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Phasmophobia vs Dying Light 2 Stay Human
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 18, 2020 | Feb 4, 2022 |
| Developer | |
| Kinetic Games | Techland |
| Publisher | |
| Kinetic Games | Techland Publishing |
| Genre(s) | |
| Co-Op Survival Horror, Psychological Horror, VR Supported, Investigation | Action RPG, Open World, Survival Horror, Parkour, First-Person |
| Engine | |
| Unity | C-Engine (Techland's in-house engine) |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.8 / 5.0 | 4.0 / 5.0 |
| Current Price (USD) | |
| $19.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is heavily tied to an economy and level system. Successfully identifying the ghost type, completing optional objectives, and capturing photos of paranormal evidence grants cash and XP. Players use this cash to purchase and upgrade their ghost-hunting equipment. The 'Ascension' update overhauled progression, introducing a three-tier upgrade system for every tool. A Tier I thermometer might be a cheap, slow-reading analog mercury tube, while a Tier III thermometer is a fast, highly accurate digital laser reader. |
Aiden has two main skill trees: Combat (unlocking new melee moves, weapon proficiency, and toughness) and Parkour (unlocking advanced traversal abilities like wall runs, slides, and improved jumps). Skill points are earned by performing combat actions and parkour maneuvers respectively. Inhibitors, found in GRE containers, are used to upgrade Health and Stamina, which also gate access to higher-tier skills. Crafting allows Aiden to create weapon mods, consumables (medkits, boosters), and throwable items using scavenged resources. Blueprints for crafting are found or earned. |
| public World & Exploration | |
| World & Level Design | |
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The game features a variety of maps categorized by size. 'Small' maps include single-family homes, farmhouses, and cabins, forcing tight, claustrophobic encounters. 'Medium' maps include the Prison and Maple Lodge Campsite, requiring teams to split up to cover ground efficiently. 'Large' maps, such as the Sunny Meadows Mental Institution, are sprawling, multi-story labyrinths where getting lost in the dark while a ghost hunts is a near certainty. Weather systems like rain, fog, and snow dynamically alter the audio-visual experience of each location. |
The City of Villedor is significantly larger than Harran from the first game, divided into two main districts: Old Villedor (a more classic European-style area with smaller buildings, easier for early parkour) and the Central Loop (a modern downtown area with skyscrapers, requiring advanced parkour tools like the grappling hook and paraglider). There are also surrounding areas, GRE Quarantines, and Dark Hollows. The map is dense with verticality, encouraging rooftop traversal. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is built fundamentally as a 4-player online co-op experience. Players must work together, sharing limited carrying capacity to haul equipment from the truck into the haunted building. A critical multiplayer feature is the built-in proximity and global walkie-talkie voice chat. The ghost's AI constantly listens to player microphones; talking during a hunt or saying the ghost's name can directly attract it to your hiding spot. |
Features a 4-player online cooperative mode, allowing players to experience the entire main story campaign and most side activities together. Players can join a host's game, and progression is largely tied to the host, though players retain their character progression and inventory. Co-op enhances combat and exploration with team tactics. |
| extension Editions & DLC | |
| Available Editions | |
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Phasmophobia launched into Early Access on PC in September 2020 and became an immediate viral phenomenon. Due to its massive success, Kinetic Games brought the game to PlayStation 5 and Xbox Series X/S in late 2024. The game maintains a single, unified edition across all platforms with a highly accessible price point, receiving massive free seasonal and systemic updates rather than paid DLC expansions. |
Available in Standard, Deluxe, and Ultimate Editions. Deluxe Edition included digital artbook, soundtrack, exclusive weapon charms, wallpapers, comic, and the first story DLC ('Bloody Ties'). Ultimate Edition included all Deluxe content, plus the second story DLC (yet to be released as of mid-2024), 2h Night XP Boost, crafting items, and two more outfit/weapon skin packs. A Collector's Edition with physical items was also available. |
| Post-Launch Content / DLC | |
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Kinetic Games operates on a continuous, free update roadmap. The game has undergone massive overhauls since its 2020 launch, including the 'Ascension' progression overhaul, custom difficulty settings, and entirely new, fully remodeled maps like Sunny Meadows and Point Hope Lighthouse. Seasonal events, particularly around Halloween and Christmas, temporarily alter the maps and introduce unique challenges that unlock exclusive ID badges and trophies. |
Techland has committed to 5+ years of post-launch support. The first story DLC, 'Bloody Ties' (arena combat themed), has been released. A second major story DLC is planned. Numerous free updates have added new content, features (like transmog, new parkour challenges, graphics options), seasonal events, and cosmetic packs (Chapter Agents, skin bundles). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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The game utilizes a grounded, realistic visual style designed to make the environments feel like mundane, everyday locations that have been corrupted. The lighting system is crucial; flashlights cast harsh, terrifying shadows, and the glow of UV lights is required to spot ghostly fingerprints. The ghosts themselves feature incredibly unsettling, jerky animations, and can occasionally be seen crawling backward down hallways or staring at the player from the corner of a dark room. |
Powered by Techland's C-Engine, the game showcases a detailed and dilapidated urban environment. It features advanced lighting, dense geometry, volumetric fog, and detailed character/infected models. Ray tracing options (Global Illumination, Shadows, Reflections, Ambient Occlusion) are available on PC and current-gen consoles, significantly enhancing visual fidelity but also being very demanding. |
| Audio & Soundtrack | |
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Sound design is the absolute pinnacle of Phasmophobia's horror. The game uses terrifying spatial audio: the creak of floorboards above you, a sudden whisper directly in your ear, or the muffled, panicked screams of a teammate over the radio right before static cuts them off. Different ghost types have distinct audio cues during hunts, such as the heavy, stomping footsteps of a Revenant or the eerie singing of a Banshee. |
Original score composed by Olivier Deriviere, featuring a dynamic system that adapts the music to gameplay intensity and player actions (e.g., during parkour sequences or intense combat). Sound design emphasizes visceral melee impacts, distinct infected vocalizations, and the atmospheric tension of night-time exploration. The Biomarker's ticking sound adds to the infection mechanic's urgency. |
| User Interface (UI/UX) | |
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The UI is designed to maximize horror by keeping the screen extremely clean. Aside from a small cursor to pick up items, the screen is entirely free of HUD elements. Information like the player's Sanity percentage, the team's objective list, and overall paranormal activity levels must be checked physically by returning to the monitors inside the investigation truck. This forces players out of the safety of the truck and into the dangerous unknown. |
First-person HUD displaying health, stamina, infection timer (biomarker), equipped weapon/tool, and objective markers. A compass aids navigation. Crafting and inventory menus are accessible. Skill trees are visually represented. The day-night cycle and infection status are prominent UI elements. |
| Accessibility Options | |
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The game includes robust accessibility features, particularly concerning its core voice mechanics. Players who do not wish to use a microphone or cannot speak can use a built-in text-based UI to ask the Spirit Box questions. It also features colorblind modes, custom difficulty sliders that allow players to disable hunts entirely if they just want a relaxed puzzle experience, and toggleable sprint options. |
Offers a range of accessibility options: customizable controls (key remapping on PC), subtitle customization (size, background, speaker names), colorblind modes, options to change QTEs from taps to holds, aim assist, adjustable FOV (PC), motion blur toggle, head bob toggle, and various audio/visual cues. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended RT (1080p ~60 FPS, High RT Preset) (Ray Tracing High Preset (likely with DLSS/FSR Quality/Performance)) CPU: CPU for 1080p/60FPS with RT. CPU (Laptop): High-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS with High RT. GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial, upscaling vital. RAM: 16GB RAM required. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: Intel Core i7-9700K or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile (8GB, Max TGP) / RTX 4070 Mobile (8GB, Max TGP). **An RTX 3080 Mobile or RTX 4080 Mobile would provide a more stable high RT experience.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target) / Minimum VR) CPU: A modern 6-core processor ensures zero stuttering and flawless voice recognition processing. CPU (Laptop): Provides massive overhead for a buttery-smooth experience, even while streaming. GPU: The official recommended spec handles the game at max settings effortlessly and is the baseline for playing the game in VR. GPU (Laptop): Maintains locked high framerates at maximum settings. RAM: The game remains highly memory-efficient even on recommended settings. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10600 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 / AMD Radeon RX 5700 laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 8 GB saveStorage (Tier): 21 GB available space | — |
| 1080p (Full HD) - Minimum RT (1080p ~30 FPS, Low RT Preset) (Ray Tracing Low Preset (likely with DLSS/FSR Quality/Balanced)) CPU: CPU for 1080p/30FPS with RT. CPU (Laptop): Mid-to-high range laptop CPU. GPU: Minimum desktop GPU for 1080p/30FPS with RT. GPU (Laptop): Entry-level RT capable laptop GPUs. Upscaling essential. RAM: 16GB RAM required. Storage: SSD required. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (6GB, High TGP) / RTX 4050 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile would be significantly better for RT.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing) (High Preset, Ray Tracing OFF) CPU: Recommended desktop CPU for 1080p/60FPS without RT. CPU (Laptop): Estimated mid-range to high-end laptop CPUs. GPU: Recommended desktop GPU for 1080p/60FPS High without RT. GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial. RAM: 16GB RAM strongly recommended. Storage: SSD strongly recommended. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 3600X developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX Vega 56 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile (High TGP) or RTX 4060 Mobile is a good target for 1080p High 60FPS.** layersRAM: 16 GB saveStorage (Tier): 60 GB SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset, No Ray Tracing) (Low Preset, Ray Tracing OFF) CPU: Minimum desktop CPU for 1080p at lower settings without RT. CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended. GPU: Minimum desktop GPU for 1080p at lower settings without RT. GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is absolute minimum. RAM: Minimum RAM requirement. Storage: HDD is absolute minimum, expect long load times. | |
| — | memoryCPU: Intel Core i3-9100 or AMD Ryzen 3 2300X developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB) or AMD Radeon RX 560 (4GB) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be a much better entry point for stable 1080p Low/Medium.** layersRAM: 8 GB saveStorage (Tier): 60 GB HDD |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (60 FPS Target)) CPU: Older quad-core CPUs are officially listed as the minimum necessary to process the game logic and voice recognition. CPU (Laptop): Readily handles the game at stable framerates on lower settings. GPU: Official minimum graphics requirement to render the game's lighting and shadows effectively without crashing. GPU (Laptop): Easily provides 60+ FPS at 1080p. RAM: The official minimum memory required to load standard map assets. Storage: Standard SATA SSD or HDD. | |
memoryCPU: Intel Core i5-4590 / AMD FX-8350 developer_boardGPU: NVIDIA GeForce GTX 970 / AMD Radeon R9 290 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 21 GB available space | — |
| 1440p (QHD/2K) - High RT (1440p ~60 FPS, High RT Preset with DLSS/FSR Performance) (Ray Tracing High Preset, DLSS/FSR Performance) CPU: Desktop CPU for 1440p/60FPS with RT. CPU (Laptop): Top-tier laptop CPUs. GPU: Desktop GPU for 1440p/60FPS with High RT. GPU (Laptop): Flagship laptop GPUs needed. 12GB+ VRAM essential. RAM: 32GB RAM strongly recommended. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i7-11700K or AMD Ryzen 9 5900X developer_boardGPU: NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4070 Ti (12GB) laptop_macCPU (L): Intel Core i9-12900H / AMD Ryzen 9 6900HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP). **An RTX 4090 Mobile would be better. Even then, fine-tuning settings and upscaling will be essential.** layersRAM: 16 GB saveStorage (Tier): 60 GB NVMe SSD |
| 1440p (QHD/2K) - Enthusiast (Max Preset, 1440p (60+ FPS Target)) CPU: Excellent mid-range CPUs that eliminate any potential logic bottlenecks. CPU (Laptop): Powers the game logic flawlessly while driving higher resolution displays. GPU: More than enough to run the game natively at 1440p with all post-processing effects enabled. GPU (Laptop): Delivers flawless performance at QHD resolutions. RAM: Provides plenty of headroom for background tasks. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12400 / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3060 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 21 GB available space | — |
| 2160p (UHD/4K) - Ultra RT (2160p/4K ~60 FPS, Medium/High RT Preset with DLSS/FSR Ultra Performance) (Ray Tracing Medium/High, DLSS/FSR Ultra Performance) CPU: Desktop CPU for 4K/60FPS with RT. CPU (Laptop): Flagship laptop CPUs absolute necessity. GPU: Top-tier desktop GPU for attempting 4K/60FPS with RT, heavily reliant on upscaling. GPU (Laptop): The absolute best laptop GPU available, and will still struggle without aggressive upscaling and optimized RT settings. RAM: 32GB RAM essential. Storage: NVMe SSD required. | |
| — | memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 7900X developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB) laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX or better laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Achieving stable 4K/60FPS with high ray tracing settings on a laptop is extremely challenging. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be required for a more comfortable experience at this level. (Highly Speculative)** layersRAM: 32 GB saveStorage (Tier): 60 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60+ FPS)) CPU: Overkill for this title, but ensures absolute maximum stability. CPU (Laptop): Maximum mobile processing. GPU: Easily powers 4K resolution rendering due to the game's highly optimized, stylized nature. GPU (Laptop): Flawlessly runs the game natively at 4K on external displays. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 / AMD Radeon RX 7800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 21 GB available space | — |
| save Overall Storage | |
| Spec: 21 GB available space Note: An SSD is highly recommended to eliminate load times when booting into large maps like the Prison or Asylum. Type: Unknown | Spec: 60 GB available space (SSD Recommended). Note: An NVMe SSD is recommended for the best experience due to asset streaming and fast loading. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64Bit Explanation: A 64-bit OS is required to run the game's voice recognition systems and handle memory allocation for large maps. | Spec: Windows 7 (No longer officially supported post-launch updates), Windows 10, Windows 11 (64-bit versions only) Explanation: 64-bit Windows 10 or Windows 11 is recommended for ongoing support and best performance. |
| gamepad DirectX Version | |
| Spec: Version 11 Explanation: Provides optimal stability and broad hardware compatibility for the game's dynamic lighting and volumetric fog. | Spec: DirectX 11 (DirectX 12 recommended for ray tracing and potentially better performance on compatible hardware) Explanation: DX11 is minimum, DX12 offers advanced features. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Phasmophobia Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.