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Solasta: Crown of the Magister vs Elden Ring
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 27, 2021 | Feb 25, 2022 |
| Developer | |
| Tactical Adventures | FromSoftware Inc. |
| Publisher | |
| Tactical Adventures | Bandai Namco Entertainment (International), FromSoftware (Japan) |
| Genre(s) | |
| Tactical RPG, Turn-Based Strategy, CRPG, Fantasy | Action RPG, Open World, Souls-like, Dark Fantasy |
| Engine | |
| Unity | Proprietary (FromSoftware's in-house engine, evolved from Dark Souls/Bloodborne) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.4 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Operating on the official Wizards of the Coast D&D 5e System Reference Document (SRD 5.1), Solasta features authentic character progression across 6 core abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Operatives level up to level 12 (expanded to level 16 in Palace of Ice), unlocking authentic D&D 5e feats, class features, and spell tiers up to 8th level. Tactical Adventures created unique custom subclasses alongside SRD archetypes, including the Shock Acolyte Cleric, Shadowcaster Rogue, Spellblade Fighter, and Oath of the Motherland Paladin. Outside combat, characters utilize tool proficiencies like the Herbalism Kit to brew healing potions and the Roshar's Smithing Kit to craft enchanted +1/+2 masterwork weapons. |
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| public World & Exploration | |
| World & Level Design | |
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The campaign takes place across a large regional world map navigated through strategic overland travel mechanics (complete with travel rations, random monster encounters, foraging, and long rest camping). Key geographic zones include: Caer Cyflen (the fortified capital city and central political hub where factions, council leaders, and royal merchants reside), Caer Lem (a remote frontier border fortress besieged by goblins and lizardfolk), The Bone Keep (a haunted necropolis teeming with undead skeletons and ghouls), The Dark Castle (a forbidding cliffside fortress ruled by ancient vampires), The Coparann Mines (an industrial iron outpost hiding rebel secrets), and The Volcano of the Masters (a subterranean lava stronghold housing ancient Manacalon magical forges). |
Elden Ring features a massive open world, the Lands Between, composed of six major regions, each ruled by a Shardbearer demigod: Limgrave (temperate, introductory region), Liurnia of the Lakes (vast wetlands and magical academy), Caelid (scarlet rot-infested wasteland), Altus Plateau (golden, autumnal highlands leading to the capital), Mt. Gelmir (volcanic region home to Rykard), and Mountaintops of the Giants (snowy, desolate peaks). There are also extensive underground areas like Siofra River, Ainsel River, and Deeproot Depths, as well as Leyndell, Royal Capital. The world is seamlessly interconnected with numerous dungeons, caves, catacombs, castles, and points of interest. Map size is estimated to be very large, significantly exceeding previous FromSoftware titles (e.g., comparisons suggest around 70-80 sq km for the main overworld, with substantial underground areas adding to this). |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features full 4-player online co-op for both official campaigns and user-created custom adventures. Four players each control their custom adventurer, participate in collaborative dialogue decisions via real-time voting, trade inventory items across campfires, and execute synchronized tactical maneuvers in turn-based combat. |
1. Cooperative Play: Players can summon up to two other players (phantoms) into their world to help with exploration, defeating enemies, and tackling bosses. Requires consumables like Furlcalling Finger Remedy. 2. Invasion (PvP): Players can invade other players' worlds as hostile Red Phantoms to engage in combat. 3. Duels: Players can summon others specifically for duels using red summon signs or participate in organized PvP in the Colosseums. 4. Hunter/Blue Sentinels: Players can be automatically summoned to help a host who has been invaded. |
| extension Editions & DLC | |
| Available Editions | |
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Solasta: Crown of the Magister retails for $29.99 USD across PC (Steam, GOG, Microsoft Store), Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5. The game is also available in the 'Lightbringers Edition,' which packages the base campaign together with all major expansions: the Primal Calling DLC (Barbarian and Druid classes, Half-Orc ancestry), the Lost Valley DLC (a standalone non-linear campaign set in the Valley of the Dominion), the Inner Strength DLC (Warlock, Bard, and Monk classes, Dragonborn ancestry), and the Palace of Ice DLC (high-level campaign to level 16 in the northern snowlands). |
Available in Standard Edition, Deluxe Edition (digital artbook & soundtrack), Collector's Edition (Statue of Malenia, SteelBook, artbook, digital soundtrack), and Premium Collector's Edition (Collector's Edition content + 1:1 Malenia helmet replica). The 'Shadow of the Erdtree' expansion is a major paid DLC. |
| Post-Launch Content / DLC | |
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Tactical Adventures expanded the game through major updates and DLCs: 'Primal Calling' added Barbarian and Druid classes, Half-Orc ancestry, and the Wanderer background; 'Lost Valley' introduced a massive, non-linear 20-hour branching campaign set in the Valley of the Dominion with 9 new subclasses; 'Inner Strength' added Warlock, Bard, and Monk classes, the Dragonborn ancestry, and 17 subclasses; and 'Palace of Ice' delivered an endgame campaign continuing the story of the original heroes up to level 16 across the frozen Snow Alliance domain. |
A major expansion, 'Shadow of the Erdtree,' is set to release in June 2024, promising a new large area, new story, bosses, weapons, and spells. The game has also received free updates including a Colosseum PvP mode and various balance patches. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Rendered in the Unity engine, Solasta stands out for its dynamic real-time lighting simulation and vertical environmental design. Torches cast flickering shadows that illuminate dark subterranean crypts, while magical spells like Daylight and Faerie Fire paint battlefields in vivid jewel tones. Environments feature rich physical detail, from crumbling ancient columns that can be toppled onto enemies to towering multi-story elven citadels. |
Powered by FromSoftware's proprietary engine, Elden Ring presents a breathtaking and artistically stunning open world. It features diverse landscapes from lush forests and crumbling castles to fetid swamps and celestial realms. Known for its grand scale, intricate environmental details, imaginative enemy and boss designs, and atmospheric lighting. Ray tracing (shadows and ambient occlusion) was added post-launch on PC and current-gen consoles, enhancing visual depth. |
| Audio & Soundtrack | |
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Composed by Maxime Hervé, the orchestral score blends sweeping symphonic brass, delicate woodwinds, and haunting choral chants that evoke grand high-fantasy exploration in elven ruins and tense combat percussion during Sorr-Akkath ambushes. Full voice acting brings the party's four heroes to life, with personality tags (Cynical, Kind, Greedy, Altruistic) determining dynamic contextual dialogue banter. |
Original score primarily composed by Yuka Kitamura, Tsukasa Saitoh, Shoi Miyazawa, Yoshimi Kudo, and Tai Tomisawa. Features epic orchestral themes for boss battles, melancholic ambient pieces for exploration, and ethereal choral music for significant locations. Sound design is crucial for combat cues (enemy attacks, parry windows) and creating atmosphere in the diverse biomes and dungeons. |
| User Interface (UI/UX) | |
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The interface is engineered around D&D 5e tabletop mechanics. A clean 3D tactical grid overlays terrain, showing full vertical flight paths, wall-climbing routes, and jumping arcs. A radial combat menu clearly categorizes Actions, Bonus Actions, Reactions (with customizable prompt pop-ups for Shield and Attacks of Opportunity), and Spell Slots. On-screen dice rollers display authentic D20 rolls with detailed breakdown modifiers for advantage, disadvantage, cover, and light levels. |
Features a minimalistic HUD displaying health (red), FP (blue), and stamina (green) bars. Equipped items (weapons, spells, consumables) are shown in quick slots. A compass at the top of the screen aids navigation. Menus for inventory, equipment, stats, map, and system settings are accessible. Status effects and buffs are shown with icons. Sites of Grace act as checkpoints and hubs for leveling/upgrading. |
| Accessibility Options | |
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Solasta offers one of the most granular custom difficulty systems in modern RPGs. Players can independently adjust enemy attack bonuses, hit point multipliers, critical hit rules, encumbrance limits, spell component requirements, food consumption during rests, camera speed, text and UI scaling, and toggle automated dice roll tracking. |
Accessibility options are more limited compared to some modern AAA titles but include control remapping (extensive on PC), subtitle customization (size, background), options to disable camera auto-rotation, and some UI adjustments. The game's core difficulty remains a key design pillar, but Spirit Ashes and co-op can significantly aid players. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS High. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High. GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended, NVMe preferred. | |
| — | memoryCPU: Intel Core i7-8700K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) / RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) / RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Recommended high-IPC quad-core processor providing instant tactical AI turn resolutions and fluid combat animations. CPU (Laptop): Maintains locked 60 FPS throughout heavy spell combats and multi-story fortress encounters. GPU: Official recommended graphics card ensuring locked 60+ FPS at 1080p on High visual presets. GPU (Laptop): Provides flawless 60-80 FPS with maximum texture quality and full dynamic shadows enabled. RAM: Dual-channel memory configuration eliminating stuttering during complex multi-enemy AOE spell animations. Storage: Solid-state drive eliminates texture pop-in and speeds up fast travel transitions. | |
memoryCPU: AMD Ryzen 3 1300X / Intel Core i5-7400 developer_boardGPU: Radeon RX 590 / GeForce GTX 1060 (6GB VRAM) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (80W) / RTX 2060 Mobile (80W+) layersRAM: 8 GB saveStorage (Tier): 40 GB SATA / NVMe SSD | — |
| 1080p (Full HD) - Minimum (1080p ~30-45 FPS, Low/Medium Preset, No Ray Tracing) (Low to Medium Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for playable framerates. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended for better consistency. GPU: Minimum desktop GPU. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is tight. RAM: Minimum RAM requirement. Storage: SSD is strongly recommended (often listed as required). | |
| — | memoryCPU: Intel Core i5-8400 or AMD Ryzen 3 3300X developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Medium.** layersRAM: 12 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (Medium Preset, 1080p (30-45 FPS Target / 720p 60 FPS)) CPU: Baseline desktop quad-core processors capable of running 5e dice mechanics and basic entity AI routines. CPU (Laptop): Mobile quad-core processor delivering playable 35-45 FPS in early ruins and cavern sectors. GPU: Baseline dedicated graphics card capable of rendering standard 1080p geometry with basic lighting. GPU (Laptop): Sustains 40-50 FPS at 1080p with medium shadow and lighting presets. RAM: Standard system memory sufficient for loading tactical battlemaps and spell particle caches. Storage: Base storage capacity required for game files, campaign assets, and save files. | |
memoryCPU: AMD FX 4300 / Intel Core i5-3570K developer_boardGPU: Radeon R9 285 / GeForce GTX 950 (2GB VRAM) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 8 GB saveStorage (Tier): 40 GB available space (HDD / SATA SSD) | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF) CPU: CPU for 1440p/60FPS High/Max. CPU (Laptop): High-end laptop CPU. GPU: Desktop GPU for 1440p/60FPS High/Max. GPU (Laptop): High-end laptop GPUs. 8GB+ VRAM critical. RAM: 16GB RAM essential, 32GB beneficial. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 2080 Super (8GB) / RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better. **Modern i7/Ryzen 7 H/HX series.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more consistent 1440p Max experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Max Ultra Preset, 1440p (80-120 FPS Target)) CPU: Modern high-IPC CPU ensuring zero bottlenecks during massive dungeon engagements with multiple summon entities. CPU (Laptop): High-performance mobile CPU powering native 1440p tactical skirmishes at 80+ FPS. GPU: Delivers crisp QHD 1440p visuals with full shadow cascades, enhanced reflections, and rich ambient occlusion. GPU (Laptop): Sustains smooth 75-100 FPS on native 1440p high-refresh gaming laptop panels. RAM: Optimal memory bandwidth preventing background caching hiccups when loading custom Dungeon Maker campaigns. Storage: High-speed NVMe storage ensuring lightning-fast dungeon loading. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (100W) layersRAM: 16 GB saveStorage (Tier): 40 GB PCIe Gen3/Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Settings, 4K (60-120 FPS Target)) CPU: Top-tier gaming processor maintaining flawless frametime pacing at native 4K resolution. CPU (Laptop): Desktop-class mobile flagship processor driving external 4K monitors with complete stability. GPU: Effortlessly renders complex 4K dungeon geometry, detailed character models, and advanced dynamic spell lighting. GPU (Laptop): Premier mobile GPUs delivering locked 4K 60-90 FPS at maximum fidelity. RAM: Massive RAM buffer for uncompressed 4K textures, heavy spell cache libraries, and custom community mods. Storage: Blazing-fast read/write speeds for instant saves and instantaneous level transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+) / RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 40 GB PCIe Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~45-60 FPS, High/Max Preset, No Ray Tracing) (High/Max Preset (Optimized), Ray Tracing OFF) CPU: Flagship CPU for attempting 4K/60FPS. CPU (Laptop): Absolute top-tier laptop CPUs. GPU: Flagship desktop GPU for 4K, may require some setting tweaks for stable 60FPS. GPU (Laptop): Flagship laptop GPUs. 12GB+ VRAM essential. RAM: 32GB RAM highly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-10900K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 Ti (12GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-11980HK / AMD Ryzen 9 5900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, Max TGP) / RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better for 4K. A hypothetical next-gen flagship (RTX 50-series) would be targeted for more comfortable native 4K high framerates.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| save Overall Storage | |
| Spec: 40 GB available space (Solid State Drive Recommended) Note: SSD installation drastically reduces initial campaign load times and transition delays between wilderness sectors. Type: SSD | Spec: 60 GB available space (SSD Recommended). Size may increase with DLC like 'Shadow of the Erdtree'. Note: An NVMe SSD is highly recommended for the best experience, minimizing load times and improving asset streaming in the large open world. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit required) or macOS 10.15+ Explanation: Requires 64-bit operating system supporting modern DirectX 11 API calls and multi-threaded Unity runtime pipelines. | Spec: Windows 10 (64-bit) Explanation: 64-bit Windows 10 or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 Explanation: Mandatory for modern dynamic volumetric lighting, grid shaders, and particle spell effect rendering. | Spec: DirectX 12 (Feature Level 12_0) Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
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For Solasta: Crown of the Magister Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.