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Overwatch 2 vs Half-Life: Alyx

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info General Information
Release Date
Oct 4, 2022 Mar 23, 2020
Developer
Blizzard Entertainment Valve
Publisher
Blizzard Entertainment Valve
Genre(s)
First-Person Shooter, Hero Shooter, Team-Based Multiplayer VR, First-Person Shooter, Action-Adventure, Sci-Fi, Horror
Engine
Proprietary (Blizzard Engine, evolved from Overwatch 1) Source 2 Engine
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
3.8 / 5.0 4.9 / 5.0
Current Price (USD)
Free $59.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (with some third-person emotes/highlights)
  • Multiplayer: Core 5v5 PvP (Control, Escort, Hybrid, Push, Flashpoint), Arcade Modes, Custom Games. PvE Story Missions (Future).
  • Setting: Optimistic Near-Future Earth & Various Global Locations
  • Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch
  • Unique Feature: Diverse Roster of Unique Heroes with Distinct Abilities, Team-Based Objective Gameplay, Free-to-Play PvP Model, Seasonal Content & Battle Pass, Cross-Play & Cross-Progression.
  • Perspective: First-Person (VR)
  • Multiplayer: None (Single-Player Only, with extensive mod support via Steam Workshop)
  • Setting: City 17 & surrounding areas, Earth (Between Half-Life 1 & Half-Life 2)
  • Platforms: PC (Windows - SteamVR Compatible)
  • Unique Feature: Flagship VR Title, Gravity Gloves Interaction, Unprecedented VR Immersion & Detail, Continuation of Half-Life Story, Source 2 Modding Tools.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Teammates (Online Players or AI Bots): In the core 5v5 PvP modes, players are grouped with four other teammates (human players in Quick Play, Competitive, Arcade; or AI bots in vs. AI modes or Practice Range). Teamwork, communication, and synergizing hero abilities are crucial for success. There are no persistent, commandable AI companions in the PvP modes beyond basic bot behavior.
    Human (Player Controlled Heroes) / AI (Bot Matches)
  • Story Mission AI Companions (Future PvE): In the upcoming PvE Story Missions, players will likely team up with other iconic Overwatch heroes controlled by AI (if playing solo or with a partial group) to fight against Null Sector and other threats. These AI companions will utilize their hero abilities and participate in the narrative.
    Various Playable Heroes (AI Controlled)
  • Winston's Drone (During Recall Short - Lore): In lore and cinematics, characters like Winston have support drones or AI, but these are not direct gameplay companions for the player in PvP.
    Robot
  • Russell (Via Radio Comms): While not physically present, Russell is Alyx's constant companion via radio communication. He provides mission objectives, guidance, technical support, lore exposition, and humorous commentary throughout the game. He is crucial for narrative progression and player guidance.
    Human
  • None (Physical AI Combat Companions): Alyx undertakes her physical journey through City 17 alone. She does not have any AI-controlled combat companions that follow her or fight alongside her in the traditional sense, emphasizing her vulnerability and resourcefulness in the VR environment.
Key Collectibles
  • Hero Skins (Legendary, Epic, Rare, Common): Unlocked via Battle Pass progression (free and premium tracks), purchased from the in-game Shop using Overwatch Coins (premium currency) or legacy Credits (earned in Overwatch 1, limited availability in OW2), earned from completing challenges, or during special events.
  • Weapon Charms: Unlocked via Battle Pass, Shop, challenges, or as part of promotional bundles.
  • Emotes, Victory Poses, Highlight Intros: Unlocked via Battle Pass, Shop, challenges, or from legacy Loot Boxes (no longer obtainable directly in OW2 but items carried over).
  • Voice Lines & Sprays: Unlocked via Battle Pass, Shop, challenges, or legacy Loot Boxes.
  • Player Icons & Name Cards: Unlocked through Battle Pass progression, completing challenges, achievements, participating in events, or sometimes through promotions.
  • Golden Weapons: Cosmetic gold variants of a hero's primary weapon(s). Purchased using Competitive Points, which are earned by playing and winning matches in Competitive Play mode.
  • Souvenirs: Small 3D models that can be equipped to an emote slot and displayed by a hero during an emote. Unlocked via Battle Pass or Shop.
  • Titles: Customizable text displayed under a player's name on their profile. Unlocked by progressing through the Battle Pass or completing specific prestigious challenges.
  • Resin: Small, orange, cylindrical pieces of Combine material found scattered throughout all levels, often in crates, shelves, or hidden nooks. Collected and used at Combine Fabricator stations to upgrade Alyx's three main weapons (Pistol, Shotgun, SMG).
  • Ammo (Pistol Clips, Shotgun Shells, SMG Power Cells): Found in Combine supply crates, on defeated enemies, or in the environment. Essential for combat. Alyx can store a limited amount on her person and in her backpack.
  • Health Syringes: Medical items that restore Alyx's health. Found in medical kits, bathrooms, or sometimes dropped by Combine medics. Stored in wrist slots for quick access.
  • Combine Grenades: Standard fragmentation grenades used by the Combine. Can be found in the environment or taken from defeated enemies. Stored in wrist slots.
  • Grub Nests / Antlion Grubs (Healing Items - Minor): In Xen-infested areas, Alyx can find Antlion grubs in nests. Crushing them provides a small amount of healing. A nod to Half-Life 2: Episode Two.
  • Vodka Bottles (For Jeff sequence): Specific to Chapter 7: Jeff. Vodka bottles are used as throwable distractions to lure the sound-sensitive creature Jeff away from Alyx's path.
  • Battery Cells (For Multi-Tool Puzzles): Small cylindrical batteries that must be found and inserted into specific slots to power up doors, lifts, or other machinery as part of environmental puzzles solved with the Multi-Tool.
  • Hidden Gnome Chompski (Easter Egg): A single, well-hidden garden gnome. Finding it and carrying it to a specific later point in the game unlocks an achievement, referencing a long-running Valve gag.
Key Themes
  • Teamwork & Cooperation
  • Heroism & Diversity
  • Optimistic Future
  • Global Conflict (Omnic Crisis Aftermath)
  • Second Omnic Crisis
  • Hope & Resilience
  • Unique Abilities & Roles
  • Competitive Gameplay
  • Alien Occupation & Resistance
  • Father-Daughter Relationship
  • Hope in Oppression
  • Scientific Discovery & Peril
  • Body Horror (Headcrabs
  • Xen Creatures)
  • Totalitarian Control (The Combine)
  • VR Immersion
  • Prequel Story
  • Environmental Storytelling
colorize Combat & Gear
Weapons Overview
  • Hero Primary Fire (Varies Greatly per Hero): Unique per Hero (e.g., Pulse Pistols - Tracer, Rocket Hammer - Reinhardt, Biotic Rifle - Ana, Shurikens - Genji, Peacekeeper Revolver - Cassidy)
    Each hero has a unique primary weapon or attack method. These range from hitscan firearms, projectile weapons, melee weapons, to beam weapons, each with its own firing rate, damage, range, and ammo/charge mechanics.
  • Hero Secondary Fire / Abilities (Varies Greatly per Hero): Unique per Hero (e.g., Helix Rockets - Soldier: 76, Biotic Orb - Moira, Sleep Dart - Ana, Deflect - Genji, Fortify - Orisa)
    Most heroes have one or more secondary fire modes or active abilities with cooldowns. These abilities define their role and playstyle, offering utility, damage, healing, defense, or mobility.
  • Hero Ultimate Abilities (Varies Greatly per Hero): Unique per Hero (e.g., Dragonblade - Genji, Self-Destruct - D.Va, Coalescence - Moira, Transcendence - Zenyatta, Earthshatter - Reinhardt)
    Each hero has a powerful Ultimate ability that charges up over time through dealing/taking damage, healing, or passively. Ultimates can significantly impact team fights, secure objectives, or provide massive utility.
  • Melee Attack (Quick Melee): Standardized Close Quarters
    All heroes have a quick melee attack that deals a small amount of damage. Useful for finishing off low-health enemies or in very close-quarters combat.
  • Pistol (USP Match / Alyx's Pistol): Handgun (Semi-Automatic)
    Alyx's starting weapon. A reliable semi-automatic pistol. Can be upgraded with a reflex sight, laser sight, extended magazine, and a burst fire module.
  • Shotgun (Modified Winchester 1887 / 'Old Reliable'): Shotgun (Pump-Action/Lever-Action Hybrid)
    A powerful close-quarters weapon. Can be upgraded with a laser sight, double shot capability (fires two shells at once), and a grenade launcher attachment (fires explosive grenades).
  • SMG (Combine Pulse Submachine Gun): Submachine Gun (Automatic)
    A rapid-firing Combine weapon. Can be upgraded with an extended magazine, laser sight, and reflex sight. Effective against groups or for sustained fire.
  • Gravity Gloves ('Russells'): Utility Tool / Pseudo-Weapon
    Not a traditional weapon, but Alyx's primary tool for interacting with the environment. Allows her to target and flick distant objects (ammo, Resin, health syringes, physics objects) into her hands. Can be used offensively by throwing explosive objects or heavy items at enemies.
  • Grenades (Combine Grenades): Throwable Explosive
    Standard fragmentation grenades found in the environment or dropped by Combine soldiers. Can be stored in wrist slots and thrown physically by the player.
  • Multi-Tool: Utility Tool (Hacking/Puzzle Solving)
    A handheld device used to hack Combine interfaces, disable force fields, solve electrical circuit puzzles by redirecting power, and scan objects for information.
  • Xen Grenades / Snarks (Implied/Contextual): Organic Throwable (From Xen Creatures)
    Players can often find and throw explosive Xen flora (like 'Boom Blobs') or potentially use Snark-like creatures found in specific containers, though these are environmental interactions rather than equippable weapons.
Armor / Gear Sets
  • Hero Health Types (Base Health, Armor, Shields): Heroes have a health pool composed of different types: - **Base Health (White):** Standard health, can be healed by supports or health packs. - **Armor (Yellow):** Reduces incoming damage by a flat amount per hit (typically 5, or 30% for beam/DoT). Depletes before base health. - **Shields (Blue):** Regenerate automatically after not taking damage for a few seconds. Depletes before armor and base health. Some abilities grant temporary shields (e.g., Lucio's Sound Barrier, Zarya's Particle Barrier).
  • Temporary Health / Overhealth (Green): Some abilities (e.g., Brigitte's Repair Pack, Junker Queen's Commanding Shout) grant temporary health that decays over time, appearing as green on the health bar. This acts as an extra buffer above normal health/armor/shields.
  • Damage Mitigation Abilities (e.g., Reinhardt's Barrier Field, D.Va's Defense Matrix, Orisa's Fortify, Zarya's Barriers): Many Tank heroes and some other heroes have abilities that directly block, absorb, or reduce incoming damage for themselves or their team, functioning as active 'armor' or protection.
  • Hero Hitbox Sizes & Models: While not 'armor,' the physical size and shape (hitbox) of each hero varies, impacting their survivability. Larger heroes (Tanks) are easier to hit but have more health/armor. Smaller, more agile heroes (Damage/Support) are harder to hit but generally have less health.
  • Cosmetic Skins: Players can unlock and equip a vast array of cosmetic skins for each hero. These are purely visual and do not provide any gameplay advantages, armor value, or stat changes.
  • No Equipable Armor System: Alyx Vance does not have an equipable armor system where players can find or upgrade different pieces of armor for stat boosts. Her survivability is based on her base health, which can be restored using Health Syringes found in the environment or from Health Stations. Player skill in combat, using cover effectively, and managing resources are key to survival.
  • Health Syringes & Health Stations: Health Syringes are consumable items stored in Alyx's wrist slots that provide instant healing. Wall-mounted Health Stations can also be found, allowing Alyx to restore her health by interacting with them (often requiring a puzzle or power to activate).
Outfits/Customization
  • Hero Skins (Legendary, Epic, Rare, Common): The primary form of visual customization. Each hero has a vast wardrobe of unlockable cosmetic skins that completely change their appearance, often themed around events, lore, or alternate concepts. Skins are categorized by rarity and obtained via the Battle Pass, in-game Shop (using Overwatch Coins or legacy Credits), achievements, or promotional events. They do not affect gameplay.
  • Weapon Skins (Often tied to Hero Skin): Most Hero Skins also come with a unique corresponding skin for that hero's primary weapon(s). Some standalone weapon skins or gold weapon variants (unlocked with Competitive Points) are also available.
  • Weapon Charms: Small cosmetic trinkets that can be attached to a hero's weapon for personalization. Unlocked via Battle Pass, Shop, or challenges.
  • Emotes, Victory Poses, Highlight Intros: Animations that heroes can perform. Emotes are usable in-game. Victory Poses are shown at the end of a match if your team wins. Highlight Intros play before a Play of the Game replay featuring that hero. Unlocked similarly to skins.
  • Voice Lines & Sprays: Short audio clips that heroes can say in-game, and small images that can be sprayed onto surfaces in the game world. Numerous options available for each hero.
  • Player Icons & Name Cards: Cosmetic items to personalize a player's profile, visible in menus and social screens. Unlocked through various means.
  • Alyx Vance's Standard Attire: Alyx wears a consistent outfit throughout the game, consisting of a practical jacket (often with a Black Mesa logo reference), shirt, pants, and her iconic fingerless gloves which house her health/ammo display and are part of the Gravity Glove system. There are no player-controlled clothing customization options for Alyx; her appearance is fixed for the narrative.
  • Gravity Gloves ('Russells'): These are a key piece of Alyx's gear, not clothing in the traditional sense, but visually distinct. They are black and yellow and integral to her ability to interact with the VR world. They are not customizable in appearance.
public World & Exploration
Playable Vehicles
  • Payload (Escort & Hybrid Maps): Objective Vehicle (Mobile Objective)
    In Escort and Hybrid game modes, the attacking team must move a hovering or wheeled vehicle (the payload) along a predetermined track by standing near it. The defending team tries to stop its progress. The payload itself can sometimes offer minor cover.
  • TS-1 Robot (Push Maps): Objective Vehicle (Contested Robot)
    In Push game mode, a large, centrally located robot (TS-1) that teams fight to gain control of. Once controlled, the robot slowly pushes a barricade towards the enemy team's spawn. It can be contested and pushed back.
  • Environmental Vehicles (Decorative / Map Elements): Non-Interactable Scenery
    Many maps feature various static vehicles (cars, trucks, hovercraft, spaceships) as part of the environmental design and backdrop. These are generally not pilotable or directly interactable by players beyond providing cover or being part of the map's aesthetic.
  • Hero-Specific 'Vehicles' (Wrecking Ball Form, D.Va's MEKA - conceptual): Hero Ability / Transformation
    Some heroes have abilities or forms that function like temporary vehicles. Wrecking Ball transforms into a rolling ball for high-speed mobility and impact. D.Va pilots a MEKA (mech suit) which is her primary combat form; if destroyed, she ejects as Pilot D.Va (Baby D.Va) until she can call a new MEKA.
  • None (Player Controlled for General Traversal)
    Alyx Vance traverses all environments on foot using various VR locomotion options (Teleport, Shift, Continuous). There are no player-controlled vehicles like cars, bikes, or aircraft for general navigation in the game.
  • Combine Razor Train (Contextual / Environmental): Mass Transit / Enemy Transport
    The iconic Combine Razor Trains are present in City 17's environment and feature in some scripted sequences or as background elements, but Alyx does not pilot or directly control them.
  • Lifts & Elevators (Environmental): Mechanical Traversal
    Various lifts and elevators are found within levels, providing vertical traversal. Alyx interacts with them to move between floors or different sections of a facility.
book Story & Characters
Main Characters
  • Tank Heroes (e.g., Reinhardt, D.Va, Winston, Orisa, Roadhog, Zarya, Sigma, Wrecking Ball, Ramattra, Junker Queen, Mauga): Frontline, Protection, Space Creation
    Heroes designed to absorb damage, protect teammates, and create openings for their team. They have high health pools, often with armor or shields, and abilities focused on defense, disruption, or area control. In 5v5, there is one Tank per team.
  • Damage Heroes (e.g., Soldier: 76, Tracer, Genji, Cassidy, Pharah, Reaper, Widowmaker, Hanzo, Junkrat, Mei, Bastion, Symmetra, Torbjörn, Ashe, Echo, Sojourn, Venture): Offense, Securing Eliminations, Flanking
    Heroes focused on dealing high amounts of damage to enemy players. This role includes a wide variety of playstyles, from hitscan soldiers and snipers to agile flankers and projectile-based heroes. There are two Damage heroes per team.
  • Support Heroes (e.g., Mercy, Lucio, Zenyatta, Ana, Baptiste, Moira, Brigitte, Kiriko, Lifeweaver, Illari): Healing, Utility, Buffing/Debuffing
    Heroes dedicated to healing teammates, providing utility through buffs (e.g., damage boost, speed boost) or debuffs on enemies, and often possessing unique life-saving abilities or crowd control. There are two Support heroes per team.
  • Key Lore Figures (Winston, Tracer, Genji, Mercy - from original Overwatch): Founding/Iconic Overwatch Members
    Characters central to the original Overwatch storyline, often featured in animated shorts and central to the recall and new threats.
  • Null Sector Leaders & Units (PvE - Story Missions): Antagonists (Omnic Extremist Group)
    The primary antagonists in the upcoming PvE story missions. Null Sector aims to incite a new war against humanity. Their forces include various specialized Omnic robots.
  • Talon Organization Members (e.g., Reaper, Widowmaker, Sombra, Doomfist, Moira, Sigma - in lore/PvP): Antagonistic Organization / Playable Heroes
    A shadowy terrorist organization that opposes Overwatch. Many playable heroes are affiliated with Talon, creating interesting dynamics in the lore, though in PvP, team composition is not restricted by lore allegiance.
  • Alyx Vance: Protagonist / Resistance Fighter
    The main playable character. A resourceful and skilled member of the human resistance against the Combine. Daughter of Dr. Eli Vance. She is determined, witty, and possesses a strong moral compass. The game explores her capabilities and resolve before she meets Gordon Freeman.
  • Eli Vance: Supporting Character / Resistance Leader / Scientist
    Alyx's father, a brilliant scientist formerly of Black Mesa and a key leader in the resistance. His capture by the Combine at the start of the game is the catalyst for Alyx's mission.
  • Russell: Ally / Resistance Technician & Inventor
    A quirky and humorous resistance member who communicates with Alyx via radio throughout her journey. He provides technical support, guidance, and invents crucial gear for Alyx, including the Gravity Gloves (which he calls 'Russells').
  • Combine Overwatch (Various Voices/Units): Primary Antagonistic Force
    The military arm of the interdimensional Combine empire occupying Earth. They are cold, calculating, and technologically superior. Communicate via standardized radio chatter. Alyx confronts various soldier types and their technology.
  • Vortigaunts: Allies / Enslaved Alien Species
    An alien species from Xen, formerly enslaved by the Nihilanth and now also oppressed by the Combine. Some Vortigaunts aid the resistance and Alyx, possessing unique energy-based abilities and cryptic wisdom.
  • G-Man (Brief Appearance/Reference): Enigmatic Interdimensional Figure
    The mysterious, pan-dimensional 'bureaucrat' who has influenced events throughout the Half-Life series. His presence is felt, and he makes a pivotal appearance that recontextualizes past and future events.
  • Dr. Judith Mossman (Mentioned/Implied): Scientist / Double Agent
    While not directly appearing in person for most of the game, her actions and involvement with Eli Vance and the Combine are referenced, linking to the broader Half-Life narrative.
  • Headcrabs, Zombies, Barnacles, etc. (Xen Creatures): Antagonistic Fauna/Flora
    Various hostile lifeforms originating from the borderworld Xen, now infesting parts of City 17 due to Combine activity or portals.
Example Missions
  • PvP Matches (Control, Escort, Hybrid, Push, Flashpoint)
    Compete against an enemy team of five players to achieve mode-specific objectives. - **Control:** Capture and hold a series of three objective points, winning two rounds. - **Escort:** One team escorts a payload along a set path to checkpoints, while the other team defends. - **Hybrid:** Attackers first capture a point, then escort a payload. - **Push:** Teams fight to control a centrally located robot and push it towards the enemy's spawn. - **Flashpoint:** Teams fight to capture rotating objective points as they become active across a large map.
  • Arcade Game Modes (e.g., Mystery Heroes, Deathmatch, Capture the Flag, Custom Games)
    A rotating selection of alternative game modes with different rule sets or objectives, offering a more casual or experimental experience. Mystery Heroes assigns random heroes on respawn. Deathmatch is free-for-all or team-based elimination. Custom Games allow players to create matches with highly customized rules.
  • Competitive Play Matches
    Play standard PvP game modes (Control, Escort, Hybrid, Push, Flashpoint) in a ranked environment. Players earn or lose Skill Rating (SR) based on wins/losses and performance, progressing through skill tiers (Bronze to Grandmaster/Champion). Rewards include Competitive Points for Golden Weapons.
  • Practice Range
    A solo environment where players can freely test out any hero's abilities, practice aiming against training bots, and familiarize themselves with map layouts or mechanics.
  • Play vs. AI / Co-op vs. AI
    Team up with other players or AI teammates to fight against a team of AI-controlled bots in standard game modes. Useful for learning heroes or practicing team strategies in a less stressful environment.
  • Seasonal Events & Limited-Time Modes (e.g., Winter Wonderland, Summer Games, Archives - in past, Halloween Terror)
    Special events often introduce unique game modes (PvE or PvP), themed maps, and exclusive cosmetic rewards (skins, emotes, etc.) that can be earned by completing event challenges or through special loot boxes/shop items during the event period.
  • Story Missions (Future PvE Content)
    Upcoming cooperative, narrative-driven missions where players team up as Overwatch heroes to fight against Null Sector and other threats, progressing the overarching Overwatch story. Will feature unique objectives, enemy types, and cinematic storytelling. (Content planned for future release)
  • Hero Mastery Courses
    Solo challenge courses designed to test a player's skill and understanding of a specific hero's abilities and movement. Involves navigating obstacles and eliminating targets quickly for high scores and star ratings.
  • Main Story Chapters (Approximately 11 Chapters)
    A linear series of chapters that progress the narrative of Alyx Vance's mission to rescue her father, Eli Vance, from the Combine. This involves navigating various sectors of City 17, infiltrating Combine facilities, confronting Xen creatures, solving environmental puzzles using VR interactions and the Multi-Tool, and ultimately reaching a massive Combine Vault. Each chapter presents unique environments, challenges, and story developments.
  • Environmental Puzzle Solving
    Throughout the levels, Alyx must solve various environmental puzzles to progress. These often involve using the Gravity Gloves to manipulate objects, finding and placing battery cells, rewiring circuits with the Multi-Tool (involving 3D holographic puzzles), disabling Combine security systems, or navigating hazardous terrain.
  • Combat Encounters (Combine & Xen)
    Engage in intense first-person combat against Combine soldiers (various types with different weapons and tactics) and hostile Xen creatures (Headcrabs, Zombies, Barnacles, etc.). Combat emphasizes physically aiming, reloading weapons, using cover, and utilizing throwable items like grenades or environmental explosives.
  • Stealth Sequences & Evasion
    Certain sections require or encourage stealthy approaches to bypass heavily armed Combine patrols, avoid waking dormant enemies, or navigate areas with unkillable threats like Jeff. This involves using cover, distractions, and careful movement.
  • Resource Scavenging & Management
    Continuously search the environment for vital resources: Resin (for weapon upgrades), ammunition for Alyx's three firearms, health syringes, Combine grenades, and other useful items. Efficiently managing these limited resources is key to survival.
  • Weapon Upgrading (At Combine Fabricators)
    Locate Combine fabricator stations and spend collected Resin to unlock and apply various upgrades to Alyx's pistol, shotgun, and SMG, enhancing their capabilities (e.g., adding sights, extended magazines, alternate fire modes like a grenade launcher).
people Multiplayer
Multiplayer Details
N/A

Half-Life: Alyx is a purely single-player experience. There are no official multiplayer modes. Community-created mods might explore multiplayer concepts, but these are not part of the base game.

extension Editions & DLC
Available Editions
N/A

Half-Life: Alyx was released as a single digital edition on Steam. Owners of the Valve Index VR headset received the game for free. There were no special or collector's physical editions announced by Valve.

Post-Launch Content / DLC

Overwatch 2 follows a seasonal live-service model. Each season (typically lasting around 9 weeks) introduces a new Battle Pass, often a new hero (alternating seasons), new maps or game modes, balance changes, limited-time events, and new cosmetic items in the shop. PvE Story Missions are planned as significant post-launch premium content, releasing episodically.

Valve released extensive modding tools (Source 2 SDK) for Half-Life: Alyx, leading to a vibrant community workshop scene with numerous custom maps, campaigns, and experiences created by users. No official story DLC or expansions have been released by Valve for Alyx.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Overwatch 2 free-to-play?
    A: Yes, the core PvP (Player versus Player) component of Overwatch 2 is free-to-play. Monetization comes from a seasonal Battle Pass, an in-game shop for cosmetic items, and future premium PvE (Player versus Environment) story missions.
  • Q: What is the team size in Overwatch 2 PvP?
    A: Overwatch 2 shifted from the 6v6 format of the original game to a 5v5 format, with team compositions typically consisting of 1 Tank, 2 Damage, and 2 Support heroes.
  • Q: Do I need to have played Overwatch 1 to play Overwatch 2?
    A: No, new players can jump directly into Overwatch 2. Existing Overwatch 1 players had their accounts, progression, and cosmetics carry over to Overwatch 2. The sequel builds upon the established lore and characters, but is designed to be accessible to newcomers.
  • Q: What is a Battle Pass in Overwatch 2?
    A: The Battle Pass is a seasonal progression system with free and premium tracks. By playing matches and completing challenges, players earn XP to level up their Battle Pass and unlock cosmetic rewards like skins, emotes, voice lines, player icons, etc. New heroes are typically unlocked through the free track of the Battle Pass or available for instant unlock on the premium track (or later via challenges/Shop).
  • Q: What are PvE Story Missions?
    A: PvE (Player versus Environment) Story Missions are upcoming cooperative, narrative-driven experiences that will expand on the Overwatch lore and pit heroes against AI-controlled enemies like Null Sector. These are planned as premium content, released episodically.
  • Q: Does Overwatch 2 have cross-play and cross-progression?
    A: Yes, Overwatch 2 supports full cross-platform play, allowing players on different platforms (PC, PlayStation, Xbox, Switch) to play together in PvP modes. It also supports cross-progression, meaning your progress, unlocks, and cosmetics are linked to your Battle.net account and accessible across all platforms.
  • Q: How are new heroes unlocked?
    A: New heroes are typically introduced with new seasons. They can be unlocked by progressing through the free track of the seasonal Battle Pass (e.g., reaching a certain tier). Alternatively, players can often get instant access to the new hero by purchasing the premium Battle Pass for that season. Heroes from past seasons that a player missed can usually be unlocked by completing specific in-game challenges or potentially through the in-game shop.
  • Q: Is Half-Life: Alyx a VR-only game?
    A: Yes, Half-Life: Alyx was designed from the ground up exclusively for virtual reality and requires a compatible PC VR headset (like Valve Index, HTC Vive, Oculus Rift/Quest with Link, Windows Mixed Reality) and motion controllers to play.
  • Q: Where does Half-Life: Alyx fit into the Half-Life timeline?
    A: Half-Life: Alyx is a prequel set between the events of the original Half-Life and Half-Life 2. It takes place five years before Gordon Freeman's return in Half-Life 2.
  • Q: Do I need to have played previous Half-Life games to understand Alyx?
    A: While Half-Life: Alyx tells a self-contained story focused on Alyx Vance, familiarity with the Half-Life universe, characters (like Eli Vance, G-Man), and the Combine will significantly enhance the appreciation of its narrative, lore, and the impact of its ending. However, it can still be enjoyed by newcomers.
  • Q: What are the 'Russells' or Gravity Gloves?
    A: The Gravity Gloves, nicknamed 'Russells' by Alyx after their inventor, are a pair of gloves that allow her to target distant objects and flick her wrist to pull them towards her through the air. They are a core VR mechanic for interaction, looting, and puzzle-solving.
  • Q: How long is Half-Life: Alyx?
    A: A typical playthrough of the main story campaign takes around 12-15 hours, though this can vary depending on exploration, puzzle difficulty, and player skill. The Steam Workshop offers many additional hours of community-created content.
  • Q: Does Half-Life: Alyx have mod support?
    A: Yes, Valve released official modding tools (Source 2 SDK) for Half-Life: Alyx, which has led to a thriving modding community creating custom maps, new campaigns, gameplay modifications, and other experiences available through the Steam Workshop.
build Technical Details
Graphics & Visual Fidelity

Utilizes an evolved version of Blizzard's proprietary engine, known for its stylized, vibrant, and clean art style. Features colorful and diverse map environments, distinct hero designs with detailed animations, and flashy ability effects. The visual design prioritizes clarity and readability in fast-paced combat.

Developed on the Source 2 Engine, Half-Life: Alyx sets a new benchmark for visual fidelity and detail in VR. It features incredibly realistic environments with high-resolution textures, advanced lighting and shadow effects, and detailed character/enemy models. The level of interactivity with objects in the environment is exceptional, designed to leverage VR capabilities. The game is renowned for its atmospheric and immersive world.

Audio & Soundtrack

Features an orchestral score with heroic and uplifting themes, with unique musical cues for maps and events. Sound design is critical for gameplay, with distinct audio cues for each hero's abilities, weapons, footsteps (differentiating enemy vs. ally), and ultimate ability activation. Voice lines for heroes provide personality and important callouts.

Original score composed by Mike Morasky, featuring atmospheric electronic and orchestral pieces that build tension, enhance horror, and underscore dramatic moments. Sound design is crucial for VR immersion, with highly realistic spatial audio, distinct enemy vocalizations (Combine radio chatter, Headcrab screeches, Barnacle clicks), and impactful weapon sounds. Environmental audio plays a key role in detecting threats and navigating.

User Interface (UI/UX)

Features a clean first-person HUD displaying health, ammo, ability cooldowns, ultimate charge, and objective status. Team status and kill feed are also prominent. Menus for hero selection, customization (Hero Gallery), Battle Pass, Shop, Challenges, and social features are accessible. The UI emphasizes clear visual communication of game state and abilities.

Designed for VR immersion. Health and ammo are displayed on Alyx's left glove. Weapon selection is often done by reaching over the shoulder or via a wrist-mounted menu. The Gravity Gloves provide intuitive object interaction. Inventory (syringes, grenades, Resin) is managed via wrist slots or a backpack accessible by reaching behind the shoulder. Minimal on-screen HUD elements to maximize immersion.

Accessibility Options

Offers a range of accessibility options, including extensive control remapping (PC), subtitle and text chat customization, colorblind modes for UI and gameplay elements, options for sound cues (e.g., visual indicators for critical sounds), aim assist options (controller), and options to reduce camera motion or screen effects.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Targets ~30-60 FPS, 1080p Low settings) (Low Preset, 1080p resolution, 1024x768 minimum resolution supported.)
CPU: Official minimum desktop CPU. Modern dual-core with SMT or quad-core CPUs will suffice.
CPU (Laptop): Estimated laptop CPU/iGPU for minimum playability. Dedicated graphics significantly improve this.
GPU: Official minimum desktop GPU. Requires 2GB VRAM.
GPU (Laptop): Estimated laptop GPUs/iGPUs for minimum settings. Even low-end modern discrete GPUs are much faster.
RAM: 6GB RAM is the official minimum requirement.
Storage: HDD is absolute minimum; SSD highly recommended for better loading.
memoryCPU: Intel Core i3 series or AMD Phenom X3 8650 (or newer entry-level CPUs like AMD Athlon 3000G / Intel Pentium Gold G6400)
developer_boardGPU: NVIDIA GeForce GTX 600 series (e.g., GTX 660 2GB) or AMD Radeon HD 7000 series (e.g., HD 7850 2GB)
laptop_macCPU (L): Intel Core i3 (e.g., i3-1005G1) / AMD Ryzen 3 (e.g., Ryzen 3 3250U) or even modern Intel UHD/Iris Xe or AMD Radeon integrated graphics.
laptop_windowsGPU (L): NVIDIA GeForce MX350/MX450, Integrated Iris Xe Graphics (G7 variants), Radeon Vega 7/8 Graphics. For discrete: RTX 3050 Laptop GPU (Low TGP) / RTX 4050 Laptop GPU would be overkill but a modern entry point.
layersRAM: 6 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, 60FPS+) (Medium/High Preset, 1080p resolution.)
CPU: Official recommended desktop CPU for a good 1080p/60FPS+ experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p performance at good settings.
GPU: Official recommended desktop GPU for 1080p Medium/High settings. 4GB VRAM minimum, 6GB+ ideal.
GPU (Laptop): Good laptop GPUs for 1080p High. Ensure adequate TGP. RTX 50 series mention is speculative.
RAM: 8GB RAM is officially recommended. Dual-channel configuration improves performance.
Storage: SSD is strongly recommended for this tier for fast loading and responsiveness.
memoryCPU: Intel Core i7 series (e.g., i7-4770) or AMD Ryzen 5 series (e.g., Ryzen 5 1600/2600)
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB) or AMD Radeon R9 380 / RX 580 (4GB/8GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB/6GB), RTX 3050 Ti Laptop GPU (4GB), RTX 4050 Laptop GPU (6GB). (A hypothetical future RTX 5050 Laptop GPU would handle this easily).
layersRAM: 8 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - VR Minimum (Mapped to '1080p' key for structural consistency) (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.)
CPU: Official minimum desktop CPU required to run Half-Life: Alyx.
CPU (Laptop): Estimated laptop CPU equivalent. VR is demanding; ensure the laptop can sustain performance without overheating.
GPU: Official minimum desktop GPU required for Half-Life: Alyx. Must have appropriate video outputs for your VR headset.
GPU (Laptop): Estimated laptop GPUs. Ensure the laptop GPU is not a significantly lower-power variant and has the required VRAM.
RAM: 12 GB of system RAM is the official minimum requirement.
Storage: SSD installation is strongly recommended for the best experience in VR to minimize load times and asset streaming issues.
memoryCPU: Intel Core i5-7500 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance) / GTX 1660 Ti Mobile or AMD Radeon RX 5500M (with sufficient VRAM and performance).
layersRAM: 12 GB
saveStorage (Tier): ~70 GB (SSD Recommended)
1440p (QHD/2K) - High Refresh Rate (Targets 1440p, Medium/High settings, 120-144FPS+) (Medium/High Preset (often optimized for visibility), 1440p resolution, targeting high refresh rates.)
CPU: Strong desktop CPU for achieving high and stable framerates at 1440p.
CPU (Laptop): High-performance laptop CPUs needed to drive high refresh rates consistently at 1440p.
GPU: Desktop GPU capable of delivering high refresh rates at 1440p with appropriate settings. 8GB VRAM recommended.
GPU (Laptop): Strong laptop GPUs for 1440p high refresh gaming. Max TGP versions are important. RTX 50 series mention is speculative.
RAM: 16GB of fast RAM is recommended for high refresh rate gaming to minimize stutters.
Storage: NVMe SSD recommended for the best loading times and responsiveness for competitive 1440p play.
memoryCPU: Intel Core i7-8700K / AMD Ryzen 7 2700X or newer (e.g., Intel Core i5-12400F / AMD Ryzen 5 5600X)
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
1440p (QHD/2K) - VR Recommended (Mapped to '1440p' key for structural consistency) (Targets higher fidelity VR performance, suitable for High in-game fidelity settings. Actual render resolution depends on the VR headset used.)
CPU: Official recommended desktop CPU for a smoother and more consistent Half-Life: Alyx experience.
CPU (Laptop): Estimated higher-performance laptop CPUs to better handle VR demands at higher settings.
GPU: Official recommended desktop GPU for playing Half-Life: Alyx at higher fidelity settings.
GPU (Laptop): Estimated performance-focused laptop GPUs. High TGP and good thermal design are critical for these higher-end mobile GPUs in VR.
RAM: 16 GB of system RAM is officially recommended for improved performance and stability at higher settings.
Storage: SSD installation is strongly recommended.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile / RTX 2080 Mobile / RTX 3060 Mobile (High TGP variants) or AMD Radeon RX 6700M / RX 6800M.
layersRAM: 16 GB
saveStorage (Tier): ~70 GB (SSD Recommended)
2160p (UHD/4K) - Extreme VR (Max Fidelity & Supersampling - '2160p' key used for structure) (Ultra in-game fidelity, significant supersampling (e.g., 150%-200%+ on high-resolution headsets) to achieve maximum visual clarity. Targets highest stable framerate supported by top-tier VR headsets (e.g., 90Hz, 120Hz+).)
CPU: Top-tier desktop CPUs required to minimize any potential bottlenecks when pushing extreme VR resolutions and maintaining high, stable framerates.
CPU (Laptop): Absolute flagship laptop CPUs. Performance will still be below desktop counterparts and heavily dependent on laptop cooling and power delivery.
GPU: Flagship desktop GPUs with maximum available VRAM essential for driving very high VR resolutions with supersampling and ultra settings.
GPU (Laptop): The most powerful laptop GPU available (as of early-mid 2025). Performance will vary based on TGP; will still require careful settings management for extreme supersampling compared to desktop.
RAM: 32GB of fast DDR5 RAM recommended for handling extreme VR demands and potential background processes without issue.
Storage: A very fast NVMe SSD (PCIe Gen 4.0 or newer) recommended to ensure ultra-fast loading and asset streaming for the most seamless experience at maximum settings.
memoryCPU: Intel Core i9-13900K / Core i9-14900K or AMD Ryzen 9 7900X3D / Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB VRAM) or AMD Radeon RX 7900 XTX (24GB VRAM)
laptop_macCPU (L): Intel Core i9-13980HX / Core i9-14900HX or AMD Ryzen 9 7945HX / Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (16GB VRAM, Max TGP)
layersRAM: 32 GB
saveStorage (Tier): ~70 GB (High-speed NVMe PCIe 4.0/5.0 SSD)
2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, High settings, ~60FPS+) (High Preset, 2160p (4K) resolution, potentially using FSR or render scale for stable 60FPS+.)
CPU: Capable desktop CPU to support 4K gaming in Overwatch 2 without significant bottlenecks.
CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K Overwatch 2.
GPU: Desktop GPUs capable of running Overwatch 2 at 4K High settings with good framerates. 8GB+ VRAM essential.
GPU (Laptop): High-end laptop GPUs from RTX 30/40 series can achieve 4K in Overwatch 2, especially with FSR. Hypothetical RTX 50 series would enhance this further.
RAM: 16GB RAM is generally sufficient for 4K in Overwatch 2, though 32GB offers more headroom.
Storage: A fast NVMe SSD is recommended for the best 4K gaming experience.
memoryCPU: Intel Core i7-9700K / AMD Ryzen 7 3700X or newer (e.g., Intel Core i5-13600K / AMD Ryzen 5 7600X)
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB) / RX 7600 XT (16GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). **(A hypothetical future RTX 5070 Laptop GPU would provide a very strong 4K experience for Overwatch 2.)**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
save Overall Storage
Spec: 50 GB available hard drive space (SSD Recommended)
Note: An SSD (Solid State Drive) is recommended for faster loading times. Ensure at least 50 GB of free disk space. This requirement may change with updates.
Type: SSD
Spec: ~70 GB available space (SSD Recommended)
Note: An SSD (Solid State Drive) is strongly recommended for optimal loading times and to reduce potential stuttering during gameplay. Approximately 70 GB of free disk space is required for installation.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-Bit (latest Service Pack) or Windows 11 64-Bit
Explanation: A 64-bit version of Windows 10 (with the latest Service Pack) or Windows 11 is required.
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 is the officially supported operating system. Windows 11 is also generally compatible.
gamepad DirectX Version
Spec: DirectX 11 (or DirectX 12 compatible card, game may utilize DX11 primarily)
Explanation: Requires a DirectX compatible graphics card. Overwatch 2 primarily utilizes DirectX 11. Ray tracing is not currently supported.
Spec: Vulkan (Primary), DirectX 11
Explanation: Half-Life: Alyx primarily utilizes the Vulkan API for rendering, which is recommended for best performance. DirectX 11 is also supported as a fallback.
info_outline Other Game Notes
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Overwatch 2. This information is based on official Minimum/Recommended PC specifications from Blizzard Entertainment and includes extrapolated tiers for higher performance targets, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is dependent on TGP (Total Graphics Power) and cooling. Overwatch 2 is well-optimized and can run on a wide range of laptops; however, for consistent high refresh rates, capable hardware is still beneficial.
  • Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU helps ensure consistent performance, especially for higher framerate targets.
  • Laptop Consideration: Cooling Thermals: Good cooling is important for maintaining stable performance during long gaming sessions, even in less demanding titles if pushing high refresh rates.
  • Laptop Consideration: C P U Power Limits: Adequate CPU power ensures smooth gameplay, as Overwatch 2 can be CPU-bound at very high framerates.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates, which is advantageous for competitive play in Overwatch 2.
  • Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 1.0). Features an in-game dynamic resolution scaler and a static resolution percentage option. DLSS or newer FSR versions might be implemented by this date, but are not guaranteed.
  • Optimization Detail: Key Settings Impact: Render Scale, Dynamic Render Scale, Model Detail, Texture Detail, Shadow Detail, Effects Detail, Anti-Aliasing, and Fog Detail significantly impact performance. Competitive players often lower settings to maximize framerates.
  • Game Name: Overwatch 2
  • OFFICIAL SYSTEM REQUIREMENTS for Half-Life: Alyx (VR Game). This information has been adapted to the provided JSON structure. Half-Life: Alyx is a VR-exclusive title with established requirements. The '1080p' and '1440p' tier keys from the template are used here to represent 'VR Minimum' and 'VR Recommended' specifications, respectively. The '2160p' tier has been populated with hardware for an 'Extreme VR / Max Supersampling' scenario, which is not an official Valve-defined tier but represents a very high-end target.
  • Laptop Performance Note: For VR titles like Half-Life: Alyx, laptop models of listed desktop GPUs must have comparable performance. Sufficient TGP (Total Graphics Power) for the GPU, robust cooling, and correct port connections for the VR headset are critical for a good VR experience.
  • Laptop Consideration: G P U T G P: Adequate TGP is crucial for VR performance on laptops, ensuring the GPU can deliver its expected power.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent thermal throttling and maintain stable frame rates, which is vital for VR comfort.
  • Laptop Consideration: C P U Power Limits: Sustained CPU performance is important for physics calculations, AI, and overall game logic in demanding VR scenarios.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates by allowing the dedicated GPU to connect directly to the display (or VR headset via appropriate ports), which is highly beneficial for VR.
  • Optimization Detail: Upscaling Tech: The game engine (Source 2) features dynamic resolution scaling and allows for fixed render resolution overrides (per-eye) to manage performance for VR. SteamVR also provides global and per-application resolution settings.
  • Optimization Detail: Key Settings Impact: In-game graphics fidelity settings (Low, Medium, High, Ultra), the VR headset's native refresh rate (e.g., 90Hz, 120Hz, 144Hz), and the render resolution (per-eye) are the most significant factors affecting performance and visual quality. Maintaining a stable framerate matching the headset's refresh rate is crucial for a comfortable and immersive VR experience.
  • Game Name: Half-Life: Alyx
build Optimization Details
  • Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 1.0). Features an in-game dynamic resolution scaler and a static resolution percentage option. DLSS or newer FSR versions might be implemented by this date, but are not guaranteed.
  • Key Settings Impact: Render Scale, Dynamic Render Scale, Model Detail, Texture Detail, Shadow Detail, Effects Detail, Anti-Aliasing, and Fog Detail significantly impact performance. Competitive players often lower settings to maximize framerates.
  • Upscaling Tech: The game engine (Source 2) features dynamic resolution scaling and allows for fixed render resolution overrides (per-eye) to manage performance for VR. SteamVR also provides global and per-application resolution settings.
  • Key Settings Impact: In-game graphics fidelity settings (Low, Medium, High, Ultra), the VR headset's native refresh rate (e.g., 90Hz, 120Hz, 144Hz), and the render resolution (per-eye) are the most significant factors affecting performance and visual quality. Maintaining a stable framerate matching the headset's refresh rate is crucial for a comfortable and immersive VR experience.
laptop Laptop Considerations
  • G P U T G P: Sufficient TGP for the laptop GPU helps ensure consistent performance, especially for higher framerate targets.
  • Cooling Thermals: Good cooling is important for maintaining stable performance during long gaming sessions, even in less demanding titles if pushing high refresh rates.
  • C P U Power Limits: Adequate CPU power ensures smooth gameplay, as Overwatch 2 can be CPU-bound at very high framerates.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates, which is advantageous for competitive play in Overwatch 2.
  • G P U T G P: Adequate TGP is crucial for VR performance on laptops, ensuring the GPU can deliver its expected power.
  • Cooling Thermals: Excellent cooling is essential to prevent thermal throttling and maintain stable frame rates, which is vital for VR comfort.
  • C P U Power Limits: Sustained CPU performance is important for physics calculations, AI, and overall game logic in demanding VR scenarios.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates by allowing the dedicated GPU to connect directly to the display (or VR headset via appropriate ports), which is highly beneficial for VR.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB

For Overwatch 2 Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 Super Mobile (4GB), GTX 1660 Ti Mobile (6GB), RTX 3050 Laptop GPU (4GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB), RTX 4070 Laptop GPU (8GB). (A hypothetical future RTX 5060 Laptop GPU would be ideal for this).
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB

For Half-Life: Alyx Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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