 / Gamebryo) | Dunia Engine (Modified CryEngine) |
| stars Ratings & Price | |
| Content Rating | |
| M | Mature 17+ |
| Avg. User Rating | |
| 4.0 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $49.99 | $59.99 |
| tune Key Specs | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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One of the most universally praised mechanical adjustments in the Remaster is the complete overhaul of the character leveling system, which abandons the punishing spreadsheet micromanagement of the 2006 original. The game introduces the 'Virtue System.' Now, engaging in actions that increase either Major or Minor Skills contributes seamless progress toward the next character level, meaning players are no longer penalized for using secondary abilities. Upon resting to trigger a level-up, the player is presented with a fixed pool of 12 Virtue Points. These can be freely distributed across up to three chosen Attributes (like Strength or Intelligence), with a hard cap of 5 points per Attribute per level, while the universal Luck attribute costs 4 Virtue Points to increase by one. Furthermore, any excess experience gained before sleeping is no longer lost; it automatically stacks, allowing for multiple level-ups in a single rest cycle. |
Players earn Perk Points by completing challenges, finding Perk Magazines, and completing Prepper Stashes. These points are spent on various Perks categorized into Survivalist, Renegade, Assassin, Prepper, and Leader, enhancing abilities like health, weapon handling, stealth, crafting, and companion effectiveness. |
| public World & Exploration | |
| World & Level Design | |
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Because the Unreal Engine 5 graphics layer is mapped directly atop the original Gamebryo geometry, the topographical map of Cyrodiil remains geographically identical to the 2006 release. This remaster represents an uncompromising 1:1 geographical preservation; every tree, rock, ruin, and city wall is positioned exactly where veteran players remember them. However, the environmental fidelity has experienced a generational leap. The central White-Gold Tower, the fire-scorched, demonic wastes inside the Daedric Oblivion Gates, and the coastal Ayleid ruins now feature photorealistic textures, dense volumetric fog, and complex dynamic weather systems. Furthermore, the inclusion of the Shivering Isles expansion in the Standard Edition allows players to explore the Realm of Madness, which is dramatically split into the vividly colorful region of Mania and the oppressively gloomy swamps of Dementia, both rendered flawlessly in UE5. |
Hope County is divided into three main regions, each controlled by one of Joseph Seed's Heralds: Holland Valley (John Seed), Whiterock Mountains (Jacob Seed), and Henbane River (Faith Seed). Each region has its own distinct biome and feel. |
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| book Story & Characters | |
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| Multiplayer Details | |
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In direct keeping with Bethesda Game Studios' foundational design philosophy for the mainline Elder Scrolls franchise, Oblivion Remastered is a purely solitary, single-player adventure. There are no multiplayer modes, cooperative dungeon-diving mechanics, or asynchronous online features present within the game. The sheer technical complexity of translating the Radiant AI schedules, Havok physics, and systemic world interactions from the 2006 Gamebryo engine into the modern Unreal Engine 5 rendering pipeline left absolutely no developmental bandwidth to implement networking code. The solitary nature of the game reinforces the singular 'Hero's Journey' narrative, ensuring the player alone is the prophesied Champion of Cyrodiil destined to close the Oblivion Gates. Those seeking a multiplayer experience within this universe must look toward the separate MMO, The Elder Scrolls Online, as this remaster strictly preserves the isolated 2006 RPG format. |
Features two-player online cooperative mode for the main campaign. Far Cry Arcade allows players to create, share, and play solo, co-op, and PvP maps using assets from various Ubisoft titles. |
| extension Editions & DLC | |
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The remaster consolidates the entirety of the game's historical downloadable content (DLC) into a two-tiered retail strategy. The Standard Edition is priced as a premium release at $49.99 USD and functions as the definitive 'Game of the Year' package. It contains the base digital game alongside every piece of original DLC released between 2006 and 2007, including the massive Shivering Isles expansion, Knights of the Nine, all player housing (Fighter's Stronghold, Wizard's Tower, Vile Lair, Thieves Den), the Orrery, and the infamous Horse Armor Pack. The Deluxe Edition, priced at $59.99 USD, offers a digital artbook, a standalone soundtrack application, and two newly developed micro-quests exclusive to the remaster. These quests reward players with the highly detailed Avatar of Akatosh and Mehrunes Dagon weapon and armor sets, representing divine order and cataclysm, respectively. |
Available in Standard, Deluxe, and Gold Editions. Deluxe included cosmetic packs. Gold Edition included the Season Pass (3 DLCs: Hours of Darkness, Lost on Mars, Dead Living Zombies) and Far Cry 3 Classic Edition. |
| Post-Launch Content / DLC | |
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Rather than utilizing a modern live-service seasonal model, Bethesda opted to package all historical DLC into the base purchase of the Standard Edition, offering massive retrospective value. Players have immediate access to major expansions like the Shivering Isles—which adds an entirely new realm ruled by Sheogorath—and the faction-driven Knights of the Nine questline to defeat Umaril the Unfeathered. It also includes every minor add-on: Frostcrag Spire, Battlehorn Castle, Dunbarrow Cove, Deepscorn Hollow, The Orrery, Spell Tomes, and Mehrunes' Razor. Beyond official content, the PC platform thrives on community-driven post-launch additions. Despite no official modding tools being provided, the community rapidly reverse-engineered the engine to create OBSE64 and ASI Plugins. Using tools like MagicLoader 2 and TESSyncMapInjector, dedicated authors continue to inject massive custom quests, new interiors, and quality-of-life adjustments directly into the UE5 hybrid engine. |
Season Pass included three distinct DLC expansions: 'Hours of Darkness' (Vietnam War setting), 'Lost on Mars' (sci-fi adventure on Mars), and 'Dead Living Zombies' (B-movie zombie scenarios). Far Cry Arcade received ongoing support with new assets. Live Events offered unique challenges and rewards. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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The visual identity of Oblivion Remastered is defined by its ambitious, though computationally expensive, dual-engine architecture. By utilizing Unreal Engine 5 as a real-time graphical wrapper over the 2006 Gamebryo logic, the developers achieved photorealistic visual fidelity without having to rewrite decades-old quest scripts or physics mathematics. The implementation of UE5's Lumen technology provides breathtaking global illumination, causing light to bounce naturally off polished Imperial armor and ancient dungeon walls. Environments feature incredibly dense foliage, dynamic shadowing, and advanced Screen Space Reflections (SSR). However, this graphical leap comes at a severe performance cost; the translation between the two engines generates massive CPU overhead. Consequently, players often experience severe traversal stuttering during open-world cell loading. To assist with GPU loads, the remaster fully supports modern upscaling technologies including DLSS 4, AMD FSR 4, and Intel XeSS. |
Utilizes the Dunia Engine to render the scenic and diverse environments of Montana, from forests and mountains to farmlands and rivers. Features dynamic weather and a day-night cycle. Optional HD Texture Pack for PC. |
| Audio & Soundtrack | |
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The auditory experience in Oblivion Remastered has received a magnificent technical upgrade while fiercely protecting its nostalgic core. The developers implemented a comprehensive audio overhaul, utilizing modern spatial sound technologies to completely re-record and re-integrate ambient environmental noise. Traversing the rain-slicked Great Forest or the echoing subterranean Ayleid ruins now provides deeply immersive, directional audio cues. The iconic, universally beloved orchestral soundtrack composed by Jeremy Soule has been meticulously remastered in high-fidelity, lossless audio, ensuring tracks like 'Reign of the Septims' and 'Auriel's Ascension' sound grander than ever. Crucially, the original 2006 voice acting recordings—including performances by Patrick Stewart as Emperor Uriel Septim and Sean Bean as Martin Septim—remain entirely untouched, preserving the exact dramatic deliveries and famously quirky NPC conversation transitions that defined the original release. |
Original score composed by Dan Romer, featuring a mix of Americana, gospel, and licensed tracks. The cult's music, including original hymns, plays a significant role in the game's atmosphere. |
| User Interface (UI/UX) | |
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The user interface of Oblivion Remastered sits at a fascinating intersection between modernized convenience and legacy design. The overall aesthetic of the menus, compass, and dialogue windows has been upscaled to pristine 4K resolution, removing the blurriness of the original 2006 assets while maintaining the iconic parchment-and-ink visual style. The most significant UI overhaul involves the new 'Virtue System' screen, which gracefully tracks accumulated experience from both Major and Minor skills, presenting players with a clean, intuitive point-allocation menu upon resting. However, because the core Gamebryo logic remains untouched beneath the UE5 wrapper, the inventory management screens can still feel somewhat archaic and cumbersome to navigate when hoarding massive amounts of loot, a quirk that PC players frequently bypass utilizing reverse-engineered, community-made UI overhaul modifications loaded via ASI plugins. |
Standard first-person HUD displaying health, ammo, compass, objectives, and companion status. Menus for inventory, map, perks, and mission logs. |
| Accessibility Options | |
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While modern AAA releases heavily emphasize built-in accessibility suites, Oblivion Remastered is somewhat constrained by its mandate to preserve the 2006 Gamebryo engine logic. The game supports basic modern conveniences such as fully remappable control schemes, adjustable subtitle sizing, and toggles for crosshair visibility. The new Virtue leveling system inherently serves as a massive accessibility feature by removing the punishing, opaque mathematics required to successfully build a character in the original release. However, the developer's rigid retention of the game's controversial real-time level scaling system enforces a rigid difficulty curve that many find frustrating. To overcome these hardcoded limitations, the PC player base relies extensively on the modding community; using OBSE64 and ASI loaders, players have created vital accessibility mods such as 'No Carry Weight,' configurable item degradation, and simplified lockpicking mini-games. |
Includes customizable controls, aim assist, difficulty settings, and various subtitle options (size, background, speaker names). |
| video_library Media Links | |
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| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Preset, Software Lumen, 30-60 FPS) CPU: Bare minimum required to parse the original Gamebryo physics and Radiant AI without crashing the UE5 wrapper. CPU (Laptop): May struggle heavily with 230ms traversal stutters when grids load. GPU: Minimum VRAM buffer needed to handle the updated photorealistic textures. GPU (Laptop): Provides baseline acceptable performance when utilizing DLSS. RAM: Required for maintaining the dual-engine overhead in memory. Storage: Ensures assets stream fast enough to prevent clipping through unloaded terrain. | |
memoryCPU: AMD Ryzen 5 2600X / Intel Core i7-6800K developer_boardGPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA RTX 3060 (130W) layersRAM: 16 GB saveStorage (Tier): 125 GB Gen 3 NVMe SSD | — |
| 1080p (Full HD) - Recommended (High Preset, Hardware Lumen, 60 FPS) CPU: Offers better single-core performance necessary for mitigating Gamebryo engine bottlenecks. CPU (Laptop): Adequate to brute-force through the legacy cell-loading scripts. GPU: Capable of handling UE5 volumetric fog and dynamic weather systems efficiently. GPU (Laptop): Leverages DLSS Frame Generation to smooth out severe 1% low frame drops. RAM: Highly recommended to prevent page-file swapping during long play sessions. Storage: Faster loading times between the Cyrodiil overworld and interior dungeon cells. | |
memoryCPU: AMD Ryzen 5 3600X / Intel Core i5-10600K developer_boardGPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA RTX 4070 (140W) layersRAM: 32 GB saveStorage (Tier): 125 GB Gen 4 NVMe SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset) (High Preset) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range laptop CPUs for smoother 1080p gameplay. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. RAM: Recommended RAM for smoother performance (16GB beneficial for higher settings/resolutions and modern systems). Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-4770 @ 3.4 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) or AMD Radeon R9 290X (4GB) or NVIDIA GeForce GTX 1060 (3GB/6GB) or AMD Radeon RX 480 (4GB) laptop_macCPU (L): Intel Core i7-6700HQ / AMD Ryzen 5 2500U equivalent or better. **Modern laptop CPUs like Intel Core i5 11th gen+ / AMD Ryzen 5 5000 series+ are recommended for consistent performance with newer GPUs.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1060 Mobile (3GB/6GB) / AMD Radeon RX 560X Mobile equivalent or better. **Modern laptop GPUs like the NVIDIA GeForce RTX 3050/3050 Ti Mobile, RTX 4050 Mobile, and above will comfortably exceed these requirements for 1080p High/Ultra settings at high framerates (60 FPS+). An RTX 3060 Mobile or RTX 4060 Mobile will provide an excellent 1080p Ultra experience.** layersRAM: 8 GB saveStorage (Tier): 40 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (720p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 720p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum performance. Modern entry-level laptop CPUs (e.g., Intel Core i3 11th gen+, AMD Ryzen 3 4000 series+) will exceed this. GPU: Minimum desktop GPU for 720p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Modern entry-level dedicated GPUs will be significantly better. RAM: Minimum RAM requirement. Storage: HDD is minimum. | |
| — | memoryCPU: Intel Core i5-2400 @ 3.1 GHz or AMD FX-6300 @ 3.5 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 670 (2GB) or AMD Radeon R9 270 (2GB) or equivalent laptop_macCPU (L): Intel Core i5-4210H / AMD A10-7800 equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB) / GTX 950M (2GB) / AMD Radeon R9 M280X equivalent or better. **An NVIDIA GeForce RTX 3050 Mobile (even low TGP) or RTX 4050 Mobile will easily surpass this for 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 40 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, Hardware Lumen, 60+ FPS) CPU: Large L3 cache designs significantly alleviate the ancient physics engine's CPU strain. CPU (Laptop): Top-tier mobile processing power required for stable 1440p frame pacing. GPU: Pushes high-resolution global illumination and max foliage density without breaking a sweat. GPU (Laptop): Handles maximum graphical fidelity with upscaling support. RAM: Ensures fluid memory transitions for high-resolution asset packs. Storage: Mandatory for seamless open-world exploration at high speeds. | |
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 125 GB Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Recommended desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. GPU: Recommended desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p. RAM: 16GB RAM recommended. Storage: SSD recommended. HD textures require extra space and VRAM (4GB+ recommended). | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 7 3750H equivalent or better. **Modern laptop CPUs like Intel Core i7 11th gen+ / AMD Ryzen 7 5000 series+ are recommended.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1070 Mobile (8GB) / RTX 2060 Mobile (6GB) / AMD Radeon RX 5700M equivalent or better. **NVIDIA GeForce RTX 3060 Mobile, RTX 4060 Mobile, and above will provide excellent performance at 1440p High/Ultra settings (60 FPS+). An RTX 3070 Mobile or RTX 4070 Mobile will deliver a very smooth 1440p Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 40 GB SSD. Additional for HD textures. |
| 2160p (UHD/4K) - Max Ultra (4K) (Max Settings, Full Hardware Ray Tracing, 60+ FPS) CPU: The absolute maximum processing power required to overcome the dual-engine translation layer. CPU (Laptop): Even with this CPU, players may still experience engine-level traversal stuttering. GPU: The only class of GPUs that can natively power the 4K UE5 wrapper over the archaic backend logic without drops. GPU (Laptop): Requires maximum wattage to sustain playable framerates at native 4K resolutions. RAM: Overkill, but provides massive headroom for memory-hooking mods like OBSE64. Storage: Top of the line storage speed to eliminate texture pop-in. | |
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D developer_boardGPU: NVIDIA RTX 4090 / NVIDIA RTX 5090 (Target) laptop_macCPU (L): Intel Core i9-14900HX laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W) layersRAM: 64 GB saveStorage (Tier): 125 GB Gen 5 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra 4K (~30-60 FPS, High/Ultra Preset) (High/Ultra Preset) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, GPU is primary factor. GPU: Desktop GPU recommendation for 4K. For 60 FPS, GTX 1080 Ti / RTX 2080 or better were typical at launch. GPU (Laptop): Estimated highest-end laptop GPUs (for the era) needed for 4K. Modern high-end laptop GPUs offer significantly better 4K performance. RAM: 16GB RAM required, 32GB can offer smoother experience on modern 4K systems. Storage: SSD required. HD textures require extra space and 6GB+ VRAM for 4K for best results. | |
| — | memoryCPU: Intel Core i7-6700K @ 4.0 GHz or AMD Ryzen 7 1700X @ 3.4 GHz or equivalent (or newer) developer_boardGPU: NVIDIA GeForce GTX 1080 (8GB) or AMD RX Vega 64 (8GB) or NVIDIA GeForce RTX 2070 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 7 4800H equivalent or better. **Modern high-performance laptop CPUs (Intel Core i7/i9 HX-series, AMD Ryzen 7/9 HS/HX-series) are recommended for 4K gaming.** laptop_windowsGPU (L): NVIDIA GeForce GTX 1080 Mobile (8GB) / RTX 2070 Mobile (8GB) / RTX 2080 Mobile (8GB) / RTX 3080 Ti. **NVIDIA GeForce RTX 3070 Mobile (High TGP), RTX 4070 Mobile, and higher (e.g., RTX 3080 Ti Mobile, RTX 4080/4090 Mobile) will comfortably run the game at 4K with High/Ultra settings, often achieving 60 FPS or more. An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile can achieve playable 4K at adjusted settings.** layersRAM: 16 GB saveStorage (Tier): 40 GB SSD. Additional for HD textures. |
| save Overall Storage | |
Spec: 125 GB Solid State Drive (SSD) Note: Hard Disk Drives (HDDs) are entirely unsupported. An SSD is strictly required to manage rapid data streaming and minimize shader compilation stutters. Type: SSD | Spec: 40 GB available space (SSD Recommended). Additional space for HD Texture Pack if installed. Note: SSD is strongly recommended for faster load times. Optional HD Texture Pack requires more space and VRAM. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit (Version 21H1) / Windows 11 Explanation: Required to support DirectX 12 Agility SDK and advanced UE5 memory management. | Spec: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only) Explanation: Only 64-bit Windows 7 or newer is supported. Windows 10/11 64-bit recommended for modern hardware. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: Mandatory for Unreal Engine 5's Lumen global illumination and hardware ray tracing features. | Spec: DirectX 11 Explanation: DirectX 11 is required. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Elder Scrolls IV: Oblivion Remastered Specifically
For Far Cry 5 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.