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Kingmakers vs REMNANT II
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 1, 2027 | Jul 25, 2023 |
| Developer | |
| Redemption Road Games | Gunfire Games |
| Publisher | |
| tinyBuild | Arc Games (formerly Gearbox Publishing) |
| Genre(s) | |
| Action-Strategy Hybrid / Third-Person Shooter / RTS | Action RPG, Third-Person Shooter, Soulslike, Co-op Looter Shooter |
| Engine | |
| Unreal Engine 4 (with Custom C++ ECS) | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | M (Mature 17+) - ESRB Descriptors: Blood and Gore, |
| Avg. User Rating | |
| 4.5 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $39.99 | $49.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
| Companions/Followers | |
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| Key Themes | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| Armor / Gear Sets | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is handled via an intricate in-game tech tree tab interface. Earning resources from eliminating enemies and capturing territory allows players to requisition high-tier technological upgrades. This ranges from unlocking specific ballistic attachments (like drum magazines and shotgun chokes) to calling in heavy armored vehicles and orbital airstrikes. All upgrades are strictly tied to gameplay progression with zero microtransactions. |
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| public World & Exploration | |
| World & Level Design | |
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The game features expansive topographic biomes representing the varied terrain of 15th-century Wales and England. Players will navigate through dense historical woodlands, wide-open rural plains suited for cavalry and tank engagements, and massive, multi-tiered stone fortresses meticulously designed for complex destructible siege scenarios. |
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| book Story & Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Kingmakers features an incredibly robust online cooperative suite supporting up to four simultaneous players. Uniquely, guest players do not just serve as extra guns; each player acts as a distinct tactical commander with full control over their own individualized army legion, allowing for brilliantly complex, synchronized pincer attacks and overlapping artillery barrages on a massive scale. |
The core gameplay is designed for up to 3-player online co-operative PvE. Players can join friends or use matchmaking to tackle the campaign, explore worlds, and fight bosses together. The game's difficulty scales with the number of players. Loot is instanced per player. |
| extension Editions & DLC | |
| Available Editions | |
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The game employs a premium box-price model, estimated around $39.99 USD or ₹1,897 - ₹2,500 INR in regional markets. A Standard Edition grants full access to the 10-15 hour campaign, Horde Mode, and 4-player cooperative suite. Currently, no digital deluxe or microtransaction-heavy editions are planned, aligning with the studio's commitment to core gameplay purity. |
Released in several editions: Standard Edition (base game). Deluxe Edition (included three armor sets: Elder, Radiant, Void). Ultimate Edition (included Deluxe Edition content, Survival Pack with consumables, and early access to 'The Awakened King,' 'The Forgotten Kingdom,' and 'The Dark Horizon' DLCs, which form the DLC Bundle). |
| Post-Launch Content / DLC | |
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While the immediate focus is a stable Early Access and 1.0 launch, the modular nature of the custom ECS engine allows for massive post-launch expansions, including new historical eras, deeper tech tree branches, and expanded Horde Mode maps. The transmedia Netflix cinematic adaptation may also synergize with future DLC. |
REMNANT II has a DLC Bundle featuring three major expansions: 1. 'The Awakened King' (released November 2023): New storyline in Losomn focusing on the One True King, new Archetype (The Ritualist), new dungeons, bosses, items, and weapons. 2. 'The Forgotten Kingdom' (released April 2024): New storyline in Yaesha exploring a lost tribe and a vengeful stone spirit Lydusa, new Archetype (The Invoker), new dungeons, bosses, items, and weapons. 3. 'The Dark Horizon' (released September 2024): New storyline in N'Erud, new Archetype (The Warden), new dungeons, bosses, items, weapons, and a new Glider Traversal System for N'Erud. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on a heavily modified Unreal Engine 4 architecture, Kingmakers achieves an unprecedented scale of visual fidelity and combat simulation. The core graphical achievement lies in its proprietary multi-threaded Entity Component System (ECS), which allows the engine to render thousands of fully autonomous soldiers on-screen simultaneously without catastrophic CPU bottlenecks or frame-rate drops. The visuals are dynamically enhanced by a bespoke procedural animation system that calculates impacts based on mass and momentum, ensuring every explosion, cavalry charge, and high-caliber gunshot feels viscerally authentic. Despite the immense on-screen unit count, the game features high-quality textures, robust destructible environments during intense castle sieges, and accurately modeled modern ballistics juxtaposed against intricate 15th-century armor designs. |
Developed using Unreal Engine 4 (despite some early UE5 speculation), REMNANT II features detailed environments with distinct visual themes for each world, impressive enemy and boss designs, and a dark, gritty art style consistent with its post-apocalyptic and cosmic horror themes. |
| Audio & Soundtrack | |
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The game features a sweeping, cinematic score orchestrated by a high-profile consortium including Inon Zur (Fallout, Dragon Age), Sergey Eybog, and Dmitry V. Silantiev. This majestic soundtrack is sharply contrasted by intense, visceral combat audio featuring distinct ballistic profiles for firearms and intricate, multi-layered tactical audio feedback for RTS command alerts. |
Atmospheric sound design enhances the distinct feel of each world and the impact of combat. The musical score adapts to gameplay, building intensity during boss fights and creating an eerie ambience during exploration. |
| User Interface (UI/UX) | |
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The user interface in Kingmakers has undergone a massive evolution during closed testing, transitioning from an overwhelming StarCraft II-style micro-management system to a highly fluid, tab-based navigation layout heavily inspired by Command & Conquer: Red Alert 2. This crucial redesign allows players to instantaneously swap between direct third-person combat and an overhead, isometric macro-strategy view. In the heat of battle, players can swiftly requisition modern firearms, deploy orbital strikes, and command entire legions of medieval infantry using intuitive spatial markers without breaking the visceral momentum of the firefight. The UI also seamlessly incorporates a specialized tech tree tab for base building and settlement management, ensuring that both the RTS economy and the TPS action remain highly accessible and cleanly presented. |
Features a clear UI displaying health, stamina, mod power, skill cooldowns, ammo, and equipped items. Inventory management involves weapons, armor, mods, mutators, rings, amulets, and consumables. A minimap aids navigation through the procedurally generated environments. |
| Accessibility Options | |
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Includes full controller support optimized for Steam Deck, UI scaling options, subtitle toggles, and difficulty scaling to assist players who may find the high-intensity micro-management of the RTS mechanics overwhelming alongside the active third-person shooting. |
Includes options such as subtitles (though initially not highly customizable, patches may have improved), separate volume controls for voice, SFX, and music, remappable keybindings, gamepad support with auto-snap to enemies, adjustable video effects, and sensitivity customization for aiming, mouse, and camera (including X/Y inversion). An option to auto-equip picked-up items is also available. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High (60 FPS)) CPU: Provides the necessary core count to smoothly calculate collision physics and individual AI decision loops at high frame rates. CPU (Laptop): Ensures the ECS can process contiguous memory arrays without stalling the main render thread. GPU: Provides the necessary rasterization overhead for massive chaotic battles involving modern tracer fire and physics debris. GPU (Laptop): High wattage is required to maintain GPU clocks during sustained heavy action. RAM: Highly recommended to prevent memory bottlenecks during extended 10-to-15 hour campaign sessions. Storage: Faster data streaming for seamless transitions between TPS and RTS views. | |
memoryCPU: Intel Core i7 (10th Generation) or AMD Ryzen 7 5800X developer_boardGPU: Nvidia GeForce RTX 3070 or AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H or Ryzen 7 5800H laptop_windowsGPU (L): Nvidia RTX 3070 Mobile (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, ~60 FPS with Upscaling Quality/Balanced) (Medium/High Preset, 1080p resolution with DLSS/FSR/XeSS Quality or Balanced.) CPU: Official recommended desktop CPU for a better 1080p experience. CPU (Laptop): Stronger laptop CPUs for more consistent 1080p/60fps. GPU: Official recommended desktop GPU for 1080p. 6GB VRAM minimum, 8GB ideal. GPU (Laptop): Capable laptop GPUs. High TGP and effective use of DLSS/FSR are very important. (A hypothetical future RTX 5050/5060 Laptop GPU). RAM: 16GB RAM officially recommended. Storage: NVMe SSD recommended for better overall experience. | |
| — | memoryCPU: Intel Core i5-10600K or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2060 (6GB) or AMD Radeon RX 5700 (8GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or newer high-performance 6-core or 8-core CPUs. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB, High TGP), RTX 3060 Laptop GPU (6GB, High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 1080p (Full HD) - Minimum (Low-Medium (30 FPS)) CPU: Required baseline for handling the multi-threaded pathfinding and dynamic morale system algorithms. CPU (Laptop): Minimum required mobile processors; expect reduced maximum unit counts. GPU: Baseline for supporting Pixel/Vertex Shader 6.0 and managing the dense procedural animations. GPU (Laptop): 6GB VRAM is essential to prevent texture popping during explosive aerial bombardments. RAM: Bare minimum to load the game, but will heavily utilize page filing during grand sieges. Storage: Essential for load times between standard gameplay and the Horde Mode resets. | |
memoryCPU: Intel Core i5 (10th Generation) or Ryzen 5 equivalent developer_boardGPU: Nvidia GeForce RTX 2060 (6 GB VRAM) laptop_macCPU (L): Intel Core i5-10300H or AMD Ryzen 5 4600H laptop_windowsGPU (L): Nvidia RTX 2060 Mobile (Max-P) layersRAM: 8 GB saveStorage (Tier): 50 GB SSD | — |
| 1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS with Upscaling) (Low/Medium Preset, 1080p resolution with DLSS/FSR/XeSS Performance/Balanced.) CPU: Official minimum desktop CPU. Game can be CPU intensive. CPU (Laptop): Estimated laptop CPU. A modern 6-core CPU is advisable for a smoother experience. GPU: Official minimum desktop GPU. 4GB VRAM is the absolute floor; 8GB (like RX 590) is better. GPU (Laptop): Estimated laptop GPUs. Performance heavily depends on TGP and upscaling. (Hypothetical future entry-level RTX 50 series laptop GPUs would exceed this). RAM: 16GB RAM is the official minimum. Storage: SSD is highly recommended as per official notes. | |
| — | memoryCPU: Intel Core i5-7600 or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-8750H / AMD Ryzen 5 3600H equivalent or better. laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Ti Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure good TGP). RTX 4050 Laptop GPU (6GB) would be a more comfortable modern minimum, relying on upscaling. layersRAM: 16 GB saveStorage (Tier): 80 GB SSD |
| 1440p (QHD/2K) - Recommended (High (60 FPS)) CPU: The massive L3 cache on X3D processors is specifically advantageous for the game's heavy memory access patterns. CPU (Laptop): Robust multi-core performance for complex physics rendering at higher resolutions. GPU: Delivers the raw pixel fill rate needed for dense 1440p visuals while rendering thousands of units. GPU (Laptop): Essential for driving high-resolution textures across expansive maps. RAM: Required for fast memory bandwidth to feed the demanding CPU algorithms. Storage: Rapid asset loading. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: Nvidia GeForce RTX 3080 or AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i7-12700H laptop_windowsGPU (L): Nvidia RTX 3080 Mobile (150W TGP) layersRAM: 16 GB saveStorage (Tier): 50 GB NVMe SSD | — |
| 1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS with DLSS/FSR Quality + potentially Frame Gen) (High Preset, 1440p resolution with DLSS/FSR Quality. Frame Generation (DLSS 3/FSR 3) highly recommended if available/supported by GPU.) CPU: Powerful desktop CPU to handle 1440p and reduce CPU bottlenecks, especially if using Frame Generation. CPU (Laptop): High-performance laptop CPUs essential for smooth 1440p, particularly with Frame Generation. GPU: Strong GPUs for 1440p/60fps. DLSS/FSR Quality is essential. For consistent 60FPS+ with high settings, Frame Generation is a significant help. GPU (Laptop): High-end laptop GPUs with max TGP. DLSS/FSR (Quality/Balanced) + Frame Generation are key. (A hypothetical future RTX 5060 Ti/5070 Laptop GPU). RAM: 32GB RAM is strongly recommended for 1440p high settings to ensure smooth performance. Storage: NVMe SSD mandatory for optimal performance. | |
| — | memoryCPU: Intel Core i7-11700K / AMD Ryzen 7 5800X or newer (e.g., Intel Core i5-13600K / AMD Ryzen 5 7600X) developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or Intel Core i9-12900H / AMD Ryzen 9 6900HS and above. laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB). layersRAM: 16 GB saveStorage (Tier): 80 GB NVMe SSD |
| 2160p (UHD/4K) - Enthusiast (Ultra (60 FPS)) CPU: Top-tier processing to ensure no bottleneck occurs when pushing maximum army sizes at 4K. CPU (Laptop): Desktop-class mobile processor required to sustain high-end AI calculations. GPU: Required to handle the immense VRAM and rasterization demands of 4K rendering with thousands of moving entities. GPU (Laptop): Maximum mobile graphics power necessary for 4K resolutions. RAM: Provides immense bandwidth and capacity for flawless execution of the macro-strategy sandbox. Storage: Maximum streaming performance. | |
memoryCPU: Intel Core i9-13900K or AMD Ryzen 7 7800X3D developer_boardGPU: Nvidia GeForce RTX 4080 or AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): Nvidia RTX 4080 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 50 GB Gen4 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (Targets 2160p/4K, Medium/High settings, ~60 FPS with DLSS/FSR Performance + Frame Gen) (Medium/High Preset, 2160p (4K) resolution using DLSS/FSR Performance + Frame Generation.) CPU: Top-tier desktop CPU to support 4K gaming and minimize CPU bottlenecks, especially with Frame Generation. CPU (Laptop): Absolute flagship laptop CPUs required. GPU: Flagship desktop GPUs required for 4K. Heavily reliant on DLSS/FSR Performance and Frame Generation (for NVIDIA RTX 40 series / AMD FSR 3 compatible cards) to achieve ~60 FPS. GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs. DLSS/FSR (Performance/Ultra Performance) with Frame Generation is essential. Hypothetical RTX 50 series laptop GPUs are speculative. RAM: 32GB of high-speed RAM is strongly recommended for optimal 4K gaming. Storage: A very fast NVMe SSD (PCIe Gen4 or better) is highly recommended for 4K textures and loading. | |
| — | memoryCPU: Intel Core i9-12900K / AMD Ryzen 9 5900X or newer (e.g., Intel Core i7-13700K / AMD Ryzen 7 7800X3D) developer_boardGPU: NVIDIA GeForce RTX 3080 (10GB/12GB) / RTX 4070 Ti (12GB) / RTX 4080 (16GB) or AMD Radeon RX 6800 XT (16GB) / RX 7900 XT (20GB) / RX 7900 XTX (24GB) laptop_macCPU (L): Intel Core i9-13900HX / Core i9-14900HX or AMD Ryzen 9 7945HX / 7945HX3D. laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB, Max TGP), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would aim to improve this experience further.)** layersRAM: 32 GB saveStorage (Tier): 80 GB NVMe SSD (High-speed Gen4 or Gen5 recommended) |
| save Overall Storage | |
| Spec: 50 GB NVMe SSD Note: High-speed SSD is crucial for streaming in high-fidelity textures and procedural animation sets instantly during camera perspective shifts. Type: NVMe | Spec: 80 GB available space (SSD Highly Recommended, NVMe for best experience) Note: An SSD (preferably NVMe) with at least 80 GB of free space is strongly recommended for optimal performance, significantly faster loading times, and smoother asset streaming. Requirement may increase with DLCs/updates. Type: NVMe |
| desktop_windows Operating System | |
| Spec: Windows 10 (64-bit) Explanation: Mandatory for 64-bit memory addressing to handle massive contiguous memory blocks required by the custom Entity Component System. | Spec: Windows 10 (64-bit, latest update) or Windows 11 (64-bit, latest update) Explanation: A 64-bit version of Windows 10 (latest updates) or Windows 11 (latest update) is required. Windows 11 is generally recommended for newer UE5 titles for features like DirectStorage and optimal CPU scheduling. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required for optimal multi-threading and draw-call distribution in Unreal Engine 4 when rendering thousands of simultaneous actors. | Spec: DirectX 12 Explanation: DirectX 12 is required. Remnant II is an Unreal Engine 5 title, which leverages DX12 features. Ray tracing is not a primary feature of the game; performance is demanding even without it. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Kingmakers Specifically
For REMNANT II Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.