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Solasta: Crown of the Magister vs Cinder City
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| May 27, 2021 | Apr 16, 2026 |
| Developer | |
| Tactical Adventures | BigFire Games |
| Publisher | |
| Tactical Adventures | NCSoft |
| Genre(s) | |
| Tactical RPG, Turn-Based Strategy, CRPG, Fantasy | MMO, Tactical Shooter, Third-Person Shooter, Open World, Action RPG |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Rating Pending (Expected M - Mature 17+) |
| Avg. User Rating | |
| 4.4 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $29.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Operating on the official Wizards of the Coast D&D 5e System Reference Document (SRD 5.1), Solasta features authentic character progression across 6 core abilities: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. Operatives level up to level 12 (expanded to level 16 in Palace of Ice), unlocking authentic D&D 5e feats, class features, and spell tiers up to 8th level. Tactical Adventures created unique custom subclasses alongside SRD archetypes, including the Shock Acolyte Cleric, Shadowcaster Rogue, Spellblade Fighter, and Oath of the Motherland Paladin. Outside combat, characters utilize tool proficiencies like the Herbalism Kit to brew healing potions and the Roshar's Smithing Kit to craft enchanted +1/+2 masterwork weapons. |
Progression is based on a multi-class system, allowing players to swap between different loadouts of weapons, gadgets, and support tools. Enhancement revolves around scavenging, crafting, and upgrading equipment. A deep skill tree and perk system allow for further customization of the player's futuristic knight. |
| public World & Exploration | |
| World & Level Design | |
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The campaign takes place across a large regional world map navigated through strategic overland travel mechanics (complete with travel rations, random monster encounters, foraging, and long rest camping). Key geographic zones include: Caer Cyflen (the fortified capital city and central political hub where factions, council leaders, and royal merchants reside), Caer Lem (a remote frontier border fortress besieged by goblins and lizardfolk), The Bone Keep (a haunted necropolis teeming with undead skeletons and ghouls), The Dark Castle (a forbidding cliffside fortress ruled by ancient vampires), The Coparann Mines (an industrial iron outpost hiding rebel secrets), and The Volcano of the Masters (a subterranean lava stronghold housing ancient Manacalon magical forges). |
The game features a massive, seamless open world. Players can freely roam the city across its overground (ruined streets, skyscrapers), underground (subways, sewers), and sky, with no loading screens. Player actions can dynamically change which factions control different city districts. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features full 4-player online co-op for both official campaigns and user-created custom adventures. Four players each control their custom adventurer, participate in collaborative dialogue decisions via real-time voting, trade inventory items across campfires, and execute synchronized tactical maneuvers in turn-based combat. |
The game is a persistent online MMO. The core experience is cooperative PvE, with players teaming up for narrative missions and large-scale raids against world bosses. PvP is optional, with dedicated modes planned for future updates. |
| extension Editions & DLC | |
| Available Editions | |
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Solasta: Crown of the Magister retails for $29.99 USD across PC (Steam, GOG, Microsoft Store), Xbox One, Xbox Series X|S, PlayStation 4, and PlayStation 5. The game is also available in the 'Lightbringers Edition,' which packages the base campaign together with all major expansions: the Primal Calling DLC (Barbarian and Druid classes, Half-Orc ancestry), the Lost Valley DLC (a standalone non-linear campaign set in the Valley of the Dominion), the Inner Strength DLC (Warlock, Bard, and Monk classes, Dragonborn ancestry), and the Palace of Ice DLC (high-level campaign to level 16 in the northern snowlands). |
The game will be a full-price retail purchase. Details on different game editions (Standard, Deluxe, etc.) have not yet been announced. A public beta is available as of Gamescom 2025. |
| Post-Launch Content / DLC | |
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Tactical Adventures expanded the game through major updates and DLCs: 'Primal Calling' added Barbarian and Druid classes, Half-Orc ancestry, and the Wanderer background; 'Lost Valley' introduced a massive, non-linear 20-hour branching campaign set in the Valley of the Dominion with 9 new subclasses; 'Inner Strength' added Warlock, Bard, and Monk classes, the Dragonborn ancestry, and 17 subclasses; and 'Palace of Ice' delivered an endgame campaign continuing the story of the original heroes up to level 16 across the frozen Snow Alliance domain. |
The game is designed as a live-service MMO, with rotating weekly and monthly events, PvE raid rotations, and timed world quests. Future content expansions are expected, with potential for guild vs. guild territory battles. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Rendered in the Unity engine, Solasta stands out for its dynamic real-time lighting simulation and vertical environmental design. Torches cast flickering shadows that illuminate dark subterranean crypts, while magical spells like Daylight and Faerie Fire paint battlefields in vivid jewel tones. Environments feature rich physical detail, from crumbling ancient columns that can be toppled onto enemies to towering multi-story elven citadels. |
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| Audio & Soundtrack | |
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Composed by Maxime Hervé, the orchestral score blends sweeping symphonic brass, delicate woodwinds, and haunting choral chants that evoke grand high-fantasy exploration in elven ruins and tense combat percussion during Sorr-Akkath ambushes. Full voice acting brings the party's four heroes to life, with personality tags (Cynical, Kind, Greedy, Altruistic) determining dynamic contextual dialogue banter. |
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| User Interface (UI/UX) | |
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The interface is engineered around D&D 5e tabletop mechanics. A clean 3D tactical grid overlays terrain, showing full vertical flight paths, wall-climbing routes, and jumping arcs. A radial combat menu clearly categorizes Actions, Bonus Actions, Reactions (with customizable prompt pop-ups for Shield and Attacks of Opportunity), and Spell Slots. On-screen dice rollers display authentic D20 rolls with detailed breakdown modifiers for advantage, disadvantage, cover, and light levels. |
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| Accessibility Options | |
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Solasta offers one of the most granular custom difficulty systems in modern RPGs. Players can independently adjust enemy attack bonuses, hit point multipliers, critical hit rules, encumbrance limits, spell component requirements, food consumption during rests, camera speed, text and UI scaling, and toggle automated dice roll tracking. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset, Upscaling (DLSS/FSR 'Performance') likely required.) CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title. CPU (Laptop): A modern performance-tier laptop CPU would be the minimum. GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings. GPU (Laptop): A solid mid-range laptop GPU from the current generation. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast NVMe SSD would be required. | |
| — | memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600 developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60-90 FPS Target)) CPU: Recommended high-IPC quad-core processor providing instant tactical AI turn resolutions and fluid combat animations. CPU (Laptop): Maintains locked 60 FPS throughout heavy spell combats and multi-story fortress encounters. GPU: Official recommended graphics card ensuring locked 60+ FPS at 1080p on High visual presets. GPU (Laptop): Provides flawless 60-80 FPS with maximum texture quality and full dynamic shadows enabled. RAM: Dual-channel memory configuration eliminating stuttering during complex multi-enemy AOE spell animations. Storage: Solid-state drive eliminates texture pop-in and speeds up fast travel transitions. | |
memoryCPU: AMD Ryzen 3 1300X / Intel Core i5-7400 developer_boardGPU: Radeon RX 590 / GeForce GTX 1060 (6GB VRAM) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (80W) / RTX 2060 Mobile (80W+) layersRAM: 8 GB saveStorage (Tier): 40 GB SATA / NVMe SSD | — |
| 1080p (Full HD) - Minimum (Medium Preset, 1080p (30-45 FPS Target / 720p 60 FPS)) CPU: Baseline desktop quad-core processors capable of running 5e dice mechanics and basic entity AI routines. CPU (Laptop): Mobile quad-core processor delivering playable 35-45 FPS in early ruins and cavern sectors. GPU: Baseline dedicated graphics card capable of rendering standard 1080p geometry with basic lighting. GPU (Laptop): Sustains 40-50 FPS at 1080p with medium shadow and lighting presets. RAM: Standard system memory sufficient for loading tactical battlemaps and spell particle caches. Storage: Base storage capacity required for game files, campaign assets, and save files. | |
memoryCPU: AMD FX 4300 / Intel Core i5-3570K developer_boardGPU: Radeon R9 285 / GeForce GTX 950 (2GB VRAM) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) layersRAM: 8 GB saveStorage (Tier): 40 GB available space (HDD / SATA SSD) | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality' or 'Balanced') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 32GB RAM is expected to be the recommendation for future AAA titles. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP). layersRAM: 32 GB saveStorage (Tier): 150 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Max Ultra Preset, 1440p (80-120 FPS Target)) CPU: Modern high-IPC CPU ensuring zero bottlenecks during massive dungeon engagements with multiple summon entities. CPU (Laptop): High-performance mobile CPU powering native 1440p tactical skirmishes at 80+ FPS. GPU: Delivers crisp QHD 1440p visuals with full shadow cascades, enhanced reflections, and rich ambient occlusion. GPU (Laptop): Sustains smooth 75-100 FPS on native 1440p high-refresh gaming laptop panels. RAM: Optimal memory bandwidth preventing background caching hiccups when loading custom Dungeon Maker campaigns. Storage: High-speed NVMe storage ensuring lightning-fast dungeon loading. | |
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4060 Mobile (100W) layersRAM: 16 GB saveStorage (Tier): 40 GB PCIe Gen3/Gen4 NVMe M.2 SSD | — |
| 2160p (UHD/4K) - Ultra (Max Settings, 4K (60-120 FPS Target)) CPU: Top-tier gaming processor maintaining flawless frametime pacing at native 4K resolution. CPU (Laptop): Desktop-class mobile flagship processor driving external 4K monitors with complete stability. GPU: Effortlessly renders complex 4K dungeon geometry, detailed character models, and advanced dynamic spell lighting. GPU (Laptop): Premier mobile GPUs delivering locked 4K 60-90 FPS at maximum fidelity. RAM: Massive RAM buffer for uncompressed 4K textures, heavy spell cache libraries, and custom community mods. Storage: Blazing-fast read/write speeds for instant saves and instantaneous level transitions. | |
memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-13700K developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) / AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (150W+) / RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 40 GB PCIe Gen4 NVMe SSD | — |
| save Overall Storage | |
| Spec: 40 GB available space (Solid State Drive Recommended) Note: SSD installation drastically reduces initial campaign load times and transition delays between wilderness sectors. Type: SSD | Spec: 150 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of a large, seamless open world. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 / 11 (64-bit required) or macOS 10.15+ Explanation: Requires 64-bit operating system supporting modern DirectX 11 API calls and multi-threaded Unity runtime pipelines. | Spec: Windows 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| Spec: DirectX Version 11 Explanation: Mandatory for modern dynamic volumetric lighting, grid shaders, and particle spell effect rendering. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features like mesh shaders and ray tracing. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Solasta: Crown of the Magister Specifically
For Cinder City Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.