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Living Hell vs Mewgenics
| close | close |
|---|---|
| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 16, 2025 | Feb 10, 2026 |
| Developer | |
| Joe Fender | Edmund McMillen & Tyler Glaiel |
| Publisher | |
| Joe Fender | Edmund McMillen & Tyler Glaiel |
| Genre(s) | |
| Survival Horror, Co-op, Action-Adventure, Survival | Tactical RPG, Roguelike, Life Sim |
| Engine | |
| Unity | Glaiel Game Engine |
| stars Ratings & Price | |
| Content Rating | |
| M (Mature 17+) | M for Mature |
| Avg. User Rating | |
| 0.0 / 5.0 | 4.5 / 5.0 |
| Current Price (USD) | |
| $29.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Collectibles | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is based on survival and character choice. Players choose from eight distinct characters, each with unique passive abilities that encourage different team strategies. There is a deep crafting system for creating weapons and tools, and players must manage their inventory and a 'Thermal Load' hydration mechanic to survive. |
1000+ abilities. Skills are inherited genetically or gained via Class Collars. Synergies (like Incontinence + Plastic Bottle) are key to 'breaking' the game. |
| public World & Exploration | |
| World & Level Design | |
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The game features six hand-crafted districts that make up Pelican City. While the districts themselves are fixed, the interiors of buildings are procedurally generated for every run, ensuring high replayability and a constant sense of unpredictability. A subway system is used for travel between districts. |
Branching paths across multiple biomes including The Alley, The Sewers, and The Boneyard. Each region features unique enemies and environmental hazards. |
| Playable Vehicles | |
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| Notable Fauna/Mounts | |
| N/A |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game is designed for 1-4 player online co-op. It also features a full offline single-player mode, catering to different player preferences. Communication is supported via proximity voice chat and walkie-talkies. |
N/A - Strictly single-player tactical experience. |
| extension Editions & DLC | |
| Available Editions | |
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The game will launch into Steam Early Access. Details on different purchase editions have not yet been announced. |
Standard Edition ($29.99). Includes access to all future free content updates promised by McMillen. |
| Post-Launch Content / DLC | |
| N/A |
Expected frequent updates adding 'Cryptid' cats and new items, similar to The Binding of Isaac's development. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
| N/A |
2D 'Papercraft' black-and-white art. Explicit blood, gore, and breeding animations (toggleable). |
| Audio & Soundtrack | |
| N/A |
Soundtrack by Ridiculon. Features the in-game radio 'WMEW 99.9' with 20+ unlockable tracks. |
| User Interface (UI/UX) | |
| N/A |
Flash-era aesthetic with thick lines and monochrome filters. Features a 'Tactical View' toggle to clear visual clutter during combat. |
| Accessibility Options | |
| N/A |
Humping animation toggle, visual clarity modes, rebindable keys, and Steam Deck UI scaling. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Official) (Low Preset, 1080p resolution.) CPU: The official minimum CPU required to play the game. CPU (Laptop): A modest modern mobile CPU is more than sufficient. GPU: Official minimum desktop GPU. GPU (Laptop): Any entry-level modern dedicated laptop GPU will run the game well. RAM: 8GB RAM is the official minimum requirement. Storage: An HDD is supported. | |
memoryCPU: Intel Core i5-7400 @ 3.00GHz developer_boardGPU: NVIDIA GeForce GTX 1050 laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or better. laptop_windowsGPU (L): NVIDIA GeForce MX450 or better. layersRAM: 8 GB saveStorage (Tier): 1 GB HDD | — |
| 1080p (Full HD) - Minimum (Medium) CPU: Handles the basic AI and turn-based logic. CPU (Laptop): Standard modern dual-core with hyperthreading. GPU: Minimum for stable 60FPS in the House hub. GPU (Laptop): Baseline for integrated laptop graphics. RAM: Standard for managing assets and sound libraries. Storage: Recommended for fast load times. | |
| — | memoryCPU: 4-Core CPU (2014 or later) developer_boardGPU: 2GB VRAM (NVIDIA GT 1030 / AMD RX 550) laptop_macCPU (L): Intel Core i3-10110U laptop_windowsGPU (L): Intel UHD Graphics 620 layersRAM: 8 GB saveStorage (Tier): 6 GB SSD |
| 1440p (QHD/2K) - Recommended (High) CPU: Ensures no stuttering during complex elemental chain reactions. CPU (Laptop): Highly efficient mobile hex-core. GPU: Plenty of power for the 2D monochrome effects. GPU (Laptop): Overkill, but provides native clarity. RAM: Ideal for power users running the '200+ hour' endgame. Storage: Near-instant transitions. | |
| — | memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GTX 1650 / AMD RX 5500 XT laptop_macCPU (L): AMD Ryzen 5 5600U laptop_windowsGPU (L): NVIDIA RTX 3050 Laptop layersRAM: 16 GB saveStorage (Tier): 6 GB NVMe SSD |
| save Overall Storage | |
| Spec: 1 GB available space Note: The game has a very small storage footprint, making it easily accessible. Type: Unknown | Spec: 6 GB SSD Note: Small footprint, but fast storage helps with the seamless transition between House and Adventure phases. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) Explanation: A 64-bit version of Windows 10 is the minimum requirement. | Spec: Windows 10 64-bit Explanation: 64-bit architecture is required to manage the massive genetic database. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is required. | Spec: OpenGL 4.4+ Explanation: The Glaiel Engine uses OpenGL for rendering its unique monochrome aesthetic. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
| N/A |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Living Hell Specifically
For Mewgenics Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.