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Marvel Tōkon: Fighting Souls vs The Lost Wild

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info General Information
Release Date
Aug 6, 2026 Oct 26, 2027
Developer
Arc System Works / PlayStation Studios XDev Great Ape Games
Publisher
Sony Interactive Entertainment / Marvel Games Annapurna Interactive
Genre(s)
2.5D Tag-Team Fighting First-Person Survival Horror
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
Teen Mature 17+
Avg. User Rating
3.8 / 5.0 4.6 / 5.0
Current Price (USD)
$59.99 $49.99
tune Key Specs
Quick Highlights
  • Combat Structure: Progressive 4v4 Tag-Team (Starts 1v1)
  • Graphics Style: 2.5D Cel-Shaded Anime ('Japanimation')
  • Network Infrastructure: Rollback Netcode
  • PC DRM Implementation: Mandatory PSN Linking & Kernel-Level Easy Anti-Cheat
  • PS5 Enhancements: PS5 Pro Enhanced with PSSR2 Upscaling
  • Audio Middleware: Audiokinetic Wwise (Full 3D Spatial Audio & Diffraction)
  • Combat Model: Non-Lethal Deterrence, Evasion, and Acoustic Stealth
  • Game Engine: Unreal Engine 5 (Nanite, Lumen, Virtual Shadow Maps)
  • Installation Footprint: 85 GB High-Speed Solid State Storage
  • Map Architecture: Interconnected Hub-and-Spoke Semi-Open World
  • Target Frame Rate: 60 FPS at 1440p / 4K with Upscaling
  • Target Platforms: PC (Steam, Epic Games Store), PlayStation 5
sports_esports Gameplay & Mechanics
Companions/Followers
  • Baby Groot: Cosmetic lobby pet exclusive to pre-orders of the game.
    Flora colossus
  • Cosmo the Spacedog: Cosmetic lobby pet granted via the Digital Deluxe and Ultimate Editions.
    Dog
  • Scavenged Two-Way Emergency Radio: Receives directional guidance and narrative context; risks acoustic detection if volume is unmanaged.
    Handheld Transceiver Hardware
  • Vintage Military Lensatic Compass: Provides true magnetic orientation without emitting noise, electronics, or battery drain.
    Analog Navigation Instrument
  • Dual-Channel Bio-Frequency Scanner: Visualizes low-frequency seismic vibrations, alerting the player to massive incoming predators.
    Experimental Prototype Sensor
Key Collectibles
  • Fighter Souls: Earned and leveled up via single-player Level-Up Missions; used in Arcadia Rumble.
  • Active Souls: Collected dynamically mid-match during the 8-player Arcadia Rumble party mode.
  • Project Oversight Tape Cassettes: Administrative executive desks, secure observation bunkers, and communications relay desks.
  • Paleontological Field Journals: Overgrown botanical vivariums, field observation blinds, and abandoned specimen holding pens.
  • Corporate Clearance Keycards: Security checkpoints, skeletal remains in laboratory corridors, and maintenance workshop toolboards.
Key Themes
  • Superhero
  • Comic Book
  • Anime/Japanimation
  • Competitive Esports
  • Martial Arts Tournament
  • Prehistoric Survival
  • Acoustic Stealth
  • Isolation
  • Psychological Horror
  • Systemic Ecology
colorize Combat & Gear
Weapons Overview
  • Spear of Bashenga: Polearm
    Shuri's primary neutral weapon, excellent for mid-range pokes that cancel into Bast's Blessing dashes.
  • Soulsword: Mystical Greatsword
    Magik's massive weapon boasting disjointed hitboxes, granting her unparalleled spatial control.
  • Element Gun: Ranged Firearm
    Star-Lord's sidearm that dynamically switches between fire, ice, and electric modes to dictate pacing.
  • High-Intensity Magnesium Flare: Chemical Pyrotechnic Deterrent
    Ignites with intense heat and blinding light. Used to brandish against aggressive pack predators or illuminate pitch-black subterranean complexes, though heavily visible across long distances.
  • Industrial Acoustic Sonic Blaster: Directional Sound Weapon
    Emits a concussive shockwave of directional high-frequency sound designed to overwhelm dinosaur auditory senses, causing immediate recoil and disorientation.
  • Scavenged High-Voltage Cattle Prod: Electrical Contact Stunner
    Delivers an emergency close-quarters shock that forces striking predators to break their grapple, exhausting a significant portion of its replaceable battery charge.
  • Pressurized CO2 Fire Extinguisher: Environmental Obscuration Tool
    Discharges an opaque cloud of freezing gas that blinds predators, suppresses their olfactory tracking, and creates an instant visual barrier for rapid escapes.
  • Improvised Mechanical Noise Distractor: Throwable Acoustic Decoy
    A wind-up mechanical clatter device that can be tossed across terrain to generate localized acoustic signatures, baiting predators away from critical doorways.
Armor / Gear Sets
  • Advanced Suit 2.0: Exclusive cosmetic costume for Spider-Man included in the Ultimate Edition.
  • Supreme Ruler Costume: Exclusive cosmetic attire for Doctor Doom included in the Ultimate Edition.
  • Reinforced Canvas Field Jacket: Mild laceration resistance, silent movement across dry brush, baseline weather protection.
  • Padded Ballistic Security Vest: Moderate blunt trauma absorption against tail strikes and headbutts, increases acoustic noise profile by 15%.
  • Rubberized Hazardous Materials Suit: Total chemical and spore immunity in contaminated research sectors, limits sprint recovery rate by 20%.
Outfits/Customization
  • Color 07 Palette: A highly coveted cosmetic palette for the entire roster, unlocked by clearing all 100 stages of Survival Mode.
  • Punk Rock Storm: An exclusive alternate costume for Storm available in the Ultimate Edition.
  • Expedition Field Apparel: Standard earth-tone canvas, Weathered Woodland Camouflage, High-Visibility Rescue Orange.
  • Tactical Scavenger Gear: Reinforced knee-padded trousers, muffled soft-soled boots, utilitarian equipment harness.
trending_up Progression & Upgrades
Skills & Progression

The game's combat economy is a highly complex web of resource management revolving around the Vital, Skill, and Assemble Gauges within a progressive 4v4 tag-team framework. The Skill Gauge dictates the execution of EX attacks and cinematic Ultimate Skills, which can be chained into Delayed Hyper Combos (DHC) when fully stocked. The Assemble Gauge controls the flow of tag-team maneuvers, dictating the availability of directional assists (Forward, Down, Backward), defensive Crossovers, and the unblockable Assemble Smash. When a player is severely disadvantaged, the Tōkon Assemble unlocks as an all-out comeback mechanic. Outside of the core fighting engine, the game features RPG-lite upgrades via 'Fighter Souls.' These are stat-boosting cards used exclusively in the Arcadia Rumble party mode, which are leveled up by completing comprehensive tutorial challenges, Action Trials, and Level-Up Missions in the single-player suite.

In keeping with its grounded, anti-power-fantasy survival design, The Lost Wild features no gamified skill trees, magical perk progression, or arbitrary character stat increases. Saskia remains as physically vulnerable and human in the final moments of the journey as she is at the beginning. Player progression is driven entirely through environmental mastery, tactical intuition, and physical tool augmentation. By scavenging modular engineering components, replacement wiring, high-grade lenses, and discarded industrial hardware from abandoned workshops, players can modify their utility gear. Upgrades include extending the beam focus and battery resilience of handheld torches, enhancing the acoustic dampening sleeves on navigation equipment, rigging multi-frequency noise generators, and fabricating chemical compound mixtures to lengthen flare combustion times. Mastery is measured by the player's personal ability to decipher behavioral audio cues, recognize predator warning postures, gauge wind direction for scent dispersal, and manipulate the environment rather than unlocking artificial combat buffs.

public World & Exploration
World & Level Design

While Marvel Tōkon is a 2.5D fighting game and does not feature a sprawling open world, its stages are deeply intricate, highly interactive, and structurally dynamic. Arc System Works implemented a cinematic 'Wall Break' mechanic inherited from Guilty Gear Strive. When a high-damage combo or EX move lands in the corner, the fighters shatter the boundaries of the current stage, physically transitioning the fight into a completely new area of the map while resetting neutral positioning. For example, a bout in Asgard will violently transition from the shining halls of Odin's Vault into mystical areas dominated by the roots of Yggdrasil, the World Tree. Wakanda shifts seamlessly from the perilous drops of Warrior Falls to the high-tech interior of Shuri's Lab, while Knowhere transitions from drifting galactic freight ships to the Milano. This segmentation provides a robust sense of geographic scale and narrative progression during standard skirmishes.

Rejecting the conventional, dilute checklist format of bloated open-world designs, The Lost Wild implements an intricately interconnected hub-and-spoke spatial layout. The game map encompasses several square kilometers of dense wilderness meticulously partitioned into distinct ecological and industrial sectors. At the center of each sector lie reinforced, partially operational safe facilities—such as the Subterranean Hydroelectric Dam, the Central Administrative Complex, and the Overgrown Vivarium Bunkers. Branching out from these temporary safe havens are claustrophobic wilderness spokes including mist-drenched redwood valleys, treacherous mangrove estuaries, jagged volcanic ridgelines, and crumbling transit tunnels. The environment deliberately restricts panoramic visibility; dense micro-foliage, towering ferns, dynamic weather, and industrial decay form claustrophobic barriers that obstruct sightlines and enforce auditory navigation. Traversing between sectors demands planning high-risk excursions into unmapped spokes to reactivate automated gates, scavenge fuel cells, and repair electrical transformers before retreating to the relative sanctuary of fortified hubs.

Playable Vehicles
  • Cosmic Surfboard: Lobby Ride
    An exclusive cosmetic ride item granted to pre-orders, allowing chibi avatars to surf around the Battle Arcadia hub.
  • Derelict All-Terrain Safari Transport: Non-Drivable Environmental Cover / Loot Point
    Overturned 4x4 expedition utility trucks scattered throughout the wilderness that serve as crawlspaces to break predator line-of-sight and scavenge emergency supplies.
  • Automated Monorail Transit Car: Fixed-Path Story Transit Vehicle
    Industrial monorail train cars used to travel between major compound hubs once power grids and track switching stations have been restored.
Notable Fauna/Mounts
  • Cosmo the Spacedog: Dog
    Deluxe Edition Lobby Pet / Knowhere Stage Hazard
  • Allosaurus: Allosaurus fragilis
    Apex Solitary Stalker (Territorial Megapredator behaving via unscripted systemic intelligence)
  • Dromaeosaur (Raptor): Velociraptorinae gen. sp.
    Coordinated Pack Hunter (Flanks through tall ferns and uses ambush tactics)
  • Stegosaurus: Stegosaurus stenops
    Territorial Mega-Herbivore (Non-aggressive unless startled; hazardous environmental obstacle)
  • Compsognathus: Compsognathus longipes
    Opportunistic Scavenger (Harasses player when injured; acts as an acoustic alert to larger predators)
book Story & Characters
Main Characters
  • Magik: Spatial Control
    Utilizes Stepping Disc portals and the Soulsword to bypass neutral interactions completely.
  • Black Panther (Shuri): Rushdown
    Uses Bast's Blessing to chain extreme mobility options into an inescapable pressure engine.
  • Star-Lord: Zoner
    Employs elemental gun modes and aerial flight to control distance and apply chip damage.
  • Green Goblin: Trap/Setup
    A technical fighter reliant on unblockable trap setups and oppressive space control.
  • The Champion: Boss Character
    An Elder of the Universe and high-damage powerhouse unlocked via Episode Mode completion.
  • Saskia: Protagonist / Investigative Reporter
    Marooned journalist driven by resourcefulness, sharp observational skills, and human vulnerability, lacking specialized military training.
  • The Voice on the Radio: Mysterious Guide / Facility Overseer
    An unidentified operative broadcasting over encrypted radio frequencies who guides Saskia with ambiguous motivations.
  • Dr. Evelyn Thorne: Chief Geneticist (Deceased/Archival)
    Visionary scientist whose discarded audio logs, personal journals, and recorded experiments chronicle the island's tragic collapse.
Example Missions
  • Episode Mode Campaign: Single-Player Story
    Complete the 10-hour interactive motion comic story arcs to unlock the boss character, The Champion.
  • Champion Course: All-Star Arena Survival
    Clear the initial five grid-based roguelike survival courses to unlock and defeat the hidden Champion Course for the Platinum trophy.
  • Level-Up Missions: Character Lessons / Tutorial
    Complete complex Combo Challenges and Action Trials to upgrade your Fighter Souls for Battle Arcadia.
  • Restoring Sector 4 Geothermal Grid: Main Story Infiltration / Engineering
    Navigate the flooded lower maintenance corridors of the geothermal plant to reset three circuit breakers while evading a patrolling Allosaurus.
  • Infiltrating the Cryo-Containment Vault: Main Story Stealth Retrieval
    Locate an intact genetic sample and authorization keycard inside a ruined laboratory without alerting the nesting pack of dromaeosaurs.
  • The Relay Tower Ascent: Main Story Environmental Traversal
    Scale an exposed communications spire atop a storm-swept jungle ridge to align the primary satellite dish and establish external radio contact.
people Multiplayer
Multiplayer Details

Multiplayer engagement is centralized within Battle Arcadia, an expansive, interactive social hub where players pilot chibi avatars. Standard fighting game modes—Ranked, Casual, and custom Room Matches—are all supported by rollback netcode. However, the standout multiplayer addition is Arcadia Rumble, an 8-player party mode that shifts the perspective to an isometric, chaotic beat-'em-up. In this mode, players navigate shrinking maps, collect stars, and utilize a deep itemization system involving 'Fighter Souls' (pre-equipped stat boosts) and 'Active Souls' (in-match weapons and power-ups). While the multiplayer suite is structurally sound, the user experience is highly polarized; PS5 players enjoy a locked 60fps with exceptional 65.7ms input latency, while PC players frequently suffer from desyncs, micro-stutters, and unplayable rollback spikes directly tied to CPU bottlenecks caused by the game's draconian DRM implementation.

There are zero multiplayer modes present in The Lost Wild. The design philosophy of Great Ape Games is anchored in unyielding isolation, psychological tension, and personal vulnerability—artistic pillars that would be fundamentally compromised by cooperative companions or competitive multiplayer dynamics. The systemic AI routines powering the predators are tuned specifically to stalk, test, and confront a lone human target. Introducing multiple players would disrupt the delicate balance of acoustic triangulation, sightline management, and scarce resource economy. By omitting multiplayer netcode and synchronized physics overhead, the engineering team has dedicated 100% of CPU and GPU processing cycles toward complex unscripted animal behaviors, dynamic spatial sound occlusion, and high-fidelity environmental rendering, guaranteeing a pure and uncompromising single-player survival horror experience.

extension Editions & DLC
Available Editions

Sony and Arc System Works deployed a multi-tiered premium pricing strategy, completely eschewing free-to-play mechanics. The Standard Edition retails for $59.99 (₹3,999 on Indian storefronts) and grants access to the base game and Episode Mode. The Digital Deluxe Edition, priced at $84.99 (₹5,999), offers significant value by bundling the base game with the Year 1 Character & Stage Pass, alongside exclusive lobby cosmetics including a Howard the Duck avatar and a Cosmo the Spacedog pet. The premium Ultimate Edition costs $99.99 (₹7,199) and includes all previous content, an Animated Chromatic Color Unlock for all 20 launch characters, and five exclusive premium costumes such as the Spider-Man 'Advanced Suit 2.0' and the Doctor Doom 'Supreme Ruler' outfit. Early adopters who pre-ordered any edition also received the Infinity Gauntlet, Baby Groot pet, and Cosmic Surfboard lobby items.

The Lost Wild is slated to launch across two primary retail configurations: the Standard Edition and the Expedition Deluxe Edition. The Standard Edition ($49.99) includes the full baseline survival horror experience alongside access to digital pre-order bonuses featuring an interactive digital survival handbook with biological field sketches and early survival tips. The Expedition Deluxe Edition ($69.99) is tailored for enthusiasts and collectors, bundling the base game with the Complete Spatial Soundtrack composed using bespoke binaural audio recordings, a high-resolution 120-page digital artbook detailing the anatomical and behavioral research behind the paleo-accurate dinosaurs, and the 'Field Researcher Supply Pack.' This in-game cosmetic package provides vintage field outerwear variations for Saskia, weathered visual skins for her scavenged compass and two-way radio, and exclusive pre-production developer commentary audio tracks accessible within completed compound hubs.

Post-Launch Content / DLC

To maintain long-term competitive retention, Arc System Works instituted a 'Year 1 Character and Stage Pass.' The official roadmap confirms the staggered release of four new fighters and one stage, beginning with Phoenix Cyclops in Fall 2026 and concluding in Q3 2027. The tie-in comic anthology, 'Marvel Tōkon: First Strike,' strongly implies that Thor, Nova, and Silver Surfer will fill the remaining Season 1 slots. Furthermore, extensive datamining of the PC client's code strings has revealed a massive pipeline of unannounced content extending well beyond the first year. Dataminers have uncovered interactive voice lines and files for eight future characters, including the complete Fantastic Four (Mr. Fantastic, Invisible Woman, Human Torch, The Thing), Daredevil, Doctor Strange, Gambit, and Wasp, indicating a deep, multi-year post-launch expansion strategy.

In alignment with the traditional publishing ethos of Annapurna Interactive, The Lost Wild is planned as a complete, fully contained narrative horror campaign at launch, deliberately eschewing live-service season passes, predatory microtransactions, or segmented paid story cuts. Post-launch developer roadmaps focus primarily on technical optimization, driver-level stability updates, and community-requested quality-of-life enhancements. Anticipated post-launch content includes a dedicated 'Survival Simulation Mode' (Permadeath Ironman Mode), which reshuffles item scavenge placements, drastically decreases battery and flare availability, and heightens dinosaur sensory perception algorithms for extreme replayability. A free future update is also slated to introduce a virtual museum 'Paleontological Diorama Viewer,' allowing players to inspect the photogrammetric dinosaur models, observe their full procedural animation rigs, and listen to developer commentaries detailing the behavioral science that guided their creation.

help_outline FAQ
Frequently Asked Questions
  • Q: Why was Marvel Tōkon delisted on Steam in so many countries?
    A: Sony implemented a mandatory PlayStation Network (PSN) account linking requirement for all online functionality. This caused the game to be instantly delisted in over 130 countries where PSN is not officially supported, severely limiting its global PC player base.
  • Q: What is the roster size and format of the game?
    A: The game features a launch roster of 20 playable characters divided into five thematic factions, plus one unlockable boss character (The Champion). Matches utilize a progressive 4v4 tag-team framework that begins as a 1v1 bout and unlocks the rest of the team as the match escalates.
  • Q: Does the game have a single-player campaign?
    A: Yes. It features an extensive 10-hour campaign called Episode Mode, written by veteran comic author Kieron Gillen. It is presented as a fully voice-acted interactive motion comic detailing a cosmic martial arts tournament orchestrated by The Champion.
  • Q: How does the game perform on PS5 versus PC?
    A: The PS5 version runs flawlessly, maintaining a locked 60fps with low input latency, and utilizes PSSR2 upscaling on the PS5 Pro. Conversely, the PC version suffers from severe micro-stuttering and CPU bottlenecks caused by Kernel-level Easy Anti-Cheat operating alongside the PSN SDK overlay.
  • Q: Will there be DLC characters added to the roster?
    A: Yes. The Year 1 Character and Stage Pass will introduce four new fighters, beginning with Phoenix Cyclops in Fall 2026. Furthermore, PC datamines have uncovered code strings pointing to eight future characters, including the Fantastic Four and Daredevil.
  • Q: Does The Lost Wild feature conventional firearms or lethal combat?
    A: No. The Lost Wild strictly eschews traditional firearms, shotguns, and ballistic weapons. In accordance with its grounded survival horror philosophy, the player cannot kill apex predators. Gameplay centers on evasion, hiding, acoustic management, and utilizing non-lethal deterrents like flares, stun batons, and sound distractors to momentarily disrupt attacks.
  • Q: What game engine powers The Lost Wild and what are its key technical features?
    A: The game is developed on Unreal Engine 5. It takes full advantage of Nanite virtualized micropolygon geometry for rendering dense prehistoric vegetation without level-of-detail pop-in, and Lumen dynamic global illumination for photorealistic real-time lighting and shadows that directly impact stealth mechanics.
  • Q: How does the dinosaur artificial intelligence work compared to other survival horror titles?
    A: Helmed by Gary Napper (former Lead Designer on Alien: Isolation), the AI treats dinosaurs as living, biological entities governed by instincts, hunger, curiosity, and territoriality rather than scripted horror monsters. They react dynamically to sounds, posture, and light, often demonstrating restraint and observation before deciding whether to attack or wander away.
  • Q: Which platforms will The Lost Wild release on, and is an Xbox or Switch version planned?
    A: The game is officially confirmed for release on PlayStation 5 and Windows PC via Steam and the Epic Games Store. To maintain uncompromising graphical standards utilizing Unreal Engine 5’s most demanding features, versions for Xbox Series X/S and Nintendo Switch are not part of the initial launch window.
  • Q: Is The Lost Wild an open-world game or a linear experience?
    A: It utilizes an interconnected 'hub-and-spoke' level structure. Players operate out of relatively secure, fortified indoor hubs (laboratories, bunkers) and venture outward on perilous sorties into sprawling, claustrophobic wilderness spoke regions to accomplish objectives before returning to safety.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 5, Marvel Tōkon radically departs from standard western comic book shaders, opting instead for Arc System Works' signature 'Japanimation' 2.5D cel-shaded anime aesthetic. The visual fidelity on the base PlayStation 5 is striking, utilizing dynamic internal resolutions (1260p to 1440p) upscaled to 4K via AMD FSR1 while maintaining a flawless 60fps. The game proudly carries the 'PS5 Pro Enhanced' label; on Sony's upgraded hardware, it pushes the internal resolution to 1800p and swaps to PSSR2 AI-driven upscaling, drastically reducing edge aliasing and shimmering during chaotic Ultimate Skills. Environments feature Screen Space Reflections, custom 2.5D lighting, and dynamic shadow maps. Unfortunately, this visual brilliance is heavily compromised on PC, where severe frame pacing issues and stuttering—caused by a heavy DRM overlay—ruin the fluidity required to appreciate the game's meticulous animation work.

Visually, The Lost Wild represents an extraordinary showcase of Unreal Engine 5’s graphical suite, achieving photorealistic prehistoric environments. Nanite virtualized geometry enables hyper-detailed geological formations, crumbling concrete architecture, and dense prehistoric foliage without noticeable polygon pop-in or level-of-detail degradation. Lumen dynamic global illumination generates real-time bounce lighting that dramatically impacts stealth: as the player walks beneath towering ferns, sunlight dynamically filters through the canopy, while igniting a flare casts moving volumetric shadows that alter light and shadow hiding spots. The dinosaurs are modeled with meticulous paleo-biological accuracy, featuring photogrammetric epidermal texturing, dynamic muscle deformation, moisture mapping along reptilian snouts, and procedural eye tracking that realistically scans environments. Advanced volumetric fog, dynamic wetness shaders during tropical downpours, and physical wind simulations across tree lines combine to produce a living, breathing, and deeply menacing primeval world.

Audio & Soundtrack

The audio presentation is a cornerstone of the game's identity, eschewing traditional sweeping cinematic Marvel orchestras in favor of Arc System Works' legendary rock and metal pedigree. The 59-track original score, composed by Toma Otowa and Daisuke Ishiwatari, features high-BPM heavy metal, jazz fusion, and electronic rock. Standout tracks include Iron Man's guitar-driven 'Man in the Metal,' Magik's symphonic death metal anthem 'Queen of Limbo' featuring Alissa White-Gluz, and Green Goblin's chaotic jazz-brass theme 'You Greenhorn!'. The game boasts dual-audio localization with an all-star cast. English talent features Josh Keaton, Steve Blum, and Nolan North, while Japanese legends like Yuichi Nakamura, Rikiya Koyama, and Takehito Koyasu round out the dub. The voice direction is highly dynamic; for instance, Koyasu's Japanese Deadpool frequently breaks the fourth wall mid-match to reference his tenure in previous crossover fighting games.

Sound design in The Lost Wild is not merely an aesthetic enhancement; it is the fundamental core of the gameplay mechanics. Built using Audiokinetic's Wwise audio engine integrated with custom acoustic propagation plugins, the soundscape operates as a living, two-way tactical system. Real-time binaural spatialization simulates the physical diffraction, environmental absorption, and reverberation of sound waves across concrete, mud, metal, and dense foliage. Players must actively listen for the heavy footfalls, territorial throat rumbles, snapping twigs, and distant vocalizations of approaching predators to determine their range and vector. Concurrently, every player action generates a calculated acoustic footprint: sprinting across metal catwalks or splashing through shallow water produces sharp sound waves that immediately attract stalking carnivores. The musical score, composed of discordant strings, subterranean bass drones, and primal organic percussion, emerges only during psychological breaking points, allowing natural environmental silence to carry the terror.

User Interface (UI/UX)

The game's combat User Interface (UI) is meticulously designed to convey the immense complexity of a progressive 4v4 tag system without overwhelming the player. The top of the screen is anchored by a massive, shared 'Vital Gauge' that acts as the team's collective health pool; it dynamically extends as match milestones and Wall Breaks are achieved. In the lower corners, players track two primary meters: the blue Skill Gauge (for EX moves and Ultimates) and the segmented Assemble Gauge (for assists and defensive tags). Crucially, the UI also visualizes a 'Combo Gauge' beneath the combo counter; as an opponent extends a juggle sequence, this gauge fills, eventually flashing to indicate a forced combo drop that grants the defender invulnerability, actively discouraging infinite loops. The Battle Arcadia lobby UI complements this by offering clean, intuitive menus for avatar customization and matchmaking.

The user interface in The Lost Wild embraces a radical diegetic and minimalist approach designed to maximize atmospheric immersion and eliminate screen-clutter distractions. Traditional floating heads-up display (HUD) elements—such as artificial health bars, digital mini-maps, objective markers, and on-screen crosshairs—are completely absent from the display. Saskia’s physical status is communicated organically through subtle audio-visual cues: ragged respiration indicates stamina depletion, blurred peripheral vision highlights panic, and crimson garment staining denotes severe physical trauma. Navigating the world requires opening a physical paper topographical map and consulting a real-time analog compass held in Saskia's hands. Battery levels, flare combustion, and radio frequencies are monitored directly via physical gauges, illuminated LEDs, and dials built onto the scavenged tools themselves, ensuring the player remains thoroughly grounded within the world.

Accessibility Options

Director Kazuto Sekine designed Marvel Tōkon with accessibility as a foundational pillar, directly addressing the intimidating learning curve of traditional 3v3 tag fighters. By structuring matches to begin as a 1v1 bout and progressively unlocking the 4v4 roster as the round escalates, new players can focus entirely on mastering a single point character's fundamentals before managing assist synergies. The control scheme includes dedicated macro buttons for quick inputs and simplifies assist behaviors via a single 'Assemble' button combined with basic directional inputs. Furthermore, the inclusion of a dynamic 'Combo Gauge' automatically drops infinite juggle loops, ensuring that novice players aren't trapped in unplayable, never-ending sequences by veterans. In September 2026, the development team also committed to patching the game's 6-frame input buffer to allow rapid button presses to fire specials more reliably, removing the reliance on strict negative-edge execution.

Great Ape Games has integrated an extensive suite of accessibility features to ensure that the intense survival horror experience can be customized to suit varied player needs. Visual accommodations include full high-contrast visual filters that distinguish predatory fauna from dense background foliage, customizable colorblind profiles (Deuteranopia, Protanopia, Tritanopia), scalable font sizes for all discovered research logs, and adjustable field-of-view (FOV) sliders to combat motion sickness. For deaf and hard-of-hearing players, the game includes a directional closed-captioning system that provides visual spatial indicators for critical environmental sounds, such as raptor vocalizations, breaking branches, and distant apex predator roars. Motor accessibility settings offer full gamepad button remapping, toggles for running and crouching instead of sustained button holds, adjustable camera sensitivity curves, and options to disable rapid button-mashing during physical struggle deterrent sequences.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (1080p / 30 FPS / Low-Medium Settings) (Low Preset, TSR Balanced Upscaling, Dynamic Shadows Low)
CPU: Provides baseline 6-core processing to handle systemic AI territorial routines and baseline physics.
CPU (Laptop): Maintains adequate IPC across mobile form factors without dropping processing threads for background AI logic.
GPU: Baseline VRAM threshold required to hold Nanite meshes and lower-tier texture mipmaps without out-of-memory crashes.
GPU (Laptop): Sufficient to run 1080p low settings when utilizing DLSS Performance mode to ease the rendering pipeline.
RAM: Crucial to prevent severe memory paging pauses when entering unbuffered research facility sectors.
Storage: Minimum baseline to avoid asset pop-in during sprint-and-evasion player movements.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 2600X
developer_boardGPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Laptop GPU (6GB, 75W TGP)
layersRAM: 16 GB
saveStorage (Tier): 85 GB SATA SSD
1080p (Full HD) - Recommended (1080p / 60 FPS / High Settings) (High Preset, DLSS/FSR Quality Mode, Lumen Software GI)
CPU: 8 physical cores comfortably process multi-layered Wwise spatial acoustics alongside unscripted dinosaur behaviors.
CPU (Laptop): High single-thread performance ensures stable 60 FPS pacing through thick jungle canopies.
GPU: Generous 12GB frame buffer easily accommodates high-resolution textures and real-time screen-space reflections.
GPU (Laptop): Leverages Ada Lovelace architecture with DLSS 3 Frame Generation to sustain smooth 60 FPS benchmarks.
RAM: Standard configuration enabling optimal memory throughput for simultaneous sound diffraction calculations.
Storage: Drastically reduces loading screens and ensures zero texture streaming latency in high-speed encounters.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 7 3700X
developer_boardGPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H or AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4060 Laptop GPU (8GB, 105W TGP)
layersRAM: 16 GB
saveStorage (Tier): 85 GB NVMe PCIe 3.0 SSD
1080p (Full HD) - Minimum (Low-Medium Settings, 60fps target)
CPU: Base requirement to process the game engine, though it may struggle with the DRM overhead.
CPU (Laptop): Minimum quad-core requirement for mobile systems.
GPU: Provides enough VRAM to handle the 2.5D cel-shaded character models and visual effects.
GPU (Laptop): Sufficient to lock 60fps at 1080p assuming CPU thermals remain stable.
RAM: Required to handle Unreal Engine 5's memory footprint alongside Windows background processes.
Storage: Solid state storage prevents asset streaming hitches.
memoryCPU: Intel Core i5-8400 or AMD Ryzen 5 1600X
developer_boardGPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
laptop_macCPU (L): Intel Core i5-10300H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile (High TGP)
layersRAM: 16 GB
saveStorage (Tier): 27 GB SSD
1440p (QHD/2K) - High Performance (1440p / 60 FPS / Ultra Settings) (Ultra Preset, Hardware Lumen Enabled, DLSS Quality)
CPU: Robust modern architectural IPC ensures zero CPU-bound frame time spikes in complex indoor-outdoor transition corridors.
CPU (Laptop): Desktop-replacement class silicon supporting sustained boost clocks under simultaneous physics and audio compute loads.
GPU: Delivers the necessary compute muscle to calculate real-time hardware ray-traced reflections and bounce lighting.
GPU (Laptop): Provides uncompromised desktop-grade 1440p performance with DLSS 3 enabled across all dense forest biomes.
RAM: Eliminates overhead constraints when running resource-intensive audio middleware and dynamic lighting routines.
Storage: Ensures near-instantaneous streaming of dense Nanite micropolygon clusters without frame stutters.
memoryCPU: Intel Core i5-13600K or AMD Ryzen 7 7700X
developer_boardGPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
laptop_macCPU (L): Intel Core i7-13700HX or AMD Ryzen 9 7845HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB, 140W TGP)
layersRAM: 32 GB
saveStorage (Tier): 85 GB NVMe PCIe 4.0 SSD
1440p (QHD/2K) - Recommended (High Settings, locked 60fps)
CPU: Provides the necessary multi-threading overhead to manage both the game engine and kernel-level anti-cheat without stuttering.
CPU (Laptop): Higher core count ensures frame drops do not occur during chaotic 4v4 screen states.
GPU: Excellent performance for 1440p internal rendering with room for post-processing effects.
GPU (Laptop): Perfect for maintaining the visual fidelity and frame pacing expected in competitive play.
RAM: Optimal memory size for standard gaming loads.
Storage: Fast storage for instantaneous stage loading and Wall Break transitions.
memoryCPU: Intel Core i7-8700 or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
laptop_macCPU (L): Intel Core i7-10750H or AMD Ryzen 7 4800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile
layersRAM: 16 GB
saveStorage (Tier): 27 GB NVMe SSD
2160p (UHD/4K) - Enthusiast / Cinematic (4K / 60+ FPS / Max Settings) (Epic/Cinematic Preset, Native 4K with DLSS Balanced / Frame Gen, Full Lumen Hardware Ray Tracing)
CPU: The large L3 3D V-Cache of the 7800X3D maximizes 1% low frame rates, mitigating stuttering during chaotic multi-predator encounters.
CPU (Laptop): Flagship mobile computing power required to synchronize spatial audio threads and top-tier geometry rendering.
GPU: Extreme rasterization and tensor hardware capable of processing massive 4K foliage layers and dynamic volumetric lighting grids.
GPU (Laptop): The apex mobile GPU configured at peak wattage to achieve authentic 4K resolution using DLSS Frame Generation.
RAM: Provides maximum operational headroom for high-resolution 4K asset caches, background operating system processes, and telemetry.
Storage: Guarantees instantaneous asset delivery for high-fidelity photogrammetric foliage and macro-detail surface textures.
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super (16GB) or RTX 4090 (24GB)
laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (16GB, 175W Max TGP)
layersRAM: 32 GB
saveStorage (Tier): 85 GB NVMe PCIe 4.0 / 5.0 SSD (Read speeds 5000+ MB/s)
2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, locked 60fps at Native 4K)
CPU: Overwhelming CPU power is needed to completely eliminate the 57% utilization penalty caused by the DRM on PC.
CPU (Laptop): Top-tier mobile processor to prevent thermal bottlenecks at 4K.
GPU: Ensures absolutely no frame drops when cinematic Ultimate Skills and 4-character assist combos fill the screen.
GPU (Laptop): Provides the immense horsepower needed for 4K 60fps in an Unreal Engine 5 title.
RAM: Future-proofs against memory leaks and excessive background DRM activity.
Storage: Mandatory for seamless 4K texture streaming.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
laptop_macCPU (L): Intel Core i9-12900H
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile
layersRAM: 32 GB
saveStorage (Tier): 27 GB NVMe SSD
save Overall Storage
Spec: 27 GB available space (NVMe SSD)
Note: While 27 GB is small, an NVMe SSD is strongly recommended to eliminate mid-match stuttering when loading dynamic stage transition assets.
Type: NVMe
Spec: 85 GB available space (NVMe PCIe 3.0 or 4.0 SSD strongly recommended)
Note: Mechanical HDDs are unsupported due to asset thrashing during rapid predator pursuit sequences and seamless map sector transitions.
Type: NVMe
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Mandated for Unreal Engine 5 optimizations and Easy Anti-Cheat compatibility.
Spec: Windows 11 (64-bit, Version 22H2 or newer) / Windows 10 64-bit
Explanation: Requires modern DirectStorage APIs and WDDM 3.0 graphics scheduling to maintain stable streaming over high-density forest biomes.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required for the game's advanced cel-shaded lighting, dynamic shadow maps, and screen space reflections.
Spec: DirectX 12 Ultimate (Feature Level 12_2)
Explanation: Demanded by Unreal Engine 5 hardware Lumen global illumination and virtualized shadow maps.
info_outline Other Game Notes
  • The PC release is heavily impacted by Kernel-level Easy Anti-Cheat (EAC) and mandatory PlayStation Network (PSN) account linking, causing severe CPU bottlenecks that affect frame pacing.
  • Laptop Performance Note: Expect significant frame pacing issues and micro-stutters on laptops due to the heavy 57% CPU overhead caused by the DRM and EAC layers. Strong cooling and a high-end CPU are critical for a locked 60fps.
  • Laptop Consideration: G P U T G P: High TGP is strictly required to maintain a rock-solid 60fps, which is absolutely essential for frame-perfect fighting game execution.
  • Laptop Consideration: Cooling Thermals: The CPU will run exceptionally hot due to constant DRM overhead. A high-performance cooling pad is mandatory to prevent thermal throttling mid-match.
  • Laptop Consideration: C P U Power Limits: Do not undervolt or throttle the CPU; the game requires massive processing power to satisfy background anti-cheat algorithms.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch is essential to bypass the integrated graphics and reduce input latency to acceptable fighting game tournament standards.
  • Optimization Detail: Upscaling Tech: AMD FSR1 (Base PS5/PC) / PSSR2 (PS5 Pro)
  • Optimization Detail: Key Settings Impact: Disabling background applications on PC is critical to free up CPU cycles hijacked by the DRM. Lowering shadow quality can stabilize frame times.
  • Game Name: Marvel Tōkon: Fighting Souls
  • Target specifications reflect Unreal Engine 5 implementation incorporating Nanite geometry streaming and Lumen real-time illumination. High-speed NVMe SSD storage and modern multi-threaded processors are mandatory.
  • Laptop Performance Note: Laptop systems must feature discrete GPUs with full TGP thermal allocations (100W or higher). Running Unreal Engine 5 dynamically lit environments causes significant thermal load, necessitating conservative power limits and aggressive fan curves.
  • Laptop Consideration: G P U T G P: Sub-85W budget TGP laptop GPUs will struggle with dynamic Lumen lighting calculations; aim for 100W to 140W models.
  • Laptop Consideration: Cooling Thermals: Thermal throttling on laptop CPUs will create hitching during rapid Nanite asset streaming; elevated chassis stands or cooling pads are advised.
  • Laptop Consideration: C P U Power Limits: Sustained PL1 power limits below 45W will cause micro-stutters during high-density vegetation traversals.
  • Laptop Consideration: M U X Switch Optimus: Direct dGPU routing via dedicated MUX switch or Advanced Optimus provides a 12-18% frame pacing improvement over hybrid routing.
  • Optimization Detail: Upscaling Tech: Full integration of NVIDIA DLSS 3.5 (Super Resolution, Frame Generation, Ray Reconstruction), AMD FSR 3.1, and Intel XeSS.
  • Optimization Detail: Key Settings Impact: Volumetric Fog, Foliage Shadow Density, and Global Illumination Quality exhibit the highest raster performance penalties.
  • Game Name: The Lost Wild
build Optimization Details
  • Upscaling Tech: AMD FSR1 (Base PS5/PC) / PSSR2 (PS5 Pro)
  • Key Settings Impact: Disabling background applications on PC is critical to free up CPU cycles hijacked by the DRM. Lowering shadow quality can stabilize frame times.
  • Upscaling Tech: Full integration of NVIDIA DLSS 3.5 (Super Resolution, Frame Generation, Ray Reconstruction), AMD FSR 3.1, and Intel XeSS.
  • Key Settings Impact: Volumetric Fog, Foliage Shadow Density, and Global Illumination Quality exhibit the highest raster performance penalties.
laptop Laptop Considerations
  • G P U T G P: High TGP is strictly required to maintain a rock-solid 60fps, which is absolutely essential for frame-perfect fighting game execution.
  • Cooling Thermals: The CPU will run exceptionally hot due to constant DRM overhead. A high-performance cooling pad is mandatory to prevent thermal throttling mid-match.
  • C P U Power Limits: Do not undervolt or throttle the CPU; the game requires massive processing power to satisfy background anti-cheat algorithms.
  • M U X Switch Optimus: A MUX switch is essential to bypass the integrated graphics and reduce input latency to acceptable fighting game tournament standards.
  • G P U T G P: Sub-85W budget TGP laptop GPUs will struggle with dynamic Lumen lighting calculations; aim for 100W to 140W models.
  • Cooling Thermals: Thermal throttling on laptop CPUs will create hitching during rapid Nanite asset streaming; elevated chassis stands or cooling pads are advised.
  • C P U Power Limits: Sustained PL1 power limits below 45W will cause micro-stutters during high-density vegetation traversals.
  • M U X Switch Optimus: Direct dGPU routing via dedicated MUX switch or Advanced Optimus provides a 12-18% frame pacing improvement over hybrid routing.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Mobile (High TGP)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Laptop GPU (6GB, 75W TGP)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Laptop GPU (6GB, 75W TGP)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Laptop GPU (6GB, 75W TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Mobile
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, 140W TGP)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, 140W TGP)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Laptop GPU (12GB, 140W TGP)
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4080 Mobile

For Marvel Tōkon: Fighting Souls Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 6GB / AMD Radeon RX 6600 XT 8GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 8GB / AMD Radeon RX 7600 XT 16GB
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Ti / AMD Radeon RX 7900 XT

For The Lost Wild Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Super (6GB) or AMD Radeon RX 5600 XT (6GB)
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 (12GB) or AMD Radeon RX 6700 XT (12GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 (12GB) or AMD Radeon RX 7800 XT (16GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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