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Halloween: The Game vs Cronos: The New Dawn

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info General Information
Release Date
Sep 8, 2026 Sep 5, 2025
Developer
IllFonic Bloober Team
Publisher
IllFonic, Gun Interactive Bloober Team, Skybound Games, Bandai Namco Europe
Genre(s)
Asymmetrical PvPvE Horror Survival Horror, Third-Person Shooter, Action-Adventure
Engine
Unreal Engine 5 Unreal Engine 5
stars Ratings & Price
Content Rating
Mature 17+ / R18+ M (Mature 17+)
Avg. User Rating
4.5 / 5.0 4.8 / 5.0
Current Price (USD)
$39.99 $59.99
tune Key Specs
Quick Highlights
  • Anti-Cheat: Kernel-Level Easy Anti-Cheat
  • Cross-Play: Day-One Unified (PS5, Xbox Series X/S, PC)
  • Target FPS (Console): 60 FPS (Dynamic 4K Performance Mode)
  • Perspective: Third-Person
  • Multiplayer: Single-Player Only
  • Setting: Post-Apocalyptic Future & 1980s Poland
  • Platforms: PC, PS5, Xbox Series X|S, Nintendo Switch 2, macOS
  • Unique Feature: A unique 'Merging' mechanic where enemies can absorb corpses to evolve mid-combat, combined with a time-travel narrative and environmental puzzles.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Armed Posse: When commanded via QTE, townsfolk will form a localized defensive barrier.
    Human (NPC)
  • Haddonfield Police: Establishes a tightening patrol perimeter upon being successfully contacted by civilian players.
    Human (Respawn/NPC)
  • None: The game is designed as a solo experience to emphasize the feeling of isolation and dread. There are no companion or follower systems.
Key Collectibles
  • Legacy Cinematic Masks: Unlocked via the sequestered killer leveling track.
  • Hidden Single-Player Artifacts: Scattered secretly throughout the five chapters of the narrative campaign.
  • The Hourglass: A highly rare, mysterious item scavenged dynamically during multiplayer matches.
  • Essences: Extracted from key 'targets' in the 1980s. These are the main story objective and provide gameplay perks, but also contribute to the Traveler's madness.
  • Audio Logs and Text Files: Found throughout the environment. They are the primary source of environmental storytelling, piecing together the history of the world and 'The Change'.
Key Themes
  • 1970s Slasher
  • Survival Horror
  • Stealth
  • PvPvE
  • Tactical Teamwork
  • Survival Horror
  • Sci-Fi
  • Time Travel
  • Alternate History
  • Psychological Horror
  • Post-Apocalyptic
  • Polish History (1980s)
colorize Combat & Gear
Weapons Overview
  • Kitchen Knife: Lethal Melee
    The signature slashing weapon used by The Shape to execute brutal, context-sensitive environmental assassinations.
  • Baseball Bat: Blunt Force / Defensive
    A heavy wooden bat scavenged by civilians to temporarily incapacitate Michael Myers through synchronized strikes.
  • Heavy Brick: Projectile / Melee
    An environmental weapon used for desperate, short-range defensive blows to create an escape window.
  • Firecrackers: Tactical Distraction
    A deployable tool used to manipulate The Shape's acoustic radar and mask civilian movement.
  • Morphing Handgun: Primary Firearm
    The Traveler's main weapon. It is a handgun that can be upgraded with different modules, such as a shotgun attachment, to alter its function.
  • Melee Attack: Emergency Melee
    A slow, clunky punch and stomp finisher. Primarily used in emergencies or on downed enemies due to its high risk and low speed.
  • Suit Flamethrower: Utility / Weapon
    A built-in flamethrower with severely limited fuel. Its primary purpose is to burn enemy corpses to prevent the 'Merging' mechanic, but it can also be used as a weapon.
Armor / Gear Sets
  • Stolen Mechanic Coveralls: Provides visual camouflage in dark areas; iconic aesthetic for The Shape.
  • 1970s Civilian Attire: Modular clothing items offering customizable aesthetics but no physical armor rating.
  • Traveler's Suit: A heavy, space-suit-like attire that can be upgraded to improve its integrity (health) and increase inventory space. As the Traveler collects Essences, the suit becomes haunted, leading to psychological effects.
Outfits/Customization
  • Phantom Michael: Pre-order exclusive aesthetic variant for The Shape.
  • Inmate Michael: Pre-order exclusive aesthetic variant depicting Michael in asylum garments.
  • Armor Skins: The Deluxe Edition includes unique cosmetic armor skins for the Traveler's suit. Pre-ordering also grants a bonus Traveler skin.
trending_up Progression & Upgrades
Skills & Progression

Progression fundamentally breaks away from traditional static skill trees by implementing a highly dynamic card-based deck-building economy. As players complete matches and single-player challenges, they earn in-game currency expended to randomly 'roll' for perk cards, which are then assembled into customized 15-card loadouts. The integration of Random Number Generation (RNG) in perk acquisition ensures that players cannot immediately copy optimized 'meta' builds from the internet; they must adapt their survival strategies to the unique cards they pull. These cards feature five distinct upgrade tiers, functioning as a massive, continuous currency sink for dedicated veteran players. In stark contrast, Michael Myers operates on a completely sequestered, unique leveling track. Accruing killer XP unlocks terrifying alternate weapon variants, uniquely brutal environmental execution animations, and legacy cinematic masks. Furthermore, completing chapters in the single-player campaign directly feeds into this economy, unlocking exclusive multiplayer cosmetics and calling cards, highly incentivizing players to master both the asymmetrical and narrative components of the game.

Progression is based on resource scarcity and crafting. Players use scavenged 'Energy' to upgrade the Traveler's health, suit, and weapons at workstations. A key element is the psychological impact of collecting 'Essences,' which haunts the Traveler's suit and can lead to a descent into madness, but also provides gameplay perks.

public World & Exploration
World & Level Design

Matches unfold across expansive, meticulously recreated geographical sectors of Haddonfield, Illinois, turning suburban Americana into a massive tactical playground. The developers have designed specific, recognizable zones based heavily on the cinematic lore. Confirmed maps encompass Haddonfield Heights, which features both the dilapidated Myers house and the Strode residence, Haddonfield Town Center showcasing sprawling commercial infrastructure and alleys, and the Orange Grove Estates where the Wallace and Doyle properties are located. The cartography is highly complex, featuring immense verticality and distinct zoning. Players navigate first-story living rooms, transition to two-story bedrooms, and traverse flat commercial rooftops. Crucially, these maps are not sterile, empty arenas; they are heavily populated by oblivious, autonomous AI-controlled townsfolk going about 1978 suburban routines. You will see babysitters chatting on corded landline phones, recluses watching flickering horror broadcasts on heavy tube televisions, and employees locking up commercial shops. This living map architecture forces players to consider collateral damage, sound propagation through walls, and the utilization of civilian AI as both a resource and a deadly liability.

The game is not a traditional open world. It features meticulously crafted levels that intricately weave between future wastelands and the historically-based Nowa Huta district of 1980s Poland. The design uses a puzzle-like, non-linear structure with narrative branches and a time-loop mechanic.

Playable Vehicles
  • Extraction Sedan: Escape Vehicle
    Requires the localized assembly of a fuel canister, a mechanical repair kit, and specific ignition keys to utilize.
  • Haddonfield Police Cruiser: Patrol Vehicle
    Used by law enforcement to rapidly tighten the perimeter once contacted by the civilian town criers.
  • Jack-lifted Garage Vehicle: Environmental Hazard
    A stationary vehicle in the Orange Grove Estates that can be utilized by The Shape for a brutal context-sensitive execution.
  • None
    The game is focused on on-foot exploration within its meticulously crafted levels. There are no controllable player vehicles.
Notable Fauna/Mounts
  • Neighborhood Guard Dog: Canine
    Environmental Alarm / Ambience (Estimated based on suburban setting)
N/A
book Story & Characters
Main Characters
  • The Shape (Michael Myers): Antagonist / Killer
    An unstoppable cinematic force utilizing stealth, spatial manipulation, and psychological pressure rather than sheer velocity.
  • Dr. Samuel Loomis: Legacy Hero / Respawn Specialist
    A heavily armed legacy protagonist that deceased players can respawn as to turn the tide of the match.
  • Thomas: AI Townsfolk
    An oblivious suburban resident that players must locate, warn, and command to survive the census.
  • Marcus: AI Townsfolk
    A vulnerable Haddonfield citizen requiring QTE interaction to lock down his immediate domicile.
  • The Traveler: Playable Protagonist
    A woman with no clear past, tasked by a mysterious AI to travel back in time to 1980s Poland and 'salvage' the essences of the dead.
  • The Collective: Key NPC / Antagonist?
    A creepy AI from a future society that administers cognitive tests and gives the Traveler her missions. Its true motives are unknown.
  • The Orphans: Enemies
    The grotesque monstrosities that were once human, transformed by the catastrophic 'Change'. They come in various forms, including runners, rangers, and bruisers.
Example Missions
  • The Asylum Breakout: Single-Player Prologue
    Escape Smith's Grove Sanitarium while mastering the effects of a Thorazine injection.
  • The Hardware Store Theft: Single-Player Infiltration
    Infiltrate the local hardware store to secure the iconic mask and coveralls.
  • The Suburban Hunt: Single-Player Climax
    Execute a shot-for-shot recreation of the 1978 cinematic stalking sequence in Haddonfield.
  • Main Story Quests
    A non-linear, puzzle-like campaign that follows the Traveler's mission to salvage the 'Essences' of key individuals from 1980s Poland before they perish in 'The Change'. Player choices can lead to branching paths and multiple endings.
  • Environmental Puzzles
    A recurring objective involving the use of the time rift mechanic to manipulate the environment, alongside classic survival horror puzzles like finding fuses or keycodes to progress.
people Multiplayer
Multiplayer Details

The core multiplayer experience entirely subverts the traditional asymmetrical paradigm by introducing a groundbreaking Player-versus-Player-versus-Environment (PvPvE) framework. Instead of a sterile 1v4 arena, the map is populated with AI townsfolk. The match victory is governed by the innovative 'Census' condition: if the aggregate number of fatalities (combining both player and NPC casualties) surpasses the number of living entities at the end of a match, the killer wins. This violently disrupts the 'survive-at-all-costs' mentality, forcing civilian players to actively protect NPCs through QTE warnings or risk mathematical penalties. Furthermore, the game utilizes a 'Killer Token' matchmaking economy. To play as Michael Myers, players must first queue as civilians to earn tokens, eliminating infinite killer queues and lobby dodging. Finally, eliminated players engage in a respawn economy, playing spectating minigames for a percentage chance to return to the match as a heavily armed Haddonfield police officer or Dr. Samuel Loomis.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

extension Editions & DLC
Available Editions

The software is strategically distributed across three distinct commercial tiers to capture various consumer demographics and retro horror enthusiasts. The Standard Edition, priced at $39.99, offers the base game and essential pre-order cosmetic bonuses, releasing digitally on September 8th and physically on October 6th. The Digital Deluxe Edition, available for $59.99, grants highly coveted 4-Day Early Access beginning September 4th, along with exclusive Hero Cosmetics designed for the civilian roster. For hardcore collectors and franchise purists, the physical Collector’s Edition is priced at $149.99. Releasing October 6th, it includes the base software, an exclusive physical figure of The Shape, premium lenticular art, high-quality cinematic posters, and a suite of premium in-game cosmetics. The pre-order exclusive skins, such as 'Phantom Michael' and 'Inmate Michael', operate as primary conversion mechanics, leveraging deep community FOMO by mirroring the legendary rarity of exclusive skins from previous IllFonic and Gun Interactive IP adaptations.

The game is available in a Standard Edition ($59.99) and a Deluxe Edition ($69.99). The Deluxe Edition includes 48-hour early access, a starter pack of in-game resources and ammo, unique armor skins, a digital artbook, and the original soundtrack.

Post-Launch Content / DLC

The post-launch live-service trajectory of Halloween: The Game is currently a subject of intense community speculation and datamining efforts. Officially, IllFonic's Chief Creative Officer has stated the game is strictly designed as a 1970s period piece, faithfully adhering to the aesthetic of the 1978 original film. However, massive community demand and datamined hints point toward the inevitable integration of modern franchise assets. Players are aggressively requesting DLC that incorporates the brutal, weathered aesthetic of the 2018 Halloween timeline, featuring a hyper-aggressive, older Michael Myers, as well as the inclusion of beloved legacy characters like Jamie Lloyd. Industry analysts suggest that rigid adherence to only the 1978 aesthetic may ultimately constrain the game's monetization avenues, and incorporating broader cinematic sequels will be vital to keeping the live-service content pipeline fresh, engaging, and commercially viable over multiple years.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: What is the 'Census' win condition in Halloween: The Game?
    A: Unlike traditional asymmetrical games where survival is individual, the Census condition calculates the aggregate number of fatalities (both players and AI townsfolk). If deaths outnumber the living at the end of the match, the killer wins. This forces players to actively protect the AI population.
  • Q: Can I just play as Michael Myers every single match?
    A: No. To combat lobby dodging and infinite queue times, the game uses a 'Killer Token' economy. You must play and complete matches as a civilian to earn tokens, which are then spent to enter the priority queue to play as The Shape.
  • Q: Why was the game banned from physical release in Australia and New Zealand?
    A: The Australian Classification Board issued a 'Refused Classification' (RC) rating due to the game's depiction of incentivized drug use. Specifically, a mechanic where a player smokes cannabis to gain a radar buff revealing the killer's location violates their strict guidelines.
  • Q: Is there a single-player mode, or is it only multiplayer?
    A: Yes, there is a comprehensive, multi-hour single-player narrative campaign. It features shot-for-shot cinematic recreations of the 1978 film, allowing you to play as Michael Myers from his asylum breakout to the suburban hunt. It also serves as an expansive tutorial for multiplayer.
  • Q: Does the game support cross-play between consoles and PC?
    A: Yes, the game features day-one cross-play functionality bridging PlayStation 5, Xbox Series X/S, and PC. It utilizes Kernel-Level Easy Anti-Cheat to mitigate hacking, though the community has heavily requested an optional console-only cross-play toggle.
  • Q: What is Cronos: The New Dawn?
    A: It is a third-person survival horror game from Bloober Team, the creators of The Medium and Layers of Fear. It blends tactical, resource-scarce combat with a time-travel narrative set between a post-apocalyptic future and 1980s Poland.
  • Q: What is the 'Merging' mechanic?
    A: It's a unique system where if you don't burn the corpses of defeated enemies, other living enemies can absorb them to evolve into stronger, faster, and deadlier versions mid-combat.
  • Q: Is it a 'walking simulator' like other Bloober Team games?
    A: No. This game marks a significant shift for the developer into a more action-driven, tactical survival horror experience with deep combat and resource management, inspired by games like Dead Space and Resident Evil.
  • Q: How does time travel work in the game?
    A: Players can shoot 'time rifts' in the environment to rewind or reconstruct parts of a level. This is used to solve environmental puzzles, clear obstacles, and open new pathways.
build Technical Details
Graphics & Visual Fidelity

Leveraging the immense computational power of Unreal Engine 5, Halloween: The Game achieves unprecedented levels of visual fidelity within the asymmetrical horror genre. The engine facilitates cinema-quality lighting pipelines, allowing for hyper-realistic rendering of Haddonfield’s iconic 1970s suburban architecture. The visual presentation is heavily influenced by dynamic weather systems, encompassing heavy rain and shifting wind, which actively alter in-game visibility and atmospheric dread. The developers utilized the engine's capabilities to execute astonishing shot-for-shot recreations of the original film's cinematography during the single-player campaign. Because of these incredibly demanding environmental simulations, the title heavily relies on temporal upscaling technologies on PC to maintain playable frame rates on legacy hardware, rendering internally at 720p on mid-range rigs while natively targeting a dynamic 4K resolution at 60 FPS on PlayStation 5 and Xbox Series X/S.

N/A
Audio & Soundtrack

Audio engineering serves as a foundational pillar of the game's tension and mechanical design. While legendary director and composer John Carpenter is intimately involved, current marketing collateral relies exclusively on studio recordings of his original 1978 four-track score. The community has expressed cautious concern that looping identical tracks throughout prolonged live-service gameplay could induce severe audio fatigue, though the appetite for a dynamic, synth-heavy score is immense. Mechanically, sound is a weapon. The Shape utilizes a 'Detection Pulse'—a radial acoustic ping that highlights the structural presence of survivors based on the noise they generate. Consequently, weather systems like driving rain mask footsteps, while the game's 'Blackout' EMP ability shatters electronic infrastructure, completely altering the acoustic propagation of the environment and forcing players to rely on localized spatial audio cues to survive the darkness.

N/A
User Interface (UI/UX)

The civilian Heads-Up Display (HUD) is a dense, highly specialized telemetry suite designed to facilitate uncoordinated teamwork and rapid situational awareness without relying on voice communication. The lower-left quadrant tracks critical vitality and cardiovascular stamina limits during intense chase sequences. The upper-left houses a dynamic Objective Tracker that updates tasks involving specific NPC residents and multi-step extraction parameters. The upper-right quadrant features a Tactical Radar that displays acoustic signatures, visual proximity warnings, and shifting police patrol indicators. The lower-right holds an Inventory Matrix detailing held resources like gas cans or bolt cutters. Notably, the UI features a toggled cartographic map overlay that globally highlights whichever civilian is currently carrying a primary objective item. This brilliant design choice transforms that specific player into a high-value escort target, allowing the team to dynamically organize defensive perimeters organically.

N/A
Accessibility Options

IllFonic has integrated a variety of mechanical and visual accessibility features to accommodate a broad spectrum of players within this high-stress environment. The civilian HUD incorporates explicit visual proximity warnings on the Tactical Radar, allowing deaf or hard-of-hearing players to perceive the acoustic pings and terror radius generated by Michael Myers. The game's reliance on Quick Time Event (QTE) minigames for interacting with AI townsfolk and repairing escape vehicles implies adjustable input methodologies to prevent repetitive strain. Furthermore, the inclusion of the 'Killer Token' system creates a balanced psychological on-ramp, ensuring newer players are not overwhelmed by constant killer focus. The intense visual distortion effects caused by in-game consumables (such as the cannabis buff mechanics) may feature toggles to prevent motion sickness, and the community is actively petitioning for robust colorblind modes to easily distinguish critical objective markers in the dark UE5 environments.

N/A
Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p resolution.)
CPU: The official recommended desktop CPU for a smooth experience.
CPU (Laptop): A strong modern laptop CPU is recommended for consistent performance.
GPU: Official recommended desktop GPU for 1080p gameplay.
GPU (Laptop): A high-end laptop GPU is needed for a high-quality 1080p experience.
RAM: 16GB RAM is officially recommended for optimal performance.
Storage: An SSD is required for this tier.
memoryCPU: Intel Core i7-10700K or AMD Ryzen 5 3600X
developer_boardGPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Minimum (Low (30 FPS via Upscaling from 720p))
CPU: Baseline required to calculate AI behaviors and fundamental physics.
CPU (Laptop): Requires strong cooling to prevent bottlenecking the upscaled GPU output.
GPU: Supports the baseline texture load but relies aggressively on upscaling to achieve 30 frames per second.
GPU (Laptop): Requires lowest settings to maintain playability during intense visual effects like the Blackout EMP.
RAM: Standard requirement to manage UE5 memory footprint alongside Windows background tasks.
Storage: SATA SSD is the absolute minimum to prevent catastrophic stuttering when The Shape phase-shifts.
memoryCPU: Intel LGA 1200+ / AMD AM4+
developer_boardGPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GTX 1660 Ti Mobile (80W)
layersRAM: 16 GB
saveStorage (Tier): 45 GB SSD
memoryCPU: Intel Core i5-8400F or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
layersRAM: 16 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
1440p (QHD/2K) - Recommended (High (60 FPS via DLSS/FSR Quality))
CPU: Easily manages the AI townsfolk census logic and dynamic weather overhead.
CPU (Laptop): Excellent balance of multi-core capability for smooth asset streaming in expansive map zones.
GPU: Provides enough VRAM (8GB-12GB) to handle high-resolution textures without swapping to system RAM.
GPU (Laptop): Ensures fluid 60 FPS in 1440p when utilizing DLSS or Frame Generation.
RAM: Provides optimal headroom for seamless transition between single-player and multiplayer matchmaking systems.
Storage: High-speed NVMe removes all hitching during rapid map sector loading.
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 7600X
developer_boardGPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H
laptop_windowsGPU (L): NVIDIA RTX 3070 Mobile (130W) / RTX 4060 Mobile
layersRAM: 32 GB
saveStorage (Tier): 45 GB NVMe SSD
2160p (UHD/4K) - Ultra (Epic (Native 4K @ 30 FPS / 60 FPS Upscaled))
CPU: The fastest consumer processors ensure the GPU is fed data instantly, maximizing 1% low frame rates.
CPU (Laptop): Desktop-class laptop CPUs required to drive native 4K rendering in UE5.
GPU: Massive rasterization performance needed for Unreal Engine 5's Lumen lighting system at native 4K.
GPU (Laptop): Top-tier mobile GPUs are mandatory for a visually uncompromised 4K experience on portable workstations.
RAM: Essential for 4K texture caching and maintaining complex lighting states in memory.
Storage: Requires maximum bandwidth for instant loading of the expansive Orange Grove Estates map.
memoryCPU: Intel LGA 1700+ / AMD AM5+ (e.g., Core i7-13700K / Ryzen 7 7800X3D)
developer_boardGPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA RTX 4080 Mobile (175W) / RTX 4090 Mobile
layersRAM: 32 GB
saveStorage (Tier): 45 GB High-Speed Gen4 NVMe SSD
save Overall Storage
Spec: 45 GB NVMe SSD
Note: Heavy, continuous asset streaming is mechanically necessitated by the killer's rapid traversal abilities (Shape Jump), which force the engine to instantly load disparate geometric sectors. Hard drives are not supported.
Type: NVMe
Spec: 50 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times and to reduce asset pop-in while traversing the world.
Type: SSD
desktop_windows Operating System
Spec: Windows 10/11 64-bit
Explanation: Required for DirectX 12 Ultimate feature sets and Unreal Engine 5 compatibility.
Spec: Windows 10 / 11 64-bit
Explanation: A modern 64-bit operating system is required.
gamepad DirectX Version
Spec: Version 12
Explanation: Necessary for advanced rendering features like Nanite and Lumen lighting pipelines.
Spec: Version 12
Explanation: DirectX 12 API is required.
info_outline Other Game Notes
  • The transition to Unreal Engine 5 demands a significant escalation in computational overhead, relying heavily on temporal upscaling technologies for mid-range hardware.
  • Laptop Performance Note: Laptops must have strong thermal dissipation to maintain the heavy CPU loads caused by the game's complex NPC AI behavioral trees and UE5 dynamic weather simulations.
  • Laptop Consideration: G P U T G P: Minimum 85W TGP recommended for 1080p gaming; 130W+ for high settings.
  • Laptop Consideration: Cooling Thermals: CPU and GPU will experience high sustained loads due to instantaneous asset streaming during chase sequences. Thermal throttling will directly cause micro-stutters.
  • Laptop Consideration: C P U Power Limits: Ensure laptop is in Performance mode; the AI townsfolk routines require strong single-core performance.
  • Laptop Consideration: M U X Switch Optimus: A MUX Switch is highly recommended to bypass Optimus overhead, significantly reducing latency during quick-time events and combat encounters.
  • Optimization Detail: Upscaling Tech: DLSS, FSR, and XeSS are heavily utilized. The minimum spec targets 1080p output upscaled from an internal 720p render resolution.
  • Optimization Detail: Key Settings Impact: Lowering Global Illumination and Volumetric Clouds can dramatically improve frame rates on legacy GPUs.
  • Game Name: Halloween: The Game
  • OFFICIAL PC SYSTEM REQUIREMENTS. These specifications reflect the demands of the Unreal Engine 5 build.
  • Laptop Performance Note: Laptop performance will vary based on the specific model's cooling and TGP. The game's detailed environments and intense combat can be demanding, so a modern gaming laptop is advised.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features and maintain stable framerates.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and potential for sudden, intense combat encounters require a robust cooling system to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A strong mobile CPU is important for handling the complex AI and physics calculations without bottlenecks.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is beneficial for reducing input latency, which is helpful for the game's deliberate combat.
  • Game Name: Cronos: The New Dawn
build Optimization Details
  • Upscaling Tech: DLSS, FSR, and XeSS are heavily utilized. The minimum spec targets 1080p output upscaled from an internal 720p render resolution.
  • Key Settings Impact: Lowering Global Illumination and Volumetric Clouds can dramatically improve frame rates on legacy GPUs.
N/A
laptop Laptop Considerations
  • G P U T G P: Minimum 85W TGP recommended for 1080p gaming; 130W+ for high settings.
  • Cooling Thermals: CPU and GPU will experience high sustained loads due to instantaneous asset streaming during chase sequences. Thermal throttling will directly cause micro-stutters.
  • C P U Power Limits: Ensure laptop is in Performance mode; the AI townsfolk routines require strong single-core performance.
  • M U X Switch Optimus: A MUX Switch is highly recommended to bypass Optimus overhead, significantly reducing latency during quick-time events and combat encounters.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the advanced graphical features and maintain stable framerates.
  • Cooling Thermals: The game's visually rich world and potential for sudden, intense combat encounters require a robust cooling system to prevent thermal throttling.
  • C P U Power Limits: A strong mobile CPU is important for handling the complex AI and physics calculations without bottlenecks.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is beneficial for reducing input latency, which is helpful for the game's deliberate combat.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Ti Mobile (80W) / NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Ti Mobile (80W) / NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1660 Ti Mobile (80W) / NVIDIA GeForce RTX 2070 Mobile (8GB) or RTX 3060 Laptop (6GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 Laptop (8GB, High TGP) or RTX 4070 Laptop (8GB).
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Mobile (130W) / RTX 4060 Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Mobile (130W) / RTX 4060 Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3070 Mobile (130W) / RTX 4060 Mobile
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (175W) / RTX 4090 Mobile
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (175W) / RTX 4090 Mobile
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 4080 Mobile (175W) / RTX 4090 Mobile

For Halloween: The Game Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GTX 1660 / AMD RX 590 / Intel Arc A770
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3060 Ti / AMD RX 6700 XT
check_circle_outline Recommended based on listed requirements for UHD (4K).
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
Lenovo Thinkpad T1G Gen 8 (RTX 5070 & Ultra 9)
  • memory Intel Core Ultra 9 285H (Arrow Lake-H)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 64GB LPDDR5x-8533MT/s (LPCAMM2)
  • track_changes Target GPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT
Acer Predator Helios Neo 18 2024 With Rtx 4080
Acer Predator Helios Neo 18 2024 With Rtx 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 64GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
ASUS ROG Strix G18 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT
MSI Vector 17 HX with RTX 4080 in 2025
MSI Vector 17 HX with RTX 4080 in 2025
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
ASUS ROG Strix Scar 18 Gaming Laptop with RTX 4080
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA RTX 3080 or RTX 4070 Ti / AMD RX 7900 XT

For Cronos: The New Dawn Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1080 or AMD Radeon RX 5700-XT
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3080 or AMD Radeon RX 6800-XT

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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