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Monster Hunter Wilds Ascendance vs Horizon Zero Dawn
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Feb 28, 2025 | Feb 28, 2017 |
| Developer | |
| Capcom | Guerrilla Games |
| Publisher | |
| Capcom | Sony Interactive Entertainment (PlayStation), PlayStation Publishing LLC (PC) |
| Genre(s) | |
| Action Role-Playing | Action Role-Playing (Action RPG), Open World, Adventure |
| Engine | |
| RE Engine | Decima |
| stars Ratings & Price | |
| Content Rating | |
| Teen | T (Teen) - ESRB Descriptors: Blood, Drug Reference |
| Avg. User Rating | |
| 4.0 / 5.0 | 4.3 / 5.0 |
| Current Price (USD) | |
| $39.99 | $49.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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The mechanical progression in Wilds is deeply tied to mastering the Dual Weapon and Focus Mode systems. Focus Mode allows hunters to target specific anatomical weak points, progressively opening deep wounds on the monster's hide. Executing weapon-specific Focus Strikes on these wounds bypasses standard hitzone values for massive, staggering damage. In the Ascendance expansion, players unlock the Boost Bracer, a revolutionary kinetic technology. This bracer demands hyper-aggressive, sustained assaults to build Boost Energy. Activating the Boost State entirely overrides standard weapon movesets, unlocking devastating combo paths, advanced guard points, and cinematic ultimate attacks that drastically elevate the mechanical skill ceiling. |
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| public World & Exploration | |
| World & Level Design | |
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The geographic scope of the Forbidden Lands is unprecedented, encompassing several massive, interconnected biomes that transition seamlessly without loading screens. The Windward Plains feature sprawling arid dunes punctuated by lethal Sandtides, signaling the arrival of the apex predator Rey Dau. The Scarlet Forest offers intense verticality and dense jungle canopies flooded by torrential Downpours, serving as the domain for the leviathan Uth Duna. Moving deeper, players encounter the highly combustible Oilwell Basin, the freezing Iceshard Cliffs, and the culturally dense Ruins of Wyveria. The Ascendance expansion further massively expands this footprint by introducing the floating architecture of the Eastlands and a meticulously data-mined subterranean biome. |
Horizon Zero Dawn features a large open world divided into distinct ecological regions: the mountainous Sacred Lands of the Nora, the desert canyons and mesas of the Carja Sundom (including the capital Meridian and Sunfall), dense jungles, and the snowy, harsh northern territories of the Banuk (expanded in 'The Frozen Wilds' DLC with 'The Cut'). The map is traversed on foot or by overriding and riding certain machines. Tallnecks must be overridden to reveal sections of the map. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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Multiplayer interactions have been deeply woven into the seamless open-world structure of the Forbidden Lands. The centralized Grand Hub supports massive lobbies where players can socialize, orchestrate complex siege strategies, and engage with the quest board. In the field, standard four-player co-op dynamically scales monster health and aggression based on party size. The introduction of the Wound system inherently encourages specialized cooperative roles; lightweight weapon users can focus on rapidly lacerating a monster's hide, while heavy weapon specialists like Great Sword users hold their devastating Focus Strikes until the vulnerability is fully exposed, creating a deeply rewarding, synergistic multiplayer feedback loop across all platforms. |
Horizon Zero Dawn is a strictly single-player experience and does not feature any multiplayer or co-operative modes. |
| extension Editions & DLC | |
| Available Editions | |
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Capcom deployed a highly stratified release model to maximize revenue across different consumer segments. Following a price maturation strategy, the Standard Edition base game saw a permanent reduction to $39.99 in late 2026. Premium tiers include the Deluxe Edition, offering exclusive cosmetic packs and communication stickers. The Premium Deluxe Edition caters to high-investment fans with the Guild Knight Layered Armor, the Hope Charm Talisman, and unique Seikret mount decorations. Finally, the Gold Edition encompasses all aforementioned content alongside two massive post-launch cosmetic DLC packs, providing a comprehensive package for franchise completionists seeking the entirety of the Year 1 digital goods and character customization vouchers. |
Originally released with a Standard Edition. The 'Complete Edition' (for PS4 and PC) includes the base game, 'The Frozen Wilds' expansion, a digital art book, a PS4 dynamic theme, and several in-game item packs (Carja Storm Ranger Outfit and Mighty Bow, Carja Trader Pack, Banuk Trailblazer Outfit and Culling Bow, Banuk Traveller Pack, Nora Keeper Pack). A 'Remastered Edition' for PS5 and PC was released on October 31, 2024, featuring graphical enhancements and new features. |
| Post-Launch Content / DLC | |
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Capcom delivered a monumental year of free post-launch support through four major Title Updates in 2025. These updates systematically injected fan-favorite monsters like the bubble-producing Mizutsune and the electric Lagiacrus into the ecosystem, alongside a massive crossover event with Final Fantasy XIV Online. The base game lifecycle culminated with the introduction of Arch-Tempered Arkveld in TU4. Moving forward, the massive paid expansion, Ascendance, launches in 2027. This expansion introduces the grueling Master Rank difficulty, returning Elder Dragons like Teostra and Gogmazios, and a brand-new atmospheric flagship threat known as Gundoraja, entirely transforming the endgame progression loop and armor crafting meta. |
The major post-launch content is 'The Frozen Wilds,' a significant story expansion that adds a new northern region ('The Cut'), new characters, new machines (e.g., Frostclaws, Fireclaws), new weapons, new skills ('Traveler' skill tree), and a compelling storyline. This expansion is included in the Complete Edition and Remastered Edition. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Stretching the proprietary RE Engine to its absolute limits, the visual fidelity of Wilds is staggering, though it demanded immense hardware resources. The game utilizes advanced volumetric rendering for dynamic storm clouds, fluid simulations for bubbling tar in the Oilwell Basin, and dense, ray-traced shadows. On the PlayStation 5 Pro, the game operates natively at 4K/30fps in Quality Mode or upscaled via PSSR to 1080p/60fps in Performance Mode. PC players initially faced severe DRM-related CPU bottlenecking, prompting the community to heavily rely on open-source FSR 3.1 frame generation modifications to achieve stable framerates before Capcom stabilized the engine thread allocation in Title Update 4. |
Powered by the Decima engine, Horizon Zero Dawn is renowned for its breathtaking visuals, featuring lush and diverse environments, highly detailed machine designs, realistic weather effects, and a dynamic day/night cycle. The PC port and PS5 Remastered Edition offer enhanced graphical options, including higher resolutions, framerates, improved draw distances, and ultrawide support (PC). |
| Audio & Soundtrack | |
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The auditory landscape of Monster Hunter Wilds is as dynamic and reactive as its meteorological systems. The audio engine heavily leverages spatial sound and volumetric acoustics to reflect the shifting environment accurately. During Fallows, the soundtrack is sparse and desolate, emphasizing the harsh crunch of dry earth and the desperate calls of starving wildlife. When Inclemencies strike, such as the Scarlet Forest's Downpour, the music swells into bombastic, orchestral panic, accompanied by the deafening roar of torrential rain and the terrifying, localized roars of apex Guardians like Uth Duna. These adaptive audio cues are critical for alerting hunters to rapid ecological shifts off-screen. |
The acclaimed original score, composed by Joris de Man, The Flight, Niels van der Leest, and Jonathan Williams, features a blend of orchestral, tribal, and electronic elements that perfectly capture the game's atmosphere. Sound design for machines is distinctive and crucial for identifying threats. |
| User Interface (UI/UX) | |
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The heads-up display and user interface in Monster Hunter Wilds underwent significant iterative refinement to accommodate the game's complex new mechanics. Toggling Focus Mode fundamentally shifts the UI, overlaying distinct visual markers directly onto a monster's anatomical weak points to clearly indicate active Wounds and optimal strike angles. Furthermore, meticulous community data-mining of Patch 1.040 revealed that Capcom subtly adjusted the internal coordinate system of the in-game map interface, specifically shifting elements surrounding the Scarlet Forest to clear pixel real estate. UI analysts theorize this modification was implemented specifically to accommodate a massive new 'Underground Map' icon for the unannounced Ascendance subterranean biome. |
Features a clean and immersive UI with a compass, quest log, health/medicine indicators, weapon/ammo selection wheel, and contextual prompts. The Focus scan provides detailed information overlay about machines and the environment. A world map is used for navigation and tracking objectives. |
| Accessibility Options | |
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Recognizing the immense complexity of its overlapping systems, Capcom integrated robust accessibility options into the main settings menu. The UI offers high-contrast rendering modes for the visually impaired, allowing hunters to distinctly separate the monster's silhouette from complex environmental backgrounds like the dense Scarlet Forest foliage. The Focus Mode naturally acts as an accessibility aid, providing explicit, hard-locked visual reticles for weak points, vastly reducing the cognitive load of memorizing invisible hitzone data. Additionally, the game features extensive controller remapping, toggle-to-hold options for sprinting and mounting, and scalable subtitle sizing to ensure the complex narrative and tutorials remain approachable for all demographics. |
Includes options for subtitle customization (size, background), remappable controls (PC), adjustable difficulty levels, aim assist, options to reduce camera shake, and audio cues. The Remastered version may include further enhancements. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 720p (HD) - Minimum (Remastered - Target: 720p, 30 FPS, Very Low Preset) (Very Low Preset. Upscaling may be needed.) CPU: Minimum desktop CPU for Remastered. CPU (Laptop): Estimated laptop CPU. Performance varies greatly by laptop thermals and power limits. GPU: Minimum desktop GPU for Remastered. GPU (Laptop): Targets ~30 FPS at 720p Very Low. **4GB VRAM is an absolute minimum for laptops and will likely require texture compromises and aggressive upscaling.** TGP and cooling are critical. RAM: Minimum RAM for Remastered (original PC port listed 8GB min, 16GB rec). | |
| — | memoryCPU: Intel Core i3-8100 or AMD Ryzen 3 1300X developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 5500 XT (4GB) laptop_macCPU (L): Intel Core i5-8250U (with good cooling) / AMD Ryzen 3 2200U or newer entry-level quad-core mobile CPUs. An Intel Core i3 H-series (10th gen+) or Ryzen 3 H-series (4000 series+) would be better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB), NVIDIA GeForce MX350/MX450 (GDDR6, 2GB - very low settings); OR AMD Radeon RX 560X Mobile (4GB). A GTX 1650 Laptop (4GB) is a more realistic minimum for laptops. layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| 1080p (Full HD) - Recommended (60 FPS, Native) (High Preset, Native 1080p or DLSS/FSR 'Quality') CPU: Adequate multi-threading to handle the AI routines of pack-hunting monsters and dynamic environmental destruction. CPU (Laptop): High core count ensures the game's logic threads are not starved during multiplayer network synching. GPU: 8GB VRAM is necessary to load high-resolution mud, snow, and tar displacement textures without stalling. GPU (Laptop): Access to DLSS 3 Frame Generation heavily bridges the gap between desktop and mobile performance at this tier. RAM: Sufficient for 1080p, though background applications should be closed to free up system page files. Storage: Provides optimal load times and completely eliminates traversal stutter between major biomes. | |
memoryCPU: Intel Core i5-11600K or AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super or AMD Radeon RX 6700 XT (8GB VRAM) laptop_macCPU (L): Intel Core i7-12700H or AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 140 GB NVMe Gen 4 SSD | — |
| 1080p (Full HD) - Minimum (30 FPS, Upscaled) (Low Preset, FSR/DLSS set to 'Performance' (Upscaled from 720p)) CPU: The absolute baseline for the RE Engine's physics calculations. Expect heavy utilization during the chaotic Inclemencies weather events. CPU (Laptop): Mobile CPUs will struggle with the background DRM polling; expect frequent dips below 30 FPS if thermal throttling occurs. GPU: 6GB of VRAM is the hard floor. The engine will aggressively drop texture resolution to prevent crashing. GPU (Laptop): Requires DLSS upscaling on 'Ultra Performance' to maintain playable framerates during heavy alpha-particle attacks. RAM: Dual-channel memory is critical. 8GB will result in immediate hard crashing upon entering the Forbidden Lands. Storage: DirectStorage API is utilized. Fast read speeds are necessary to stream the interconnected open-world assets. | |
memoryCPU: Intel Core i5-10400 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1660 or AMD Radeon RX 5600 XT (6GB VRAM) laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Laptop (75W+) layersRAM: 16 GB saveStorage (Tier): 140 GB NVMe Gen 3 SSD | — |
| 1080p (Full HD) - Recommended (Remastered - Target: 1080p, 60 FPS, Medium Preset) (Medium Preset. Upscaling (DLSS/FSR/XeSS 'Quality' or 'Balanced') recommended.) CPU: Recommended desktop CPU for Remastered. CPU (Laptop): Recommended laptop CPU for a good 1080p/60FPS experience at medium settings. GPU: Recommended desktop GPU for Remastered 1080p/60 Medium. GPU (Laptop): Targets ~60 FPS at 1080p Medium. **Ensure adequate TGP for NVIDIA cards.** 6GB VRAM is a good target, 8GB better. Upscaling technologies will significantly aid performance and visual quality. RAM: 16GB RAM in dual-channel. | |
| — | memoryCPU: Intel Core i5-8600 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H or newer mid-range performance mobile CPUs (e.g., Intel Core i5 H-series 11th gen+, AMD Ryzen 5 H-series 5000+). laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Laptop (6GB, High TGP), NVIDIA GeForce RTX 3050 Ti Laptop (4GB/6GB, High TGP - 6GB preferred), NVIDIA GeForce RTX 3060 Laptop (6GB, Medium to High TGP), RTX 4050 Laptop (6GB); OR AMD Radeon RX 6600M (8GB). layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| 1440p (QHD/2K) - High (60+ FPS, Native/Quality) (Ultra Preset, DLSS/FSR set to 'Quality') CPU: The massive L3 cache on the 5800X3D specifically smooths out the severe 1% low frame drops caused by the game's DRM checks. CPU (Laptop): Desktop-class silicon in a mobile chassis is required to maintain the required physics IPC without dropping frames. GPU: 12GB of VRAM allows for maximum texture fidelity and full resolution volumetric fog rendering during Sandtides. GPU (Laptop): High wattage is critical to ensure the core clock remains elevated during extended, hour-long siege encounters. RAM: High bandwidth DDR5 significantly improves the game's ability to stream vast amounts of topographical data seamlessly. Storage: Mandatory to prevent high-resolution asset pop-in while traversing the map rapidly on the Seikret mount. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 or AMD Radeon RX 7800 XT (12GB+ VRAM) laptop_macCPU (L): Intel Core i9-13900HX or AMD Ryzen 9 7845HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (175W TGP) layersRAM: 32 GB saveStorage (Tier): 140 GB NVMe Gen 4 SSD | — |
| 2160p (UHD/4K) - Ultra 4K (60+ FPS, Native/Quality) (Maximum Preset, Ray Tracing Enabled, DLSS/FSR 'Balanced') CPU: Provides absolute maximum overhead to ensure the GPU is fully saturated, handling massive AI calculations flawlessly. CPU (Laptop): Top-tier mobile processors with immense cache sizes are required to drive 4K asset streaming logic. GPU: Necessary raw rasterization power to push 8.2 million pixels while rendering advanced fluid simulations for the Oilwell Basin. GPU (Laptop): The only mobile GPU capable of brute-forcing the RE Engine at 4K resolution with active ray-traced shadows. RAM: Ensures absolutely no memory bottlenecks while processing high-fidelity 4K textures and uncompressed audio. Storage: Peak sequential read speeds guarantee instant loading of complex environmental geometry and lighting maps. | |
memoryCPU: Intel Core i9-13900K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super or AMD Radeon RX 7900 XTX (16GB+ VRAM) laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX3D laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop (175W TGP) layersRAM: 32 GB saveStorage (Tier): 140 GB NVMe Gen 4/Gen 5 SSD | — |
| 2160p (UHD/4K) - Very High (Remastered - Target: 4K @ 60 FPS, Very High Preset) (Very High Preset, Upscaling (DLSS/FSR/XeSS 'Performance' or 'Balanced') essential.) CPU: High-end desktop CPU for 4K/60 Very High. CPU (Laptop): Flagship laptop CPUs required for this demanding target. GPU: Top-tier desktop GPU for 4K/60 Very High. GPU (Laptop): Only the absolute top-tier laptop GPUs with maximum TGP and exceptional cooling can attempt 4K/60 at high/very high settings. **Heavily reliant on aggressive upscaling (DLSS/FSR 'Performance').** Native 4K at these settings is generally beyond current laptop capabilities for such visuals. RAM: 32GB RAM strongly recommended for 4K gaming at high settings. | |
| — | memoryCPU: Intel Core i7-11700 or AMD Ryzen 7 5700X developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) or AMD Radeon RX 7900 XT (20GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer flagship mobile CPUs (e.g., Intel HX series, AMD HX series). laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop (12GB, Max TGP), NVIDIA GeForce RTX 4090 Laptop (16GB, Max TGP). layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| 2160p (UHD/4K) - High (Remastered - Target: 1440p @ 60 FPS / 4K @ 30 FPS, High Preset) (High Preset, Upscaling (DLSS/FSR/XeSS 'Quality' for 1440p, 'Balanced' for 4K) recommended.) CPU: Desktop CPU for 1440p/4K High. CPU (Laptop): High-performance laptop CPU to avoid bottlenecks at higher resolutions. GPU: Desktop GPU for 1440p60/4K30 High. GPU (Laptop): Targets ~60 FPS at 1440p High or ~30 FPS at 4K High. **Max TGP versions and excellent cooling are crucial.** 8GB VRAM is minimum, 10GB+ ideal. Upscaling will be very important. RAM: 16GB RAM dual-channel. | |
| — | memoryCPU: Intel Core i7-9700 or AMD Ryzen 7 3700X developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) or AMD Radeon RX 6800 (16GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer high-performance mobile CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4060 Laptop (8GB, High TGP), NVIDIA GeForce RTX 4070 Laptop (8GB, High TGP); OR AMD Radeon RX 6700M (10GB), RX 6800M (12GB). layersRAM: 16 GB saveStorage (Tier): 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) |
| save Overall Storage | |
| Spec: 140 GB NVMe SSD Note: SATA SSDs and traditional HDDs are not supported. NVMe Gen 3.0 or higher is required to load seamless biomes and handle dynamic weather texture swapping. Type: NVMe | Spec: 135 GB available space (SSD Strongly Recommended for Remastered/Complete Edition) Note: An SSD is highly recommended for faster load times, reduced texture pop-in, and a smoother overall experience. The original PC port required ~100GB. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 / Windows 11 64-bit Explanation: Required to properly allocate system memory and fully utilize DirectX 12 Ultimate feature sets required by the RE Engine. | Spec: Windows 10 64-bit (version 1909 or higher for Remastered) Explanation: A 64-bit version of Windows 10 (specified version or newer) or Windows 11 is required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Ultimate (Feature Level 12_2) Explanation: Mandatory for ray-traced global illumination, advanced particle rendering during weather events, and variable rate shading. | N/A |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Monster Hunter Wilds Ascendance Specifically
For Horizon Zero Dawn Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.