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Phasmophobia vs No More Room in Hell 2
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 18, 2020 | Aug 11, 2026 |
| Developer | |
| Kinetic Games | Torn Banner Studios |
| Publisher | |
| Kinetic Games | Torn Banner Studios |
| Genre(s) | |
| Co-Op Survival Horror, Psychological Horror, VR Supported, Investigation | Action, Indie, Early Access, Co-Op Survival Horror, FPS |
| Engine | |
| Unity | Unreal Engine 5 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature |
| Avg. User Rating | |
| 4.8 / 5.0 | 3.6 / 5.0 |
| Current Price (USD) | |
| $19.99 | $29.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is heavily tied to an economy and level system. Successfully identifying the ghost type, completing optional objectives, and capturing photos of paranormal evidence grants cash and XP. Players use this cash to purchase and upgrade their ghost-hunting equipment. The 'Ascension' update overhauled progression, introducing a three-tier upgrade system for every tool. A Tier I thermometer might be a cheap, slow-reading analog mercury tube, while a Tier III thermometer is a fast, highly accurate digital laser reader. |
Progression is deeply intertwined with survival. Instead of a traditional RPG skill tree, players earn upgraded starting gear and distinct character perks by successfully surviving and extracting from missions. However, the game features a brutal permadeath system; if your Responder dies, all of their individual progress, perks, and accumulated survival experience are permanently erased. This high-stakes system forces players to carefully weigh the risks: do you push deeper into the darkness to secure better loot and save a teammate, or do you extract early to preserve your character's life? |
| public World & Exploration | |
| World & Level Design | |
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The game features a variety of maps categorized by size. 'Small' maps include single-family homes, farmhouses, and cabins, forcing tight, claustrophobic encounters. 'Medium' maps include the Prison and Maple Lodge Campsite, requiring teams to split up to cover ground efficiently. 'Large' maps, such as the Sunny Meadows Mental Institution, are sprawling, multi-story labyrinths where getting lost in the dark while a ghost hunts is a near certainty. Weather systems like rain, fog, and snow dynamically alter the audio-visual experience of each location. |
The game features 6 massive, richly-crafted maps that emphasize non-linear exploration and claustrophobic horror. Regions range from the sprawling urban decay of Broadway in New York and the quiet, fog-drenched streets of Lewiston, Maine, to heavily fortified government Bunkers, industrial outposts in Pennsylvania, and the terrifying, blood-soaked corridors of Beaulieu Hospital. Each map is dynamic, offering different times of day, varied weather conditions, and randomized objective placements that ensure no two extraction runs feel exactly the same. |
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| book Story & Characters | |
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| Multiplayer Details | |
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The game is built fundamentally as a 4-player online co-op experience. Players must work together, sharing limited carrying capacity to haul equipment from the truck into the haunted building. A critical multiplayer feature is the built-in proximity and global walkie-talkie voice chat. The ghost's AI constantly listens to player microphones; talking during a hunt or saying the ghost's name can directly attract it to your hiding spot. |
The core of the game is its intense 8-player cooperative 'Scenario Mode'. Players are dropped into the map and must first locate each other in the dark using proximity voice chat and visual cues. Cooperation is absolutely mandatory; a single zombie can be dispatched easily, but the horde is reactive, meaning gunshots will draw an insurmountable crowd. Players must share ammo, heal each other, and coordinate defensive perimeters while looting. The tension peaks during the final extraction, where the squad must hold off endless waves to secure their survival. |
| extension Editions & DLC | |
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Phasmophobia launched into Early Access on PC in September 2020 and became an immediate viral phenomenon. Due to its massive success, Kinetic Games brought the game to PlayStation 5 and Xbox Series X/S in late 2024. The game maintains a single, unified edition across all platforms with a highly accessible price point, receiving massive free seasonal and systemic updates rather than paid DLC expansions. |
No More Room in Hell 2 initially entered Early Access on October 22, 2024, before hitting its full 1.0 release on August 11, 2026. The game is available on Steam for a base price of $29.99. Publisher Torn Banner Studios offers several cosmetic DLCs, including the 'Punk is Life Pack', 'First Responder Pack', 'Surplus Officer Pack', and 'Veteran Survivor Pack', which allow players to customize their doomed Responders before heading into the fray. A Deluxe Edition bundle is also available, packaging the base game with multiple cosmetic expansions. |
| Post-Launch Content / DLC | |
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Kinetic Games operates on a continuous, free update roadmap. The game has undergone massive overhauls since its 2020 launch, including the 'Ascension' progression overhaul, custom difficulty settings, and entirely new, fully remodeled maps like Sunny Meadows and Point Hope Lighthouse. Seasonal events, particularly around Halloween and Christmas, temporarily alter the maps and introduce unique challenges that unlock exclusive ID badges and trophies. |
Developed by the team behind Chivalry 2, the game follows a live-service roadmap focused on horrific seasonal updates. Torn Banner Studios has released several premium cosmetic packs that add unique civilian and responder outfits. The developer actively listens to community feedback from the Early Access period to balance weapon degradation, zombie spawn rates, and introduce new, terrifying objective types and map locations to keep the permadeath loop fresh and horrifying. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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The game utilizes a grounded, realistic visual style designed to make the environments feel like mundane, everyday locations that have been corrupted. The lighting system is crucial; flashlights cast harsh, terrifying shadows, and the glow of UV lights is required to spot ghostly fingerprints. The ghosts themselves feature incredibly unsettling, jerky animations, and can occasionally be seen crawling backward down hallways or staring at the player from the corner of a dark room. |
Powered by Unreal Engine 5, the game delivers a highly detailed, visually stunning, and grotesque apocalypse. The environments are terrifyingly dark, requiring players to rely heavily on dynamic, battery-draining flashlights that cast long, unsettling shadows. The gore system is incredibly visceral, featuring procedural dismemberment where zombies dynamically react to where they are shot or struck. The contrast between the mundane, everyday environments and the horrific bloodshed creates a deeply unsettling visual experience. |
| Audio & Soundtrack | |
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Sound design is the absolute pinnacle of Phasmophobia's horror. The game uses terrifying spatial audio: the creak of floorboards above you, a sudden whisper directly in your ear, or the muffled, panicked screams of a teammate over the radio right before static cuts them off. Different ghost types have distinct audio cues during hunts, such as the heavy, stomping footsteps of a Revenant or the eerie singing of a Banshee. |
Sound design is a core gameplay mechanic in No More Room in Hell 2. The zombies retain their senses, making stealth incredibly important; sprinting, breaking glass, or firing an unsuppressed weapon will trigger a cascade effect, drawing zombies from the entire block. The game utilizes proximity voice chat, which creates horrific, unscripted moments when a teammate's voice suddenly cuts off mid-sentence as they are pulled into the shadows. The soundtrack is sparse, relying instead on the terrifying ambient groans of the undead and the panicked breathing of the survivors. |
| User Interface (UI/UX) | |
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The UI is designed to maximize horror by keeping the screen extremely clean. Aside from a small cursor to pick up items, the screen is entirely free of HUD elements. Information like the player's Sanity percentage, the team's objective list, and overall paranormal activity levels must be checked physically by returning to the monitors inside the investigation truck. This forces players out of the safety of the truck and into the dangerous unknown. |
To maximize immersion, the User Interface is heavily minimized. There are no obtrusive mini-maps or giant glowing objective markers holding the player's hand. Ammunition counts must be manually checked, and the inventory system is grid-based and heavily restricted by weight, forcing players to choose between carrying extra medical supplies or a heavier firearm. The most terrifying UI element is the Infection Meter, which slowly fills if bitten, visually representing your impending doom if gene therapy is not administered. |
| Accessibility Options | |
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The game includes robust accessibility features, particularly concerning its core voice mechanics. Players who do not wish to use a microphone or cannot speak can use a built-in text-based UI to ask the Spirit Box questions. It also features colorblind modes, custom difficulty sliders that allow players to disable hunts entirely if they just want a relaxed puzzle experience, and toggleable sprint options. |
The game includes standard accessibility options such as adjustable Field of View (FOV), key remapping, and subtitle customization. However, given its nature as a hardcore, permadeath survival horror game that relies entirely on auditory cues for stealth and proximity voice chat for coordination, it presents a very steep challenge for players seeking a casual or strictly visually-guided experience. |
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| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target) / Minimum VR) CPU: A modern 6-core processor ensures zero stuttering and flawless voice recognition processing. CPU (Laptop): Provides massive overhead for a buttery-smooth experience, even while streaming. GPU: The official recommended spec handles the game at max settings effortlessly and is the baseline for playing the game in VR. GPU (Laptop): Maintains locked high framerates at maximum settings. RAM: The game remains highly memory-efficient even on recommended settings. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 8 GB saveStorage (Tier): 21 GB available space | memoryCPU: Core i7-10700K or Ryzen 5 5500GT developer_boardGPU: GeForce RTX 2070 (8 GB) or Radeon RX 5700 XT (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (60 FPS Target)) CPU: Older quad-core CPUs are officially listed as the minimum necessary to process the game logic and voice recognition. CPU (Laptop): Readily handles the game at stable framerates on lower settings. GPU: Official minimum graphics requirement to render the game's lighting and shadows effectively without crashing. GPU (Laptop): Easily provides 60+ FPS at 1080p. RAM: The official minimum memory required to load standard map assets. Storage: Standard SATA SSD or HDD. | |
memoryCPU: Intel Core i5-4590 / AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 21 GB available space | memoryCPU: Intel Core i5-6600 or Ryzen 3 1200 developer_boardGPU: GeForce GTX 1650 (4 GB) or Radeon RX 570 (4GB) or Intel Arc 580 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 12 GB saveStorage (Tier): 35 GB available space |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target)) CPU: Excellent mid-range CPUs that eliminate any potential logic bottlenecks. CPU (Laptop): Powers the game logic flawlessly while driving higher resolution displays. GPU: More than enough to run the game natively at 1440p with all post-processing effects enabled. GPU (Laptop): Delivers flawless performance at QHD resolutions. RAM: Provides plenty of headroom for background tasks. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 21 GB available space | memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60+ FPS)) CPU: Overkill for this title, but ensures absolute maximum stability. CPU (Laptop): Maximum mobile processing. GPU: Easily powers 4K resolution rendering due to the game's highly optimized, stylized nature. GPU (Laptop): Flawlessly runs the game natively at 4K on external displays. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 21 GB available space | memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 35 GB available space |
| save Overall Storage | |
| Spec: 21 GB available space Note: An SSD is highly recommended to eliminate load times when booting into large maps like the Prison or Asylum. Type: Unknown | Spec: 35 GB available space Note: An SSD is highly recommended to ensure fast load times and eliminate texture streaming hitches during frantic extractions. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 64Bit Explanation: A 64-bit OS is required to run the game's voice recognition systems and handle memory allocation for large maps. | Spec: Windows 10, 64-bit Explanation: A 64-bit operating system is strictly required to efficiently manage memory allocation across the large, detailed maps and the 8-player network code. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: Provides optimal stability and broad hardware compatibility for the game's dynamic lighting and volumetric fog. | Spec: Version 12 Explanation: DirectX 12 is officially mandated to enable advanced Unreal Engine 5 rendering techniques and complex volumetric lighting in the dark environments. |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Phasmophobia Specifically
For No More Room in Hell 2 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.