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Rainbow Six Siege X vs Gallipoli
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jun 10, 2025 | Aug 20, 2026 |
| Developer | |
| Ubisoft Montreal | BlackMill Games |
| Publisher | |
| Ubisoft | BlackMill Games |
| Genre(s) | |
| Tactical Shooter, First-Person Shooter, Multiplayer, Competitive | Tactical First-Person Shooter |
| Engine | |
| AnvilNext 2.0 | Unity |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | Mature (M) |
| Avg. User Rating | |
| 3.9 / 5.0 | 4.2 / 5.0 |
| Current Price (USD) | |
| Free | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is based on unlocking and mastering the game's 75+ unique operators. Each operator has a signature gadget and a specific loadout of weapons. There are no skill trees; progression is about expanding your tactical options by unlocking more operators with in-game currency ('Renown') and improving your personal skill and map knowledge. |
The game features a highly robust 20-level progression system for each of its 10 historically grounded classes. Players do not operate as lone wolves but within five-player squads. Progressing a class unlocks specific perks, equipment, and two distinct 'Kits' (subclasses) that allow for deep role specialization. Upon reaching level 20, players can engage in a Prestige system featuring Bronze, Silver, and Gold tiers. Crucially, weapons feature independent progression tracks; leveling up a specific rifle unlocks handling perks like increased reload speeds or reduced stamina drain. Sighted variants are tracked separately from iron-sight variants, ensuring that players who dedicate time to mastering the distinct handling quirks of each early 20th-century firearm are tangibly rewarded through mechanical battlefield advantages. |
| public World & Exploration | |
| World & Level Design | |
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The game features a large pool of compact, intricate maps designed for close-quarters tactical combat. With the Siege X update, five classic maps (Bank, Clubhouse, Border, Chalet, Kafe) have received a full visual and fidelity overhaul, with more planned for future seasons. A new, much larger map called 'District' was introduced exclusively for the 'Dual Front' game mode. |
At launch, Gallipoli features five meticulously researched maps based on real-world locations that strictly dictate the combat flow. 'Anzac Cove' is a grueling vertical assault up Plugge's Plateau, offering defenders massive geographical advantages. 'V Beach / Cape Helles' features a cinematic amphibious assault where attackers deploy from the infamous grounded SS River Clyde. 'Ctesiphon' is a multi-stage desert map marked by ancient ruins and ending in wetlands perfect for snipers. 'Kut Al Amara' provides dense urban and riverine warfare, descending into brutal room-to-room clearing that forces tight infantry combat. Finally, the 'Sinai and Palestine Campaign' map is a vast, arid desert environment recreating historical crossings where sparse cover necessitates the use of lingering dust clouds from explosives to conceal troop movements. Each region is uniquely designed to challenge players' tactical adaptability. |
| Playable Vehicles | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The primary mode is the 5v5 single-elimination 'Bomb' mode. Other classic modes like Hostage and Secure Area are available. The major new addition is 'Dual Front,' a permanent 6v6 mode with respawns and simultaneous attack/defense objectives on the game's largest map. |
The defining structural change in Gallipoli is the introduction of 'Expedition Mode,' a 50-player (25v25) mode that completely replaces the rigid, linear frontline mechanics of previous titles. Expedition Mode is built around a progressive sector-capture system, driven by a dynamic 'Momentum' mechanic. Attackers must secure objectives rapidly to maintain their offensive drive; stalling drains momentum, forcing defenders to act as a friction force rather than purely seeking kills. This tempo-driven design encourages attackers to pursue secondary tactical opportunities—such as destroying embedded mortars or neutralizing forward spawn points—to regain lost momentum. The battles organically fluctuate between periods of careful, methodical positioning and sudden, chaotic close-quarters trench sweeps, elevating the psychological pacing and strategic depth of the multiplayer experience. |
| extension Editions & DLC | |
| Available Editions | |
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The core game is free-to-play with access to most modes and a rotating roster of 26 operators. The Elite Edition ($19.99) unlocks Ranked mode and 16 additional operators. The Ultimate Edition ($39.99) provides instant access to all 52 additional operators and exclusive cosmetic items. All progress from previous versions of Siege carries over. |
BlackMill Games utilizes a highly consumer-friendly monetization model. The base game is priced at a competitive $29.99, which includes all gameplay-affecting items, maps, and weapons. Players can opt for the British Empire or Ottoman Empire Editions ($39.99 and $44.99 respectively), which bundle the base game with faction-specific cosmetic DLCs. The post-launch revenue is driven entirely by historically authentic cosmetic bundles. Players can purchase standalone passes like the First Expedition Bundle ($19.99), which includes the Sunburnt, Conscript, Light Horse, and Ordered to Die packs, or the upcoming Second Expedition Bundle ($24.99). These packs focus on modular customization slots, allowing players to mix and match historically accurate uniforms, headgear, and accessories, reflecting the reality of unreliable supply lines in the Middle Eastern theater. |
| Post-Launch Content / DLC | |
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Siege X follows a seasonal live-service model. Every season introduces a new Battle Pass with branching paths, new operators, map reworks, and major balance changes. The first season, 'Operation Daybreak,' included a rework for the operator Clash. |
BlackMill Games has committed to an aggressive, multi-year roadmap spanning several thematic 'Expeditions.' The first major free content update, Ali Al Muntar, arrives on October 1, 2026, introducing mobile armor (tanks) to the series for the first time. This map features claustrophobic combat in dense cactus farmlands during the Second Battle of Gaza. Additionally, this update delivers four new free weapons, proximity voice chat, and dynamic time-of-day/weather presets. Future roadmap entries tease expansions covering the Battle of Chunuk-Bair, the New Zealand involvement, the Caucasus front against Russia, and the eventual inclusion of French forces. Paid post-launch content consists exclusively of cosmetic subfaction packs, ensuring that the community is never fractured by paywalls for gameplay-critical maps or weaponry. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Operating on the Unity engine, Gallipoli delivers a visually punishing and authentic depiction of the Middle Eastern front. The graphical fidelity heavily emphasizes environmental physics and dynamic lighting. Artillery and mortar strikes generate voluminous, lingering clouds of dust and sand that not only look spectacular but physically alter the battlefield by providing temporary visual concealment. The game accurately renders the harsh, blinding light of the Sinai desert and the claustrophobic shadows of Kut Al Amara's urban ruins. Character models feature highly detailed, modular uniforms that reflect the scavenged, sun-bleached reality of the theater. To ensure players can experience this fidelity at high frame rates, the developers integrated NVIDIA DLSS 4, AMD FSR 3/4, and Intel XeSS 3 upscaling technologies. |
| Audio & Soundtrack | |
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Audio design is a critical gameplay pillar in Gallipoli, functioning as both an immersive tool and a vital survival mechanism. The game features a harrowing, dynamic soundscape where the crack of supersonic bullets and the concussive blasts of incoming artillery actively inform player positioning. Suppression is deeply tied to audio; close calls muffle the environment, replicating auditory exclusion under extreme panic. The weaponry has been meticulously recorded to reflect authentic historical acoustics, allowing veteran players to identify the distinct mechanical cycle of an enemy Mauser 1903 versus a friendly SMLE Mk.III. The musical score is solemn and period-appropriate, utilizing regional instrumentation to reflect the Middle Eastern theater, evoking the tragic scale of the conflict rather than glorifying the combat. |
| User Interface (UI/UX) | |
| N/A |
The User Interface in Gallipoli is designed to be highly immersive and unobtrusive, catering to the hardcore simulation nature of the game while retaining necessary accessibility. The HUD is heavily minimalist, removing arcade-style hit markers and health bars in favor of subtle visual and audio cues. Suppression is communicated through severe screen shake, weapon sway, and blurred peripheral vision rather than UI overlays. The squad command wheel allows Officers to intuitively call in artillery strikes or issue orders without breaking combat flow. Furthermore, the UI includes robust accessibility options, allowing players to adjust text size, customize volume controls, and balance stereo/surround sound. It strictly avoids clutter, ensuring the player's focus remains entirely on the physical environment and the lethal sightlines of the battlefield. |
| Accessibility Options | |
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Despite its status as a hardcore military simulation, BlackMill Games has made significant strides in accessibility. Gallipoli features a comprehensive suite of options designed to assist players without compromising the game's lethal mechanics. These include highly adjustable text sizing for menus and subtitles, custom volume controls to dampen the game's intensely loud artillery without losing tactical audio cues, and precise stereo and surround sound balancing. A highly requested 'keyboard-only' option ensures the title remains playable for those with mobility impairments by removing the reliance on quick-time events during melee or specialized interactions. The development team is also actively engaging with the community to refine Field of View (FOV) sliders and colorblind filters, ensuring the game is as inclusive as possible. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Refresh Rate @ 1080p) (High Preset, 1080p resolution, aiming for a stable 144+ FPS.) CPU: A powerful CPU to consistently drive high framerates for competitive play. CPU (Laptop): A strong mobile CPU to maintain high FPS during intense firefights and destruction. GPU: Excellent desktop GPUs for a high-refresh-rate experience at 1080p with high settings. GPU (Laptop): A high-TGP RTX 3060 or any RTX 4060 laptop will provide a great 1080p competitive experience, especially with DLSS and Frame Generation. RAM: 16GB RAM is the official recommended amount. Storage: An SSD is required for this tier. | |
memoryCPU: Intel Core i7-11700K or AMD Ryzen 7 5700X developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB), RTX 4060 Laptop (8GB). (Future-proof: RTX 5060 Laptop) layersRAM: 16 GB saveStorage (Tier): 90 GB SSD | — |
| 1080p (Full HD) - Recommended (High Settings, 60 FPS) CPU: High single-core performance ensures stable frame pacing during intense combat and artillery strikes. CPU (Laptop): Robust 8-core mobile CPUs to prevent bottlenecking. GPU: Allows for high fidelity textures, complex dust physics, and stable frame rates. GPU (Laptop): Requires a high TGP mobile GPU to match desktop 2070 performance. RAM: Optimal memory footprint for standard gameplay. Storage: Ensures near-instant load times. | |
| — | memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2070 / RX 6600 XT (8GB VRAM) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA RTX 3060 Mobile (115W+) layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Competitive Entry @ 1080p) (Low Preset, 1080p resolution, aiming for a stable 120+ FPS.) CPU: A solid 6-core processor to handle the game's logic and physics at high framerates. CPU (Laptop): A capable mobile CPU is needed to avoid bottlenecks in a competitive FPS. GPU: Capable GPUs for achieving high refresh rates at 1080p on competitive (low) settings. GPU (Laptop): An RTX-series laptop GPU is highly recommended to leverage DLSS for a more stable high-framerate experience. RAM: 16GB RAM is the expected minimum for modern AAA multiplayer titles. Storage: An SSD is officially required for minimum playability. | |
memoryCPU: Intel Core i5-9600K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (4GB), RTX 4050 Laptop (6GB). (Future-proof: RTX 5050 Laptop) layersRAM: 16 GB saveStorage (Tier): 90 GB SSD | — |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 60 FPS) CPU: Baseline 4-core/6-core processors to handle 50-player networking and ballistics. CPU (Laptop): Equivalent mobile processors that can maintain base physics calculations. GPU: Entry-level GPUs capable of rendering large maps at low to medium details. GPU (Laptop): Provides comparable performance to desktop minimums for 1080p output. RAM: Strict minimum required to prevent page-filing during massive 50-player matches. Storage: Prevents asset streaming stutter. | |
| — | memoryCPU: Intel Core i5-7400 / AMD Ryzen 5 1600 developer_boardGPU: NVIDIA GTX 1660 Super / RX 5600 XT (6GB VRAM) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H laptop_windowsGPU (L): NVIDIA GTX 1660 Ti Mobile layersRAM: 16 GB saveStorage (Tier): 30 GB SSD |
| 1440p (QHD/2K) - Competitive (High Refresh Rate @ 1440p) (Medium/High Preset, 1440p resolution, aiming for 144+ FPS. Upscaling (DLSS/FSR Quality) is recommended.) CPU: A top-tier gaming CPU to prevent bottlenecks and ensure the highest possible framerates at 1440p. CPU (Laptop): High-performance laptop CPUs are essential for a consistent and smooth 1440p high-refresh-rate experience. GPU: Strong desktop GPUs for the 1440p competitive sweet spot, providing high framerates with great visual clarity. GPU (Laptop): A high-TGP RTX 4070 or RTX 3080 Laptop is the target for 1440p competitive play. A future RTX 5070 Laptop would excel here. RAM: While 16GB is sufficient, 32GB is recommended for the smoothest experience with background applications. Storage: A fast NVMe SSD is recommended for the best loading times and performance at 1440p. | |
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB) laptop_macCPU (L): Intel Core i7-13650HX / AMD Ryzen 7 7745HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB), RTX 4070 Laptop (8GB). (Future-proof: RTX 5070 Laptop) layersRAM: 16 GB saveStorage (Tier): 90 GB NVMe SSD | — |
| 1440p (QHD/2K) - Recommended (High Settings, 60+ FPS (with Upscaling)) CPU: Advanced processing power required to manage increased draw calls at higher resolutions. CPU (Laptop): Top-tier mobile processors for sustained frame delivery. GPU: Necessary VRAM and rasterization power for 1440p; highly recommended to use DLSS/FSR. GPU (Laptop): Provides the required pixel pushing power for 1440p displays. RAM: Recommended for power users to ensure absolute stability and overhead for background tasks. Storage: Fast storage is non-negotiable at this tier. | |
| — | memoryCPU: Intel Core i5-12600K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HX laptop_windowsGPU (L): NVIDIA RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 32 GB saveStorage (Tier): 30 GB NVMe SSD |
| 2160p (UHD/4K) - 4K Ultra (Enthusiast @ 4K) (High/Ultra Preset, 2160p (4K) resolution, aiming for 120+ FPS. Upscaling (DLSS/FSR Performance) is essential.) CPU: A flagship desktop CPU is recommended to push the highest framerates possible at 4K. CPU (Laptop): The absolute best mobile CPUs are required to keep up with flagship GPUs for a 4K high-refresh-rate experience. GPU: High-end desktop GPUs are necessary for a 4K high-refresh-rate experience, relying heavily on upscaling. GPU (Laptop): Flagship laptop GPUs are required for a playable 4K high-framerate experience, which will be heavily dependent on upscaling and Frame Generation. RAM: 32GB of fast RAM is highly recommended to provide sufficient headroom and minimize stuttering at 4K. Storage: A fast NVMe SSD is essential for the best possible experience at 4K. | |
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13980HX / AMD Ryzen 9 7945HX or newer. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB), RTX 4090 Laptop (16GB). (Future-proof: RTX 5080 Laptop) layersRAM: 32 GB saveStorage (Tier): 90 GB NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Ultra Settings, 60 FPS (DLSS/FSR Quality Required)) CPU: The highest tier of processing to ensure zero bottlenecks at 4K. CPU (Laptop): Enthusiast-class laptop processors. GPU: Uncompromised 4K performance, allowing all graphical bells and whistles while maintaining high frames. GPU (Laptop): The only mobile GPUs capable of sustaining 4K resolution in complex unity environments. RAM: Essential for 4K texture caching and multitasking. Storage: Maximizes asset streaming efficiency. | |
| — | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 30 GB Gen 4 NVMe SSD |
| save Overall Storage | |
Spec: 90 GB available space (SSD Required) Note: An SSD is listed as a mandatory requirement for all tiers. This is crucial for fast loading between rounds and streaming high-quality textures without causing in-game stutter. Type: SSD | Spec: 30 GB available space (SSD highly recommended) Note: An SSD is virtually mandatory to handle the game's heavy texture streaming for modular uniforms and vast environments without stuttering. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 10 / Windows 11 (64-bit Required) Explanation: A 64-bit version of Windows 10 is the minimum requirement. Windows 11 is recommended for optimal performance and to best utilize features like DirectStorage for faster map loading. | Spec: Windows 10/11 64-Bit Explanation: Required to support the game's memory addressing and DirectX 11 API efficiently. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: A next-generation engine would require DirectX 12 for its advanced rendering pipeline, enabling more complex environmental destruction and visual effects. | Spec: Version 11 Explanation: The Unity engine utilizes DX11 for advanced rendering, particle effects, and lighting. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Rainbow Six Siege X Specifically
For Gallipoli Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.