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Terra Invicta vs MENACE
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 5, 2026 | Feb 5, 2026 |
| Developer | |
| Pavonis Interactive | Overhype Studios |
| Publisher | |
| Hooded Horse | Hooded Horse |
| Genre(s) | |
| Grand Strategy, 4X, Geopolitical Simulation | Strategy, Tactical RPG, Turn-Based Strategy, Simulation |
| Engine | |
| Unity | Unity Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen (ESRB) / 12+ (PEGI) (Pending) | M (Mature 17+) |
| Avg. User Rating | |
| 4.2 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $39.99 | $39.99 |
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| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
| N/A |
Progression is persistent and tied to the campaign's strategic layer. Players upgrade the mobile HQ (TCRN Impetus) to gain benefits like Intel Components (for seeing enemy positions). Squad Leaders gain promotion points from missions to customize their unique perk trees. The entire strike force benefits from acquired equipment (spoils of war, black market buys) and temporary 'Strategic Assets' (e.g., mortar base, auxiliary infantry) gained during Operations. |
| public World & Exploration | |
| World & Level Design | |
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Two layers: Earth (detailed geopolitics covering GDP, unrest, and education) and the Solar System (over 300 moons, planets, and asteroids in constant Newtonian orbit). Logistics must adapt as planetary bodies move relative to each other over time. |
The game features multiple planets with different biomes, each containing complex 'Operations'. Operations are mini-campaigns with 3–5 procedural missions and branching paths on a single planet. The maps are detailed, tactical, and feature environmental factors like varying terrain, dynamic weather, and night cycles that limit visibility and line of sight. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
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N/A |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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N/A - Strictly a single-player grand strategy experience designed for campaigns lasting 60 to 100+ hours. |
The game is a strictly single-player experience with a deep strategic layer. There are no multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Standard Edition ($39.99). Digital Soundtrack and Digital Artbook available separately. Available on GOG, Epic Games Store, and Steam. Included on PC Game Pass during Early Access phase. |
Details on different game editions are yet to be announced. The game is expected to launch on PC and Xbox Game Preview. |
| Post-Launch Content / DLC | |
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Developed with a mod-first philosophy. Regular updates include new ship hulls, drive technologies, and geopolitical scenarios (e.g., Cold War era starts). |
The game is designed for long-term support with new content, missions, and potentially new planetary operations being added over time. The 'REVELATIONS' story mode (five planned chapters) will be released cyclically post-launch. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High, 1080p) CPU: Recommended for managing late-game fleet sizes and fast turn-processing. CPU (Laptop): High-performance mobile processors. GPU: Ensures smooth tactical combat with high ship counts and particle effects. GPU (Laptop): Strong mid-range mobile performance. RAM: Ensures stable performance across both Earth and Space layers simultaneously. Storage: Mandatory for optimal asset streaming of the rotating solar system. | |
memoryCPU: Intel Core i7-6700 / AMD Ryzen 3 3200G developer_boardGPU: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon RX 580 (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 12 GB saveStorage (Tier): 30 GB SSD | memoryCPU: Intel Core i5-8600K (hexa-core) or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2060 SUPER (8 GB) or AMD Radeon RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). layersRAM: 8 GB saveStorage (Tier): 15 GB SSD |
| 1080p (Full HD) - Minimum (Low, 1080p) CPU: Baseline required to handle the persistent world-state simulation. CPU (Laptop): Standard entry-level mobile CPUs. GPU: Minimum for 3D orbital view and basic fleet combat. GPU (Laptop): Entry-level mobile graphics. RAM: Minimum RAM to hold the global simulation data. Storage: Standard storage requirement. | |
memoryCPU: Intel Core i3-2105 / AMD FX-4300 developer_boardGPU: NVIDIA GeForce GTX 650 (2 GB) / AMD Radeon HD 7750 (2 GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce MX450 / GTX 1650 Mobile layersRAM: 6 GB saveStorage (Tier): 30 GB | memoryCPU: Intel Core i7-6700 (quad-core) or AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GeForce GTX 1050 (2 GB) or AMD Radeon R9 380 (2 GB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or equivalent. layersRAM: 8 GB saveStorage (Tier): 15 GB HDD |
| save Overall Storage | |
| Spec: 30 GB available space Note: Space required for the high-detail models of the Solar System and faction assets. Type: Unknown | Spec: 15 GB available space (SSD Recommended) Note: An SSD is strongly recommended for faster loading times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) Explanation: Standard OS for handling the Unity-based simulation and memory allocation. | Spec: Windows 10 (64-bit) Explanation: A modern 64-bit OS is required. |
| gamepad DirectX Version | |
| Spec: Version 12 (Recommended) Explanation: Required for modern rendering and performance optimizations in the tactical combat engine. | Spec: Version 11 / 12 Explanation: DirectX 11 is the minimum, with DX12 supported. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Terra Invicta Specifically
For MENACE Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.