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Hades II vs ELDEN RING NIGHTREIGN

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info General Information
Release Date
Sep 25, 2025 May 29, 2025
Developer
Supergiant Games FromSoftware, Inc.
Publisher
Supergiant Games Bandai Namco Entertainment (JP: FromSoftware, Inc.)
Genre(s)
Action RPG, Roguelike, Indie, Action Action Role-Playing, Roguelike, Co-op Action Survival
Engine
Proprietary Engine (Supergiant Games) FromSoftware Proprietary Engine (Elden Ring derived)
stars Ratings & Price
Content Rating
T (Teen) Rating Pending (Expected M - Mature 17+ by ESRB /
Avg. User Rating
4.9 / 5.0 4.1 / 5.0
Current Price (USD)
$49.99 $39.99
tune Key Specs
Quick Highlights
  • Perspective: Isometric
  • Multiplayer: Single-Player Only
  • Setting: Greek Mythology (Underworld & Olympus)
  • Platforms: PC, macOS, Nintendo Switch, Nintendo Switch 2
  • Unique Feature: A groundbreaking sequel that doubles the scope of the original with two distinct paths (Underworld and Surface), and introduces a deep new 'Magick' and 'Omega Move' combat system.
  • Perspective: Third-Person
  • Multiplayer: Up to 3-Player Online Co-op PvE (Also playable solo)
  • Setting: Limveld (A new, ever-shifting land in the ELDEN RING universe)
  • Platforms: PlayStation 4, PlayStation 5, Windows PC (Steam), Xbox One, Xbox Series X/S
  • Unique Feature: Standalone Elden Ring spin-off with a co-op roguelike structure, session-based gameplay in an ever-shifting world, unique Nightfarer characters with distinct abilities, and challenging multi-stage boss encounters.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Animal Familiars: Unlockable companions that Melinoë can bring on a run. Each familiar, like Frinos the Frog or Hecuba the Hound, provides unique passive bonuses, such as resource gathering, combat assistance, or stat boosts.
    Frog, Hound, Polecat, etc.
  • Other Players (Nightfarers): In the primary 3-player online co-op mode, two other human players join as their chosen Nightfarers. Teamwork, communication, and synergizing unique character abilities are crucial for survival and success against Limveld's challenges and bosses. Players can revive downed teammates.
    Varies (Human-like character classes)
Key Collectibles
  • Reagents: A wide variety of materials gathered during runs using different tools (e.g., Cinder, Pearl, Moss, Thalamus). They are essential for casting Incantations to unlock major game features.
  • Ash & Psyche: Core currencies earned from clearing encounters. Ash is used to unlock Arcana Cards, and Psyche is used to increase the 'Grasp' limit to equip more cards.
  • Nectar: A valuable resource found during runs or from Incantations. It is gifted to characters to build relationships and unlock their unique Keepsakes.
  • Relics: Earned from completing expeditions (both successful and unsuccessful) in Limveld. Used for permanent character customization and upgrades, forming a core part of the roguelike progression between runs.
  • Murk: In-game currency earned by finishing expeditions or selling off Relics. Used to purchase Garbs (skins) and potentially other cosmetic items.
  • Runes (In-Run Currency/Power-ups - Conceptual): Collected during an expedition in Limveld. Likely used to level up at Sites of Grace within a run or purchase temporary boons and items relevant to the current session.
  • Items for Remembrance Quests: Specific items or objectives related to each Nightfarer's 'Remembrance quests,' which delve into their individual narratives. Completing these quests unlocks unique 'Remembrance' Garbs.
Key Themes
  • Greek Mythology
  • Roguelike
  • Action RPG
  • Indie
  • Witchcraft
  • Family
  • Immortality
  • Cooperative Survival
  • Roguelike Progression
  • Elden Ring Universe
  • Overcoming Nightly Threats
  • Teamwork & Synergy
  • High Stakes Combat
  • Session-Based Adventure
  • Dark Fantasy
  • Procedural Generation Elements
colorize Combat & Gear
Weapons Overview
  • Witch's Staff (Descura): Staff
    A well-rounded starting weapon that blends close-range strikes with ranged projectiles.
  • Sister Blades (Lim & Oros): Daggers
    Dual daggers that excel at rapid, close-range attacks and feature a thrown-dagger special.
  • Umbral Flames (Oros & Lim): Wands
    Dual wands that fire bouncing projectiles from a distance.
  • Moonstone Axe (Zorephet): Axe
    A slow but powerful weapon that hits in wide arcs and can create a defensive shield.
  • Argent Skull (Revaal): Projectile
    A unique weapon that uses ammo to fire powerful, explosive shells.
  • The Black Coat (Xinth): Fists/Firearm
    A hybrid weapon that combines powerful punches that can block attacks with a ranged special that fires seeking rockets.
  • Nightfarer Unique Weapons: Varies by Character (Melee, Ranged, Magical)
    Each of the eight playable Nightfarers (e.g., Duchess, Ironeye, Raider, Recluse) starts with and specializes in unique signature weapons and abilities. These are core to their individual playstyles and team synergies.
  • Expedition Found Weapons: Varies (Swords, Axes, Bows, Staffs, etc.)
    During expeditions in Limveld, players can find or be rewarded with a variety of weapons, some familiar from the Elden Ring universe and potentially new ones. The availability and types of these weapons can fluctuate with each session due to the roguelike nature of the game.
  • Relic-Enhanced Armaments (Conceptual): Varies (Player Upgraded)
    While specific mechanics aren't fully detailed, the 'Relics' collected from runs are used for permanent character customization and upgrades. This could imply enhancing or unlocking new properties for the Nightfarers' inherent weapons or weapon types.
  • Elemental Damage Weapons (Implied for characters like Recluse): Magical / Infused Melee or Ranged
    Characters like the Recluse, described as an element-wielding mage, will likely utilize weapons or abilities that deal various forms of elemental damage.
Armor / Gear Sets
  • None (Boons & Arcana): The game does not feature an armor system. Melinoë's survivability is determined by her base health, passive upgrades from the Arcana Cards, and temporary defensive Boons granted by gods like Aphrodite and Hephaestus.
  • Nightfarer Default Garbs: Each of the eight Nightfarers starts with a unique default outfit (Garb) that defines their visual appearance and character archetype. These are likely fixed in terms of base stats for the character.
  • Unlockable Garbs (Skins): Players can unlock or purchase various cosmetic skins, known as 'Garbs,' for each Nightfarer. Examples include 'Dawn,' 'Darkness,' and character-specific 'Remembrance' skins (unlocked via quests). Other themed skins like 'Abysswalker' or 'Lion Knight' for Wylder, or 'Sunlight Knight' for Guardian, are also available. These are primarily cosmetic and purchased with 'Murk' currency earned from expeditions or by selling relics.
  • Relic Effects (Gameplay Modifiers): While not 'armor' in the traditional sense, Relics collected during or after runs provide permanent character upgrades and customization. These can affect survivability, damage output, or ability effectiveness, functioning similarly to how armor perks or set bonuses might work in other RPGs.
Outfits/Customization
  • Default Attire: Melinoë's appearance is fixed in her iconic witch's attire. There is no cosmetic customization for her clothing.
  • Nightfarer Garbs (Skins): Each of the eight playable Nightfarers has a default Garb (outfit). Additional cosmetic Garbs can be unlocked or purchased with 'Murk' (in-game currency earned from expeditions or selling Relics). These include 'Dawn' and 'Darkness' variants for each character, unique 'Remembrance' skins unlocked by completing character-specific quests, and other themed skins (e.g., Wylder - Abysswalker, Lion Knight; Guardian - Sunlight Knight; Ironeye - Ringfinger; Duchess - Black Leather; Raider - Catarina; Revenant - The Sister in the Painting; Recluse - Heretic Sorcerer; Executor - Sable Church).
trending_up Progression & Upgrades
Skills & Progression

Progression is driven by multiple interlocking meta-systems. The 'Arcana Cards' provide permanent passive upgrades, unlocked with Ash and activated using a 'Grasp' limit that is increased with Psyche. The 'Cauldron' allows players to cast 'Incantations' with gathered reagents to unlock new features, familiars, and story elements. Each of the six 'Nocturnal Arms' (weapons) has multiple 'Aspects' that fundamentally alter its playstyle.

N/A
public World & Exploration
World & Level Design

The game world is double the scope of the original, featuring two distinct, multi-region paths. The 'Downward Descent' takes players through the Underworld (Erebus, Oceanus, Fields of Mourning, Tartarus) to fight Chronos. The 'Surface Route' is an ascent to Mount Olympus (City of Ephyra, Rift of Thessaly, Summit) to break the Titan's siege.

N/A
Playable Vehicles
  • None
    The game is focused on on-foot, isometric combat and exploration. There are no controllable player vehicles.
  • None Expected
    Based on the Elden Ring universe and the described gameplay focusing on on-foot exploration, combat, and boss battles within session-based maps, controllable player vehicles are not an expected feature.
book Story & Characters
Main Characters
  • Melinoë: Playable Protagonist
    The immortal Princess of the Underworld, sister of Zagreus, and a skilled witch trained by Hecate.
  • Hecate: Mentor / Boss
    The Goddess of Witchcraft and Crossroads who mentors Melinoë and serves as the guardian of Erebus.
  • Chronos: Primary Antagonist
    The Titan of Time and father of Hades. He has escaped his imprisonment and conquered the Underworld, serving as the game's final boss.
  • Apollo: Olympian God
    A new Olympian god who aids Melinoë. The God of Light, his boons often inflict the 'Daze' status effect on enemies.
  • Nemesis: Rival
    The daughter of Nyx and an agent of retribution. She serves as a friendly rival to Melinoë at The Crossroads.
  • Wylder: Playable Nightfarer
    One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Abysswalker and Lion Knight.
  • Guardian: Playable Nightfarer
    One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Sunlight Knight and Wayfarer.
  • Ironeye: Playable Nightfarer (Archer Archetype)
    One of the first four revealed Nightfarers. Described as 'Swift and unwavering, let your arrows bring death. May your aim be true, and cut through the darkness.' Specializes in ranged combat. Unlockable skins include Ringfinger and Sellsword.
  • Duchess: Playable Nightfarer (Assassin Archetype)
    One of the first four revealed Nightfarers. Described as 'A blade, unrelenting and unseen, hidden in the night. The Duchess' foes are vanquished in the flick of a second hand.' Suggests a fast, stealthy melee character. Unlockable skins include Black Leather and Wraith.
  • Raider: Playable Nightfarer (Warrior Archetype)
    One of the first four revealed Nightfarers. Described as one who 'Stand resolute in the chaos of battle. A heart that knows no fear shall carve a path through the Night's tide.' Suggests a durable frontline fighter. Unlockable skins include Rock-like and Catarina.
  • Revenant: Playable Nightfarer
    One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include The Sister in the Painting and Dragon School.
  • Recluse: Playable Nightfarer (Mage Archetype)
    One of the first four revealed Nightfarers. An element-wielding mage described as using 'Ancient powers, gifted by none, claimed from all.' Unlockable skins include Heretic Sorcerer and Emerald Fate.
  • Executor: Playable Nightfarer
    One of the eight playable Nightfarers. Specific abilities and lore to be discovered through gameplay and Remembrance quests. Unlockable skins include Sable Church.
  • Nightlords: Primary Antagonists / End-of-Run Bosses
    New, never-before-seen major bosses that players must confront on the third day of a successful expedition. Defeating a Nightlord is the ultimate goal of each run.
  • Familiar FromSoftware Foes: Antagonists / Bosses
    The game features terrifying bosses from Elden Ring and other prior FromSoftware titles, reimagined for the co-op roguelike experience in Limveld.
Example Missions
  • Underworld Run
    The primary gameplay loop where players fight through the four regions of the Underworld (Erebus, Oceanus, Fields of Mourning, Tartarus) in a procedurally generated sequence to confront Chronos.
  • Surface Run
    An alternate gameplay loop where players ascend to Mount Olympus through three regions (City of Ephyra, Rift of Thessaly, Summit) to break Chronos' siege and defeat the final boss, Typhon.
  • Incantations
    A core meta-progression system where players gather specific resources from their runs to cast spells at The Crossroads, permanently unlocking new features, characters, and story events.
  • Expeditions into Limveld
    The core gameplay loop. Players undertake session-based expeditions into the procedurally influenced land of Limveld. Each expedition spans a three day-and-night cycle. Objectives include surviving enemy encounters, gathering resources (weapons, Runes, Relics), defeating mini-bosses or end-of-day bosses, finding Sites of Grace to level up, and ultimately confronting a powerful Nightlord boss on the third day to complete the run.
  • Nightlord Confrontations
    The climax of each successful three-day expedition. Players must defeat one of several unique and challenging Nightlord bosses. These are new, never-before-seen bosses designed for this game.
  • Remembrance Quests
    Character-specific quests for each Nightfarer that delve into their individual backstories and lore within this parallel Elden Ring universe. Completing these quests unlocks unique 'Remembrance' Garbs (skins) for the respective characters.
  • Relic Collection & Permanent Progression
    An overarching objective across multiple expeditions. Players collect Relics from their runs (whether successful or not) which are used to permanently upgrade and customize their chosen Nightfarers, improving their chances in future expeditions.
  • Cooperative Challenges & Boss Gauntlets
    Many encounters, including familiar bosses from past FromSoftware games and new threats, are designed as co-op challenges that test the team's synergy, communication, and combat skills.
people Multiplayer
Multiplayer Details

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes.

The primary mode is 3-player online co-op PvE. Players team up to survive expeditions, synergizing the unique abilities of their chosen Nightfarers. The game can be attempted solo, but it is designed with co-op in mind, with mechanics like reviving downed teammates and bosses with large health pools suited for multiple players. Matchmaking is available.

extension Editions & DLC
Available Editions

The game is available as a single standard edition for $49.99. A physical retail version for Nintendo Switch and Switch 2 is scheduled for release on November 20, 2025. Owners of the original Switch version get a free upgrade to the Switch 2 version.

Available in several editions: Standard Edition (base game, physical on PS/Xbox). Deluxe Edition (digital - includes base game, 'Additional DLC' featuring characters/bosses due Q4 2025, Digital Artbook & Mini Soundtrack). Seekers Edition (physical for PS/Xbox - includes Deluxe Edition content in a Steelbook). Collector's Edition (physical for PS/Xbox/PC - includes base game, Steelbook, DLC code, 8 Nightfarer Cards, Digital Soundtrack, ~25cm Wylder statue, and a 40-page hardcover Artbook). All editions include priority access to an in-game gesture.

Post-Launch Content / DLC
N/A

An 'Additional DLC' pack featuring new playable characters and bosses is confirmed and included in the Deluxe Edition, scheduled for release by Q4 2025. This DLC will also be available for separate purchase. Future updates or DLCs beyond this are possible, as hinted by the evolving nature of the game.

help_outline FAQ
Frequently Asked Questions
  • Q: What is Hades II?
    A: Hades II is the first direct sequel from Supergiant Games. It is a roguelike action RPG where you play as Melinoë, the Princess of the Underworld, fighting to defeat the Titan of Time, Chronos.
  • Q: How is it different from the first Hades?
    A: It's a much larger game with two separate paths to explore (the Underworld and the Surface). The combat is more tactical, introducing a 'Magick' resource and powerful 'Omega Moves'. It also has deeper meta-progression with new systems like Arcana Cards and Animal Familiars.
  • Q: Do I need to play the first Hades to understand the story?
    A: No, the game features a standalone story, but players of the first game will recognize returning characters and appreciate the continuation of the narrative.
  • Q: Is there a multiplayer mode?
    A: No, Hades II is a strictly single-player experience, with no plans for multiplayer integration.
  • Q: What is ELDEN RING NIGHTREIGN?
    A: ELDEN RING NIGHTREIGN is a standalone multiplayer co-op action survival game set in the ELDEN RING universe. It's a spin-off with roguelike mechanics, where players team up as 'Nightfarers' to survive expeditions in the ever-shifting land of Limveld and defeat powerful Nightlord bosses.
  • Q: When was ELDEN RING NIGHTREIGN released?
    A: It was released worldwide on May 29/30, 2025, for PlayStation 4, PlayStation 5, Windows PC (Steam), Xbox One, and Xbox Series X/S.
  • Q: Is ELDEN RING NIGHTREIGN a DLC for Elden Ring?
    A: No, it is a standalone game and does not require the base Elden Ring game to play. It is described as a spin-off and prequel set in an alternate past.
  • Q: How many players can play ELDEN RING NIGHTREIGN together?
    A: The game is designed for up to 3-player online co-op. While it can be attempted solo, it is balanced and intended for a team of three Nightfarers.
  • Q: What is the gameplay loop like?
    A: Players choose a Nightfarer and embark on expeditions into Limveld, which last a three day-and-night cycle. Each day involves exploration, combat, looting, and leveling up. At the end of each day (and particularly the third day), players face challenging bosses. The map and encounters shift with each new expedition (run). Unsuccessful runs still provide Relics for permanent progression.
  • Q: Are there different characters to play as?
    A: Yes, there are eight unique playable characters called Nightfarers, each with their own distinct abilities, weapons, and playstyles (e.g., Duchess, Ironeye, Raider, Recluse). More characters are planned as DLC.
  • Q: Is ELDEN RING NIGHTREIGN a live-service game?
    A: No, despite its multiplayer focus and planned DLC, FromSoftware and Bandai Namco have indicated it is not positioned as a live-service game in the typical sense.
build Technical Details
Graphics & Visual Fidelity
N/A

Utilizes the Elden Ring engine and assets, providing high-fidelity graphics and familiar art style. Limveld features diverse biomes that can change per session. Emphasis on atmospheric effects related to the encroaching night and the designs of new Nightlord bosses and familiar FromSoftware foes.

Audio & Soundtrack
N/A

Composers include Shoi Miyazawa, Tai Tomisawa, Soma Tanizaki, Yoshikazu Takayama, and Yuka Kitamura. The soundtrack is expected to align with the dark fantasy atmosphere of the Elden Ring universe, enhancing the tension and epic scale of boss battles.

User Interface (UI/UX)
N/A

Features a minimap with various points of interest. Inventory and character stat management are described as being kept simple to maintain a fast pace. Focus is on co-op information and environmental cues.

Accessibility Options
N/A

Specific accessibility features are not detailed in the provided snippets but are expected to include FromSoftware's standard offerings such as subtitle customization and control remapping. Given the co-op nature, clear visual and audio cues for team actions would be important.

Gameplay Video
launchWatch N/A
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p resolution.)
CPU: The official recommended CPU.
CPU (Laptop): A modest modern mobile CPU is more than enough.
GPU: A reliable GPU for a high-framerate experience. Supports Ray Tracing.
GPU (Laptop): Any entry-level modern dedicated laptop GPU will run the game at maximum settings.
RAM: 16GB RAM is officially recommended for optimal performance.
Storage: An SSD is recommended for this tier.
memoryCPU: Quad-core 2.4 GHz processor
developer_boardGPU: Nvidia GeForce RTX 2060, AMD Radeon RX 5600 XT, or Intel Arc A580
laptop_macCPU (L): Intel Core i5-8250U / AMD Ryzen 5 2500U or better.
laptop_windowsGPU (L): NVIDIA GeForce MX450 or better.
layersRAM: 16 GB
saveStorage (Tier): 10 GB SSD
1080p (Full HD) - Recommended (Targets 1080p, Medium/High settings, ~60 FPS) (Medium/High Preset, 1080p resolution, aiming for 60 FPS (game might be capped at 60 FPS).)
CPU: Official recommended desktop CPU for a good 1080p/60FPS experience.
CPU (Laptop): Estimated mid-range laptop CPUs for solid 1080p/60FPS performance.
GPU: Official recommended desktop GPU for 1080p High settings, targeting 60 FPS. Requires 8GB VRAM.
GPU (Laptop): Good laptop GPUs for 1080p High at 60 FPS. Ensure adequate TGP. (A hypothetical future RTX 5050 Laptop GPU would comfortably manage this).
RAM: 16GB RAM is officially recommended. Dual-channel configuration improves performance.
Storage: SSD is strongly recommended for this tier.
memoryCPU: Intel Core i5-11500 or AMD Ryzen 5 5600
developer_boardGPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 5 5600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB), RTX 2060 Mobile (6GB), RTX 3050 Ti Laptop GPU (4GB, High TGP), RTX 3060 Laptop GPU (6GB, Med-High TGP), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 30 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings, ~30-60 FPS) (Low/Medium Preset, 1080p resolution.)
CPU: Official minimum desktop CPU for ELDEN RING NIGHTREIGN.
CPU (Laptop): Estimated laptop CPU for minimum playability. Modern 4-core/8-thread or 6-core CPUs are suitable.
GPU: Official minimum desktop GPU. Requires 3-4GB VRAM.
GPU (Laptop): Estimated laptop GPUs for minimum settings. Performance varies with TGP. (Hypothetical future entry-level RTX 50 series laptop GPUs would easily exceed this).
RAM: 12GB RAM is the official minimum requirement.
Storage: SSD highly recommended for better loading.
memoryCPU: Intel Core i5-10600 or AMD Ryzen 5 5500
developer_boardGPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
laptop_macCPU (L): Intel Core i5-10300H / AMD Ryzen 5 4600H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP). RTX 4050 Laptop GPU (6GB) would be a capable modern minimum.
layersRAM: 12 GB
saveStorage (Tier): 30 GB HDD/SSD (SSD Recommended)
1080p (Full HD) - Minimum (Low Preset, 1080p resolution.)
CPU: The official minimum CPU required to play the game.
CPU (Laptop): Virtually any laptop from the last decade will meet this requirement.
GPU: A basic dedicated or strong integrated GPU is sufficient.
GPU (Laptop): Modern integrated graphics will significantly outperform the minimum spec.
RAM: 8GB is the official minimum RAM requirement.
Storage: An HDD is technically supported.
memoryCPU: Dual-core 2.4 GHz processor
developer_boardGPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
laptop_macCPU (L): Any modern dual-core mobile CPU.
laptop_windowsGPU (L): Intel Iris Xe Graphics or AMD Radeon 680M integrated graphics.
layersRAM: 8 GB
saveStorage (Tier): 10 GB HDD
1440p (QHD/2K) - High (Targets 1440p, High settings, ~60 FPS) (High Preset, 1440p resolution, aiming for 60 FPS (game might be capped at 60 FPS).)
CPU: Strong desktop CPU for achieving smooth 60 FPS at 1440p.
CPU (Laptop): High-performance laptop CPUs beneficial for consistent 1440p gameplay.
GPU: Desktop GPU capable of delivering a solid 1440p/60FPS experience at high settings. 8GB VRAM essential.
GPU (Laptop): Strong laptop GPUs for 1440p/60 FPS. Max TGP versions are important. (A hypothetical future RTX 5060 Laptop GPU would perform well here).
RAM: 16GB RAM is recommended for smooth 1440p gaming.
Storage: NVMe SSD recommended for the best loading times at 1440p.
memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 3700X or newer (e.g., Intel Core i5-12600K / AMD Ryzen 5 5600X3D)
developer_boardGPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H or newer high-performance CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
2160p (UHD/4K) - 4K High Settings (Targets 2160p/4K, Medium/High settings, ~60 FPS) (Medium/High Preset, 2160p (4K) resolution, aiming for 60 FPS (game might be capped at 60 FPS, internal scaler might be needed).)
CPU: Capable desktop CPU to support 4K gaming in ELDEN RING NIGHTREIGN without significant bottlenecks.
CPU (Laptop): High-end laptop CPUs to pair with capable GPUs for 4K.
GPU: Desktop GPUs capable of running ELDEN RING NIGHTREIGN at 4K Medium/High settings aiming for 60 FPS. 8GB+ VRAM essential, 12GB+ preferred.
GPU (Laptop): High-end laptop GPUs from RTX 30/40 series can achieve 4K in this title, potentially with some settings adjustments. (A hypothetical future RTX 5070 Laptop GPU would provide a very strong 4K experience).
RAM: 16GB RAM is generally sufficient, but 32GB offers more headroom for 4K.
Storage: A fast NVMe SSD is recommended for the best 4K gaming experience.
memoryCPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D or newer (e.g., Intel Core i5-13600K / AMD Ryzen 7 7700X)
developer_boardGPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H or newer high-end CPUs.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB).
layersRAM: 16 GB
saveStorage (Tier): 30 GB NVMe SSD
save Overall Storage
Spec: 10 GB available disk space
Note: The game has a very small storage footprint.
Type: Unknown
Spec: 30 GB available space (SSD Recommended)
Note: An SSD is recommended for faster loading times, though not listed as strictly mandatory in all initial spec lists. Ensure at least 30 GB of free disk space. This is considerably smaller than the main Elden Ring game.
Type: SSD
desktop_windows Operating System
Spec: Windows 10 (64-bit) or later
Explanation: A modern 64-bit OS is a firm requirement.
Spec: Windows 10 (64-bit) for Minimum, Windows 11 (64-bit) for Recommended and above
Explanation: A 64-bit version of Windows 10 is required for minimum playability. Windows 11 is listed for recommended and is generally advised for newer titles and hardware as of May 2025.
gamepad DirectX Version
Spec: Version 12
Explanation: DirectX 12 is required.
Spec: DirectX 12
Explanation: DirectX 12 is required as per official specifications. Ray tracing support is not explicitly mentioned in the initial official specs for this spin-off; if present, it would require compatible hardware and likely significantly higher specs.
info_outline Other Game Notes
  • OFFICIAL PC SYSTEM REQUIREMENTS. These specifications are for the full 1.0 version of the game. Due to its stylized 2D art, the game is highly optimized and accessible on a wide range of hardware.
  • Laptop Performance Note: Laptop performance will be excellent on most modern hardware. Even laptops with capable integrated graphics can run the game well, though a dedicated GPU is recommended for the best experience.
  • Laptop Consideration: G P U T G P: Not a critical factor for this title, as it is not graphically intensive.
  • Laptop Consideration: Cooling Thermals: The game is not demanding enough to stress modern cooling systems.
  • Laptop Consideration: C P U Power Limits: Any modern mobile CPU will handle the game with ease.
  • Laptop Consideration: M U X Switch Optimus: Not a critical feature for this game, but beneficial for reducing latency.
  • Game Name: Hades II
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for ELDEN RING NIGHTREIGN (Released May 2025). This information is based on official PC specifications found for this standalone co-op roguelike spin-off from FromSoftware, adapted to the requested JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025. The game may have a 60 FPS cap on PC based on initial reports.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is dependent on TGP (Total Graphics Power) and cooling. ELDEN RING NIGHTREIGN's official specs are relatively modest, so many modern gaming laptops should perform well, but ensuring good TGP and cooling will optimize the experience.
  • Laptop Consideration: G P U T G P: Sufficient TGP for the laptop GPU will help achieve consistent framerates, especially if aiming for the higher end of performance targets.
  • Laptop Consideration: Cooling Thermals: Good cooling is beneficial for maintaining stable performance during potentially long roguelike runs or co-op sessions.
  • Laptop Consideration: C P U Power Limits: Adequate CPU power ensures smooth gameplay, though the listed specs suggest it might be less CPU-intensive than the main Elden Ring game.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency, which can be beneficial in an action RPG.
  • Optimization Detail: Upscaling Tech: Official support for DLSS, FSR, or XeSS is not explicitly detailed in the initial Steam specifications. The game may feature an internal resolution scaler. Players might rely on driver-level upscaling if available and needed. Reports suggest a potential 60 FPS cap; if true, higher framerate targets would not be achievable without unofficial modifications.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality, Effects Detail, Anti-Aliasing, Ambient Occlusion, and Foliage Detail will likely impact performance. Given its roguelike nature with potentially procedurally generated elements, performance might vary between runs.
  • Game Name: ELDEN RING NIGHTREIGN
build Optimization Details
N/A
  • Upscaling Tech: Official support for DLSS, FSR, or XeSS is not explicitly detailed in the initial Steam specifications. The game may feature an internal resolution scaler. Players might rely on driver-level upscaling if available and needed. Reports suggest a potential 60 FPS cap; if true, higher framerate targets would not be achievable without unofficial modifications.
  • Key Settings Impact: Texture Quality, Shadow Quality, Effects Detail, Anti-Aliasing, Ambient Occlusion, and Foliage Detail will likely impact performance. Given its roguelike nature with potentially procedurally generated elements, performance might vary between runs.
laptop Laptop Considerations
  • G P U T G P: Not a critical factor for this title, as it is not graphically intensive.
  • Cooling Thermals: The game is not demanding enough to stress modern cooling systems.
  • C P U Power Limits: Any modern mobile CPU will handle the game with ease.
  • M U X Switch Optimus: Not a critical feature for this game, but beneficial for reducing latency.
  • G P U T G P: Sufficient TGP for the laptop GPU will help achieve consistent framerates, especially if aiming for the higher end of performance targets.
  • Cooling Thermals: Good cooling is beneficial for maintaining stable performance during potentially long roguelike runs or co-op sessions.
  • C P U Power Limits: Adequate CPU power ensures smooth gameplay, though the listed specs suggest it might be less CPU-intensive than the main Elden Ring game.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is recommended for optimal performance and reduced latency, which can be beneficial in an action RPG.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: Intel Iris Xe Graphics or AMD Radeon 680M integrated graphics.
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Intel Iris Xe Graphics or AMD Radeon 680M integrated graphics.
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Intel Iris Xe Graphics or AMD Radeon 680M integrated graphics.
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 or better.
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce MX450 or better.
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4060 Laptop GPU (8GB, High TGP), RTX 4070 Laptop GPU (8GB).
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB).
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB, High TGP), RTX 4080 Laptop GPU (12GB).

For Hades II Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
ASUS TUF Gaming F15 with RTX 2050 and Intel i5
  • memory Intel Core i5-11400H
  • developer_board NVIDIA GeForce RTX 2050
  • layers 8GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: Nvidia GeForce GTX 950, AMD Radeon R7 360, or Intel HD Graphics 630
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060, AMD Radeon RX 5600 XT, or Intel Arc A580
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060, AMD Radeon RX 5600 XT, or Intel Arc A580
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: Nvidia GeForce RTX 2060, AMD Radeon RX 5600 XT, or Intel Arc A580
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060, AMD Radeon RX 5600 XT, or Intel Arc A580
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: Nvidia GeForce RTX 2060, AMD Radeon RX 5600 XT, or Intel Arc A580
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: Nvidia GeForce RTX 2060, AMD Radeon RX 5600 XT, or Intel Arc A580

For ELDEN RING NIGHTREIGN Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1060 (3GB) or AMD Radeon RX 580 (4GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX Vega 56 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1070 (8GB) or AMD Radeon RX Vega 56 (8GB)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 2060 Super (8GB) / RTX 3060 (12GB) / RTX 4060 (8GB) or AMD Radeon RX 5700 XT (8GB) / RX 6600 XT (8GB) / RX 7600 (8GB)
check_circle_outline Recommended based on listed requirements for UHD (4K).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3060 Ti (8GB) / RTX 4060 Ti (8GB/16GB) / RTX 4070 (12GB) or AMD Radeon RX 6700 XT (12GB) / RX 6800 (16GB) / RX 7700 XT (12GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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