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Mobile Hardware & Thermal Intelligence (2026)
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Shapez 2 Factory vs WW1: Gallipoli

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info General Information
Release Date
Apr 23, 2026 Apr 25, 2026
Developer
tobspr Games BlackMill Games
Publisher
tobspr Games, Gamirror Games BlackMill Games
Genre(s)
Casual, Indie, Simulation, Strategy, Automation, Factory Builder Tactical Shooter, First-Person Shooter, Historical, Simulation, Multiplayer
Engine
Unity 6 Unity
stars Ratings & Price
Content Rating
Everyone Rating Pending (Expected M - Mature 17+)
Avg. User Rating
4.8 / 5.0 0.0 / 5.0
Current Price (USD)
$29.99 $39.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), macOS, Linux
  • Release Date: April 23, 2026 (1.0 Release)
  • Perspective: First-Person
  • Multiplayer: 50-Player Online Multiplayer
  • Platforms: PC, PlayStation 5, Xbox Series X|S
  • Release Window: 2026
  • Unique Feature: A historically authentic, large-scale tactical FPS focused on the Middle Eastern Front of WWI, featuring a unique 'Momentum'-based game mode.
sports_esports Gameplay & Mechanics
Companions/Followers
  • The Blueprint System: Your most trusted mechanical companion. Once you design an efficient machine layout, you can copy it and stamp it infinitely across the cosmos to save hours of manual labor.
    Digital Tool
  • Squad Mates: The game is heavily focused on squad-based teamwork. A squad consists of several players, with one acting as the Officer (squad leader) who can issue commands and use special abilities. AI bots will fill empty slots in public matches.
    Human (Player/AI)
Key Collectibles
  • Milestone Shapes: Uniquely complex geometric configurations required by the central Vortex to unlock new technology tiers on the research tree.
  • Operator Levels: Infinite, randomly generated shape requests that provide ongoing challenges and milestones after the main tech tree is completed.
  • Blueprints: Player-created or community-shared factory layouts that can be saved in a vast library and instantly pasted to rapidly scale up production without manual rebuilding.
  • Historical Letters: Letters from soldiers on both sides, found on the battlefield, providing personal and poignant insights into the war.
Key Themes
  • Factory Building
  • Automation
  • Logistics
  • Abstract Geometry
  • Puzzle Simulation
  • Infinite Space
  • Meditative
  • World War I
  • Historical Realism
  • Tactical Shooter
  • Trench Warfare
  • Simulation
  • Team-Based Strategy
  • British Empire
  • Ottoman Empire
colorize Combat & Gear
Weapons Overview
  • The Cutter: Processing Machine
    Slices whole geometric shapes into halves or quarters, serving as the fundamental tool for extracting the specific geometry required by the Vortex.
  • The Painter: Fluid Processing
    A machine that coats shapes using fluid dynamics. Players must master extracting and mixing primary colors (Red, Blue, Green) to paint specific quadrants of a shape.
  • The Stacker: Assembly Machine
    Crucial for pressing smaller shapes on top of larger ones, allowing players to create deep, multi-tiered geometric puzzles.
  • Bolt-Action Rifles: Primary Weapon
    The standard-issue weapon for most soldiers. Includes authentic and often obsolete or weird rifles used by the British and Ottoman Empires.
  • Machine Guns: Heavy Weapon
    Heavy, crew-served weapons that must be deployed to be effective, making them ideal for defense and laying down suppressive fire.
  • Sidearms: Secondary Weapon
    Pistols and revolvers issued to officers and specialized roles for self-defense.
  • Melee Weapons: Close-Quarters
    Brutal weapons for close-quarters trench combat, including bayonets, trench clubs, and shovels.
Armor / Gear Sets
  • Infinite Resources: Players cannot die and machines do not cost resources to build. The only 'defense' necessary is your ability to organize efficient logistics to prevent your factory lines from jamming.
  • None: The game features no equippable armor. Protection comes from finding hard cover. A player's uniform is purely cosmetic, representing different historical regiments.
Outfits/Customization
  • Color-Coded Belts: While there is no clothing, players highly customize the visual 'outfit' of their factory by using vibrant paints and strategically routing color-coded conveyor belts to create mesmerizing visual patterns.
  • Historical Uniforms: Players can unlock different, historically accurate uniform sets as they level up their classes. This includes various regiments and cosmetic options for both the British and Ottoman forces.
trending_up Progression & Upgrades
Skills & Progression

Progression is driven by the 'Vortex' milestone system. Delivering required shapes earns research points, which unlock new structural tiers, processing machines (like half-destroyers, painters, crystalizers, and stackers), and logistical upgrades. As your tech tree advances, you unlock the ability to build on up to three distinct vertical layers, allowing for incredibly dense, spaghetti-like conveyor belt routing, fluid pipe networks for paint, and eventually, the expansive space train networks to automate long-range extraction.

Progression is class-based. Players choose a role (Officer, LMG Gunner, etc.) and level it up to unlock new historical weapon variants, equipment, and cosmetic uniform options. The game will feature major improvements to the progression, loadout, and health systems compared to previous titles in the series.

public World & Exploration
World & Level Design

The map is a vast, procedurally generated spatial grid that is practically infinite. It is broken up into asteroid nodes that supply basic raw shapes (circles, squares, stars) and primary fluid colors (red, green, blue). Players place massive foundation platforms to build upon, forming modular 'islands' in space. As you unlock space trains, you expand into distant sectors, creating a staggering galactic logistics network to ferry complex shapes back to the central Vortex hub. The scale transitions from micro-management of single belts to macro-management of entire asteroid clusters.

The game features a series of large, historically-based maps representing key battlegrounds of the Middle Eastern Front. These include the landing beaches of the Gallipoli peninsula, the urban areas of Kut al Amara, and the vast deserts of lower Mesopotamia.

Playable Vehicles
  • Space Train: Macro-Logistics Transport
    The ultimate logistical tool used to transport massive quantities of shapes and fluid paint across the infinite void from distant mining platforms to central assembly hubs.
  • Space Belt: Platform Connector
    Specialized, massive conveyors that bridge the physical gap in space between isolated floating platforms, moving individual items in an unbroken chain.
  • Naval Warships (Support): Off-Map Support
    While not directly controllable, Allied battleships will be present off-shore in certain maps. The Officer class can call in devastating naval bombardments on enemy positions.
Notable Fauna/Mounts
  • No Biological Life
    The game takes place in an abstract, sterile void of space. There is no biological life, emphasizing the pure, mechanical focus on industrial automation and geometry.
N/A
book Story & Characters
Main Characters
  • The Architect: Player Avatar
    The unseen, omnipresent engineer designing sprawling cosmic factories without the constraints of physical embodiment or gravity.
  • The Vortex: Central Hub
    The massive, central black hole-like structure that demands increasingly complex shapes, acting as the primary progression driver of the game.
  • The Soldier: Playable Character
    Players take on the role of an anonymous soldier from either the British Empire or the Ottoman Empire. Customization is limited to selecting a class and historical uniform.
Example Missions
  • Unlock the Third Layer: Progression Milestone
    A major mid-game objective requiring players to design complex, painted, multi-stacked shapes to unlock the ability to route belts and pipes vertically across three dimensions.
  • Establish the Space Train Network: Macro-Logistics
    A crucial logistical hurdle requiring the construction of massive railways to ferry resources from distant asteroid clusters back to the main processing hub.
  • The Hexagonal Challenge: Challenge Mode
    An alternative game mode that replaces standard square/circle geometries with hexagons, completely rewriting the game's spatial and cutting logic for veteran players.
  • Momentum
    The primary game mode. A large-scale, 50-player battle where one team attacks and the other defends across a multi-sector map representing a historical battle. The attacking team's success is governed by their 'Momentum' resource.
people Multiplayer
Multiplayer Details

shapez 2 is exclusively a single-player factory simulation. There are no competitive or cooperative multiplayer modes, allowing the player to build, optimize, and redesign their space factories at their own uninterrupted, meditative pace without pressure from other players.

The core of the game is its new 50-player 'Momentum' mode. The game is squad-based and can be played in public matches with AI bots to ensure full battles, or in custom matches.

extension Editions & DLC
Available Editions

shapez 2 launched into Early Access in August 2024 and reached its full 1.0 release on April 23, 2026. The game is available in a Standard Edition, as well as a 'Supporter Edition' which includes an additional 40 minutes of exclusive soundtrack music and fun cosmetic perks, such as the ability to design roller coaster-style loop-de-loops for your space trains.

Details on different game editions are yet to be announced.

Post-Launch Content / DLC

Developer tobspr Games has continuously improved the game based on community feedback. Most notably, the massive 1.2 update migrated the entire game to the Unity 6 engine for vast performance boosts across Windows, Mac, and Linux. The game also features 'Blueprint Migration' to future-proof player designs, and robust modding support via an experimental branch, ensuring endless community-generated content, quality-of-life adjustments, and new puzzle variations.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: Are there enemies in shapez 2?
    A: No. The game is the purest factory simulation imaginable. There are no enemies, no health bars, and no time limits. You build entirely at your own pace.
  • Q: Do I need to manage resources or power?
    A: No. All buildings are completely free to place and delete, and resource nodes never run out. The challenge comes entirely from logistics, spatial reasoning, and throughput optimization.
  • Q: Is it completely 3D?
    A: Yes! Unlike the 2D original, shapez 2 features fully 3D graphics and allows you to build your factories across three interconnected vertical layers.
  • Q: Is there a multiplayer mode?
    A: shapez 2 is currently a strictly single-player experience designed for uninterrupted, meditative factory building.
  • Q: What is Gallipoli?
    A: It is the fourth installment in the WWI Game Series by BlackMill Games (creators of Verdun and Isonzo). It is a realistic, squad-based multiplayer FPS set on the Middle Eastern Front of World War I.
  • Q: When will it be released?
    A: The game is scheduled to be released sometime in 2026.
  • Q: What is the new 'Momentum' game mode?
    A: It is a 50-player objective-based mode where the attacking team's success is tied to a tangible 'momentum' resource. Attackers must complete objectives quickly to maintain momentum, while defenders must hold out as long as possible to drain it.
  • Q: Does the game have cross-play?
    A: Yes, Gallipoli is confirmed to feature cross-platform play between PC, PlayStation 5, and Xbox Series X|S.
build Technical Details
Graphics & Visual Fidelity

Transitioning from the 2D top-down perspective of its predecessor, shapez 2 features clean, vibrant, and fully 3D visuals. The aesthetic is heavily abstract and geometric, with bright, distinct colors used to represent the different paints and shapes. The ability to build across three vertical layers creates stunning visual depth, allowing players to watch their chaotic, multi-tiered conveyor belt 'spaghetti' weave seamlessly through the dark, calming backdrop of deep space.

N/A
Audio & Soundtrack

The game features a relaxing, ambient synthwave soundtrack composed by Petter Sumelius, designed to induce a meditative 'flow state' while building and problem-solving. The sound design is equally satisfying, with the rhythmic clicking, clacking, and whirring of thousands of geometric shapes passing through cutters, painters, and stacking machines creating a soothing, hypnotic industrial symphony.

N/A
User Interface (UI/UX)

The UI is sleek, minimalist, and highly functional, perfectly suited for deep automation tasks. It features a transparent hotbar for quick access to belts and machines, a clear objective tracker in the top corner detailing the current required shapes for the Vortex, and an incredibly powerful Blueprint library interface. The UI also features a detailed overview mode that zooms out to show the macro-logistics of your space trains and platform connections, completely transforming how you view your creation.

N/A
Accessibility Options

shapez 2 includes robust accessibility features. The game is entirely playable at the user's own pace with no enemies, stress, or time limits, making it inherently accessible. It features adjustable text size, contrast controls, customizable UI colors (incredibly helpful for colorblind players needing to mix primary paint colors), camera comfort options, and multiple difficulty levels ranging from Normal to Insane, alongside an experimental Hexagonal puzzle mode.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p)
CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering when viewing incredibly dense, multi-layered factories.
CPU (Laptop): Ensures perfectly fluid frame pacing, critical for smoothly navigating and zooming around the infinite space grid.
GPU: Official recommended GPUs. Provides the necessary rasterization power to render thousands of dynamic objects and fluid paint streams on high settings.
GPU (Laptop): Guarantees a flawless, high-refresh-rate experience at 1080p, even in massive sprawling factories.
RAM: The specific official recommendation to ensure zero hitches when caching massive blueprint copy-paste operations.
Storage: NVMe SSD.
memoryCPU: Intel(R) Core(TM) i5-12600 CPU
developer_boardGPU: NVIDIA GeForce RTX 2060
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 2000 MB available space
—
1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low/Medium Preset) (Low/Medium Preset.)
CPU: Hypothetical minimum CPU for a modern tactical shooter.
CPU (Laptop): A solid mid-range laptop CPU would be the minimum.
GPU: A GPU with a solid VRAM buffer would be necessary.
GPU (Laptop): A mid-range laptop GPU from the last few generations.
RAM: 12GB would be the absolute minimum RAM requirement.
Storage: An SSD would be strongly recommended.
—
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 3600H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB).
layersRAM: 12 GB
saveStorage (Tier): 80 GB SSD
1080p (Full HD) - Minimum (Minimum Preset, 1080p)
CPU: The official minimum processor required to handle the baseline factory simulation, belt logistics, and shape physics.
CPU (Laptop): Entry-level mobile processors will run the early to mid-game flawlessly, though late-game massive space expansions might cause slight frame dips.
GPU: The official minimum graphics card. Players with this hardware can easily render the abstract, stylized 3D geometry on lower settings.
GPU (Laptop): Capable of providing a highly fluid 1080p experience for early factory building.
RAM: Official minimum required system memory.
Storage: Standard SATA SSD or HDD.
memoryCPU: Intel(R) Core(TM) i5-10400 CPU
developer_boardGPU: NVIDIA GeForce GTX 750 Ti
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile
layersRAM: 8 GB
saveStorage (Tier): 2000 MB available space
—
1440p (QHD/2K) - Enthusiast (High Preset, 1440p)
CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring that complex routing algorithms don't halt the render thread.
CPU (Laptop): Easily powers the game's simulation logic while driving higher resolution laptop displays.
GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on the intricate belt intersections and colorful geometric shapes.
GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels.
RAM: Optimal configuration for modern systems.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-13600K / AMD Ryzen 5 7600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-13700H / AMD Ryzen 9 7940HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 2000 MB available space
—
1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset.)
CPU: A powerful modern CPU would be recommended for a stable high-framerate experience.
CPU (Laptop): A high-performance laptop CPU would be needed for this tier.
GPU: A high-end current-gen GPU would be the likely recommendation.
GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience.
RAM: 16GB RAM is expected to be sufficient.
Storage: A fast NVMe SSD is recommended for this tier.
—
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 3800X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
2160p (UHD/4K) - Ultra (Maximum Preset, 4K)
CPU: Ensures absolutely no bottlenecks at the highest visual fidelity and largest factory sizes.
CPU (Laptop): Desktop-grade simulation performance in a mobile chassis.
GPU: Powers the grueling 4K resolution, making the macro-level views of your galactic factory look incredibly crisp and mesmerizing.
GPU (Laptop): Required to maintain a stable 4K frame rate on an external display.
RAM: Overkill, but optimizes system stability for the most obsessive factory builders.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 2000 MB available space
—
save Overall Storage
Spec: 2000 MB available space
Note: The game boasts a remarkably small footprint, but an SSD is always recommended for faster save/load times of massive factory blueprints.
Type: Unknown
Spec: 80 GB available space (SSD Recommended)
Note: An SSD would be strongly recommended to handle the streaming of large, detailed maps.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64bit
Explanation: A 64-bit operating system is strictly required to address the memory overhead of infinite, procedurally generated space factories.
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit OS would be a firm requirement.
gamepad DirectX Version
Spec: Version 11
Explanation: DirectX 11 provides stable hardware compatibility for the Unity 6 engine's smooth 3D rendering and vibrant geometric colors.
Spec: DirectX 12
Explanation: DirectX 12 would likely be required for next-gen features.
info_outline Other Game Notes
  • System requirements are strictly verified against the official Steam store page. shapez 2 recently updated to Unity 6, bringing significant performance improvements and stability for rendering massive, late-game mega-factories.
  • Laptop Performance Note: Because the game simulates thousands of individual geometric shapes and fluid paint systems moving on conveyor belts simultaneously, mobile CPUs will experience heavy loads in the late game when the factory expands across the cosmos.
  • Laptop Consideration: G P U T G P: A relatively low TGP of 45W is perfectly adequate for entry-level 1080p rendering (e.g., GTX 1650 Mobile).
  • Laptop Consideration: Cooling Thermals: The sheer scale of space train logistics and multi-layered belt systems relies heavily on CPU processing. A cooling pad is recommended for late-game mega-factories to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: Set Windows power profiles to 'Performance' so the CPU doesn't bottleneck conveyor belt tracking and simulation logic.
  • Laptop Consideration: M U X Switch Optimus: Not strictly necessary due to the relaxed, non-competitive, and methodical nature of the puzzle-building gameplay.
  • Optimization Detail: Upscaling Tech: Native rendering is highly optimized, but standard resolution settings can be tweaked to accommodate massive factories on lower-end hardware.
  • Optimization Detail: Key Settings Impact: Conveyor belt rendering limits and multi-layer transparency effects have the highest impact on GPU/CPU overhead during the endgame.
  • Game Name: Shapez 2 Factory
  • SPECULATIVE PC SYSTEM REQUIREMENTS. As official specs were not provided, these are hypothetical projections for a next-generation tactical shooter, likely with requirements similar to or slightly higher than its predecessor, Isonzo.
  • Laptop Performance Note: A title like this would demand a high-performance gaming laptop for the best experience. Actual performance would vary significantly based on the final game's optimization and the laptop's specific hardware configuration.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features and the large-scale 50-player battles.
  • Laptop Consideration: Cooling Thermals: The game's intense firefights and detailed environments would require a laptop with a cutting-edge cooling solution to prevent thermal throttling and sustain performance.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU would be critical for handling the complex ballistics, large player counts, and AI bots.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus would be a critical feature for reducing latency and ensuring the best possible performance and responsiveness in a tactical FPS.
  • Game Name: WW1: Gallipoli
build Optimization Details
  • Upscaling Tech: Native rendering is highly optimized, but standard resolution settings can be tweaked to accommodate massive factories on lower-end hardware.
  • Key Settings Impact: Conveyor belt rendering limits and multi-layer transparency effects have the highest impact on GPU/CPU overhead during the endgame.
N/A
laptop Laptop Considerations
  • G P U T G P: A relatively low TGP of 45W is perfectly adequate for entry-level 1080p rendering (e.g., GTX 1650 Mobile).
  • Cooling Thermals: The sheer scale of space train logistics and multi-layered belt systems relies heavily on CPU processing. A cooling pad is recommended for late-game mega-factories to prevent thermal throttling.
  • C P U Power Limits: Set Windows power profiles to 'Performance' so the CPU doesn't bottleneck conveyor belt tracking and simulation logic.
  • M U X Switch Optimus: Not strictly necessary due to the relaxed, non-competitive, and methodical nature of the puzzle-building gameplay.
  • G P U T G P: Maximum TGP for the laptop's GPU would be essential to handle the advanced graphical features and the large-scale 50-player battles.
  • Cooling Thermals: The game's intense firefights and detailed environments would require a laptop with a cutting-edge cooling solution to prevent thermal throttling and sustain performance.
  • C P U Power Limits: A powerful multi-core mobile CPU would be critical for handling the complex ballistics, large player counts, and AI bots.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus would be a critical feature for reducing latency and ensuring the best possible performance and responsiveness in a tactical FPS.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB).
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP) or RTX 4060 Laptop (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile

For Shapez 2 Factory Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 750 Ti
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7900 XT

For WW1: Gallipoli Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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