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Hunt: Showdown 1896 vs Far Cry 6
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 15, 2024 | Oct 7, 2021 |
| Developer | |
| Crytek | Ubisoft Toronto, Ubisoft Montreal, Ubisoft Kyiv, Ubisoft Shanghai, Ubisoft Berlin, Ubisoft Philippines, Ubisoft Bucharest, Ubisoft Pune, Ubisoft Odesa, Ubisoft Winnipeg, Ubisoft Montpellier, Ubisoft Quebec, Red Storm Entertainment |
| Publisher | |
| Crytek | Ubisoft |
| Genre(s) | |
| Action, PvPvE, First-Person Shooter, Survival Horror, Extraction Shooter | Action-Adventure, Open World, First-Person Shooter |
| Engine | |
| CryEngine 5.11 | Dunia 2 Engine |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature 17+ |
| Avg. User Rating | |
| 4.2 / 5.0 | 3.8 / 5.0 |
| Current Price (USD) | |
| $29.99 | $59.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression is tied to the 'Bloodline' rank and the permadeath mechanic of individual Hunters. When a Hunter survives and extracts, they earn Upgrade Points to purchase 'Traits' (passive skills). These include iconic perks like 'Fanning' (rapid-firing single-action revolvers), 'Necromancer' (reviving teammates from a distance at the cost of your own health), and 'Lightfoot' (silent vaulting). However, if your Hunter dies in a match, they—and all their expensive gear and traits—are lost forever, raising the stakes of every single firefight. |
Ability progression is tied to collected Gear pieces and weapon modifications rather than traditional skill trees tied to player XP. Players increase their rank by earning XP, which unlocks access to better gear and weapons from vendors. Resolver weapons and Supremo backpacks provide unique, powerful active abilities and are crafted/upgraded at workbenches using gathered resources like Depleted Uranium. |
| public World & Exploration | |
| World & Level Design | |
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Hunt: Showdown 1896 features vast, meticulously crafted 1km x 1km sandbox maps. The iconic Louisiana maps—Stillwater Bayou, Lawson Delta, and DeSalle—feature flooded swamps, rotting plantations, and eerie mining towns. The 1896 update introduced 'Mammon's Gulch', a towering, vertical map set in the rocky mountains of Colorado. This new biome features massive elevation changes, dense pine forests, oil rigs, and an interconnected, pitch-black underground mine system, fundamentally changing how players approach long-range sightlines and close-quarters ambushes. |
Yara is the largest Far Cry setting to date, a vast open world featuring diverse environments: jungles, beaches, rural areas, and the urban capital city of Esperanza. The world is divided into main regions, each controlled by a member of Castillo's regime and containing various activities like FND bases (outposts), checkpoints, and treasure hunts. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game features two main modes. 'Bounty Hunt' is the flagship PvPvE mode where teams of 1, 2, or 3 players load into the map, hunt the boss, and fight other teams for the bounty tokens. 'Soul Survivor' (formerly Quickplay) is a pure solo, battle-royale-lite mode where players spawn with nothing, scavenge for weapons, and race to absorb the 'Wellspring' energy. The winner gets to keep their fully geared Hunter for use in Bounty Hunt, while everyone else permanently dies. |
Features a two-player online cooperative mode for the main campaign and separate cooperative Special Operations missions accessible from camps. |
| extension Editions & DLC | |
| Available Editions | |
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Following the 1896 engine upgrade in August 2024, the game effectively relaunched. The base game is frequently updated, while monetization comes through an extensive catalogue of cosmetic DLCs (such as 'Bound by Blood', 'The Madness of Montresor', and 'It Takes a Rogue'). These packs provide uniquely modeled 'Legendary Hunters' and weapon skins. The game also utilizes a seasonal Battle Pass system to introduce new weapon variants, weather conditions, and thematic lore elements. |
Available in Standard, Deluxe, Gold, and Game of the Year Editions. Deluxe includes the Ultimate Pack (cosmetic items). Gold includes the Season Pass (3 villain DLCs and Far Cry 3: Blood Dragon Classic Edition). Game of the Year includes the base game, Season Pass, Ultimate Pack, and the Lost Between Worlds expansion. |
| Post-Launch Content / DLC | |
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Crytek treats the game as a long-term live service, continually adding new weapons, variants (like silencers or sniper scopes), custom ammo types (poison, incendiary, dumdum), and massive map updates. The '1896' update marked the transition to CryEngine 5.11, dropping PS4 and Xbox One support entirely to modernize the game. Seasonal events (like the 'Tide' series or 'Scorched Earth') temporarily introduce wildcards like heavy rain, ash bloom, or roaring wildfires that dramatically alter the visual and auditory landscape. |
Post-launch support includes a Season Pass with three major DLCs focused on past Far Cry villains (Vaas: Insanity, Pagan: Control, Joseph: Collapse). A standalone expansion, 'Lost Between Worlds', was also released, adding a new storyline and area. Free updates added Special Operations, crossover missions (e.g., Danny Trejo, Stranger Things, Rambo), New Game Plus, and other features. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by CryEngine 5.11, the 1896 update brought a stunning visual overhaul. The implementation of DirectX 12, global illumination, and improved shaders makes the mud, water reflections, and dense fog look incredibly photorealistic. The character models for Legendary Hunters are deeply detailed, covered in grime, blood, and esoteric occult trinkets. Lighting is entirely dynamic, and night maps feature pitch-black darkness pierced only by the terrifying glow of flare guns or burning oil slicks. |
Utilizes the Dunia 2 engine to render a visually rich open world with dense vegetation, urban environments, dynamic weather, and lighting. Supports DirectX Raytracing for enhanced shadows and reflections on PC. Features detailed character models and animations. |
| Audio & Soundtrack | |
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Hunt features arguably the best, most tactical audio design in the FPS genre. The proprietary binaural 3D audio system means players can pinpoint exactly where a twig snapped or a flock of crows was startled, even through walls. Every action, from switching weapons to aiming down sights, makes a distinct, locatable sound. The music, headlined by the iconic 'Humming Theme' (Rise Up Dead Man) by the Port Sulphur Band, perfectly encapsulates the dark, swampy, Southern Gothic dread. |
Features an original score composed by Pedro Bromfman. Includes in-game radio stations with a variety of Latin music genres. Sound design emphasizes the environment and dynamic shifts during combat or stealth. |
| User Interface (UI/UX) | |
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The UI underwent a massive, somewhat controversial overhaul during the 1896 update to modernize the menu navigation for both PC and console players. In-game, the HUD is heavily minimalist. There is no mini-map; players must physically open a paper map to check their location or boss banishment zones. Health is segmented into distinct 'bars' (which can be permanently burned away by fire), and stamina dictates melee swings and sprinting. The most crucial UI element is the compass, used for calling out enemy bearings to teammates. |
Standard first-person HUD showing health, ammo, mini-map, and objectives. Includes menus for inventory, map, gear loadouts, crafting, and abilities. Designed to provide essential information without being overly cluttered during intense action. |
| Accessibility Options | |
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The game offers standard accessibility tools, including adjustable Field of View (FOV) sliders, customizable crosshair positioning (centered or the classic 'lowered' crosshair), and comprehensive control remapping. It also features colorblind modes and customizable subtitle scaling. However, the game's extreme reliance on directional audio cues makes it incredibly difficult for deaf or hard-of-hearing players to compete at high skill brackets. |
Includes customizable controls (remapping, aim assist), adjustable difficulty settings, and various subtitle options (size, background). |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
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| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 1080p (60+ FPS Target)) CPU: Official recommended processors, providing enough multi-threaded overhead to eliminate stuttering during dense fog or rain weather conditions. CPU (Laptop): Ensures perfectly fluid frame pacing, critical for tracking fast-moving players through dense foliage. GPU: Official recommended GPUs for the 1896 update. The 8GB VRAM buffer is necessary to run the game with high-quality textures and shadows without page-filing. GPU (Laptop): An excellent card that guarantees a locked, competitive 60+ FPS at 1080p on high settings. RAM: The specific official recommendation to ensure zero hitches when rendering multiple hunters and boss entities. Storage: NVMe SSD. | |
memoryCPU: Intel CPU 8th Gen 8700 / AMD Ryzen 5 2700 developer_boardGPU: NVIDIA RTX 2060 Super / AMD Radeon RX 6600 XT (Minimum 8GB VRAM) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 12 GB saveStorage (Tier): 75 GB available space | — |
| 1080p (Full HD) - Minimum (Low Preset, 1080p (60 FPS Target)) CPU: The official minimum processors required to handle the game's upgraded physics, complex AI Grunts, and 3D audio calculations. CPU (Laptop): Older quad-core mobile CPUs will struggle slightly but can run the game at minimum settings if thermal limits are managed. GPU: The newly updated official minimum GPUs. The 4GB VRAM hard limit is strictly enforced due to the high-resolution texture streaming in CryEngine 5.11. GPU (Laptop): Capable of providing a playable 1080p experience on low/medium settings, though DLSS is heavily recommended for the 3050. RAM: Official minimum required system memory. Storage: SSD drive explicitly recommended by the developers. | |
memoryCPU: Intel CPU 7th Gen 7700 / AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GTX 1650 Super or AMD Radeon RX 5500 XT (Minimum 4GB VRAM) laptop_macCPU (L): Intel Core i5-9300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile / GTX 1660 Ti Mobile layersRAM: 8 GB saveStorage (Tier): 75 GB available space | — |
| 1080p (Full HD) - Recommended (~60 FPS, High Preset) (High Preset, DirectX Raytracing Off) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs for smoother 1080p gameplay. Modern laptop CPUs will easily exceed this. GPU: Recommended desktop GPU for 1080p at 60 FPS. GPU (Laptop): Estimated performance-focused laptop GPUs for recommended 1080p. Modern RTX 3060/4060 Mobile at high TGPs will perform at or above this level. RAM: Recommended RAM for smoother performance. Storage: SSD strongly recommended. | |
| — | memoryCPU: AMD Ryzen 5 3600X @ 3.8 GHz or Intel Core i7-7700 @ 3.6 GHz developer_boardGPU: AMD RX Vega 64 (8 GB) or NVIDIA GeForce GTX 1080 (8 GB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (High TGP) / RTX 3060 Mobile (6-8GB, High TGP) / AMD Radeon RX 5700M equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) |
| 1080p (Full HD) - Minimum (~30 FPS, Low Preset) (Low Preset, DirectX Raytracing Off) CPU: Minimum desktop CPU for 1080p at 30 FPS. CPU (Laptop): Estimated laptop CPU equivalent for minimum 1080p performance. Performance varies. GPU: Minimum desktop GPU for 1080p at 30 FPS. GPU (Laptop): Estimated laptop GPUs for minimum performance targets. Performance depends on TGP. RAM: Minimum RAM requirement. Storage: HDD is minimum, SSD recommended. | |
| — | memoryCPU: AMD Ryzen 3 1200 @ 3.1 GHz or Intel Core i5-4460 @ 3.2 GHz developer_boardGPU: AMD RX 460 (4 GB) or NVIDIA GeForce GTX 960 (4 GB) laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 3 3300U equivalent or better laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile / AMD Radeon RX 560M equivalent or better layersRAM: 8 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) |
| 1440p (QHD/2K) - Enthusiast (High Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs provide massive overhead, ensuring AI pathfinding and physics don't halt the render thread. CPU (Laptop): Easily powers the game's logic while driving higher resolution laptop displays. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals, which is vital for spotting enemies hiding in dark windows or bushes at long distances. GPU (Laptop): Provides the necessary compute overhead for 1440p rendering on portable panels. RAM: Optimal configuration for modern systems. Storage: NVMe SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Mobile / RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 75 GB available space | — |
| 1440p (QHD/2K) - Recommended 1440p (~60 FPS, High Preset, RT On) (High Preset, DirectX Raytracing On) CPU: Desktop CPU recommendation for 1440p with RT. CPU (Laptop): Estimated high-performance laptop CPUs for 1440p RT. GPU: Desktop GPU recommendation for 1440p with RT. GPU (Laptop): Estimated high-end laptop GPUs for 1440p RT. Performance will depend heavily on RT settings and TGP. RTX 3080 Mobile and 4080 Mobile offer good performance in this tier. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and higher VRAM. | |
| — | memoryCPU: AMD Ryzen 5 5600X @ 3.7 GHz or Intel Core i5-10600 @ 4.1 GHz developer_boardGPU: AMD RX 6900 XT (16 GB) or NVIDIA RTX 3070 (8 GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 9 6900HS/HX equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (8-16GB, High TGP) / RTX 4080 Mobile (12GB, High TGP) / AMD Radeon RX 6800M (12GB) equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 1440p (QHD/2K) - Recommended 1440p (~60 FPS, Ultra Preset, No RT) (Ultra Preset, DirectX Raytracing Off) CPU: Recommended desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs suitable for 1440p. Modern laptop CPUs will comfortably handle this. GPU: Recommended desktop GPU for 1440p at 60 FPS. GPU (Laptop): Estimated performance laptop GPUs for 1440p Ultra. Modern RTX 3070/4070 Mobile at sufficient TGPs will perform around or better than this. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and higher VRAM. | |
| — | memoryCPU: AMD Ryzen 5 3600X @ 3.8 GHz or Intel Core i7-9700 @ 3.6 GHz developer_boardGPU: AMD RX 5700 XT (8 GB) or NVIDIA RTX 2070 SUPER (8 GB) laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 SUPER Mobile (High TGP) / RTX 3070 Mobile (8GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) / AMD Radeon RX 6800M equivalent or better layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 2160p (UHD/4K) - Ultra (Max Preset, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks at the highest visual fidelity. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution, rendering the muddy swamps and rocky canyons with breathtaking realism. GPU (Laptop): Required to maintain a stable 4K frame rate on an external display. RAM: Optimizes system stability and ensures zero background application interference. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 75 GB available space | — |
| 2160p (UHD/4K) - Ultra 4K (~30 FPS, Ultra Preset, RT On) (Ultra Preset, DirectX Raytracing On) CPU: Desktop CPU recommendation for 4K with RT. CPU (Laptop): Estimated top-tier laptop CPUs for 4K, though GPU is the primary factor. GPU: Desktop GPU recommendation for 4K with RT. GPU (Laptop): Estimated highest-end laptop GPUs needed for 4K with RT, performance highly dependent on settings and TGP. RTX 3080 Mobile and 4080 Mobile with max VRAM will perform well here. RAM: 16GB RAM required. Storage: SSD recommended. HD textures require extra space and 12GB+ VRAM. | |
| — | memoryCPU: AMD Ryzen 7 3700X @ 3.7 GHZ or Intel Core i7-9700K @ 3.6 GHz developer_boardGPU: AMD RX 6800 (16 GB) or NVIDIA RTX 3080 (10 GB) laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6980HX equivalent or better laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (16GB, High TGP) / RTX 4080 Mobile (12GB, High TGP) layersRAM: 16 GB saveStorage (Tier): 60 GB HDD (SSD Recommended) + 37 GB for HD textures (optional) |
| 2160p (UHD/4K) - Ultra 4K (~60 FPS, Ultra Preset, RT On, HD Textures) (Ultra Preset, DirectX Raytracing On, HD Textures Enabled) CPU: Higher-end desktop CPU recommended for 4K/60 FPS with RT and HD textures. CPU (Laptop): Top-tier laptop CPUs for 4K/60 FPS, though GPU is the primary factor. GPU: Desktop GPU recommendation for 4K/60 FPS with RT and HD textures. Note VRAM requirement. RTX 3080 Ti/3090/4080/4090 or RX 6900 XT/7900XT/7900XTX are better suited for consistent 4K/60 RT+HD. [4, 6] GPU (Laptop): Highest-end laptop GPUs required for targeting 4K/60 FPS with RT and HD textures. Requires high TGP and sufficient VRAM (12GB+ for HD Textures at 4K). RAM: 16GB RAM required. Storage: SSD required for HD Texture Pack. | |
| — | memoryCPU: AMD Ryzen 7 5800X @ 3.8 GHz or Intel Core i7-10700K @ 3.8 GHz developer_boardGPU: AMD RX 6800 (16 GB) or NVIDIA RTX 3080 (10 GB) - VRAM NOTE: 16GB VRAM is needed for 4K HD Textures. RTX 3090 (24GB) / RX 7900XT (20GB) recommended for best experience. laptop_macCPU (L): Intel Core i9-12900HX / AMD Ryzen 9 6980HX or higher laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile (16GB, High TGP) / RTX 4080 Mobile (12GB+ VRAM models) / RTX 4090 Mobile (16GB, High TGP) layersRAM: 16 GB saveStorage (Tier): 170 GB SSD |
| save Overall Storage | |
Spec: 75 GB available space (SSD strongly recommended) Note: The official spec explicitly notes that the game is "Best experienced with headphones and on a SSD drive." Mechanical HDDs will result in severely delayed match loading times. Type: SSD | Spec: 60 GB available space (SSD Recommended). 170 GB for HD Texture Pack. Note: SSD is recommended. The optional HD Texture Pack requires significantly more space and a higher VRAM GPU. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 10 64 bit Explanation: A 64-bit operating system is strictly required by the upgraded CryEngine to efficiently manage memory allocation across the massive, seamless open maps. | Spec: Windows 10 (20H1 version or newer, 64-bit versions) Explanation: Only 64-bit Windows 10 or newer is supported. |
| gamepad DirectX Version | |
| Spec: Version 12 Explanation: DirectX 12 is officially mandated following the 1896 update, dropping older DX11 support to enable advanced draw calls, rendering techniques, and HDR implementations. | Spec: DirectX 12 Explanation: DirectX 12 is required. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Hunt: Showdown 1896 Specifically
For Far Cry 6 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.