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Street Fighter 6 vs The Isle

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info General Information
Release Date
Jun 2, 2023 Dec 1, 2015
Developer
Capcom Afterthought LLC
Publisher
Capcom Afterthought LLC
Genre(s)
Fighting, Action, Arcade, 2D Fighter, Competitive Multiplayer Action, Adventure, Indie, Massively Multiplayer, Simulation, Survival Horror
Engine
RE Engine Unreal Engine 5
stars Ratings & Price
Content Rating
Teen Teen (Anticipated)
Avg. User Rating
4.5 / 5.0 3.7 / 5.0
Current Price (USD)
$59.99 $19.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), PlayStation 4, PlayStation 5, Xbox Series X/S
  • Release Date: June 2, 2023
  • Camera: Third-Person
  • Game Modes: Multiplayer Only (Dedicated Servers)
  • Release Date: December 1, 2015 (Early Access)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Bosch: Your hot-headed, highly competitive rival in World Tour who pushes the narrative forward as you both train under Luke.
    Human Rival
  • Master Assist: A unique mechanic where you can summon your enrolled Master (like Ken or Guile) mid-fight to execute a tag-team combo against thugs.
    Legendary Fighter
  • Nesting Hatchlings: Adult players can create nests and invite other players to spawn in as their hatchlings, creating an immediate, protective family dynamic and passing down genetic buffs.
    Player Offspring
  • Symbiotic Birds: Small ambient birds that occasionally flock around massive carcasses or large herds, serving as an audio-visual warning to players that predators or prey are nearby.
    Ambient AI
Key Collectibles
  • Master Gifts: Prepaid cards, martial arts magazines, and food items bought or found globally; given to legendary fighters to rapidly level up their bond.
  • Classic Arcade Games: Hidden retro Capcom titles (like Final Fight or Street Fighter II) that unlock for permanent play in your personal Gallery.
  • Flight Tickets: Crucial consumable items used to fast-travel to international stages like Italy or Jamaica in World Tour mode.
  • Dietary Flora: Specific glowing plants (visible via Scent) scattered across different biomes that herbivores must migrate between to maintain perfect diet buffs.
  • AI Wildlife: Small creatures like boars, deer, and frogs that spawn in the underbrush, serving as crucial, easy-to-catch snacks for juvenile carnivores.
  • Salt Licks: Specific environmental nodes scattered around the map that provide temporary buffs to stamina recovery and digestion rates.
Key Themes
  • Martial Arts
  • Street Culture
  • Hip-Hop
  • Competitive Fighting
  • Tournament
  • Rivalry
  • Underground Fighting
  • Prehistoric Survival
  • Dinosaur Simulation
  • Ecosystem Horror
  • Brutal Food Chain
  • PvP Sandbox
colorize Combat & Gear
Weapons Overview
  • Drive Impact: Universal Mechanic
    A powerful, armored strike that absorbs two incoming hits and crumples the opponent, exploding in vibrant, street-art paint upon connection.
  • Hadoken: Projectile
    The quintessential fireball technique utilized by Ryu and Ken, essential for controlling screen space and zoning out aggressive opponents.
  • Spinning Piledriver: Command Grab
    Zangief's legendary, high-damage grappling technique that severely punishes opponents who block too much.
  • Bite / Jaws: Primary Attack
    The fundamental weapon for all carnivores, delivering raw damage. Larger species have bone-breaking force, while smaller predators inflict stacking bleed damage.
  • Claws / Pounce: Grapple Mechanics
    Utilized by agile raptor species to physically latch onto the sides of larger dinosaurs, draining their stamina and inflicting severe lacerations.
  • Tail Swipe: Defensive Sweep
    A devastating, wide-arc physical attack used by massive herbivores like the Stegosaurus or Tenontosaurus to cripple or instantly kill flanking predators.
Armor / Gear Sets
  • Fighter's Gi: Provides balanced physical defense and punch damage. A traditional martial arts uniform equipped by players starting their World Tour journey.
  • Mad Gear Jacket: Boosts kick damage and intimidation. Obtained by defeating the legendary street gang members in Metro City.
  • Blanka-Chan Suit: An absurd, full-body mascot costume that provides massive defensive buffs, effectively acting as high-tier armor in the RPG mode.
  • Biological Growth Stage: Armor and health scale linearly with real-time growth. A juvenile possesses virtually no defense, while a fully grown adult possesses massive health pools and natural resilience.
  • Thick Scales / Hide: Inherent passive damage reduction for specific heavy species (like Ankylosaurus or adult Crocodilians), mitigating slashing damage from smaller predators.
  • Mud Coating: A temporary environmental 'armor' acquired by rolling in mud wallows. It stops active bleeding, heals wounds slightly faster, and visually camouflages the player.
Outfits/Customization
  • Chun-Li's Spiked Bracelets: Iconic weighted wristbands that players can equip on their custom avatars in World Tour for stat boosts and visual flair.
  • Urban Techwear: Modern, baggy streetwear that fits the game's heavy hip-hop aesthetic, purchasable from vendors in Metro City.
  • Cardboard Box Helmet: A literal cardboard box worn on the head, showcasing the game's willingness to embrace bizarre, goofy fashion in the Battle Hub.
  • Skin Customization System: Players can fully customize their dinosaur's patterns, base colors, and underbelly tones before spawning, allowing for camouflage adapted to specific biomes.
  • Scars and Battle Damage: A dynamic, persistent visual feature where surviving brutal encounters leaves deep, visible scars across the dinosaur's body to signify their veteran status.
  • Mutational Pigments: Rare genetic anomalies (like melanistic or albino skins) that players can occasionally spawn with, offering unique looks but severely hampering natural camouflage.
trending_up Progression & Upgrades
Skills & Progression

In World Tour, players utilize a deep RPG progression system. You level up your custom avatar, allocating skill points into health, punch damage, or unique perks. The true depth comes from enrolling under classic Street Fighter characters as 'Masters.' By maxing out your bond with a Master, you learn their iconic special moves—meaning you can equip Guile's Sonic Boom and Zangief's Spinning Piledriver on the same custom character. Furthermore, clothing and gear act as armor stats, providing unique combat buffs.

The Isle features a completely biological progression system. Players do not earn experience points; instead, they 'grow' in real-time. You spawn as a fragile juvenile and must survive for hours to reach the Adult stage. The Evrima branch introduced a complex 'Diet System': by consuming specific nutrient combinations (Lipids, Proteins, Carbohydrates) native to your species' diet, you receive massive buffs to growth speed, stamina regeneration, and healing. Failing to maintain a proper diet or suffering from starvation leads to debuffs and eventual death.

public World & Exploration
World & Level Design

World Tour mode introduces semi-open world exploration to the franchise. Players freely roam through multiple dense regions, starting in the urban sprawl of Metro City, complete with subway systems, bustling Chinatown streets, and rooftop arenas. As the RPG campaign progresses, players unlock international hubs to visit the home turfs of legendary fighters, such as a traditional temple in Japan, a vibrant festival in Jamaica, and a remote Colosseo in Italy. These areas are filled with secrets, hidden chests, and NPCs ready to brawl at a moment's notice.

The active Evrima map features over a dozen square kilometers of highly detailed, continuous terrain. Biomes include the dense 'Jungle', which offers camouflage for ambush predators; the 'Plains', offering wide visibility for grazing herbivores; the 'Swamps', where massive crocodilians lurk in the muddy waters; and various river networks connecting the map. Terrain elevation, distinct flora, and weather patterns dictate where specific species can effectively hunt or hide.

Playable Vehicles
  • Metro City Subway: Urban Transport
    A functional subway train players use to fast-travel across Metro City. It also serves as a battleground where players must fend off gang members during the ride.
  • World Tour Flight Board: Global Transport
    The menu and cinematic transport mechanism used to spend Flight Tickets and instantly travel to international hubs like Brazil or France.
  • Player Locomotion: Biological Movement
    Since players are the creatures, managing stamina for sprinting, trotting, and swimming is the equivalent of vehicle management. Exhausting stamina leaves you helpless.
  • Currents and Rivers: Environmental Transport
    Waterways have active currents that can sweep exhausted dinosaurs downstream, acting as a hazardous, high-speed transport method for aquatic creatures.
Notable Fauna/Mounts
  • Metro City Stray Dogs: Canine
    Ambient fauna roaming the streets of Metro City in World Tour, adding to the urban, street-level atmosphere of the game.
  • Blanka-chan: Mascot Character
    A cute, bizarre plush doll version of Blanka that features prominently in his moveset and as a highly sought-after collectible in World Tour.
  • E. Honda's Bathhouse Carp: Koi Fish
    Decorative elements visible in E. Honda's traditional Japanese bathhouse stage, highlighting the game's detailed environmental design.
  • Deinosuchus: Giant Crocodilian
    The undisputed apex of the rivers. It forces all terrestrial players to be deeply paranoid when approaching water to drink, utilizing a lethal drowning lunge.
  • Omniraptor: Pack Hunter
    A highly agile, fragile predator that relies entirely on coordination, numbers, and its pounce mechanic to bleed out prey much larger than itself.
  • Tenontosaurus: Defensive Herbivore
    A formidable mid-sized herbivore that fights back viciously using powerful rear kicks and tail slams, making it a highly dangerous target for lone predators.
book Story & Characters
Main Characters
  • Luke: Cover Star / Master
    A cocky, junk-food-loving PMC contractor utilizing aggressive, forward-moving MMA strikes. He serves as the primary coach for the player's avatar.
  • Ryu: Legendary Master
    The eternal wanderer of fighting games. Now older, he has finally overcome the Satsui no Hado and wears a master's kasaya, seeking true strength.
  • Juri Han: Sadistic Assassin
    A chaotic and thrilling Taekwondo practitioner known for her cruel personality, aggressive playstyle, and vibrant, punk-inspired redesign.
  • The Carnivores: Hunters
    Species ranging from agile raptors to massive theropods. They must constantly hunt AI or other players to satiate their rapidly depleting hunger and diet meters.
  • The Herbivores: Grazers / Defenders
    Species that rely on migrating to specific flora zones for their diet. They excel in defensive combat and stamina endurance to outlast attackers.
  • The Pterosaurs: Aerial Scavengers
    Fragile flying reptiles that rule the skies. They rely on catching fish or stealing scraps from larger predator kills, avoiding ground combat at all costs.
Example Missions
  • The Meaning of Strength: Main Campaign
    The overarching main quest of World Tour, tasking the player's custom avatar with exploring Metro City, dismantling criminal syndicates, and discovering what it means to be strong.
  • Master Enrollment: Progression Quest
    Travel to remote global locations, seek out classic Street Fighter characters, and convince them to take you on as a student to learn their iconic moves.
  • The Ranked Grind: Competitive Goal
    The ultimate meta-objective of the Fighting Ground: challenge real players online, climb the intense ladder, and achieve the prestigious 'Master' rank.
  • The Growth Cycle: Primary Survival Loop
    Spawn as a fragile juvenile and survive the treacherous ecosystem for several hours to achieve full adult size and maximum combat stats.
  • Maintain the Diet: Resource Management
    Use the Scent system to track down the three specific nutrient types required for your species to unlock massive buffs to healing and growth.
  • Establish a Bloodline: End-Game Social
    Survive to adulthood, build a nest in a secure location, maintain its temperature, and safely raise new player-controlled hatchlings.
people Multiplayer
Multiplayer Details

The multiplayer suite is segmented into two main pillars. 'Fighting Ground' hosts traditional ranked matches, casual matchmaking, and extreme battles with party-game modifiers. 'Battle Hub' is the crown jewel—a massive, interactive virtual arcade where 100 players can run around as their custom avatars. In the Hub, you can sit at cabinets to challenge others, spectate ongoing matches in real-time, play emulated retro Capcom classics, or engage in chaotic Avatar Battles using your custom RPG builds.

The Isle is fundamentally a Massively Multiplayer Online (MMO) survival game. Servers host up to 100+ players simultaneously in a single, persistent ecosystem. The game relies heavily on emergent PvP (Player vs Player) interactions, as players group up into packs or herds for safety. Communication is handled via species-specific in-game vocalizations (roars, friendly chirps, distress calls) and an integrated chat system, fostering intense, unscripted territorial disputes and hunting strategies.

extension Editions & DLC
Available Editions

Street Fighter 6 launched with several editions. The Standard Edition includes the base 18-character roster and all three game modes. The Deluxe Edition bundles the Year 1 Character Pass (adding Rashid, A.K.I., Ed, and Akuma). The Ultimate Edition adds premium costumes, alternative colors, and additional stages. Post-launch, Capcom released a 'Years 1-2 Fighters Edition' incorporating characters from the Year 2 pass, including the unprecedented crossover fighters Terry Bogard and Mai Shiranui from Fatal Fury.

The Isle is currently in Early Access on Steam. There is only a single standard edition available for purchase. Buying the game grants access to both the 'Legacy' branch (the original, older version of the game with more dinosaur species but outdated mechanics) and the 'Evrima' branch (the actively developed, highly advanced Unreal Engine 5 overhaul).

Post-Launch Content / DLC

Capcom maintains a highly aggressive seasonal DLC roadmap. The Year 1 pass introduced fan-favorites like Akuma and newcomers like A.K.I. Year 2 broke tradition by introducing the first-ever guest characters to the franchise: Terry Bogard and Mai Shiranui from SNK's Fatal Fury, alongside M. Bison and Elena. The game also frequently updates the Battle Hub with cosmetic crossovers, such as Teenage Mutant Ninja Turtles and Spy x Family avatar gear.

The game operates on a continuous, free update cycle as part of its Early Access roadmap. Rather than paid DLC, the developers periodically release massive updates to the Evrima branch. These updates introduce new playable dinosaur species (each with entirely unique mechanics, animations, and life cycles), new environmental hazards, AI creatures (like ambient fish and small mammals), and expansions to the island's map.

help_outline FAQ
Frequently Asked Questions
  • Q: What are Modern Controls?
    A: Modern Controls are an alternative control scheme that simplifies special moves to a single button press plus a direction (like Super Smash Bros), designed to help newcomers execute combos without learning complex joystick motions.
  • Q: Is Street Fighter 6 crossplay?
    A: Yes, SF6 features full crossplay between PC, PS4, PS5, and Xbox Series X/S, allowing players to fight anyone, anywhere via the Battle Hub.
  • Q: Do I have to play online?
    A: Not at all. The game features an incredibly robust single-player RPG called World Tour, as well as traditional arcade modes and offline versus.
  • Q: What is the Drive System?
    A: It is a universal 6-bar meter available at the start of a round used to execute powerful moves like Drive Impact, Drive Parry, and Overdrive (EX) moves. Managing this meter is the core of SF6 combat.
  • Q: What is the difference between Legacy and Evrima?
    A: Legacy is the old version of the game; it has more dinosaurs but outdated graphics, clunky combat, and no updates. Evrima is the active, rebuilt Unreal Engine 5 version featuring advanced mechanics, diets, and modern graphics.
  • Q: How do I grow my dinosaur?
    A: Growth is entirely time-based. You must survive, eat, and drink for several real-world hours to reach adulthood. Maintaining a perfect diet significantly speeds up this timer.
  • Q: Are there humans in the game?
    A: Currently, no. The developers have teased the eventual introduction of human 'Mercenary' and 'Tribal' factions, but the game remains strictly a dinosaur survival simulator for now.
  • Q: What happens when I die?
    A: The Isle features strict permadeath. If you die of starvation, dehydration, or are killed by a predator, you lose all your progress and must start over as a new juvenile.
build Technical Details
Graphics & Visual Fidelity

Running on the RE Engine, the game strikes a perfect balance between photorealism and stylized comic-book exaggeration. Characters display astonishing muscle deformation, sweat accumulation, and detailed facial animations. The defining visual flair is the 'Drive System' effects, which erupt in vibrant, splashing graffiti paint corresponding to the character's signature colors, making every heavy impact feel incredibly weighty and cinematic.

Powered by Unreal Engine 5, the Evrima branch is visually stunning. It features incredibly detailed, scientifically influenced (yet creatively stylized) dinosaur models with high-resolution scales, dynamic mud accumulation, and visceral scarring systems that show physical wounds during combat. The environment utilizes dense foliage, volumetric lighting piercing through the canopy, and a terrifyingly dark night cycle that forces players to rely on silhouettes and sound.

Audio & Soundtrack

The auditory experience is phenomenal, returning to the hip-hop roots of Street Fighter III: Third Strike. The soundtrack features heavy bass, scratching, and dynamic beats that shift based on the round's intensity. Sound design in combat is critically informative; Drive Impacts produce a distinct, metallic shattering sound, and the announcer actively reacts to the match. The game even features an innovative 'Real-Time Commentary' system, where famous FGC casters like Tasty Steve and James Chen provide dynamic esports-style hype.

Sound design is the absolute core of The Isle's horror and survival mechanics. Players must constantly listen for the heavy footfalls, rustling bushes, or distant roars of approaching predators. The game uses a complex attenuation system where a massive T-Rex roar can be heard from kilometers away, bouncing off mountains, while a raptor's stalking footsteps are nearly silent. The music is sparse, generally only swelling during the terrifying pitch-black nights or when engaging in life-or-death combat.

User Interface (UI/UX)

The UI is aggressively stylized, dripping with a modern hip-hop, street-art aesthetic. In combat, the vital UI element is the Drive Gauge, a 6-bar green meter situated below the health bar that dictates your offensive and defensive economy. Burnout—when the Drive Gauge depletes—turns the UI a stressful gray and severely penalizes block stun. The menus are highly accessible, providing frame data displays in training mode and clear, color-coded indicators for Punish Counters and Reversals.

The Evrima update stripped away clunky menus in favor of a highly immersive, minimalistic UI. Standard UI elements like health and stamina bars are hidden unless the player is actively resting, bleeding, or sniffing. The 'Scent System' is the most vital UI tool: holding a button visualizes scent trails in the environment, highlighting nearby food sources, fresh blood tracks, and water bodies with color-coded auras, allowing players to track prey or find safety without immersion-breaking waypoints.

Accessibility Options

SF6 is widely praised as the most accessible fighting game ever made. It introduces the 'Modern' control scheme, which simplifies special moves to a single button press and direction (similar to Smash Bros), allowing newcomers to execute complex combos instantly. Furthermore, it offers an extensive 'Blind Accessibility' sound toggle suite, providing distinct auditory pings for distances, high/low attacks, and cross-ups, allowing visually impaired players to compete at high levels.

Due to its hardcore survival nature, the game lacks traditional accessibility features like difficulty sliders or visual threat indicators. However, it does feature fully remappable controls, toggleable sprint/crouch options, and UI scaling. The reliance on purely auditory cues makes it difficult for hearing-impaired players, though the visual 'Scent System' provides some compensation for tracking.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (Locked 60 FPS Target))
CPU: 6-core processors that guarantee perfect frame pacing across all modes, including the CPU-heavy World Tour.
CPU (Laptop): Ensures absolutely flawless tournament-ready performance.
GPU: Delivers the horsepower needed for maxed-out settings, rendering the stylized paint effects beautifully.
GPU (Laptop): Provides a perfect 1080p competitive experience on a portable display.
RAM: Recommended to ensure stability when lingering in 100-player Battle Hub lobbies.
Storage: NVMe recommended.
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
memoryCPU: Intel Core i7-9700K / AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 25 GB NVMe SSD
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (Locked 60 FPS Target))
CPU: Solid quad-core processors capable of maintaining the required 60 FPS logic in 1v1 Fighting Ground matches.
CPU (Laptop): Adequate for 1v1 fights, but expect frame drops in the densely populated World Tour mode.
GPU: Provides the essential VRAM to load high-resolution character textures and maintain fluid combat animations.
GPU (Laptop): Easily locks 60 FPS in standard matches if settings are tweaked to medium.
RAM: The bare minimum to prevent hitching during Super Art cinematic transitions.
Storage: Crucial for fast matchmaking.
memoryCPU: Intel Core i5-7500 / AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 60 GB SSD
memoryCPU: Intel Core i5-4460 / AMD FX-8320
developer_boardGPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 25 GB SSD
1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (Locked 60 FPS Target))
CPU: Modern CPUs that easily handle the game's logic, leaving maximum overhead for the GPU.
CPU (Laptop): Easily supports background tasks like recording or streaming while maintaining 60 FPS.
GPU: Pushes 1440p resolution cleanly, ensuring sharp visuals without sacrificing the mandatory frame rate.
GPU (Laptop): Delivers a flawless QHD fighting game experience.
RAM: Perfect capacity for gaming and streaming simultaneously.
Storage: Near-instant stage loading.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile / RTX 3070 Mobile
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile
layersRAM: 32 GB
saveStorage (Tier): 25 GB PCIe Gen4 SSD
2160p (UHD/4K) - Ultra (Max Preset, 4K (Locked 60 FPS))
CPU: Overkill for fighting games, but ensures absolute 1% low frame stability.
CPU (Laptop): Top-tier mobile processing.
GPU: Necessary to render the RE Engine's detailed textures, shadows, and particle physics natively at 4K.
GPU (Laptop): Powers 4K external monitors effortlessly for tournament play.
RAM: Maximum stability.
Storage: The fastest possible load times.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 60 GB PCIe Gen4 NVMe SSD
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile
layersRAM: 32 GB
saveStorage (Tier): 25 GB PCIe Gen4/Gen5 SSD
save Overall Storage
Spec: 60 GB available space (SSD Required)
Note: While it can theoretically run on an HDD, an SSD is practically mandatory to ensure instant match loading times and eliminate stutters before rounds.
Type: SSD
Spec: 25 GB available space (SSD Required)
Note: Installing on a mechanical HDD will result in massive stuttering, invisible predators, and unplayable asset streaming lag. An SSD is absolutely mandatory.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: A 64-bit operating system is strictly required to address the memory overhead of the RE Engine's high-fidelity character models.
Spec: Windows 10 / Windows 11 (64-bit)
Explanation: Required to support modern memory allocation and DirectX 12, which the Evrima branch utilizes for better multithreading.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required to handle the intense graphical rendering and particle effects tied to the game's dynamic Drive System.
Spec: DirectX 12
Explanation: Recommended for the Unreal Engine 5 overhaul, providing superior draw calls for the dense jungle environments.
info_outline Other Game Notes
  • Street Fighter 6 runs on the highly optimized RE Engine, ensuring vibrant stylized graphics, fluid 60 FPS combat, and highly responsive inputs across both fighting arenas and the open-world sections.
  • Laptop Performance Note: Fighting games strictly require a locked 60 FPS. Any frame drops directly impact gameplay, input timing, and combo execution. Laptops must be properly cooled to prevent thermal throttling during extended competitive tournament sets.
  • Laptop Consideration: G P U T G P: Target a minimum 60W TGP for RTX 3050 laptops at 1080p. Higher TGP (85W+) is recommended for 1440p to ensure 0% frame drops during heavy, paint-splattering Drive Impacts.
  • Laptop Consideration: Cooling Thermals: The RE engine is highly optimized, but sustained online sessions in the Battle Hub will keep the GPU under constant load. Active cooling via a cooling pad is recommended.
  • Laptop Consideration: C P U Power Limits: Set to High Performance. The World Tour mode is surprisingly CPU-heavy due to the open-world environments, physics objects, and numerous roaming NPCs.
  • Laptop Consideration: M U X Switch Optimus: ABSOLUTELY MANDATORY. A MUX switch is critical in fighting games to eliminate the display latency introduced by NVIDIA Optimus, ensuring frame-perfect inputs and reaction times.
  • Optimization Detail: Upscaling Tech: DLSS and FSR are supported but generally not recommended for competitive play due to potential visual ghosting or input latency.
  • Optimization Detail: Key Settings Impact: Background NPC Density and World Tour specific settings heavily affect CPU performance. Lowering Shadows helps reduce GPU overhead in the Battle Hub.
  • Game Name: Street Fighter 6
  • With the transition to the 'Evrima' branch on Unreal Engine 5, The Isle has become significantly more demanding, featuring dense jungles, dynamic water physics, and complex real-time lighting.
  • Laptop Performance Note: The dense foliage and long sightlines required for survival heavily tax mobile GPUs and CPUs. Sustained high thermal loads are expected when playing on packed 100-player servers, making robust laptop cooling a necessity.
  • Laptop Consideration: G P U T G P: A minimum of 75W TGP is required for stable 1080p performance on Low/Medium settings. For High/Epic settings in dense forests, target a GPU with 115W+ TGP.
  • Laptop Consideration: Cooling Thermals: The CPU must track up to 100 other players and complex AI in a massive open world. Use a cooling pad to prevent thermal throttling, which causes severe frame drops during critical hunting or fleeing moments.
  • Laptop Consideration: C P U Power Limits: Set the laptop to High Performance mode. Aggressive CPU power limits will cause the game to stutter heavily when loading new chunks of the map.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch to bypass Optimus is highly recommended to minimize input lag, which is crucial when dodging apex predators.
  • Optimization Detail: Upscaling Tech: DLSS and FSR are critical for maintaining 60 FPS on higher resolutions due to the unoptimized nature of the Early Access branch.
  • Optimization Detail: Key Settings Impact: Foliage Quality and Shadow Quality severely impact performance. Lowering Shadows and Post-Processing will yield the highest framerate gains.
  • Game Name: The Isle
build Optimization Details
  • Upscaling Tech: DLSS and FSR are supported but generally not recommended for competitive play due to potential visual ghosting or input latency.
  • Key Settings Impact: Background NPC Density and World Tour specific settings heavily affect CPU performance. Lowering Shadows helps reduce GPU overhead in the Battle Hub.
  • Upscaling Tech: DLSS and FSR are critical for maintaining 60 FPS on higher resolutions due to the unoptimized nature of the Early Access branch.
  • Key Settings Impact: Foliage Quality and Shadow Quality severely impact performance. Lowering Shadows and Post-Processing will yield the highest framerate gains.
laptop Laptop Considerations
  • G P U T G P: Target a minimum 60W TGP for RTX 3050 laptops at 1080p. Higher TGP (85W+) is recommended for 1440p to ensure 0% frame drops during heavy, paint-splattering Drive Impacts.
  • Cooling Thermals: The RE engine is highly optimized, but sustained online sessions in the Battle Hub will keep the GPU under constant load. Active cooling via a cooling pad is recommended.
  • C P U Power Limits: Set to High Performance. The World Tour mode is surprisingly CPU-heavy due to the open-world environments, physics objects, and numerous roaming NPCs.
  • M U X Switch Optimus: ABSOLUTELY MANDATORY. A MUX switch is critical in fighting games to eliminate the display latency introduced by NVIDIA Optimus, ensuring frame-perfect inputs and reaction times.
  • G P U T G P: A minimum of 75W TGP is required for stable 1080p performance on Low/Medium settings. For High/Epic settings in dense forests, target a GPU with 115W+ TGP.
  • Cooling Thermals: The CPU must track up to 100 other players and complex AI in a massive open world. Use a cooling pad to prevent thermal throttling, which causes severe frame drops during critical hunting or fleeing moments.
  • C P U Power Limits: Set the laptop to High Performance mode. Aggressive CPU power limits will cause the game to stutter heavily when loading new chunks of the map.
  • M U X Switch Optimus: Using a MUX switch to bypass Optimus is highly recommended to minimize input lag, which is crucial when dodging apex predators.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / RTX 3070 Mobile / NVIDIA GeForce RTX 4070 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / RTX 3070 Mobile / NVIDIA GeForce RTX 4070 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / RTX 3070 Mobile / NVIDIA GeForce RTX 4070 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile

For Street Fighter 6 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT

For The Isle Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 960 (4GB) / AMD Radeon R9 280
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5700 XT
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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