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Pax Autocratica vs Road to Vostok

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info General Information
Release Date
Aug 10, 2026 Apr 7, 2026
Developer
Multiverse Antti Leinonen
Publisher
Multiverse Road to Vostok Ltd.
Genre(s)
Colony Simulator / FPS Roguelite Hardcore Survival FPS
Engine
Unity Engine (IL2CPP) Godot 4
stars Ratings & Price
Content Rating
Mature 17+ M for Mature
Avg. User Rating
4.6 / 5.0 4.7 / 5.0
Current Price (USD)
$29.99 $14.99
tune Key Specs
Quick Highlights
  • Controller Support: Full Support (DualShock, DualSense, Xbox)
  • Modding: Third-Party Trainers (PLITCH, WeMod), Workshop Planned
  • Platform: PC (Windows / SteamOS)
  • Steam Deck: Verified Playable
  • Playstyle: Hardcore Single-Player
  • Release Type: Early Access
  • Technical Feature: SDFGI & Volumetric Fog
sports_esports Gameplay & Mechanics
Companions/Followers
  • AI Squadmates: Provides covering fire and can be buffed via Leader's Inspiration to overclock combat power.
    Indoctrinated Humanoid / Mechanical
  • Medic Companion: Allows the player to physically interact with them mid-combat to trigger active healing bursts.
    Humanoid
  • Hauling Drone: Automates the logistics network by ferrying resources between processing plants and the central warehouse.
    Mechanical
  • Friendly Nomads: AI vs. AI combat support (Planned Build 2).
    Human
Key Collectibles
  • Titanite: Mined dynamically across all early-game sectors to fuel the Command Center.
  • Core Fragments: Looted from defeated enemies and explored nodes during FPS roguelite expeditions.
  • Capture Rounds: Crafted at the base using harvested wood, stored before expeditions.
  • Weapon Mod Kit: Industrial loot spawns
Key Themes
  • Pax Autocratica operates as a complex sociopolitical satire and demographic simulation
  • deeply exploring themes of totalitarianism
  • human capital exploitation
  • and systemic subjugation. The ideological control of the populace is not merely a narrative backdrop but a rigid mathematical system governing industrial efficiency. Citizens form relationships
  • experience fatigue
  • and can even expire from natural aging. The game forces players to balance two diametrically opposed governance strategies: Total Suppression through Fear
  • or Total Satisfaction through Loyalty. Total Suppression requires propaganda centers
  • watchtowers
  • and military police to crush dissent
  • representing a brutal
  • capital-efficient machine. Conversely
  • the Loyalty Strategy demands high wages and luxury food to maintain obedience. The game also delves into the moral depths of a Capture Economy
  • where captured enemies are subjected to indoctrination or electroshock therapy
  • forcing players to confront the cold
  • calculated arithmetic of authoritarian logistics.
  • Post-Apocalypse
  • Survival
  • Geopolitical Conflict
  • Realism
colorize Combat & Gear
Weapons Overview
  • Scourge Repeater: Ranged (S-Tier)
    Applies aggressive corrosion damage scaling exponentially when focused by multiple squad members.
  • Obliterator Railgun: Ranged (S-Tier)
    Unmatched single-target armor penetration; optimal for boss encounters.
  • Nebula Assault Rifle: Ranged (S-Tier)
    Delivers a continuous laser beam generating escalating Damage-over-Time.
  • Voltaic Cleaver: Melee (S-Tier)
    Generates chain-lightning arcs ideal for high-density crowd control.
  • Rift Blade: Melee (A-Tier)
    Offers teleportation mechanics for superior mobility and flanking.
  • Destructive Blaster: Ranged (B-Tier)
    A heavy weapon whose maximum range was recently reduced in exchange for improved barrage behavior.
  • AK-12: Assault Rifle
    High-tier modern rifle with multiple attachment slots for optics and muzzles.
  • Makarov: Pistol
    Ubiquitous sidearm found early in Area 05; reliable but limited range.
  • RK-95: Assault Rifle
    Highly accurate Finnish rifle, valued for its durability in border conditions.
Armor / Gear Sets
  • Shield Grenade Core: Provides vital area denial and defensive utility during combat.
  • Sacrificial Energy Shields (Squad Core): Converts AI squadmates into shields that absorb lethal damage directed at the player.
  • Carrier Rig: Increases inventory slots and provides attachment points for armor plates.
Outfits/Customization
  • Nebula Assault Rifle - Aurorian Ceremonial Series: Exclusive weapon skin awarded for completing the Official State Loyalty Examination during the Auroria Day event.
  • Winter Gear: Thermal protection for surviving dynamic seasons.
trending_up Progression & Upgrades
Skills & Progression

Progression in Pax Autocratica is strictly governed by the Tactical Bureau and the complex Core Fragment system. Players must construct the Tactical Bureau to unlock vital mobility upgrades such as double jumping, hovering, and sustained flight, which are mandatory to survive the overlapping bullet-hell patterns of late-game enemies. The skill tree features robust Action Point (AP) pathways, allowing advanced AP regeneration builds that massively compress combat tempo. Furthermore, the Core Fragment system allows players to equip up to ten active cores—ranging from Homing Missile Pods to Void Detonations and Chain-Lightning generators. Combining these Weapon Cores, Squad Cores, and Combination Cores unlocks compounding mathematical synergies that fundamentally dictate your ultimate combat efficacy.

Progression is horizontal, focused on loot and shelter customization rather than traditional leveling. Players upgrade their survival odds by finding better weapon attachments, medical supplies, and armor plates. Multi-shelter support allows players to establish safe houses across different zones.

public World & Exploration
World & Level Design

The known game universe is currently segmented into distinct geographic biomes known as Sectors, blending procedural generation with handcrafted boss arenas. Sector 1, Elysia, features arid deserts, sprawling alien tendril ecosystems, and oases that climax at the heavily fortified Fortress Bunker. Sector 2, Auryto, introduces massive logistical bottlenecks, mutated environments, and Infested Nests populated by aggressive alien wildlife. Sector 3, Serina, represents the brutal Early Access endgame, demanding mastery of supply chains and culminating in an intense bullet-hell encounter against the Serina Fortress. A highly anticipated Sector 4 remains locked in the game files, slated for the official 1.0 release, and promises entirely new environmental hazards and massive co-op integrated raid layouts.

The game features map-to-map travel across three main layers: Area 05 (starting zone with traders), the Border Zone (guarded by hostile forces and physical obstacles), and Vostok (the final high-risk zone). Each area consists of multiple sub-maps like the Village, Shipyard, and Radar station.

Playable Vehicles
  • Derelict Spaceships: Environmental Set Piece
    Massive crashed vessels that serve as exploration zones during roguelite expeditions.
  • Scuba Gear: Aquatic
    Planned for Build 6 to allow exploration of the sea system.
Notable Fauna/Mounts
  • Lethal Venomfly: Mutated Insectoid
    Hostile Elite Enemy (Sector 2)
  • Overlord Venom Bug: Mutated Insectoid
    Hostile Elite Boss (Sector 2)
  • Scourgeborn: Mutated Humanoid/Wildlife
    Primary Enemy Faction (Sector 2)
  • Deer/Wildlife: Cervidae
    Hunting for survival resources (Planned Build 5).
book Story & Characters
Main Characters
  • The Father: Supreme Dictator
    An absent autocrat whose unseen authority drives the player's imperial mandate across the Tyris system.
  • Sattleri Warrior: Elite Hostile
    A dangerous combatant known for utilizing distinct blink strike maneuvers in Sector 2.
  • Urslan Combatants: Standard Hostile / Captive
    Baseline enemies that are frequently captured, processed, and indoctrinated to serve the colony.
  • Bandits: Hostile Faction
    Anarchist groups in Area 05 preying on survivors.
  • Guards: Hostile Faction
    Corrupt foreign border guards patrolling the Border Zone.
Example Missions
  • The Five-Step Footing: Tutorial / Base Progression
    Collect 4 units of Titanite, repair the Command Center, build a Barracks, and construct a Food Hall.
  • Elysia Oasis Battle: Sector 1 Boss Encounter
    Assault the Fortress Bunker by focusing sustained damage on the structure's mechanical-leg weak points while evading overlapping artillery.
  • Serina Fortress Siege: Sector 3 Boss Encounter
    Evade relentless flak-gun barrages and 'Striking Lightballs' while delegating AI squads to clear reinforcements.
  • The Border Crossing: Main Progression
    Navigate through mines or obstacles to reach the Vostok zone.
people Multiplayer
Multiplayer Details

As of September 2026, Pax Autocratica operates strictly as a single-player hybrid simulation. However, the most universally demanded feature by the game's expansive 500,000-wishlist community is collaborative gameplay. Multiverse has officially confirmed that Co-Op Multiplayer is structurally confirmed for future deployment. The studio is currently undertaking the massive technical hurdle of refactoring their IL2CPP Unity architecture to support synchronized multiplayer instances. This highly anticipated mode will allow multiple commanders to jointly manage complex logistical supply chains, optimize base layouts, and deploy as a fully unified squad into massive Sector Overlord raid encounters, fundamentally shifting the game's dynamic.

None. The developer has explicitly stated that the project is designed as a hardcore single-player experience to maintain the atmosphere of isolation and tension.

extension Editions & DLC
Available Editions

Pax Autocratica was released as a unified Early Access edition on PC platforms, purposefully avoiding fragmented launch tiers to consolidate player feedback. The standard MSRP sits at $29.99, though it launched with an introductory discount of $24.89, driving rapid market penetration of over 100,000 units in its first week. Players who participated in the one-month anniversary 'Auroria Day' event were rewarded with the exclusive Nebula Assault Rifle - Aurorian Ceremonial Series cosmetic weapon skin. While the developers have not yet announced Deluxe or Ultimate editions, the eventual 1.0 release is expected to feature a robust Supporter Pack offering digital artbooks, developmental post-mortems, and expanded cosmetic insignias for colony structures.

Early Access Standard Edition launches at $14.99 with a 25% launch discount for the first two weeks. The price will adjust to $19.99 thereafter until the 1.0 release. All future content builds (Nomads, Signal, Gunslinger, etc.) are included in this price.

Post-Launch Content / DLC

The developer Multiverse operates a highly aggressive two-year Early Access roadmap. To date, patches like Directive ST-11 have fundamentally overhauled base building with batch dismantling, drone logic, and UI scaling. Looking forward, the community has confirmed through data-mining and developer AMAs that the future includes highly anticipated features such as Co-Op Multiplayer, natively synchronized colony management, and extensive Sector 4 expansion raids. Furthermore, the team is actively prototyping player-suggested Core Fragments (like Quantum Immortality and Medical Drones) and completely overhauling the social simulation with 'Player Marriage' mechanics and a 'Prisoner Conversion V2' system to deepen the sociopolitical management layers before the official 1.0 launch.

A massive roadmap includes eight major builds. Build 2 (Nomads) adds friendly factions and AI vs. AI combat; Build 5 (North) introduces dynamic seasons and hunting; Build 8 (Silent Night) completes the main questline.

help_outline FAQ
Frequently Asked Questions
  • Q: How do I successfully capture an enemy?
    A: You must deal damage to the target until their health pool falls below the strict threshold of 25%, and then fire a crafted Capture Round. Firing at full health will always fail. A recent patch added a 'capture pity' system that guarantees success after a certain number of sequential failures.
  • Q: Why are my citizens rioting and how do I stop it?
    A: Riots trigger when the Dissent Index hits 75%, usually caused by food shortages or poor management. You can resolve this through Total Suppression (building Watchtowers and deploying Military Police) or Total Satisfaction (over-producing high-tier foods and ensuring high Credit Chip wages).
  • Q: How do I fix the Reproductive Allocation Facility bug?
    A: In earlier builds, this facility would become permanently occupied. Developers have patched this issue; administrators can now reset the structure simply by initiating a reproduction interaction without finalizing the assignment.
  • Q: What is the best way to improve FPS performance on high-end hardware?
    A: You can force the Unity engine to run on DirectX 12 by adding the '-dx12' command line argument via Steam or Epic Games Store launch options. This spreads draw calls across all CPU cores and can double your framerate, though it may cause temporary shader compilation stutter initially.
  • Q: Does Pax Autocratica have multiplayer?
    A: Currently, it is a single-player experience. However, the developers have confirmed that Co-Op Multiplayer is on the roadmap and they are actively refactoring the network architecture to allow commanders to jointly manage colonies and tackle boss encounters together.
  • Q: What happens when I die in Vostok?
    A: Vostok is a permadeath zone. If you die there, you lose everything, including your stash/shelter progress—essentially a full game reset.
  • Q: Is there a co-op mode?
    A: No. The game is designed from the ground up as a hardcore single-player survival experience.
  • Q: Why did the developer switch to Godot?
    A: The switch was made following Unity's licensing controversies to ensure long-term stability and full creative control.
  • Q: What is 'Area 05'?
    A: It is an evacuated zone in southeastern Finland where the player begins their journey, featuring shelters and traders.
  • Q: Does the game support Linux?
    A: Windows is the primary launch OS, but native Linux support is planned to arrive a few months after the initial Early Access release.
build Technical Details
Graphics & Visual Fidelity

Built on the Unity Engine, Pax Autocratica features a stark, stylized graphical approach that highlights the grim reality of space colonization. The visual language heavily relies on contrasting elements: the sterile, mechanized Brutalist architecture of your expanding Command Center against the organic, mutated flesh of the Scourgeborn enemies. Recent graphical updates have completely overhauled visual clarity, modifying the physical proportions of enemy units for better readability and significantly upgrading the particle effects of abilities like the Void Detonation core. The engine handles hundreds of simultaneous lighting sources during combat, necessitating the option to disable volumetric fog and screen-space reflections for users prioritizing pure mechanical framerate over visual fidelity.

Uses Godot 4's advanced rendering features, including photogrammetry-based environmental assets for realistic textures. Visuals include volumetric fog, dynamic lighting, and a seasonal system that eventually adds winter environments.

Audio & Soundtrack

The auditory soundscape of Pax Autocratica bridges the sterile, bureaucratic hum of an authoritarian dystopia with the frantic, explosive sound design of an arcade shooter. The game features highly granular audio settings, providing players with distinct custom volume controls for varying audio streams including weapons fire, AI chatter, ambient machinery, and environmental effects. Fully compatible with stereo and surround sound configurations, the audio engine is designed to provide acute spatial awareness, alerting the player to the teleporting strikes of Sattleri Warriors or the incoming barrage of Overlord flak cannons. The music shifts dynamically, maintaining a tense, pulsing industrial synth beat during base management that explodes into chaotic orchestral arrangements during Sector Boss encounters.

The soundscape is vital for survival, as players must listen for bandit footsteps or guard radio chatter. The OST 'Alive' sets a melancholic, post-apocalyptic tone for the quiet moments in shelters.

User Interface (UI/UX)

Navigating a complex totalitarian bureaucracy requires a dense but functional User Interface. Directive ST-11 completely overhauled the UI to improve controller accessibility for gamepad and Steam Deck users, fixing critical icon switching errors and remapping radial menus. The interface features a streamlined Soldier Management screen with class-based sorting protocols, allowing commanders to easily track the loyalty, fear, and fatigue of their populace. The UI also integrates unified chat logs to prevent clutter from repetitive item pickups and features critical safety warnings if a player attempts to launch an expedition without essential medical or revival consumables. Hover tooltips can be temporarily hidden via trigger inputs to clear up screen real estate.

Features a minimalist, immersive UI. Weapon inspection screens show chambered rounds and fire modes (semi/auto). Inventory management is grid-based and weight-sensitive.

Accessibility Options

Multiverse has made a concerted effort to ensure the highly demanding mechanics of Pax Autocratica remain accessible. The title features fully adjustable difficulty sliders—Relaxed, Standard, and Demanding—which can be altered dynamically in the middle of a campaign without voiding the save data or penalizing the player. Recognizing controller struggles, recent patches massively improved Steam Deck and gamepad integration, optimizing the layout of the complex base-building menus. To reduce intense gameplay frustration, a 'capture pity' system guarantees enemy capture after a set number of failures, while visual adjustments to hit-reactions and enemy status effects allow players with visual processing difficulties to better read the chaotic battlefield states.

Difficulty customization via world options is planned for Build 8. Current features focus on key rebinding and adjustable FOV for the first-person perspective.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Settings, 30-60 FPS)
CPU: Baseline required to manage colony pathfinding without freezing.
CPU (Laptop): Must maintain high base clocks to avoid simulation lag.
GPU: Adequate for rendering the primary colony and Sector 1 environments.
GPU (Laptop): Will require FSR on Balanced mode to sustain 60 FPS in dense firefights.
RAM: Strict 16GB minimum due to simultaneous logistics and FPS memory pools.
Storage: SSD strongly recommended for seamless transitions.
memoryCPU: Intel Core i5-8600 / AMD Ryzen 5 1600
developer_boardGPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): Nvidia GTX 1650 Ti / RTX 3050 (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 40 GB HDD/SSD
memoryCPU: Intel Core i5-8400 | AMD Ryzen 5 2600
developer_boardGPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
laptop_macCPU (L): Intel Core i5-10300H | AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA RTX 3050 (95W TGP)
layersRAM: 16 GB
saveStorage (Tier): 20 GB SSD
1440p (QHD/2K) - Recommended (High Settings, 60+ FPS)
CPU: Provides necessary multi-core performance for late-game population calculations.
CPU (Laptop): Handles the physics calculations of overlapping projectile patterns effectively.
GPU: Maintains fluid framerates during intense bullet-hell boss encounters.
GPU (Laptop): Comfortably handles 1440p internal resolution with mild upscaling.
RAM: Sufficient for holding high-resolution textures in memory.
Storage: Crucial for rapid asset streaming.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 5 3600
developer_boardGPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): Nvidia RTX 3060 / 4050 Mobile (90W+)
layersRAM: 16 GB
saveStorage (Tier): 40 GB NVMe SSD
memoryCPU: Intel Core i7-12700K | AMD Ryzen 7 5800X
developer_boardGPU: NVIDIA RTX 3070 | AMD RX 6800
laptop_macCPU (L): Intel Core i7-12700H | AMD Ryzen 9 6900HS
laptop_windowsGPU (L): NVIDIA RTX 4070 Laptop GPU
layersRAM: 32 GB
saveStorage (Tier): 20 GB NVMe
2160p (UHD/4K) - Ultra (Epic Settings, 60+ FPS)
CPU: Ensures absolutely no bottlenecking when managing late-game automated drone swarms and maximum ESL spawns.
CPU (Laptop): Desktop-replacement grade CPUs are necessary for flawless 4K logic processing.
GPU: Required to brute-force 4K rendering alongside complex lighting and chain-lightning physics.
GPU (Laptop): Highest TGP needed to prevent frame drops during Sector 3 flak barrages.
RAM: Provides extra overhead for extended play sessions and modding tools.
Storage: Eliminates all load times between phases.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 7800X3D
developer_boardGPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): Nvidia RTX 4080 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 40 GB Gen4 NVMe SSD
save Overall Storage
Spec: 40 GB
Note: Requires 40 GB of storage space. An SSD is highly recommended to prevent hitching during fast travel between the colony and FPS expeditions.
Type: Unknown
Spec: 20 GB SSD
Note: SSD is critical for seamless map-to-map travel and loading high-fidelity photogrammetry assets.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: Required to handle the multi-threading overhead of the demographic simulation and Unity IL2CPP backend.
Spec: Windows 10/11 64-bit
Explanation: Required for Godot 4's Vulkan Forward+ rendering path.
gamepad DirectX Version
Spec: DirectX 11 (Default) / DirectX 12 (Optional)
Explanation: DX11 is default. Forcing -dx12 via launch options spreads draw calls across all CPU cores, yielding up to a 100% framerate increase on high-end hardware, despite initial shader stutter.
Spec: Vulkan 1.3 Compatible
Explanation: The game uses Vulkan for modern lighting and shadow techniques like SDFGI.
info_outline Other Game Notes
  • The game operates an expansive colony simulation simultaneously alongside a physics-heavy, bullet-hell FPS, requiring robust CPU performance.
  • Laptop Performance Note: Steam Deck and Linux Proton users must disable Frame Generation technologies, as these have been linked to severe memory leaks and application crashes. Lock refresh rates to 40Hz for optimal battery life.
  • Laptop Consideration: G P U T G P: Requires a minimum of 80W TGP for consistent 60fps in late-game base renders.
  • Laptop Consideration: Cooling Thermals: Dual-simulation heavily stresses the CPU. Adequate thermal headroom is necessary to prevent severe thermal throttling during Sector Overlord battles.
  • Laptop Consideration: C P U Power Limits: Sustained high wattage required. Do not use extreme battery saver modes.
  • Laptop Consideration: M U X Switch Optimus: Highly recommended to bypass Optimus to ensure minimum input latency during FPS roguelite segments.
  • Optimization Detail: Upscaling Tech: AMD FSR Supported
  • Optimization Detail: Key Settings Impact: Disabling volumetric fog and screen-space reflections yields massive performance gains on mid-range and handheld hardware.
  • Game Name: Pax Autocratica
  • Targeting a stable 60 FPS on mid-range hardware using Godot's Vulkan renderer. Native Linux support is planned for post-launch.
  • Laptop Performance Note: Grounded photogrammetry assets can be VRAM intensive; ensure your laptop is plugged in to maintain stable clock speeds for high-resolution texture streaming.
  • Laptop Consideration: G P U T G P: Minimum 80W recommended for consistent framerates in dense forestry.
  • Laptop Consideration: Cooling Thermals: Aggressive cooling recommended as the engine's physics calculations can lead to CPU heat spikes.
  • Laptop Consideration: C P U Power Limits: Ensure PL1 limits are not restricted to avoid stuttering during AI spawn cycles.
  • Laptop Consideration: M U X Switch Optimus: Recommended to bypass integrated graphics for a 15% performance gain.
  • Optimization Detail: Upscaling Tech: FSR 2.2 and DLSS support confirmed for the Early Access launch.
  • Optimization Detail: Key Settings Impact: Volumetric Fog and SDFGI (Global Illumination) have the highest performance impact.
  • Game Name: Road to Vostok
build Optimization Details
  • Upscaling Tech: AMD FSR Supported
  • Key Settings Impact: Disabling volumetric fog and screen-space reflections yields massive performance gains on mid-range and handheld hardware.
  • Upscaling Tech: FSR 2.2 and DLSS support confirmed for the Early Access launch.
  • Key Settings Impact: Volumetric Fog and SDFGI (Global Illumination) have the highest performance impact.
laptop Laptop Considerations
  • G P U T G P: Requires a minimum of 80W TGP for consistent 60fps in late-game base renders.
  • Cooling Thermals: Dual-simulation heavily stresses the CPU. Adequate thermal headroom is necessary to prevent severe thermal throttling during Sector Overlord battles.
  • C P U Power Limits: Sustained high wattage required. Do not use extreme battery saver modes.
  • M U X Switch Optimus: Highly recommended to bypass Optimus to ensure minimum input latency during FPS roguelite segments.
  • G P U T G P: Minimum 80W recommended for consistent framerates in dense forestry.
  • Cooling Thermals: Aggressive cooling recommended as the engine's physics calculations can lead to CPU heat spikes.
  • C P U Power Limits: Ensure PL1 limits are not restricted to avoid stuttering during AI spawn cycles.
  • M U X Switch Optimus: Recommended to bypass integrated graphics for a 15% performance gain.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1650 Ti / RTX 3050 (High TGP) / NVIDIA RTX 3050 (95W TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GTX 1650 Ti / RTX 3050 (High TGP) / NVIDIA RTX 3050 (95W TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GTX 1650 Ti / RTX 3050 (High TGP) / NVIDIA RTX 3050 (95W TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3060 / 4050 Mobile (90W+) / NVIDIA RTX 4070 Laptop GPU
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 3060 / 4050 Mobile (90W+) / NVIDIA RTX 4070 Laptop GPU
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3060 / 4050 Mobile (90W+) / NVIDIA RTX 4070 Laptop GPU
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Mobile (175W)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Mobile (175W)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 4080 Mobile (175W)

For Pax Autocratica Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GTX 1060 (6GB) / AMD RX 480 (6GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
Thunderobot Storm 17 (RTX 5070 & i7 13th Gen)
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB (2x32GB) DDR5 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
ASUS TUF A18 (RTX 5070 & Ryzen 7 260)
  • memory AMD Ryzen 7 6800HS
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB (2x8GB) DDR4 4800MHz SO-DIMM
  • track_changes Target GPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia RTX 2060 Super / AMD RX 5700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: Nvidia RTX 3080 / AMD Radeon RX 6800 XT

For Road to Vostok Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1060 (6GB) | AMD RX 580 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 | AMD RX 6800
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3070 | AMD RX 6800
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 | AMD RX 6800
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 | AMD RX 6800
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 | AMD RX 6800
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 | AMD RX 6800
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 | AMD RX 6800
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 3070 | AMD RX 6800
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 | AMD RX 6800
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 | AMD RX 6800

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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