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The Elder Scrolls IV: Oblivion Remastered vs Arknights: Endfield

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info General Information
Release Date
Apr 22, 2025 Jan 22, 2026
Developer
Bethesda Game Studios / Virtuos HYPERGRYPH
Publisher
Bethesda Softworks GRYPHLINE
Genre(s)
Open-World Role-Playing Game 3D Industrial Role-Playing Game (RPG)
Engine
Dual-Engine (Unreal Engine 5 / Gamebryo) Unity (Modified)
stars Ratings & Price
Content Rating
M Teen (ESRB) / 12+ (PEGI) (Pending)
Avg. User Rating
4.0 / 5.0 0.0 / 5.0
Current Price (USD)
$49.99 Free
tune Key Specs
Quick Highlights
  • Engine Architecture: Dual-Engine (UE5 visual wrapper over Gamebryo logic)
  • Level Scaling: Original 2006 dynamic real-time scaling retained
  • Leveling System: Virtue System (12 points per level, max 5 per attribute)
  • Map Layout: Exact 1:1 geographical recreation of 2006 Cyrodiil
  • Modding Support: No official tools; relies on community OBSE64 and ASI Plugins
  • Monetization: F2P / Gacha (Headhunting)
  • Platform Availability: PS5, PC, iOS, Android
  • Pre-Registrations: 35 Million+
  • Visual Features: Native 120 FPS, DLSS, Frame Generation
sports_esports Gameplay & Mechanics
Companions/Followers
  • Horse: Provides rapid traversal across Cyrodiil and can be equipped with the infamous Horse Armor DLC.
    Equine
  • Summoned Atronach: Serves as a temporary, elemental combat companion summoned via high-level magic or the Frostcrag Spire altar.
    Daedric Construct
  • OMV Dijiang Crew: Provide nursing, engineering, and logistics support from the orbital headquarters.
    Human/Engineers
Key Collectibles
  • Spell Tomes: Randomly generated in dungeon loot tables, allowing instant learning of new spells.
  • Crusader's Relics: Hidden across various sacred shrines and tombs throughout Cyrodiil.
  • Daedric Artifacts: Awarded by completing specific tasks at hidden Daedric shrines scattered in the wilderness.
  • Skill Point Logos: Global Exploration Points
Key Themes
  • High Fantasy
  • Daedric Invasion
  • Hero's Journey
  • Cults
  • Magical Artifacts
  • Dual-Engine Preservation
  • Industrialization
  • Exploration
  • Post-Apocalypse
  • Memory Loss
  • Frontier Survival
  • Continuity
colorize Combat & Gear
Weapons Overview
  • Mehrunes' Razor: Daedric Artifact / Dagger
    A legendary Daedric artifact retrieved from Sundercliff Watch, possessing a chance to instantly kill any foe it strikes.
  • Glass Claymore: Two-Handed Sword
    A high-tier, lightweight weapon that begins appearing on enemies as the player's level scales dynamically into the late game.
  • Avatar of Akatosh Sword: Unique Longsword
    A divine weapon exclusive to the Deluxe Edition, symbolizing the order of the Divines.
  • Operator Armor Sets: Class-specific Gear
    Customizable tactical suits that enhance elemental synergies and health stats.
  • Signature Weapons: Gacha Weaponry
    High-tier weapons obtained via 'Arsenal Tickets' that provide specialized buffs for specific 6-star operators.
Armor / Gear Sets
  • Avatar of Akatosh Set: High-tier heavy armor exclusive to the Remaster Deluxe Edition, themed around divine order.
  • Mehrunes Dagon Set: Demonic, cataclysm-themed armor set included in the Deluxe Edition quests.
  • Glass Armor: Top-tier light armor that dynamically spawns on high-level bandits due to the game's level scaling system.
  • AIC Fabricated Gear: Armor and accessories that must be manufactured using AIC production lines for progression.
Outfits/Customization
  • Mythic Dawn Robes: Crimson robes worn by the fanatical cultists orchestrating the assassination of the Emperor.
  • Industrial Techwear: Operator designs blend anime aesthetics with heavy industrial survival gear.
trending_up Progression & Upgrades
Skills & Progression

One of the most universally praised mechanical adjustments in the Remaster is the complete overhaul of the character leveling system, which abandons the punishing spreadsheet micromanagement of the 2006 original. The game introduces the 'Virtue System.' Now, engaging in actions that increase either Major or Minor Skills contributes seamless progress toward the next character level, meaning players are no longer penalized for using secondary abilities. Upon resting to trigger a level-up, the player is presented with a fixed pool of 12 Virtue Points. These can be freely distributed across up to three chosen Attributes (like Strength or Intelligence), with a hard cap of 5 points per Attribute per level, while the universal Luck attribute costs 4 Virtue Points to increase by one. Furthermore, any excess experience gained before sleeping is no longer lost; it automatically stacks, allowing for multiple level-ups in a single rest cycle.

N/A
public World & Exploration
World & Level Design

Because the Unreal Engine 5 graphics layer is mapped directly atop the original Gamebryo geometry, the topographical map of Cyrodiil remains geographically identical to the 2006 release. This remaster represents an uncompromising 1:1 geographical preservation; every tree, rock, ruin, and city wall is positioned exactly where veteran players remember them. However, the environmental fidelity has experienced a generational leap. The central White-Gold Tower, the fire-scorched, demonic wastes inside the Daedric Oblivion Gates, and the coastal Ayleid ruins now feature photorealistic textures, dense volumetric fog, and complex dynamic weather systems. Furthermore, the inclusion of the Shivering Isles expansion in the Standard Edition allows players to explore the Realm of Madness, which is dramatically split into the vividly colorful region of Mania and the oppressively gloomy swamps of Dementia, both rendered flawlessly in UE5.

The map consists of interconnected zones linked by tunnels and infrastructure rather than a single open world. Players must physically build logistics networks (conveyor belts, rails, and power grids) to traverse and settle these territories.

Playable Vehicles
  • Horses: Mount
    The primary method of fast traversal in Cyrodiil, capable of being equipped with cosmetic armor plating.
  • OMV Dijiang: Orbital HQ
    The player's central headquarters in orbit, used for crew management and mission command.
Notable Fauna/Mounts
  • Wolf: Canine
    Common wilderness enemy encountered during low-level exploration.
  • Minotaur: Mythological Beast
    Powerful, heavy-hitting foes typically found guarding ancient ruins and deep forests.
  • Rat: Rodent
    Ubiquitous nuisance enemies found in sewers and early dungeons.
  • Remnants of the Past: Unknown
    Hostile creatures and threats found in the wildlands of Talos-II.
book Story & Characters
Main Characters
  • Mehrunes Dagon: Primary Antagonist
    The Daedric Prince of Destruction attempting to merge the mortal realm of Cyrodiil with his realm of Oblivion.
  • Mannimarco: Faction Antagonist
    The infamous 'God of Worms' and leader of the Necromancers threatening the Mages Guild.
  • Umaril the Unfeathered: DLC Antagonist
    An ancient Ayleid Sorcerer-King who serves as the primary threat in the Knights of the Nine expansion.
  • The Endministrator: Playable Lead
    Legendary guardian of Endfield Industries with fragmented memories of the past.
  • Yvonne: Scientist / Operator
    A bubbly scientist character available through the gacha recruitment system.
Example Missions
  • Main Quest: Stop the Mythic Dawn: Main Storyline
    Thwart the cultists and halt Mehrunes Dagon's Daedric invasion.
  • Shivering Isles Expansion: Major Expansion Quest
    Enter the Realm of Madness and stop the apocalyptic cycle known as the Greymarch.
  • Knights of the Nine: Faction DLC Quest
    Recover the Crusader's Relics and defeat the immortal Ayleid King, Umaril the Unfeathered.
  • Expansion Phase: Main Loop
    Build out the AIC production lines to reach and settle new wilderness zones.
people Multiplayer
Multiplayer Details

In direct keeping with Bethesda Game Studios' foundational design philosophy for the mainline Elder Scrolls franchise, Oblivion Remastered is a purely solitary, single-player adventure. There are no multiplayer modes, cooperative dungeon-diving mechanics, or asynchronous online features present within the game. The sheer technical complexity of translating the Radiant AI schedules, Havok physics, and systemic world interactions from the 2006 Gamebryo engine into the modern Unreal Engine 5 rendering pipeline left absolutely no developmental bandwidth to implement networking code. The solitary nature of the game reinforces the singular 'Hero's Journey' narrative, ensuring the player alone is the prophesied Champion of Cyrodiil destined to close the Oblivion Gates. Those seeking a multiplayer experience within this universe must look toward the separate MMO, The Elder Scrolls Online, as this remaster strictly preserves the isolated 2006 RPG format.

The game focuses on a semi-open world single-player experience with integrated social features and account-based online persistence.

extension Editions & DLC
Available Editions

The remaster consolidates the entirety of the game's historical downloadable content (DLC) into a two-tiered retail strategy. The Standard Edition is priced as a premium release at $49.99 USD and functions as the definitive 'Game of the Year' package. It contains the base digital game alongside every piece of original DLC released between 2006 and 2007, including the massive Shivering Isles expansion, Knights of the Nine, all player housing (Fighter's Stronghold, Wizard's Tower, Vile Lair, Thieves Den), the Orrery, and the infamous Horse Armor Pack. The Deluxe Edition, priced at $59.99 USD, offers a digital artbook, a standalone soundtrack application, and two newly developed micro-quests exclusive to the remaster. These quests reward players with the highly detailed Avatar of Akatosh and Mehrunes Dagon weapon and armor sets, representing divine order and cataclysm, respectively.

Free-to-Play with Origeometry currency bundles ($1.99 - $69.99). Launch-day rewards include over 135 pulls' worth of bonuses for players surpassing the 35 million pre-registration milestone.

Post-Launch Content / DLC

Rather than utilizing a modern live-service seasonal model, Bethesda opted to package all historical DLC into the base purchase of the Standard Edition, offering massive retrospective value. Players have immediate access to major expansions like the Shivering Isles—which adds an entirely new realm ruled by Sheogorath—and the faction-driven Knights of the Nine questline to defeat Umaril the Unfeathered. It also includes every minor add-on: Frostcrag Spire, Battlehorn Castle, Dunbarrow Cove, Deepscorn Hollow, The Orrery, Spell Tomes, and Mehrunes' Razor. Beyond official content, the PC platform thrives on community-driven post-launch additions. Despite no official modding tools being provided, the community rapidly reverse-engineered the engine to create OBSE64 and ASI Plugins. Using tools like MagicLoader 2 and TESSyncMapInjector, dedicated authors continue to inject massive custom quests, new interiors, and quality-of-life adjustments directly into the UE5 hybrid engine.

Post-launch expansion is driven by limited-time Operator banners and specialized 'Arsenal Ticket' weapon banners. Future updates will expand the zones of Talos-II and introduce more complex AIC machinery.

help_outline FAQ
Frequently Asked Questions
  • Q: Why does the game suffer from stuttering even on high-end PCs?
    A: The game uses a dual-engine architecture. Unreal Engine 5 is rendering the graphics, but the 2006 Gamebryo engine is still handling the backend logic. This forces the CPU to constantly load and unload environmental grids (cells) exactly as it did in 2006, creating a massive CPU bottleneck that causes traversal stuttering.
  • Q: Does The Elder Scrolls IV: Oblivion Remastered have official mod support?
    A: No. Bethesda confirmed that official modding support is not included due to the technical complexity of the hybrid UE5/Gamebryo engine. However, the PC community has reverse-engineered solutions like OBSE64 and ASI loaders to enable modding regardless.
  • Q: Are the expansions like Shivering Isles included in the base game?
    A: Yes. The $49.99 Standard Edition includes all original downloadable content released between 2006 and 2007, including the massive Shivering Isles and Knights of the Nine expansions.
  • Q: How does the new Virtue leveling system work?
    A: It completely replaces the old, punishing spreadsheet system. Now, leveling Major or Minor skills gives you experience. When you sleep, you receive 12 Virtue Points to freely distribute among your attributes (max 5 per attribute, except Luck which costs 4 points to level up).
  • Q: Did Bethesda shut down the fan-made Skyblivion remake?
    A: No. The TESRenewal group confirmed that Bethesda allows the Skyblivion project to continue. The official Remaster is a 1:1 UE5 graphical preservation of the 2006 game, while Skyblivion is a modernized total rebuild using the Skyrim engine, catering to different audiences.
  • Q: Does Gacha Pity carry over?
    A: Current beta data suggests 'Chartered' limited banners do not carry over pity, requiring 120 pulls saved for a guarantee.
  • Q: What is the AIC system?
    A: It is an in-depth factory automation system where you build power grids and production lines to process resources.
  • Q: Is Arknights: Endfield on PS5?
    A: Yes, it launched on PS5 alongside PC and mobile on January 22, 2026.
build Technical Details
Graphics & Visual Fidelity

The visual identity of Oblivion Remastered is defined by its ambitious, though computationally expensive, dual-engine architecture. By utilizing Unreal Engine 5 as a real-time graphical wrapper over the 2006 Gamebryo logic, the developers achieved photorealistic visual fidelity without having to rewrite decades-old quest scripts or physics mathematics. The implementation of UE5's Lumen technology provides breathtaking global illumination, causing light to bounce naturally off polished Imperial armor and ancient dungeon walls. Environments feature incredibly dense foliage, dynamic shadowing, and advanced Screen Space Reflections (SSR). However, this graphical leap comes at a severe performance cost; the translation between the two engines generates massive CPU overhead. Consequently, players often experience severe traversal stuttering during open-world cell loading. To assist with GPU loads, the remaster fully supports modern upscaling technologies including DLSS 4, AMD FSR 4, and Intel XeSS.

N/A
Audio & Soundtrack

The auditory experience in Oblivion Remastered has received a magnificent technical upgrade while fiercely protecting its nostalgic core. The developers implemented a comprehensive audio overhaul, utilizing modern spatial sound technologies to completely re-record and re-integrate ambient environmental noise. Traversing the rain-slicked Great Forest or the echoing subterranean Ayleid ruins now provides deeply immersive, directional audio cues. The iconic, universally beloved orchestral soundtrack composed by Jeremy Soule has been meticulously remastered in high-fidelity, lossless audio, ensuring tracks like 'Reign of the Septims' and 'Auriel's Ascension' sound grander than ever. Crucially, the original 2006 voice acting recordings—including performances by Patrick Stewart as Emperor Uriel Septim and Sean Bean as Martin Septim—remain entirely untouched, preserving the exact dramatic deliveries and famously quirky NPC conversation transitions that defined the original release.

N/A
User Interface (UI/UX)

The user interface of Oblivion Remastered sits at a fascinating intersection between modernized convenience and legacy design. The overall aesthetic of the menus, compass, and dialogue windows has been upscaled to pristine 4K resolution, removing the blurriness of the original 2006 assets while maintaining the iconic parchment-and-ink visual style. The most significant UI overhaul involves the new 'Virtue System' screen, which gracefully tracks accumulated experience from both Major and Minor skills, presenting players with a clean, intuitive point-allocation menu upon resting. However, because the core Gamebryo logic remains untouched beneath the UE5 wrapper, the inventory management screens can still feel somewhat archaic and cumbersome to navigate when hoarding massive amounts of loot, a quirk that PC players frequently bypass utilizing reverse-engineered, community-made UI overhaul modifications loaded via ASI plugins.

N/A
Accessibility Options

While modern AAA releases heavily emphasize built-in accessibility suites, Oblivion Remastered is somewhat constrained by its mandate to preserve the 2006 Gamebryo engine logic. The game supports basic modern conveniences such as fully remappable control schemes, adjustable subtitle sizing, and toggles for crosshair visibility. The new Virtue leveling system inherently serves as a massive accessibility feature by removing the punishing, opaque mathematics required to successfully build a character in the original release. However, the developer's rigid retention of the game's controversial real-time level scaling system enforces a rigid difficulty curve that many find frustrating. To overcome these hardcoded limitations, the PC player base relies extensively on the modding community; using OBSE64 and ASI loaders, players have created vital accessibility mods such as 'No Carry Weight,' configurable item degradation, and simplified lockpicking mini-games.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, Hardware Lumen, 60 FPS)
CPU: Offers better single-core performance necessary for mitigating Gamebryo engine bottlenecks.
CPU (Laptop): Adequate to brute-force through the legacy cell-loading scripts.
GPU: Capable of handling UE5 volumetric fog and dynamic weather systems efficiently.
GPU (Laptop): Leverages DLSS Frame Generation to smooth out severe 1% low frame drops.
RAM: Highly recommended to prevent page-file swapping during long play sessions.
Storage: Faster loading times between the Cyrodiil overworld and interior dungeon cells.
memoryCPU: AMD Ryzen 5 3600X / Intel Core i5-10600K
developer_boardGPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 4070 (140W)
layersRAM: 32 GB
saveStorage (Tier): 125 GB Gen 4 NVMe SSD
memoryCPU: Intel Core i7-10700K or equivalent/higher
developer_boardGPU: NVIDIA GeForce RTX 2060 or equivalent/higher
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 55 GB SSD
1080p (Full HD) - Minimum (Low-Medium Preset, Software Lumen, 30-60 FPS)
CPU: Bare minimum required to parse the original Gamebryo physics and Radiant AI without crashing the UE5 wrapper.
CPU (Laptop): May struggle heavily with 230ms traversal stutters when grids load.
GPU: Minimum VRAM buffer needed to handle the updated photorealistic textures.
GPU (Laptop): Provides baseline acceptable performance when utilizing DLSS.
RAM: Required for maintaining the dual-engine overhead in memory.
Storage: Ensures assets stream fast enough to prevent clipping through unloaded terrain.
memoryCPU: AMD Ryzen 5 2600X / Intel Core i7-6800K
developer_boardGPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA RTX 3060 (130W)
layersRAM: 16 GB
saveStorage (Tier): 125 GB Gen 3 NVMe SSD
memoryCPU: Intel Core i5-9400F or equivalent
developer_boardGPU: NVIDIA GeForce GTX 1060 or equivalent
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 55 GB HDD/SSD
1440p (QHD/2K) - Enthusiast (Ultra Preset, Hardware Lumen, 60+ FPS)
CPU: Large L3 cache designs significantly alleviate the ancient physics engine's CPU strain.
CPU (Laptop): Top-tier mobile processing power required for stable 1440p frame pacing.
GPU: Pushes high-resolution global illumination and max foliage density without breaking a sweat.
GPU (Laptop): Handles maximum graphical fidelity with upscaling support.
RAM: Ensures fluid memory transitions for high-resolution asset packs.
Storage: Mandatory for seamless open-world exploration at high speeds.
memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-13700K
developer_boardGPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 125 GB Gen 4 NVMe SSD
2160p (UHD/4K) - Max Ultra (4K) (Max Settings, Full Hardware Ray Tracing, 60+ FPS)
CPU: The absolute maximum processing power required to overcome the dual-engine translation layer.
CPU (Laptop): Even with this CPU, players may still experience engine-level traversal stuttering.
GPU: The only class of GPUs that can natively power the 4K UE5 wrapper over the archaic backend logic without drops.
GPU (Laptop): Requires maximum wattage to sustain playable framerates at native 4K resolutions.
RAM: Overkill, but provides massive headroom for memory-hooking mods like OBSE64.
Storage: Top of the line storage speed to eliminate texture pop-in.
memoryCPU: Intel Core i9-14900K / AMD Ryzen 9 7950X3D
developer_boardGPU: NVIDIA RTX 4090 / NVIDIA RTX 5090 (Target)
laptop_macCPU (L): Intel Core i9-14900HX
laptop_windowsGPU (L): NVIDIA RTX 4090 Mobile (175W)
layersRAM: 64 GB
saveStorage (Tier): 125 GB Gen 5 NVMe SSD
save Overall Storage
Spec: 125 GB Solid State Drive (SSD)
Note: Hard Disk Drives (HDDs) are entirely unsupported. An SSD is strictly required to manage rapid data streaming and minimize shader compilation stutters.
Type: SSD
Spec: 55 GB available space
Note: Requires 55GB for installation plus approximately 45GB additional for the unpacking process.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 64-bit (Version 21H1) / Windows 11
Explanation: Required to support DirectX 12 Agility SDK and advanced UE5 memory management.
Spec: Windows 10 / 11 (64-bit)
Explanation: Standard OS for modern memory management and high-end graphical support.
gamepad DirectX Version
Spec: Version 12
Explanation: Mandatory for Unreal Engine 5's Lumen global illumination and hardware ray tracing features.
Spec: Version 11 / 12
Explanation: Supports modern graphical features and NVIDIA DLSS Super Resolution/Frame Generation.
info_outline Other Game Notes
  • The dual-engine architecture translates Gamebryo logic into the UE5 rendering pipeline, creating massive CPU overhead and traversal stutters.
  • Laptop Performance Note: Laptop users will experience significant frame-time instability due to cell-loading CPU bottlenecks. Capping frame rates is highly recommended to reserve thermal headroom.
  • Laptop Consideration: G P U T G P: Requires high TGP (130W+) GPUs to sustain stable framerates alongside UE5 Lumen technology.
  • Laptop Consideration: Cooling Thermals: Severe CPU loading during open-world traversal will cause rapid thermal throttling on inadequate cooling solutions.
  • Laptop Consideration: C P U Power Limits: PL1/PL2 limits must be maximized to handle the continuous background cell-loading routines inherited from the Gamebryo engine.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is practically mandatory to reduce the compounded input latency caused by the dual-engine wrapper.
  • Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Lowering Hardware Lumen to Software Lumen, and reducing Screen Space Reflections (SSR) drastically improves GPU overhead, though image grain/ghosting may occur with upscalers.
  • Game Name: The Elder Scrolls IV: Oblivion Remastered
  • Official PC system requirements. The game features native 120 FPS support and high-fidelity environmental effects such as snow-stepping and puddle reflections. An SSD is highly recommended for Recommended specs to handle fast asset streaming between industrial zones.
  • Laptop Performance Note: Laptop performance varies by TGP. **High-performance laptops (NVIDIA RTX 4060 Mobile / RTX 3070 Mobile) are recommended for 120 FPS play on high settings.**
  • Laptop Consideration: G P U T G P: Moderate to High TGP is preferred for consistent frames during complex AIC power grid rendering.
  • Laptop Consideration: Cooling Thermals: The factory simulation can be CPU-intensive; ensure active cooling during long automation sessions.
  • Laptop Consideration: C P U Power Limits: A modern multi-core mobile CPU is essential for synchronizing the 4-operator squad AI and industrial production lines.
  • Laptop Consideration: M U X Switch Optimus: Recommended for reducing input latency, specifically for the 'Perfect Evasion' mechanic.
  • Game Name: Arknights: Endfield
build Optimization Details
  • Upscaling Tech: Supports NVIDIA DLSS 4, AMD FSR 4, and Intel XeSS.
  • Key Settings Impact: Lowering Hardware Lumen to Software Lumen, and reducing Screen Space Reflections (SSR) drastically improves GPU overhead, though image grain/ghosting may occur with upscalers.
N/A
laptop Laptop Considerations
  • G P U T G P: Requires high TGP (130W+) GPUs to sustain stable framerates alongside UE5 Lumen technology.
  • Cooling Thermals: Severe CPU loading during open-world traversal will cause rapid thermal throttling on inadequate cooling solutions.
  • C P U Power Limits: PL1/PL2 limits must be maximized to handle the continuous background cell-loading routines inherited from the Gamebryo engine.
  • M U X Switch Optimus: A MUX switch is practically mandatory to reduce the compounded input latency caused by the dual-engine wrapper.
  • G P U T G P: Moderate to High TGP is preferred for consistent frames during complex AIC power grid rendering.
  • Cooling Thermals: The factory simulation can be CPU-intensive; ensure active cooling during long automation sessions.
  • C P U Power Limits: A modern multi-core mobile CPU is essential for synchronizing the 4-operator squad AI and industrial production lines.
  • M U X Switch Optimus: Recommended for reducing input latency, specifically for the 'Perfect Evasion' mechanic.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / NVIDIA GeForce RTX 3050 Mobile
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / NVIDIA GeForce RTX 3050 Mobile
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 3060 (130W) / NVIDIA GeForce RTX 3050 Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4070 (140W) / NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 4070 (140W) / NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 4070 (140W) / NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile

For The Elder Scrolls IV: Oblivion Remastered Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: AMD Radeon RX 5700 / NVIDIA GTX 1070 Ti
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: AMD Radeon RX 6800 XT / NVIDIA RTX 2080
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 4080 / AMD Radeon RX 7900 XT

For Arknights: Endfield Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or equivalent
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or equivalent
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or equivalent
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or equivalent
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or equivalent
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or equivalent
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or equivalent
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or equivalent
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or equivalent
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 or equivalent
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or equivalent/higher
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 or equivalent/higher

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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