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Half-Life: Alyx vs Dishonored

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info General Information
Release Date
Mar 23, 2020 Oct 9, 2012
Developer
Valve Arkane Studios
Publisher
Valve Bethesda Softworks
Genre(s)
VR, First-Person Shooter, Action-Adventure, Sci-Fi, Horror Stealth Action-Adventure, Immersive Sim
Engine
Source 2 Engine Unreal Engine 3 (Heavily Modified)
stars Ratings & Price
Content Rating
Mature 17+ Mature 17+
Avg. User Rating
4.9 / 5.0 4.5 / 5.0
Current Price (USD)
$59.99 $19.99
tune Key Specs
Quick Highlights
  • Perspective: First-Person (VR)
  • Multiplayer: None (Single-Player Only, with extensive mod support via Steam Workshop)
  • Setting: City 17 & surrounding areas, Earth (Between Half-Life 1 & Half-Life 2)
  • Platforms: PC (Windows - SteamVR Compatible)
  • Unique Feature: Flagship VR Title, Gravity Gloves Interaction, Unprecedented VR Immersion & Detail, Continuation of Half-Life Story, Source 2 Modding Tools.
  • Perspective: First-Person
  • Multiplayer: Single-Player Only
  • Setting: City of Dunwall, Empire of the Isles
  • Platforms: PC, PlayStation 3, Xbox 360 (Definitive Edition on PS4, Xbox One)
sports_esports Gameplay & Mechanics
Companions/Followers
  • Russell (Via Radio Comms): While not physically present, Russell is Alyx's constant companion via radio communication. He provides mission objectives, guidance, technical support, lore exposition, and humorous commentary throughout the game. He is crucial for narrative progression and player guidance.
    Human
  • None (Physical AI Combat Companions): Alyx undertakes her physical journey through City 17 alone. She does not have any AI-controlled combat companions that follow her or fight alongside her in the traditional sense, emphasizing her vulnerability and resourcefulness in the VR environment.
N/A
Key Collectibles
  • Resin: Small, orange, cylindrical pieces of Combine material found scattered throughout all levels, often in crates, shelves, or hidden nooks. Collected and used at Combine Fabricator stations to upgrade Alyx's three main weapons (Pistol, Shotgun, SMG).
  • Ammo (Pistol Clips, Shotgun Shells, SMG Power Cells): Found in Combine supply crates, on defeated enemies, or in the environment. Essential for combat. Alyx can store a limited amount on her person and in her backpack.
  • Health Syringes: Medical items that restore Alyx's health. Found in medical kits, bathrooms, or sometimes dropped by Combine medics. Stored in wrist slots for quick access.
  • Combine Grenades: Standard fragmentation grenades used by the Combine. Can be found in the environment or taken from defeated enemies. Stored in wrist slots.
  • Grub Nests / Antlion Grubs (Healing Items - Minor): In Xen-infested areas, Alyx can find Antlion grubs in nests. Crushing them provides a small amount of healing. A nod to Half-Life 2: Episode Two.
  • Vodka Bottles (For Jeff sequence): Specific to Chapter 7: Jeff. Vodka bottles are used as throwable distractions to lure the sound-sensitive creature Jeff away from Alyx's path.
  • Battery Cells (For Multi-Tool Puzzles): Small cylindrical batteries that must be found and inserted into specific slots to power up doors, lifts, or other machinery as part of environmental puzzles solved with the Multi-Tool.
  • Hidden Gnome Chompski (Easter Egg): A single, well-hidden garden gnome. Finding it and carrying it to a specific later point in the game unlocks an achievement, referencing a long-running Valve gag.
  • Runes: Hidden throughout levels; used to acquire and upgrade supernatural powers. The Heart reveals their locations.
  • Bonecharms: Found in various hidden spots or carried by specific NPCs; provide passive buffs to Corvo's abilities. The Heart reveals their locations.
  • Sokolov Paintings: Collectible artworks by Anton Sokolov hidden in each mission level. Collecting them provides coin and contributes to completion.
  • Outsider Shrines: Hidden shrines dedicated to the Outsider, usually containing a Rune and offering lore insights.
  • Books, Notes, and Audiographs: Scattered throughout the world, providing lore, character backstories, hints, and world-building details.
Key Themes
  • Alien Occupation & Resistance
  • Father-Daughter Relationship
  • Hope in Oppression
  • Scientific Discovery & Peril
  • Body Horror (Headcrabs
  • Xen Creatures)
  • Totalitarian Control (The Combine)
  • VR Immersion
  • Prequel Story
  • Environmental Storytelling
  • Stealth
  • Revenge
  • Supernatural Powers
  • Plague
  • Oppression
  • Political Conspiracy
  • Moral Choices
  • Whalepunk Aesthetic
colorize Combat & Gear
Weapons Overview
  • Pistol (USP Match / Alyx's Pistol): Handgun (Semi-Automatic)
    Alyx's starting weapon. A reliable semi-automatic pistol. Can be upgraded with a reflex sight, laser sight, extended magazine, and a burst fire module.
  • Shotgun (Modified Winchester 1887 / 'Old Reliable'): Shotgun (Pump-Action/Lever-Action Hybrid)
    A powerful close-quarters weapon. Can be upgraded with a laser sight, double shot capability (fires two shells at once), and a grenade launcher attachment (fires explosive grenades).
  • SMG (Combine Pulse Submachine Gun): Submachine Gun (Automatic)
    A rapid-firing Combine weapon. Can be upgraded with an extended magazine, laser sight, and reflex sight. Effective against groups or for sustained fire.
  • Gravity Gloves ('Russells'): Utility Tool / Pseudo-Weapon
    Not a traditional weapon, but Alyx's primary tool for interacting with the environment. Allows her to target and flick distant objects (ammo, Resin, health syringes, physics objects) into her hands. Can be used offensively by throwing explosive objects or heavy items at enemies.
  • Grenades (Combine Grenades): Throwable Explosive
    Standard fragmentation grenades found in the environment or dropped by Combine soldiers. Can be stored in wrist slots and thrown physically by the player.
  • Multi-Tool: Utility Tool (Hacking/Puzzle Solving)
    A handheld device used to hack Combine interfaces, disable force fields, solve electrical circuit puzzles by redirecting power, and scan objects for information.
  • Xen Grenades / Snarks (Implied/Contextual): Organic Throwable (From Xen Creatures)
    Players can often find and throw explosive Xen flora (like 'Boom Blobs') or potentially use Snark-like creatures found in specific containers, though these are environmental interactions rather than equippable weapons.
  • Corvo's Folding Blade: Melee
    Corvo's signature collapsible sword, used for lethal combat, stealth takedowns, and parrying attacks.
  • Pistol: Firearm (Ranged)
    A flintlock-style pistol. Can be upgraded for damage, accuracy, and reload speed. Standard and explosive bullets available.
  • Crossbow: Ranged (Stealth)
    A silent ranged weapon. Fires standard bolts, sleep darts for non-lethal takedowns, and incendiary bolts.
  • Grenade: Throwable (Explosive)
    Standard fragmentation grenade effective against groups or for creating diversions.
  • Spring Razor: Trap (Lethal)
    A deployable trap that, when triggered, unleashes a whirlwind of sharp wires, shredding nearby enemies.
  • Sticky Grenade: Throwable (Explosive)
    A grenade that adheres to surfaces or enemies before detonating.
Armor / Gear Sets
  • No Equipable Armor System: Alyx Vance does not have an equipable armor system where players can find or upgrade different pieces of armor for stat boosts. Her survivability is based on her base health, which can be restored using Health Syringes found in the environment or from Health Stations. Player skill in combat, using cover effectively, and managing resources are key to survival.
  • Health Syringes & Health Stations: Health Syringes are consumable items stored in Alyx's wrist slots that provide instant healing. Wall-mounted Health Stations can also be found, allowing Alyx to restore her health by interacting with them (often requiring a puzzle or power to activate).
N/A
Outfits/Customization
  • Alyx Vance's Standard Attire: Alyx wears a consistent outfit throughout the game, consisting of a practical jacket (often with a Black Mesa logo reference), shirt, pants, and her iconic fingerless gloves which house her health/ammo display and are part of the Gravity Glove system. There are no player-controlled clothing customization options for Alyx; her appearance is fixed for the narrative.
  • Gravity Gloves ('Russells'): These are a key piece of Alyx's gear, not clothing in the traditional sense, but visually distinct. They are black and yellow and integral to her ability to interact with the VR world. They are not customizable in appearance.
  • Royal Protector Uniform: Corvo's signature dark, masked attire. Not customizable beyond its inherent design.
  • City Watch Uniform: Blue and grey uniforms worn by Dunwall's guards, varying slightly by rank.
  • Overseer Uniform: Distinctive masked uniforms of the Abbey of the Everyman's militant order.
trending_up Progression & Upgrades
Skills & Progression
N/A

Corvo gains supernatural powers like Blink (teleportation), Dark Vision, Bend Time, Devouring Swarm, and Possession. These powers are unlocked and upgraded using Runes found in the world. Bonecharms provide passive buffs. Weapons and gadgets like the pistol, crossbow, grenades, and rewire tools can be upgraded using money at Piero Joplin's workshop.

public World & Exploration
World & Level Design
N/A

The game features distinct, large, and intricately designed mission levels rather than a single continuous open world. Key locations in Dunwall include Dunwall Tower, the Hound Pits Pub (hub area), Kaldwin's Bridge, Boyle Estate, and the Flooded District. Each level offers multiple pathways and secrets.

Playable Vehicles
  • None (Player Controlled for General Traversal)
    Alyx Vance traverses all environments on foot using various VR locomotion options (Teleport, Shift, Continuous). There are no player-controlled vehicles like cars, bikes, or aircraft for general navigation in the game.
  • Combine Razor Train (Contextual / Environmental): Mass Transit / Enemy Transport
    The iconic Combine Razor Trains are present in City 17's environment and feature in some scripted sequences or as background elements, but Alyx does not pilot or directly control them.
  • Lifts & Elevators (Environmental): Mechanical Traversal
    Various lifts and elevators are found within levels, providing vertical traversal. Alyx interacts with them to move between floors or different sections of a facility.
  • Samuel's Boat: Watercraft (Transport)
    Samuel Beechworth's small motorboat, used to transport Corvo to and from mission areas along Dunwall's waterways.
  • Whale Oil Powered Rails/Carts: Automated Transport (Environmental)
    Some levels feature automated rail carts or lifts powered by whale oil, which can be used for traversal within specific areas.
Notable Fauna/Mounts
N/A
  • Rat: Rattus norvegicus (Plague Rats)
    Environmental Hazard (swarms), Can be possessed, Source of Devouring Swarm power
  • Hagfish: Fictional Aquatic Creature
    Aquatic Hazard, found in water bodies, can be possessed.
  • Wolfhound: Canis lupus familiaris
    Enemy Type, Guard Animal, often accompanies City Watch.
book Story & Characters
Main Characters
  • Alyx Vance: Protagonist / Resistance Fighter
    The main playable character. A resourceful and skilled member of the human resistance against the Combine. Daughter of Dr. Eli Vance. She is determined, witty, and possesses a strong moral compass. The game explores her capabilities and resolve before she meets Gordon Freeman.
  • Eli Vance: Supporting Character / Resistance Leader / Scientist
    Alyx's father, a brilliant scientist formerly of Black Mesa and a key leader in the resistance. His capture by the Combine at the start of the game is the catalyst for Alyx's mission.
  • Russell: Ally / Resistance Technician & Inventor
    A quirky and humorous resistance member who communicates with Alyx via radio throughout her journey. He provides technical support, guidance, and invents crucial gear for Alyx, including the Gravity Gloves (which he calls 'Russells').
  • Combine Overwatch (Various Voices/Units): Primary Antagonistic Force
    The military arm of the interdimensional Combine empire occupying Earth. They are cold, calculating, and technologically superior. Communicate via standardized radio chatter. Alyx confronts various soldier types and their technology.
  • Vortigaunts: Allies / Enslaved Alien Species
    An alien species from Xen, formerly enslaved by the Nihilanth and now also oppressed by the Combine. Some Vortigaunts aid the resistance and Alyx, possessing unique energy-based abilities and cryptic wisdom.
  • G-Man (Brief Appearance/Reference): Enigmatic Interdimensional Figure
    The mysterious, pan-dimensional 'bureaucrat' who has influenced events throughout the Half-Life series. His presence is felt, and he makes a pivotal appearance that recontextualizes past and future events.
  • Dr. Judith Mossman (Mentioned/Implied): Scientist / Double Agent
    While not directly appearing in person for most of the game, her actions and involvement with Eli Vance and the Combine are referenced, linking to the broader Half-Life narrative.
  • Headcrabs, Zombies, Barnacles, etc. (Xen Creatures): Antagonistic Fauna/Flora
    Various hostile lifeforms originating from the borderworld Xen, now infesting parts of City 17 due to Combine activity or portals.
  • Corvo Attano: Protagonist / Royal Protector
    The Empress's loyal bodyguard, framed for her murder. Granted powers by the Outsider to seek revenge and clear his name.
  • The Outsider: Supernatural Entity / Narrator
    A mysterious, amoral god-like figure from the Void who grants supernatural powers to individuals he finds 'interesting', observing their choices.
  • Empress Jessamine Kaldwin: Ruler of the Isles
    The beloved Empress murdered at the start of the game, setting Corvo's journey in motion.
  • Emily Kaldwin: Heir to the Throne / Damsel
    Daughter of Empress Jessamine, kidnapped after her mother's assassination. Rescuing her is a primary objective.
  • Hiram Burrows (Lord Regent): Primary Antagonist / Usurper
    The Royal Spymaster who orchestrates the Empress's assassination and seizes power as Lord Regent.
  • Daud: Antagonist / Assassin Leader
    The infamous 'Knife of Dunwall', leader of the Whalers assassin gang, responsible for carrying out the Empress's murder.
  • Samuel Beechworth: Ally / Boatman
    A loyalist boatman who ferries Corvo to and from missions and offers moral guidance.
Example Missions
  • Main Story Chapters (Approximately 11 Chapters)
    A linear series of chapters that progress the narrative of Alyx Vance's mission to rescue her father, Eli Vance, from the Combine. This involves navigating various sectors of City 17, infiltrating Combine facilities, confronting Xen creatures, solving environmental puzzles using VR interactions and the Multi-Tool, and ultimately reaching a massive Combine Vault. Each chapter presents unique environments, challenges, and story developments.
  • Environmental Puzzle Solving
    Throughout the levels, Alyx must solve various environmental puzzles to progress. These often involve using the Gravity Gloves to manipulate objects, finding and placing battery cells, rewiring circuits with the Multi-Tool (involving 3D holographic puzzles), disabling Combine security systems, or navigating hazardous terrain.
  • Combat Encounters (Combine & Xen)
    Engage in intense first-person combat against Combine soldiers (various types with different weapons and tactics) and hostile Xen creatures (Headcrabs, Zombies, Barnacles, etc.). Combat emphasizes physically aiming, reloading weapons, using cover, and utilizing throwable items like grenades or environmental explosives.
  • Stealth Sequences & Evasion
    Certain sections require or encourage stealthy approaches to bypass heavily armed Combine patrols, avoid waking dormant enemies, or navigate areas with unkillable threats like Jeff. This involves using cover, distractions, and careful movement.
  • Resource Scavenging & Management
    Continuously search the environment for vital resources: Resin (for weapon upgrades), ammunition for Alyx's three firearms, health syringes, Combine grenades, and other useful items. Efficiently managing these limited resources is key to survival.
  • Weapon Upgrading (At Combine Fabricators)
    Locate Combine fabricator stations and spend collected Resin to unlock and apply various upgrades to Alyx's pistol, shotgun, and SMG, enhancing their capabilities (e.g., adding sights, extended magazines, alternate fire modes like a grenade launcher).
  • Dishonored (Prologue)
    Witness the Empress's assassination, get framed, and escape Coldridge Prison.
  • High Overseer Campbell
    Eliminate High Overseer Thaddeus Campbell or find a non-lethal solution to neutralize him.
  • House of Pleasure
    Infiltrate the Golden Cat bathhouse to deal with the Pendleton twins.
  • Lady Boyle's Last Party
    Infiltrate a masquerade ball at the Boyle Estate to identify and eliminate one of the three Boyle sisters (or find a non-lethal alternative).
  • The Loyalists
    Return to the Hound Pits Pub only to face betrayal.
  • The Light at the End
    Infiltrate Kingsparrow Island lighthouse for the final confrontation with the Lord Regent and to rescue Emily.
people Multiplayer
Multiplayer Details

Half-Life: Alyx is a purely single-player experience. There are no official multiplayer modes. Community-created mods might explore multiplayer concepts, but these are not part of the base game.

Strictly a single-player experience. No co-op or competitive multiplayer.

extension Editions & DLC
Available Editions

Half-Life: Alyx was released as a single digital edition on Steam. Owners of the Valve Index VR headset received the game for free. There were no special or collector's physical editions announced by Valve.

**Standard Edition:** Base game. **Game of the Year (GOTY) Edition / Definitive Edition:** Base game + all DLC (Dunwall City Trials, The Knife of Dunwall, The Brigmore Witches, Void Walker's Arsenal).

Post-Launch Content / DLC

Valve released extensive modding tools (Source 2 SDK) for Half-Life: Alyx, leading to a vibrant community workshop scene with numerous custom maps, campaigns, and experiences created by users. No official story DLC or expansions have been released by Valve for Alyx.

**Dunwall City Trials:** Challenge maps. **The Knife of Dunwall:** Story DLC playing as the assassin Daud. **The Brigmore Witches:** Continues Daud's story. **Void Walker's Arsenal:** Pre-order bonus pack with additional bonecharms and resources.

help_outline FAQ
Frequently Asked Questions
  • Q: Is Half-Life: Alyx a VR-only game?
    A: Yes, Half-Life: Alyx was designed from the ground up exclusively for virtual reality and requires a compatible PC VR headset (like Valve Index, HTC Vive, Oculus Rift/Quest with Link, Windows Mixed Reality) and motion controllers to play.
  • Q: Where does Half-Life: Alyx fit into the Half-Life timeline?
    A: Half-Life: Alyx is a prequel set between the events of the original Half-Life and Half-Life 2. It takes place five years before Gordon Freeman's return in Half-Life 2.
  • Q: Do I need to have played previous Half-Life games to understand Alyx?
    A: While Half-Life: Alyx tells a self-contained story focused on Alyx Vance, familiarity with the Half-Life universe, characters (like Eli Vance, G-Man), and the Combine will significantly enhance the appreciation of its narrative, lore, and the impact of its ending. However, it can still be enjoyed by newcomers.
  • Q: What are the 'Russells' or Gravity Gloves?
    A: The Gravity Gloves, nicknamed 'Russells' by Alyx after their inventor, are a pair of gloves that allow her to target distant objects and flick her wrist to pull them towards her through the air. They are a core VR mechanic for interaction, looting, and puzzle-solving.
  • Q: How long is Half-Life: Alyx?
    A: A typical playthrough of the main story campaign takes around 12-15 hours, though this can vary depending on exploration, puzzle difficulty, and player skill. The Steam Workshop offers many additional hours of community-created content.
  • Q: Does Half-Life: Alyx have mod support?
    A: Yes, Valve released official modding tools (Source 2 SDK) for Half-Life: Alyx, which has led to a thriving modding community creating custom maps, new campaigns, gameplay modifications, and other experiences available through the Steam Workshop.
  • Q: What is the Chaos system in Dishonored?
    A: The Chaos system tracks Corvo's lethal actions. Killing more characters increases Chaos, leading to a darker world, more plague victims (Weepers), more rats, pessimistic dialogue, and a bleaker ending. A low Chaos playthrough (minimal kills) results in a more hopeful outcome.
  • Q: Can you complete Dishonored without killing anyone?
    A: Yes, it is possible to complete the entire game, including eliminating all main targets, without killing anyone (non-lethal playthrough). This often involves finding alternative methods to neutralize targets.
  • Q: What are Runes and Bonecharms used for?
    A: Runes are used to unlock and upgrade Corvo's supernatural powers. Bonecharms are trinkets that provide passive buffs, such as increased health/mana, faster movement, or enhanced stealth.
  • Q: Is Corvo a silent protagonist?
    A: For the most part, yes. Corvo has very few spoken lines in the base game, primarily making choices through player actions. He is more vocal in the DLC and Dishonored 2.
build Technical Details
Graphics & Visual Fidelity

Developed on the Source 2 Engine, Half-Life: Alyx sets a new benchmark for visual fidelity and detail in VR. It features incredibly realistic environments with high-resolution textures, advanced lighting and shadow effects, and detailed character/enemy models. The level of interactivity with objects in the environment is exceptional, designed to leverage VR capabilities. The game is renowned for its atmospheric and immersive world.

Utilizing a heavily modified Unreal Engine 3, Dishonored features a distinct 'whalepunk' art style characterized by exaggerated Victorian-era architecture, industrial elements powered by whale oil, and painterly textures. The game is known for its strong art direction and atmosphere rather than raw graphical fidelity by modern standards.

Audio & Soundtrack

Original score composed by Mike Morasky, featuring atmospheric electronic and orchestral pieces that build tension, enhance horror, and underscore dramatic moments. Sound design is crucial for VR immersion, with highly realistic spatial audio, distinct enemy vocalizations (Combine radio chatter, Headcrab screeches, Barnacle clicks), and impactful weapon sounds. Environmental audio plays a key role in detecting threats and navigating.

Score by Daniel Licht, creating a dark, atmospheric, and memorable soundtrack. Sound design is crucial for stealth, providing auditory cues for guard patrols and environmental hazards. Features iconic voice acting, including Stephen Russell as Corvo (though Corvo is mostly silent).

User Interface (UI/UX)

Designed for VR immersion. Health and ammo are displayed on Alyx's left glove. Weapon selection is often done by reaching over the shoulder or via a wrist-mounted menu. The Gravity Gloves provide intuitive object interaction. Inventory (syringes, grenades, Resin) is managed via wrist slots or a backpack accessible by reaching behind the shoulder. Minimal on-screen HUD elements to maximize immersion.

Relatively minimalist HUD with health/mana indicators, objective markers, and a quick-access wheel for powers and gadgets. Contextual prompts for interactions.

Accessibility Options
N/A

Standard for its time: Subtitle options, remappable controls (PC), adjustable difficulty. Less comprehensive than modern titles but functional.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
720p (HD) - Minimum (720p @ ~30 FPS - Official) (Low Preset, 720p Resolution)
CPU: Official Arkane minimum desktop CPU. Very old dual-core processors.
CPU (Laptop): Period-appropriate laptop equivalent: Older mobile dual-core CPUs.
GPU: Official Arkane minimum desktop GPU. DirectX 9.0c compatible card with 512MB+ VRAM (768MB recommended).
GPU (Laptop): Period-appropriate laptop equivalent: Mobile GPUs capable of low settings at 720p.
RAM: Minimum RAM required. 4GB was recommended for a smoother experience.
Storage: HDD works, SSD improves loading.
memoryCPU: Dual core @ 3.0 GHz or better (e.g., Intel Core 2 Duo E8400 / AMD Athlon 64 X2 6000+)
developer_boardGPU: NVIDIA GeForce GTX 460 (768MB VRAM) / ATI Radeon HD 5850 (768MB VRAM)
laptop_macCPU (L): Intel Core 2 Duo T7500 / AMD Turion 64 X2 TL-60
laptop_windowsGPU (L): NVIDIA GeForce GT 555M / ATI Mobility Radeon HD 5770
layersRAM: 3 GB
saveStorage (Tier): 9 GB HDD
1080p (Full HD) - VR Minimum (Mapped to '1080p' key for structural consistency) (Targets baseline VR performance, suitable for Low/Medium in-game fidelity settings. Actual render resolution depends on the VR headset used.)
CPU: Official minimum desktop CPU required to run Half-Life: Alyx.
CPU (Laptop): Estimated laptop CPU equivalent. VR is demanding; ensure the laptop can sustain performance without overheating.
GPU: Official minimum desktop GPU required for Half-Life: Alyx. Must have appropriate video outputs for your VR headset.
GPU (Laptop): Estimated laptop GPUs. Ensure the laptop GPU is not a significantly lower-power variant and has the required VRAM.
RAM: 12 GB of system RAM is the official minimum requirement.
Storage: SSD installation is strongly recommended for the best experience in VR to minimize load times and asset streaming issues.
memoryCPU: Intel Core i5-7500 or AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 1060 (6GB VRAM) or AMD Radeon RX 580 (8GB VRAM)
laptop_macCPU (L): Intel Core i7-7700HQ / AMD Ryzen 5 3550H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance) / GTX 1660 Ti Mobile or AMD Radeon RX 5500M (with sufficient VRAM and performance).
layersRAM: 12 GB
saveStorage (Tier): ~70 GB (SSD Recommended)
1080p (Full HD) - Recommended (1080p @ ~60 FPS - Official) (High Preset, 1080p Resolution)
CPU: Official Arkane recommended desktop CPU. Older quad-core processors.
CPU (Laptop): Period-appropriate laptop equivalent: Early mobile quad-core i5s or higher-end APUs.
GPU: Official Arkane recommended desktop GPU for 1080p High.
GPU (Laptop): Period-appropriate: Mid-range mobile GPUs from 2012-2013. Modern Baseline: An RTX 3050 Mobile is extreme overkill and will achieve hundreds of FPS. Even modern high-end integrated graphics can run this game very well at 1080p.
RAM: Recommended for a smoother experience at high settings.
Storage: SSD recommended for optimal performance.
memoryCPU: Quad core @ 2.4 GHz or better (e.g., Intel Core i5-750 / AMD Phenom II X4 955)
developer_boardGPU: NVIDIA GeForce GTX 560 (1GB VRAM) / ATI Radeon HD 6950 (1GB VRAM)
laptop_macCPU (L): Intel Core i5-2410M / AMD A8-3500M
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 670M / AMD Radeon HD 7870M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
layersRAM: 4 GB
saveStorage (Tier): 9 GB SSD
1440p (QHD/2K) - VR Recommended (Mapped to '1440p' key for structural consistency) (Targets higher fidelity VR performance, suitable for High in-game fidelity settings. Actual render resolution depends on the VR headset used.)
CPU: Official recommended desktop CPU for a smoother and more consistent Half-Life: Alyx experience.
CPU (Laptop): Estimated higher-performance laptop CPUs to better handle VR demands at higher settings.
GPU: Official recommended desktop GPU for playing Half-Life: Alyx at higher fidelity settings.
GPU (Laptop): Estimated performance-focused laptop GPUs. High TGP and good thermal design are critical for these higher-end mobile GPUs in VR.
RAM: 16 GB of system RAM is officially recommended for improved performance and stability at higher settings.
Storage: SSD installation is strongly recommended.
memoryCPU: Intel Core i7-9700K or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce RTX 2070 Super (8GB VRAM) or AMD Radeon RX 5700 XT (8GB VRAM)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 2070 Super Mobile / RTX 2080 Mobile / RTX 3060 Mobile (High TGP variants) or AMD Radeon RX 6700M / RX 6800M.
layersRAM: 16 GB
saveStorage (Tier): ~70 GB (SSD Recommended)
1440p (QHD/2K) - Enthusiast (1440p @ 60+ FPS) (Ultra/Max Preset, 1440p Resolution)
CPU: High-end CPUs from the era, or any modern CPU.
CPU (Laptop): Period-appropriate laptop equivalent: Higher-end mobile CPUs. Any modern mobile CPU is more than enough.
GPU: Desktop GPUs providing a very smooth 1440p experience.
GPU (Laptop): Period-appropriate: Strong mobile GPUs from 2014. Modern Baseline: An RTX 3050 Mobile will max this out at 1440p with extremely high FPS. High-end integrated graphics are also very capable here.
RAM: Recommended for 1440p gaming for smooth performance.
Storage: A fast SSD is beneficial for quick loading.
memoryCPU: Intel Core i7-2600K / AMD FX-8350
developer_boardGPU: NVIDIA GeForce GTX 770 (2GB VRAM) / AMD Radeon R9 280X (3GB VRAM)
laptop_macCPU (L): Intel Core i7-3630QM / AMD Ryzen 3 2200U (or any modern mobile CPU)
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 870M / AMD Radeon R9 M295X. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / Integrated Graphics like Intel Iris Xe (G7 96EU) or AMD Radeon 680M.
layersRAM: 8 GB
saveStorage (Tier): 9 GB SSD (NVMe if available)
2160p (UHD/4K) - Extreme VR (Max Fidelity & Supersampling - '2160p' key used for structure) (Ultra in-game fidelity, significant supersampling (e.g., 150%-200%+ on high-resolution headsets) to achieve maximum visual clarity. Targets highest stable framerate supported by top-tier VR headsets (e.g., 90Hz, 120Hz+).)
CPU: Top-tier desktop CPUs required to minimize any potential bottlenecks when pushing extreme VR resolutions and maintaining high, stable framerates.
CPU (Laptop): Absolute flagship laptop CPUs. Performance will still be below desktop counterparts and heavily dependent on laptop cooling and power delivery.
GPU: Flagship desktop GPUs with maximum available VRAM essential for driving very high VR resolutions with supersampling and ultra settings.
GPU (Laptop): The most powerful laptop GPU available (as of early-mid 2025). Performance will vary based on TGP; will still require careful settings management for extreme supersampling compared to desktop.
RAM: 32GB of fast DDR5 RAM recommended for handling extreme VR demands and potential background processes without issue.
Storage: A very fast NVMe SSD (PCIe Gen 4.0 or newer) recommended to ensure ultra-fast loading and asset streaming for the most seamless experience at maximum settings.
memoryCPU: Intel Core i9-13900K / Core i9-14900K or AMD Ryzen 9 7900X3D / Ryzen 9 7950X3D
developer_boardGPU: NVIDIA GeForce RTX 4090 (24GB VRAM) or AMD Radeon RX 7900 XTX (24GB VRAM)
laptop_macCPU (L): Intel Core i9-13980HX / Core i9-14900HX or AMD Ryzen 9 7945HX / Ryzen 9 7945HX3D
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Laptop GPU (16GB VRAM, Max TGP)
layersRAM: 32 GB
saveStorage (Tier): ~70 GB (High-speed NVMe PCIe 4.0/5.0 SSD)
2160p (UHD/4K) - 4K Target (60+ FPS with modern hardware) (Ultra/Max Preset, 2160p (4K) Resolution)
CPU: Any decent modern CPU will handle this game at 4K without issues.
CPU (Laptop): Modern mid-range or higher mobile CPUs.
GPU: Desktop GPUs that can comfortably run Dishonored at 4K max settings.
GPU (Laptop): Period-appropriate: Top-tier mobile GPU of its time. Modern Baseline: An RTX 3050 Mobile or RX 6600M will run this game at 4K maxed out with very high FPS.
RAM: 8GB is fine for the game, 16GB better for modern systems.
Storage: Fast NVMe SSD for minimal loading.
memoryCPU: Intel Core i7-4770K / AMD Ryzen 5 1600
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB VRAM) / AMD Radeon R9 390 (8GB VRAM) (or GTX 1060 / RX 580)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H (or any modern H-series mobile CPU)
laptop_windowsGPU (L): Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB) / AMD Radeon RX 6600M (8GB).
layersRAM: 8 GB
saveStorage (Tier): 9 GB SSD (NVMe Recommended)
save Overall Storage
Spec: ~70 GB available space (SSD Recommended)
Note: An SSD (Solid State Drive) is strongly recommended for optimal loading times and to reduce potential stuttering during gameplay. Approximately 70 GB of free disk space is required for installation.
Type: SSD
Spec: 9 GB available HDD space (SSD Recommended for faster loading)
Note: Small install size by modern standards. SSD improves level load times.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit)
Explanation: 64-bit Windows 10 is the officially supported operating system. Windows 11 is also generally compatible.
Spec: Windows Vista / Windows 7 (32-bit or 64-bit)
Explanation: Officially supports older Windows versions. Runs perfectly on Windows 8, 10, and 11.
gamepad DirectX Version
Spec: Vulkan (Primary), DirectX 11
Explanation: Half-Life: Alyx primarily utilizes the Vulkan API for rendering, which is recommended for best performance. DirectX 11 is also supported as a fallback.
Spec: DirectX 9.0c
Explanation: Dishonored utilizes DirectX 9.0c for rendering.
info_outline Other Game Notes
  • OFFICIAL SYSTEM REQUIREMENTS for Half-Life: Alyx (VR Game). This information has been adapted to the provided JSON structure. Half-Life: Alyx is a VR-exclusive title with established requirements. The '1080p' and '1440p' tier keys from the template are used here to represent 'VR Minimum' and 'VR Recommended' specifications, respectively. The '2160p' tier has been populated with hardware for an 'Extreme VR / Max Supersampling' scenario, which is not an official Valve-defined tier but represents a very high-end target.
  • Laptop Performance Note: For VR titles like Half-Life: Alyx, laptop models of listed desktop GPUs must have comparable performance. Sufficient TGP (Total Graphics Power) for the GPU, robust cooling, and correct port connections for the VR headset are critical for a good VR experience.
  • Laptop Consideration: G P U T G P: Adequate TGP is crucial for VR performance on laptops, ensuring the GPU can deliver its expected power.
  • Laptop Consideration: Cooling Thermals: Excellent cooling is essential to prevent thermal throttling and maintain stable frame rates, which is vital for VR comfort.
  • Laptop Consideration: C P U Power Limits: Sustained CPU performance is important for physics calculations, AI, and overall game logic in demanding VR scenarios.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates by allowing the dedicated GPU to connect directly to the display (or VR headset via appropriate ports), which is highly beneficial for VR.
  • Optimization Detail: Upscaling Tech: The game engine (Source 2) features dynamic resolution scaling and allows for fixed render resolution overrides (per-eye) to manage performance for VR. SteamVR also provides global and per-application resolution settings.
  • Optimization Detail: Key Settings Impact: In-game graphics fidelity settings (Low, Medium, High, Ultra), the VR headset's native refresh rate (e.g., 90Hz, 120Hz, 144Hz), and the render resolution (per-eye) are the most significant factors affecting performance and visual quality. Maintaining a stable framerate matching the headset's refresh rate is crucial for a comfortable and immersive VR experience.
  • Game Name: Half-Life: Alyx
  • Official system requirements as per Bethesda/Arkane Studios' documentation at launch (October 2012). The game is relatively light by modern standards. An SSD will improve loading times.
  • Laptop Performance Note: Dishonored runs very well on a wide range of laptops, even older ones with dedicated graphics. Modern integrated graphics (e.g., Intel Iris Xe, AMD Radeon Graphics) can often run this game adequately at lower settings. Any modern discrete GPU, including an RTX 3050 Mobile, will provide extremely high framerates.
  • Laptop Consideration: G P U T G P: Not a major concern for this title on modern hardware; even low TGP modern GPUs will excel. For period-appropriate cards, ensuring they weren't severely underpowered was key.
  • Laptop Consideration: Cooling Thermals: Most modern laptops should handle Dishonored without significant thermal issues. Older laptops might still get warm.
  • Laptop Consideration: C P U Power Limits: The game is not very CPU demanding. Any modern dual-core or quad-core mobile CPU will be more than sufficient.
  • Laptop Consideration: M U X Switch Optimus: Beneficial on older Optimus systems to ensure the dedicated GPU is used, though less critical with powerful modern hardware.
  • Optimization Detail: Upscaling Tech: No native support for modern upscaling technologies (DLSS/FSR/XeSS). Standard resolution and anti-aliasing options are available in-game.
  • Optimization Detail: Key Settings Impact: Shadow Quality, Light Shafts, Texture Details, and Anti-Aliasing (MLAA/FXAA) can impact performance on very low-end hardware.
  • Supported Video Cards: NVIDIA: GeForce GTX 460 or better, GeForce GT 500M series or better (GT 555M for min) | AMD: Radeon HD 5850 or better, Mobility Radeon HD 5000 series or better (HD 5770 for min) | Intel: Intel HD Graphics 3000/4000 (Not officially recommended, but may run at very low settings/resolutions) | General: Laptop versions of discrete cards may work if their performance is on par with the desktop minimum. Integrated graphics were not a primary target.
  • Sound card: DirectX 9.0c compatible soundcard (Standard requirement for audio output.)
  • Peripherals: Windows-compatible keyboard, mouse, optional controller (Xbox 360 Controller for Windows recommended) (Supports standard PC input devices and gamepads.)
  • Game Name: Dishonored
build Optimization Details
  • Upscaling Tech: The game engine (Source 2) features dynamic resolution scaling and allows for fixed render resolution overrides (per-eye) to manage performance for VR. SteamVR also provides global and per-application resolution settings.
  • Key Settings Impact: In-game graphics fidelity settings (Low, Medium, High, Ultra), the VR headset's native refresh rate (e.g., 90Hz, 120Hz, 144Hz), and the render resolution (per-eye) are the most significant factors affecting performance and visual quality. Maintaining a stable framerate matching the headset's refresh rate is crucial for a comfortable and immersive VR experience.
  • Upscaling Tech: No native support for modern upscaling technologies (DLSS/FSR/XeSS). Standard resolution and anti-aliasing options are available in-game.
  • Key Settings Impact: Shadow Quality, Light Shafts, Texture Details, and Anti-Aliasing (MLAA/FXAA) can impact performance on very low-end hardware.
laptop Laptop Considerations
  • G P U T G P: Adequate TGP is crucial for VR performance on laptops, ensuring the GPU can deliver its expected power.
  • Cooling Thermals: Excellent cooling is essential to prevent thermal throttling and maintain stable frame rates, which is vital for VR comfort.
  • C P U Power Limits: Sustained CPU performance is important for physics calculations, AI, and overall game logic in demanding VR scenarios.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus can reduce latency and improve framerates by allowing the dedicated GPU to connect directly to the display (or VR headset via appropriate ports), which is highly beneficial for VR.
  • G P U T G P: Not a major concern for this title on modern hardware; even low TGP modern GPUs will excel. For period-appropriate cards, ensuring they weren't severely underpowered was key.
  • Cooling Thermals: Most modern laptops should handle Dishonored without significant thermal issues. Older laptops might still get warm.
  • C P U Power Limits: The game is not very CPU demanding. Any modern dual-core or quad-core mobile CPU will be more than sufficient.
  • M U X Switch Optimus: Beneficial on older Optimus systems to ensure the dedicated GPU is used, though less critical with powerful modern hardware.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for HD (720p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)

For Half-Life: Alyx Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 Mobile (6GB, full desktop equivalent performance)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2070 Super Mobile

For Dishonored Specifically

check_circle_outline Recommended based on listed requirements for HD (720p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GT 555M
check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 670M
check_circle_outline Recommended based on listed requirements for QHD (1440p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
Dell Alienware 16X Aurora (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
HP Omen 16 (RTX 5070 & Intel Core Ultra 9 285HX)
  • memory Intel Core Ultra 9 Processor 285H
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 870M
check_circle_outline Recommended based on listed requirements for UHD (4K).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Period-Appropriate: NVIDIA GeForce GTX 980M. Modern Baseline: NVIDIA GeForce RTX 3050 Mobile (4GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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