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Solasta: Crown of the Magister vs The Witcher 3: Wild Hunt
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 27, 2021 | May 19, 2015 |
| Developer | |
| Tactical Adventures | CD Projekt Red |
| Publisher | |
| Tactical Adventures | CD Projekt (Poland), Warner Bros. Interactive Entertainment (NA), Bandai Namco Entertainment (Europe & other regions) |
| Genre(s) | |
| Tactical RPG, Turn-Based Strategy, CRPG, Fantasy | Action RPG, Open World, Fantasy, Third-Person |
| Engine | |
| Unity | REDengine 3 (with SpeedTree, Umbra 3, PhysX, etc.) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.4 / 5.0 | 4.9 / 5.0 |
| Current Price (USD) | |
| $29.99 | $39.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Operating on the official Wizards of the Coast D&D 5e System Reference Document (SRD 5.1), Solasta features authentic character progression across 6 core abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Operatives level up to level 12 (expanded to level 16 in Palace of Ice), unlocking authentic D&D 5e feats, class features, and spell tiers up to 8th level. Tactical Adventures created unique custom subclasses alongside SRD archetypes, including the Shock Acolyte Cleric, Shadowcaster Rogue, Spellblade Fighter, and Oath of the Motherland Paladin. Outside combat, characters utilize tool proficiencies like the Herbalism Kit to brew healing potions and the Roshar's Smithing Kit to craft enchanted +1/+2 masterwork weapons. |
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| public World & Exploration | |
| World & Level Design | |
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The campaign takes place across a large regional world map navigated through strategic overland travel mechanics (complete with travel rations, random monster encounters, foraging, and long rest camping). Key geographic zones include: Caer Cyflen (the fortified capital city and central political hub where factions, council leaders, and royal merchants reside), Caer Lem (a remote frontier border fortress besieged by goblins and lizardfolk), The Bone Keep (a haunted necropolis teeming with undead skeletons and ghouls), The Dark Castle (a forbidding cliffside fortress ruled by ancient vampires), The Coparann Mines (an industrial iron outpost hiding rebel secrets), and The Volcano of the Masters (a subterranean lava stronghold housing ancient Manacalon magical forges). |
The game features several large, distinct open-world regions rather than one single contiguous map. These include: White Orchard (prologue area), Velen & Novigrad (a massive combined region of swamps, forests, battlefields, and the large city of Novigrad), Skellige Isles (an archipelago of mountainous, Viking-inspired islands), Kaer Morhen (a smaller mountainous region with the Witcher keep), and later through DLCs, Toussaint (a vibrant, fairy-tale duchy). The total landmass is estimated to be very large (e.g., Velen/Novigrad alone is often cited as over 100 sq km, with Skellige adding another significant portion). Each region is densely packed with quests, points of interest, monster nests, and hidden treasures. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features full 4-player online co-op for both official campaigns and user-created custom adventures. Four players each control their custom adventurer, participate in collaborative dialogue decisions via real-time voting, trade inventory items across campfires, and execute synchronized tactical maneuvers in turn-based combat. |
The Witcher 3: Wild Hunt is a purely single-player experience. There are no multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Solasta: Crown of the Magister retails for $29.99 USD across PC (Steam, GOG, Microsoft Store), Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5. The game is also available in the 'Lightbringers Edition,' which packages the base campaign together with all major expansions: the Primal Calling DLC (Barbarian and Druid classes, Half-Orc ancestry), the Lost Valley DLC (a standalone non-linear campaign set in the Valley of the Dominion), the Inner Strength DLC (Warlock, Bard, and Monk classes, Dragonborn ancestry), and the Palace of Ice DLC (high-level campaign to level 16 in the northern snowlands). |
Available in Standard Edition. A Collector's Edition included a Geralt vs. Griffin statue, SteelBook, artbook, medallion, map. Later, a Game of the Year Edition (or Complete Edition) was released, bundling the base game with both major expansions ('Hearts of Stone' and 'Blood and Wine') and all free DLCs. The Next-Gen Update (Patch 4.0) was a free upgrade for existing owners on PC, PS5, and Xbox Series X|S. |
| Post-Launch Content / DLC | |
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Tactical Adventures expanded the game through major updates and DLCs: 'Primal Calling' added Barbarian and Druid classes, Half-Orc ancestry, and the Wanderer background; 'Lost Valley' introduced a massive, non-linear 20-hour branching campaign set in the Valley of the Dominion with 9 new subclasses; 'Inner Strength' added Warlock, Bard, and Monk classes, the Dragonborn ancestry, and 17 subclasses; and 'Palace of Ice' delivered an endgame campaign continuing the story of the original heroes up to level 16 across the frozen Snow Alliance domain. |
CD Projekt Red released 16 free DLCs (cosmetic items, small quests, New Game+). Two major paid expansions were released: 'Hearts of Stone' (a lengthy, dark, and story-focused adventure with new characters and a compelling narrative) and 'Blood and Wine' (a massive expansion set in the new region of Toussaint, with a new main storyline, numerous side quests, new monsters, gear, and a player home vineyard). Both expansions are critically acclaimed. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Rendered in the Unity engine, Solasta stands out for its dynamic real-time lighting simulation and vertical environmental design. Torches cast flickering shadows that illuminate dark subterranean crypts, while magical spells like Daylight and Faerie Fire paint battlefields in vivid jewel tones. Environments feature rich physical detail, from crumbling ancient columns that can be toppled onto enemies to towering multi-story elven citadels. |
Powered by REDengine 3, The Witcher 3 was renowned for its stunning visuals at launch, showcasing vast, detailed landscapes, realistic weather systems, and expressive character models. The Next-Gen Update (Patch 4.0) significantly enhanced visuals on PC and current-gen consoles, adding ray-traced global illumination and ambient occlusion, improved screen space reflections, higher resolution textures, and denser environments, making it visually competitive with modern titles. |
| Audio & Soundtrack | |
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Composed by Maxime Hervé, the orchestral score blends sweeping symphonic brass, delicate woodwinds, and haunting choral chants that evoke grand high-fantasy exploration in elven ruins and tense combat percussion during Sorr-Akkath ambushes. Full voice acting brings the party's four heroes to life, with personality tags (Cynical, Kind, Greedy, Altruistic) determining dynamic contextual dialogue banter. |
Original score composed by Marcin Przybyłowicz and Mikołaj Stroiński, featuring a blend of orchestral arrangements, Slavic folk music influences, and haunting ambient tracks. The soundtrack, particularly tracks like 'The Wolven Storm (Priscilla's Song)' and various battle themes, is highly praised. Sound design is immersive, with distinct monster sounds, environmental ambiances reflecting different regions, and impactful combat effects. |
| User Interface (UI/UX) | |
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The interface is engineered around D&D 5e tabletop mechanics. A clean 3D tactical grid overlays terrain, showing full vertical flight paths, wall-climbing routes, and jumping arcs. A radial combat menu clearly categorizes Actions, Bonus Actions, Reactions (with customizable prompt pop-ups for Shield and Attacks of Opportunity), and Spell Slots. On-screen dice rollers display authentic D20 rolls with detailed breakdown modifiers for advantage, disadvantage, cover, and light levels. |
Features a customizable HUD displaying health, stamina, toxicity, equipped Signs, and a mini-map. A radial menu allows quick selection of Signs, potions, bombs, and pocket items. Inventory, character (skills, gear), alchemy, crafting, journal, and world map are accessed through a comprehensive menu system. The Bestiary provides information on monsters and their weaknesses. |
| Accessibility Options | |
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Solasta offers one of the most granular custom difficulty systems in modern RPGs. Players can independently adjust enemy attack bonuses, hit point multipliers, critical hit rules, encumbrance limits, spell component requirements, food consumption during rests, camera speed, text and UI scaling, and toggle automated dice roll tracking. |
The original release had limited accessibility options. The Next-Gen Update and subsequent patches improved this, adding features like customizable subtitles (size, background), options for font size, HUD scaling, control remapping (PC), options to reduce camera motion/head bob, and gameplay settings like auto-looting and alternative QTE inputs. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Original - 1080p ~30 FPS, Low/Medium Preset) (Low to Medium Preset (Original Game)) CPU: Minimum desktop CPU for original release. CPU (Laptop): Estimated laptop CPU. Modern i3/Ryzen 3 sufficient for original. GPU: Minimum desktop GPU for original release. GPU (Laptop): Estimated laptop GPUs for original release. RAM: Minimum RAM for original release. Storage: HDD minimum for original. | |
| — | memoryCPU: Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940 developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870 laptop_macCPU (L): Intel Core i5-4200M / AMD A10-5750M equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.** layersRAM: 6 GB saveStorage (Tier): 50 GB HDD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Recommended high-IPC quad-core processor providing instant tactical AI turn resolutions and fluid combat animations. CPU (Laptop): Maintains locked 60 FPS throughout heavy spell combats and multi-story fortress encounters. GPU: Official recommended graphics card ensuring locked 60+ FPS at 1080p on High visual presets. GPU (Laptop): Provides flawless 60-80 FPS with maximum texture quality and full dynamic shadows enabled. RAM: Dual-channel memory configuration eliminating stuttering during complex multi-enemy AOE spell animations. Storage: Solid-state drive eliminates texture pop-in and speeds up fast travel transitions. | |
memoryCPU: AMD Ryzen 3 1300X / Intel Core i5-7400 developer_boardGPU: Radeon RX 590 / GeForce GTX 1060 (6GB VRAM) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (80W) / RTX 2060 Mobile (80W+) layersRAM: 8 GB saveStorage (Tier): 40 GB SATA / NVMe SSD | — |
| 1080p (Full HD) - Recommended (Original - 1080p ~60 FPS, High Preset) (High Preset (Original Game)) CPU: Recommended desktop CPU for original release 1080p High. CPU (Laptop): Estimated mid-range laptop CPUs for original. GPU: Recommended desktop GPU for original 1080p High. GPU (Laptop): Estimated performance laptop GPUs for original. RAM: Recommended RAM for original release. Storage: SSD recommended for original. | |
| — | memoryCPU: Intel CPU Core i7-3770 3.4GHz or AMD CPU FX-8350 4GHz developer_boardGPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290 laptop_macCPU (L): Intel Core i7-4700HQ / AMD Ryzen 5 1600 (Laptop equivalent) or better laptop_windowsGPU (L): NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.** layersRAM: 8 GB saveStorage (Tier): 50 GB SSD |
| 1080p (Full HD) - Minimum (Medium Preset, 1080p (30-45 FPS Target / 720p 60 FPS)) CPU: Baseline desktop quad-core processors capable of running 5e dice mechanics and basic entity AI routines. CPU (Laptop): Mobile quad-core processor delivering playable 35-45 FPS in early ruins and cavern sectors. GPU: Baseline dedicated graphics card capable of rendering standard 1080p geometry with basic lighting. GPU (Laptop): Sustains 40-50 FPS at 1080p with medium shadow and lighting presets. RAM: Standard system memory sufficient for loading tactical battlemaps and spell particle caches. Storage: Base storage capacity required for game files, campaign assets, and save files. | |
memoryCPU: AMD FX 4300 / Intel Core i5-3570K developer_boardGPU: Radeon R9 285 / GeForce GTX 950 (2GB VRAM) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 8 GB saveStorage (Tier): 40 GB available space (HDD / SATA SSD) | — |
| 1440p (QHD/2K) - Enthusiast (Max Ultra Preset, 1440p (80-120 FPS Target)) CPU: Modern high-IPC CPU ensuring zero bottlenecks during massive dungeon engagements with multiple summon entities. CPU (Laptop): High-performance mobile CPU powering native 1440p tactical skirmishes at 80+ FPS. GPU: Delivers crisp QHD 1440p visuals with full shadow cascades, enhanced reflections, and rich ambient occlusion. GPU (Laptop): Sustains smooth 75-100 FPS on native 1440p high-refresh gaming laptop panels. RAM: Optimal memory bandwidth preventing background caching hiccups when loading custom Dungeon Maker campaigns. Storage: High-speed NVMe storage ensuring lightning-fast dungeon loading. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (100W) layersRAM: 16 GB saveStorage (Tier): 40 GB PCIe Gen3/Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Settings, 4K (60-120 FPS Target)) CPU: Top-tier gaming processor maintaining flawless frametime pacing at native 4K resolution. CPU (Laptop): Desktop-class mobile flagship processor driving external 4K monitors with complete stability. GPU: Effortlessly renders complex 4K dungeon geometry, detailed character models, and advanced dynamic spell lighting. GPU (Laptop): Premier mobile GPUs delivering locked 4K 60-90 FPS at maximum fidelity. RAM: Massive RAM buffer for uncompressed 4K textures, heavy spell cache libraries, and custom community mods. Storage: Blazing-fast read/write speeds for instant saves and instantaneous level transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+) / RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 40 GB PCIe Gen4 NVMe SSD | — |
| save Overall Storage | |
| Spec: 40 GB available space (Solid State Drive Recommended) Note: SSD installation drastically reduces initial campaign load times and transition delays between wilderness sectors. Type: SSD | Spec: Approx. 50 GB available space (SSD Recommended). Size may increase with DLCs and HD Texture mods. Note: An SSD is highly recommended for faster loading times and smoother world traversal. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit required) or macOS 10.15+ Explanation: Requires 64-bit operating system supporting modern DirectX 11 API calls and multi-threaded Unity runtime pipelines. | Spec: Windows 7, Windows 8/8.1, Windows 10 (64-bit) Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for Next-Gen Update features like ray tracing (DX12). |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 Explanation: Mandatory for modern dynamic volumetric lighting, grid shaders, and particle spell effect rendering. | Spec: DirectX 11 (Original), DirectX 12 (for Ray Tracing in Next-Gen Update) Explanation: DX11 for base game, DX12 required for ray tracing features. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Solasta: Crown of the Magister Specifically
For The Witcher 3: Wild Hunt Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.