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MONSTER HUNTER RISE vs Expedition: Into Darkness
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Jan 12, 2022 | Nov 7, 2026 |
| Developer | |
| CAPCOM Co., Ltd. | Antediluvian Interactive |
| Publisher | |
| CAPCOM Co., Ltd. | Antediluvian Interactive |
| Genre(s) | |
| Action, RPG, Action-Adventure, Hunting, Co-Op Multiplayer | Medieval Co-op Dungeon Crawler, Extraction Looter, Action RPG, Roguelike |
| Engine | |
| RE Engine | Unity Engine |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature |
| Avg. User Rating | |
| 4.5 / 5.0 | 3.5 / 5.0 |
| Current Price (USD) | |
| $39.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| Outfits/Customization | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is deeply tied to the iconic Monster Hunter crafting loop: hunt monsters, carve their parts, and craft stronger weapons and armor. Armor sets provide specific passive skills (like Attack Boost, Evade Extender, or elemental resistances). Rise introduces 'Switch Skills', allowing players to swap out specific moves within their weapon's moveset, fundamentally changing how a weapon plays (e.g., swapping a defensive block for a highly mobile aerial dive). The 'Petalace' is a new gear piece that provides permanent stat buffs for the duration of a hunt when players collect glowing insects called Spiribirds scattered across the map. |
Operates on a classless, organic skill progression system where proficiencies level up naturally through action and survival. Core skill disciplines include: Martial Prowess (enhances stamina management, weapon swing recovery, and four-directional parry windows), Marksmanship & Archery (governs draw speed, bow steadiness, and manual arrow fletching efficiency), Survivalism & Scavenging (improves mineral mining yield, lockpicking success, and toxic gas resistance), and Occult Pacts (allows players to cast aside religious piety to make pacts with dark gods beyond the Empyrean, trading sanity or health for forbidden sorceries). |
| public World & Exploration | |
| World & Level Design | |
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Monster Hunter Rise features five primary hunting biomes: the Shrine Ruins, Flooded Forest, Frost Islands, Sandy Plains, and Lava Caverns. Each map is a massive, seamless open environment designed with extreme verticality in mind. Unlike previous titles, there are no loading screens between zones. The introduction of the Wirebug allows players to scale cliffs, swing over chasms, and explore hidden mountain peaks, making map traversal fluid and incredibly dynamic. The game also features specialized arena maps designed specifically for the tower-defense style 'Rampage' quests and massive elder dragon boss encounters. |
Features procedurally assembled, multi-tiered dungeon complexes branching beneath a central surface sanctuary. Key subterranean zones include: The Forsaken Crypts (tight limestone corridors lined with burial sarcophagi, tripwire dart traps, and wandering bonekin), The Drowned Catacombs (partially submerged cisterns and flooded vaults inhabited by predatory leaping crabs and aquatic monstrosities), The Fleshmaker's Chambers (chambers dominated by horrific pulsating biological growths and fleshkin incubators), and The Eldritch Sanctum (abyssal sanctums illuminated by eerie purple void flames where powerful occult sorcerers channel dark gods). |
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| book Story & Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is built around 4-player online cooperative multiplayer. Players can join online lobbies or use the 'Join Request' system to seamlessly drop into a hunt already in progress. In multiplayer, monster health scales dynamically based on the number of players present. Co-op is heavily encouraged for tackling high-rank Hub Quests, difficult Event Quests, and the chaotic Rampage mode, where teams must coordinate ballistae, cannons, and physical attacks to repel waves of monsters attacking the village gates. |
Supports cooperative PvE gameplay for 1 to 5 players per expedition. Groups can venture into the catacombs together, sharing light sources, coordinating ambushes, covering flanks, and reviving downed allies before their bleeding timer expires. Matchmaking allows private password-protected lobbies for friends or public squad matching. While extraction is strictly PvE-focused, friendly fire and environmental traps demand constant team communication. |
| extension Editions & DLC | |
| Available Editions | |
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The game launched originally on the Nintendo Switch in 2021 before being ported to PC via Steam in 2022, and eventually to PlayStation and Xbox consoles in 2023. It is available in a Standard Edition and a Deluxe Edition, which includes exclusive cosmetic layered armor sets, gestures, and hairstyles. The massive paid expansion, 'Monster Hunter Rise: Sunbreak', was released later, introducing Master Rank difficulty, a new hub area (Elgado Outpost), entirely new biomes, and a massive roster of new and returning classic monsters. |
Expedition: Into Darkness launches in Q4 2026 for PC on Steam for $29.99 USD, following extensive public playtesting and a demo release on August 6, 2026. A Deluxe Supporter Edition is planned at $39.99 USD, featuring the digital soundtrack by FMOD spatial sound artists, a high-resolution concept art book, and exclusive cosmetic dyes, coat-of-arms heraldry, and weapon skin engravings that carry over between permadeath character runs. |
| Post-Launch Content / DLC | |
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Capcom provided a highly robust post-launch roadmap. The base game received several free Title Updates adding the true narrative ending, new monsters (like Crimson Glow Valstrax), and crossover event quests with other Capcom franchises (Sonic the Hedgehog, Okami, Street Fighter). The massive paid expansion, 'Sunbreak', completely revitalized the endgame, introducing the 'Anomaly Investigations' grind, the new wirebug 'Switch Skill Swap' mechanic, and Western horror-inspired monsters like Malzeno, Lunagaron, and Garangolm. |
Antediluvian Interactive has detailed an early-access to 1.0 roadmap focusing on regular content drops. Planned post-launch expansions include new dungeon biomes such as the Sunken Foundry and Cursed Ossuary, expanded crafting modularity (dual-wielding weapon grips and heavy crossbow winches), additional eldritch patron gods with unique pact abilities, and roaming world bosses that wander between procedural chambers. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Utilizing the RE Engine, Monster Hunter Rise runs flawlessly. While it lacks the sheer environmental density of Monster Hunter: World due to its Switch origins, its stylized art direction is vibrant and exceptionally clean. The monster designs are heavily inspired by 'Yokai' (Japanese demons and spirits); for instance, Goss Harag resembles a Namahage, and Aknosom resembles a Kasa-obake. The silkbind attacks erupt in bright, vivid flashes of blue light, making combat visually spectacular and highly legible even in 4-player multiplayer. |
Built in Unity Engine with high-definition scriptable rendering pipelines. Highlights include advanced volumetric fog, realistic torch and lantern light attenuation, dynamic directional shadow-casting from moving player lanterns, procedural blood splatters, and meticulous dark-fantasy armor texturing exhibiting surface scratches, dirt accumulation, and rust over time. |
| Audio & Soundtrack | |
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The auditory experience heavily reinforces the Japanese folklore aesthetic. The soundtrack is phenomenal, utilizing traditional Japanese instruments like the shamisen and shakuhachi flute, accompanied by powerful vocal chanting. Each major monster has a distinct, memorable battle theme, and Fugen's village theme is incredibly relaxing. Notably, Rise introduced fully voiced player characters who actively shout warnings when a monster is preparing a devastating ultimate attack, adding a new layer of tactical audio feedback. |
Powered by the FMOD Audio Engine and Resonance Audio spatialization SDKs. The soundscape emphasizes harrowing psychological horror, featuring echoing dripping water, distant scratching claws inside stone walls, creaking leather armor, and bone-snapping combat impacts. The musical score blends dark ambient drones, medieval hurdy-gurdy droning, and eerie choral chants that crescendo dynamically when horrors breach the player's lantern radius. |
| User Interface (UI/UX) | |
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The UI is highly customizable and packed with information. The HUD displays a health/stamina bar, a weapon sharpness meter, active buffs, and a mini-map tracking monster locations. Rise streamlines several classic UI annoyances; gathering resources is now instantaneous, and tracking monsters is automatic via a Cohoot (an owl companion), eliminating the need for paintballs or footprint tracking. The radial menu allows for quick, seamless access to potions, traps, and crafting on the fly during intense combat. |
Employs an immersive, minimalist diegetic HUD designed to heighten claustrophobia and tension. Health, stamina, and sanity are represented through subtle bodily audio-visual cues and compact meters. Inventory management features an interactive grid system where items have distinct weight and volume, alongside a modular workbench interface that allows players to inspect 3D weapon cross-sections, switch hilts, blades, and customize leather wraps and metal dyes in real-time. |
| Accessibility Options | |
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Rise is widely considered the most accessible entry in the historically complex franchise. The inclusion of the Wirebug provides unprecedented evasion capabilities, forgiving positional mistakes. The game features extensive control remapping, scalable UI text, and the ability to toggle specific HUD elements (like damage numbers or player silhouettes through monsters) to reduce visual clutter. The single-player 'Village Quests' serve as an extended, easier tutorial to ease newcomers into the mechanics before transitioning into the harder 'Hub Quests'. |
Provides a comprehensive suite of accessibility options: full controller support with native DualSense and DualShock controller mappings, adjustable text and UI scaling, stereo and surround sound channel mixing, customizable volume toggles (ambient, effects, voice, master), colorblind palette adjustments for status effects, toggleable camera bob, and custom field-of-view (FOV) sliders. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (Average/High Preset, 1080p (60 FPS Target)) CPU: The official recommended processors provide enough overhead to eliminate stuttering during massive multi-monster turf wars. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for maintaining long weapon combo strings. GPU: The official recommended GPUs provide the necessary VRAM and rasterization power to run the game with high-quality textures at a stable framerate. GPU (Laptop): Guarantees a flawless, locked 60+ FPS at 1080p on high settings. RAM: The RE Engine is exceptionally memory-efficient, officially recommending only 8GB for optimal play. Storage: NVMe SSD recommended for instant quest loading. | |
memoryCPU: Intel® Core™ i5-4460 or AMD FX™-8300 developer_boardGPU: NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570 (VRAM 4GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Ti Mobile / RTX 3060 Mobile layersRAM: 8 GB saveStorage (Tier): 36 GB available space | memoryCPU: AMD Ryzen 5 5600X / Intel Core i5-12400F developer_boardGPU: AMD Radeon RX 6700 XT (12GB) / NVIDIA GeForce RTX 3060 (12GB) laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (95W+) / RTX 4050 Mobile (85W+) layersRAM: 16 GB saveStorage (Tier): 20 GB NVMe M.2 SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target)) CPU: The official minimum processors required to handle the baseline game logic, Palico/Palamute AI, and monster physics. CPU (Laptop): Older quad-core mobile CPUs comfortably exceed the official minimums and will run the game smoothly. GPU: The official minimum GPUs. Due to the Switch origins, incredibly low-end dedicated graphics can play the game at 1080p/30FPS on 'Low'. GPU (Laptop): Easily provides a 1080p 60 FPS experience on Medium settings, vastly outperforming the minimum requirement. RAM: Official minimum required system memory. Storage: Standard SATA SSD or HDD. | |
memoryCPU: Intel® Core™ i3-4130 or Core™ i5-3470 or AMD FX™-6100 developer_boardGPU: NVIDIA® GeForce® GT 1030 (DDR4) or AMD Radeon™ RX 550 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 36 GB available space | memoryCPU: AMD Ryzen 5 3600X (6-Core) / Intel Core i5-9600K developer_boardGPU: AMD Radeon RX 580 (8GB) / NVIDIA GeForce GTX 1060 (6GB) laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10300H laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3050 Mobile (6GB, 60W+) layersRAM: 8 GB saveStorage (Tier): 20 GB SATA SSD / HDD |
| 1440p (QHD/2K) - Enthusiast (High/Max Preset, 1440p (60+ FPS Target)) CPU: Modern mid-tier CPUs easily handle the game's background logic, letting the GPU push high resolutions without bottlenecking. CPU (Laptop): Powers the game logic flawlessly while driving 1440p laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on monster scales and weapon details. GPU (Laptop): Provides the necessary compute overhead for high refresh rate 1440p rendering on portable panels. RAM: Standard for high-end gaming, ensuring background tasks do not interfere. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 Super / AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 36 GB available space | memoryCPU: AMD Ryzen 7 5800X3D / Intel Core i7-13700K developer_boardGPU: AMD Radeon RX 7800 XT (16GB) / NVIDIA GeForce RTX 4070 (12GB) laptop_macCPU (L): AMD Ryzen 7 7840HS / Intel Core i7-13700HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (140W) / RTX 3080 Mobile (130W) layersRAM: 32 GB saveStorage (Tier): 20 GB PCIe Gen3/Gen4 NVMe SSD |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS Target)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Easily powers the 4K resolution, rendering the beautiful, stylized Japanese folklore-inspired environments perfectly. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display without relying heavily on DLSS. RAM: Optimal configuration. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile layersRAM: 16 GB saveStorage (Tier): 36 GB available space | memoryCPU: AMD Ryzen 7 7800X3D / Intel Core i7-14700K developer_boardGPU: AMD Radeon RX 7900 XTX (24GB) / NVIDIA GeForce RTX 4080 (16GB) laptop_macCPU (L): AMD Ryzen 9 7945HX / Intel Core i9-13980HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W) layersRAM: 32 GB saveStorage (Tier): 20 GB High-Speed PCIe Gen4 NVMe SSD |
| save Overall Storage | |
| Spec: 36 GB available space Note: While an SSD is not officially mandated over an HDD, it is highly recommended to ensure rapid load times between village hubs and hunting grounds. Type: Unknown | Spec: 20 GB available space (Solid State Drive Recommended) Note: Installing on an SSD substantially reduces loading times when descending into procedural floors and streaming large modular dungeon tilesets. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) Explanation: A 64-bit operating system is officially required to handle memory allocation across the seamless maps without loading screens. | Spec: Windows 10 64-bit / Windows 11 64-bit Explanation: Requires a 64-bit Windows operating environment to support modern 64-bit memory addressing and direct DirectX 11/12 graphics pipelines. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is officially required, enabling the game to utilize modern rendering techniques and maintain high framerates during chaotic 4-player fights. | Spec: DirectX 11 / DirectX 12 compatible Explanation: Utilizes DirectX rendering pipelines for dynamic lighting calculations, complex tessellated stonework, and particle effects. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For MONSTER HUNTER RISE Specifically
For Expedition: Into Darkness Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.