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MONSTER HUNTER RISE vs Living Hell
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 12, 2022 | Oct 16, 2025 |
| Developer | |
| CAPCOM Co., Ltd. | Joe Fender |
| Publisher | |
| CAPCOM Co., Ltd. | Joe Fender |
| Genre(s) | |
| Action, RPG, Action-Adventure, Hunting, Co-Op Multiplayer | Survival Horror, Co-op, Action-Adventure, Survival |
| Engine | |
| RE Engine | Unity |
| stars Ratings & Price | |
| Content Rating | |
| Teen | M (Mature 17+) |
| Avg. User Rating | |
| 4.5 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| $39.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is deeply tied to the iconic Monster Hunter crafting loop: hunt monsters, carve their parts, and craft stronger weapons and armor. Armor sets provide specific passive skills (like Attack Boost, Evade Extender, or elemental resistances). Rise introduces 'Switch Skills', allowing players to swap out specific moves within their weapon's moveset, fundamentally changing how a weapon plays (e.g., swapping a defensive block for a highly mobile aerial dive). The 'Petalace' is a new gear piece that provides permanent stat buffs for the duration of a hunt when players collect glowing insects called Spiribirds scattered across the map. |
Progression is based on survival and character choice. Players choose from eight distinct characters, each with unique passive abilities that encourage different team strategies. There is a deep crafting system for creating weapons and tools, and players must manage their inventory and a 'Thermal Load' hydration mechanic to survive. |
| public World & Exploration | |
| World & Level Design | |
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Monster Hunter Rise features five primary hunting biomes: the Shrine Ruins, Flooded Forest, Frost Islands, Sandy Plains, and Lava Caverns. Each map is a massive, seamless open environment designed with extreme verticality in mind. Unlike previous titles, there are no loading screens between zones. The introduction of the Wirebug allows players to scale cliffs, swing over chasms, and explore hidden mountain peaks, making map traversal fluid and incredibly dynamic. The game also features specialized arena maps designed specifically for the tower-defense style 'Rampage' quests and massive elder dragon boss encounters. |
The game features six hand-crafted districts that make up Pelican City. While the districts themselves are fixed, the interiors of buildings are procedurally generated for every run, ensuring high replayability and a constant sense of unpredictability. A subway system is used for travel between districts. |
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| Notable Fauna/Mounts | |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is built around 4-player online cooperative multiplayer. Players can join online lobbies or use the 'Join Request' system to seamlessly drop into a hunt already in progress. In multiplayer, monster health scales dynamically based on the number of players present. Co-op is heavily encouraged for tackling high-rank Hub Quests, difficult Event Quests, and the chaotic Rampage mode, where teams must coordinate ballistae, cannons, and physical attacks to repel waves of monsters attacking the village gates. |
The game is designed for 1-4 player online co-op. It also features a full offline single-player mode, catering to different player preferences. Communication is supported via proximity voice chat and walkie-talkies. |
| extension Editions & DLC | |
| Available Editions | |
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The game launched originally on the Nintendo Switch in 2021 before being ported to PC via Steam in 2022, and eventually to PlayStation and Xbox consoles in 2023. It is available in a Standard Edition and a Deluxe Edition, which includes exclusive cosmetic layered armor sets, gestures, and hairstyles. The massive paid expansion, 'Monster Hunter Rise: Sunbreak', was released later, introducing Master Rank difficulty, a new hub area (Elgado Outpost), entirely new biomes, and a massive roster of new and returning classic monsters. |
The game will launch into Steam Early Access. Details on different purchase editions have not yet been announced. |
| Post-Launch Content / DLC | |
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Capcom provided a highly robust post-launch roadmap. The base game received several free Title Updates adding the true narrative ending, new monsters (like Crimson Glow Valstrax), and crossover event quests with other Capcom franchises (Sonic the Hedgehog, Okami, Street Fighter). The massive paid expansion, 'Sunbreak', completely revitalized the endgame, introducing the 'Anomaly Investigations' grind, the new wirebug 'Switch Skill Swap' mechanic, and Western horror-inspired monsters like Malzeno, Lunagaron, and Garangolm. |
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| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Utilizing the RE Engine, Monster Hunter Rise runs flawlessly. While it lacks the sheer environmental density of Monster Hunter: World due to its Switch origins, its stylized art direction is vibrant and exceptionally clean. The monster designs are heavily inspired by 'Yokai' (Japanese demons and spirits); for instance, Goss Harag resembles a Namahage, and Aknosom resembles a Kasa-obake. The silkbind attacks erupt in bright, vivid flashes of blue light, making combat visually spectacular and highly legible even in 4-player multiplayer. |
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| Audio & Soundtrack | |
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The auditory experience heavily reinforces the Japanese folklore aesthetic. The soundtrack is phenomenal, utilizing traditional Japanese instruments like the shamisen and shakuhachi flute, accompanied by powerful vocal chanting. Each major monster has a distinct, memorable battle theme, and Fugen's village theme is incredibly relaxing. Notably, Rise introduced fully voiced player characters who actively shout warnings when a monster is preparing a devastating ultimate attack, adding a new layer of tactical audio feedback. |
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| User Interface (UI/UX) | |
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The UI is highly customizable and packed with information. The HUD displays a health/stamina bar, a weapon sharpness meter, active buffs, and a mini-map tracking monster locations. Rise streamlines several classic UI annoyances; gathering resources is now instantaneous, and tracking monsters is automatic via a Cohoot (an owl companion), eliminating the need for paintballs or footprint tracking. The radial menu allows for quick, seamless access to potions, traps, and crafting on the fly during intense combat. |
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| Accessibility Options | |
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Rise is widely considered the most accessible entry in the historically complex franchise. The inclusion of the Wirebug provides unprecedented evasion capabilities, forgiving positional mistakes. The game features extensive control remapping, scalable UI text, and the ability to toggle specific HUD elements (like damage numbers or player silhouettes through monsters) to reduce visual clutter. The single-player 'Village Quests' serve as an extended, easier tutorial to ease newcomers into the mechanics before transitioning into the harder 'Hub Quests'. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Average/High Preset, 1080p (60 FPS Target)) CPU: The official recommended processors provide enough overhead to eliminate stuttering during massive multi-monster turf wars. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for maintaining long weapon combo strings. GPU: The official recommended GPUs provide the necessary VRAM and rasterization power to run the game with high-quality textures at a stable framerate. GPU (Laptop): Guarantees a flawless, locked 60+ FPS at 1080p on high settings. RAM: The RE Engine is exceptionally memory-efficient, officially recommending only 8GB for optimal play. Storage: NVMe SSD recommended for instant quest loading. | |
memoryCPU: Intel® Core™ i5-4460 or AMD FX™-8300 developer_boardGPU: NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570 (VRAM 4GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile / RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 36 GB available space | — |
| 1080p (Full HD) - Minimum (Official) (Low Preset, 1080p resolution.) CPU: The official minimum CPU required to play the game. CPU (Laptop): A modest modern mobile CPU is more than sufficient. GPU: Official minimum desktop GPU. GPU (Laptop): Any entry-level modern dedicated laptop GPU will run the game well. RAM: 8GB RAM is the official minimum requirement. Storage: An HDD is supported. | |
| — | memoryCPU: Intel Core i5-7400 @ 3.00GHz developer_boardGPU: NVIDIA GeForce GTX 1050 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce MX450 or better. layersRAM: 8 GB saveStorage (Tier): 1 GB HDD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target)) CPU: The official minimum processors required to handle the baseline game logic, Palico/Palamute AI, and monster physics. CPU (Laptop): Older quad-core mobile CPUs comfortably exceed the official minimums and will run the game smoothly. GPU: The official minimum GPUs. Due to the Switch origins, incredibly low-end dedicated graphics can play the game at 1080p/30FPS on 'Low'. GPU (Laptop): Easily provides a 1080p 60 FPS experience on Medium settings, vastly outperforming the minimum requirement. RAM: Official minimum required system memory. Storage: Standard SATA SSD or HDD. | |
memoryCPU: Intel® Core™ i3-4130 or Core™ i5-3470 or AMD FX™-6100 developer_boardGPU: NVIDIA® GeForce® GT 1030 (DDR4) or AMD Radeon™ RX 550 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 36 GB available space | — |
| 1440p (QHD/2K) - Enthusiast (High/Max Preset, 1440p (60+ FPS Target)) CPU: Modern mid-tier CPUs easily handle the game's background logic, letting the GPU push high resolutions without bottlenecking. CPU (Laptop): Powers the game logic flawlessly while driving 1440p laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on monster scales and weapon details. GPU (Laptop): Provides the necessary compute overhead for high refresh rate 1440p rendering on portable panels. RAM: Standard for high-end gaming, ensuring background tasks do not interfere. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 36 GB available space | — |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS Target)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Easily powers the 4K resolution, rendering the beautiful, stylized Japanese folklore-inspired environments perfectly. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display without relying heavily on DLSS. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 36 GB available space | — |
| save Overall Storage | |
| Spec: 36 GB available space Note: While an SSD is not officially mandated over an HDD, it is highly recommended to ensure rapid load times between village hubs and hunting grounds. Type: Unknown | Spec: 1 GB available space Note: The game has a very small storage footprint, making it easily accessible. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) Explanation: A 64-bit operating system is officially required to handle memory allocation across the seamless maps without loading screens. | Spec: Windows 10 (64-bit) Explanation: A 64-bit version of Windows 10 is the minimum requirement. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is officially required, enabling the game to utilize modern rendering techniques and maintain high framerates during chaotic 4-player fights. | Spec: Version 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For MONSTER HUNTER RISE Specifically
For Living Hell Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.