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R.E.P.O. vs Dying Light 2 Stay Human
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 26, 2025 | Feb 4, 2022 |
| Developer | |
| semiwork | Techland |
| Publisher | |
| semiwork | Techland Publishing |
| Genre(s) | |
| Online Co-Op, Survival Horror, Comedy, Physics-based Action, Sandbox | Action RPG, Open World, Survival Horror, Parkour, First-Person |
| Engine | |
| Unity | C-Engine (Techland's in-house engine) |
| stars Ratings & Price | |
| Content Rating | |
| Teen (Anticipated) | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $8.00 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Rather than leveling up with XP, progression in R.E.P.O. is entirely economy-based. Players earn cash—referred to as SURPLUS—by successfully extracting items. This SURPLUS is spent at the Service Station to acquire permanent robotic upgrades, improving jump height, carry weight, or sprint speed. Additionally, players must buy consumable resources like health packs, energy cells for tools, weapons, and explosives. Balancing the budget between surviving the next run and investing in long-term permanent enhancements is a core gameplay loop. |
Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned. |
| public World & Exploration | |
| World & Level Design | |
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The game features procedurally generated indoor environments, ensuring that no two extraction runs are identical. These maps range from dark, claustrophobic industrial hallways and flooded basements to bizarre, surreal storage facilities. The physical layout forces players to navigate choke points while carrying massive, physics-based objects like grand pianos, making spatial awareness and navigation critical. Between runs, players retreat to the 'Service Station', a safe-zone hub where they can walk around, test equipment, and purchase upgrades. |
The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal. |
| Playable Vehicles | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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R.E.P.O. is strictly an online cooperative multiplayer game, accommodating lobbies of up to 6 players. The chaos scales with the player count, as more players mean more bodies bumping into physics objects, blocking doorways, and screaming in proximity chat. The developers utilize the Photon Engine to handle the complex network syncing of hundreds of dynamic physics objects across 6 different clients simultaneously. |
Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics. |
| extension Editions & DLC | |
| Available Editions | |
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R.E.P.O. launched into Steam Early Access on February 26, 2025, developed by the small Swedish team at semiwork. The game became a massive viral hit, priced incredibly affordably at just $8 USD. Its success was so profound that it won the Golden Joystick award for Best Early Access Game in November 2025. It is currently only available digitally on PC via Steam. |
Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available. |
| Post-Launch Content / DLC | |
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The game has received numerous free updates throughout its Early Access period, adding new monsters, items, and map variations. In a massive crossover event reflecting its viral popularity, the Semibots (the player characters from R.E.P.O.) were actually added as purchasable outfits in Fortnite: Battle Royale during the 'Fortnitemares' Halloween event in October 2025. |
Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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The game sports a distinct, slightly retro, low-poly 3D aesthetic similar to late PS1 or early PS2 titles, typical of the modern indie co-op horror genre. This art style is highly optimized, allowing the Unity engine to dedicate maximum resources to the complex physics calculations. The lighting is dark and moody, requiring flashlights, which contrasts sharply with the goofy, colorful designs of the Semibots and the absurd items they are retrieving. |
Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding. |
| Audio & Soundtrack | |
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Sound design is the backbone of the R.E.P.O. experience. The game relies on 3D spatial audio and proximity voice chat, meaning you can hear the muffled screams of your teammates getting ambushed down a hallway. Monsters emit terrifying, often bizarre audio cues (like honking clowns or aggressive ducklings). The game features custom volume controls and stereo sound settings, emphasizing the eerie silence of the abandoned facilities before chaos erupts. |
Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency. |
| User Interface (UI/UX) | |
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The UI is clean and diegetic, keeping the screen relatively clear to focus on the horror and physical comedy. The most important elements are the reticle for the physics grabbing tool and the dynamic weight indicators that show how heavy an object is before lifting it. Proximity voice chat icons appear when allies are speaking, and a shared quota/SURPLUS tracker is visible to keep the team focused on their financial goals. |
First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements. |
| Accessibility Options | |
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The developers have included several notable accessibility features. The game is fully playable without Quick Time Events (QTEs), relying instead on continuous physics manipulation. It offers custom volume controls for balancing proximity chat against scary monster noises, and supports basic control remapping to accommodate different playstyles. |
Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance)) CPU: CPU for 1080p/60FPS with RT. CPU (Laptop): High-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS with High RT. GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital. RAM: 16GB RAM required. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (120+ FPS Target)) CPU: A 6-core/12-thread CPU provides plenty of overhead to ensure physics calculations never interrupt the rendering pipeline. CPU (Laptop): Ensures absolutely locked frame rates for a smooth, motion-sickness-free first-person experience. GPU: Easily maxes out the game's visual settings, providing pristine image quality and stable shadows. GPU (Laptop): Overkill for this specific title, but guarantees high refresh rate gaming. RAM: The game is incredibly memory efficient. Storage: SSD recommended for faster lobby loading. | |
memoryCPU: Intel Core i7-8700 developer_boardGPU: NVIDIA GeForce GTX 1070 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 1 GB available space | — |
| 1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced)) CPU: CPU for 1080p/30FPS with RT. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Minimum desktop GPU for 1080p/30FPS with RT. GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential. RAM: 16GB RAM required. Storage: SSD required. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS without RT. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High without RT. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for 1080p at lower settings without RT. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for 1080p at lower settings without RT. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 60 GB HDD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (60 FPS Target)) CPU: A solid quad-core processor is the absolute minimum to handle the continuous physics updates and proximity chat without causing lobby lag. CPU (Laptop): Entry-level mobile processors can handle the game, but expect frame drops during massive explosive chain reactions. GPU: Provides ample VRAM and rasterization power for the game's stylized, low-poly aesthetic. GPU (Laptop): More than capable of running the game flawlessly at 1080p native. RAM: Required to store procedural level data and physics object states. Storage: Any standard HDD or SSD. | |
memoryCPU: Intel Core i5-6600 developer_boardGPU: NVIDIA GeForce GTX 970 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 1 GB available space | — |
| 1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance) CPU: Desktop CPU for 1440p/60FPS with RT. CPU (Laptop): Top-tier laptop CPUs. GPU: Desktop GPU for 1440p/60FPS with High RT. GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential. RAM: 32GB RAM strongly recommended. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (120+ FPS)) CPU: Modern mid-range CPUs will chew through the game's physics logic effortlessly. CPU (Laptop): Provides massive overhead for background tasks like Discord streaming. GPU: Handles 1440p resolution natively without breaking a sweat. GPU (Laptop): Delivers a flawless QHD experience. RAM: Standard for modern enthusiast systems, though R.E.P.O. will use a fraction of it. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 1 GB available space | — |
| 2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance) CPU: Desktop CPU for 4K/60FPS with RT. CPU (Laptop): Flagship laptop CPUs absolute necessity. GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling. GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings. RAM: 32GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (120 FPS)) CPU: Top-tier physics processing for maximum hilarious chaos. CPU (Laptop): Maximum mobile processing. GPU: More than enough to render the game's simple textures at crisp 4K resolution. GPU (Laptop): Runs the game natively at 4K on external displays easily. RAM: Plenty of headroom. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i5-13600K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 1 GB available space | — |
| save Overall Storage | |
| Spec: 1 GB available space Note: Incredibly small install size due to optimized textures and procedural level design. Type: Unknown | Spec: 60 GB available space (SSD Recommended). Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 (64-bit) Explanation: Required for proper memory addressing and modern network protocols handling 6-player voice lobbies. | Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance. |
| gamepad DirectX Version | |
| Spec: DirectX 10 minimum, DirectX 12 recommended Explanation: DX12 provides better multi-threading support which helps alleviate CPU bottlenecks caused by physics interactions. | Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware) Explanation: DX11 is minimum, DX12 offers advanced features. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For R.E.P.O. Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.