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Phasmophobia vs Escape the Backrooms

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info General Information
Release Date
Sep 18, 2020 Oct 23, 2025
Developer
Kinetic Games Fancy Games, Blackbird Interactive
Publisher
Kinetic Games Secret Mode
Genre(s)
Co-Op Survival Horror, Psychological Horror, VR Supported, Investigation Co-Op Survival Horror, Action, Indie, Exploration, Puzzle
Engine
Unity Unreal Engine
stars Ratings & Price
Content Rating
Teen Teen
Avg. User Rating
4.8 / 5.0 4.4 / 5.0
Current Price (USD)
$19.99 $9.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam), PlayStation 5, Xbox Series X/S, PC VR, PSVR2
  • Release Date: September 18, 2020
  • Platforms: PC (Steam), PlayStation 5, Xbox Series X/S
  • Max Players: 4 Player Online Co-Op
  • Release Date: October 23, 2025
sports_esports Gameplay & Mechanics
Companions/Followers
  • The 'Truck Guy': A community-dubbed role for the player who is too terrified to enter the house, instead staying in the van to call out ghost activity, monitor sanity, and watch for DOTS silhouettes on the cameras.
    Co-Op Teammate
  • Global Walkie-Talkie: Allows communication with teammates across the map. Hearing it dissolve into static is a terrifying confirmation that a hunt has started.
    Communication Tool
  • Co-Op Teammates: The only friendly faces in the game. They are essential for distracting entities, carrying multiple puzzle items, and providing moral support through the terrifying darkness.
    Human Players
  • Walkie-Talkie: While not a living companion, it is a crucial tool that allows players to communicate over long distances when proximity chat fails, ensuring the team remains coordinated.
    Communication Device
Key Collectibles
  • Cursed Possessions: A single cursed item (like a Music Box, Summoning Circle, or Monkey Paw) spawns on every map. Using them provides massive evidence shortcuts but drains sanity dangerously fast.
  • Bone Evidence: A human bone hidden randomly on the floor of the map. Photographing and collecting it provides a significant boost to the final monetary payout.
  • High-Star Photographs: The photo camera holds limited film. Filling the journal with 3-star photos of the ghost, fingerprints, and interactions is a critical 'collectible' mini-game for maximum cash.
  • Almond Water: Scattered across desks, hotel rooms, and shelves throughout all levels. It is the most vital collectible, used to heal damage and restore the player's sanity meter.
  • Moth Jelly: A highly rare item found specifically near Deathmoth nests, granting the player a massive burst of stamina needed to outrun high-speed entities.
  • VHS Tapes: Hidden narrative items that can be played on televisions found in safe zones to provide lore context or visual hints for upcoming puzzles.
Key Themes
  • Paranormal Investigation
  • Co-Op Survival
  • Psychological Horror
  • Ghost Hunting
  • Voice Recognition
  • Immersive Sim
  • The Backrooms
  • Liminal Spaces
  • Creepypasta
  • Psychological Horror
  • Cooperative Survival
  • Uncanny Valley
  • Found Footage
colorize Combat & Gear
Weapons Overview
  • Smudge Sticks: Defensive Repellent
    When lit during a hunt, this bundle of herbs temporarily blinds the ghost and prevents it from killing the player, buying precious seconds to hide.
  • Crucifix: Preventative Ward
    If placed in the exact vicinity of where a ghost attempts to manifest, it will completely block the hunt from starting, burning up one of its charges in the process.
  • Sanity Pills: Consumable
    While not a weapon, consuming these restores the player's sanity percentage, significantly reducing the likelihood that the ghost will become aggressive and initiate a hunt.
  • Flashlight: Utility / Stun Tool
    Essential for lighting up pitch-black environments. Specifically used as a defensive weapon against 'Hounds', as shining the light directly at them will temporarily stun and repel them.
  • Fireworks: Distraction
    Explosive items found sparingly across the levels. When ignited and thrown, they create a massive auditory and visual disturbance, luring deadly entities away from critical puzzle objectives.
  • Evasion / Stealth: Primary Defense Mechanic
    With no guns or melee weapons, a player's only true defense is crouching to reduce noise, utilizing lockers and tables to hide, or managing stamina to outrun pursuers.
Armor / Gear Sets
  • Player Sanity: Your sanity meter is your only true armor. Kept high by staying in the light and taking pills, a high sanity prevents most ghosts from being able to hunt or kill you.
  • Hiding Spots: Closets, lockers, and stacks of boxes. Breaking line of sight and hiding in these specific environmental spots while turning off your electronics is your primary defense against death.
  • The Investigation Truck: The ultimate armor. The ghost cannot leave the haunted building, making the truck the only completely safe zone to monitor cameras and recuperate.
  • Hazmat Suit: The default yellow protective suit worn by the player avatars. It offers absolutely zero physical protection against entities, serving only as a visual identifier for teammates.
  • Stealth / Shadows: The player's only true armor. By staying out of direct line of sight and avoiding stepping on loud debris, players can remain completely invisible to certain blind, noise-reactive entities like the Wretch.
  • Almond Water: Acts as internal armor, restoring a player's health if they manage to survive a non-lethal encounter, and stabilizing their sanity to prevent hallucination-induced deaths.
Outfits/Customization
  • Contractor Casual Wear: Various street clothes, jackets, and utility vests players can select in the lobby to visually distinguish themselves from their teammates in the dark.
  • Head-Mounted Camera: A piece of headgear players can wear that broadcasts their point-of-view directly to the monitors in the truck, allowing teammates to watch them gather evidence safely.
  • Prestige Badges: Customizable ID cards attached to the player's arm that display their current level, prestige rank, and thematic backgrounds unlocked by completing events.
  • Yellow Hazmat Suit: The standard uniform of the Wanderers, offering a bright, sterile contrast to the rotting, decaying environments of the Backrooms.
  • Level-Specific Attire: During certain underwater or highly hazardous levels, players may temporarily don diving helmets or specialized gear required to survive the environmental hazards.
  • Civilian Clothing: Glimpsed only in the introductory sequence or specific endings, representing the normal life the player was ripped away from.
trending_up Progression & Upgrades
Skills & Progression

Progression is heavily tied to an economy and level system. Successfully identifying the ghost type, completing optional objectives, and capturing photos of paranormal evidence grants cash and XP. Players use this cash to purchase and upgrade their ghost-hunting equipment. The 'Ascension' update overhauled progression, introducing a three-tier upgrade system for every tool. A Tier I thermometer might be a cheap, slow-reading analog mercury tube, while a Tier III thermometer is a fast, highly accurate digital laser reader.

As a pure survival horror game, Escape the Backrooms does not feature traditional skill trees or character upgrades. The core progression relies entirely on player knowledge, situational awareness, and resource management. Players must learn the specific behaviors of different entities to survive—such as knowing to maintain eye contact with certain monsters or using the flashlight to temporarily stun Hounds. Finding and conserving essential survival items like Almond Water for sanity and health, or Moth Jelly for a temporary stamina boost, is the only way to gain an advantage.

public World & Exploration
World & Level Design

The game features a variety of maps categorized by size. 'Small' maps include single-family homes, farmhouses, and cabins, forcing tight, claustrophobic encounters. 'Medium' maps include the Prison and Maple Lodge Campsite, requiring teams to split up to cover ground efficiently. 'Large' maps, such as the Sunny Meadows Mental Institution, are sprawling, multi-story labyrinths where getting lost in the dark while a ghost hunts is a near certainty. Weather systems like rain, fog, and snow dynamically alter the audio-visual experience of each location.

The game features an expansive campaign encompassing over 30 distinct levels based on popular internet creepypasta lore. Notable regions include 'Level 0' (the iconic yellow, buzzing wallpaper maze), 'Level 1' (a dim, concrete Habitable Zone), 'Level 2' (claustrophobic Pipe Dreams), 'Level 5' (the Terror Hotel), 'Level 37' (the serene but unnerving Poolrooms), and 'Level !' (a chaotic, red-lit hospital hallway where players must sprint continuously). Each region has completely different geometry, ambient lighting, and unique escape requirements.

Playable Vehicles
  • The Investigation Truck: Mobile Base / Safe Zone
    Your transport and command center. It is completely safe from the ghost and houses your equipment shelves, a map layout screen, sanity monitors, and CCTV feeds.
  • The Submarine: Aquatic Vehicle
    Utilized in specific flooded levels, allowing players to navigate the dark, terrifying underwater expanses while avoiding massive aquatic entities.
  • Player Locomotion (Sprint): Biological Movement
    Managing your stamina meter to sprint is the most crucial 'vehicle' you have. Running out of breath while being chased guarantees a brutal death.
Notable Fauna/Mounts
  • The Demon: Highly Aggressive Ghost
    One of the most feared ghost types in the game, capable of initiating a hunt at incredibly high sanity levels and ignoring standard cooldown timers.
  • The Revenant: High-Speed Ghost
    A terrifying entity that moves extremely slowly while wandering, but sprints at blinding, inescapable speeds the moment it establishes line-of-sight with a player during a hunt.
  • The Poltergeist: Object Manipulator
    A ghost that drains massive amounts of player sanity by violently throwing multiple physical objects (like cups, plates, and tools) across the room simultaneously.
  • The Bacteria: Wire-like Entity
    The iconic, towering wire-frame monster that stalks the buzzing yellow halls of Level 0, screaming violently as it relentlessly pursues any player it detects.
  • Hounds: Mutated Humanoid
    Quadrupedal, feral entities that resemble disheveled humans. They are incredibly fast but can be temporarily stunned and repelled by shining a direct light into their faces.
  • Deathmoths: Giant Insect
    Massive, highly aggressive moths that populate the Boiler Room. They are highly attracted to light, requiring players to navigate in pure darkness to avoid aggravating them.
book Story & Characters
Main Characters
  • The Investigators: Player Avatars
    A team of up to 4 paranormal contractors who brave haunted locations to gather evidence, fully customizable with various civilian character models.
  • The Mimic: Deceptive Entity
    A unique ghost type that perfectly copies the traits, hunting thresholds, and behaviors of any other ghost type in the game, making identification a nightmare.
  • The Deogen: Un-hideable Entity
    A ghost that always knows exactly where every player is hiding. You cannot hide from it; you must exploit its incredibly slow movement speed to loop it around furniture.
  • The Wanderer: Player Avatar
    A nameless individual who has tragically no-clipped out of reality and into the Backrooms, desperately searching for an exit while trying to retain their sanity.
  • Skin Stealers: Deceptive Entity
    Large, terrifying humanoids draped in the skin of past victims. They mimic human voices to trick separated players into believing they are approaching a teammate.
  • Partygoers: Ambush Entity
    Sadistic creatures residing in 'Level Fun'. They wait near brightly colored balloons and instantly kill any player who fails to hide under the party tables.
Example Missions
  • Identify the Ghost Type: Primary Objective
    Use your equipment to find exactly three pieces of evidence (e.g., Freezing Temperatures, EMF Level 5, Ghost Writing) to correctly deduce the entity's species.
  • Complete Optional Tasks: Secondary Objective
    A random list of secondary goals on the truck whiteboard, such as getting the ghost to blow out a candle or escaping during an active hunt, which grant extra cash.
  • The Perfect Investigation: Mastery Goal
    Correctly identify the ghost, complete all three optional objectives, collect the bone, and fill the photo journal with 3-star photos to achieve a perfect payout multiplier.
  • Escape Level 0: Maze Navigation
    Navigate the iconic, endless yellow hallways to find the ladder leading out, all while avoiding the towering, screaming Bacteria entity.
  • Survive the Terror Hotel: Puzzle / Stealth
    Explore 'Level 5', avoid the Moth entities in the boiler room, and find the correct sequence of keys to unlock the massive vault doors leading out.
  • Run For Your Life! (Level !): High-Speed Chase
    A heart-pounding sprint down a 10-kilometer, red-lit hospital hallway. Vault over beds and avoid obstacles to outrun a massive horde of pursuing entities.
people Multiplayer
Multiplayer Details

The game is built fundamentally as a 4-player online co-op experience. Players must work together, sharing limited carrying capacity to haul equipment from the truck into the haunted building. A critical multiplayer feature is the built-in proximity and global walkie-talkie voice chat. The ghost's AI constantly listens to player microphones; talking during a hunt or saying the ghost's name can directly attract it to your hiding spot.

The game is built primarily around its 1-4 player online co-op mode. Cooperative play fundamentally changes the dynamic; players must share limited resources, solve multi-step puzzles, and use proximity voice chat to stay connected. The game brutally punishes groups that split up, as entities will easily pick off isolated wanderers. The terror is amplified when a teammate's voice suddenly cuts out down a dark hallway, leaving the remaining players guessing their fate.

extension Editions & DLC
Available Editions

Phasmophobia launched into Early Access on PC in September 2020 and became an immediate viral phenomenon. Due to its massive success, Kinetic Games brought the game to PlayStation 5 and Xbox Series X/S in late 2024. The game maintains a single, unified edition across all platforms with a highly accessible price point, receiving massive free seasonal and systemic updates rather than paid DLC expansions.

Escape the Backrooms initially launched into Early Access on Steam on August 11, 2022, developed by Fancy Games and Blackbird Interactive, and published by Secret Mode. Following continuous massive content updates, the game reached its official 1.0 release on October 23, 2025. Leveraging its viral popularity, it subsequently launched on current-generation consoles, including the PlayStation 5 and Xbox Series X/S, ensuring a massive, active player base across multiple ecosystems.

Post-Launch Content / DLC

Kinetic Games operates on a continuous, free update roadmap. The game has undergone massive overhauls since its 2020 launch, including the 'Ascension' progression overhaul, custom difficulty settings, and entirely new, fully remodeled maps like Sunny Meadows and Point Hope Lighthouse. Seasonal events, particularly around Halloween and Christmas, temporarily alter the maps and introduce unique challenges that unlock exclusive ID badges and trophies.

Fancy Games operates on a model of delivering massive, free content updates rather than paid DLC. Since its initial Early Access launch, the game has more than tripled its content, adding numerous new floors, entities, VR support, and entirely new game modes. The developers actively monitor community feedback and popular creepypasta lore to integrate highly requested levels, continually refreshing the scare factor for returning players.

help_outline FAQ
Frequently Asked Questions
  • Q: Does the ghost actually hear my microphone?
    A: Yes. The game continuously monitors your microphone. Talking, whispering, or making noise while hiding during a hunt will draw the ghost directly to your location.
  • Q: Can I play Phasmophobia in VR?
    A: Yes, Phasmophobia features full, native VR support for PC VR headsets and PlayStation VR2, allowing for an incredibly terrifying, immersive crossplay experience.
  • Q: Do I need to buy weapons?
    A: No, you cannot kill the ghost. You spend your money on upgraded investigation equipment like better thermometers, tripods, and stronger flashlights.
  • Q: What happens if I die?
    A: You become a ghost yourself. You can walk around the map unseen by the ghost and observe your remaining teammates, but you cannot communicate with them or use equipment.
  • Q: Can you actually escape the Backrooms?
    A: Yes, completing the final level of the campaign triggers a definitive ending sequence, though the true nature of the 'escape' leaves players with lingering psychological dread.
  • Q: Is the game scary?
    A: Extremely. It relies heavily on liminal space psychology, oppressive atmosphere, jump scares, and the intense paranoia induced by the proximity voice chat mechanics.
  • Q: How many levels are there?
    A: The full release features over 30 distinct levels based on popular internet creepypasta lore, each with unique aesthetics, puzzles, and entity mechanics.
  • Q: Do I have to play with friends?
    A: No, the game can be played entirely solo. However, it is significantly more difficult and terrifying without teammates to distract entities or help carry puzzle items.
build Technical Details
Graphics & Visual Fidelity

The game utilizes a grounded, realistic visual style designed to make the environments feel like mundane, everyday locations that have been corrupted. The lighting system is crucial; flashlights cast harsh, terrifying shadows, and the glow of UV lights is required to spot ghostly fingerprints. The ghosts themselves feature incredibly unsettling, jerky animations, and can occasionally be seen crawling backward down hallways or staring at the player from the corner of a dark room.

Powered by Unreal Engine, the game meticulously recreates the unsettling atmosphere of liminal spaces. The graphics lean heavily into a photorealistic but intentionally generic aesthetic—dirty yellow carpets, mismatched wallpaper, and sterile office tiles. The lighting engine utilizes stark contrasts, casting deep, terrifying shadows and blinding, sickly fluorescent glows. The post-processing includes a pervasive VHS grain and subtle chromatic aberration to make the player feel as though they are viewing cursed, lost footage.

Audio & Soundtrack

Sound design is the absolute pinnacle of Phasmophobia's horror. The game uses terrifying spatial audio: the creak of floorboards above you, a sudden whisper directly in your ear, or the muffled, panicked screams of a teammate over the radio right before static cuts them off. Different ghost types have distinct audio cues during hunts, such as the heavy, stomping footsteps of a Revenant or the eerie singing of a Banshee.

Sound design is the primary vehicle for horror in Escape the Backrooms. The ambiance is intentionally oppressive, utilizing the iconic, maddening hum of fluorescent lights in Level 0, dripping water in the Pipe Dreams, and the eerie, echoing silence of the Poolrooms. Entities have distinct, terrifying audio profiles—from the rapid, wet footsteps of a Skin Stealer to the aggressive growls of a Hound. Proximity voice chat inherently adds a layer of realism, muffling players' voices as they walk into other rooms.

User Interface (UI/UX)

The UI is designed to maximize horror by keeping the screen extremely clean. Aside from a small cursor to pick up items, the screen is entirely free of HUD elements. Information like the player's Sanity percentage, the team's objective list, and overall paranormal activity levels must be checked physically by returning to the monitors inside the investigation truck. This forces players out of the safety of the truck and into the dangerous unknown.

To maximize immersion, the User Interface is almost non-existent. There are no health bars, stamina meters, or mini-maps. Players must visually inspect their surroundings and rely on auditory cues (like heavy breathing) to gauge their stamina. A subtle VHS static effect borders the screen, enhancing the found-footage aesthetic, which intensifies when an entity is nearby, acting as an organic, panic-inducing threat indicator.

Accessibility Options

The game includes robust accessibility features, particularly concerning its core voice mechanics. Players who do not wish to use a microphone or cannot speak can use a built-in text-based UI to ask the Spirit Box questions. It also features colorblind modes, custom difficulty sliders that allow players to disable hunts entirely if they just want a relaxed puzzle experience, and toggleable sprint options.

The game incorporates standard accessibility settings, including adjustable field of view (FOV), custom volume controls balancing master audio with voice chat, and remappable keybindings. However, given its nature as a hardcore survival horror game heavily reliant on auditory cues and rapid visual identification of entities in the dark, it can be extremely challenging for hearing or visually impaired players.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target) / Minimum VR)
CPU: A modern 6-core processor ensures zero stuttering and flawless voice recognition processing.
CPU (Laptop): Provides massive overhead for a buttery-smooth experience, even while streaming.
GPU: The official recommended spec handles the game at max settings effortlessly and is the baseline for playing the game in VR.
GPU (Laptop): Maintains locked high framerates at maximum settings.
RAM: The game remains highly memory-efficient even on recommended settings.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-10600 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 21 GB available space
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3060 Mobile / RTX 4050 Mobile
layersRAM: 16 GB
saveStorage (Tier): 25 GB available space
1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (60 FPS Target))
CPU: Older quad-core CPUs are officially listed as the minimum necessary to process the game logic and voice recognition.
CPU (Laptop): Readily handles the game at stable framerates on lower settings.
GPU: Official minimum graphics requirement to render the game's lighting and shadows effectively without crashing.
GPU (Laptop): Easily provides 60+ FPS at 1080p.
RAM: The official minimum memory required to load standard map assets.
Storage: Standard SATA SSD or HDD.
memoryCPU: Intel Core i5-4590 / AMD FX-8350
developer_boardGPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 21 GB available space
memoryCPU: Quad-core Intel or AMD 2.5 GHz or superior
developer_boardGPU: Any DirectX 11 or 12 compatible card
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H
laptop_windowsGPU (L): Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
layersRAM: 8 GB
saveStorage (Tier): 25 GB available space
1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target))
CPU: Excellent mid-range CPUs that eliminate any potential logic bottlenecks.
CPU (Laptop): Powers the game logic flawlessly while driving higher resolution displays.
GPU: More than enough to run the game natively at 1440p with all post-processing effects enabled.
GPU (Laptop): Delivers flawless performance at QHD resolutions.
RAM: Provides plenty of headroom for background tasks.
Storage: NVMe SSD.
memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 21 GB available space
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X
developer_boardGPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
layersRAM: 16 GB
saveStorage (Tier): 25 GB available space
2160p (UHD/4K) - Ultra (Max Preset, 4K (60+ FPS))
CPU: Overkill for this title, but ensures absolute maximum stability.
CPU (Laptop): Maximum mobile processing.
GPU: Easily powers 4K resolution rendering due to the game's highly optimized, stylized nature.
GPU (Laptop): Flawlessly runs the game natively at 4K on external displays.
RAM: Optimal configuration.
Storage: Gen4 NVMe SSD.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
laptop_macCPU (L): Intel Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 16 GB
saveStorage (Tier): 21 GB available space
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): Nvidia GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 25 GB available space
save Overall Storage
Spec: 21 GB available space
Note: An SSD is highly recommended to eliminate load times when booting into large maps like the Prison or Asylum.
Type: Unknown
Spec: 25 GB available space
Note: An SSD is highly recommended to eliminate texture pop-in and prevent deadly loading hitches when running through transition zones across the 30+ levels.
Type: Unknown
desktop_windows Operating System
Spec: Windows 10 64Bit
Explanation: A 64-bit OS is required to run the game's voice recognition systems and handle memory allocation for large maps.
Spec: Windows 10/11 64-bit
Explanation: A 64-bit operating system is strictly required for modern memory management to handle the large environmental textures and network syncing.
gamepad DirectX Version
Spec: Version 11
Explanation: Provides optimal stability and broad hardware compatibility for the game's dynamic lighting and volumetric fog.
Spec: Version 11
Explanation: DirectX 11 is utilized for broad hardware compatibility, offering a good balance of performance and visual fidelity for the lighting systems.
info_outline Other Game Notes
  • System requirements are verified against official Steam store and PCGameBenchmark listings. Phasmophobia runs on the Unity engine and features heavily optimized graphics, making it highly accessible on lower-end hardware, though its VR implementation requires significantly more power.
  • Laptop Performance Note: The game's flat-screen mode is exceptionally light and runs well on almost any modern laptop. However, the heavy reliance on proximity voice chat and dynamic lighting means consistent cooling is still beneficial to prevent mic desync or frame dips when a ghost hunts.
  • Laptop Consideration: G P U T G P: A minimal TGP of 35W-50W is entirely adequate for 1080p 60 FPS gameplay on standard laptop GPUs.
  • Laptop Consideration: Cooling Thermals: Because the game uses Windows voice recognition APIs continuously, the CPU is under a consistent background load. Ensure adequate airflow to maintain stable clock speeds.
  • Laptop Consideration: C P U Power Limits: Standard power limits are fine; the game does not demand excessive multithreaded performance.
  • Laptop Consideration: M U X Switch Optimus: Helpful to reduce display latency, which can be life-saving during sudden ghost hunts, but not strictly mandatory.
  • Optimization Detail: Upscaling Tech: Supports FSR and DLSS, allowing even the lowest-end modern GPUs to maintain high framerates at 1080p or 1440p.
  • Optimization Detail: Key Settings Impact: Volumetric lighting and shadows have the largest impact on performance. Disabling hardware acceleration in background apps like Discord is officially recommended by players for an FPS boost.
  • Game Name: Phasmophobia
  • System requirements are verified against the official Steam storefront. Escape the Backrooms leverages Unreal Engine to render its highly atmospheric, liminal spaces, requiring substantial storage and a minimum of 4 CPU cores to stream assets smoothly.
  • Laptop Performance Note: Because of the unoptimized nature of continuous loading in certain massive levels and dynamic entity AI tracking across co-op sessions, laptops should ensure consistent cooling to avoid stuttering when transitioning between distinct Backrooms levels.
  • Laptop Consideration: G P U T G P: A relatively low TGP of 45W-60W (e.g., RTX 3050 Mobile) is adequate for 1080p rendering. Higher TGP (85W+) is recommended for 1440p resolutions to maintain a locked 60 FPS during chaotic chase sequences.
  • Laptop Consideration: Cooling Thermals: The continuous rendering of long, repeating hallways and proximity voice chat calculations will stress the CPU. Using a cooling pad is advised to prevent thermal throttling which can cause audio desync in co-op.
  • Laptop Consideration: C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe lag spikes when an entity suddenly spawns or when the level geometry loads in.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is helpful to reduce input latency when performing quick 180-degree turns to shine a flashlight on pursuing Hounds, though not strictly mandatory.
  • Optimization Detail: Upscaling Tech: Standard resolution scaling is available. Lowering volumetric fog and shadow quality provides the most significant performance boosts on struggling hardware.
  • Optimization Detail: Key Settings Impact: Shadow Quality and Anti-Aliasing have the highest impact on GPU overhead. Lowering these can drastically improve framerates in heavy areas like the Boiler Room.
  • Game Name: Escape the Backrooms
build Optimization Details
  • Upscaling Tech: Supports FSR and DLSS, allowing even the lowest-end modern GPUs to maintain high framerates at 1080p or 1440p.
  • Key Settings Impact: Volumetric lighting and shadows have the largest impact on performance. Disabling hardware acceleration in background apps like Discord is officially recommended by players for an FPS boost.
  • Upscaling Tech: Standard resolution scaling is available. Lowering volumetric fog and shadow quality provides the most significant performance boosts on struggling hardware.
  • Key Settings Impact: Shadow Quality and Anti-Aliasing have the highest impact on GPU overhead. Lowering these can drastically improve framerates in heavy areas like the Boiler Room.
laptop Laptop Considerations
  • G P U T G P: A minimal TGP of 35W-50W is entirely adequate for 1080p 60 FPS gameplay on standard laptop GPUs.
  • Cooling Thermals: Because the game uses Windows voice recognition APIs continuously, the CPU is under a consistent background load. Ensure adequate airflow to maintain stable clock speeds.
  • C P U Power Limits: Standard power limits are fine; the game does not demand excessive multithreaded performance.
  • M U X Switch Optimus: Helpful to reduce display latency, which can be life-saving during sudden ghost hunts, but not strictly mandatory.
  • G P U T G P: A relatively low TGP of 45W-60W (e.g., RTX 3050 Mobile) is adequate for 1080p rendering. Higher TGP (85W+) is recommended for 1440p resolutions to maintain a locked 60 FPS during chaotic chase sequences.
  • Cooling Thermals: The continuous rendering of long, repeating hallways and proximity voice chat calculations will stress the CPU. Using a cooling pad is advised to prevent thermal throttling which can cause audio desync in co-op.
  • C P U Power Limits: Set Windows power delivery to 'Performance'. Restricting the CPU power can cause severe lag spikes when an entity suddenly spawns or when the level geometry loads in.
  • M U X Switch Optimus: A MUX switch is helpful to reduce input latency when performing quick 180-degree turns to shine a flashlight on pursuing Hounds, though not strictly mandatory.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile / Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile / Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile / Nvidia GeForce GTX 1650 Mobile / RTX 3050 Mobile
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4060 Mobile / Nvidia GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / Nvidia GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / Nvidia GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile / Nvidia GeForce RTX 4080 Mobile

For Phasmophobia Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT

For Escape the Backrooms Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Any DirectX 11 or 12 compatible card
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 6600
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 3070 / AMD Radeon RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
Lenovo Legion Pro 7 Gaming Laptop with RTX 4080 and Ryzen 9
  • memory AMD Ryzen 9 7945HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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