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GUNDAM ROGUE ORBIT vs Starfield
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Mar 5, 2027 | Sep 6, 2023 |
| Developer | |
| Bandai Namco Studios Inc. | Bethesda Game Studios |
| Publisher | |
| Bandai Namco Entertainment Inc. | Bethesda Softworks |
| Genre(s) | |
| High-Mobility Sci-Fi Action / Mecha | Action RPG, Open World, Sci-Fi, Space Exploration |
| Engine | |
| Unreal Engine 5 | Creation Engine 2 |
| stars Ratings & Price | |
| Content Rating | |
| Teen | Mature 17+ |
| Avg. User Rating | |
| 4.6 / 5.0 | 3.7 / 5.0 |
| Current Price (USD) | |
| $69.99 | $69.99 |
| tune Key Specs | |
| Quick Highlights | |
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| sports_esports Gameplay & Mechanics | |
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| colorize Combat & Gear | |
| Weapons Overview | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Mecha development revolves around the modular customization of the Gundam Helix. Players can modify four core physical components: Frame, Thruster System, Weapon Rigs, and Apocalypse Units (AP-U). AP-U modules are specialized bio-mechanical combat processors harvested from defeated Apocalypse bosses, granting active skills such as localized EMP pulses, temporary hyper-mobility overdrive modes, and deployable beam barrier shields. In addition, Vii's Haro tactical assist algorithms can be upgraded to enhance target prediction, auto-counter alerts, and energy recovery efficiency. |
Player progression uses a skill system divided into five trees: Physical, Social, Combat, Science, and Tech. Each skill has multiple ranks that are unlocked by spending skill points (earned by leveling up) and then completing in-game challenges related to that skill. Research projects at workbenches unlock new crafting recipes for weapon mods, suit/pack/helmet mods, outpost components, and chems/food. Powers, akin to space magic, are unlocked by finding and interacting with alien temples. |
| public World & Exploration | |
| World & Level Design | |
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The game features expansive multi-zone sandboxes engineered to accommodate supersonic mobile suit speeds. The combat environments range from vast desert wastelands filled with shifting dunes and ancient ruined space colonies, to vertical metropolis ruins, fortified military canyon bases, and zero-gravity orbital debris fields. Missions seamlessly blend wide-open combat arenas where players can engage targets from kilometers away with tight industrial interior complexes that demand razor-sharp thruster control and close-quarters melee proficiency. |
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| book Story & Characters | |
| Main Characters | |
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| Example Missions | |
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| people Multiplayer | |
| Multiplayer Details | |
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Multiplayer features both cooperative and competitive suites. 'Apocalypse Incursion' is a 3-player online co-op mode where squads take on multi-stage raid missions against colossal multi-segment mecha bosses with dynamic limb-destruction mechanics. 'Orbit Arena' offers 1v1 and 3v3 competitive tactical dogfights featuring ranked matchmaking, customizable spectator lobbies, and balanced tournament loadout rules. |
Starfield is a single-player only experience. It does not feature any cooperative or competitive multiplayer modes. |
| extension Editions & DLC | |
| Available Editions | |
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Bandai Namco is offering multiple retail and digital SKUs: The Standard Edition ($69.99 / €79.99) contains the full base game. The Launch Edition features an exclusive physical GUNDAM Card Game promo card featuring Sofia and an early unlock voucher for the 'Earth Blue' mecha color customization. The premium Collector's Edition ($159.99) includes a limited-edition physical Gunpla model kit of the Gundam Helix in an exclusive colorway, an official steelbook case, the Premium MOD Skins Set, and a digital collector's artbook and original soundtrack selection. |
Available in Standard Edition, Premium Edition (included 'Shattered Space' story expansion upon release, Constellation Skin Pack, digital artbook & soundtrack, and 5 days early access), and the Constellation Edition (physical collector's edition with a SteelBook display case, Constellation patch, Chronomark watch & case, credit stick with game code, and all Premium Edition digital content). |
| Post-Launch Content / DLC | |
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The developer roadmap outlines seasonal DLC expansions introducing iconic guest Mobile Suits from popular Gundam eras (including Mobile Suit Gundam SEED, The Witch from Mercury, and Iron-Blooded Orphans) as pilotable frames, alongside new cooperative raid bosses, additional challenge battle simulation rooms, and expanded story chapters detailing the origin of the Apocalypse units. |
The first major story expansion, 'Shattered Space,' is confirmed and included in the Premium/Constellation Editions, expected in Fall 2024. Bethesda has also stated plans for ongoing support with new content, features, and official mod support (Creations). |
| help_outline FAQ | |
| Frequently Asked Questions | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Powered by Unreal Engine 5, the game bridges realistic military mecha mechanical design with vibrant anime-inspired cel-shading. The visual presentation features physical armor weathering, paint chipping from kinetic impacts, glowing thermal vents, volumetric thruster contrails, and dynamic destructible environments during urban skirmishes. |
Developed on Creation Engine 2, Starfield showcases Bethesda's 'NASA-Punk' art style, blending realistic near-future technology with rugged, functional designs. It features detailed planetary surfaces, diverse biomes, impressive lighting (especially in space and during sunrises/sets on planets), and detailed character/ship models. The scale of the universe and seamless transitions from space to planet (with a loading screen) are key visual aspects. |
| Audio & Soundtrack | |
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The audio design delivers powerful mechanical weight combined with an adrenaline-pumping orchestral and electronic synth-rock score composed by Bandai Namco Studios' in-house audio veterans. Every weapon discharge, thruster ignition, and beam deflection carries impactful bass resonance, supported by full dual-language audio voiceovers in Japanese and English. |
Original score composed by Inon Zur, featuring sweeping orchestral themes that evoke a sense of wonder, exploration, and epic adventure. Music is dynamic and adapts to gameplay situations. Sound design focuses on realistic weapon effects, spaceship sounds (engines, grav jumps, combat), and diverse alien creature vocalizations and environmental ambiances. |
| User Interface (UI/UX) | |
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The cockpit UI blends futuristic diegetic elements with clean combat telemetry. The heads-up display projects thruster heat levels, boost gauge meters, target lock-on reticles, and weapon ammo/cooldown timers directly onto the main pilot viewport. Vii the Haro unit appears in a reactive picture-in-picture sub-window in the upper-right corner, reacting in real time to flanking enemies, low health, and incoming missile warnings. |
Features a clean, sci-fi 'NASA-Punk' aesthetic HUD displaying health, oxygen, ammo, and a compass. Menus for inventory (grid-based), skills, ship management, starmap, and missions are navigated through a wrist-mounted device interface. Scanning mode highlights resources, flora, fauna, and points of interest. |
| Accessibility Options | |
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Includes comprehensive accessibility options such as automated target-lock tracking, configurable camera auto-centering during high-speed aerial movement, simplified one-button combo input modes, customizable color-blind palettes for HUD friend-or-foe reticles, and extensive audio visualizer cues for directional threat alerts. |
Includes options for subtitle customization (size, background, speaker names), control remapping (PC), adjustable text size, aim assist toggle, options to change hold-to-activate to a toggle, large menu fonts, and various gameplay settings to tweak difficulty and visual effects like motion blur and film grain. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Minimum (Low-Medium Settings, 1080p at 60fps target) CPU: Provides 6 cores / 12 threads needed for background physics and AI coordination. CPU (Laptop): Standard entry-level hexacore mobile gaming processor. GPU: Adequate VRAM for medium texture assets and standard shadow resolutions. GPU (Laptop): Target 1080p at 60fps with DLSS Balanced enabled. RAM: Standard memory configuration for seamless system asset caching. Storage: SATA SSD or NVMe storage to ensure consistent asset streaming. | |
memoryCPU: Intel Core i5-10400 or AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (6GB VRAM, 80W TGP) layersRAM: 16 GB saveStorage (Tier): 100 GB SSD | — |
| 1080p (Full HD) - Recommended (1080p ~60 FPS, High Preset, likely with FSR/DLSS Quality) (High Preset (FSR/DLSS Quality often needed for 60 FPS)) CPU: Recommended desktop CPU for 1080p at 60 FPS. CPU (Laptop): Estimated mid-range to high-end laptop CPUs due to CPU intensity. GPU: Recommended desktop GPU for 1080p at 60 FPS on High, often with upscaling. GPU (Laptop): Estimated performance-focused laptop GPUs. 8GB VRAM is crucial. RAM: 16GB RAM strongly recommended. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: AMD Ryzen 5 3600X or Intel Core i5-10600K developer_boardGPU: AMD Radeon RX 6800 XT (16GB) or NVIDIA GeForce RTX 2080 (8GB) / RTX 3060 Ti (8GB) laptop_macCPU (L): AMD Ryzen 7 5800H / Intel Core i7-11800H equivalent or better. **Modern Ryzen 7/9 HS/HX series or Intel Core i7/i9 H/HX series are ideal.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (8GB, High TGP) / RTX 4060 Mobile (8GB, High TGP) or AMD Radeon RX 6700M/6800S. **An RTX 3070 Ti Mobile or RTX 4070 Mobile would offer a more consistent 60 FPS+ at 1080p High.** layersRAM: 16 GB saveStorage (Tier): 125 GB NVMe SSD |
| 1080p (Full HD) - Minimum (1080p ~30 FPS, Low Preset) (Low Preset) CPU: Minimum desktop CPU for 1080p at lower settings. CPU (Laptop): Estimated laptop CPU equivalent. Game is very CPU heavy. GPU: Minimum desktop GPU for 1080p at lower settings. GPU (Laptop): Estimated laptop GPUs. 6GB+ VRAM highly recommended even at 1080p. RAM: Minimum RAM requirement. Storage: SSD is mandatory. | |
| — | memoryCPU: AMD Ryzen 5 2600X or Intel Core i7-6800K developer_boardGPU: AMD Radeon RX 5700 (8GB) or NVIDIA GeForce GTX 1070 Ti (8GB) laptop_macCPU (L): AMD Ryzen 5 4600H / Intel Core i5-10500H equivalent or better. **A Ryzen 5 5600H / i5-11400H would be a more realistic minimum due to CPU demands.** laptop_windowsGPU (L): NVIDIA GeForce RTX 2060 Mobile (6GB) / RTX 3050 Ti Mobile (4GB, High TGP) or AMD Radeon RX 6600M. **An RTX 3060 Mobile or RTX 4050 Mobile (High TGP) is strongly advised for a more stable 1080p Low/Medium experience.** layersRAM: 16 GB saveStorage (Tier): 125 GB SSD |
| 1440p (QHD/2K) - Recommended (High Settings, 1440p at locked 60fps) CPU: High clock speeds ensure rock-solid frame pacing during dense projectile salvos. CPU (Laptop): Provides ample headroom to eliminate mobile CPU bottlenecks. GPU: Flawlessly powers 1440p rendering with maximum post-processing and ray-traced reflections. GPU (Laptop): Achieves high-frame-rate 1440p action with DLSS Quality. RAM: High-bandwidth DDR5 eliminates micro-stuttering during sudden boost accelerations. Storage: Fast read speeds facilitate instantaneous respawns and area transitions. | |
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D developer_boardGPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+ TGP) layersRAM: 16 GB saveStorage (Tier): 100 GB NVMe M.2 SSD | — |
| 1440p (QHD/2K) - High (1440p ~60 FPS, High/Ultra Preset with FSR/DLSS Quality/Balanced) (High/Ultra Preset (FSR/DLSS Quality or Balanced recommended)) CPU: Desktop CPU for 1440p at 60 FPS. CPU (Laptop): Estimated high-end laptop CPUs. GPU: Desktop GPU for 1440p at 60 FPS, upscaling is key. GPU (Laptop): Estimated high-performance laptop GPUs. 10GB+ VRAM strongly recommended, 8GB is absolute minimum with aggressive upscaling. RAM: 16GB RAM required, 32GB strongly recommended for smoother 1440p. Storage: NVMe SSD strongly recommended. | |
| — | memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-12700K developer_boardGPU: AMD Radeon RX 6800 XT (16GB) / RX 7800 XT (16GB) or NVIDIA GeForce RTX 3080 (10GB) / RTX 4070 (12GB) laptop_macCPU (L): AMD Ryzen 7 6800HS/HX / Intel Core i7-12700H or better. **Modern Ryzen 9 HS/HX series or Intel Core i9 H/HX series are optimal.** laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Mobile (10GB/16GB, High TGP) / RTX 4070 Mobile (8GB, High TGP) or AMD Radeon RX 6800M/6850M XT. **An RTX 3080 Ti Mobile or RTX 4080 Mobile (12GB+) would provide a much smoother 1440p High/Ultra experience.** layersRAM: 16 GB saveStorage (Tier): 125 GB NVMe SSD |
| 2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, Full Ray Tracing, Native 4K at 60+ fps (or 120fps with Frame Gen)) CPU: Peak desktop gaming CPUs for unconstrained simulation framerates. CPU (Laptop): Flagship multi-core mobile workstation processor. GPU: Provides massive compute power and VRAM for pristine 4K textures and particle physics. GPU (Laptop): Delivers desktop-level 4K performance on enthusiast gaming laptops. RAM: Extensive memory bandwidth to handle uncapped asset pipelines. Storage: Ensures near-zero loading across all campaign missions and open staging zones. | |
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 Super 16GB / AMD Radeon RX 7900 XTX 24GB laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP) layersRAM: 32 GB saveStorage (Tier): 100 GB PCIe 4.0 NVMe SSD | — |
| 2160p (UHD/4K) - Ultra (2160p/4K ~30-60 FPS, Medium/High Preset with FSR/DLSS Performance/Balanced) (Medium/High Preset, FSR/DLSS Performance/Balanced (Native 4K Ultra 60FPS is exceptionally demanding)) CPU: Desktop CPU recommendation for 4K. CPU (Laptop): Top-tier laptop CPUs essential. GPU: Desktop GPU recommendation for a playable 4K experience, heavily reliant on upscaling. GPU (Laptop): Flagship laptop GPUs essential. 12GB+ VRAM absolutely critical, 16GB ideal. RAM: 32GB RAM very strongly recommended for 4K. Storage: NVMe SSD required. | |
| — | memoryCPU: AMD Ryzen 7 7800X3D or Intel Core i9-12900K/13700K developer_boardGPU: AMD Radeon RX 7900 XT (20GB) or NVIDIA GeForce RTX 4070 Ti SUPER (16GB) / RTX 4080 (16GB) laptop_macCPU (L): AMD Ryzen 9 7940HS/HX / Intel Core i9-13900HX or better. **Flagship Intel Core i9 HX / AMD Ryzen 9 HX series (e.g., 14900HX, 7945HX3D) required.** laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile (12GB, Max TGP) / RTX 4090 Mobile (16GB, Max TGP). **Even the RTX 4090 Mobile will rely heavily on DLSS (Performance/Ultra Performance) for 4K High settings at ~60FPS. A hypothetical next-gen flagship (e.g., RTX 5080/5090 Mobile or AMD equivalent) would be targeted for a more comfortable native 4K experience or higher framerates with advanced features. (Highly Speculative)** layersRAM: 16 GB saveStorage (Tier): 125 GB NVMe SSD |
| save Overall Storage | |
Spec: 100 GB available space (NVMe SSD Recommended) Note: Solid-state storage is required to prevent stuttering when transitioning between ground combat and supersonic high-altitude flight. Type: NVMe | Spec: 125 GB available space (SSD Required). Note: An NVMe SSD is strongly recommended for the best experience due to asset streaming and load times. Type: SSD |
| desktop_windows Operating System | |
| Spec: Windows 11 (64-bit) Explanation: Ensures optimal thread scheduling across P-cores and E-cores during chaotic mecha combat. | Spec: Windows 10 version 21H1 (10.0.19043) or Windows 11 Explanation: 64-bit Windows 10 (specified version or newer) or Windows 11 required. |
| gamepad DirectX Version | |
| Spec: DirectX 12 Explanation: Required for hardware ray-traced reflections on metallic mecha armor and low-overhead multi-draw indirect calls. | Spec: DirectX 12 Explanation: DirectX 12 API is required. |
| info_outline Other Game Notes | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For GUNDAM ROGUE ORBIT Specifically
For Starfield Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.