Action-Adventure, Open World, Sandbox, Third-Person Shooter
Engine
Dawn Engine (Modified Glacier Engine from Hitman series / IO Interactive)
Apex Engine (Avalanche Engine)
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Ratings & Price
Content Rating
Teen
M (Mature 17+) - ESRB Descriptors: Blood, Intense
Avg. User Rating
4.5 / 5.0
3.7 / 5.0
Current Price (USD)
$59.99
$29.87
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Key Specs
Quick Highlights
Perspective: Third-Person
Multiplayer: None (Single-Player Only)
Setting: Various Planets & Locations in the Marvel Cosmos (e.g., Seknarf Nine, Knowhere, Maklu IV, Hala's Hope, Sacrosanct)
Platforms: PC (Windows), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch (Cloud Version)
Unique Feature: Play as Star-Lord leading the Guardians, Guardian Command System in Combat, Dialogue Choices Impacting Team Morale, Licensed 80s Mixtape Soundtrack, Strong Narrative Focus.
Perspective: Third-Person
Multiplayer: Single-player Only (Fan-made multiplayer mod for PC)
Setting: Medici (Fictional Mediterranean Island Republic)
Platforms: PC (Windows), PlayStation 4, Xbox One
Unique Feature: Signature Grappling Hook, Wingsuit, and Parachute traversal; massive physics-based destruction sandbox; liberation of a vast Mediterranean archipelago; Gear Mod system for customizing abilities.
sports_esports
Gameplay & Mechanics
Companions/Followers
Gamora (AI): A highly skilled assassin and the 'Deadliest Woman in the Galaxy.' In combat, Star-Lord can command Gamora to use her sword for powerful single-target attacks (e.g., 'Deadly Strike') or wide-sweeping area-of-effect slashes. She is agile and focuses on high damage output. Outside of combat, she can use her sword to cut through obstacles like thick vines or cables.
Zehoberei
Drax the Destroyer (AI): A fierce warrior driven by a desire for vengeance. Star-Lord can command Drax to use his immense strength to stagger powerful enemies ('Destroy'), break their guard, or unleash area-of-effect ground pounds ('Katathian Charge'). He can also be commanded to pull down heavy, weakened structures or throw large objects.
Kylosian (Comics - Human in MCU generally)
Rocket Raccoon (AI): A brilliant weapons expert, tactician, and pilot. Star-Lord can command Rocket to deploy various gadgets, such as his 'Cluster Flark Bomb' for area damage, a 'Gravistack Grenade' to pull enemies together, or focused fire from his custom blasters. He can also be commanded to hack terminals or squeeze into small spaces to retrieve items.
Genetically Engineered Raccoon
Groot (AI): A sentient, tree-like being with immense strength and the ability to regenerate and manipulate his wooden body. Star-Lord can command Groot to use abilities like 'Entangling Roots' to immobilize groups of enemies, 'Gift of the Florae' to revive all downed Guardians (including Star-Lord), or 'Groot Slam' for an area-of-effect attack. He can also create bridges or platforms for traversal when prompted.
Flora Colossus
Mantis (Temporary AI - Narrative): Joins the Guardians later in the story. While her primary role is narrative and using her empathic abilities to influence events or characters, she might offer minor support or unique interactions during specific sequences, though not a consistently commandable combat companion like the core four.
Celestial Madonna (Comics - various origins)
Rebel Fighters (Army of Liberation): As Rico liberates settlements and military bases, AI-controlled rebel fighters will spawn and engage Di Ravello's forces. They act independently but contribute to the chaotic battles and can provide covering fire or draw enemy attention. Rico can sometimes find rebel squads to assist in specific encounters, but he cannot directly command them.
Human (AI-Controlled Rebels)
Mission-Specific Allies (Mario, Dimah, Sheldon, Annika): Key story characters like Mario Frigo, Dimah al-Masri, Tom Sheldon, and Annika Svensson (in DLC) will accompany or assist Rico during specific story missions or provide objectives and intel. They are not persistent controllable companions but play roles in dedicated mission sequences.
Human (Key NPCs)
Rebel Drop Pilots (Implied): Though not visible companions in the traditional sense, pilots from the rebellion deliver requested vehicles, weapons, and gear to Rico's location via Rebel Drops (supply drops). Their efficiency and the range of available items can be improved by collecting Vintage Parts.
Human (AI-Controlled Rebels)
Key Collectibles
Guardian Collectibles (Items specific to each Guardian): 3 items specific to each of the five Guardians (Star-Lord, Gamora, Drax, Rocket, Groot), totaling 15. These are objects found in the environment that hold personal significance for that character. Finding one triggers a unique dialogue sequence on the Milano starship where the Guardian shares a story or memory related to the item, providing character development and backstory.
Archives (Lore Entries): Data logs, messages, historical records, and other readable/listenable lore items found by scanning objects with Star-Lord's visor or interacting with terminals. These provide extensive backstory on the game's universe, factions (Universal Church of Truth, Nova Corps, Chitauri), planets, characters, and the galactic war. Collected in Star-Lord's journal.
Outfits (Cosmetic Skins): Hidden in distinctive pink chests found throughout every level. Each chest contains a new cosmetic outfit for one of the five Guardians (Star-Lord, Gamora, Drax, Rocket, or Groot). These outfits are often references to their comic book appearances or other Marvel media.
Components (Basic & Advanced): Scattered throughout levels in small piles or containers, and dropped by defeated enemies. Used at workbenches by Rocket to craft Perks for Star-Lord.
Compendium Entries (Scannable Objects, Enemies, Characters): Star-Lord can use his visor to scan various elements in the environment, including new enemy types, notable characters, flora, fauna, and technology. This adds entries to the in-game Compendium, providing lore and sometimes gameplay tips (like enemy weaknesses).
Di Ravello Tapes: Audio logs recorded by General Di Ravello, scattered across Medici. Collecting these reveals more about his backstory, motivations, and personality. There are 71 tapes in total.
Ancient Tombs: Hidden tombs found in various locations. Each tomb contains a switch that, when activated, contributes to unlocking the U-24 Zabijak, a unique shotgun. There are 23 tombs.
Daredevil Jumps: Specific ramps or locations designed for performing vehicle jumps. Completing all 30 Daredevil Jumps is required for an achievement/trophy.
Vintage Parts: Collectible parts for various weapons and vehicles, found by searching specific locations marked on the map (often after liberating areas or finding intel). Collecting all parts for an item unlocks it for Rebel Drops. There are 79 unique items to collect parts for (weapons, land vehicles, sea vehicles, air vehicles).
Rebel Shrines (Virgin Mary Shrines): Small shrines dedicated to the Virgin Mary, scattered across Medici. Lighting all 49 shrines is part of a side activity and unlocks an achievement/trophy.
Tomb Raider Relics (Easter Egg - from 'Lost Explorer' mission): Specific relics found during 'The Lost Explorer' side mission series, referencing the Tomb Raider franchise.
Key Themes
Found Family & Teamwork
Leadership & Responsibility
Dealing with Past Trauma
Humor & Banter
Space Opera Adventure
Cosmic Threats
Redemption
Choice & Consequence (Dialogue)
80s Music & Pop Culture
Liberation
Chaos & Destruction
Dictatorship
Rebellion
Mediterranean Setting
Physics-Based Sandbox
One-Man Army
Explosions
Over-the-Top Action
Anti-Totalitarianism
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Combat & Gear
Weapons Overview
Star-Lord's Element Guns (Kree Submachine Guns): Dual Pistols (Elemental Damage)
Peter Quill's signature dual blasters. Can be imbued with four different elemental powers unlocked through story progression: Ice (freezes enemies, creates platforms), Lightning (stuns, powers conduits), Wind (pulls enemies, interacts with vents), and Plasma (deals damage over time, melts specific materials). Standard rapid fire is also available.
Star-Lord's Melee Attacks: Close Quarters Combat
Star-Lord can perform basic punches and kicks, often integrated with his jet boot assisted dodges and slides. Primarily used for staggering weaker enemies or as part of combo finishers.
When commanded, Gamora uses her sword for powerful single-target attacks, area-of-effect slashes, or to quickly dispatch specific enemy types. Her abilities focus on high damage output.
When commanded, Drax uses his knives for brutal attacks that can stagger powerful enemies, break guards, or deal significant damage to single targets. His abilities often focus on crowd control or stunning.
When commanded, Rocket uses various custom-built guns and explosives, such as his Cluster Flark Bomb (AoE damage), Gravistack Grenade (pulls enemies together), or focused blaster fire. He can target multiple enemies or specific weak points.
When commanded, Groot uses his ability to manipulate his wooden body for attacks (e.g., slamming branches, creating AoE spikes), defense (e.g., creating a protective barrier), or utility (e.g., creating bridges, lifting platforms). His 'Gift of the Florae' ability can revive downed Guardians.
Call to Action / Guardian Abilities (Command Wheel): Team-Based Special Attacks
Star-Lord can direct each Guardian to use one of their specific, powerful abilities via a radial command wheel. These abilities have cooldowns and are crucial for controlling the battlefield, exploiting enemy weaknesses, and dealing burst damage.
Players can shoot explosive objects in the environment or use Guardian abilities (like Drax throwing an explosive barrel) to damage enemies or alter the battlefield.
Rico's primary tool. Can attach to surfaces for traversal, tether multiple objects/enemies together (up to 6 tethers simultaneously with upgrades), and retract tethers remotely. Upgradable via Gear Mods for strength, speed, and number of tethers.
A wide variety of conventional firearms. Rico can dual-wield one-handed weapons. Examples: CS Negotiator (Grenade Launcher), UPU-210 (Rocket Launcher), Capstone Hydra (Rocket Launcher), Fire Leech (Homing Cluster Rocket), M488 (Multi-Lock Missile Launcher).
Special Weapons (e.g., M488, Fire Leech): Heavy / Unique Firearm
Powerful weapons often found in military bases or unlocked through progression, offering significant destructive capability, such as multi-lock missile launchers or homing rockets.
Versatile C4-like explosives that can be planted on surfaces, vehicles, or enemies and detonated remotely. Can be upgraded to have proximity triggers or increased explosive yield via Gear Mods.
Grenades: Throwable Explosive
Standard fragmentation grenades. Capacity can be upgraded via Gear Mods.
The 'Gravitational Remote Influence Projector' (GRIP) equipped on controllable Mechs in the 'Mech Land Assault' DLC, allowing players to pick up and throw objects (including enemies and vehicles) with powerful force.
Eden Spark (Bavarium Sea Heist DLC): Energy Weapon
A powerful Bavarium-powered lightning gun acquired in the 'Bavarium Sea Heist' DLC, capable of chain lightning attacks.
Armor / Gear Sets
Star-Lord's Outfits (Default, Sun-Lord, City-Lord, Throwback, etc.): Peter Quill (Star-Lord) can unlock and equip various cosmetic outfits. These are primarily visual and do not provide direct stat bonuses for Star-Lord himself. Outfits are found in hidden chests, earned as pre-order/deluxe edition bonuses, or unlocked via game progression. His health and shields are universal stats.
Guardian Outfits (Gamora, Drax, Rocket, Groot): Similarly, each of the other four Guardians (Gamora, Drax, Rocket, Groot) has multiple unlockable cosmetic outfits inspired by their comic book appearances or original designs for the game. These are found in hidden chests and are purely visual, not affecting their combat performance or stats, which improve via Star-Lord's ability point allocation.
Perks (Craftable/Unlockable): Star-Lord can craft and equip a limited number of Perks at workbenches using components found in the environment. These Perks provide passive bonuses, such as increased shield regeneration, more health from pickups, faster ability cooldowns for Guardians, increased elemental damage, or improved chances of staggering enemies. This is the primary way to 'armor' or enhance Star-Lord's and the team's capabilities beyond direct ability unlocks.
Rico's Default Outfit: Rico's signature attire (leather jacket, jeans) doesn't provide specific numerical armor values. Player survivability is based on health and regeneration, which isn't directly tied to equippable armor pieces in the traditional RPG sense.
Gear Mods (Defensive): While not visible armor, certain Gear Mods can enhance Rico's resilience, such as those that increase his resistance to damage or improve health regeneration, effectively acting as an armor system.
Bavarium Wingsuit (Sky Fortress DLC): The Bavarium Wingsuit itself offers no direct damage resistance but provides enhanced mobility and offensive capabilities which contribute to survivability by allowing Rico to evade attacks and quickly dispatch enemies. It's more of an offensive/traversal tool.
Mech Armor (Mech Land Assault DLC): When piloting Mechs in the 'Mech Land Assault' DLC, the Mech itself provides significant protection and firepower. The Mech acts as Rico's temporary armor and weapon platform.
Outfits/Customization
Guardian Outfits (Star-Lord, Gamora, Drax, Rocket, Groot): Each of the five playable Guardians (Star-Lord is primary, others are AI controlled but their appearance changes) has multiple unlockable cosmetic outfits. These are found in hidden pink chests throughout the game's levels or are given as pre-order/Deluxe Edition bonuses. Outfits are often inspired by their various comic book appearances (e.g., Star-Lord's Annihilation Conquest suit, Gamora's classic green attire, Drax's various comic looks, Rocket's different uniforms, Groot's different 'growth' stages/designs). These outfits are purely cosmetic and do not affect stats or abilities.
Star-Lord's Walkman & Headphones: While not clothing, Star-Lord's iconic Walkman and headphones are a constant part of his visual design and the source of the game's licensed 80s music. The appearance of the Walkman itself is not customizable.
Rico's Default Outfit: Rico's iconic attire, typically a leather jacket, jeans, and boots. The base game does not feature extensive customization options for this outfit itself, beyond it getting progressively more worn as he takes damage (cosmetic effect).
DLC & Special Edition Skins (Wingsuit & Parachute): Various DLC packs (e.g., 'Kousavá KēRaras • Stealth Wingsuit & Parachute Skin') and special editions (like the Day One Edition's Weaponized Vehicle Pack which might include themed skins) provided cosmetic skins for Rico's wingsuit and parachute, allowing for visual personalization of these traversal tools.
Bavarium Wingsuit (Sky Fortress DLC): A unique, jet-powered and weaponized wingsuit acquired in the 'Sky Fortress' DLC. It has a distinct appearance and functionality, effectively acting as a new 'outfit' for aerial traversal and combat.
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World & Exploration
Playable Vehicles
The Milano (Starship): Primary Interplanetary Transport / Mobile Hub
The Guardians' signature starship, captained by Peter Quill (with Rocket often co-piloting). Used for traveling between different planets and star systems in the galaxy via a warp drive. Serves as a central hub between missions where players can interact with the crew, listen to music, craft perks, review collectibles, and initiate new chapters. Players do not directly pilot the Milano in free-flight combat; travel is generally menu-based or cinematic.
Star-Lord's Jet Boots: Personal Traversal Gear
Peter Quill is equipped with jet boots that allow him to perform short aerial dashes, double jumps, and hover for a limited time. Essential for platforming, evading attacks, and navigating vertical environments.
Environmental Traversal Aids (e.g., Groot's Bridges, Rocket's Hacking for Platforms): Contextual / Companion-Assisted
While not vehicles, certain traversal challenges are overcome by commanding companions: Groot can extend his branches to form bridges, and Rocket can hack terminals to activate moving platforms or open new pathways. These are scripted interactions within levels.
Sliding Sections: Scripted Traversal Sequence
Certain levels feature long, often high-speed, sliding sections down slopes or through tunnels, requiring player input to steer Star-Lord and avoid obstacles. These are cinematic, on-rails style traversal moments.
Civilian & Military Cars/Trucks/Bikes: Land Vehicle (Transport / Light Combat / Utility)
A vast array of cars (sports cars, sedans, beaters), pickup trucks, SUVs, vans, motorcycles, dirt bikes, and larger trucks. Military versions are often armored and may have mounted weapons. Can be hijacked or called in via Rebel Drop.
Tanks & Armored Personnel Carriers (APCs): Land Vehicle (Heavy Combat)
Heavily armored and armed vehicles like tanks (e.g., CS Odjur, Urga Mstitel) and APCs, primarily used by Di Ravello's forces. Rico can hijack and operate these for immense destructive power.
Helicopters (Attack & Transport): Air Vehicle (Combat / Traversal)
Includes attack helicopters armed with missiles and machine guns (e.g., U-7 Dravec, CS Navajo), as well as transport helicopters (e.g., Mugello Pescespada SX). Essential for aerial combat and rapid deployment across Medici's islands.
Fighter Jets & Planes: Air Vehicle (Fast Combat / Traversal)
Fixed-wing aircraft ranging from fighter jets (e.g., CS7 Thunderhawk, U-24 Zabijak - also a weapon) with advanced weaponry to cargo planes (e.g., CS Peregrine) and smaller prop planes. Used for high-speed travel and air-to-ground/air-to-air attacks.
Boats & Naval Craft: Water Vehicle (Transport / Combat)
Various watercraft for navigating Medici's extensive coastlines and seas, including small fishing boats, speedboats (e.g., Pescatore GSL), patrol boats (often armed), and larger military vessels like destroyers (e.g., CS Powerrunner 77).
Includes unique or specialized vehicles like Formula 1 cars (Mugello Vistosa), monster trucks (Urga Pocomotive X), construction vehicles, and the massive land-based 'FOWs' (Forward Operating Bases) which are more like mobile fortresses than simple vehicles.
A heavily upgraded, jet-powered and weaponized wingsuit equipped with Bavarium machine guns and missiles. Allows for sustained flight and aerial combat. Acquired in the 'Sky Fortress' DLC.
Mechs (Mech Land Assault DLC): Bipedal Combat Walker
Controllable Mechs introduced in the 'Mech Land Assault' DLC. Equipped with powerful weapons including the GRIP (gravity gun) for manipulating objects and enemies, and other energy weapons or machine guns.
A heavily armed speedboat featured in the 'Bavarium Sea Heist' DLC, equipped with multi-lock missiles and machine guns, designed for naval combat.
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Story & Characters
Main Characters
Peter Quill / Star-Lord: Protagonist / Leader of the Guardians
The main playable character. The charismatic (if sometimes bumbling) leader of the Guardians of theGalaxy. Wields his signature Element Guns and uses his jet boots for mobility. Player choices in dialogue often reflect his leadership style.
Gamora: Companion / Deadliest Woman in the Galaxy
A highly skilled assassin and member of the Guardians. Known for her deadly swordplay and agility. Star-Lord can command her to perform powerful single-target attacks or AoE slashes.
Drax the Destroyer: Companion / The Destroyer
A fierce warrior driven by the loss of his family, known for his literal-mindedness and immense strength. Star-Lord can command him to stagger enemies, break guards, or unleash powerful AoE attacks.
Rocket Raccoon: Companion / Weapons & Tech Expert
A genetically engineered raccoon, a master tactician, and explosives expert. Star-Lord can command him to deploy various gadgets like cluster bombs or gravity grenades, and to target multiple enemies.
Groot: Companion / Flora Colossus
A sentient, tree-like being and Rocket's best friend. Capable of immense strength and regeneration. Star-Lord can command him to use abilities like entangling roots to immobilize enemies, create protective barriers, or create platforms for traversal. He can also revive downed Guardians.
Mantis: Supporting Character / Empath
A celestial Madonna with empathic abilities, capable of sensing and influencing emotions. She joins the Guardians later in the story and plays a crucial role in understanding and countering the game's main threat.
Grand Unifier Raker: Main Antagonist / Leader of the Universal Church of Truth
The charismatic and fanatical leader of the Universal Church of Truth, dedicated to spreading 'The Promise' across the galaxy under the direction of Magus.
Magus (Adam Warlock's Dark Persona): Main Antagonist / Cosmic Entity
The powerful and malevolent entity behind the Universal Church of Truth and 'The Promise.' The ultimate threat the Guardians must face.
Lady Hellbender: Antagonist (Initially) / Monster Collector
The formidable ruler of Seknarf Nine, a collector of rare and dangerous monsters. The Guardians attempt a con on her, leading to a chaotic encounter.
Nikki Gold: Supporting Character / Potential Future Guardian
A young girl with a mysterious past encountered by the Guardians. She is revealed to be Ko-Rel's daughter and plays a significant role in the latter half of the story, potentially joining the Guardians in the future.
Ko-Rel: Supporting Character / Nova Corps Centurion
A high-ranking Nova Corps officer and Peter Quill's former romantic partner. She is Nikki's mother and becomes involved when the Guardians' actions attract Nova Corps attention.
Cosmo the Spacedog: Ally / Chief of Security on Knowhere
A telepathic Soviet space dog who is the head of security on Knowhere. He assists the Guardians with information and guidance. Has a litter of puppies.
Adam Warlock (Mentioned/Post-Credits): Cosmic Being / Potential Future Character
A powerful, artificially created cosmic being whose cocoon is seen, and who is intrinsically linked to Magus. His full appearance is teased for potential future stories.
Rico Rodriguez: Protagonist / Former Agency Operative / 'The Dictator Removal Specialist'
The main playable character. A highly skilled operative with expertise in demolition, combat, and extreme traversal using his grappling hook, wingsuit, and parachute. Returns to his homeland of Medici to liberate it from General Di Ravello.
General Sebastiano Di Ravello: Main Antagonist / Dictator of Medici
The brutal military dictator of Medici who rules with an iron fist and exploits the island's Bavarium resources for his own nefarious purposes. He is Rico's primary target.
Dimah al-Masri: Ally / Scientist
A brilliant scientist who was forced to work for Di Ravello on Bavarium weapons. She defects and aids Rico and the rebellion with her technical expertise and knowledge of Bavarium.
Mario Frigo: Ally / Rebel Leader / Rico's Childhood Friend
Rico's best friend from childhood and a key figure in the Medician rebellion against Di Ravello. Provides Rico with missions and support.
Tom Sheldon: Ally (Ambiguous) / Former Agency Handler
Rico's former Agency handler who appears in Medici with his own agenda, often assisting Rico but with questionable motives. A recurring character in the Just Cause series.
A rebellious smuggler and pilot who assists Rico in the 'Sky Fortress' DLC against the eDEN Corporation and their Sky Sentinels.
Rosa Manuela: Ally / Rebel Propagandist
A voice for the rebellion, often heard on radio broadcasts, inspiring the people of Medici to rise up against Di Ravello.
Zeno Antithikara (Mentioned): Scientist / Creator of Bavarium tech (Deceased)
A scientist who pioneered Bavarium technology and was Dimah's mentor. His work was twisted by Di Ravello.
Example Missions
Story Chapters (Approximately 16 Chapters + Prologue)
A series of linear, narrative-driven chapters that take the Guardians across various planets and locations. Each chapter involves exploration, environmental puzzle-solving (often requiring teamwork with other Guardians' abilities), combat encounters, dialogue choices, and cinematic cutscenes that advance the main plot of stopping the Universal Church of Truth and Magus.
Finding Guardian Collectibles
Explore levels to find hidden items specific to each Guardian (Star-Lord, Gamora, Drax, Rocket, Groot). Picking these up triggers unique conversations aboard the Milano starship, revealing more about their backstories, personalities, and relationships.
Locating Outfits (Cosmetic Skins)
Discover hidden pink chests throughout the game's levels. Each chest contains a new cosmetic outfit for one of the five Guardians, often inspired by their comic book appearances.
Crafting Perks at Workbenches
Gather Basic and Advanced Components from the environment and defeated enemies. Use these components at workbenches (found on the Milano or in levels) to craft and equip Perks for Star-Lord, providing passive bonuses to his combat, survival, or utility skills.
Scanning for Archives & Compendium Entries
Use Star-Lord's visor to scan various objects, enemies, characters, and points of interest in the environment. This adds lore entries to the Archives (for world-building) and data to the Compendium (for enemy weaknesses and character bios).
Navigating Environmental Puzzles
Solve puzzles that require using Star-Lord's elemental blasters (ice to freeze water, lightning to power conduits, wind to move objects, plasma to melt) and commanding other Guardians to use their unique abilities (e.g., Groot to create bridges, Rocket to hack terminals or enter small spaces, Gamora to cut cables, Drax to move heavy objects).
Boss Battles (e.g., Dweller-in-Darkness, Blood Brothers, Grand Unifier Raker, Magus)
Confront and defeat powerful, often multi-phase, boss enemies that serve as climactic encounters at the end of chapters or major story arcs. These require utilizing all Guardian abilities, exploiting weak points, and understanding boss attack patterns.
Main Story Campaign (Liberating Medici)
A series of narrative missions following Rico Rodriguez's efforts to overthrow General Di Ravello and free his homeland of Medici. This involves destabilizing Di Ravello's regime by destroying his military infrastructure, rescuing key allies like Dimah al-Masri, and ultimately confronting the General himself.
Province Liberation
Systematically liberating all settlements and military bases within each province of Medici's three main regions (Insula Fonte, Insula Dracon, Insula Striate). This is achieved by destroying all designated "Chaos Objects" (e.g., propaganda speakers, statues, fuel tanks, military hardware) in each location. Liberating provinces unlocks new missions, challenges, Rebel Drops, and fast travel points.
Challenges (Various Types)
Completing numerous optional challenges scattered across Medici. These include: Destruction Frenzies (cause as much damage as possible with a specific weapon/vehicle), Races (car, boat, plane), Wingsuit Courses, Scrapyard Scrambles (collecting Bavarium), Crash Bomb challenges, and Shooting Galleries. Achieving high scores (gears) unlocks Gear Mods.
Random Encounters / Encounters of Chance
Dynamic, short events that occur as Rico explores Medici, such as helping stranded rebels, defending rebel outposts, or intercepting Di Ravello's couriers. These provide small rewards and Chaos points.
Ancient Tomb Exploration
Finding and exploring 23 hidden Ancient Tombs. Activating the altar in each tomb lights a candle, and lighting all of them unlocks the U-24 Zabijak, a unique mortar-like shotgun.
Sky Fortress DLC Campaign
A new storyline where Rico, with the help of Annika Svensson, infiltrates the massive Sky Fortress airship and battles the eDEN Corporation's forces and their advanced drone technology, utilizing the new Bavarium Wingsuit.
Mech Land Assault DLC Campaign
Rico travels to the new island of Lacrima to liberate it from The Black Hand, who are harvesting Bavarium with powerful Mechs. Players can pilot these Mechs, equipped with GRIP gravity guns and other weapons.
Bavarium Sea Heist DLC Campaign
Rico infiltrates Di Ravello's secret offshore Bavarium research facility, 'The Stingray,' utilizing a new heavily armed rocket boat ('Loochador') and acquiring the Eden Spark lightning gun.
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Multiplayer
Multiplayer Details
Marvel's Guardians of the Galaxy is a purely single-player experience. There are no multiplayer modes.
Just Cause 3 is officially a single-player only experience. While Avalanche Studios did not develop official multiplayer, a popular fan-made multiplayer mod was created and released for the PC version by the modding community, enabling unofficial online experiences.
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Editions & DLC
Available Editions
Available in Standard Edition and Cosmic Deluxe Edition. The Cosmic Deluxe Edition included the Sun-Lord Outfit for Star-Lord, City-Lord Outfit for Star-Lord, digital artbook, and digital original game soundtrack. Pre-order bonuses often included throwback Guardian outfits.
Just Cause 3 was released with a Standard Edition and a Day One Edition (included Weaponized Vehicle Pack). The XL Edition bundled the base game with the 'Air, Land & Sea Expansion Pass.' The XXL Edition (often available digitally) typically includes the base game, the Air, Land & Sea Expansion Pass, the Weaponized Vehicle Pack, and the Explosive Weapon Pack.
Post-Launch Content / DLC
No major story DLC or expansions were released for Marvel's Guardians of the Galaxy. Post-launch support primarily consisted of patches for bug fixes, performance improvements, and adding features like ray tracing on supported platforms. Some cosmetic outfits were available through deluxe editions or pre-orders.
The primary post-launch content was the 'Air, Land & Sea Expansion Pass,' which included three major story-driven DLCs: 'Sky Fortress' (introducing a jet-powered, weaponized Bavarium Wingsuit and missions against aerial Sky Sentinels), 'Mech Land Assault' (allowing players to pilot powerful Mechs equipped with gravity guns on the new island of Lacrima), and 'Bavarium Sea Heist' (featuring a heavily armed rocket boat, the 'Loochador,' the Eden Spark lightning gun, and missions against Di Ravello's offshore Bavarium research facility, The Stingray).
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FAQ
Frequently Asked Questions
Q: Is Marvel's Guardians of the Galaxy connected to the MCU movies or comics? A: The game features its own original story and unique interpretations of the characters, distinct from the Marvel Cinematic Universe (MCU) films or specific comic book storylines. However, it draws heavy inspiration from various comic book runs of Guardians of the Galaxy for character designs, personalities, and lore elements.
Q: Can I play as other Guardians besides Star-Lord? A: No, players exclusively control Peter Quill / Star-Lord throughout the game. However, a core gameplay mechanic involves issuing commands to the other four Guardians (Gamora, Drax, Rocket, Groot) in combat, making teamwork essential.
Q: How do dialogue choices affect the game? A: Dialogue choices primarily affect team morale, the banter between characters, and can lead to slightly different short-term outcomes in conversations or minor gameplay sequences. While they add flavor and depth to relationships, they do not drastically alter the main plot trajectory or lead to multiple major endings for the core story.
Q: What is the 'Huddle Up' mechanic? A: During combat, Star-Lord can initiate a 'Huddle Up.' The other Guardians will share their thoughts on how the fight is going. Star-Lord must then choose a dialogue option to give a pep talk. If successful (based on matching the team's sentiment), a licensed 80s song from his Walkman will play, and the entire team (including Star-Lord) will receive a temporary combat buff (e.g., faster ability cooldowns, damage boost, or reviving downed members).
Q: Is Marvel's Guardians of the Galaxy an open-world game? A: No, it is a linear, narrative-driven action-adventure game. While levels are often large and offer some room for exploration to find collectibles and resources, players progress through a defined series of chapters and locations rather than a fully open world.
Q: Are there microtransactions in the game? A: No, Marvel's Guardians of the Galaxy is a single-player game with no microtransactions or online service elements. All outfits and content are unlockable through gameplay or included in deluxe/pre-order editions.
Q: When was Just Cause 3 released? A: Just Cause 3 was released on December 1, 2015, for PC (Windows), PlayStation 4, and Xbox One.
Q: Who is the main character in Just Cause 3? A: The protagonist is Rico Rodriguez, the series' recurring hero, known for his expertise with the grappling hook, wingsuit, parachute, and causing spectacular destruction.
Q: What is the setting of Just Cause 3? A: The game is set in Medici, a fictional Mediterranean island republic, Rico's homeland, which is under the oppressive rule of dictator General Sebastiano Di Ravello.
Q: What are the key traversal tools in Just Cause 3? A: Rico's signature tools are the Grappling Hook (for tethering objects and quick movement), the Wingsuit (for high-speed gliding), and the Parachute (for controlled descent and aerial combat). These can be used in combination for dynamic traversal.
Q: How does liberation work in Just Cause 3? A: Players liberate provinces by destroying specific "Chaos Objects" (e.g., propaganda billboards, statues, fuel tanks, military installations) within enemy-controlled settlements and military bases. This inspires the local population to join the rebellion.
Q: Does Just Cause 3 have multiplayer? A: Officially, Just Cause 3 is a single-player game. However, a popular fan-made multiplayer mod was developed for the PC version, allowing for unofficial online experiences.
Q: What major DLCs are available for Just Cause 3? A: The 'Air, Land & Sea Expansion Pass' included three major DLCs: 'Sky Fortress' (introducing a jet-powered, weaponized Bavarium Wingsuit and missions against Sky Sentinels), 'Mech Land Assault' (allowing players to pilot powerful Mechs on the new island of Lacrima), and 'Bavarium Sea Heist' (featuring a rocket boat, the Eden Spark lightning gun, and missions against The Stingray battleship).
Q: What are Gear Mods in Just Cause 3? A: Gear Mods are upgrades for Rico's abilities and equipment, unlocked by completing various challenges throughout Medici. They are categorized into Tethers, Traversal, Destruction, Weapons, and Vehicles, allowing players to customize aspects like tether strength, grenade capacity, or wingsuit agility.
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Technical Details
Graphics & Visual Fidelity
Developed on Eidos-Montréal's Dawn Engine (a modified version of IO Interactive's Glacier Engine), the game showcases stunning visuals with highly detailed character models (especially facial animations), vibrant and diverse alien worlds, and spectacular cosmic environments. It features advanced lighting, particle effects for abilities and explosions, and impressive cinematic presentation. Ray-traced reflections and transparent reflections are available on PC and current-gen consoles.
Utilizes the Apex Engine (Avalanche Engine) to render the large Mediterranean archipelago of Medici with diverse environments, from sunny beaches to snowy mountains. Known for its impressive physics-based destruction, allowing for creative demolition of structures and military assets. Visuals focus on vibrant colors and spectacular explosive effects.
Audio & Soundtrack
Original score composed by Richard Jacques, featuring epic orchestral themes and character motifs fitting a cosmic adventure. A significant feature is the licensed 80s pop and rock soundtrack (e.g., Starship, KISS, Wham!, Blondie, Mötley Crüe), which Star-Lord plays on his Walkman and is integrated into gameplay via the 'Huddle Up' mechanic. Sound design includes distinct blaster effects, alien creature sounds, and ship ambience. The game is also lauded for its excellent voice acting and witty team banter.
Features an orchestral score composed by Henry Jackman, with additional music by Just Cause series composers. The music dynamically adapts to the on-screen chaos and action. Sound design emphasizes large-scale explosions, vehicle sounds, and weapon effects fitting the game's destructive nature.
User Interface (UI/UX)
Features a third-person HUD displaying Star-Lord's health, shield, elemental blaster charge, and Guardian ability cooldowns. Enemy health bars and stagger meters are shown. A compass and objective markers guide players. The Guardian command wheel is a key UI element for directing teammates in combat. Dialogue choices are presented clearly. Star-Lord's visor can be used to scan the environment for points of interest, collectibles, and enemy weaknesses.
The UI features a minimalist design to keep the focus on the action. Key elements include a map of Medici, objective markers, ammo/health indicators, a gear mod selection interface, and contextual prompts for grappling, parachuting, and wingsuiting. A 'Chaos' meter tracks destruction, unlocking missions and items.
Accessibility Options
Offers a good range of accessibility options, including customizable controls (PC), extensive subtitle and caption customization (size, background, speaker names), options to change QTEs to holds or auto-complete, aim assist options, adjustable difficulty levels (including a story mode), colorblind modes, and options to reduce camera motion/head bob.
Just Cause 3 includes standard accessibility options for its time, such as subtitle display (on/off), remappable controls (keyboard & mouse, controller support), separate volume controls for master audio, music, SFX, and voice. Options like aim assist toggle and adjustable sensitivity are also present. Advanced features like colorblind modes or extensive UI scaling were not prominent.
720p (HD) - Minimum (Target: 720p-1080p, Low-Medium settings, ~30 FPS)(Low to Medium Preset.)
CPU: Minimum desktop CPU.
CPU (Laptop): Estimated laptop CPU. Performance depends heavily on specific model's sustained clocks and cooling.
GPU: Minimum desktop GPU with 2GB VRAM.
GPU (Laptop): Targets playable framerates at 720p Low or 1080p very Low. **2GB VRAM is an absolute minimum and may require texture compromises.** Performance highly variable based on specific laptop GPU model and TGP.
RAM: 6GB-8GB RAM. Dual-channel configuration highly recommended.
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memoryCPU: Intel Core i5-2500K, 3.3 GHz or AMD Phenom II X6 1075T 3.0 GHz
developer_boardGPU: NVIDIA GeForce GTX 670 (2GB VRAM) or AMD Radeon HD 7870 (2GB VRAM)
laptop_macCPU (L): Intel Core i5-4200M / AMD A10-7400P or newer mobile CPUs with at least 2 cores/4 threads. An Intel Core i5 U-series (6th gen+) or Ryzen 3 U-series (2000 series+) would be better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 860M (2GB), NVIDIA GeForce 940MX (GDDR5, 2GB); OR AMD Radeon R7 M440 (4GB, performance may vary). A GTX 960M (2GB/4GB) or GTX 1050 Laptop (2GB/4GB) would be a more comfortable minimum.
layersRAM: 8 GB
saveStorage (Tier): 54 GB available space (SSD Recommended)
1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, No Ray Tracing)(High Preset, Ray Tracing OFF)
CPU: Recommended desktop CPU for 1080p/60FPS High settings.
CPU (Laptop): Estimated mid-range laptop CPUs.
GPU: Recommended desktop GPU for 1080p/60FPS High.
GPU (Laptop): Estimated performance-focused laptop GPUs. 6GB+ VRAM crucial.
RAM: 16GB RAM strongly recommended.
Storage: SSD strongly recommended.
memoryCPU: Intel Core i7-4790 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 590 (8GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP). **An RTX 3060 Mobile or RTX 4060 Mobile (High TGP) is a good target for 1080p High.**
CPU: Recommended desktop CPU.
CPU (Laptop): Recommended laptop CPU for a solid 1080p experience at higher settings.
GPU: Recommended desktop GPU for 1080p High with 3GB+ VRAM.
GPU (Laptop): Targets ~60 FPS at 1080p High. **Ensure adequate TGP for NVIDIA cards.** 3GB VRAM is a minimum for this tier on laptops, 4GB+ strongly recommended for smoother performance.
RAM: 8GB RAM in dual-channel strongly recommended for optimal performance.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Ti Mobile (4GB) / GTX 1650 Mobile (4GB). **An RTX 3050 Mobile would be a much better entry point for stable 1080p Low/Medium.**
1440p (QHD/2K) - High Performance (1440p ~60 FPS High No RT / 1080p ~60 FPS High RT On, DLSS Quality)(High Preset, Ray Tracing OFF (for 1440p) or ON (for 1080p with DLSS Quality))
CPU: CPU for 1440p High No RT / 1080p High RT.
CPU (Laptop): High-end laptop CPU.
GPU: Desktop GPU for these targets. DLSS essential for RT.
GPU (Laptop): High-end RT capable laptop GPUs. 8GB+ VRAM crucial.
RAM: 16GB RAM essential.
Storage: NVMe SSD required.
memoryCPU: Intel Core i7-8700K or AMD Ryzen 7 2700X
developer_boardGPU: NVIDIA GeForce RTX 2070 (8GB) / RTX 3060 Ti (8GB) or AMD Radeon RX 6700 XT (12GB)
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP). **An RTX 3070 Ti Mobile or RTX 4070 Mobile would provide better consistency.**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
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2160p (UHD/4K) - Ultimate RT (Estimated 2160p/4K ~60 FPS, Ultra Preset, RT On, DLSS Performance + Frame Gen)(Ultra Preset, Ray Tracing ON, DLSS Performance + Frame Generation (if game/drivers support))
CPU: Flagship CPU for attempting 4K Ultra RT.
CPU (Laptop): Absolute top-tier laptop CPUs.
GPU: Flagship desktop GPU for 4K Ultra RT, heavily reliant on DLSS/FSR with Frame Generation.
GPU (Laptop): The absolute best laptop GPUs, will be pushed to its limits with 4K Ultra RT. Upscaling + Frame Gen mandatory.
RAM: 32GB RAM highly recommended for 4K Ultra RT.
Storage: NVMe SSD required.
memoryCPU: Intel Core i9-12900K or AMD Ryzen 9 5900X/7900X
laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6900HX or better. **Modern flagship Intel/AMD HX series (e.g., 13980HX, 7945HX).**
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (16GB, Max TGP). **Even this will require aggressive DLSS settings including Frame Generation for playable 4K Ultra RT. A hypothetical next-gen flagship (e.g., RTX 5090 Mobile or AMD equivalent) would be targeted for a more robust experience. (Highly Speculative)**
layersRAM: 16 GB
saveStorage (Tier): 80 GB NVMe SSD
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save Overall Storage
Spec: Approx. 80 GB available space (SSD Recommended). Some sources state up to 150GB due to initial install footprint and patches. Note: An SSD is highly recommended for faster loading times between chapters and for smoother asset streaming. Type: SSD
Spec: 54 GB available space (SSD Recommended) Note: An SSD is recommended for faster loading times, particularly when fast-traveling or respawning in the large world. Type: SSD
desktop_windows Operating System
Spec: Windows 10 64-bit (Build 1803 or newer) Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 is required.
Spec: Windows Vista SP2 / Windows 7 SP1 / Windows 8.1 (64-bit Operating System Required) Explanation: A 64-bit version of Windows Vista SP2, 7 SP1, 8.1, 10, or 11 is required.
gamepad DirectX Version
Spec: DirectX 12 Explanation: DirectX 12 API is required.
N/A
info_outline Other Game Notes
Official PC system requirements from Eidos-Montréal/Square Enix. Performance can vary depending on specific hardware, settings, areas in-game (especially those with many particle effects or complex environments), and background applications. An SSD is strongly recommended.
Laptop Performance Note: Laptop models of listed desktop GPUs will require comparable performance, high TGP (Total Graphics Power), and good cooling. **Marvel's Guardians of the Galaxy can be demanding at higher settings, particularly with ray tracing enabled.**
Laptop Consideration: G P U T G P: Good TGP is important for consistent framerates, especially with RT.
Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance.
Laptop Consideration: C P U Power Limits: A decent CPU is needed for managing AI companions and environmental interactions.
Laptop Consideration: R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
Laptop Consideration: M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
Optimization Detail: Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require specific game versions/patches/mods.
Optimization Detail: Key Settings Impact: Ray Traced Reflections, Ray Traced Transparent Reflections, Shadow Quality, Texture Quality, Level of Detail, Volumetric Lighting, and Screen Space Reflections heavily impact performance. Using DLSS is recommended for higher settings/resolutions, especially with ray tracing.
Game Name: Marvel's Guardians of the Galaxy
Official PC system requirements for 'Just Cause 3' (released in 2015). An SSD is recommended for better loading times. These requirements reflect hardware from that era and are modest by today's standards.
Laptop Performance Note: Just Cause 3, with its large open world and emphasis on physics-based destruction, can still be somewhat demanding, especially during intense chaotic sequences. For a good laptop experience, a gaming laptop with a dedicated GPU from its release era or newer is recommended. Laptop GPUs and CPUs perform differently than desktop equivalents. **Performance can vary based on the specific laptop model's TGP, cooling, and overall system configuration.**
Laptop Consideration: G P U T G P Impact: While less of a factor than with modern high-wattage GPUs, ensuring the laptop GPU receives adequate power for its class is still important.
Laptop Consideration: Advanced Cooling Thermals: Good cooling helps maintain consistent performance, especially in a game known for numerous explosions and physics calculations that can tax the system.
Laptop Consideration: C P U Performance Sustain: A capable mobile CPU is needed to handle the open-world streaming and physics calculations without significant bottlenecks.
Laptop Consideration: R A M Configuration Speed: 8GB in dual-channel is recommended. While the game might run on 6GB, 8GB provides a much smoother experience.
Laptop Consideration: Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
Laptop Consideration: Driver Updates O S Optimization: Using reasonably up-to-date GPU drivers and a well-maintained OS is beneficial for stability.
Optimization Detail: A P I Choice: The game primarily uses DirectX 11.
Optimization Detail: Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing, and Effects Quality (especially particles and explosions) significantly impact performance.
Game Name: Just Cause 3
build Optimization Details
Upscaling Tech: Supports NVIDIA DLSS. AMD FSR support may vary or require specific game versions/patches/mods.
Key Settings Impact: Ray Traced Reflections, Ray Traced Transparent Reflections, Shadow Quality, Texture Quality, Level of Detail, Volumetric Lighting, and Screen Space Reflections heavily impact performance. Using DLSS is recommended for higher settings/resolutions, especially with ray tracing.
A P I Choice: The game primarily uses DirectX 11.
Key Settings Impact: Resolution, Texture Quality, Shadow Quality, LOD Detail, Water Quality, Anti-Aliasing, and Effects Quality (especially particles and explosions) significantly impact performance.
laptop Laptop Considerations
G P U T G P: Good TGP is important for consistent framerates, especially with RT.
Cooling Thermals: Robust cooling is essential for sustained performance.
C P U Power Limits: A decent CPU is needed for managing AI companions and environmental interactions.
R A M Speed Dual Channel: Fast dual-channel RAM benefits performance.
M U X Switch Optimus: Using a MUX switch or NVIDIA Advanced Optimus is recommended.
G P U T G P Impact: While less of a factor than with modern high-wattage GPUs, ensuring the laptop GPU receives adequate power for its class is still important.
Advanced Cooling Thermals: Good cooling helps maintain consistent performance, especially in a game known for numerous explosions and physics calculations that can tax the system.
C P U Performance Sustain: A capable mobile CPU is needed to handle the open-world streaming and physics calculations without significant bottlenecks.
R A M Configuration Speed: 8GB in dual-channel is recommended. While the game might run on 6GB, 8GB provides a much smoother experience.
Display Panel G P U Pairing: Most laptops aiming for these specs will target 1080p. The GPU should be sufficient for this resolution at desired settings.
Driver Updates O S Optimization: Using reasonably up-to-date GPU drivers and a well-maintained OS is beneficial for stability.
info_outline
Laptop recommendations are estimates based on available component benchmarks and game requirements.
Actual performance may vary depending on settings, drivers, cooling, power limits, etc.
Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.