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Hell Let Loose: Vietnam vs Call of Duty: Black Ops 7
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Aug 13, 2026 | Nov 14, 2025 |
| Developer | |
| Expression Games / Cover 6 Studios | Treyarch, Raven Software |
| Publisher | |
| Team17 | Activision |
| Genre(s) | |
| Tactical Multiplayer First-Person Shooter / Military Simulation | First-Person Shooter, Action, Multiplayer, Co-op |
| Engine | |
| Unreal Engine 5 (Nanite, Lumen) | Unified IW Engine |
| stars Ratings & Price | |
| Content Rating | |
| M for Mature | M (Mature 17+) |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.8 / 5.0 |
| Current Price (USD) | |
| $39.99 | $69.99 |
| tune Key Specs | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression in Hell Let Loose: Vietnam is tied to mastering the 17 distinct battle roles across 6 unit types (Command, Infantry, Recon, Armour, Helicopter, Mortar). There are no individual 'hero skills' or passive stat boosts that make veteran players harder to kill. Instead, leveling up specific classes unlocks new loadout options and utility tools that benefit the entire squad. For example, an upgraded Engineer gains access to better defensive emplacements like barbed wire and tank traps, while leveling the Specialist unlocks devastating area-denial weapons like the M2A1-7 Flamethrower or Satchel Charges. Success relies entirely on strict adherence to the chain of command, communicating via proximity and squad voice chat, and effectively deploying class-specific tools like the Medic's Revive Syringe or the Spotter's AN-M8 Flares rather than relying on lone-wolf marksmanship. |
The game features a return of Specialist abilities, offering unique powers like grapple hooks and active camo. A significant change is the reported removal of 'tac sprint,' with players instead having a constant, faster base speed. The beloved 'looping streaks' feature is expected to return in the form of an equippable perk. |
| public World & Exploration | |
| World & Level Design | |
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At launch, the game features six massive, historically inspired maps engineered to capture the defining characteristics of decisive moments in the war, such as Operation Starlite. These aren't just arenas; they are 1:1 scale environments spanning kilometers. 'Thanh Hóa Bridge' forces intense, linear engagements across critical infrastructure. 'Huế Outskirts' blends dense jungle periphery with brutal urban clearing. 'Vạn Tường' requires navigating coastal beachheads into exposed rice paddies. 'Quảng Ngãi' is a sprawling gorge with exceptionally thick jungle canopies favoring NVA ambush tactics. 'Đắk Tô Airfield' provides long sightlines for armor across open runways. Finally, 'Cam Ranh Port' serves as a massive logistical hub that maximizes the utility of the newly introduced riverine combat systems, encouraging heavy reliance on patrol boats for sector control. |
Multiplayer will feature a variety of maps, including three remastered classics from Black Ops II at launch: Raid, Express, and Hijacked. New maps are described as being more colorful than those in Black Ops 6, with some featuring automated doors instead of interactable ones. Campaign locations include Japan and the fictional city of Avalon. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game operates exclusively as a massive 50-versus-50 multiplayer experience, featuring distinct operational modes that dictate the rules of engagement. 'Warfare' is the traditional, symmetrical tug-of-war mode where both teams start on equal footing and fight to capture and hold the majority of five distinct sectors across the massive maps. 'Offensive' is a highly asymmetrical mode where one force is designated as the attacker and the other as the defender; the defending side begins with control of the entire map and fortified positions, while the attacking force must sequentially capture sectors against a ticking clock. Alternative modes like 'Conquest' and 'Domination' are also included, offering varied objective placements and spawn dynamics to maximize replayability. |
The game features a full suite of multiplayer modes, including 6v6 classics. A new 'Ground War type mode' is rumored, which will include a wingsuit feature. The controversial 'Pick 10' create-a-class system is not expected to return. |
| extension Editions & DLC | |
| Available Editions | |
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Team17 adopted an aggressive mid-tier pricing model for the game, deliberately undercutting the $70 standard for modern AAA releases. The Standard Edition is available digitally across Steam, Epic Games Store, Xbox, and PlayStation for $39.99 (₹1,893 on Steam India, though grey market keys drop as low as ₹844). The Deluxe Edition, priced at $59.99, includes the base game and '2026 Field Supplies' content, featuring specialized cosmetic uniforms for NVA and US Army Boat Crews. In the Indian console retail market, Standard physical editions sit around ₹2,499, while specialized premium imported physical editions, such as the PlayStation 5 Steelbook Edition, retail for a premium ₹5,990 via retailers like Zozila. This localized pricing strategy positions the game as an accessible, high-value alternative for tactical shooter enthusiasts globally. |
The game will be available in standard physical and digital editions for $70 USD (€80). It will also be available on day one to subscribers of Xbox Game Pass Ultimate and PC Game Pass. |
| Post-Launch Content / DLC | |
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Expression Games has outlined an aggressive 2026 roadmap spanning three major thematic updates. Update 1.5 (September 2026) added requested weapons like the M14 and officially licensed the Bell UH-1 Huey helicopter, complete with period-accurate radio broadcasting. Update 2.0 completely revamps the US faction into 'US & Allies', integrating the Australian and New Zealand Army Corps (ANZAC) alongside the brutal Khe Sanh map emphasizing trench warfare. Finally, Update 3.0, slated for late 2026, will fundamentally alter the vehicular meta by introducing Armored Personnel Carriers (APCs) for both factions, alongside the waterlogged Rung Sat map. A dedicated in-game clan architecture known as 'Battalions' is also scheduled to support the hardcore milsim community. |
The game is expected to follow a seasonal model with weekly challenges and events, similar to Modern Warfare III, to maintain player engagement. These events will offer rewards like animated camos and aftermarket parts. New maps and content will be added with each season. |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built natively on Unreal Engine 5, the graphics architecture utilizes Nanite virtualized geometry and Lumen global illumination to create unparalleled, photorealistic combat environments. The rendering of dense, multi-tiered jungle canopies, physically accurate water reflections, and dynamic weather systems represents a massive leap over the previous title. The application of Hardware Lumen allows real-time ray-traced lighting to accurately filter through thick foliage, creating oppressive, claustrophobic atmospheres in maps like Quảng Ngãi. However, this extreme visual fidelity comes with severe performance overheads, necessitating the use of upscaling technologies like DLSS 4.5 and TSR even on high-end hardware. The environmental destruction, from napalm strikes scorching the earth to artillery cratering rice paddies, permanently alters the visual landscape over the course of a 90-minute match. |
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| Audio & Soundtrack | |
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Sound design is a critical gameplay mechanic in Hell Let Loose: Vietnam, acting as a lifeline for survival. Every weapon features historically accurate, distinct audio profiles, allowing veteran players to differentiate between the distant thud of an American M60 and the rapid chatter of an NVA RPD. Spatial audio is paramount for locating incoming artillery, identifying the direction of enemy movement through the brush, or hearing the distinct rotor wash of an incoming Huey helicopter. Following Patch 1.2, spatial audio fixes clarified the distance of gunfire and vehicle engines. Notably, helicopters now feature functional radios, allowing co-pilots to dynamically broadcast period-accurate music over the battlefield, adding incredible cinematic immersion to aerial insertions (with a toggle available for content creators to avoid copyright strikes). |
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| User Interface (UI/UX) | |
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The User Interface in Hell Let Loose: Vietnam is intentionally minimalist, prioritizing immersion and forcing players to rely on their senses and communication rather than a cluttered HUD. There are no hit markers, no kill feeds, and no constant mini-map radar revealing enemy positions. Players must utilize their compass, listen to the distinct audio cracks of enemy weaponry, and coordinate with their Squad Leader to mark targets. The most critical UI element is the Commander's Field Pad and the tactical map, which is heavily utilized by Officers to place spawn points (Garrisons and Outposts), request supply drops, and coordinate artillery strikes. The UI actively punishes lone wolves and rewards those who integrate into the chain of command. |
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While Hell Let Loose: Vietnam is an unforgiving military simulation, developers implemented several features to improve the new player onboarding experience. The Vivox VoIP system features distinct, color-coded channels (Proximity, Squad, Command) to ensure clear communication. Patch 1.2 introduced persistent medic markers, capture point UI fixes, and duplicate keybind warnings to streamline the interface. For players with motor or visual difficulties, the game allows for full control customization, including the un-hardcoding of exit vehicle keys and the ability to assign actions to mouse buttons. The game also features a critical drag mechanic, allowing players to pull wounded teammates to safety, making the Medic role more robust and forgiving. |
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| video_library Media Links | |
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| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High Preset, 60 FPS (via TSR 100% High or DLSS Balanced)) CPU: Provides the necessary overhead to smoothly run 100-player logic and complex ballistics across massive maps. CPU (Laptop): Desktop-class mobile CPUs ensure the GPU isn't bottlenecked during intense urban clearing in Huế Outskirts. GPU: Capable of pushing high-fidelity Nanite meshes and high-resolution shadow mapping at a stable 60 FPS using balanced upscaling. GPU (Laptop): Ensures fluid combat and visual fidelity while utilizing DLSS Frame Generation. RAM: Sufficient for maintaining texture pools, though 32GB is recommended for entirely seamless gameplay. Storage: Maximizes asset streaming speeds for completely seamless open-world exploration. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 7600X developer_boardGPU: Nvidia Geforce RTX 3060 Ti / AMD Radeon RX 6900 XT laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): Nvidia RTX 4060 (115W+) / Radeon RX 7600M XT layersRAM: 16 GB saveStorage (Tier): 30 GB NVMe SSD | — |
| 1080p (Full HD) - Minimum (Low Preset, 60 FPS (via TSR 71% or DLSS Ultra Performance)) CPU: The absolute baseline required to run the foundational physics, vehicle mechanics, and 100-player network state without game-breaking stutter. CPU (Laptop): Adequate for maintaining the network simulation, provided thermal limits are not reached during intense artillery barrages. GPU: Required to process base-level Lumen lighting and geometry. Note that achieving 60 FPS at this tier relies heavily on aggressive upscaling technologies. GPU (Laptop): Must utilize DLSS or TSR on high performance settings to maintain playable framerates during dynamic weather events. RAM: Minimum necessary memory to prevent hitching while moving rapidly across major map sectors via helicopter. Storage: SSD is mandatory; HDD installations will suffer from infinite loads and severe visual artifacting. | |
memoryCPU: Intel Core i5-10600K / AMD Ryzen 5 3600X developer_boardGPU: Nvidia RTX 2060 Super / AMD Radeon RX 6600 XT laptop_macCPU (L): Intel Core i5-11400H / AMD Ryzen 5 5600H laptop_windowsGPU (L): Nvidia RTX 3050 Ti (6GB) / Radeon RX 6600M layersRAM: 16 GB saveStorage (Tier): 30 GB SSD | — |
| 1080p (Full HD) - Minimum (Speculative - Target: 1080p, 60 FPS, Low Preset) (Low Preset.) CPU: Hypothetical minimum CPU for a stable 60 FPS experience. CPU (Laptop): A solid mid-range laptop CPU would be the minimum. GPU: A GPU with a solid VRAM buffer would be necessary. GPU (Laptop): A mid-range laptop GPU from the last few generations. RAM: 16GB would be the absolute minimum RAM requirement. Storage: A fast SSD would be required. | |
| — | memoryCPU: Intel Core i5-8600K or AMD Ryzen 5 2600 developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX 590 (8GB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 3750H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) or RTX 3050 Ti Laptop (4GB). layersRAM: 16 GB saveStorage (Tier): 150 GB SSD |
| 1440p (QHD/2K) - Enthusiast (High/Ultra Preset, 60+ FPS (via DLSS Quality)) CPU: Top-tier processors required to guarantee absolute frame stability under maximum graphical and network loads. CPU (Laptop): Only the highest end mobile processors will avoid severe bottlenecks at 1440p High. GPU: Massive rasterization power needed to render flawless volumetric fog and full-res Lumen global illumination natively. GPU (Laptop): Required to drive 1440p resolutions effectively in dense jungle environments. RAM: Essential for handling higher resolution texture packages alongside underlying game logic. Storage: Critical to prevent engine stalls while loading massive high-res environmental blocks during rapid aerial traversal. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: Nvidia RTX 4070 Ti / AMD Radeon RX 7900 XT laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): Nvidia RTX 4080 Mobile (150W+) layersRAM: 32 GB saveStorage (Tier): 30 GB PCIe Gen 4 NVMe SSD | — |
| 1440p (QHD/2K) - Recommended (Speculative - Target: 1440p, 60+ FPS, High Preset) (High Preset, Upscaling (DLSS/FSR 'Quality') recommended.) CPU: A powerful modern CPU would be recommended for a stable high-framerate experience. CPU (Laptop): A high-performance laptop CPU would be needed for this tier. GPU: A high-end current-gen GPU would be the likely recommendation. GPU (Laptop): A high-end laptop GPU would be necessary for a quality 1440p experience. RAM: 16GB RAM is expected to be sufficient, with 32GB offering more headroom. Storage: A fast NVMe SSD is recommended for this tier. | |
| — | memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 3070 Ti (8GB) or AMD Radeon RX 6800 XT (16GB) laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or better. laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB). layersRAM: 16 GB saveStorage (Tier): 150 GB NVMe SSD |
| save Overall Storage | |
Spec: 30 GB SSD Note: A Solid State Drive is strictly mandatory to eliminate geometry pop-in, handle massive data streaming across massive maps, and ensure you load in before the match begins. Type: SSD | Spec: 150 GB available space (SSD Required) Note: A fast SSD would be mandatory to handle the increased asset quality and fast loading times. Type: SSD |
| desktop_windows Operating System | |
Spec: Windows 10 / 11 (64-Bit) Explanation: Mandatory for DirectX 12 Ultimate API support, which is strictly required for Unreal Engine 5 rendering features and Kernel-Level Easy Anti-Cheat integration. | Spec: Windows 10 / 11 64-bit Explanation: A modern 64-bit OS would be a firm requirement. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required to execute advanced volumetric rendering and real-time ray-traced lighting (Lumen) filtering through dense jungle foliage. | Spec: DirectX 12 Ultimate Explanation: DirectX 12 Ultimate would be required for next-gen features. |
| info_outline Other Game Notes | |
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| build Optimization Details | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Hell Let Loose: Vietnam Specifically
For Call of Duty: Black Ops 7 Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.