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Starfield vs Elden Ring

info General Information
Release Date
Sep 6, 2023 Feb 25, 2022
Developer
Bethesda Game Studios FromSoftware Inc.
Publisher
Bethesda Softworks Bandai Namco Entertainment (International), FromSoftware (Japan)
Genre(s)
Action RPG, Open World, Sci-Fi, Space Exploration Action RPG, Open World, Souls-like, Dark Fantasy
Engine
Creation Engine 2 Proprietary (FromSoftware's in-house engine, evolved from Dark Souls/Bloodborne)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
3.7 / 5.0 4.8 / 5.0
Current Price (USD)
$69.99 $59.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (Default), Third-Person (Optional)
  • Multiplayer: None (Single-Player Only)
  • Setting: The Settled Systems (Approx. 50 light-years around Sol), Year 2330
  • Platforms: PC, Xbox Series X|S
  • Unique Feature: Extensive Spaceship Customization & Combat, Over 1000 Explorable Planets, Deep Character Creation & Skill System, Outpost Building, 'NASA-Punk' Aesthetic.
  • Perspective: Third-Person
  • Multiplayer: Cooperative (Summon Phantoms), PvP (Invasions, Duels, Colosseum)
  • Setting: The Lands Between
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S
  • Unique Feature: Vast Open World Design by FromSoftware, George R. R. Martin Worldbuilding, Challenging Combat, Deep Lore, Ashes of War System, Spirit Ash Summons, Mounted Combat (Torrent).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Constellation Members (Sarah, Sam, Andreja, Barrett): Core companions who can follow the player, participate in combat, carry gear, and have unique dialogue and personal quests. Each has a set of skills that provide bonuses to the player or their ship when assigned as active companion or crew. Romance options are available with these four.
    Human
  • Vasco: A loyal robot companion available early. Provides combat support and significant ship-based skill bonuses (Aneutronic Fusion, Shield Systems, EM Weapon Systems). Cannot be romanced.
    Robot (Constellation Expeditionary Model)
  • Hirable Crew Members: Numerous NPCs can be hired from bars and spaceports across the Settled Systems to serve as crew on the player's ship or at outposts. Each has a unique set of skills (e.g., Piloting, Weapon Systems, Outpost Engineering, Gastronomy) that provide passive bonuses when assigned to relevant posts. Some named recruitable characters have more personality than generic hires.
    Human (Various Backgrounds)
  • Adoring Fan (Trait-based): If the 'Hero Worshipped' trait is chosen during character creation, this overzealous NPC will randomly appear and offer to join the player's crew. He is enthusiastic, provides gifts, and has combat skills, but his constant adoration can be a humorous annoyance.
    Human
  • Spirit Ashes (Summonable AI): The Tarnished can collect and upgrade numerous Spirit Ashes to summon spectral allies in combat. These range from packs of wolves or demi-humans to powerful individual knights, sorcerers, archers, or unique creatures (e.g., Mimic Tear, Black Knife Tiche, Lhutel the Headless). They require FP to summon and can only be used near Rebirth Monuments (common in boss arenas and difficult areas). They act independently, drawing aggro, dealing damage, or providing support.
    Various (Spectral Humans, Beasts, Monsters, Demi-Humans)
  • Melina (Narrative/Level Up): While not a direct combat companion, Melina appears at Sites of Grace to allow the Tarnished to level up by converting Runes into strength. She also provides significant lore exposition and drives parts of the main narrative. She can be summoned for one specific late-game boss fight.
    Spectral Maiden (Nature Unknown)
  • Torrent (Spectral Steed): The Tarnished's loyal spectral steed, summoned with the Spectral Steed Whistle. Allows for fast traversal across the vast open world of the Lands Between. Torrent can double jump using Spiritsprings (whirlwinds), gallop quickly, and is essential for mounted combat against certain enemies and bosses. Cannot be used inside most dungeons or Legacy Dungeons.
    Spectral Horse
  • Cooperative Phantoms (Online Players): Using online multiplayer features, players can summon up to two other Tarnished (phantoms) into their world to assist with difficult areas or boss fights. Summoned players have reduced flask charges and are returned to their world upon defeating the area boss or if the host dies.
    Human (Other Tarnished Players)
  • NPC Questline Summons (Temporary AI): During specific NPC questlines or before certain boss fights related to those quests, the player can often summon that NPC as an AI-controlled ally to help in the fight. Their presence is temporary and tied to that specific encounter or quest step.
    Humanoid (Various NPCs like Blaidd, Alexander, Millicent, Nepheli Loux, etc.)
Key Collectibles
  • Snow Globes (Earth Landmarks): Unique snow globes depicting famous landmarks from Old Earth (e.g., Empire State Building, Pyramids, London Shard). Finding them often requires reading specific books or notes that provide clues to their location across various planets.
  • Skill Magazines (Constellation Guides, Grunt Issue, Kryx's Journal, etc.): Magazines found throughout the Settled Systems. Each one picked up for the first time provides a permanent small buff to a specific skill or character stat (e.g., +5% pistol damage, better prices, increased carry capacity).
  • Antique Earth Relics: Various trinkets and items from Old Earth (e.g., antique guns, baseballs, vinyl records) that can be found and sold for credits or kept as mementos. Some are tied to specific points of interest or minor quests.
  • Unique Weapons & Armor Pieces: Named legendary items with unique appearances, stats, and powerful pre-set enchantments. Found as rewards for completing difficult quests, defeating powerful enemies, or hidden in high-level areas or locked containers.
  • Slates (Audio Logs & Notes): Data slates containing text logs, audio recordings, or notes that provide lore, backstory, environmental storytelling, or clues to quests and hidden items. Found extensively throughout all locations.
  • Great Runes: Obtained by defeating major Shardbearer Demigod bosses. Must be activated at a corresponding Divine Tower. Once activated, can be equipped at a Site of Grace and its powerful passive effect (e.g., increased stats, HP on kill) is enabled by consuming a Rune Arc.
  • Golden Seeds: Found at the base of illusory Minor Erdtrees glowing with golden light. Used at Sites of Grace to increase the maximum number of charges for the Flask of Crimson Tears (HP) and Flask of Cerulean Tears (FP).
  • Sacred Tears: Found in churches scattered throughout the Lands Between, usually before a statue of Queen Marika. Used at Sites of Grace to increase the potency (amount restored per charge) of the Flask of Crimson Tears and Flask of Cerulean Tears.
  • Talismans: Found in chests, dropped by enemies/bosses, sold by merchants, or received as quest rewards. Equippable accessories that provide a wide variety of passive buffs, such as increased stats, damage negation, enhanced weapon abilities, or improved resource regeneration. Many are hidden.
  • Ashes of War: Found in chests, dropped by Teardrop Scarabs, specific enemies/bosses, or sold by merchants. Items that can be applied to most standard weapons to grant them a new weapon skill and change their damage scaling affinity (e.g., Heavy, Keen, Quality, Magic, Fire, Sacred).
  • Spirit Ashes: Found in chests, dropped by enemies, or as quest rewards. Consumable items that allow the Tarnished to summon spectral allies (ranging from basic creatures to powerful knights or sorcerers) to aid in combat, particularly against bosses. Require FP to summon and can only be used near Rebirth Monuments. Upgraded with Grave/Ghost Gloveworts.
  • Cookbooks & Crafting Recipes: Found or purchased from merchants. Unlock new recipes for crafting consumable items like Arrows/Bolts, Greases (weapon buffs), Pots (throwable bombs), Cured Meats (status resistance buffs), and more, using materials gathered from the world.
  • Crystal Tears (for Flask of Wondrous Physick): Dropped by Erdtree Avatars or found at Minor Erdtrees. Two Crystal Tears can be mixed in the Flask of Wondrous Physick at a Site of Grace to create a custom, single-use potion with powerful temporary effects (e.g., massive stat boost, temporary invincibility, FP cost negation).
  • Stonesword Keys: Consumable keys found or purchased. Used to open Imp Statue Seals, which block off optional areas, dungeons, or rooms containing valuable loot, often requiring one or two keys per seal.
  • Memory Stones: Found in specific towers or as quest rewards. Permanently increase the number of memory slots available for attuning Sorceries and Incantations.
  • Paintings (Puzzles): Paintings found in various locations. Interacting with a painting shows an artist's depiction of a scene. The player must then find that exact location in the game world to find a 'ghost' of the artist, who drops a reward (often a unique item or Ash of War).
Key Themes
  • Space Exploration
  • Discovery
  • Sci-Fi
  • The Future of Humanity
  • Mystery
  • Faction Politics
  • Colonization
  • Adventure
  • Hope
  • Existential Questions
  • Artifacts
  • Dark Fantasy
  • Shattered World
  • Demigods & Power
  • The Tarnished & Exile
  • Grace & Guidance
  • Cycles of Death & Rebirth
  • Ambition & Corruption
  • Cosmic Horror (Subtle)
  • Hidden Lore & Environmental Storytelling
  • The Quest for Lordship
colorize Combat & Gear
Weapons Overview
  • Ballistic Weapons (Pistols, Rifles, Shotguns, SMGs, Heavy): Firearm (Projectile-based)
    Wide variety of conventional firearms using physical ammunition. Includes pistols (Eon, Sidestar), rifles (Grendel, Beowulf, Lawgiver), shotguns (Coachman, Pacifier), and heavy weapons. Can be modified extensively for different ammo types, barrels, stocks, sights, etc.
  • Energy Weapons (Laser Pistols, Laser Rifles): Firearm (Directed Energy)
    Weapons firing laser beams, effective against robots and some enemy types. Includes pistols (Equinox, Solstice) and rifles. Use energy cells as ammunition. Modifiable.
  • Electromagnetic (EM) Weapons (EM Pistols, EM Rifles): Non-Lethal Firearm (Stunning/Disabling)
    Weapons designed to incapacitate targets by dealing EM damage, draining their 'stun' meter rather than health. Useful for non-lethal takedowns or capturing ships. Includes Novalight pistol, Novablast Disruptor rifle.
  • Particle Beam Weapons (Particle Pistols, Particle Rifles, Particle Shotguns, Heavy): Advanced Firearm (Energy/Ballistic Hybrid Damage)
    High-tech weapons that deal both energy and physical damage simultaneously. Very effective against a wide range of targets. Includes Va'ruun Inflictor, Big Bang, Magshear, MagSniper. Uses specialized particle ammunition.
  • Melee Weapons (Knives, Axes, Cutlasses, Rescue Axe, Tanto, Va'ruun Painblade): Close Quarters Combat
    Various bladed and blunt weapons for close-quarters combat. Damage and speed vary by type. Some unique melee weapons have special properties.
  • Explosives (Grenades, Mines): Throwable/Deployable (Area of Effect)
    Includes Frag Grenades, Incendiary Grenades, Impact Grenades, various types of Mines. Used for area denial, crowd control, or dealing heavy damage.
  • Unique & Legendary Weapons: Varied (Named Special Versions)
    Special named versions of standard weapons with unique appearances and pre-set powerful enchantments (e.g., increased damage, elemental effects, special properties). Found as quest rewards, loot from powerful enemies, or in specific locations.
  • Straight Swords, Greatswords, Colossal Swords: Sword (Various Sizes)
    A wide variety of swords offering different attack speeds, ranges, and damage scaling. From nimble short swords to massive, two-handed colossal swords. Can be infused with Ashes of War.
  • Curved Swords, Curved Greatswords, Katanas: Slashing Blade (Often Dexterity Focused)
    Weapons emphasizing fast slashes, often causing bleed buildup (especially Katanas). Curved Greatswords offer a balance of speed and power.
  • Thrusting Swords, Heavy Thrusting Swords: Piercing Blade (Often Dexterity/Counter Focused)
    Weapons designed for piercing attacks, effective against armored foes or for counter-attacks. Heavy Thrusting Swords offer more reach and stagger.
  • Axes, Greataxes, Halberds: Chopping/Cleaving (Often Strength Focused)
    Weapons that deal significant physical damage, often with good stagger potential. Halberds offer reach and sweeping attacks.
  • Hammers, Great Hammers, Colossal Weapons (Blunt): Blunt/Strike Damage (Often Strength Focused)
    Weapons that deal strike damage, effective against heavily armored or crystalline enemies. Colossal weapons are slow but devastating.
  • Spears, Great Spears, Twinblades: Piercing/Slashing (Reach/Agility)
    Spears offer excellent reach for thrusting attacks. Great Spears are heavier versions. Twinblades are agile weapons that hit multiple times with spinning attacks.
  • Daggers, Claws, Fists: Light Melee (Fast/Status Effects)
    Fast-attacking weapons, often used for applying status effects like bleed or poison quickly, or for critical hits (daggers). Can be dual-wielded effectively.
  • Whips, Flails: Flexible Melee (Unique Properties)
    Whips offer range and can bypass shields. Flails deal strike damage and their charged attacks cannot be parried.
  • Bows, Greatbows, Crossbows, Ballistas: Ranged (Physical Projectile)
    Various ranged weapons using arrows or bolts. Bows scale with stats, crossbows typically do not but can be used with lower stat investment. Greatbows and Ballistas are heavy artillery.
  • Glintstone Staves: Magic Catalyst (Sorcery)
    Used to cast Glintstone Sorceries. Different staves scale with Intelligence and boost specific types of sorceries.
  • Sacred Seals: Magic Catalyst (Incantation)
    Used to cast Incantations. Different seals scale with Faith (and sometimes Strength/Arcane) and boost specific types of incantations.
  • Shields (Small, Medium, Greatshields): Defensive
    Used to block incoming attacks. Offer varying degrees of damage negation and guard boost (stamina reduction on block). Small shields are better for parrying, greatshields for absorbing heavy hits. Can be infused with Ashes of War for special abilities.
  • Torches: Utility/Light Melee
    Provide light in dark areas. Some have unique properties like repelling certain enemies or dealing minor fire damage.
Armor / Gear Sets
  • Spacesuits: The primary protective gear. Provides physical, energy, and EM damage resistance, as well as protection against environmental hazards (thermal, corrosive, airborne, radiation). Spacesuits have various stats, mod slots, mass, and value. Tiered from common to legendary with special perks.
  • Packs (Boost Packs): Equipped alongside spacesuits. Provide additional damage resistances and environmental protection. Crucially, they enable boosted jumps and short bursts of flight (jetpack functionality), essential for traversal. Can be modded for different boost types and stats. Tiered.
  • Helmets: Complete the spacesuit ensemble. Offer damage resistances and environmental protection, particularly for airborne hazards. Can be modded. Tiered.
  • Apparel (Underneath Spacesuit): Clothing items worn under the spacesuit when in hazardous environments, or as standalone outfits in safe, breathable locations (cities, ships, outposts). Apparel items can offer minor stat boosts (e.g., +persuasion chance, +O2 capacity) or perks. Huge variety of styles.
  • Armor Tiers & Quality (Common, Calibrated, Refined, Advanced, Superior / Legendary Perks): Spacesuits, Packs, and Helmets come in different quality tiers (e.g., Common, Calibrated, Refined, Advanced, Superior for base stats) and can also have up to three legendary perks (e.g., Chameleon, Incendiary, Sentinel) that provide powerful passive effects.
  • Armor Sets (Head, Chest, Gauntlets, Leggings): Players can equip four pieces of armor: Head, Chest, Gauntlets (Arms), and Leggings (Legs). Each piece provides defensive stats (Physical, Strike, Slash, Pierce, Magic, Fire, Lightning, Holy negation) and Poise (resistance to being staggered). Armor sets often have a cohesive visual style and can be mixed and matched. Some pieces or sets offer special passive effects (e.g., boosting a specific stat or spell type). Armor has weight, affecting equip load and roll speed.
  • Light, Medium, Heavy Armor Categories: Armor pieces generally fall into light, medium, or heavy categories, influencing their defensive values, poise, and weight. Heavier armor offers more protection but requires higher Endurance for equip load to maintain faster roll speeds (Light, Medium, Heavy roll).
  • Alter Garments Option: At Sites of Grace (with a specific item), some armor pieces can be 'Altered' to remove or change certain cosmetic elements (e.g., removing a cape), which might slightly alter weight and sometimes (rarely) stats.
Outfits/Customization
  • Apparel Sets (Outfits): Various complete outfits that can be worn in breathable environments (cities, ships, outposts). These range from casual wear (street clothes, corpo attire) to faction uniforms (UC SysDef, Freestar Ranger, Ryujin) and specialized clothing (miner gear, scientist outfits). Some provide minor perks or stat boosts.
  • Individual Apparel Pieces: While not as granular as some games, players can often find individual pieces like hats, glasses, or specific clothing items that can be mixed, though the primary 'armor' system revolves around the Spacesuit/Pack/Helmet combination.
  • Spacesuit Visuals: Different spacesuits, helmets, and packs have unique visual designs, reflecting their origin (e.g., UC Marine, Freestar Militia, Constellation, Pirate, Ecliptic Mercenary) or manufacturer. Players often choose these for their stats and perks, but aesthetics also play a role.
  • Armor Sets (Full): Hundreds of full armor sets, each consisting of a Helm, Chest Armor, Gauntlets, and Leg Armor. Sets provide a cohesive visual style (e.g., Knight Set, Sorcerer Set, Vagabond Set, various faction armors like Carian Knight, Godrick Soldier, Cleanrot Knight) and offer varying levels of protection, poise, and weight. Some sets have unique passive effects when multiple pieces are worn, though this is less common than individual piece perks.
  • Individual Armor Pieces (Mix & Match): Players can freely mix and match Helms, Chest Armor, Gauntlets, and Leg Armor from different sets to optimize stats (defense, poise, weight for desired roll speed) and achieve a unique fashion statement ('Fashion Souls').
  • Alter Garments Feature: At Sites of Grace, using a Sewing Needle and Tailoring Tools, players can alter certain chest armor pieces to change their appearance, typically by removing a cape or other cosmetic flourish. This can slightly reduce the armor's weight and sometimes marginally affect stats.
  • Talismans (Accessory Slots): While not 'clothing,' Talismans are equipped in dedicated slots and are crucial for character builds, providing significant passive bonuses. They have unique visual icons but do not change the character's outward appearance.
trending_up Progression & Upgrades
Skills & Progression

Player progression uses a skill system divided into five trees: Physical, Social, Combat, Science, and Tech. Each skill has multiple ranks that are unlocked by spending skill points (earned by leveling up) and then completing in-game challenges related to that skill. Research projects at workbenches unlock new crafting recipes for weapon mods, suit/pack/helmet mods, outpost components, and chems/food. Powers, akin to space magic, are unlocked by finding and interacting with alien temples.

N/A
public World & Exploration
World & Level Design
N/A

Elden Ring features a massive open world, the Lands Between, composed of six major regions, each ruled by a Shardbearer demigod: Limgrave (temperate, introductory region), Liurnia of the Lakes (vast wetlands and magical academy), Caelid (scarlet rot-infested wasteland), Altus Plateau (golden, autumnal highlands leading to the capital), Mt. Gelmir (volcanic region home to Rykard), and Mountaintops of the Giants (snowy, desolate peaks). There are also extensive underground areas like Siofra River, Ainsel River, and Deeproot Depths, as well as Leyndell, Royal Capital. The world is seamlessly interconnected with numerous dungeons, caves, catacombs, castles, and points of interest. Map size is estimated to be very large, significantly exceeding previous FromSoftware titles (e.g., comparisons suggest around 70-80 sq km for the main overworld, with substantial underground areas adding to this).

Playable Vehicles
  • Player Starships (Various Manufacturers & Classes): Customizable Spacecraft (Primary Vehicle)
    The player's primary means of interstellar travel, combat, and mobile base. Ships come in various classes (A, B, C - determining module compatibility and reactor power) from manufacturers like Stroud-Eklund, Deimos, Nova Galactic, Taiyo Astroneering, HopeTech. Can be heavily customized with different weapons (lasers, ballistics, missiles, particle beams, EM), shields, engines, grav drives, reactors, cargo holds, hab modules, and cosmetic parts. Can be stolen, bought, or awarded.
  • Boost Pack (Jetpack): Personal Traversal Gear
    Equipped as part of the 'Pack' armor slot. Allows for boosted jumps, short bursts of flight, and maneuvering in low-gravity environments. Different types of boost packs offer varying thrust, duration, and control.
  • Ground Traversal (On Foot): Player Locomotion
    Primary means of exploring planetary surfaces. Player movement includes walking, running, sprinting (uses O2), jumping, and using the boost pack. There are no player-controlled ground vehicles like rovers or bikes in the base game for planetary exploration.
  • Enemy/NPC Starships: AI Controlled Spacecraft
    Various starships piloted by factions (UC, Freestar, Crimson Fleet, Spacers, Ecliptic, Va'ruun), traders, and civilians. Encountered in space for combat, piracy, or peaceful interactions.
  • Torrent (Spectral Steed): Mount / Exploration Tool
    The Tarnished's loyal spectral steed, summoned with the Spectral Steed Whistle. Allows for fast traversal across the vast open world of the Lands Between. Torrent can double jump using Spiritsprings (whirlwinds), gallop quickly, and is essential for mounted combat against certain enemies and bosses. Cannot be used inside most dungeons or Legacy Dungeons.
  • Lifts & Elevators (Various): Mechanical Traversal
    Numerous mechanical lifts and elevators are found within Legacy Dungeons, caves, and other structures, providing vertical traversal and often leading to new areas or shortcuts.
  • Teleporters & Waygates: Magical Traversal
    Fixed teleporters or waygates are found in specific locations, allowing for instant travel between two linked points, sometimes across vast distances or to secret areas.
  • Spiritsprings: Environmental Traversal Aid
    Natural whirlwinds of air found in the open world. Riding Torrent into a Spiritspring allows for a massive vertical jump, enabling access to high cliffs and plateaus.
Notable Fauna/Mounts
  • Ashta (Akila): Canid-like Predator
    Hostile Apex Predator on Akila, resembles a wolf/hyena hybrid.
  • Terrormorph: Apex Xenomorph
    Extremely Hostile, Powerful, and Feared Alien Creature, central to a major faction questline.
  • Hunting Grazer / Flocking Filterer / Herding Herbivore (Generic Procedural Types): Various Procedurally Generated Fauna
    Common herbivores found on many planets, varying in appearance and behavior. Primary source for organic resources and XP via scanning/hunting.
  • Hunting Swarmer / Flocking Scarab / Herding Beetle (Generic Procedural Types): Various Procedurally Generated Insectoid/Small Fauna
    Smaller creatures, often in groups, some may be passive or mildly hostile. Source for specific organic resources.
  • Apex / Scavenger / Hunter (Generic Procedural Predator Types): Various Procedurally Generated Carnivores
    Predatory creatures found on many planets, ranging from pack hunters to solitary apex threats. Their aggression and abilities vary widely.
  • Floating Gas Bags / Filter Critters (Generic Procedural Aerial/Aquatic Fauna): Various Procedurally Generated Aerial/Aquatic Life
    Creatures found flying in atmospheres or swimming in bodies of water on different planets. Some may be passive, others defensive.
  • Unique Handcrafted Creatures (Planet Specific): Various Named Species
    Specific, named alien creatures found on handcrafted planets or involved in quests, with unique designs and behaviors (e.g., Kreet Stalker, Sirens of Titan).
N/A
book Story & Characters
Main Characters
  • Player Character ('The Captain' / 'Dusty'): Protagonist / Member of Constellation
    A customizable character (appearance, background, traits) who starts as a miner for Argos Extractors. After touching a mysterious alien artifact, they experience visions and are recruited into Constellation, an organization of explorers seeking to unravel the universe's greatest mysteries.
  • Sarah Morgan: Ally / Companion / Chair of Constellation
    The dedicated and composed leader of Constellation. A former UC Navy officer and navigator, she is driven by exploration and the pursuit of knowledge. One of the first main companions available.
  • Sam Coe: Ally / Companion / Constellation Member
    A former Freestar Ranger and descendant of Solomon Coe, the founder of Akila City. He's an adventurous space cowboy type, accompanied by his young daughter, Cora Coe. Offers piloting and rifle certification skills.
  • Andreja: Ally / Companion / Constellation Member
    A mysterious Constellation operative with a shadowy past and connections to House Va'ruun. She is pragmatic, skilled in stealth, particle beams, and has a guarded personality. Offers stealth and particle weapons skills.
  • Barrett: Ally / Companion / Constellation Member
    An adventurous and eccentric Constellation scientist and explorer who first encounters the player at Argos Extractors. Known for his witty banter and engineering skills. Offers starship engineering and particle beam weapon skills.
  • Vasco: Ally / Companion / Constellation Robot
    A modified expeditionary robot belonging to Constellation, one of the earliest companions. Loyal and capable, providing combat support and ship system bonuses. Offers Aneutronic Fusion, Shield Systems, and EM Weapon Systems skills for the ship.
  • The Hunter: Antagonist / Starborn
    A powerful and relentless Starborn who believes in a 'survival of the fittest' approach to acquiring artifacts and reaching the Unity. Serves as a recurring, formidable antagonist.
  • The Emissary: Antagonist/Neutral Figure / Starborn
    Another powerful Starborn who represents a more ordered or controlled approach to the Unity and the artifacts, often clashing with The Hunter and the player. Their identity is a key reveal.
  • Walter Stroud: Ally / Financier of Constellation
    The co-owner of Stroud-Eklund, one of the major starship manufacturers, and the primary financial backer of Constellation. A pragmatic businessman with a keen interest in their discoveries.
  • Vladimir Sall: Ally / Constellation Member / Former Crimson Fleet Pirate
    Resides on 'The Eye,' Constellation's space station. He helps locate temples and artifacts and has a colorful past as a pirate.
  • Commander Ikande (UC SysDef): Faction Leader / Potential Ally or Antagonist
    Leader of UC SysDef, dedicated to eradicating the Crimson Fleet. The player can choose to work with him or against him during the Crimson Fleet questline.
  • Delgado (Crimson Fleet): Faction Leader / Potential Ally or Antagonist
    Leader of the Crimson Fleet pirates. The player can choose to infiltrate or genuinely join his faction.
  • The Tarnished: Protagonist
    The player-customizable character. An individual of a group exiled from the Lands Between long ago, now summoned back by the call of lost Grace after The Shattering, to seek the Elden Ring and become the Elden Lord. Their specific origin class is chosen at character creation.
  • Melina: Ally / Spectral Maiden / Guide
    A mysterious spectral maiden who offers the Tarnished an accord: she will act as their Finger Maiden (allowing them to turn Runes into strength) in exchange for being taken to the foot of the Erdtree. She provides guidance, lore, and is central to the main storyline.
  • Ranni the Witch (Lunar Princess Ranni): Key NPC / Empyrean Demigod / Quest Giver
    An enigmatic demigod with four arms and a spectral face, who cast aside her Great Rune and her Empyrean flesh. She initiates one of the game's largest and most popular questlines, offering the Tarnished a chance to usher in a new age, the 'Age of Stars.'
  • Blaidd the Half-Wolf: Ally / Ranni's Shadow
    A loyal and powerful half-wolf warrior bound to serve Ranni. He assists the Tarnished during Ranni's questline and has his own distinct character arc.
  • War Counselor Iji: Ally / Ranni's Counselor / Blacksmith
    A giant, gentle troll blacksmith and Ranni's wise counselor. Provides advice and smithing services.
  • Preceptor Seluvis: NPC / Carian Sorcerer / Schemer
    A sorcerer in Ranni's service, but with his own manipulative and sinister agenda involving puppets. Offers sorceries and a morally questionable questline.
  • Iron Fist Alexander (Warrior Jar): Ally / Living Jar Warrior
    A large, sentient jar filled with the remains of warriors. He is a jovial and honorable character seeking glorious battle and travels the Lands Between. Assists the Tarnished in several boss fights.
  • Fia, the Deathbed Companion: Key NPC / Quest Giver
    A companion who offers to hold the Tarnished, granting a temporary HP buff (Baldachin's Blessing) at the cost of a slight max HP debuff. Her questline involves Those Who Live in Death and leads to an alternate ending.
  • D, Hunter of the Dead: NPC / Golden Order Fundamentalist
    A warrior dedicated to hunting Those Who Live in Death, associated with Gurranq and the Golden Order.
  • White Mask Varré: NPC / Follower of Mohg, Lord of Blood
    One of the first NPCs the Tarnished meets, guiding them towards Mohgwyn Palace and PvP activities.
  • Patches the Untethered: NPC / Recurring FromSoftware Character / Trickster Merchant
    The infamous trickster from previous FromSoftware games. Appears as a mini-boss and later a merchant, always up to no good but sometimes offering unique items.
  • Shardbearer Demigods (Godrick, Rennala, Radahn, Rykard, Morgott, Mohg, Malenia): Main Bosses / Antagonists
    The children and descendants of Queen Marika who claimed shards of the Elden Ring (Great Runes) after The Shattering, plunging the Lands Between into war. They are the primary bosses the Tarnished must defeat.
  • Queen Marika the Eternal / Radagon of the Golden Order: Central Lore Figure / Ruler of the Lands Between
    The vessel of the Elden Ring and eternal queen of the Lands Between. Her shattering of the Elden Ring initiated the game's conflict. Radagon is her other half/consort, a champion of the Golden Order.
Example Missions
  • Main Questline (Constellation & The Artifacts)
    A series of core story missions following the player's journey with Constellation to find and understand mysterious alien artifacts, leading to encounters with the Starborn and revelations about the universe and the Unity. This questline culminates in a major decision impacting the player's progression into New Game Plus.
  • Faction Questlines (UC Vanguard, Freestar Rangers, Ryujin Industries, Crimson Fleet)
    Extensive, multi-part storylines associated with the major factions in the Settled Systems. Players can choose to join one or more of these factions (though some choices may have consequences for others). Each offers unique missions, characters, rewards, and moral dilemmas (e.g., UC Vanguard involves fighting Terrormorphs; Freestar Rangers act as space western lawmen; Ryujin Industries focuses on corporate espionage; Crimson Fleet involves piracy and a choice to betray or fully join them).
  • Companion Quests
    Personal quests related to the four main Constellation companions (Sarah, Sam, Andreja, Barrett). Completing these deepens the relationship with the companion, reveals their backstory, and can lead to romance or commitment.
  • Side Missions (Activities & Miscellaneous Quests)
    A vast number of smaller, optional quests found by exploring cities, settlements, space stations, or by overhearing conversations and reading slates. These range from simple fetch quests to more involved local stories, bounty hunting, or resolving minor conflicts.
  • Outpost Establishment & Resource Management
    Missions or self-directed objectives related to building and managing outposts for resource extraction (mining minerals, harvesting flora/fauna, generating power) and crafting. This includes setting up cargo links between outposts.
  • Ship Combat & Bounty Hunting (Mission Board)
    Engaging in space combat against pirates, spacers, or faction enemies. Players can take on bounty hunting missions from mission boards to track down and eliminate or capture wanted ships and individuals.
  • Planetary Survey & Exploration
    Fully surveying planets by scanning all their unique flora, fauna, resources, and discovering all planetary traits. Survey data can be sold for credits. Exploration can also lead to finding hidden points of interest, caves, abandoned facilities, and unique encounters.
  • Main Story Path (Becoming Elden Lord / Other Endings)
    The overarching goal is to gather Great Runes by defeating Shardbearer Demigods, gain access to the Erdtree, and ultimately mend or replace the Elden Ring to become the Elden Lord. The specific steps and requirements vary based on player choices and progression through key Legacy Dungeons and boss encounters (e.g., defeat Godrick, Rennala, Radahn, Morgott, Rykard, Mohg, Malenia - though not all are strictly mandatory for every ending). This path involves interactions with Melina and other key NPCs.
  • Legacy Dungeons (e.g., Stormveil Castle, Academy of Raya Lucaria, Volcano Manor, Leyndell Royal Capital, Crumbling Farum Azula, Elphael Brace of the Haligtree)
    Explore large, intricate, multi-layered dungeon environments filled with powerful enemies, traps, shortcuts, secrets, mini-bosses, and culminating in a major Shardbearer or story-critical boss fight. These are key progression points.
  • Major NPC Questlines (Ranni, Fia, Millicent, Alexander, Blaidd, Nepheli Loux, Dung Eater, Goldmask & Brother Corhyn, etc.)
    Optional but often extensive and rewarding storylines involving key characters. Completing these questlines can lead to unique items, spells, Spirit Ashes, alternate game endings (especially Ranni's and Fia's), and deeper understanding of the lore. These often require specific actions, finding items, or defeating certain enemies across multiple regions.
  • Minor Dungeons (Caves, Catacombs, Tunnels, Ruins)
    Smaller, optional dungeons found throughout the open world. Each typically contains a mini-boss at the end and rewards valuable items like Talismans, Spirit Ashes, Ashes of War, crafting materials, or upgrade materials.
  • World Bosses & Field Bosses (Tree Sentinels, Night's Cavalry, Erdtree Avatars, Dragons, Death Rite Birds, Tibia Mariners, etc.)
    Powerful, often optional, bosses found roaming the open world or guarding specific locations. Defeating them usually yields unique weapons, Ashes of War, Sorceries/Incantations, or significant amounts of Runes.
  • Clearing Evergaols
    Circular stone platforms that transport the Tarnished to an arena to fight a unique boss. Rewards often include powerful Ashes of War, weapons, or spells.
  • Activating Great Runes
    After defeating a Shardbearer Demigod and obtaining their Great Rune, the Tarnished must find and ascend the corresponding Divine Tower to restore its power, allowing it to be equipped at a Site of Grace (requires a Rune Arc to activate its effect).
  • Shadow of the Erdtree DLC Campaign (Expansion)
    A new major storyline set in the Land of Shadow, accessed by touching Miquella's withered arm in Mohgwyn Palace. Involves following in Miquella's footsteps, uncovering new lore, facing new demigods and enemies, and exploring a vast new map. (Details based on pre-release info)
people Multiplayer
Multiplayer Details

Starfield is a single-player only experience. It does not feature any cooperative or competitive multiplayer modes.

1. Cooperative Play: Players can summon up to two other players (phantoms) into their world to help with exploration, defeating enemies, and tackling bosses. Requires consumables like Furlcalling Finger Remedy. 2. Invasion (PvP): Players can invade other players' worlds as hostile Red Phantoms to engage in combat. 3. Duels: Players can summon others specifically for duels using red summon signs or participate in organized PvP in the Colosseums. 4. Hunter/Blue Sentinels: Players can be automatically summoned to help a host who has been invaded.

extension Editions & DLC
Available Editions

Available in Standard Edition, Premium Edition (included 'Shattered Space' story expansion upon release, Constellation Skin Pack, digital artbook & soundtrack, and 5 days early access), and the Constellation Edition (physical collector's edition with a SteelBook display case, Constellation patch, Chronomark watch & case, credit stick with game code, and all Premium Edition digital content).

Available in Standard Edition, Deluxe Edition (digital artbook & soundtrack), Collector's Edition (Statue of Malenia, SteelBook, artbook, digital soundtrack), and Premium Collector's Edition (Collector's Edition content + 1:1 Malenia helmet replica). The 'Shadow of the Erdtree' expansion is a major paid DLC.

Post-Launch Content / DLC

The first major story expansion, 'Shattered Space,' is confirmed and included in the Premium/Constellation Editions, expected in Fall 2024. Bethesda has also stated plans for ongoing support with new content, features, and official mod support (Creations).

A major expansion, 'Shadow of the Erdtree,' is set to release in June 2024, promising a new large area, new story, bosses, weapons, and spells. The game has also received free updates including a Colosseum PvP mode and various balance patches.

help_outline FAQ
Frequently Asked Questions
  • Q: How many planets are in Starfield?
    A: Starfield features over 1,000 planets and moons across approximately 100 star systems that players can explore.
  • Q: Is Starfield a direct sequel to Fallout or Elder Scrolls?
    A: No, Starfield is a completely new intellectual property (IP) from Bethesda Game Studios, set in its own unique universe, distinct from their Fallout and The Elder Scrolls series.
  • Q: Can I fly my spaceship seamlessly from space to planet surfaces?
    A: While you can fly in space and select landing spots on planets from orbit, the transition from space to being on the planet surface (and vice-versa) involves a short loading screen/cutscene. You cannot manually pilot your ship through a planet's atmosphere down to the ground in a seamless manner like in some other space games.
  • Q: Is there base building in Starfield?
    A: Yes, players can establish and build Outposts on many planets and moons. These outposts can be used for resource extraction, crafting, storage, and as player homes. They can be customized with various modules, defenses, and crew assignments.
  • Q: How does spaceship customization work?
    A: Starfield features an extensive ship builder. Players can buy pre-built ships or heavily customize existing ones by adding, removing, and modifying various modules like cockpits, engines, weapons, shields, cargo holds, habs (living quarters), and structural components. Ships can also be painted and decorated.
  • Q: Are there aliens to interact with besides hostile creatures?
    A: The game focuses on human factions and the mystery of alien artifacts. While there is abundant alien flora and fauna, and enigmatic precursor alien technology, there are no sentient, spacefaring alien civilizations to interact with in the traditional sense (like in Mass Effect) within the base game, aside from the Starborn.
  • Q: Is Elden Ring made by the same developers as Dark Souls?
    A: Yes, Elden Ring is developed by FromSoftware, the same studio renowned for the Dark Souls series, Bloodborne, and Sekiro: Shadows Die Twice. It shares many gameplay philosophies and mechanics with these titles.
  • Q: Is George R. R. Martin's involvement significant in Elden Ring?
    A: George R. R. Martin, author of 'A Song of Ice and Fire' (Game of Thrones), collaborated with Hidetaka Miyazaki to create the foundational lore, mythology, and history of the Lands Between and its characters. He primarily contributed to the worldbuilding that existed before The Shattering, while FromSoftware developed the main game narrative and events within that established history.
  • Q: Is Elden Ring an open-world game?
    A: Yes, Elden Ring features a vast, seamless open world called the Lands Between, which players can explore freely. This is a significant departure from the more interconnected but less 'open' level design of previous Souls games. It also includes large, intricate 'Legacy Dungeons' which are more akin to traditional Souls levels.
  • Q: How does multiplayer work in Elden Ring?
    A: Elden Ring features both cooperative and competitive (PvP) multiplayer. Players can summon others to help with bosses and exploration, be invaded by hostile players, or engage in duels. This is done through various in-game items and systems like summon signs and the Colosseums.
  • Q: What are Ashes of War?
    A: Ashes of War are equippable items that grant weapons new special skills (weapon arts) and can change their damage scaling properties (affinities like Heavy, Keen, Magic, etc.). They allow for extensive customization of weapon movesets and build crafting.
  • Q: What are Spirit Ashes?
    A: Spirit Ashes are consumable items that allow the player to summon spectral allies (ranging from animals to warriors) to aid them in combat. They require FP (Focus Points) to summon and can only be used in areas with a Rebirth Monument. They can be upgraded to become more powerful.
  • Q: Is Elden Ring very difficult?
    A: Elden Ring maintains FromSoftware's reputation for challenging gameplay, particularly its boss fights. However, the open-world structure, the ability to explore and level up elsewhere if stuck, and powerful tools like Spirit Ashes and Ashes of War provide players with more options to overcome challenges compared to some previous titles, making it potentially more accessible to a wider audience while still offering deep difficulty for veterans.
build Technical Details
Graphics & Visual Fidelity

Developed on Creation Engine 2, Starfield showcases Bethesda's 'NASA-Punk' art style, blending realistic near-future technology with rugged, functional designs. It features detailed planetary surfaces, diverse biomes, impressive lighting (especially in space and during sunrises/sets on planets), and detailed character/ship models. The scale of the universe and seamless transitions from space to planet (with a loading screen) are key visual aspects.

Powered by FromSoftware's proprietary engine, Elden Ring presents a breathtaking and artistically stunning open world. It features diverse landscapes from lush forests and crumbling castles to fetid swamps and celestial realms. Known for its grand scale, intricate environmental details, imaginative enemy and boss designs, and atmospheric lighting. Ray tracing (shadows and ambient occlusion) was added post-launch on PC and current-gen consoles, enhancing visual depth.

Audio & Soundtrack

Original score composed by Inon Zur, featuring sweeping orchestral themes that evoke a sense of wonder, exploration, and epic adventure. Music is dynamic and adapts to gameplay situations. Sound design focuses on realistic weapon effects, spaceship sounds (engines, grav jumps, combat), and diverse alien creature vocalizations and environmental ambiances.

Original score primarily composed by Yuka Kitamura, Tsukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, and Tai Tomisawa. Features epic orchestral themes for boss battles, melancholic ambient pieces for exploration, and ethereal choral music for significant locations. Sound design is crucial for combat cues (enemy attacks, parry windows) and creating atmosphere in the diverse biomes and dungeons.

User Interface (UI/UX)

Features a clean, sci-fi 'NASA-Punk' aesthetic HUD displaying health, oxygen, ammo, and a compass. Menus for inventory (grid-based), skills, ship management, starmap, and missions are navigated through a wrist-mounted device interface. Scanning mode highlights resources, flora, fauna, and points of interest.

Features a minimalistic HUD displaying health (red), FP (blue), and stamina (green) bars. Equipped items (weapons, spells, consumables) are shown in quick slots. A compass at the top of the screen aids navigation. Menus for inventory, equipment, stats, map, and system settings are accessible. Status effects and buffs are shown with icons. Sites of Grace act as checkpoints and hubs for leveling/upgrading.

Accessibility Options

Includes options for subtitle customization (size, background, speaker names), control remapping (PC), adjustable text size, aim assist toggle, options to change hold-to-activate to a toggle, large menu fonts, and various gameplay settings to tweak difficulty and visual effects like motion blur and film grain.

Accessibility options are more limited compared to some modern AAA titles but include control remapping (extensive on PC), subtitle customization (size, background), options to disable camera auto-rotation, and some UI adjustments. The game's core difficulty remains a key design pillar, but Spirit Ashes and co-op can significantly aid players.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, likely with FSR/DLSS Quality) (High Preset (FSR/DLSS Quality often needed for 60 FPS))
CPU: Recommended desktop CPU for 1080p at 60 FPS.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs due to CPU intensity.
GPU: Recommended desktop GPU for 1080p at 60 FPS on High, often with upscaling.
GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM is crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K
developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 2080 (8GB) / RTX 3060 Ti (8GB)
laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H equivalent or better. **Modern Ryzen 7/9 HS/HX series or Intel Core i7/i9 H/HX series are ideal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP) or AMD Radeon RX 6700M/6800S. **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent 60 FPS+ at 1080p High.**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended, NVMe preferred.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset)
CPU: Minimum desktop CPU for 1080p at lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Game is very CPU heavy.
GPU: Minimum desktop GPU for 1080p at lower settings.
GPU (Laptop): Estimated laptop GPUs. 6GB+ VRAM highly recommended even at 1080p.
RAM: Minimum RAM requirement.
Storage: SSD is mandatory.
memoryCPU: AMD Ryzen 5 2600X or Intel Core i7-6800K
developer_boardGPU: AMD Radeon RX 5700 (8GB) or NVIDIA GeForce GTX 1070 Ti (8GB)
laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10500H equivalent or better. **A Ryzen 5 5600H / i5-11400H would be a more realistic minimum due to CPU demands.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is strongly advised for a more stable 1080p Low/Medium experience.**
layersRAM: 16 GB
saveStorage (Tier): 125 GB SSD
1080p (Full HD) - Minimum (1080p ~30-45 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended for better consistency.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is tight.
RAM: Minimum RAM requirement.
Storage: SSD is strongly recommended (often listed as required).
memoryCPU: Intel Core i5-8400 or AMD Ryzen 3 3300X
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Medium.**
layersRAM: 12 GB
saveStorage (Tier): 60 GB SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF)
CPU: CPU for 1440p/60FPS High/Max.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Max.
GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical.
RAM: 16GB RAM essential, 32GB beneficial.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent 1440p Max experience.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with FSR/DLSS Quality/Balanced) (High/Ultra Preset (FSR/DLSS Quality or Balanced recommended))
CPU: Desktop CPU for 1440p at 60 FPS.
CPU (Laptop): Estimated high-end laptop CPUs.
GPU: Desktop GPU for 1440p at 60 FPS, upscaling is key.
GPU (Laptop): Estimated high-performance laptop GPUs. 10GB+ VRAM strongly recommended, 8GB is absolute minimum with aggressive upscaling.
RAM: 16GB RAM required, 32GB strongly recommended for smoother 1440p.
Storage: NVMe SSD strongly recommended.
memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-12700K
developer_boardGPU: AMD Radeon RX 6800 XT (16GB) / RX 7800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB)
laptop_macCPU (L): AMD Ryzen 7 6800HS/HX / Intel Core i7-12700H or better. **Modern Ryzen 9 HS/HX series or Intel Core i9 H/HX series are optimal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Ti Mobile or RTX 4080 Mobile (12GB+) would provide a much smoother 1440p High/Ultra experience.**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with FSR/DLSS Performance/Balanced) (Medium/High Preset, FSR/DLSS Performance/Balanced (Native 4K Ultra 60FPS is exceptionally demanding))
CPU: Desktop CPU recommendation for 4K.
CPU (Laptop): Top-tier laptop CPUs essential.
GPU: Desktop GPU recommendation for a playable 4K experience, heavily reliant on upscaling.
GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical, 16GB ideal.
RAM: 32GB RAM very strongly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i9-12900K/13700K
developer_boardGPU: AMD Radeon RX 7900 XT (20GB) or NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB)
laptop_macCPU (L): AMD Ryzen 9 7940HS/HX / Intel Core i9-13900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 14900HX, 7945HX3D) required.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will rely heavily on DLSS (Performance/Ultra Performance) for 4K High settings at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K experience or higher framerates with advanced features. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 125 GB NVMe SSD
2160p (UHD/4K) - Ultra (2160p/4K ~45-60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF)
CPU: Flagship CPU for attempting 4K/60FPS.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K, may require some setting tweaks for stable 60FPS.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential.
RAM: 32GB RAM highly recommended for 4K.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 5900X
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB)
laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates.**
layersRAM: 16 GB
saveStorage (Tier): 60 GB NVMe SSD
save Overall Storage
Spec: 125 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming and load times.
Type: SSD
Spec: 60 GB available space (SSD Recommended). Size may increase with DLC like 'Shadow of the Erdtree'.
Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming in the large open world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 version 21H1 (10.0.19043) or Windows 11
Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 required.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 API is required.
Spec: DirectX 12 (Feature Level 12_0)
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • Official system requirements from Bethesda. Performance can vary significantly depending on specific hardware, settings, areas in-game, and background applications. An SSD is MANDATORY. The game is known to be CPU intensive.
  • Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are extremely critical for this demanding title. **Starfield is a very graphically and CPU intensive game; high-end laptop hardware is required for enjoyable experiences, especially at higher resolutions/settings. Upscaling is highly recommended.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits will perform better, as Starfield is CPU-bound in many scenarios.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution 2 (FSR 2). NVIDIA DLSS support was added via official patch; DLSS 3 Frame Generation is also supported if your GPU allows. Intel XeSS may be available via mod or future update.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Volumetric Lighting, Crowd Density, GTAO Quality, Grass Quality, Motion Blur, and Dynamic Resolution (if not using fixed FSR/DLSS percentages) heavily impact performance. Render Resolution Scale is the primary tool for performance tuning.
  • Game Name: Starfield
  • Official PC system requirements from FromSoftware/Bandai Namco. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially with many effects or enemies), and background applications. An SSD is strongly recommended for optimal performance and to reduce stuttering/loading times.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Elden Ring, while scalable, can be demanding at higher settings and resolutions, particularly with its detailed environments and complex enemy encounters.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent thermal throttling during intense boss fights or exploration.
  • Laptop Consideration: C P U Power Limits: Laptops with good sustained CPU power will benefit, especially in areas with complex geometry or many NPCs/enemies.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM can provide a noticeable performance uplift.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: The game does not natively support DLSS or FSR in its initial releases, but this can vary with patches or be achievable via mods on PC. Ray tracing was added in a post-launch patch for PC (shadows and ambient occlusion).
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Antialiasing Quality, SSAO (Screen Space Ambient Occlusion), Grass Quality, Volumetric Quality, and Reflection Quality heavily impact performance. Ray Tracing features are very demanding.
  • Game Name: Elden Ring
build Optimization Details
  • Upscaling Tech: Supports AMD FidelityFX Super Resolution 2 (FSR 2). NVIDIA DLSS support was added via official patch; DLSS 3 Frame Generation is also supported if your GPU allows. Intel XeSS may be available via mod or future update.
  • Key Settings Impact: Shadow Quality, Volumetric Lighting, Crowd Density, GTAO Quality, Grass Quality, Motion Blur, and Dynamic Resolution (if not using fixed FSR/DLSS percentages) heavily impact performance. Render Resolution Scale is the primary tool for performance tuning.
  • Upscaling Tech: The game does not natively support DLSS or FSR in its initial releases, but this can vary with patches or be achievable via mods on PC. Ray tracing was added in a post-launch patch for PC (shadows and ambient occlusion).
  • Key Settings Impact: Texture Quality, Shadow Quality, Antialiasing Quality, SSAO (Screen Space Ambient Occlusion), Grass Quality, Volumetric Quality, and Reflection Quality heavily impact performance. Ray Tracing features are very demanding.
laptop Laptop Considerations
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Excellent cooling is essential to prevent severe thermal throttling.
  • C P U Power Limits: Laptops with sustained high CPU power limits will perform better, as Starfield is CPU-bound in many scenarios.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred) significantly benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • G P U T G P: Good TGP is important for consistent framerates.
  • Cooling Thermals: Robust cooling is essential to prevent thermal throttling during intense boss fights or exploration.
  • C P U Power Limits: Laptops with good sustained CPU power will benefit, especially in areas with complex geometry or many NPCs/enemies.
  • R A M Speed Dual Channel: Fast dual-channel RAM can provide a noticeable performance uplift.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended for optimal framerates.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)

For Starfield Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile (10GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX with RTX 5070 Ti
MSI Vector 16 HX with RTX 5070 Ti
  • memory Intel Ultra 7 255HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB DDR5 5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
MSI Vector 16 HX AI with RTX 5080 and Intel Ultra 9-275HX
  • memory Intel Core Ultra 9-275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
MSI Titan 18 HX AI (2025) with RTX 5080
MSI Titan 18 HX AI (2025) with RTX 5080
  • memory Intel Core Ultra 9 285HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)
Lenovo Legion Pro 7i (2025) with RTX 5080
Lenovo Legion Pro 7i (2025) with RTX 5080
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5080
  • layers 32GB DDR5-6400MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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