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Marvel's Avengers vs Daimon Blades
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Sep 4, 2020 | Sep 3, 2025 |
| Developer | |
| Crystal Dynamics, Eidos-Montréal | StreumOn Studio |
| Publisher | |
| Square Enix | StreumOn Studio |
| Genre(s) | |
| Action-Adventure, Brawler, Live-Service, Co-Op Multiplayer, Looter-Brawler | Action RPG, First-Person Slasher, Hack and Slash, Roguelite, Co-op |
| Engine | |
| Foundation Engine | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Rating Pending (Expected M - Mature 17+) |
| Avg. User Rating | |
| 2.5 / 5.0 | 0.0 / 5.0 |
| Current Price (USD) | |
| Free | $39.99 |
| tune Key Specs | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression features a dual system: traditional character leveling and a massive gear/loot grind. Earning XP grants skill points used to unlock complex combos, heavy attacks, ranged mastery, and traversal options on sprawling skill trees unique to each Avenger. Separately, the 'Power Level' is determined by the rarity and stats of looted gear (Melee, Ranged, Defense, and Heroic pieces). Gear comes with specific elemental status effects (like Pym Particles shrinking enemies, or Gamma radiation causing poison explosions), forcing players to grind for the perfect synergistic 'build' to tackle endgame content. |
The game features a classless progression system where a player's abilities are defined by their equipped gear. The core system revolves around 'Daimon-infused' weapons, which are living artifacts that can 'ascend' during a run by feeding on the blood of slain enemies to unlock new abilities. Players can also equip armor and use 'Alchemy powers' for active and passive skills. |
| public World & Exploration | |
| World & Level Design | |
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Instead of a single open world, the game utilizes a 'War Table' hub system located on a reclaimed S.H.I.E.L.D. Helicarrier (the Chimera). From here, players select missions in sprawling, segmented biomes across the globe. These include the dense urban ruins of Eastern Seaboard cities, frozen Siberian tundras containing hidden SHIELD bunkers, the arid Badlands of the American Southwest, and the thick, hostile jungles of Wakanda. Each region contains wide-open spaces for exploration, transitioning into tight, linear, high-tech AIM laboratories for indoor combat encounters. |
The game features mission-based 'Expeditions' into procedurally generated levels. The Early Access launch will feature nine different biomes. Expeditions are designed to be completed in 20-40 minutes and culminate in a major boss fight. |
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| book Story & Characters | |
| Main Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The core of the endgame loop was 'Avengers Initiative', a multiplayer mode where up to 4 players select different heroes to complete repetitive missions called War Zones, Drop Zones, and Villain Sectors. The highest tier of multiplayer content included OLTs (Omega Level Threats) and the grueling 4-player Klaw Raid in Wakanda, requiring intense team coordination and highly optimized elemental gear builds to overcome massive health pools and puzzle mechanics. |
The game can be played entirely solo (offline) or in four-player online co-op. In co-op, the team votes on their mission path, and game difficulty scales with the number of players. |
| extension Editions & DLC | |
| Available Editions | |
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Marvel's Avengers originally launched in 2020 with Standard, Deluxe, and 'Earth's Mightiest' Collector's Editions. Before being delisted in 2023, Square Enix and Crystal Dynamics released 'Marvel's Avengers - The Definitive Edition', which unlocked nearly every premium cosmetic outfit, emote, and takedown animation for free for all owners. As of September 30, 2023, the game has been permanently removed from Steam, PlayStation, and Xbox digital storefronts, though existing owners can still download and play it. |
The game will launch on Steam Early Access for a set price, which is expected to increase for the full 1.0 release in Summer 2026. Players who purchase during Early Access will receive exclusive in-game rewards. |
| Post-Launch Content / DLC | |
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The game adopted a 'free DLC' model for playable heroes and story content. Major expansions included 'Operation: Taking AIM' featuring Kate Bishop, 'Operation: Future Imperfect' featuring Hawkeye, and the massive 'War for Wakanda' expansion adding Black Panther, new jungle biomes, and Klaw as a villain. The Mighty Thor (Jane Foster) and The Winter Soldier were also added. PlayStation players famously received exclusive access to Spider-Man. With the final update in March 2023, development completely ceased. |
The game will be in Early Access for approximately one year, during which the developers will regularly add new game modes, enemies, bosses, biomes, weapons, and abilities based on community feedback. The studio has stated a preference for future paid DLC expansions over microtransactions. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Running on the Foundation Engine (previously used for the Tomb Raider reboots), the game features high-fidelity, highly detailed character models, cinematic lighting, and beautiful, sweeping environments. However, this fidelity comes at the cost of visual chaos; during multiplayer combat, the screen becomes a blinding soup of particle effects, explosions, and UI numbers, severely hindering visibility. The cosmetic skins, ranging from MCU film-accurate suits to deep-cut comic references, are meticulously crafted. |
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| Audio & Soundtrack | |
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The game features a sweeping, cinematic orchestral score composed by Bobby Tahouri, capturing the grand, heroic tone expected of a Marvel property. The sound design of combat is exceptionally punchy: the metallic clang of Cap's shield catching a robot, the heavy thud of Hulk smashing concrete, and the distinctive whine of Iron Man's repulsors are all incredibly satisfying. Voice acting is a major highlight, featuring industry veterans like Troy Baker, Laura Bailey, Nolan North, and Sandra Saad. |
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| User Interface (UI/UX) | |
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The UI suffered from significant 'looter-shooter' clutter. The menus were heavily cursor-driven (even on consoles) to navigate massive inventories of gear, artifacts, and skill trees. During combat, the screen was flooded with damage numbers, status effect icons, objective markers, and cooldown timers for three distinct Heroic abilities (Support, Assault, and Ultimate), often making the actual gorgeous combat animations hard to read. |
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| Accessibility Options | |
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The game included a decent suite of accessibility options upon release. This included highly customizable subtitle sizes and backgrounds, high-contrast UI modes, toggleable aim assist, options to change rapid button mashing (QTEs) into simple button holds, and fully remappable controls for both keyboard and gamepad, allowing players to customize the heavy combat mechanics to their physical needs. |
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| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60 FPS Target)) CPU: The official recommended processors that provide enough threads to handle the chaotic 4-player co-op encounters seamlessly. CPU (Laptop): Provides excellent frame pacing, critical for maintaining combos during intense fights. GPU: The official recommended GPUs provide sufficient VRAM to load high-res textures and process massive amounts of combat VFX. GPU (Laptop): An excellent card that guarantees locked 60 FPS at 1080p when paired with DLSS. RAM: Highly recommended to prevent stuttering when the game dynamically streams in new sectors of the map. Storage: SSD is officially recommended due to the massive size of uncompressed high-res audio and texture files. | |
memoryCPU: Intel Core i7 4770K, 3.4 Ghz or AMD Ryzen 5 1600, 3.2 Ghz developer_boardGPU: NVIDIA GTX 1060 6GB or AMD Radeon RX 480, 8GB laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile layersRAM: 16 GB saveStorage (Tier): 110GB SSD space | memoryCPU: Intel Core i7-9700K (3.70GHz) or AMD Ryzen 5 3600 (4.2GHz) developer_boardGPU: NVIDIA GeForce RTX 3060 / RTX 2060 or AMD Radeon RX 5700 XT laptop_macCPU (L): Intel Core i7-10875H / AMD Ryzen 7 5800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP). layersRAM: 16 GB saveStorage (Tier): 27 GB SSD |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (30 FPS Target)) CPU: The official minimum CPU requirement capable of running the baseline game logic and physics calculations without instantly bottlenecking. CPU (Laptop): Entry-level quad-core mobile CPUs will struggle during highly populated chaotic combat but can manage the single-player campaign. GPU: The absolute official minimum to render the game, requiring all settings to be turned to low to avoid exceeding the 2GB VRAM limit. GPU (Laptop): Capable of providing a playable 1080p 30-45 FPS experience on low/medium settings. RAM: Official minimum required to prevent constant game crashes due to out-of-memory errors. Storage: Official minimum storage requirement, though mechanical hard drives will result in incredibly long elevator loading screens. | |
memoryCPU: Intel Core i3-4160 or AMD equivalent developer_boardGPU: NVIDIA GTX 950 / AMD 270 (min 2GB video ram) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 75GB HDD space | memoryCPU: Intel Core i5-6600 (3.30GHz) or AMD Ryzen 5 2400G (3.6 GHz) developer_boardGPU: NVIDIA GeForce GTX 970 or AMD Radeon RX 570 laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB) or equivalent. layersRAM: 8 GB saveStorage (Tier): 27 GB HDD |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60 FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding and physics don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Required to maintain a sharp 1440p resolution without losing 60 FPS when all particle effects are enabled. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Mandatory for handling higher resolution texture caches. Storage: NVMe SSD highly recommended. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 110GB SSD space | — |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity during ultimate attacks. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, requiring heavy use of DLSS/FSR to maintain 60 FPS in dense War Zones. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Optimizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 110GB SSD space | — |
| save Overall Storage | |
Spec: 75GB HDD space (110GB SSD Recommended) Note: While 75GB is the minimum required install size, an SSD with 110GB available space is officially recommended to prevent abysmal load times and severe texture streaming hitches. Type: SSD | Spec: 27 GB available space Note: An SSD is recommended for faster loading times. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 64-bit Explanation: A 64-bit operating system is strictly required for addressing the high memory overhead of the game's high-resolution superhero models and massive levels. | Spec: Windows 10 / 11 (64 bit) Explanation: A modern 64-bit OS is a firm requirement. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: The game was built heavily around DirectX 12 to handle efficient multithreading and the immense amount of on-screen particle effects during ultimate abilities. | Spec: Version 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Marvel's Avengers Specifically
For Daimon Blades Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.