Unique Feature: A unique 'kungfupunk' aesthetic combined with an ultra-fast, fluid combat system that blends the aggression of Devil May Cry with the precision of Sekiro, and features an 'anti-grind' progression system.
None: The game is designed as a solo experience for its main campaign, focusing on Soul's personal journey. There are no companion or follower systems.
Ciri (Cirilla Fiona Elen Riannon - Temporary Playable & AI): During specific story segments, the player takes control of Ciri. She has a unique combat style focused on teleportation (Blink), fast sword attacks, and powerful Elder Blood abilities. When not playable, she sometimes fights alongside Geralt as an AI companion in key narrative moments.
Human (Elder Blood User)
Story-Specific AI Companions (Yennefer, Triss, Eskel, Lambert, Zoltan, Vesemir, Roche, Letho, etc.): During various main story quests and major side quests, key characters will temporarily join Geralt as AI-controlled companions. They provide combat support according to their abilities (e.g., Yennefer uses powerful magic, Lambert fights with Witcher skills, Zoltan uses his axe). Their presence is scripted for those missions and they are not persistently commandable.
Human, Witcher, Dwarf, Sorceress
Roach (Geralt's Horse): Geralt's loyal steed and primary means of long-distance travel. Can be called almost anywhere in the open world. Allows for mounted combat (swinging swords, using Signs/crossbow from horseback). Can be equipped with saddles (stamina), saddlebags (inventory capacity), and blinders (reduce panic). Trophies can be attached for passive buffs.
Equus caballus (Various Breeds/Colors)
Key Collectibles
Amber Stones: Hidden throughout the world. Collecting four of these permanently increases Soul's maximum Sha-Chi resource gauge.
Black Stones: Hidden throughout the world. These provide a significant increase (20-30%) to both maximum health and break damage output.
Ghostly Flowers: Hidden throughout the world. These are used to increase Soul's maximum health.
Witcher Gear Diagrams (Scavenger Hunts): Hidden diagrams required to craft and upgrade Witcher School armor and swords. Found by following Scavenger Hunt quests, often in dangerous ruins, caves, or monster lairs across all regions.
Places of Power: Glowing standing stones found throughout the world. Interacting with one for the first time grants Geralt one Ability Point and a temporary significant buff to a specific Witcher Sign. Marked on the map once discovered nearby.
Gwent Cards: Collectible cards for the in-universe card game, Gwent. Acquired by winning matches against NPCs, purchasing from merchants, or as quest rewards. There are hundreds of cards across different factions (Northern Realms, Nilfgaard, Scoia'tael, Monsters, Skellige - DLC). A major side activity with its own questline ('Collect 'Em All').
Hidden Treasures & Smuggler's Caches: Marked on the map as '?' points of interest, often guarded by enemies or monsters. Contain loot chests with gear, crafting materials, money, or diagrams. Smuggler's Caches are typically found underwater in Skellige.
Monster Nests & Bandit Camps: Locations overrun by monsters or bandits. Geralt must defeat all enemies and destroy the nest (for monsters) or loot the main chest (for bandits) to clear the area, earning XP and rewards.
Guarded Treasures: Specific locations marked on the map, usually guarded by a powerful monster or group of enemies, protecting a valuable loot chest.
Persons in Distress (Rescues): NPCs captured by bandits or monsters. Rescuing them often unlocks new merchants, Gwent players, or provides other minor rewards. Marked as '?' until approached.
Spoils of War (Underwater Treasures): Sunken ships or chests in bodies of water, particularly around the Skellige Isles, containing valuable loot. Often requires use of the crossbow against Drowners.
Books, Letters, Notes (Lore Items): Found extensively throughout the world in houses, ruins, on corpses, etc. Provide rich lore, backstory, hints for quests, or initiate new quests. Contributes to the in-game glossary.
Key Themes
Wuxia
Kungfupunk
Action RPG
Dark Fantasy
Revenge
Martial Arts
Steampunk
Monster Hunting
War & Politics
Moral Ambiguity & Choice
Destiny & Prophecy
Found Family
Love & Loss
Prejudice & Xenophobia
Folklore & Slavic Mythology
The Lesser Evil
Nature vs. Civilization
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Combat & Gear
Weapons Overview
Primary Blades: Varies (Single Blades, Dual Blades, Heavy Blades)
Soul's main weapons. There are over 30 unique blades, each with at least one unique mechanic, combo, or ability. Examples include the 'White Serpent & Crimson Viper' dual blades and the 'Juggernaut' heavy blade.
Phantom Edge Tools: Secondary / Utility
Over 20 secondary weapons that offer ranged, crowd control, and elemental options. Examples include the 'Flaming Head' flamethrower, the 'Night Owl' bow, and the 'Mancutter' axe, which can also be used for exploration.
Steel Swords: Melee (Primary vs. Humans & Non-Monsters)
Geralt's primary weapon against human opponents and common animals. Various types exist (e.g., Longclaw, Vitis, various relic swords) with different stats, rune slots, and appearances. Can be crafted or found.
Silver Swords: Melee (Primary vs. Monsters)
Geralt's specialized weapon for fighting monsters, as silver is effective against most supernatural creatures. Similar variety and upgrade paths as steel swords (e.g., Aerondight, various Witcher school silver swords).
Crossbows: Ranged (Utility/Underwater)
A secondary ranged weapon. Primarily used for grounding flying enemies, underwater combat against Drowners, or triggering environmental interactions. Various bolt types can be crafted (standard, broadhead, explosive, tracking).
Specialized sets of swords belonging to different Witcher schools. Each set offers unique stat bonuses and visual styles, often complementing the armor sets of the same school (e.g., Feline swords for fast attacks and bleed, Ursine for strong attacks and adrenaline).
Unique named swords found as quest rewards, loot from powerful enemies, or in hidden locations. Often have special properties, higher base damage, or unique visual designs (e.g., Aerondight, Iris, Winter's Blade).
Armor / Gear Sets
Cosmetic Outfits: Armor and outfits in the game are purely cosmetic and provide no gameplay benefits or stat changes. Player defense is based on skill and health upgrades found in the world.
Witcher School Gear Sets (Feline, Griffin, Ursine, Wolven, Viper, Manticore): Sets of matching Chest Armor, Gauntlets, Trousers, and Boots belonging to different Witcher schools. Each set offers specific stat bonuses tailored to a playstyle (e.g., Feline for light armor/fast attacks/crit, Ursine for heavy armor/strong attacks/adrenaline, Griffin for medium armor/Sign intensity). These sets can be crafted using diagrams found via Scavenger Hunt quests and upgraded through multiple tiers (Basic, Enhanced, Superior, Mastercrafted, Grandmaster - with DLC).
Common, Magic, Master, Relic Armor Pieces: Non-Witcher gear armor pieces found as loot, purchased from merchants, or crafted. Categorized by rarity (Common - grey, Magic - blue, Master - yellow/orange, Relic - gold/brown) which influences their base stats, number of rune slots, and potential for unique perks. Can be mixed and matched.
Armor Runestones & Glyphs: Enhancements that can be socketed into armor pieces with available slots. Runestones (typically for swords) and Glyphs (for armor) provide passive bonuses like increased Sign intensity, elemental resistance, health regeneration, or reduced damage from specific enemy types.
Heavy, Medium, Light Armor Types: Armor pieces are generally classified as Light, Medium, or Heavy, affecting Geralt's stamina regeneration rate (Light armor regenerates stamina fastest, Heavy slowest). Certain character skills in the General tree can mitigate these penalties or provide bonuses based on armor type.
Outfits/Customization
Cosmetic Armor/Outfits: Players can equip different outfits for Soul, but these are purely cosmetic and do not provide any stat changes.
Witcher School Gear (Armor Sets: Feline, Griffin, Ursine, Wolven, Viper, Manticore, Grandmaster variants): Geralt can craft and upgrade full sets of armor (Chest, Gauntlets, Trousers, Boots) belonging to different Witcher schools. Each set provides unique stat bonuses tailored to specific playstyles (e.g., Feline for light armor/fast attacks, Ursine for heavy armor/strong attacks, Griffin for Sign intensity). Visuals change with each upgrade tier (Basic, Enhanced, Superior, Mastercrafted, Grandmaster).
Common, Magic, Master, Relic Armor Pieces: A vast array of non-Witcher gear armor pieces found as loot, purchased, or crafted. These include gambesons, leather jackets, plate armor pieces, trousers, boots, and gauntlets. Categorized by rarity, influencing stats and rune slots. Can be mixed and matched.
Formal Attire (Doublets, Pourpoints - e.g., for Novigrad/Toussaint noblesse): Specific outfits required for certain quests or to fit in with high society, particularly in Novigrad and Toussaint. Often more ornate and less combat-focused.
Dyes (Blood and Wine DLC): The Blood and Wine expansion introduced armor dyes, allowing players to change the color of most Witcher gear and some other armor pieces using specific dye formulas and ingredients.
Hairstyles & Beards: Geralt can visit barbers in towns and cities to change his hairstyle and beard style. His beard also grows dynamically over time if not shaved.
Trophies (Monster Trophies for Roach): Defeating certain powerful monsters or winning horse races can reward Geralt with trophies that can be equipped to his horse, Roach, providing small passive bonuses (e.g., +% gold, +% dismemberment chance). These are also visually displayed on Roach.
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Progression & Upgrades
Skills & Progression
The game features an 'anti-grind' progression philosophy with no traditional XP or leveling. Instead, players permanently upgrade their character's stats by finding specific hidden items in the world: Amber Stones increase the 'Sha-Chi' gauge, Black Stones increase health and break damage, and Ghostly Flowers increase maximum health. Enemies do not respawn at checkpoints.
N/A
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World & Exploration
World & Level Design
The game features a semi-open world structure, composed of multiple large, interconnected maps filled with handcrafted activities. The level design encourages exploration of side paths and hidden areas, reminiscent of titles like Nioh 2 and Dark Souls.
The game features several large, distinct open-world regions rather than one single contiguous map. These include: White Orchard (prologue area), Velen & Novigrad (a massive combined region of swamps, forests, battlefields, and the large city of Novigrad), Skellige Isles (an archipelago of mountainous, Viking-inspired islands), Kaer Morhen (a smaller mountainous region with the Witcher keep), and later through DLCs, Toussaint (a vibrant, fairy-tale duchy). The total landmass is estimated to be very large (e.g., Velen/Novigrad alone is often cited as over 100 sq km, with Skellige adding another significant portion). Each region is densely packed with quests, points of interest, monster nests, and hidden treasures.
Playable Vehicles
None
The game is focused on on-foot exploration and fast-paced parkour. There are no controllable player vehicles.
Roach (Geralt's Horse): Primary Mount / Living Vehicle
Geralt's loyal and ever-present horse (regardless of how many times a 'Roach' might perish, the next one is also named Roach). Essential for traversing the vast open world. Can be called with a whistle. Allows for mounted combat, and can be equipped with saddles (for stamina), saddlebags (for increased inventory weight), blinders (to reduce panic), and trophies (for passive buffs).
Boats (Skiffs, Sailboats): Watercraft
Used for navigating rivers, lakes, and the seas around the Skellige Isles. Includes small rowboats/skiffs and larger sailboats. Some boats are equipped with a fast travel point. Vulnerable to Sirens and other aquatic threats.
Fast Travel (Signposts): Map Traversal Mechanic
Once Geralt discovers a Signpost in the world, he can use it (or any other discovered Signpost) to instantly travel to any other known Signpost location, greatly reducing travel time across large distances.
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Story & Characters
Main Characters
Soul: Playable Protagonist
An elite assassin for 'The Order' who embodies the heroic 'xiake' spirit. After being framed for murder, he has 66 days to find the true culprit before a temporary cure fails.
Geralt of Rivia: Protagonist / Witcher (School of the Wolf)
The main playable character. A renowned professional monster slayer, mutated and trained from a young age. He is searching for his adoptive daughter, Ciri, while navigating complex political conflicts and personal relationships. Known for his dry wit, pragmatism, and combat prowess.
The ashen-haired princess of Cintra and possessor of the Elder Blood, granting her immense magical power, including the ability to travel through space and time. Geralt's adoptive daughter, pursued by the Wild Hunt. Playable in specific story segments, showcasing her unique teleportation-based combat style.
Yennefer of Vengerberg: Ally / Sorceress / Geralt's True Love
A powerful and ambitious sorceress from the Lodge of Sorceresses, Geralt's on-again, off-again lover, and a mother figure to Ciri. Known for her striking beauty (violets and gooseberries scent), sharp intellect, and complex morality.
A skilled Temerian sorceress, close friend to Geralt and Yennefer, and another important figure in Ciri's life. Known for her kindness, loyalty, and powerful fire magic. A potential romantic interest for Geralt.
Vesemir: Ally / Witcher Mentor (School of the Wolf)
The oldest and most experienced Witcher at Kaer Morhen, serving as a father figure and mentor to Geralt and other Witchers. Wise, grizzled, and highly skilled.
Dandelion (Julian Alfred Pankratz, Viscount de Lettenhove): Ally / Bard / Geralt's Best Friend
A flamboyant and renowned poet, minstrel, and Geralt's loyal (if sometimes troublesome) best friend. Often provides comic relief and narrates parts of the story through his ballads.
A boisterous and fiercely loyal dwarven warrior and friend of Geralt and Dandelion. Always ready for a fight or a game of Gwent.
Emperor Emhyr var Emreis (The White Flame Dancing on the Barrows of his Foes): Antagonist / Ruler of Nilfgaard / Ciri's Biological Father
The powerful and ruthless Emperor of Nilfgaard, waging war against the Northern Kingdoms. He is Ciri's biological father and seeks to find her for political and personal reasons.
Eredin Bréacc Glas (King of the Wild Hunt): Main Antagonist / Leader of the Wild Hunt
The fearsome king of the Aen Elle elves from another dimension, leader of the spectral Wild Hunt. He relentlessly pursues Ciri to harness her Elder Blood power for his own purposes.
Imlerith & Caranthir Ar-Feiniel: Antagonists / Generals of the Wild Hunt
Two of Eredin's most powerful generals. Imlerith is a brutal warrior, while Caranthir is a skilled mage specializing in ice and teleportation.
Phillip Strenger (The Bloody Baron): Key NPC / Warlord of Velen
A complex and tragic figure, a former Temerian soldier who has become the self-proclaimed ruler of Velen. His questline to find his missing wife and daughter is a major, dark storyline.
Keira Metz: Ally / Sorceress / Former Advisor to King Foltest
A sorceress hiding in Velen after the witch hunts. She assists Geralt with information and magic, and has her own ambitions.
Sigismund Dijkstra: Key NPC / Former Head of Redanian Intelligence / Novigrad Underworld Figure
A cunning spymaster and influential figure in Novigrad's criminal underworld. Often an information broker for Geralt, with his own political agenda.
Crach an Craite: Ally / Jarl of Clan an Craite (Skellige)
A powerful and honorable Skellige Jarl, uncle to Ciri through his sister Calanthe, and a friend to Geralt and Yennefer. Father of Hjalmar and Cerys.
An ancient and knowledgeable elven sage with a deep connection to Ciri and the Elder Blood. His motives are often enigmatic, acting as both a guide and a manipulator.
Example Missions
Main Story Campaign
A 20-30 hour cinematic campaign following Soul's quest to clear his name and find the true murderer of his Order's patriarch within a 66-day time limit. Features multiple endings based on player choice.
Endgame Dungeons
Multiplayer endgame content where players can team up to tackle various challenges, including boss rushes and rogue-like abysses.
Main Questline (The Wild Hunt & Ciri's Fate)
A sprawling narrative following Geralt's search for Ciri across Velen, Novigrad, and Skellige, while evading and eventually confronting the otherworldly Wild Hunt. Involves major plot points, character reunions, political intrigue, difficult choices, and epic battles. Culminates in one of several possible endings based on player actions.
Witcher Contracts
Monster hunting assignments taken from notice boards or directly from NPCs. Geralt must investigate the monster sighting, track the beast using his Witcher Senses, learn its weaknesses from the Bestiary, prepare accordingly (oils, potions, bombs, Signs), and then slay or deal with the monster. Rewards include coin, XP, and sometimes unique items or diagrams.
Secondary Quests (Major Side Storylines)
Often lengthy and narratively rich optional questlines that delve into the stories of key supporting characters (e.g., Yennefer, Triss, Keira Metz, The Bloody Baron, Crach an Craite's children Hjalmar & Cerys, Vernon Roche, Sigismund Dijkstra) or explore significant political or social issues within a region. Many feature impactful choices.
Treasure Hunts & Scavenger Hunts (Witcher Gear)
Quests initiated by finding maps or notes that lead to hidden stashes of valuable loot (Treasure Hunts) or diagrams for crafting powerful Witcher School gear (Scavenger Hunts). Often involve exploring ruins, caves, or solving light environmental puzzles.
Gwent Quests (Card Collection & Tournaments)
A series of quests related to playing and collecting Gwent cards. Includes challenging unique NPCs to matches to win their rare cards, participating in major Gwent tournaments (like the one at the Passiflora in Novigrad), and ultimately aiming to 'Collect 'Em All'.
Fistfighting Championships
A series of unarmed brawling tournaments across Velen, Novigrad, and Skellige, where Geralt fights progressively tougher opponents to become champion of each region.
Horse Races
Participate in horse races against NPCs in various regions. Winning races rewards unique horse equipment (saddles, saddlebags, blinders) and money.
Numerous '?' markers on the map that represent small combat encounters or explorable locations. Clearing these provides XP, loot, and contributes to regional completion.
Hearts of Stone DLC Main Questline
A dark and compelling new main story involving Geralt making a pact with the enigmatic Gaunter O'Dimm (Master Mirror) to fulfill three impossible tasks for Olgierd von Everec, an immortal nobleman. Set primarily in the northeastern Velen/Novigrad region.
Blood and Wine DLC Main Questline
Geralt travels to the vibrant, idyllic duchy of Toussaint to investigate a series of brutal murders. This expansion features a new massive region, a complex storyline involving vampires, knights, and courtly intrigue, and introduces new game mechanics like vineyard management (Corvo Bianco) and Mutations.
people
Multiplayer
Multiplayer Details
The main story campaign is a single-player experience. However, the game will include multiplayer for certain endgame content, such as co-op dungeons and boss rushes.
The Witcher 3: Wild Hunt is a purely single-player experience. There are no multiplayer modes.
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Editions & DLC
Available Editions
Details on different game editions are yet to be announced. The game is confirmed to be a single-purchase premium title.
Available in Standard Edition. A Collector's Edition included a Geralt vs. Griffin statue, SteelBook, artbook, medallion, map. Later, a Game of the Year Edition (or Complete Edition) was released, bundling the base game with both major expansions ('Hearts of Stone' and 'Blood and Wine') and all free DLCs. The Next-Gen Update (Patch 4.0) was a free upgrade for existing owners on PC, PS5, and Xbox Series X|S.
Post-Launch Content / DLC
The game will feature a New Game Plus mode and multiple story endings. Endgame content will include various multiplayer dungeons, boss rushes, and rogue-like abysses.
CD Projekt Red released 16 free DLCs (cosmetic items, small quests, New Game+). Two major paid expansions were released: 'Hearts of Stone' (a lengthy, dark, and story-focused adventure with new characters and a compelling narrative) and 'Blood and Wine' (a massive expansion set in the new region of Toussaint, with a new main storyline, numerous side quests, new monsters, gear, and a player home vineyard). Both expansions are critically acclaimed.
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FAQ
Frequently Asked Questions
Q: What is Phantom Blade Zero? A: It is a third-person action RPG with a unique 'kungfupunk' style, blending Chinese martial arts (Wuxia) with steampunk and cyberpunk. It features incredibly fast, fluid combat and a semi-open world.
Q: Is it a Soulslike game? A: While it has some similar elements like checkpoints and a lock-on, the developers emphasize it is not a Soulslike. The combat is much faster and more aggressive, closer to character action games like Ninja Gaiden or Devil May Cry, with a parry system similar to Sekiro.
Q: How does progression work? A: The game has an 'anti-grind' philosophy. There is no XP or leveling. Instead, you permanently upgrade your character's stats by finding specific hidden items (Stones and Flowers) throughout the world.
Q: Is there multiplayer? A: The main story campaign is single-player only. However, the game will have multiplayer content for its endgame, including co-op dungeons and boss rushes.
Q: Is The Witcher 3: Wild Hunt the end of Geralt's story? A: The Witcher 3: Wild Hunt and its 'Blood and Wine' expansion are considered the definitive end of Geralt of Rivia's saga as told by CD Projekt Red. While the Witcher universe continues in other media, the developers have stated this game concludes Geralt's main storyline.
Q: Do I need to play The Witcher 1 and 2 before The Witcher 3? A: While The Witcher 3 is designed to be accessible to newcomers, playing the previous games (or at least being familiar with their stories) significantly enhances the understanding of the characters, world politics, and recurring plot threads. The game does allow importing saves from The Witcher 2 on PC to reflect some past choices.
Q: What is Gwent? A: Gwent is an in-universe collectible card game that Geralt can play with numerous NPCs. It involves building decks for different factions (Northern Realms, Nilfgaard, Scoia'tael, Monsters, Skellige) and strategically playing unit and spell cards across three rows to win two out of three rounds. It became so popular it spawned a standalone Gwent game.
Q: How important are choices in The Witcher 3? A: Player choices are extremely important and have far-reaching consequences. Decisions made in main quests, side quests, and even dialogues can affect character relationships, the fate of individuals and communities, regional politics, and ultimately lead to one of several distinct endings for Geralt, Ciri, and the world.
Q: What are Witcher Contracts? A: Witcher Contracts are side quests where Geralt undertakes his professional duty: hunting down and slaying dangerous monsters for a negotiated fee. These typically involve investigation (tracking, examining clues with Witcher Senses), preparation (learning about the monster's weaknesses, brewing appropriate potions/oils), and a challenging boss fight.
Q: What did the Next-Gen Update (Patch 4.0) change? A: The Next-Gen Update, released in December 2022, brought significant visual enhancements like ray-traced global illumination and ambient occlusion, improved textures and foliage, faster loading times (on supported hardware), new camera options, integrated community-made mods, quality-of-life improvements, and new content inspired by The Witcher Netflix series. It also increased system requirements, particularly for PC.
build
Technical Details
Graphics & Visual Fidelity
N/A
Powered by REDengine 3, The Witcher 3 was renowned for its stunning visuals at launch, showcasing vast, detailed landscapes, realistic weather systems, and expressive character models. The Next-Gen Update (Patch 4.0) significantly enhanced visuals on PC and current-gen consoles, adding ray-traced global illumination and ambient occlusion, improved screen space reflections, higher resolution textures, and denser environments, making it visually competitive with modern titles.
Audio & Soundtrack
N/A
Original score composed by Marcin Przybyłowicz and Mikołaj Stroiński, featuring a blend of orchestral arrangements, Slavic folk music influences, and haunting ambient tracks. The soundtrack, particularly tracks like 'The Wolven Storm (Priscilla's Song)' and various battle themes, is highly praised. Sound design is immersive, with distinct monster sounds, environmental ambiances reflecting different regions, and impactful combat effects.
User Interface (UI/UX)
N/A
Features a customizable HUD displaying health, stamina, toxicity, equipped Signs, and a mini-map. A radial menu allows quick selection of Signs, potions, bombs, and pocket items. Inventory, character (skills, gear), alchemy, crafting, journal, and world map are accessed through a comprehensive menu system. The Bestiary provides information on monsters and their weaknesses.
Accessibility Options
N/A
The original release had limited accessibility options. The Next-Gen Update and subsequent patches improved this, adding features like customizable subtitles (size, background), options for font size, HUD scaling, control remapping (PC), options to reduce camera motion/head bob, and gameplay settings like auto-looting and alternative QTE inputs.
CPU: Hypothetical minimum CPU for a next-gen, CPU-heavy title.
CPU (Laptop): A modern performance-tier laptop CPU would be the minimum.
GPU: A GPU with a large VRAM buffer would be necessary even at minimum settings.
GPU (Laptop): A solid mid-range to high-end laptop GPU from the last few generations.
RAM: 16GB would be the absolute minimum RAM requirement.
Storage: A fast NVMe SSD would be required.
memoryCPU: Intel Core i5-12600K or AMD Ryzen 5 7600
1080p (Full HD) - Minimum (Original - 1080p ~30 FPS, Low/Medium Preset)(Low to Medium Preset (Original Game))
CPU: Minimum desktop CPU for original release.
CPU (Laptop): Estimated laptop CPU. Modern i3/Ryzen 3 sufficient for original.
GPU: Minimum desktop GPU for original release.
GPU (Laptop): Estimated laptop GPUs for original release.
RAM: Minimum RAM for original release.
Storage: HDD minimum for original.
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memoryCPU: Intel CPU Core i5-2500K 3.3GHz or AMD CPU Phenom II X4 940
developer_boardGPU: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
laptop_windowsGPU (L): NVIDIA GeForce GTX 765M / AMD Radeon R9 M270X or better. **Modern integrated graphics could handle original low settings. An RTX 3050 Mobile or RTX 4050 Mobile would easily max out original settings and run Next-Gen medium/high.**
CPU: Recommended desktop CPU for original release 1080p High.
CPU (Laptop): Estimated mid-range laptop CPUs for original.
GPU: Recommended desktop GPU for original 1080p High.
GPU (Laptop): Estimated performance laptop GPUs for original.
RAM: Recommended RAM for original release.
Storage: SSD recommended for original.
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memoryCPU: Intel CPU Core i7-3770 3.4GHz or AMD CPU FX-8350 4GHz
developer_boardGPU: NVIDIA GeForce GTX 770 or AMD Radeon R9 290
laptop_windowsGPU (L): NVIDIA GeForce GTX 970M / GTX 1050 Ti Mobile or AMD Radeon RX 470 Mobile. **An RTX 3060 Mobile or RTX 4060 Mobile will run original maxed out at high FPS and handle Next-Gen High settings well.**
CPU: A powerful modern CPU would be recommended for a stable high-framerate experience.
CPU (Laptop): A high-end enthusiast laptop CPU would be needed for this tier.
GPU: A high-end current-gen GPU would be the likely recommendation.
GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience.
RAM: 32GB RAM is expected to be the recommendation for future AAA titles.
Storage: A fast NVMe SSD is recommended for this tier.
memoryCPU: Intel Core i7-13700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti (12GB) or AMD Radeon RX 7900 XT (20GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, High TGP).
layersRAM: 32 GB
saveStorage (Tier): 120 GB NVMe SSD
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save Overall Storage
Spec: 120 GB available space (NVMe SSD Required) Note: A fast NVMe SSD would be mandatory to handle the increased asset quality and the streaming of large, detailed maps. Type: NVMe
Spec: Approx. 50 GB available space (SSD Recommended). Size may increase with DLCs and HD Texture mods. Note: An SSD is highly recommended for faster loading times and smoother world traversal. Type: SSD
desktop_windows Operating System
Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement.
Spec: Windows 7, Windows 8/8.1, Windows 10 (64-bit) Explanation: 64-bit OS required. Windows 10/11 64-bit recommended for Next-Gen Update features like ray tracing (DX12).
gamepad DirectX Version
Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features like Ray Tracing.
Spec: DirectX 11 (Original), DirectX 12 (for Ray Tracing in Next-Gen Update) Explanation: DX11 for base game, DX12 required for ray tracing features.
info_outline Other Game Notes
SPECULATIVE PC SYSTEM REQUIREMENTS. As official specs were not provided, these are hypothetical projections for a next-generation title built on Unreal Engine 5, known for its high visual fidelity.
Laptop Performance Note: A title like this would demand a high-performance gaming laptop for the best experience. The fast-paced combat requires a high and stable framerate.
Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features and maintain high framerates during effects-heavy combat.
Laptop Consideration: Cooling Thermals: The game's visually rich world and intense boss fights will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the advanced enemy AI and physics-based combat.
Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a game reliant on precise timing.
Game Name: Phantom Blade Zero
Official PC system requirements from CD Projekt Red. The game received a 'Next-Gen Update' (Patch 4.0) in December 2022 which significantly upgraded visuals (including ray tracing) and increased system demands. The requirements below reflect both original and updated recommendations where appropriate.
Laptop Performance Note: Laptop models of listed desktop GPUs may work if their performance is comparable, but TGP (Total Graphics Power) and cooling are critical. **The Next-Gen Update makes the game very demanding at higher settings, especially with ray tracing.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent performance, especially with RT.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
Laptop Consideration: C P U Power Limits: A good CPU is needed for the dense world and NPC interactions.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Next-Gen Update added support for NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2, and Intel XeSS.
Optimization Detail: Key Settings Impact: NVIDIA HairWorks (very demanding), Shadow Quality, Foliage Visibility Range, Grass Density, Texture Quality, Ambient Occlusion, Water Quality, and Ray Tracing (Global Illumination, Reflections, Shadows, AO - Next-Gen Update) heavily impact performance.
Game Name: The Witcher 3: Wild Hunt
build Optimization Details
N/A
Upscaling Tech: Next-Gen Update added support for NVIDIA DLSS (Super Resolution & Frame Generation), AMD FSR 2, and Intel XeSS.
Key Settings Impact: NVIDIA HairWorks (very demanding), Shadow Quality, Foliage Visibility Range, Grass Density, Texture Quality, Ambient Occlusion, Water Quality, and Ray Tracing (Global Illumination, Reflections, Shadows, AO - Next-Gen Update) heavily impact performance.
laptop Laptop Considerations
G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features and maintain high framerates during effects-heavy combat.
Cooling Thermals: The game's visually rich world and intense boss fights will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
C P U Power Limits: A powerful multi-core mobile CPU will be critical for handling the advanced enemy AI and physics-based combat.
M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in a game reliant on precise timing.
G P U T G P: Good TGP is important for consistent performance, especially with RT.
Cooling Thermals: Robust cooling is essential for sustained performance.
C P U Power Limits: A good CPU is needed for the dense world and NPC interactions.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
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Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.