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Overwatch 2 vs Resident Evil Village

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info General Information
Release Date
Oct 4, 2022 May 7, 2021
Developer
Blizzard Entertainment Capcom
Publisher
Blizzard Entertainment Capcom
Genre(s)
First-Person Shooter, Hero Shooter, Team-Based Multiplayer Survival Horror, First-Person Shooter, Action
Engine
Proprietary (Blizzard Engine, evolved from Overwatch 1) RE Engine
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
3.8 / 5.0 4.5 / 5.0
Current Price (USD)
Free $39.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (with some third-person emotes/highlights)
  • Multiplayer: Core 5v5 PvP (Control, Escort, Hybrid, Push, Flashpoint), Arcade Modes, Custom Games. PvE Story Missions (Future).
  • Setting: Optimistic Near-Future Earth & Various Global Locations
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch
  • Unique Feature: Diverse Roster of Unique Heroes with Distinct Abilities, Team-Based Objective Gameplay, Free-to-Play PvP Model, Seasonal Content & Battle Pass, Cross-Play & Cross-Progression.
  • Perspective: First-Person (Third-Person Mode available in Winters' Expansion)
  • Multiplayer: Single-Player Campaign. The Mercenaries mode is single-player. (RE:Verse was a separate bundled multiplayer game).
  • Setting: Isolated Eastern European Village & Surrounding Areas (Castle, Factory, etc.)
  • Platforms: PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version), macOS, iOS
  • Unique Feature: Four Distinct Lord Domains with Unique Horror Themes, Memorable Antagonists (Lady Dimitrescu), Inventory Management & Crafting, First-Person Immersive Horror, Winters' Expansion (Shadows of Rose, Third-Person Mode).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Teammates (Online Players or AI Bots): In the core 5v5 PvP modes, players are grouped with four other teammates (human players in Quick Play, Competitive, Arcade; or AI bots in vs. AI modes or Practice Range). Teamwork, communication, and synergizing hero abilities are crucial for success. There are no persistent, commandable AI companions in the PvP modes beyond basic bot behavior.
    Human (Player Controlled Heroes) / AI (Bot Matches)
  • Story Mission AI Companions (Future PvE): In the upcoming PvE Story Missions, players will likely team up with other iconic Overwatch heroes controlled by AI (if playing solo or with a partial group) to fight against Null Sector and other threats. These AI companions will utilize their hero abilities and participate in the narrative.
    Various Playable Heroes (AI Controlled)
  • Winston's Drone (During Recall Short - Lore): In lore and cinematics, characters like Winston have support drones or AI, but these are not direct gameplay companions for the player in PvP.
    Robot
  • None (Ethan Winters - Gameplay): For the vast majority of his playable sections, Ethan Winters fights alone. He does not have persistent AI companions that follow him or can be commanded in combat during his main story segments.
  • Hound Wolf Squad Members (Chris Redfield's Section - Temporary AI): During Chris Redfield's playable segment, he is accompanied by members of his Hound Wolf Squad (e.g., Canine, Lobo, Night Howl, Umber Eyes). They are AI-controlled and provide significant combat support with military-grade weaponry and tactics during these specific missions.
    Human (BSAA Elite Soldiers)
  • Mia Winters & Rosemary Winters (Narrative Context): While central to Ethan's motivations, Mia and Rosemary do not act as gameplay companions for Ethan. Rosemary is an infant, and Mia's active role is primarily at the beginning and end of the game.
    Human
  • Michael (Shadows of Rose DLC - Temporary Guide/Entity): In the 'Shadows of Rose' DLC, Rose is guided by a mysterious entity calling itself 'Michael,' which communicates through text appearing on surfaces. It provides hints and narrative direction but is not a physical companion.
    Mysterious Entity (Megamycete Construct)
Key Collectibles
  • Hero Skins (Legendary, Epic, Rare, Common): Unlocked via Battle Pass progression (free and premium tracks), purchased from the in-game Shop using Overwatch Coins (premium currency) or legacy Credits (earned in Overwatch 1, limited availability in OW2), earned from completing challenges, or during special events.
  • Weapon Charms: Unlocked via Battle Pass, Shop, challenges, or as part of promotional bundles.
  • Emotes, Victory Poses, Highlight Intros: Unlocked via Battle Pass, Shop, challenges, or from legacy Loot Boxes (no longer obtainable directly in OW2 but items carried over).
  • Voice Lines & Sprays: Unlocked via Battle Pass, Shop, challenges, or legacy Loot Boxes.
  • Player Icons & Name Cards: Unlocked through Battle Pass progression, completing challenges, achievements, participating in events, or sometimes through promotions.
  • Golden Weapons: Cosmetic gold variants of a hero's primary weapon(s). Purchased using Competitive Points, which are earned by playing and winning matches in Competitive Play mode.
  • Souvenirs: Small 3D models that can be equipped to an emote slot and displayed by a hero during an emote. Unlocked via Battle Pass or Shop.
  • Titles: Customizable text displayed under a player's name on their profile. Unlocked by progressing through the Battle Pass or completing specific prestigious challenges.
  • Files (Notes, Diaries, Documents, Reports): Numerous readable documents found throughout all areas. They provide rich backstory on the village's history, the Four Lords, Mother Miranda's experiments, the BSAA's involvement, Ethan and Mia's past, and general lore about the Resident Evil universe. Essential for understanding the full narrative.
  • Goats of Warding: 20 small, wooden goat effigies hidden in various locations across the village and its surrounding areas. They make a distinct clicking sound when nearby. Destroying all of them unlocks an achievement/trophy and Challenge Points for the Extra Content Shop.
  • Treasures (Crystal Fragments, Wooden Animals, Combineable Treasures, etc.): Valuable items that can be found hidden in the environment, dropped by certain enemies, or in locked areas. These can be sold to The Duke for Lei (in-game currency). Some treasures consist of multiple parts that can be combined to create a more valuable item (e.g., Dimitrescu's Necklace, Moreau's Hidden Weapon).
  • Weapon Parts (Attachments): Found in specific locations, often in locked cases or hidden areas, or purchased from The Duke. These attachments (e.g., scopes, stocks, extended magazines, compensators) can be equipped to weapons at The Duke's Emporium to improve their stats or functionality.
  • Cooked Meals Ingredients (Fish, Poultry, Meat - Quality Tiers): Animals like fish, chickens, pigs, and goats can be hunted in the village and surrounding areas. They drop different qualities of meat. These ingredients are given to The Duke to cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
  • Outhouse Puzzles (Hidden Items): Many outhouses in the village have a small item hidden inside, often requiring a lockpick or a specific angle to see and shoot down. These usually contain ammo or minor resources.
  • Labyrinth Puzzles & Balls: Each of the Four Lords' main areas (and the village) contains a Labyrinth Puzzle model. Ethan must find a corresponding metal ball (e.g., Crimson Skull, Black Goat) and guide it through the miniature labyrinth to obtain a valuable Crystal Treasure.
Key Themes
  • Teamwork & Cooperation
  • Heroism & Diversity
  • Optimistic Future
  • Global Conflict (Omnic Crisis Aftermath)
  • Second Omnic Crisis
  • Hope & Resilience
  • Unique Abilities & Roles
  • Competitive Gameplay
  • Survival Horror
  • Gothic Horror
  • Folk Horror
  • Body Horror
  • Family & Fatherhood
  • Desperation
  • Loss & Trauma
  • Cults & Fanaticism
  • Bio-Organic Weapons
  • Mystery & Conspiracy
  • The Nature of Evil
colorize Combat & Gear
Weapons Overview
  • Hero Primary Fire (Varies Greatly per Hero): Unique per Hero (e.g., Pulse Pistols - Tracer, Rocket Hammer - Reinhardt, Biotic Rifle - Ana, Shurikens - Genji, Peacekeeper Revolver - Cassidy)
    Each hero has a unique primary weapon or attack method. These range from hitscan firearms, projectile weapons, melee weapons, to beam weapons, each with its own firing rate, damage, range, and ammo/charge mechanics.
  • Hero Secondary Fire / Abilities (Varies Greatly per Hero): Unique per Hero (e.g., Helix Rockets - Soldier: 76, Biotic Orb - Moira, Sleep Dart - Ana, Deflect - Genji, Fortify - Orisa)
    Most heroes have one or more secondary fire modes or active abilities with cooldowns. These abilities define their role and playstyle, offering utility, damage, healing, defense, or mobility.
  • Hero Ultimate Abilities (Varies Greatly per Hero): Unique per Hero (e.g., Dragonblade - Genji, Self-Destruct - D.Va, Coalescence - Moira, Transcendence - Zenyatta, Earthshatter - Reinhardt)
    Each hero has a powerful Ultimate ability that charges up over time through dealing/taking damage, healing, or passively. Ultimates can significantly impact team fights, secure objectives, or provide massive utility.
  • Melee Attack (Quick Melee): Standardized Close Quarters
    All heroes have a quick melee attack that deals a small amount of damage. Useful for finishing off low-health enemies or in very close-quarters combat.
  • Handguns (LEMI, M1911, V61 Custom, S.T.A.K.E. Magnum, etc.): Pistol / Magnum
    Standard sidearms for general combat. Range from basic pistols to powerful magnums. Upgradable for damage, fire rate, capacity, etc. Some have unique properties or attachments.
  • Shotguns (M1897, W870 TAC, SYG-12): Shotgun (Pump-Action, Semi-Auto)
    Effective at close range, dealing high damage to unarmored or multiple enemies. Includes pump-action, tactical, and semi-automatic variants. Upgradable.
  • Rifles (FZ F2 Rifle, Dragoon - Chris Redfield Section): Sniper Rifle / Assault Rifle
    The FZ F2 is a bolt-action sniper rifle for long-range precision. During Chris Redfield's section, assault rifles like the Dragoon are used. Upgradable with scopes, stocks, etc.
  • Grenade Launcher (GM 79): Explosive / Utility Launcher
    Fires explosive rounds for area damage or flashbang rounds to stun enemies. Limited ammunition.
  • Knife: Melee (Utility/Last Resort)
    Ethan's standard melee weapon. Used for breaking crates, finishing downed enemies, or as a last resort in combat. Not very effective against most enemies on its own.
  • Mines & Pipe Bombs: Craftable Explosives
    Craftable throwable or deployable explosives. Pipe bombs are basic grenades, while mines can be set as traps.
  • Special/Story Weapons (e.g., specific weapons during boss fights or unique sections): Contextual / Unique
    Certain sections or boss encounters may provide Ethan (or other playable characters like Chris) with unique or powerful weapons temporarily.
  • Chris Redfield's Arsenal (Target Locator, WCX Assault Rifle, Karambit Knife - Playable Section): Military Grade Weaponry
    During Chris's playable segment, he has access to more advanced military weaponry, including an assault rifle with various attachments and a target locator for airstrikes.
  • Rose Winters' Powers (Shadows of Rose DLC - Not traditional weapons): Bio-Organic Abilities
    In the 'Shadows of Rose' DLC, Rose uses powers derived from the Mold to destroy Mold Cores, stun enemies, and clear obstacles, rather than conventional firearms for most of the DLC.
Armor / Gear Sets
  • Hero Health Types (Base Health, Armor, Shields): Heroes have a health pool composed of different types: - **Base Health (White):** Standard health, can be healed by supports or health packs. - **Armor (Yellow):** Reduces incoming damage by a flat amount per hit (typically 5, or 30% for beam/DoT). Depletes before base health. - **Shields (Blue):** Regenerate automatically after not taking damage for a few seconds. Depletes before armor and base health. Some abilities grant temporary shields (e.g., Lucio's Sound Barrier, Zarya's Particle Barrier).
  • Temporary Health / Overhealth (Green): Some abilities (e.g., Brigitte's Repair Pack, Junker Queen's Commanding Shout) grant temporary health that decays over time, appearing as green on the health bar. This acts as an extra buffer above normal health/armor/shields.
  • Damage Mitigation Abilities (e.g., Reinhardt's Barrier Field, D.Va's Defense Matrix, Orisa's Fortify, Zarya's Barriers): Many Tank heroes and some other heroes have abilities that directly block, absorb, or reduce incoming damage for themselves or their team, functioning as active 'armor' or protection.
  • Hero Hitbox Sizes & Models: While not 'armor,' the physical size and shape (hitbox) of each hero varies, impacting their survivability. Larger heroes (Tanks) are easier to hit but have more health/armor. Smaller, more agile heroes (Damage/Support) are harder to hit but generally have less health.
  • Cosmetic Skins: Players can unlock and equip a vast array of cosmetic skins for each hero. These are purely visual and do not provide any gameplay advantages, armor value, or stat changes.
  • No Equipable Armor System (Ethan Winters): Ethan Winters does not have an equipable armor system where players can find or upgrade different pieces of armor for direct stat boosts. His survivability is based on his base health (which can be permanently increased by eating specific cooked meals from The Duke's Kitchen), player skill in combat (blocking, dodging), and the use of healing items (First Aid Meds). Clothing changes are story-dictated and purely cosmetic.
  • Defensive Upgrades (The Duke's Kitchen): By providing The Duke with specific quantities of Fish, Poultry, and Meat obtained from hunting animals in the village, Ethan can have meals cooked that provide permanent upgrades to his maximum health, blocking defense, or movement speed. This is the primary way to increase his resilience.
  • Blocking Mechanic: Ethan can block incoming attacks with his arms or equipped weapon, significantly reducing damage taken. A well-timed block can sometimes stagger enemies. This is a core defensive skill.
Outfits/Customization
  • Hero Skins (Legendary, Epic, Rare, Common): The primary form of visual customization. Each hero has a vast wardrobe of unlockable cosmetic skins that completely change their appearance, often themed around events, lore, or alternate concepts. Skins are categorized by rarity and obtained via the Battle Pass, in-game Shop (using Overwatch Coins or legacy Credits), achievements, or promotional events. They do not affect gameplay.
  • Weapon Skins (Often tied to Hero Skin): Most Hero Skins also come with a unique corresponding skin for that hero's primary weapon(s). Some standalone weapon skins or gold weapon variants (unlocked with Competitive Points) are also available.
  • Weapon Charms: Small cosmetic trinkets that can be attached to a hero's weapon for personalization. Unlocked via Battle Pass, Shop, or challenges.
  • Emotes, Victory Poses, Highlight Intros: Animations that heroes can perform. Emotes are usable in-game. Victory Poses are shown at the end of a match if your team wins. Highlight Intros play before a Play of the Game replay featuring that hero. Unlocked similarly to skins.
  • Voice Lines & Sprays: Short audio clips that heroes can say in-game, and small images that can be sprayed onto surfaces in the game world. Numerous options available for each hero.
  • Player Icons & Name Cards: Cosmetic items to personalize a player's profile, visible in menus and social screens. Unlocked through various means.
  • Ethan Winters' Attire: Ethan wears a consistent outfit throughout the main game (winter jacket, pants, etc.), which becomes progressively more tattered and bloodied as he endures hardships. There are no direct clothing customization options for Ethan in the story mode beyond these contextual changes. The Third-Person Mode added in the Winters' Expansion shows his full character model.
  • Chris Redfield's Attire: During his playable segment, Chris wears his signature Hound Wolf Squad tactical gear. This is fixed for his section.
  • Rose Winters' Attire (Shadows of Rose DLC): In the 'Shadows of Rose' DLC, teenage Rose wears a distinct outfit. Her appearance is fixed for her storyline.
  • Character Costumes (The Mercenaries Additional Orders / Unlockables): The Mercenaries mode and potentially other unlockable content (like through completing challenges or as part of Deluxe/Gold editions) may offer alternate cosmetic costumes for playable characters in those specific modes (e.g., different outfits for Chris, Lady Dimitrescu, Heisenberg in Mercenaries).
public World & Exploration
Playable Vehicles
  • Payload (Escort & Hybrid Maps): Objective Vehicle (Mobile Objective)
    In Escort and Hybrid game modes, the attacking team must move a hovering or wheeled vehicle (the payload) along a predetermined track by standing near it. The defending team tries to stop its progress. The payload itself can sometimes offer minor cover.
  • TS-1 Robot (Push Maps): Objective Vehicle (Contested Robot)
    In Push game mode, a large, centrally located robot (TS-1) that teams fight to gain control of. Once controlled, the robot slowly pushes a barricade towards the enemy team's spawn. It can be contested and pushed back.
  • Environmental Vehicles (Decorative / Map Elements): Non-Interactable Scenery
    Many maps feature various static vehicles (cars, trucks, hovercraft, spaceships) as part of the environmental design and backdrop. These are generally not pilotable or directly interactable by players beyond providing cover or being part of the map's aesthetic.
  • Hero-Specific 'Vehicles' (Wrecking Ball Form, D.Va's MEKA - conceptual): Hero Ability / Transformation
    Some heroes have abilities or forms that function like temporary vehicles. Wrecking Ball transforms into a rolling ball for high-speed mobility and impact. D.Va pilots a MEKA (mech suit) which is her primary combat form; if destroyed, she ejects as Pilot D.Va (Baby D.Va) until she can call a new MEKA.
  • Tractor (Briefly, Cutscene/Scripted): Agricultural Land Vehicle
    Ethan briefly uses a tractor during an escape sequence early in the game, but it is a scripted event rather than a freely controllable vehicle.
  • Boat (Moreau's Reservoir): Small Motorboat / Watercraft
    Used by Ethan to navigate the flooded areas of Moreau's Reservoir while being pursued by the transformed Salvatore Moreau. Control is primarily for navigation and evasion during this specific segment.
  • Makeshift Tank / Vehicle (Heisenberg's Factory - Boss Fight): Improvised Combat Vehicle
    During the boss fight against Karl Heisenberg, Ethan pilots a makeshift, heavily armed vehicle created by Chris Redfield to counter Heisenberg's metallic form. Control is specific to this boss encounter.
  • Traversal on Foot (Walking, Running, Sprinting, Crouching): Player Locomotion
    Primary mode of movement. Ethan can walk, run (limited by stamina that isn't explicitly shown but implied by breathlessness), sprint for short bursts, and crouch for stealth or navigating low passages.
book Story & Characters
Main Characters
  • Tank Heroes (e.g., Reinhardt, D.Va, Winston, Orisa, Roadhog, Zarya, Sigma, Wrecking Ball, Ramattra, Junker Queen, Mauga): Frontline, Protection, Space Creation
    Heroes designed to absorb damage, protect teammates, and create openings for their team. They have high health pools, often with armor or shields, and abilities focused on defense, disruption, or area control. In 5v5, there is one Tank per team.
  • Damage Heroes (e.g., Soldier: 76, Tracer, Genji, Cassidy, Pharah, Reaper, Widowmaker, Hanzo, Junkrat, Mei, Bastion, Symmetra, Torbjörn, Ashe, Echo, Sojourn, Venture): Offense, Securing Eliminations, Flanking
    Heroes focused on dealing high amounts of damage to enemy players. This role includes a wide variety of playstyles, from hitscan soldiers and snipers to agile flankers and projectile-based heroes. There are two Damage heroes per team.
  • Support Heroes (e.g., Mercy, Lucio, Zenyatta, Ana, Baptiste, Moira, Brigitte, Kiriko, Lifeweaver, Illari): Healing, Utility, Buffing/Debuffing
    Heroes dedicated to healing teammates, providing utility through buffs (e.g., damage boost, speed boost) or debuffs on enemies, and often possessing unique life-saving abilities or crowd control. There are two Support heroes per team.
  • Key Lore Figures (Winston, Tracer, Genji, Mercy - from original Overwatch): Founding/Iconic Overwatch Members
    Characters central to the original Overwatch storyline, often featured in animated shorts and central to the recall and new threats.
  • Null Sector Leaders & Units (PvE - Story Missions): Antagonists (Omnic Extremist Group)
    The primary antagonists in the upcoming PvE story missions. Null Sector aims to incite a new war against humanity. Their forces include various specialized Omnic robots.
  • Talon Organization Members (e.g., Reaper, Widowmaker, Sombra, Doomfist, Moira, Sigma - in lore/PvP): Antagonistic Organization / Playable Heroes
    A shadowy terrorist organization that opposes Overwatch. Many playable heroes are affiliated with Talon, creating interesting dynamics in the lore, though in PvP, team composition is not restricted by lore allegiance.
  • Ethan Winters: Protagonist
    The returning protagonist from Resident Evil 7: Biohazard. A civilian desperately searching for his kidnapped infant daughter, Rosemary, which leads him to a mysterious and hostile village in Eastern Europe. He endures immense physical and psychological trauma throughout his ordeal.
  • Mia Winters: Supporting Character / Ethan's Wife
    Ethan's wife and Rosemary's mother. Her apparent death at the beginning of the game sets Ethan on his quest. Her past connections to The Connections and bioweapons are relevant.
  • Rosemary 'Rose' Winters: Key Character / Ethan's Daughter / Playable in 'Shadows of Rose' DLC
    Ethan and Mia's infant daughter, who possesses unique abilities due to her parents' exposure to the Mold. She is kidnapped by Chris Redfield, and her rescue is Ethan's primary motivation. Playable as a teenager in the 'Shadows of Rose' DLC.
  • Chris Redfield: Supporting Character / Antagonist Figure (Initially) / BSAA Operative
    A recurring hero from the Resident Evil series. He appears to act antagonistically at the start of Village, but his true motives and mission are gradually revealed. Leads the Hound Wolf Squad. Playable in a short segment of the main game and as a character in The Mercenaries.
  • The Duke: Ally / Merchant
    An enigmatic and surprisingly jovial, obese merchant who appears in various locations throughout the village. He sells weapons, ammunition, crafting recipes, weapon upgrades, and cooks meals for Ethan that provide permanent stat boosts. Offers cryptic advice and assistance.
  • Mother Miranda: Main Antagonist / Village Cult Leader
    The supreme leader of the village and the Four Lords. A powerful bioweapon researcher who seeks to use Rosemary to resurrect her own deceased daughter, Eva. She is the source of the Mold and the mutations in the region.
  • Lady Alcina Dimitrescu: Antagonist / One of the Four Lords
    The towering, aristocratic mistress of Castle Dimitrescu. A vampiric figure with immense strength and retractable claws, she rules her domain with her three daughters. Became a viral sensation due to her height and design.
  • Karl Heisenberg: Antagonist / One of the Four Lords / Potential Rebel
    A charismatic and rebellious lord with the power to manipulate metal (ferrokinesis). He operates a factory producing cybernetic soldiers (Soldats). He has his own agenda and offers Ethan a chance to join him against Miranda.
  • Donna Beneviento & Angie: Antagonist / One of the Four Lords
    A reclusive doll maker who communicates through her sentient puppet, Angie. Her domain, House Beneviento, focuses on psychological horror, hallucinations, and puzzles rather than direct combat.
  • Salvatore Moreau: Antagonist / One of the Four Lords
    A grotesque, fish-like mutant lord with low self-esteem, desperate for Miranda's approval. He controls a reservoir and can transform into a colossal aquatic monster.
  • Elena & Leonardo Lupu: Supporting Characters / Villagers
    Survivors Ethan encounters in the village. Elena tries to help Ethan but faces tragic circumstances with her father, Leonardo.
  • The Hag (Old Crone): Supporting Character / Narrator Figure
    An elderly, mysterious villager who appears at various points, offering cryptic warnings, lore, and seemingly observing Ethan's journey.
Example Missions
  • PvP Matches (Control, Escort, Hybrid, Push, Flashpoint)
    Compete against an enemy team of five players to achieve mode-specific objectives. - **Control:** Capture and hold a series of three objective points, winning two rounds. - **Escort:** One team escorts a payload along a set path to checkpoints, while the other team defends. - **Hybrid:** Attackers first capture a point, then escort a payload. - **Push:** Teams fight to control a centrally located robot and push it towards the enemy's spawn. - **Flashpoint:** Teams fight to capture rotating objective points as they become active across a large map.
  • Arcade Game Modes (e.g., Mystery Heroes, Deathmatch, Capture the Flag, Custom Games)
    A rotating selection of alternative game modes with different rule sets or objectives, offering a more casual or experimental experience. Mystery Heroes assigns random heroes on respawn. Deathmatch is free-for-all or team-based elimination. Custom Games allow players to create matches with highly customized rules.
  • Competitive Play Matches
    Play standard PvP game modes (Control, Escort, Hybrid, Push, Flashpoint) in a ranked environment. Players earn or lose Skill Rating (SR) based on wins/losses and performance, progressing through skill tiers (Bronze to Grandmaster/Champion). Rewards include Competitive Points for Golden Weapons.
  • Practice Range
    A solo environment where players can freely test out any hero's abilities, practice aiming against training bots, and familiarize themselves with map layouts or mechanics.
  • Play vs. AI / Co-op vs. AI
    Team up with other players or AI teammates to fight against a team of AI-controlled bots in standard game modes. Useful for learning heroes or practicing team strategies in a less stressful environment.
  • Seasonal Events & Limited-Time Modes (e.g., Winter Wonderland, Summer Games, Archives - in past, Halloween Terror)
    Special events often introduce unique game modes (PvE or PvP), themed maps, and exclusive cosmetic rewards (skins, emotes, etc.) that can be earned by completing event challenges or through special loot boxes/shop items during the event period.
  • Story Missions (Future PvE Content)
    Upcoming cooperative, narrative-driven missions where players team up as Overwatch heroes to fight against Null Sector and other threats, progressing the overarching Overwatch story. Will feature unique objectives, enemy types, and cinematic storytelling. (Content planned for future release)
  • Hero Mastery Courses
    Solo challenge courses designed to test a player's skill and understanding of a specific hero's abilities and movement. Involves navigating obstacles and eliminating targets quickly for high scores and star ratings.
  • Main Story Campaign (Ethan's Search for Rose)
    A series of interconnected chapters following Ethan Winters' desperate journey through the titular village and the domains of the Four Lords (Castle Dimitrescu, House Beneviento, Moreau's Reservoir, Heisenberg's Factory) to rescue his kidnapped daughter, Rosemary, and confront Mother Miranda. Involves exploration, puzzle-solving, intense combat encounters, and boss battles.
  • Chris Redfield's Section
    A segment of the main campaign where players take control of Chris Redfield as he leads his Hound Wolf Squad on a mission related to Mother Miranda and the Megamycete, showcasing more action-oriented gameplay with military weaponry.
  • Puzzle Solving (Key Items, Environmental Puzzles)
    Throughout the game, Ethan must find key items (e.g., specific keys, crests, tools like the Well Wheel or Crank) and solve environmental puzzles to progress, unlock new areas, or access valuable loot. This includes tasks like finding mask fragments in Castle Dimitrescu or navigating the non-combat horror sequences in House Beneviento.
  • Boss Battles (Four Lords, Miranda, Mini-Bosses)
    Confront and defeat the unique and often multi-phase bosses that guard the end of each major area or serve as significant story encounters. This includes fighting each of the Four Lords in their transformed states and ultimately Mother Miranda.
  • Optional Exploration & Treasure Hunting
    Explore optional paths, hidden rooms, and side areas within the main locations to find valuable treasures (which can be sold to The Duke), weapon parts, crafting resources, files, and Goats of Warding. Some treasures require solving small puzzles or finding combineable parts.
  • The Duke's Kitchen (Hunting & Upgrades)
    Hunt animals (fish, poultry, meat) found in the village and surrounding areas. Bring the ingredients to The Duke, who can cook special meals that provide permanent upgrades to Ethan's maximum health, blocking defense, or movement speed.
  • Shadows of Rose Story Campaign (DLC)
    A new narrative campaign played as a teenage Rosemary Winters. She enters the Megamycete's consciousness to find a way to rid herself of her powers, facing surreal environments, new enemies (Face Eaters, Molded), and exploring her connection to the Mold. Played entirely in third-person.
  • The Mercenaries / The Mercenaries Additional Orders (Game Mode)
    An arcade-style score attack mode. Players choose a character (Ethan, Chris, Lady Dimitrescu, Heisenberg) and fight through waves of enemies across various stages within a time limit, aiming for high scores by chaining kills and utilizing character-specific abilities and weapons. Unlocks new stages and potentially in-game rewards.
people Multiplayer
Multiplayer Details
N/A

The base game of Resident Evil Village is single-player only. 'The Mercenaries' is an arcade-style, single-player score attack mode. The multiplayer game 'Resident Evil RE:Verse' was intended to launch alongside Village as a free pack-in but was delayed and released later as a separate entity.

extension Editions & DLC
Available Editions
N/A

Available in Standard Edition, Deluxe Edition (Trauma Pack with 'Samurai Edge' weapon, Mr. Everywhere weapon charm, found footage filter, save room music, additional difficulty mode 'Village of Shadows'), Collector's Edition (Deluxe content + Chris Redfield statue, SteelBook, artbook, cloth map, Trauma Pack). A 'Gold Edition' was released later, bundling the base game with the 'Winters' Expansion' (Shadows of Rose DLC, Third-Person Mode for main campaign, The Mercenaries Additional Orders).

Post-Launch Content / DLC

Overwatch 2 follows a seasonal live-service model. Each season (typically lasting around 9 weeks) introduces a new Battle Pass, often a new hero (alternating seasons), new maps or game modes, balance changes, limited-time events, and new cosmetic items in the shop. PvE Story Missions are planned as significant post-launch premium content, releasing episodically.

The 'Winters' Expansion' was the major post-launch DLC. It includes: 'Shadows of Rose' (a new story chapter playing as a teenage Rose Winters with unique powers), Third-Person Mode for the main campaign, and 'The Mercenaries Additional Orders' (new characters like Chris, Heisenberg, Lady Dimitrescu, and stages for the arcade mode).

help_outline FAQ
Frequently Asked Questions
  • Q: Is Overwatch 2 free-to-play?
    A: Yes, the core PvP (Player versus Player) component of Overwatch 2 is free-to-play. Monetization comes from a seasonal Battle Pass, an in-game shop for cosmetic items, and future premium PvE (Player versus Environment) story missions.
  • Q: What is the team size in Overwatch 2 PvP?
    A: Overwatch 2 shifted from the 6v6 format of the original game to a 5v5 format, with team compositions typically consisting of 1 Tank, 2 Damage, and 2 Support heroes.
  • Q: Do I need to have played Overwatch 1 to play Overwatch 2?
    A: No, new players can jump directly into Overwatch 2. Existing Overwatch 1 players had their accounts, progression, and cosmetics carry over to Overwatch 2. The sequel builds upon the established lore and characters, but is designed to be accessible to newcomers.
  • Q: What is a Battle Pass in Overwatch 2?
    A: The Battle Pass is a seasonal progression system with free and premium tracks. By playing matches and completing challenges, players earn XP to level up their Battle Pass and unlock cosmetic rewards like skins, emotes, voice lines, player icons, etc. New heroes are typically unlocked through the free track of the Battle Pass or available for instant unlock on the premium track (or later via challenges/Shop).
  • Q: What are PvE Story Missions?
    A: PvE (Player versus Environment) Story Missions are upcoming cooperative, narrative-driven experiences that will expand on the Overwatch lore and pit heroes against AI-controlled enemies like Null Sector. These are planned as premium content, released episodically.
  • Q: Does Overwatch 2 have cross-play and cross-progression?
    A: Yes, Overwatch 2 supports full cross-platform play, allowing players on different platforms (PC, PlayStation, Xbox, Switch) to play together in PvP modes. It also supports cross-progression, meaning your progress, unlocks, and cosmetics are linked to your Battle.net account and accessible across all platforms.
  • Q: How are new heroes unlocked?
    A: New heroes are typically introduced with new seasons. They can be unlocked by progressing through the free track of the seasonal Battle Pass (e.g., reaching a certain tier). Alternatively, players can often get instant access to the new hero by purchasing the premium Battle Pass for that season. Heroes from past seasons that a player missed can usually be unlocked by completing specific in-game challenges or potentially through the in-game shop.
  • Q: Is Resident Evil Village a direct sequel to Resident Evil 7: Biohazard?
    A: Yes, Resident Evil Village directly continues the story of Ethan Winters and his wife Mia, set a few years after the events of Resident Evil 7.
  • Q: Do I need to play Resident Evil 7 before Village?
    A: It is highly recommended. Village heavily references characters, events, and themes from RE7. While there's a brief recap, playing RE7 first provides crucial context for Ethan's motivations and the overarching story.
  • Q: Is Resident Evil Village in first-person or third-person?
    A: The main campaign of Resident Evil Village is played in first-person. However, the 'Winters' Expansion' DLC added an optional Third-Person Mode for the main story, allowing players to experience it from an over-the-shoulder perspective.
  • Q: Who are the Four Lords?
    A: The Four Lords are a group of mutated individuals who rule different territories surrounding the village, all serving Mother Miranda. They are Lady Alcina Dimitrescu (vampiric mistress of a castle), Karl Heisenberg (engineer with magnetic powers and a factory), Donna Beneviento (reclusive doll maker controlling hallucinations), and Salvatore Moreau (grotesque fish-like creature controlling a reservoir).
  • Q: What is The Mercenaries mode?
    A: The Mercenaries is an arcade-style, score-based bonus mode unlocked after completing the main story. Players choose a character and must defeat waves of enemies across various stages within a time limit, chaining combos and utilizing character-specific abilities to achieve high scores and unlock rewards. The 'Additional Orders' DLC added more characters and stages.
  • Q: What is 'Shadows of Rose'?
    A: 'Shadows of Rose' is a story DLC included in the 'Winters' Expansion'. It is set 16 years after the main game and follows a teenage Rosemary Winters as she delves into the consciousness of the Megamycete to find a way to remove her unwanted powers. It is played in third-person.
build Technical Details
Graphics & Visual Fidelity

Utilizes an evolved version of Blizzard's proprietary engine, known for its stylized, vibrant, and clean art style. Features colorful and diverse map environments, distinct hero designs with detailed animations, and flashy ability effects. The visual design prioritizes clarity and readability in fast-paced combat.

Powered by Capcom's RE Engine, Resident Evil Village boasts stunning visuals with highly detailed environments, lifelike character models (especially the Four Lords), and advanced lighting and shadow effects. The game features distinct visual styles for each lord's domain, from the gothic opulence of Castle Dimitrescu to the grotesque organic horror of Moreau's Reservoir. Ray tracing options (Global Illumination, Reflections) are available on PC and current-gen consoles, significantly enhancing visual fidelity.

Audio & Soundtrack

Features an orchestral score with heroic and uplifting themes, with unique musical cues for maps and events. Sound design is critical for gameplay, with distinct audio cues for each hero's abilities, weapons, footsteps (differentiating enemy vs. ally), and ultimate ability activation. Voice lines for heroes provide personality and important callouts.

Original score composed by Shusaku Uchiyama, Nao Sato, and Marcin Przybyłowicz, featuring a blend of orchestral horror themes, tense ambient tracks, and folk-inspired melodies reflecting the Eastern European setting. Sound design is crucial for horror atmosfére, with distinct enemy vocalizations (Lycans' howls, Dimitrescu's pursuit), environmental creaks, and impactful weapon sounds. The game uses binaural audio for enhanced spatial awareness.

User Interface (UI/UX)

Features a clean first-person HUD displaying health, ammo, ability cooldowns, ultimate charge, and objective status. Team status and kill feed are also prominent. Menus for hero selection, customization (Hero Gallery), Battle Pass, Shop, Challenges, and social features are accessible. The UI emphasizes clear visual communication of game state and abilities.

Features a first-person HUD displaying health (electrocardiogram style), ammo count, and equipped item. Inventory management is grid-based, similar to Resident Evil 4, accessible in real-time (though the game often pauses when accessing the full inventory screen). A map helps with navigation, marking key items, save points (typewriters), and locked doors. Crafting is done via a dedicated menu.

Accessibility Options

Offers a range of accessibility options, including extensive control remapping (PC), subtitle and text chat customization, colorblind modes for UI and gameplay elements, options for sound cues (e.g., visual indicators for critical sounds), aim assist options (controller), and options to reduce camera motion or screen effects.

Offers a range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization, options for aim assist, display adjustments for brightness and contrast, options to reduce camera wobble, and various audio settings. A third-person mode was added in the Winters' Expansion, which can also be an accessibility aid for some players.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (1080p ~60 FPS, Prioritize Graphics/High Preset, No Ray Tracing) (Prioritize Graphics Preset / High Settings, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range to high-end laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6-8GB VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB VRAM) or AMD Radeon RX 5700 (8GB VRAM)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP) / RTX 3060 Mobile (6GB, High TGP). **An RTX 3070 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High/Max 60FPS.**
layersRAM: 16 GB
saveStorage (Tier): 35 GB SSD
1080p (Full HD) - Minimum (Targets ~30-60 FPS, 1080p Low settings) (Low Preset, 1080p resolution, 1024x768 minimum resolution supported.)
CPU: Official minimum desktop CPU. Modern dual-core with SMT or quad-core CPUs will suffice.
CPU (Laptop): Estimated laptop CPU/iGPU for minimum playability. Dedicated graphics significantly improve this.
GPU: Official minimum desktop GPU. Requires 2GB VRAM.
GPU (Laptop): Estimated laptop GPUs/iGPUs for minimum settings. Even low-end modern discrete GPUs are much faster.
RAM: 6GB RAM is the official minimum requirement.
Storage: HDD is absolute minimum; SSD highly recommended for better loading.
memoryCPU: Intel Core i3 series or AMD Phenom X3 8650 (or newer entry-level CPUs like AMD Athlon 3000G / Intel Pentium Gold G6400)
developer_boardGPU: NVIDIA GeForce GTX 600 series (e.g., GTX 660 2GB) or AMD Radeon HD 7000 series (e.g., HD 7850 2GB)
laptop_macCPU (L): Intel Core i3 (e.g., i3-1005G1) / AMD Ryzen 3 (e.g., Ryzen 3 3250U) or even modern Intel UHD/Iris Xe or AMD Radeon integrated graphics.
laptop_windowsGPU (L): NVIDIA GeForce MX350/MX450, Integrated Iris Xe Graphics (G7 variants), Radeon Vega 7/8 Graphics. For discrete: RTX 3050 Laptop GPU (Low TGP) / RTX 4050 Laptop GPU would be overkill but a modern entry point.
layersRAM: 6 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
1080p (Full HD) - Minimum (1080p ~45-60 FPS, Prioritize Performance Preset, No Ray Tracing) (Prioritize Performance Preset / Low-Medium Settings, Ray Tracing OFF)
CPU: Minimum desktop CPU for playable framerates.
CPU (Laptop): Estimated laptop CPU equivalent. Newer i5/Ryzen 5 H-series recommended.
GPU: Minimum desktop GPU.
GPU (Laptop): Estimated laptop GPUs. 4GB VRAM is a tight minimum.
RAM: Minimum RAM requirement.
Storage: HDD absolute minimum, SSD highly recommended.
memoryCPU: Intel Core i5-7500 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1050 Ti (4GB VRAM) or AMD Radeon RX 560 (4GB VRAM)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 2500U equivalent or better
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or AMD Radeon RX 5500M. **An RTX 3050 Mobile or RTX 4050 Mobile would be significantly better for consistent framerates and higher settings.**
layersRAM: 8 GB
saveStorage (Tier): 35 GB HDD (SSD Recommended)
1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, 60FPS+) (Medium/High Preset, 1080p resolution.)
CPU: Official recommended desktop CPU for a good 1080p/60FPS+ experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p performance at good settings.
GPU: Official recommended desktop GPU for 1080p Medium/High settings. 4GB VRAM minimum, 6GB+ ideal.
GPU (Laptop): Good laptop GPUs for 1080p High. Ensure adequate TGP. RTX 50 series mention is speculative.
RAM: 8GB RAM is officially recommended. Dual-channel configuration improves performance.
Storage: SSD is strongly recommended for this tier for fast loading and responsiveness.
memoryCPU: Intel Core i7 series (e.g., i7-4770) or AMD Ryzen 5 series (e.g., Ryzen 5 1600/2600)
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon R9 380 / RX 580 (4GB/8GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB/6GB), RTX 3050 Ti Laptop GPU (4GB), RTX 4050 Laptop GPU (6GB). (A hypothetical future RTX 5050 Laptop GPU would handle this easily).
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD
1440p (QHD/2K) - High Refresh Rate (Targets 1440p, Medium/High settings, 120-144FPS+) (Medium/High Preset (often optimized for visibility), 1440p resolution, targeting high refresh rates.)
CPU: Strong desktop CPU for achieving high and stable framerates at 1440p.
CPU (Laptop): High-performance laptop CPUs needed to drive high refresh rates consistently at 1440p.
GPU: Desktop GPU capable of delivering high refresh rates at 1440p with appropriate settings. 8GB VRAM recommended.
GPU (Laptop): Strong laptop GPUs for 1440p high refresh gaming. Max TGP versions are important. RTX 50 series mention is speculative.
RAM: 16GB of fast RAM is recommended for high refresh rate gaming to minimize stutters.
Storage: NVMe SSD recommended for the best loading times and responsiveness for competitive 1440p play.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 2700X or newer (e.g., Intel Core i5-12400F / AMD Ryzen 5 5600X)
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, High settings, ~60FPS+) (High Preset, 2160p (4K) resolution, potentially using FSR or render scale for stable 60FPS+.)
CPU: Capable desktop CPU to support 4K gaming in Overwatch 2 without significant bottlenecks.
CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K Overwatch 2.
GPU: Desktop GPUs capable of running Overwatch 2 at 4K High settings with good framerates. 8GB+ VRAM essential.
GPU (Laptop): High-end laptop GPUs from RTX 30/40 series can achieve 4K in Overwatch 2, especially with FSR. Hypothetical RTX 50 series would enhance this further.
RAM: 16GB RAM is generally sufficient for 4K in Overwatch 2, though 32GB offers more headroom.
Storage: A fast NVMe SSD is recommended for the best 4K gaming experience.
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 3700X or newer (e.g., Intel Core i5-13600K / AMD Ryzen 5 7600X)
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) / RX 7600 XT (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). **(A hypothetical future RTX 5070 Laptop GPU would provide a very strong 4K experience for Overwatch 2.)**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
save Overall Storage
Spec: 50 GB available hard drive space (SSD Recommended)
Note: An SSD (Solid State Drive) is recommended for faster loading times. Ensure at least 50 GB of free disk space. This requirement may change with updates.
Type: SSD
Spec: Approx. 35 GB available space (SSD Recommended). Size may increase with DLC.
Note: An SSD is highly recommended for faster loading times and smoother transitions between areas.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-Bit (latest Service Pack) or Windows 11 64-Bit
Explanation: A 64-bit version of Windows 10 (with the latest Service Pack) or Windows 11 is required.
Spec: Windows 10 (64-bit required)
Explanation: 64-bit Windows 10 or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 11 (or DirectX 12 compatible card, game may utilize DX11 primarily)
Explanation: Requires a DirectX compatible graphics card. Overwatch 2 primarily utilizes DirectX 11. Ray tracing is not currently supported.
Spec: DirectX 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Overwatch 2. This information is based on official Minimum/Recommended PC specifications from Blizzard Entertainment and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is dependent on TGP (Total Graphics Power) and cooling. Overwatch 2 is well-optimized and can run on a wide range of laptops; however, for consistent high refresh rates, capable hardware is still beneficial.
  • Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU helps ensure consistent performance, especially for higher framerate targets.
  • Laptop Consideration: Cooling Thermals: Good cooling is important for maintaining stable performance during long gaming sessions, even in less demanding titles if pushing high refresh rates.
  • Laptop Consideration: C P U Power Limits: Adequate CPU power ensures smooth gameplay, as Overwatch 2 can be CPU-bound at very high framerates.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates, which is advantageous for competitive play in Overwatch 2.
  • Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 1.0). Features an in-game dynamic resolution scaler and a static resolution percentage option. DLSS or newer FSR versions might be implemented by this date, but are not guaranteed.
  • Optimization Detail: Key Settings Impact: Render Scale, Dynamic Render Scale, Model Detail, Texture Detail, Shadow Detail, Effects Detail, Anti-Aliasing, and Fog Detail significantly impact performance. Competitive players often lower settings to maximize framerates.
  • Game Name: Overwatch 2
  • Official PC system requirements from Capcom. Performance can vary depending on specific hardware, settings, areas in-game (especially with many enemies or detailed environments), and background applications. An SSD is recommended for optimal performance. Ray tracing features are demanding.
  • Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and excellent cooling. **Resident Evil Village can be demanding, particularly with ray tracing enabled or at higher resolutions.**
  • Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
  • Laptop Consideration: C P U Power Limits: A decent CPU is needed for AI and physics.
  • Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
  • Optimization Detail: Upscaling Tech: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
  • Optimization Detail: Key Settings Impact: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
  • Game Name: Resident Evil Village
build Optimization Details
  • Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 1.0). Features an in-game dynamic resolution scaler and a static resolution percentage option. DLSS or newer FSR versions might be implemented by this date, but are not guaranteed.
  • Key Settings Impact: Render Scale, Dynamic Render Scale, Model Detail, Texture Detail, Shadow Detail, Effects Detail, Anti-Aliasing, and Fog Detail significantly impact performance. Competitive players often lower settings to maximize framerates.
  • Upscaling Tech: Supports AMD FSR 1.0. Later versions of FSR or other upscalers like DLSS might be available via official patches or mods, especially with the Winters' Expansion.
  • Key Settings Impact: Ray Tracing (Global Illumination, Reflections), Shadow Quality, Texture Quality, Volumetric Lighting, Ambient Occlusion, and Screen Space Reflections heavily impact performance. The game offers FidelityFX CAS for sharpening.
laptop Laptop Considerations
  • G P U T G P: Sufficient TGP for the laptop GPU helps ensure consistent performance, especially for higher framerate targets.
  • Cooling Thermals: Good cooling is important for maintaining stable performance during long gaming sessions, even in less demanding titles if pushing high refresh rates.
  • C P U Power Limits: Adequate CPU power ensures smooth gameplay, as Overwatch 2 can be CPU-bound at very high framerates.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates, which is advantageous for competitive play in Overwatch 2.
  • G P U T G P: Good TGP is important for consistent framerates, especially with RT.
  • Cooling Thermals: Robust cooling is essential for sustained performance.
  • C P U Power Limits: A decent CPU is needed for AI and physics.
  • R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
  • M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB

For Overwatch 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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