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Street Fighter 6 vs Castlevania: Belmont's Curse
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 2, 2023 | Oct 14, 2026 |
| Developer | |
| Capcom | Evil Empire, KONAMI |
| Publisher | |
| Capcom | KONAMI |
| Genre(s) | |
| Fighting, Action, Arcade, 2D Fighter, Competitive Multiplayer | Metroidvania, 2D Action-Exploration, Action RPG, Side-Scroller, Hack and Slash |
| Engine | |
| RE Engine | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Teen (ESRB: Blood and Gore, Violence) / PEGI 16 |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.6 / 5.0 |
| Current Price (USD) | |
| $59.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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In World Tour, players utilize a deep RPG progression system. You level up your custom avatar, allocating skill points into health, punch damage, or unique perks. The true depth comes from enrolling under classic Street Fighter characters as 'Masters.' By maxing out your bond with a Master, you learn their iconic special moves—meaning you can equip Guile's Sonic Boom and Zangief's Spinning Piledriver on the same custom character. Furthermore, clothing and gear act as armor stats, providing unique combat buffs. |
Gameplay combines responsive whip platforming with deep Action RPG progression. Rose upgrades her abilities via the Arcana Tarot System, collecting major and minor arcana cards from fallen bosses to unlock active spells (such as flame pillars, ice shards, and dark teleportation dashes). In addition, Rose can awaken the Crimson Curse in her arm, transforming her whip into demonic blood tendrils that drain enemy health at the cost of curse buildup. Players invest Soul Shards at alchemical altars to permanently upgrade health, mana, stamina, and sub-weapon potency. |
| public World & Exploration | |
| World & Level Design | |
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World Tour mode introduces semi-open world exploration to the franchise. Players freely roam through multiple dense regions, starting in the urban sprawl of Metro City, complete with subway systems, bustling Chinatown streets, and rooftop arenas. As the RPG campaign progresses, players unlock international hubs to visit the home turfs of legendary fighters, such as a traditional temple in Japan, a vibrant festival in Jamaica, and a remote Colosseo in Italy. These areas are filled with secrets, hidden chests, and NPCs ready to brawl at a moment's notice. |
The game features an expansive, interconnected 2D gothic open world set across medieval Paris and demonic alternate dimensions. Key explorable zones include: 1. The Burning Seine Docks (flaming wooden wharves, capsized barges, and undead harbor patrols); 2. The Labyrinthine Paris Catacombs (bone-lined subterranean corridors teeming with skeleton warriors and poisonous ghouls); 3. The Grand Cathedral of Notre-Dame (majestic vaulted arches, crumbling stained glass, and soaring bell towers); 4. The Alchemical Under-City (clandestine occult laboratories filled with bubbling reagents and clockwork contraptions); and 5. The Eclipse Fortress (a surreal nightmare castle manifesting across the Parisian skyline as Dracula's revival nears). |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The multiplayer suite is segmented into two main pillars. 'Fighting Ground' hosts traditional ranked matches, casual matchmaking, and extreme battles with party-game modifiers. 'Battle Hub' is the crown jewel—a massive, interactive virtual arcade where 100 players can run around as their custom avatars. In the Hub, you can sit at cabinets to challenge others, spectate ongoing matches in real-time, play emulated retro Capcom classics, or engage in chaotic Avatar Battles using your custom RPG builds. |
Designed as a focused single-player adventure. Includes online global leaderboard integration for Boss Rush speedrun times, Room Completion percentages, and hard-mode survival challenges. |
| extension Editions & DLC | |
| Available Editions | |
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Street Fighter 6 launched with several editions. The Standard Edition includes the base 18-character roster and all three game modes. The Deluxe Edition bundles the Year 1 Character Pass (adding Rashid, A.K.I., Ed, and Akuma). The Ultimate Edition adds premium costumes, alternative colors, and additional stages. Post-launch, Capcom released a 'Years 1-2 Fighters Edition' incorporating characters from the Year 2 pass, including the unprecedented crossover fighters Terry Bogard and Mai Shiranui from Fatal Fury. |
Standard Edition ($29.99 USD on PC Steam / $39.99 USD on Consoles): Includes the complete base game with all explorable zones and bosses. Midnight Edition ($39.99 USD on PC / $49.99 USD on Consoles): Includes the base game, Digital Sound & Art Collection (featuring classic and rearranged franchise tracks), Retro Belmont Skin Pack, and the 'Bloody Tears' Early Access Weapon Charm. |
| Post-Launch Content / DLC | |
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Capcom maintains a highly aggressive seasonal DLC roadmap. The Year 1 pass introduced fan-favorites like Akuma and newcomers like A.K.I. Year 2 broke tradition by introducing the first-ever guest characters to the franchise: Terry Bogard and Mai Shiranui from SNK's Fatal Fury, alongside M. Bison and Elena. The game also frequently updates the Battle Hub with cosmetic crossovers, such as Teenage Mutant Ninja Turtles and Spy x Family avatar gear. |
Konami and Evil Empire have outlined a post-launch roadmap including a free Boss Rush Mode, the classic 'Trevor Belmont Playable Mode' (allowing players to experience the entire campaign with Trevor's traditional moveset and sub-weapons), and a planned expansion chapter exploring the origins of Sypha's Belnades clan. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Running on the RE Engine, the game strikes a perfect balance between photorealism and stylized comic-book exaggeration. Characters display astonishing muscle deformation, sweat accumulation, and detailed facial animations. The defining visual flair is the 'Drive System' effects, which erupt in vibrant, splashing graffiti paint corresponding to the character's signature colors, making every heavy impact feel incredibly weighty and cinematic. |
A visual showcase developed by Evil Empire combining lush, fluid 2D hand-drawn character and monster animations with atmospheric 3D backgrounds, volumetric candle smoke, dynamic stained-glass lighting reflections, and gothic architectural grandeur. |
| Audio & Soundtrack | |
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The auditory experience is phenomenal, returning to the hip-hop roots of Street Fighter III: Third Strike. The soundtrack features heavy bass, scratching, and dynamic beats that shift based on the round's intensity. Sound design in combat is critically informative; Drive Impacts produce a distinct, metallic shattering sound, and the announcer actively reacts to the match. The game even features an innovative 'Real-Time Commentary' system, where famous FGC casters like Tasty Steve and James Chen provide dynamic esports-style hype. |
A sweeping orchestral and dark rock soundtrack composed in the grand tradition of Castlevania, featuring dynamic rearrangements of franchise classics like 'Bloody Tears' and 'Vampire Killer' alongside haunting new choral, violin, and organ themes. Voice acting features Abby Trott as Rose Belmont, JB Blanc as Trevor Belmont, Alejandra Reynoso as Sypha, and Graham McTavish reprising his role as Count Dracula. |
| User Interface (UI/UX) | |
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The UI is aggressively stylized, dripping with a modern hip-hop, street-art aesthetic. In combat, the vital UI element is the Drive Gauge, a 6-bar green meter situated below the health bar that dictates your offensive and defensive economy. Burnout—when the Drive Gauge depletes—turns the UI a stressful gray and severely penalizes block stun. The menus are highly accessible, providing frame data displays in training mode and clear, color-coded indicators for Punish Counters and Reversals. |
Elegant gothic UI inspired by Symphony of the Night and Aria of Sorrow. Displays active health and hearts / mana gauges, selected sub-weapon icons, active Tarot Arcana card slots, a mini-map overlay with percentage tracker, and quick-swap equipment wheels. |
| Accessibility Options | |
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SF6 is widely praised as the most accessible fighting game ever made. It introduces the 'Modern' control scheme, which simplifies special moves to a single button press and direction (similar to Smash Bros), allowing newcomers to execute complex combos instantly. Furthermore, it offers an extensive 'Blind Accessibility' sound toggle suite, providing distinct auditory pings for distances, high/low attacks, and cross-ups, allowing visually impaired players to compete at high levels. |
Extensive suite of accessibility options including customizable button mapping, auto-attack toggles, platforming ledge assist, scalable UI elements, high-contrast character outlines, screen-shake toggles, and adjustable damage scaling sliders for customized combat difficulty. |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (Locked 60 FPS Target)) CPU: 6-core processors that guarantee perfect frame pacing across all modes, including the CPU-heavy World Tour. CPU (Laptop): Ensures absolutely flawless tournament-ready performance. GPU: Delivers the horsepower needed for maxed-out settings, rendering the stylized paint effects beautifully. GPU (Laptop): Provides a perfect 1080p competitive experience on a portable display. RAM: Recommended to ensure stability when lingering in 100-player Battle Hub lobbies. Storage: NVMe recommended. | |
memoryCPU: Intel Core i7-8700 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 60 GB SSD | memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 (6GB) / AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (60W TGP) / GTX 1660 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 10 GB NVMe SSD space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (Locked 60 FPS Target)) CPU: Solid quad-core processors capable of maintaining the required 60 FPS logic in 1v1 Fighting Ground matches. CPU (Laptop): Adequate for 1v1 fights, but expect frame drops in the densely populated World Tour mode. GPU: Provides the essential VRAM to load high-resolution character textures and maintain fluid combat animations. GPU (Laptop): Easily locks 60 FPS in standard matches if settings are tweaked to medium. RAM: The bare minimum to prevent hitching during Super Art cinematic transitions. Storage: Crucial for fast matchmaking. | |
memoryCPU: Intel Core i5-7500 / AMD Ryzen 3 1200 developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) / AMD Radeon RX 580 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 60 GB SSD | memoryCPU: Intel Core i5-8400 @ 2.80GHz / AMD Ryzen 5 2600 developer_boardGPU: DirectX 11 Compatible (NVIDIA GeForce GTX 1650 4GB / AMD Radeon RX 570 4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB, 50W) / GTX 1050 Ti Mobile layersRAM: 8 GB saveStorage (Tier): 10 GB SSD space |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (Locked 60 FPS Target)) CPU: Modern CPUs that easily handle the game's logic, leaving maximum overhead for the GPU. CPU (Laptop): Easily supports background tasks like recording or streaming while maintaining 60 FPS. GPU: Pushes 1440p resolution cleanly, ensuring sharp visuals without sacrificing the mandatory frame rate. GPU (Laptop): Delivers a flawless QHD fighting game experience. RAM: Perfect capacity for gaming and streaming simultaneously. Storage: Near-instant stage loading. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile / RTX 3070 Mobile layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD | memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (80W+ TGP) / RTX 4050 Mobile (75W TGP) layersRAM: 16 GB saveStorage (Tier): 10 GB PCIe 4.0 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (Locked 60 FPS)) CPU: Overkill for fighting games, but ensures absolute 1% low frame stability. CPU (Laptop): Top-tier mobile processing. GPU: Necessary to render the RE Engine's detailed textures, shadows, and particle physics natively at 4K. GPU (Laptop): Powers 4K external monitors effortlessly for tournament play. RAM: Maximum stability. Storage: The fastest possible load times. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 60 GB PCIe Gen4 NVMe SSD | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) / AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13700HX / AMD Ryzen 9 7845HX laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (115W+ TGP) / RTX 4070 Mobile (105W TGP) layersRAM: 32 GB saveStorage (Tier): 10 GB PCIe 4.0 NVMe M.2 SSD |
| save Overall Storage | |
Spec: 60 GB available space (SSD Required) Note: While it can theoretically run on an HDD, an SSD is practically mandatory to ensure instant match loading times and eliminate stutters before rounds. Type: SSD | Spec: 8 GB available space on high-speed SSD Note: Solid-state drive recommended for instantaneous room transitions and near-instant load times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: A 64-bit operating system is strictly required to address the memory overhead of the RE Engine's high-fidelity character models. | Spec: Windows 10 64-bit / Windows 11 64-bit (latest update) Explanation: Modern 64-bit Windows architecture required for multi-threaded asset streaming and modern audio-visual runtimes. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required to handle the intense graphical rendering and particle effects tied to the game's dynamic Drive System. | Spec: DirectX 11 Compatible Explanation: Hardware support for DirectX feature level 11_0 required for shader compilation and dynamic post-processing effects. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Street Fighter 6 Specifically
For Castlevania: Belmont's Curse Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.