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STAR WARS Jedi: Survivor vs CODE VEIN 2

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info General Information
Release Date
Apr 28, 2023 Jan 29, 2026
Developer
Respawn Entertainment Bandai Namco Studios / Shift Inc.
Publisher
Electronic Arts Bandai Namco Entertainment
Genre(s)
Action-Adventure, Souls-like (elements), Metroidvania, Third-Person Action-RPG, Soulslike
Engine
Unreal Engine 4 DirectX 12 Optimized
stars Ratings & Price
Content Rating
Teen Mature 17+ (Pending)
Avg. User Rating
4.6 / 5.0 0.0 / 5.0
Current Price (USD)
$69.99 $69.99
tune Key Specs
Quick Highlights
  • Perspective: Third-Person
  • Multiplayer: None (Single-Player Only)
  • Setting: Various Planets in the Star Wars Galaxy (Koboh, Jedha, Coruscant, etc.), 9 BBY
  • Platforms: PC (Windows), PlayStation 5, Xbox Series X|S
  • Unique Feature: Five Lightsaber Stances, Expanded Force Abilities, Larger Semi-Open World Planets, Mounts, Deep Character Customization (Cal, Lightsaber, BD-1), High Republic Era Lore.
  • Perspective: Third-Person
  • DRM: Denuvo (Steam Version)
  • Release Date: Jan 29, 2026 (Global)
sports_esports Gameplay & Mechanics
Companions/Followers
  • BD-1: Cal's constant and indispensable companion. BD-1 provides healing via Stim Canisters, projects a holographic map, hacks terminals and droids, fires electro-darts, uses a Koboh Grinder to clear paths, slices certain enemy types, provides ziplines, and collects scans for the Databank. Highly customizable cosmetically.
    BD Unit Droid
  • Merrin (Temporary AI): Joins Cal as an AI-controlled combat companion during specific story missions and exploration segments. Uses powerful Nightsister magick for AoE attacks, traversal assistance (creating green bridges/paths), and can turn invisible to perform takedowns.
    Human (Nightsister from Dathomir)
  • Bode Akuna (Temporary AI): Accompanies Cal on several missions as an AI companion. Fights effectively with blasters and jetpack maneuvers, provides covering fire, and assists with co-op actions like opening heavy doors.
    Human (Mercenary)
  • Other Temporary Story Allies (e.g., Cere Junda, Greez Dritus - contextual): In specific narrative moments or combat encounters, characters like Cere or Greez might offer direct or indirect assistance, though they don't typically function as persistent combat companions in the field like Merrin or Bode.
    Human, Latero
  • Josée Anjou: Can revive the player from death and provides crowd-control fire support.
    Revenant
Key Collectibles
  • Priorite Shards: Shiny crystal shards found primarily on Koboh. Used as currency at Doma's Outpost Commodities shop in Rambler's Reach to purchase cosmetic items (outfits, BD-1 parts, lightsaber parts, music tracks) and other goods.
  • Jedha Scrolls: Ancient scrolls found in ruins and settlements on Jedha. Used as currency with specific vendors on Jedha (like Eno Cordova's contact) for unique items or lore.
  • Datadiscs: Data storage devices often found in High Republic era ruins or Imperial facilities, particularly on the Shattered Moon of Koboh. Can be traded to Zee at Pyloon's Saloon for Perks.
  • Treasures (Chests): Numerous chests scattered throughout all planets. Contain cosmetic items for Cal (outfit components, hairstyles, beard styles), BD-1 components, lightsaber parts, blaster parts, new material colors, or occasionally stim canister upgrades or perk slots.
  • Databank Entries (Force Echoes & BD-1 Scans): Interactable objects, terminals, or specific locations that trigger a Force Echo (revealing past events) or allow BD-1 to scan for information. These entries provide lore about the world, characters, creatures, factions, and the High Republic era, collected in Cal's databank.
  • Seed Pods (for Garden): Found by interacting with specific plants across various planets. These seeds can be given to Pili Walde on Koboh to grow in the garden atop Pyloon's Saloon, eventually yielding more plants for harvesting or cosmetic changes to the garden.
  • Fish (for Aquarium - Skoova Stev): Skoova Stev, a fisherman NPC, can be found at various fishing spots. Talking to him will have him catch a unique fish for the aquarium in Pyloon's Saloon. Each new fish adds to the aquarium's display.
  • Bounty Pucks (from Haxion Brood Bounties): Dropped by defeated Haxion Brood bounty hunters. These pucks can be turned in to Caij Vanda at Pyloon's Saloon to unlock new bounty targets, earn rewards (weapon/BD-1 parts), and progress her side quest.
  • Perks: Found in Jedi Meditation Chambers, as quest rewards, or purchased from Zee. Equippable items that provide significant passive gameplay bonuses. Cal has a limited number of perk slots, which can be increased.
  • Music Tracks: Can be purchased from Doma's shop or found in some chests. Unlocks new music tracks that can be played by the Cantina band or on the jukebox in Pyloon's Saloon.
  • Vestige Fragments: Timeline-specific ruins
Key Themes
  • Survival Against the Empire
  • Jedi Identity & Burden
  • Found Family & Trust
  • The Scars of the Past
  • Hope & Despair
  • Ancient Mysteries (High Republic)
  • The Dark Side's Lure
  • Rebellion
  • Exploration & Discovery
  • Dystopian Future
  • Time Travel
  • Sacrifice
  • Pathos
  • Vampirism
  • Post-Apocalypse
colorize Combat & Gear
Weapons Overview
  • Lightsaber (Single Blade Stance): Energy Sword (Versatile Melee)
    Cal's primary weapon. The standard single blade stance offers a balance of attack speed, damage, and defense. Customizable with various emitters, switches, grips, and pommels (cosmetic) and blade colors.
  • Lightsaber (Double-Bladed Stance): Energy Sword (Crowd Control Melee)
    Transforms the lightsaber into a double-bladed staff, excellent for fending off multiple enemies with wide, sweeping attacks. Good for defensive maneuvers.
  • Lightsaber (Dual Wield Stance): Energy Swords (Fast Melee, Offensive)
    Cal wields two lightsabers (his own and a shoto, or Cere's lightsaber temporarily). This stance focuses on rapid attacks and aggressive combos, allowing for quick follow-ups but often sacrificing some defense. Can cancel out of attacks into a parry.
  • Lightsaber (Blaster Stance): Energy Sword & Blaster Pistol (Hybrid Melee/Ranged)
    A new stance where Cal combines lightsaber attacks with a blaster pistol for ranged shots. Allows for unique combos integrating both melee and ranged pressure. The blaster has limited, recharging ammo.
  • Lightsaber (Crossguard Stance): Energy Sword (Heavy Melee, High Damage)
    A new stance where Cal uses a lightsaber with a crossguard (similar to Kylo Ren's), focusing on powerful, deliberate, and heavy-hitting attacks that can break enemy guards. Slower attack speed but high damage output.
  • Force Powers (Push, Pull, Slow, Lift, Slam, Confusion, Tame): Telekinetic/Mental Abilities
    Cal's connection to the Force allows him to manipulate objects and enemies. Push and Pull are used for combat and puzzles. Slow temporarily freezes enemies or objects. Lift and Slam are powerful AoE attacks. Confusion can turn enemies against each other. Tame allows Cal to pacify and ride certain creatures.
  • BD-1's Gadgets (Stim Canisters, Electro-Dart, Grinder, Koboh Grinder, Hacking Droids): Droid Utility/Support
    Cal's droid companion, BD-1, can be upgraded to deploy stim canisters for healing, fire electro-darts to power conduits or stun enemies, hack enemy droids to fight for Cal, and use a grinder to clear obstacles or create paths.
  • Twin Fangs of the Lone Wolf: Dual Blades
    Pre-order bonus weapon featuring a powerful lunging slice attack.
  • Absolute Executioner: Colossal Greatsword
    A 'Bequeathed Formae' weapon capable of a devastating single finishing blow.
Armor / Gear Sets
  • Outfits (Jacket, Shirt, Pants - Cosmetic Sets): Cal Kestis can equip various cosmetic clothing items. These are typically unlocked as full sets (Jacket, Shirt, Pants) or individual pieces found in chests or purchased from vendors. Examples include the 'Survivor' outfit, 'Jedi' robes, 'Bandolier' set, etc. These are purely cosmetic and do not provide stat bonuses. Colors and materials can often be customized.
  • Ponchos (Removed as primary cosmetic, some outfit components resemble them): While the dedicated poncho slot from Fallen Order is gone, some jacket or shirt components in Survivor have a poncho-like aesthetic.
  • Hairstyles & Beards: Cal's hairstyle and beard can be customized at specific interaction points (e.g., mirror in the Mantis or Pyloon's Saloon) or when finding new styles. These are purely cosmetic.
  • BD-1 Components (Head, Body, Legs, Photoreceptors, Audio Sensors): BD-1's appearance can be customized with various components found in chests or as rewards. These are purely cosmetic.
  • Lightsaber Components (Emitter, Switch, Grip, Pommel, Materials, Colors): Extensive cosmetic customization for Cal's lightsaber(s) at workbenches. Players can collect numerous parts and materials to create a unique look. Blade color can also be changed.
  • Blaster Components (Barrel, Body, Grip - for Blaster Stance): Cosmetic customization for the blaster pistol used in the Blaster Stance. Parts are found or purchased.
  • Perks (Equippable): While not 'armor,' Perks function similarly to Talismans in other RPGs. Cal can find and equip a limited number of Perks that provide significant passive gameplay bonuses (e.g., increased lightsaber damage, more health from stims, faster Force regeneration). Perk slots are unlocked by finding specific characters or completing Jedi Meditation Chambers.
  • Blood Veils / Jails: Specialized gear like the Ogre Claw or Scorpion Tail used for Drain Attacks and Ichor recovery.
Outfits/Customization
  • Outfits (Jacket, Shirt, Pants Components): Cal can equip various cosmetic clothing items, typically divided into Jacket, Shirt, and Pants slots. These are found in chests, purchased from vendors, or earned as rewards. Examples include the 'Survivor' set (default), 'Jedi' robes, 'Outlaw' attire, 'Commander' uniform, and many more. Color palettes for each component can often be changed.
  • Hairstyles & Beards: Cal's hairstyle and facial hair can be customized at specific interaction points (e.g., mirror in the Mantis or Pyloon's Saloon) or when new styles are found as collectibles. Options range from short cuts and stubble to longer hair and full beards.
  • BD-1 Customization (Components & Materials): BD-1's appearance is highly customizable. Players can find or purchase different components for BD-1's Head, Body, and Legs, as well as various material sets (paints/textures) to apply to these components.
  • Lightsaber Customization (Emitters, Switches, Grips, Pommels, Materials, Blade Colors): Extensive cosmetic customization for Cal's lightsaber(s) at workbenches. Players can collect numerous parts for each section of the lightsaber hilt and choose from various metal or material types. Multiple lightsaber blade colors (blue, green, purple, yellow, orange, white, magenta, cyan, indigo - red unlocked in NG+) are available.
  • Blaster Customization (Barrel, Body, Grip - for Blaster Stance): Cosmetic customization for the blaster pistol used in the Blaster Stance. Players can find or purchase different barrels, bodies, and grips, and apply various material finishes.
  • Lavish Kimono: Included in the Ultimate Edition as part of the CV Character Costume Set.
trending_up Progression & Upgrades
Skills & Progression
N/A

The 'Blood Code' system acts as hot-swappable classes. 'Formae' (reworked Gifts) are special weapon abilities fueled by 'Ichor.' Players must use 'Drain Attacks' (Jails) to replenish Ichor mid-combat, creating an aggressive risk/reward loop.

public World & Exploration
World & Level Design
N/A

Features a shift to a vast open-world design. Key regions include the MagMell Base (Hub), the Sunken Pylon (a contaminated water city), and various 'Jails' which act as high-difficulty dungeon instances.

Playable Vehicles
  • Mantis (Starship): Primary Interplanetary Transport / Mobile Hub
    Cal Kestis's starship, piloted by Greez Dritus. Used to travel between the different planets in the game. Serves as a mobile hub where Cal can rest, customize his lightsaber and appearance, interact with his crew, and access the galaxy map.
  • Nekko (Mount)
  • Spamel (Mount)
  • Relter (Gliding Creature)
  • Ascension Cable (Grappling Hook): Traversal Tool (Personal Gear)
    A wrist-mounted grappling hook that allows Cal to latch onto specific points to swing across gaps, pull himself towards ledges, or quickly ascend vertical surfaces. Essential for navigating complex environments.
  • Ziplines & Wall-Running Surfaces: Fixed Traversal Elements
    Environmental elements used for quick traversal. Ziplines allow for rapid movement between points. Specific surfaces allow Cal to perform wall-runs, often in sequence with jumps and Force abilities.
  • Revenant Motorcycle: Supernatural Transport
    A fuel-less vehicle used for rapid traversal across the open world.
Notable Fauna/Mounts
N/A
  • Luna Horrors: Mutated Revenants
    The primary predatory enemies transformed by the moon's influence.
book Story & Characters
Main Characters
  • Cal Kestis: Protagonist / Jedi Knight
    The main playable character. Five years after Fallen Order, Cal is a more experienced Jedi Knight still fighting the Empire. He seeks a safe haven (Tanalorr) and grapples with the temptation of the dark side and the responsibilities of a leader.
  • BD-1: Companion / BD Unit Droid
    Cal's loyal and resourceful droid companion. BD-1 assists with hacking, scanning, deploying stim canisters for healing, projecting holographic maps, and providing emotional support. Highly customizable cosmetically.
  • Cere Junda: Ally / Former Jedi Master / Anchorite Leader
    Cal's former mentor. She has established a hidden archive on Jedha dedicated to preserving Jedi knowledge and aiding those persecuted by the Empire. A powerful Force user and guiding figure.
  • Greez Dritus: Ally / Latero Pilot / Saloon Owner
    The four-armed Latero pilot of the Mantis starship and owner of Pyloon's Saloon on Koboh. Provides transport, comic relief, and a home base for Cal's crew.
  • Merrin: Ally / Nightsister / Potential Romantic Interest
    A Nightsister from Dathomir who joined Cal's crew in Fallen Order. Her magick abilities have grown, and she plays a crucial role in assisting Cal, offering a unique perspective and becoming a potential romantic interest.
  • Bode Akuna: Ally (Initially) / Antagonist / Mercenary with a Secret
    A new character who initially presents himself as a gun-for-hire fighting the Empire alongside Cal. He has a daughter, Kata, and his motivations and allegiances are slowly revealed, leading to a significant and tragic antagonistic role.
  • Dagan Gera: Antagonist / Fallen High Republic Jedi Master
    A Jedi Master from the High Republic era who was betrayed and left in stasis. Freed by Cal, he is consumed by bitterness and a desire to reclaim Tanalorr, becoming a formidable Force-wielding antagonist.
  • Rayvis: Antagonist / Gen'Dai Warlord / Leader of Bedlam Raiders
    An ancient and incredibly durable Gen'Dai warrior, leader of the Bedlam Raiders on Koboh, and Dagan Gera's enforcer. He seeks a worthy death in battle.
  • Ninth Sister (Masana Tide - Mentioned/Holocron): Antagonist (Imperial Inquisitor - from Fallen Order)
    While defeated in Fallen Order, her presence and the threat of other Inquisitors still loom.
  • Various supporting characters on Koboh & Jedha: Quest Givers, Merchants, Civilians
    Includes characters like Zee (High Republic droid), Caij Vanda (bounty puck missions), Mosey (saloon regular), Skoova Stev (fisherman), and members of the Anchorites and various prospectors.
  • The Hunter: Playable Protagonist
    A customized Revenant tasked with re-weaving the threads of time to save the world.
  • Lou MagMell: Timeline Guide
    A mysterious girl who enables time travel and manages the player's 'Confluence' realm.
Example Missions
  • Main Story Quests (Cal's Journey for Tanalorr)
    A series of narrative-driven quests following Cal Kestis's efforts to find the hidden planet of Tanalorr, a potential safe haven from the Empire. This involves reuniting with his crew, exploring ancient High Republic ruins, confronting Dagan Gera and the Bedlam Raiders, dealing with Imperial forces, and making difficult choices regarding his path and the dark side.
  • Rumors (Major Side Quests & Character Arcs)
    Optional multi-part questlines often initiated by talking to NPCs in Pyloon's Saloon or other settlements. These 'Rumors' delve deeper into the lore of planets like Koboh and Jedha, explore the backstories of supporting characters, or lead to valuable rewards like Perks, Stim Canisters, or unique encounters (e.g., investigating missing prospectors, helping Zee with High Republic research, Caij Vanda's bounty hunter missions).
  • Jedi Meditation Chambers (High Republic Puzzles)
    Optional puzzle dungeons hidden throughout Koboh and Jedha, created by Jedi of the High Republic era. Solving the environmental and Force-based puzzles within rewards Cal with a new Perk or other valuable upgrades.
  • Bounty Hunting (Caij Vanda's Missions)
    After meeting Caij Vanda, Cal can track down and defeat numerous Haxion Brood bounty hunters scattered across the galaxy. Each successful bounty rewards a Bounty Puck, which can be exchanged with Caij for blaster parts, weapon materials, or new bounty targets.
  • Force Tears (Combat & Traversal Challenges)
    Small, instanced challenges found throughout the galaxy, accessed through tears in the Force. These test Cal's combat skills against specific enemy waves or his platforming/traversal abilities. Completing them rewards XP and sometimes skill points.
  • Recruiting for Pyloon's Saloon
    Find and recruit various NPCs scattered across Koboh to become residents or patrons of Greez's saloon, Pyloon's. This can unlock new shop items, mini-games (like Holotactics), or add more life to the hub area.
  • Legendary Enemy Hunts (Optional Bosses)
    Track down and defeat unique, powerful versions of native creatures or particularly strong raiders/droids. These often guard valuable loot or are part of rumors.
  • Holotactics Mini-Game
    A holographic strategy game playable in Pyloon's Saloon against various NPC opponents. Players collect scannable enemy data to unlock units for their Holotactics roster and battle for rewards.
  • Kill the Past: Campaign Arc
    Destroy the historical seals that allowed the Luna Rapacis to manifest in the present.
people Multiplayer
Multiplayer Details

STAR WARS Jedi: Survivor is a purely single-player experience. There are no multiplayer modes.

Primarily a single-player journey enhanced by a deep AI Partner system. Online co-op features are hinted at but the focus remains on the AI-driven companion dynamics.

extension Editions & DLC
Available Editions

Available in Standard Edition and Deluxe Edition. Deluxe Edition included cosmetic items: 'Galactic Hero' Cosmetic Pack (Scoundrel outfit, Rugged BD-1 skin, DL-44 Blaster set) and 'New Hero' Cosmetic Pack (Rebel Hero outfit, BD-Astro BD-1 skin, Rebel Hero Lightsaber set). Pre-order bonuses often included 'Jedi Survival' Cosmetic Pack.

Standard ($69.99), Deluxe ($89.99 - includes 'Mask of Idris' DLC and 72-hr Early Access), Ultimate ($99.99 - includes CV1 legacy outfits), and Collector's Edition (includes an 18cm Lou figurine and 60-page artbook).

Post-Launch Content / DLC

As of mid-2024, no major story DLC or expansions have been announced. Post-launch support has focused on patches for performance improvements, bug fixes, and adding features like New Game+ and accessibility options.

The Season Pass features the 'Mask of Idris' expansion, scheduled for late 2026/early 2027, which adds new story chapters and companion characters.

help_outline FAQ
Frequently Asked Questions
  • Q: Is STAR WARS Jedi: Survivor a direct sequel to Jedi: Fallen Order?
    A: Yes, STAR WARS Jedi: Survivor is a direct sequel, taking place five years after the events of STAR WARS Jedi: Fallen Order and continuing the story of Cal Kestis and his crew.
  • Q: Do I need to play Jedi: Fallen Order before Jedi: Survivor?
    A: It is highly recommended. Jedi: Survivor heavily builds upon the characters, relationships, and plot threads established in Fallen Order. While there's a recap option, playing the first game provides crucial context and significantly enhances the emotional impact and understanding of the sequel.
  • Q: How many lightsaber stances are there in Jedi: Survivor?
    A: There are five distinct lightsaber stances that Cal can master and switch between: Single Blade, Double-Bladed, Dual Wield, Blaster Stance (lightsaber and blaster pistol), and Crossguard Stance (heavy, powerful attacks).
  • Q: Is Jedi: Survivor an open-world game?
    A: Jedi: Survivor features several large, semi-open world planets that players can explore. These areas are significantly more expansive than in Fallen Order, with more side content and freedom of movement, but the game still guides players through a main narrative path across these planets. It's more 'wide-linear' with large explorable hubs rather than a completely seamless single open world like some other titles.
  • Q: Are there mounts in Jedi: Survivor?
    A: Yes, Cal can tame and ride certain native creatures on planets like Koboh (e.g., Nekko, Spamel) for faster ground traversal and accessing new areas.
  • Q: Does Jedi: Survivor have fast travel?
    A: Yes, players can fast travel between discovered Meditation Points within a planet and also use the Mantis to travel between different planets. Some planets also have specific fast travel networks (like Relter glides on Koboh).
  • Q: Is Code Vein II a direct sequel?
    A: It is a standalone story set in the same universe, featuring a new world and cast, making it accessible to new players.
  • Q: When does early access start?
    A: Players who purchase the Deluxe, Ultimate, or Collector's Editions can start playing on January 26, 2026.
build Technical Details
Graphics & Visual Fidelity

Developed on Unreal Engine 4, the game showcases stunning visuals with highly detailed character models, diverse and lush planetary environments, advanced lighting, and spectacular Force effects. Features significant improvements in scope and fidelity over Fallen Order. Ray tracing options are available on PC and current-gen consoles, enhancing reflections and shadows.

N/A
Audio & Soundtrack

Original score composed by Stephen Barton and Gordy Haab, featuring epic orchestral themes in the classic Star Wars tradition, with motifs for characters, locations, and emotional beats. Sound design is immersive, with iconic lightsaber sounds, blaster effects, distinct creature vocalizations, and rich environmental audio.

N/A
User Interface (UI/UX)

Features a third-person HUD displaying health, Force meter, stim canister count, and equipped lightsaber stance. Enemy health and stagger bars are shown. BD-1 provides a holographic map and access to menus for skills, customization, database, and objectives. Navigation often relies on environmental cues and BD-1's map.

N/A
Accessibility Options

Offers a robust suite of accessibility options, including customizable controls (full remapping on PC), extensive subtitle and caption customization, options to simplify QTEs and button holds, navigation assist (ping system), combat accessibility (slow-motion during combat puzzles, auto-target), colorblind modes, audio cues, and various gameplay difficulty modifiers.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p/60fps)
CPU: Optimized for smooth framerates during chaotic multi-companion encounters.
CPU (Laptop): High-performance mobile processors.
GPU: Ensures full fidelity for anime-style visual effects and lighting.
GPU (Laptop): Strong high-end mobile performance.
RAM: Standard for optimal performance and multitasking.
Storage: Recommended for fast loading of the MagMell Base and open-world regions.
memoryCPU: Intel Core i7-12700KF / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA RTX 3080 / AMD Radeon RX 6800
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile / RTX 4070 Mobile
layersRAM: 16 GB
saveStorage (Tier): 70 GB SSD
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, FSR/DLSS Quality likely needed) (High Preset (FSR/DLSS Quality often needed for consistent 60 FPS))
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): High-end laptop CPUs due to CPU intensity and open areas.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Performance-focused laptop GPUs. 8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: NVMe SSD strongly recommended.
memoryCPU: Intel Core i5-11600K (6 core/12 thread) or AMD Ryzen 5 5600X (6 core/12 thread)
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern Intel Core i7/i9 H/HX / AMD Ryzen 7/9 HS/HX series are ideal.**
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent experience.**
layersRAM: 16 GB
saveStorage (Tier): 155 GB NVMe SSD
1080p (Full HD) - Minimum (Low Preset, 1080p/30fps)
CPU: Baseline for handling physics and standard enemy AI.
CPU (Laptop): Standard mid-range mobile CPUs.
GPU: Minimum for 1080p low-fidelity rendering.
GPU (Laptop): Entry-level mobile performance.
RAM: Required for stable open-world asset streaming.
Storage: Standard storage requirement.
memoryCPU: Intel Core i5-9600K / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 70 GB HDD/SSD
1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, FSR may be needed) (Low Preset, FSR possibly needed)
CPU: Minimum desktop CPU for lower settings.
CPU (Laptop): Estimated laptop CPU equivalent. Stronger CPU recommended.
GPU: Minimum desktop GPU for lower settings.
GPU (Laptop): Estimated laptop GPUs. 8GB VRAM is ideal even for minimum.
RAM: 8GB absolute minimum, but 16GB strongly stated as recommended by developers.
Storage: SSD is mandatory.
memoryCPU: Intel Core i7-7700 (4 core/8 thread) or AMD Ryzen 5 1400 (4 core/8 thread)
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600 (Laptop equivalent) or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a better starting point.**
layersRAM: 8 GB
saveStorage (Tier): 155 GB SSD
1440p (QHD/2K) - High Performance (Estimated 1440p ~60 FPS, High/Ultra Preset, No RT, Upscaling Quality/Balanced) (High/Ultra Preset, Ray Tracing OFF, Upscaling Quality or Balanced)
CPU: CPU for 1440p/60FPS High/Ultra without RT.
CPU (Laptop): Top-tier laptop CPU.
GPU: Desktop GPU for 1440p/60FPS High/Ultra. Upscaling essential.
GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM critical.
RAM: 32GB RAM essential for smoother 1440p high settings.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) (Estimated)
laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HS/HX or better (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better.**
layersRAM: 16 GB
saveStorage (Tier): 155 GB NVMe SSD
2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, High/Ultra Preset, RT On, Aggressive Upscaling + Frame Gen Required) (High/Ultra Preset, Ray Tracing ON, Upscaling (DLSS/FSR Performance/Ultra Performance + Frame Generation))
CPU: Flagship CPU for attempting 4K/60FPS Ultimate RT.
CPU (Laptop): Absolute flagship laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultimate RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPU, will be pushed to its limits. Aggressive upscaling mandatory.
RAM: 32GB RAM highly recommended for 4K Ultimate RT.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-13900K or AMD Ryzen 9 7950X3D (Estimated)
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / RTX 4090 (24GB) or AMD Radeon RX 7900 XTX (24GB) (Estimated)
laptop_macCPU (L): Intel Core i9-13980HX/14900HX / AMD Ryzen 9 7945HX3D (Estimated)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will be extremely challenged. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be the target for a more comfortable 4K experience with high RT settings. (Highly Speculative)**
layersRAM: 32 GB
saveStorage (Tier): 155 GB NVMe SSD
save Overall Storage
Spec: 155 GB available space (SSD Required).
Note: An NVMe SSD is strongly recommended for the best experience, minimizing load times and improving asset streaming in the large, detailed worlds.
Type: SSD
Spec: 70 GB available space
Note: SSD is mandatory for Recommended specs; NVMe preferred for the open-world motorcycle traversal.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 64-bit
Explanation: 64-bit Windows 10 or Windows 11 is required.
Spec: Windows 11 (64-bit)
Explanation: Mandatory OS to ensure compatibility with DirectX 12 Feature Level 12.0 and modern security.
gamepad DirectX Version
Spec: DirectX 12
Explanation: DirectX 12 API is required.
Spec: Version 12
Explanation: Required for the game's advanced lighting, 'Luna Rapacis' effects, and performance optimizations.
info_outline Other Game Notes
  • Official PC system requirements from Respawn Entertainment/EA. Performance can vary significantly depending on specific hardware, settings, areas in-game (especially dense environments or large combat encounters), and background applications. An SSD is MANDATORY. The game is known to be CPU and GPU intensive, particularly at higher settings or with ray tracing.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **STAR WARS Jedi: Survivor is a demanding title on PC; high-end laptop hardware is necessary for higher resolutions and settings, especially to maintain smooth framerates with ray tracing enabled.**
  • Laptop Consideration: G P U T G P: Maximum TGP is crucial for performance.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential to prevent thermal throttling in this graphically intensive game.
  • Laptop Consideration: C P U Power Limits: Laptops with sustained high CPU power limits and good single/multi-core performance will benefit.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 2. NVIDIA DLSS support was not native at launch but may have been added via patches or is achievable via mods for some users. Ray tracing is available and very demanding.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Global Illumination, Reflections, Ambient Occlusion), Shadow Quality, View Distance, Texture Quality, Effects Quality, Foliage Detail, and Post Processing Quality heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings, especially with ray tracing.
  • Game Name: STAR WARS Jedi: Survivor
  • Official PC system requirements. Windows 11 64-bit is required for the latest feature levels. An SSD is highly recommended to handle the seamless loading of the new open-world environments and high-fidelity anime aesthetics.
  • Laptop Performance Note: Mobile performance will vary based on TGP. **High-end gaming laptops (RTX 3070 Mobile / 4070 Mobile) are recommended for a smooth 60 FPS experience on Recommended settings.**
  • Laptop Consideration: G P U T G P: High TGP limits are beneficial for managing the particle-heavy 'Formae' effects and lighting fidelity.
  • Laptop Consideration: Cooling Thermals: Soulslike precision requires stable frame times; ensure adequate cooling to avoid thermal throttling during intense boss fights.
  • Laptop Consideration: C P U Power Limits: A modern multi-core mobile CPU is necessary for managing the complex AI partner system and time-travel environmental transitions.
  • Laptop Consideration: M U X Switch Optimus: Highly recommended to minimize input latency during critical parry and dodge windows.
  • Game Name: CODE VEIN 2
build Optimization Details
  • Upscaling Tech: Supports AMD FSR 2. NVIDIA DLSS support was not native at launch but may have been added via patches or is achievable via mods for some users. Ray tracing is available and very demanding.
  • Key Settings Impact: Ray Tracing (Global Illumination, Reflections, Ambient Occlusion), Shadow Quality, View Distance, Texture Quality, Effects Quality, Foliage Detail, and Post Processing Quality heavily impact performance. Using upscaling is highly recommended for higher resolutions/settings, especially with ray tracing.
N/A
laptop Laptop Considerations
  • G P U T G P: Maximum TGP is crucial for performance.
  • Cooling Thermals: Robust cooling is essential to prevent thermal throttling in this graphically intensive game.
  • C P U Power Limits: Laptops with sustained high CPU power limits and good single/multi-core performance will benefit.
  • R A M Speed Dual Channel: Fast dual-channel RAM (DDR5 preferred for newer systems) is highly beneficial.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal framerates.
  • G P U T G P: High TGP limits are beneficial for managing the particle-heavy 'Formae' effects and lighting fidelity.
  • Cooling Thermals: Soulslike precision requires stable frame times; ensure adequate cooling to avoid thermal throttling during intense boss fights.
  • C P U Power Limits: A modern multi-core mobile CPU is necessary for managing the complex AI partner system and time-travel environmental transitions.
  • M U X Switch Optimus: Highly recommended to minimize input latency during critical parry and dodge windows.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a better starting point.**
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a better starting point.**
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 2060 Mobile (6GB). **An RTX 3050 Ti Mobile or RTX 4050 Mobile (High TGP) would be a better starting point.**
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent experience.**
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent experience.**
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent experience.**
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile / RTX 4070 Mobile
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile / RTX 4070 Mobile
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Mobile / RTX 4070 Mobile

For STAR WARS Jedi: Survivor Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
LG Gram Pro 17 with RTX 5050
LG Gram Pro 17 with RTX 5050
  • memory Intel Core Ultra 9 285H (Series 2) , 14 cores (6 Performance cores + 8 Efficient cores), 20 threads
  • developer_board NVIDIA GeForce RTX 5050 Laptop GPU
  • layers 32GB (2x16GB) DDR5 8400MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
HP OMEN Ultra Slim 16 (RTX 5070 & Intel i9)
  • memory Intel Core Ultra 9 285H
  • developer_board NVIDIA GeForce RTX 5070
  • layers 32GB (2x16GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
XMG Fusion 16 (RTX 5070 & Ultra 9)
XMG Fusion 16 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 275HX
  • developer_board GeForce RTX 5070 Laptop Laptop GPU
  • layers 64GB DDR5-6400MHz (Single-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
Lenovo Legion Pro 5i Gen 10 (RTX 5070 Ti & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 275HX
  • developer_board NVIDIA GeForce RTX 5070 Ti
  • layers 32GB
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 580 (8GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 (8GB) or AMD Radeon RX 6700 XT (12GB)

For CODE VEIN 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Super / AMD RX 5700 / Intel Arc B570
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 / AMD Radeon RX 6800

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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