Select Games to Compare
Benchmark your exact mobile GPU wattage (TGP), battery throttling drops, and cooling pad requirements for these games.
The Ascent vs Minecraft Dungeons II
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jul 29, 2021 | Sep 29, 2026 |
| Developer | |
| Neon Giant | Mojang Studios, Double Eleven |
| Publisher | |
| Curve Digital | Xbox Game Studios |
| Genre(s) | |
| Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie | Action RPG, Hack and Slash, Dungeon Crawler, Co-op, Adventure |
| Engine | |
| Unreal Engine 4 | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Everyone 10+ |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.2 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
|
|
| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
|
|
| Key Collectibles | |
|
|
| Key Themes | |
|
N/A |
| colorize Combat & Gear | |
| Weapons Overview | |
|
|
| Armor / Gear Sets | |
|
|
| Outfits/Customization | |
|
|
| trending_up Progression & Upgrades | |
| Skills & Progression | |
|
The Ascent features a deep ARPG progression system. Players level up to earn Skill Points, which are invested into attributes like Tactical Sense, Weapon Handling, Aiming, and Evasion. The game's defining feature is its 'Cyberware' system. Players can install active augmentations (such as launching a barrage of homing missiles or summoning an explosive spider mech) and passive modules (like increasing maximum health or adding dodge-roll evasion). Additionally, the 'Cyberdeck' acts as a hacking tool that players must continually upgrade to slice open high-level corporate doors, ATMs, and hostile automated turrets. |
Building upon the celebrated 'you are what you wear' classless progression, Minecraft Dungeons II introduces new depth without sacrificing accessibility. Players equip melee weapons, ranged bows or crossbows, and full armor sets, each featuring randomized enchantment slots that can be rerolled using Emeralds and Gold at Brave Haven enchanters. The sequel introduces dedicated 'Talisman' accessory slots that provide passive build-defining perks (such as life-leeching thorns or lightning on dodge-roll) and multi-tiered Artifacts that grant active spells, including summoning allied iron golems, projecting kinetic force barriers, or calling down orbital meteor strikes. |
| public World & Exploration | |
| World & Level Design | |
|
Veles is designed vertically, separated into distinct 'Tiers' that represent the socio-economic status of its inhabitants. 'The Warrens' and 'Deepstink' are the lowest tiers, characterized by claustrophobic slums, raw sewage, and heavy industrial machinery. The mid-tiers feature bustling commercial hubs, neon-soaked nightclubs, and dense residential blocks. The absolute pinnacle, 'The Pinnacle', is where the corporate elite reside in clean, opulent, sunlit luxury. Exploring the map involves seamlessly riding massive elevators and traversing open urban battlegrounds filled with countless interactive NPCs, alien races, and destructible cover. |
Minecraft Dungeons II introduces a vastly expanded, interconnected world map with non-linear mission progression. In the Overworld, players explore the verdant Sunken Valleys, the frostbitten peaks of the Howling Crags, and the labyrinthine ruins of Deep Ancient Cities overgrown with sculk shriekers. Upon stepping through dimensional rifts, players enter 'The Sift', which houses unique surreal biomes including the Humbler Husklands (a spectral desert of gravity-defying sand dunes), the Lullaby Glade (an ethereal forest of glowing luminescent fungi and whispering spores), and the Crystalline Citadel (the floating fortress where the Illager High Council harnesses cosmic rift energy). |
| Playable Vehicles | |
|
|
| Notable Fauna/Mounts | |
|
|
| book Story & Characters | |
| Main Characters | |
|
|
| Example Missions | |
|
|
| people Multiplayer | |
| Multiplayer Details | |
|
The Ascent features both single-player and up to 4-player cooperative multiplayer. Uniquely for a modern game, it fully supports 'couch co-op' (local multiplayer on a shared screen) as well as online co-op. Playing with a squad fundamentally changes the combat dynamic, allowing players to synergize their cyberware—such as one player acting as a heavy tank with energy shields while others use sniper rifles and hacking abilities to control the battlefield. Enemy health and spawns scale dynamically based on the player count. |
Supports 1 to 4 players across local couch co-op, online multiplayer, and mixed local/online parties. New to the sequel is an integrated public matchmaking system allowing solo adventurers to quickly join ongoing cooperative dungeon lobbies. Dynamic difficulty scaling automatically adjusts mob density, health pools, and loot drop quality based on the active party size, ensuring a balanced, exhilarating challenge whether playing solo or in a full four-hero squad. |
| extension Editions & DLC | |
| Available Editions | |
|
The Ascent launched on PC, Xbox One, and Xbox Series X/S (including Day One on Xbox Game Pass) on July 29, 2021, and later expanded to PS4 and PS5. The base game is sold standalone, but Curve Games also released the 'Cyber Edition' bundle, which packages the base game with the 'Cyber Heist' story DLC and several cosmetic/weapon packs, including the 'Cyber Warrior Pack' and the 'CyberSec Pack'. These premium packs offer unique Samurai-inspired armor sets, animated weapon skins, and tactical grenades. |
The game launched on September 29, 2026, in two main editions: The Standard Edition ($29.99 USD, also included day-one on Xbox Game Pass and PC Game Pass) provides the full base game across all platforms. The Deluxe Edition ($39.99 USD, or available as a $9.99 Deluxe Upgrade) adds the 'Sift Conqueror' Hero Pack featuring 4 exclusive player skins (Rift Raider, Crystalline Mage, Brave Knight, and Gilded Paladin), two cosmetic pets (the Baby Sniffer and the Luminescent Sift-Fox), the exclusive 'Rift-Walker Cape', and automatic access to the first two post-launch DLC expansion packs. |
| Post-Launch Content / DLC | |
|
Neon Giant provided excellent post-launch support. The major expansion, 'Cyber Heist' (released August 2022), takes place immediately after the main campaign. It introduces new overworld locations, new main and side missions, and highly requested melee weapons like the Rock Crusher and Guillotine. Additionally, several cosmetic DLCs ('CyberSec Pack', 'Cyber Warrior Pack') were added, alongside free game updates that introduced a highly requested Transmogrification system (allowing players to change their armor's appearance without losing stats) and a New Game+ mode. |
Mojang Studios and Double Eleven have committed to a robust multi-year live-service roadmap for Minecraft Dungeons II. The first major story expansion, 'Echoes of the Under-City', launches in early 2027, delving deeper into abandoned Warden cities. In addition, Mojang confirmed that the new 'Sift' dimension introduced in Dungeons II will officially migrate into vanilla Minecraft Java and Bedrock editions in an upcoming 2027 update. Seasonal Adventure Passes, free monthly Tower challenges, and community-driven trial modifiers will rotate regularly. |
| help_outline FAQ | |
| Frequently Asked Questions | |
|
|
| build Technical Details | |
| Graphics & Visual Fidelity | |
|
Despite being developed by an incredibly small indie team of 11 people at Neon Giant, The Ascent boasts 'AAA' visual fidelity. The game is played from a classic isometric perspective, but the camera seamlessly shifts and pans to showcase the breathtaking scale of the arcology. The environmental detail is staggering, with hundreds of physics objects, volumetric smoke, and neon signs reflecting in rain-slicked puddles. The implementation of Ray Traced reflections and shadows on PC is considered some of the best in the industry, making the grimy, futuristic city look hyper-realistic. |
Rendered in Unreal Engine 5, Minecraft Dungeons II elevates the signature voxel art style with stunning modern rendering techniques. Enhanced dynamic global illumination bathes blocky corridors in realistic torchlight, while volumetric fog rolls through misty swamps and crystal caverns. Particle physics have received a dramatic overhaul, displaying dazzling magical spell effects, realistic fluid lava cascades, and dramatic block-crumbling destruction during intense boss battles. |
| Audio & Soundtrack | |
|
The auditory experience is a standout feature, headlined by a pulsating, heavy synthwave soundtrack composed by Paweł Błaszczak (known for his work on Dying Light and The Witcher). The music dynamically shifts from brooding, atmospheric synthesizer hums during exploration to aggressive, high-tempo club beats during massive firefights. The weapon sound design is incredibly punchy, and the diverse alien languages spoken by the ambient crowds make the arcology feel like a true melting pot. |
The audio design features an enchanting, ambient orchestral soundtrack composed by Peter Hont, blending the melancholic piano nostalgia of classic Minecraft with sweeping brass and electronic synths that reflect the otherworldly nature of The Sift. Combat audio delivers immense tactile satisfaction: the crunchy crackle of shattering stone blocks, the eerie shriek of sculk sensors, booming TNT explosions, and the hilarious, iconic 'hrmm' grunts of Villagers and Illagers echoing throughout the dungeons. |
| User Interface (UI/UX) | |
|
The UI embraces the cyberpunk aesthetic with sleek, red-and-cyan holographic menus. In combat, the HUD displays a health bar, energy meter (for augmentations), and a tactical charge meter. One of the best UI features is the 'Waypoint' system; pressing a button projects a glowing digital line on the ground guiding the player to their next objective, seamlessly integrating navigation into the world without cluttering the screen with permanent mini-maps. |
The interface retains the clean, charming blocky aesthetic of Minecraft while incorporating modern ARPG quality-of-life upgrades. It features an interactive, fully rotatable 3D character gear inspect screen, side-by-side equipment stat comparison tooltips, quick-cast radial artifact wheels, an overlay tactical minimap with adjustable transparency, and streamlined enchantment refund mechanics that allow players to reallocate spent points without losing precious gear. |
| Accessibility Options | |
|
The game offers standard accessibility settings including text scaling, subtitle backgrounds, and UI color adjustments. It also includes highly customizable aim-assist settings, which is incredibly helpful for players using gamepads in a fast-paced twin-stick shooter. Difficulty can be adjusted at any time, allowing players to scale back enemy damage if a particular boss fight proves too punishing. |
Mojang Studios has embedded an extensive accessibility suite: fully remappable controls for keyboard/mouse and gamepads, toggleable auto-targeting and directional aim assist for ranged attacks, scalable UI text and HUD sizing, high-contrast text outlines, screen-reader text-to-speech support for all menus, comprehensive colorblind filters (Protanopia, Deuteranopia, Tritanopia) for mob targeting outlines, and single-stick gameplay options. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during massive explosive encounters. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for twin-stick shooter responsiveness. GPU: Official recommended GPUs. The 8GB VRAM buffer is necessary to run the game with high-quality textures and dense volumetric lighting. GPU (Laptop): Guarantees a locked 60 FPS at 1080p on high settings, with enough overhead for mild Ray Tracing. RAM: The official recommendation to ensure seamless asset streaming when running through the open world. Storage: NVMe SSD. | |
memoryCPU: Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 2600 (6 * 3400) or equivalent developer_boardGPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space | — |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target)) CPU: The official minimum processors required to handle the baseline game logic, AI crowds, and destructible physics. CPU (Laptop): Older quad-core mobile CPUs will struggle slightly in crowded hubs but can run the game at minimum settings targeting 30-45 FPS. GPU: The official minimum GPUs. Players will need to keep visual settings low to accommodate older hardware while rendering the busy cityscapes. GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings without Ray Tracing. RAM: Official minimum required system memory. Storage: SSD drive strongly recommended. | |
memoryCPU: Intel Core i5-3470 (4 * 3200) or equivalent / AMD FX-8350 (4 * 4000) or equivalent developer_boardGPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 35 GB available space | — |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding doesn't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring razor-sharp visuals on neon signs and metallic cybernetics. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space | memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (115W+) / RTX 4060 Mobile (90W+) layersRAM: 16 GB saveStorage (Tier): 25 GB PCIe Gen4 NVMe M.2 SSD |
| 2160p (UHD/4K) - Ultra (Max Preset + Ray Tracing, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, rendering the breathtaking ray-traced puddles and neon reflections flawlessly. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Optimizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 35 GB available space | — |
| save Overall Storage | |
| Spec: 35 GB available space Note: An SSD is highly recommended to eliminate loading hitches when taking the elevator or transit trains between the massive vertical tiers of Veles. Type: Unknown | N/A |
| desktop_windows Operating System | |
| Spec: Windows 10 x64 Explanation: A 64-bit operating system is strictly required by the engine to efficiently manage memory allocation across the massive, seamless cyberpunk metropolis. | N/A |
| gamepad DirectX Version | |
Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially required to enable the game's advanced Ray Tracing features and DLSS support. | N/A |
| info_outline Other Game Notes | |
|
|
| build Optimization Details | |
| N/A |
| laptop Laptop Considerations | |
| N/A |
info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For The Ascent Specifically
For Minecraft Dungeons II Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.