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GUNDAM ROGUE ORBIT vs Halo Infinite

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info General Information
Release Date
Mar 5, 2027 Dec 8, 2021
Developer
Bandai Namco Studios Inc. 343 Industries, SkyBox Labs (Multiplayer), Sperasoft (Campaign Co-op/Forge - assistance), Certain Affinity (Multiplayer/Forge - assistance)
Publisher
Bandai Namco Entertainment Inc. Xbox Game Studios
Genre(s)
High-Mobility Sci-Fi Action / Mecha First-Person Shooter, Open World (elements), Sci-Fi
Engine
Unreal Engine 5 Slipspace Engine
stars Ratings & Price
Content Rating
Teen Teen
Avg. User Rating
4.6 / 5.0 4.2 / 5.0
Current Price (USD)
$69.99 $59.99
tune Key Specs
Quick Highlights
  • Campaign Structure: ~20-Hour Standalone Cinematic Story Campaign
  • Combat Structure: Fast-Paced Omnidirectional 3D Mecha Action with Ground & Aerial Boost Mechanics
  • Customization Depth: Modular Frame, Thruster, Apocalypse Unit (AP-U), Weapon & Color Customization
  • Multiplayer Capabilities: Cross-Platform 3-Player Co-op Raid Incursions & 1v1 / 3v3 Arena Dogfights
  • Target Frame Rates: Locked 60fps / 120fps Modes on Modern PC & PS5 / Xbox Series X
  • Perspective: First-Person
  • Multiplayer: Free-to-Play (Arena 4v4, Big Team Battle 12v12, Ranked, Custom Games, Forge)
  • Setting: Zeta Halo (Installation 07), Year 2560
  • Platforms: PC (Windows), Xbox One, Xbox Series X|S
  • Unique Feature: Grappleshot Traversal & Combat, Semi-Open World Campaign on Zeta Halo, Free-to-Play Multiplayer with Seasonal Content, Forge Mode (Extensive Map/Mode Editor).
sports_esports Gameplay & Mechanics
Companions/Followers
  • Vii: Provides real-time targeting telemetry, automatic missile counter-jamming, and boost cooling assistance.
    Haro Artificial Intelligence Unit
  • The Weapon (UNSC AI - CTN 0452-9): Master Chief's primary companion throughout the campaign. She interfaces with Forerunner and UNSC systems, provides tactical information, mission objectives, backstory, and emotional support. She can hack terminals, open doors, analyze data, and her developing relationship with Chief is a core narrative element. Not a direct combatant but crucial for progression and understanding the world.
    Artificial Intelligence
  • Echo-216 ('The Pilot' - Fernando Esparza): Rescues Master Chief and pilots the Pelican dropship, serving as his primary means of transport between major landmasses on Zeta Halo (though not directly controllable by the player for free flight). He provides emotional commentary, narrative exposition, and represents the perspective of an ordinary human caught in the conflict. He does not participate directly in combat with Chief.
    Human (UNSC Contractor)
  • UNSC Marines (Rescued Squads / FOB Support): Master Chief can rescue squads of captured UNSC Marines across Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as AI fireteam support (with varying weapon loadouts based on Valor progression) when Chief assaults Banished outposts or requests aid at a Forward Operating Base (FOB). Their effectiveness varies, but they can provide covering fire and draw enemy attention.
    Human (UNSC Soldiers)
Key Collectibles
  • Archival Memory Cores: Concealed inside destroyed mobile suit wreckage and abandoned research bunkers throughout sandbox zones.
  • Gunpla Custom Paint Cartridges: Awarded by completing optional combat trial missions and discovering hidden containers across mission maps.
  • Spartan Cores: Found in distinct silver UNSC or Banished crates scattered across Zeta Halo, often in hidden areas or as rewards for minor encounters. Used by Master Chief to upgrade his five core pieces of equipment: Grappleshot, Shield Core, Threat Sensor, Drop Wall, and Thruster.
  • Mjolnir Armor Lockers: Green UNSC lockers found throughout Zeta Halo. Each locker contains a unique cosmetic item (e.g., armor coating, emblem, weapon charm, AI color, stance) for use in Halo Infinite's multiplayer customization.
  • UNSC Audio Logs: Data pads left behind by UNSC personnel before or during the Banished attack. These provide personal stories, tactical information, and lore about the UNSC's final stand on Zeta Halo and the events leading up to Master Chief's arrival.
  • Banished Audio Logs: Data pads from Banished forces (Grunts, Brutes, Elites, Escharum himself). These offer insight into Banished culture, their motivations for being on Zeta Halo, internal conflicts, and their perspective on the war and Master Chief.
  • Forerunner Artifacts (Rings / Archives): Mysterious Forerunner structures or data archives found across Zeta Halo. Interacting with them provides glimpses into Forerunner history, their conflict with the Flood and The Endless, and the purpose of the Halo rings. Unlocks entries in the Database.
  • Skulls: Well-hidden collectibles, a staple of the Halo series. Each Skull, when activated for a new playthrough or mission replay, enables a gameplay modifier that typically increases difficulty or adds a humorous effect (e.g., Grunts explode into confetti, enemies have more health, no HUD).
  • Propaganda Towers (Banished): Banished communication towers broadcasting propaganda across Zeta Halo. Destroying these towers (by disabling their power source) silences the broadcasts, earns Valor, and reveals nearby points of interest. Not a traditional 'collectible' but a clearable map icon.
Key Themes
  • Mecha Warfare
  • Space Colonization
  • Transhumanism
  • Post-Apocalyptic Survival
  • Rebellious Factions
  • Sci-Fi Action
  • Hope & Perseverance
  • The Legacy of Cortana
  • AI & Rampancy
  • Ancient Mysteries (Forerunners
  • The Endless)
  • Humanity's Struggle for Survival
  • Warfare Against The Banished
  • Redemption
  • The Burden of a Hero
  • Found Family (Chief
  • Weapon
  • Pilot)
colorize Combat & Gear
Weapons Overview
  • Helix Variable Beam Rifle: Energy Rifle
    The primary precision firearm of the Gundam Helix, supporting rapid semi-automatic fire and high-power charged piercing shots.
  • Twin Helix Beam Sabers: Plasma Melee
    High-output close-quarters plasma sabers mounted on the backpack that can couple into a dual-ended beam naginata.
  • Shoulder-Mounted Cluster Missiles: Guided Ordnance
    Multi-lock missile pods that launch swarms of micro-rockets to stagger fast-moving enemy Mobile Suits.
  • UNSC Ballistic Weapons (MA40 AR, BR75 Battle Rifle, VK78 Commando, CQS48 Bulldog, S7 Sniper, MK50 Sidekick): Human Firearms (Kinetic)
    Standard UNSC firearms. Assault Rifle for general use, Battle Rifle for mid-range precision, Commando for versatile auto/semi-auto fire, Bulldog shotgun for close quarters, Sniper Rifle for long range, Sidekick pistol as a reliable backup.
  • UNSC Power Weapons (M41 SPNKr Rocket Launcher, Skewer, Hydra): Human Heavy/Explosive Firearms
    SPNKr for anti-vehicle/large groups. Skewer is a Banished anti-vehicle spike launcher adopted by UNSC. Hydra fires lock-on micro-missiles.
  • Banished Plasma Weapons (Pulse Carbine, Plasma Pistol, Ravager, Stalker Rifle): Covenant/Banished Energy Weapons (Plasma)
    Energy-based weapons favored by the Banished. Pulse Carbine fires tracking plasma bolts. Plasma Pistol can charge an EMP shot. Ravager fires bouncing AoE plasma. Stalker Rifle is a mid-to-long range precision plasma weapon.
  • Banished Power Weapons (Gravity Hammer, Energy Sword, Shock Rifle, Disruptor, Mangler): Covenant/Banished Heavy/Special Weapons
    Gravity Hammer for devastating melee AoE. Energy Sword for lethal melee lunges. Shock Rifle fires an electrical beam that can chain between targets. Disruptor deals damage over time with shock. Mangler is a powerful spike-firing revolver.
  • Forerunner/Sentinel Weapons (Heatwave, Sentinel Beam, Cindershot): Alien Energy Weapons (Hardlight/Incendiary)
    Advanced Forerunner or Sentinel technology. Heatwave fires ricocheting hardlight projectiles (horizontal or vertical spread). Sentinel Beam is a continuous laser. Cindershot launches bouncing explosive projectiles.
  • Grenades (Frag, Plasma, Spike, Dynamo): Throwable Explosives/Utility
    Frag for standard explosions. Plasma sticks to targets. Spike fires damaging flechettes. Dynamo creates an electrical field that damages and stuns.
  • Equipment (Grappleshot, Threat Sensor, Drop Wall, Thruster, Repulsor - Multiplayer): Utility/Traversal/Defensive Gear
    Player-activated abilities with cooldowns. Grappleshot for traversal/combat. Threat Sensor reveals enemies. Drop Wall provides temporary cover. Thruster for quick directional dashes. Repulsor (MP) deflects projectiles/pushes enemies.
Armor / Gear Sets
  • Helix Lightweight Mobility Frame: Maximizes thruster efficiency and boost velocity by 30% at the cost of kinetic impact resistance.
  • Heavy Fortified Apocalypse Plate: Reinforces Mobile Suit structural integrity against beam and explosive damage by 45%, with a slight penalty to boost recharge speed.
  • Mjolnir Powered Assault Armor (Mark VI [GEN3] - Master Chief's Suit): Master Chief's advanced powered armor. Provides energy shielding (recharges), health (underneath shields), and integrates his equipment (Grappleshot, Shield Core, Threat Sensor, Drop Wall, Thruster). Shield strength can be upgraded using Spartan Cores. Does not have swappable armor pieces for stat changes in campaign; visual customization is for multiplayer.
  • Shield Core Upgrades: Using Spartan Cores, Master Chief can upgrade his Mjolnir armor's shield generator, increasing the total number of shield segments (effectively more shield health) and potentially shield recharge rate or resilience.
  • Multiplayer Armor Customization (Cores, Helmets, Chests, Shoulders, Knees, Visors, Coatings, Emblems, etc.): In Halo Infinite's free-to-play multiplayer, players can extensively customize their Spartan's appearance. Armor is based on 'Cores' (e.g., Mark VII, Mark V [B], Yoroi, Rakshasa, Eaglestrike) which act as a base. Players then equip various helmets, chest pieces, shoulder pads, knee pads, visors, apply armor coatings (color schemes), and emblems. These are primarily cosmetic and do not affect gameplay stats, promoting a balanced playing field.
Outfits/Customization
  • Pilot Flight Suit - Earth Blue: Custom ergonomic pilot bodysuit unlocked via pre-order bonuses, matching the exclusive Earth Blue mecha livery.
  • Stellarvane Officer Uniform: Standard naval uniform tailored for high-G mobile suit sorties and command bridge duty.
  • Master Chief's Mjolnir Armor (Mark VI GEN3): In the single-player campaign, Master Chief's Mjolnir armor has a fixed appearance reflecting its latest generation. There are no options to change its visual design or color scheme within the campaign itself. Upgrades are functional (Shield Core, Equipment) rather than cosmetic.
  • Multiplayer Spartan Armor Customization: Halo Infinite's free-to-play multiplayer features an extensive armor customization system. Players customize their personal Spartan using: - **Armor Cores:** Base armor models (e.g., Mark VII, Mark V [B] from Reach, Yoroi samurai-themed, Rakshasa, Eaglestrike). - **Helmets:** Various helmet designs for each core. - **Visors:** Different colors and patterns for the helmet's visor. - **Chest Attachments:** Additional armor plating or gear for the chest. - **Shoulder Pads:** Left and right shoulder armor pieces. - **Knee Pads:** Protective gear for the knees. - **Gloves:** Different glove designs. - **Wrist Attachments:** Utility items or cosmetic pieces for the wrist. - **Utility/Hip Attachments:** Pouches or gear attached to the hip/thigh. - **Armor Coatings:** Overall color schemes and material finishes for the armor. - **Armor Emblems:** Decals that can be applied to armor pieces. - **Armor Effects:** Special visual effects like flames or energy auras (often from events or store). - **Mythic Effect Sets:** Themed sets that can change helmet, armor, and death effects. These are unlocked through the Battle Pass, in-game events, challenges, or purchased from the store. They are purely cosmetic.
  • Weapon Coatings & Charms (Multiplayer): In multiplayer, players can apply cosmetic coatings (skins) to their weapons and attach small weapon charms for personalization.
  • Vehicle Coatings & Emblems (Multiplayer): Multiplayer vehicles can also be customized with different paint jobs (coatings) and emblems.
trending_up Progression & Upgrades
Skills & Progression

Mecha development revolves around the modular customization of the Gundam Helix. Players can modify four core physical components: Frame, Thruster System, Weapon Rigs, and Apocalypse Units (AP-U). AP-U modules are specialized bio-mechanical combat processors harvested from defeated Apocalypse bosses, granting active skills such as localized EMP pulses, temporary hyper-mobility overdrive modes, and deployable beam barrier shields. In addition, Vii's Haro tactical assist algorithms can be upgraded to enhance target prediction, auto-counter alerts, and energy recovery efficiency.

N/A
public World & Exploration
World & Level Design

The game features expansive multi-zone sandboxes engineered to accommodate supersonic mobile suit speeds. The combat environments range from vast desert wastelands filled with shifting dunes and ancient ruined space colonies, to vertical metropolis ruins, fortified military canyon bases, and zero-gravity orbital debris fields. Missions seamlessly blend wide-open combat arenas where players can engage targets from kilometers away with tight industrial interior complexes that demand razor-sharp thruster control and close-quarters melee proficiency.

N/A
Playable Vehicles
  • The Stellarvane: Independent Strike Cruiser
    An agile space and atmospheric battleship that serves as the mobile operations base for RE-X and Captain April.
  • Desert Land-Crawler: Heavy Armored All-Terrain Rover
    Massive multi-wheeled ground vessel utilized by Big Paul's sand pirate faction for salvaging and desert transport.
  • UNSC Warthog (M12 LRV, M12R Rocket Hog, M12G1 Gauss Hog): Light Reconnaissance Vehicle / Light Attack Vehicle
    The iconic UNSC ground vehicle. Standard variant has a chain gun turret. Rocket Hog variant has rocket launchers. Gauss Hog variant has a powerful Gauss cannon. Fast and versatile for traversing Zeta Halo. Can be called in at FOBs.
  • UNSC Mongoose (M290 ATV): Ultra-Light All-Terrain Vehicle
    A fast and agile ATV, primarily for quick transport of one or two Spartans. No inherent weaponry but passengers can fire their own weapons. Can be called in at FOBs.
  • UNSC Scorpion (M808 Main Battle Tank): Main Battle Tank
    A heavily armored and powerfully armed UNSC tank. Features a main cannon and a coaxial machine gun. Slow but devastating. Can be called in at FOBs (later in Valor progression).
  • UNSC Gungoose (M290-M ATV with Grenade Launchers): Armed Ultra-Light All-Terrain Vehicle
    A Mongoose variant equipped with front-mounted grenade launchers, providing light offensive capabilities.
  • UNSC Wasp (AV-49 VTOL): Vertical Take-Off and Landing Air Vehicle
    A nimble UNSC aerial vehicle equipped with machine guns and missiles. Excellent for air support and traversing large vertical distances or across islands on Zeta Halo. Can be called in at FOBs (later in Valor progression).
  • UNSC Pelican (D77-TC / D79-TC - Primarily for Transport/Support): Dropship / Gunship (AI Controlled for Player)
    The Pelican piloted by Echo-216 serves as Master Chief's primary means of fast travel between major discovered locations/FOBs and for specific mission deployments/extractions. Not directly pilotable by the player in free roam campaign.
  • Banished Ghost (Type-32 Rapid Assault Vehicle): Light Scout/Attack Hovercraft
    A fast, agile Banished hovercraft armed with twin plasma cannons. Can be hijacked and piloted by Master Chief.
  • Banished Chopper (Type-25 Brute Prowler): Ground Assault Cycle
    A heavily armored Banished ground vehicle with a large front wheel that can shred obstacles and enemies, armed with autocannons. Can be hijacked.
  • Banished Wraith (Type-26 Assault Gun Carriage): Armored Mortar Tank
    A Banished hover tank armed with a powerful plasma mortar and a secondary plasma turret. Slow but heavily armored. Can be hijacked.
  • Banished Banshee (Type-26 Ground Support Aircraft): Aerial Attack/Support Craft
    An agile Banished atmospheric fighter armed with plasma cannons and a fuel rod cannon. Can be hijacked for aerial combat.
  • Banished Phantom (Type-57 Dropship - Enemy Transport): Dropship / Gunship (AI Controlled Enemy)
    Banished dropship used for deploying troops and providing air support. Generally an enemy target rather than a pilotable vehicle for the player.
Notable Fauna/Mounts
  • Desert Sand Scavengers: Mutated Terrestrial Fauna
    Environmental wildlife inhabiting the ruined wastes surrounding the sand pirate territories
N/A
book Story & Characters
Main Characters
  • RE-X: Ace Pilot / Protagonist
    The skilled lead pilot of the Gundam Helix fighting to liberate humanity from the Apocalypse threat.
  • Vii: Haro AI Tactical Copilot
    A purpose-built intelligent Haro companion that manages the Gundam Helix's electronic warfare and sub-systems.
  • Sofia: Mysterious Observer
    A secretive figure closely observing RE-X's actions across Earth who holds critical keys to the Apocalypse's origins.
  • Captain April: Commander of the Stellarvane
    The pragmatic leader of an independent task force carrying out high-risk sorties against the Apocalypse.
  • Big Paul: Sand Pirate Chieftain
    The boisterous leader of the desert sand pirates who raids wealthy corporate transports to aid impoverished settlers.
  • Knight Commander Elaine: Elite Vanguard Commander
    An exceptional Mobile Suit pilot and disciplined military officer who leads her forces directly from the front line.
  • Master Chief Petty Officer John-117: Protagonist / Spartan-II Super-Soldier
    The legendary Spartan hero. After being defeated by Escharum and presumed lost, he is rescued and embarks on a mission to stop the Banished on Zeta Halo and uncover the secrets of The Endless, while grappling with the legacy of Cortana.
  • The Weapon (UNSC AI - Serial Number CTN 0452-9): Ally / AI Companion
    A new 'smart' AI created as a copy of Cortana, designed to infiltrate Zeta Halo's systems and capture Cortana for deletion. She becomes Master Chief's primary AI companion, providing tactical information, hacking assistance, and undergoing significant character development.
  • Echo-216 (Fernando Esparza - 'The Pilot'): Ally / UNSC Pelican Pilot
    A civilian UNSC contractor pilot who rescues Master Chief. Initially terrified and wanting to escape Zeta Halo, he becomes a reluctant but crucial ally, providing transportation and emotional grounding for the Chief.
  • Escharum: Main Antagonist / War Chief of the Banished on Zeta Halo
    The aging but still formidable Jiralhanae (Brute) War Chief leading the Banished forces on Installation 07. He is Atriox's mentor and seeks a glorious final battle against Master Chief, viewing him as a worthy adversary.
  • The Harbinger: Antagonist / Emissary of The Endless
    A mysterious and powerful alien entity allied with the Banished. She seeks to unleash The Endless, an ancient species imprisoned by the Forerunners on Zeta Halo. Serves as a major antagonist with unique abilities.
  • Atriox (Mentioned / Flashbacks - Leader of The Banished): Overarching Antagonist Figure
    The supreme leader of the Banished. While not directly fought in the main campaign, his presence and past actions (defeating Cortana, taking Zeta Halo) are a driving force behind the conflict. Appears in logs and cutscenes.
  • Jega 'Rdomnai: Antagonist / Banished Blademaster / Spartan Killer
    An elite Sangheili (Elite) Blademaster serving Escharum, known for his stealth, cybernetic enhancements, and prowess in hunting Spartans. A recurring boss character.
  • Tremonius, Chak 'Lok, Bassus (Banished High-Value Targets / Bosses): Antagonists / Banished Commanders
    High-ranking Banished officers that Master Chief confronts as mini-bosses or key targets during the campaign. Each has unique weaponry and combat styles.
  • Cortana (Flashbacks / Echoes): Former AI Companion / Antagonist (Halo 5) / Key Lore Figure
    Master Chief's former AI partner. Her actions in Halo 5 and her subsequent destruction by Atriox are central to the backstory and The Weapon's creation. She appears through flashbacks and data echoes.
  • Various UNSC Marines & Survivors: Allies (Contextual)
    Scattered UNSC Marine forces that Master Chief can rescue on Zeta Halo. Once rescued, they may assist in local skirmishes or can be called in as support at liberated FOBs.
Example Missions
  • Operation Sandstorm Vanguard: Escort & Area Defense
    Escort civilian supply crawlers across the southern desert basin while repelling waves of Apocalypse raiding units.
  • Orbital Spire Ascent: High-Speed Infiltration
    Ascend the exterior structure of an orbital tether to eliminate automated orbital defense batteries.
  • Clash of the Prototypes: Ace Boss Encounter
    Confront and defeat the mysterious Unknown Black Mobile Suit in a multi-stage aerial duel.
  • Main Story Missions (Campaign)
    A series of linear narrative missions that advance the primary storyline of Master Chief fighting the Banished on Zeta Halo, uncovering the mystery of The Endless, and his evolving relationship with 'The Weapon' and 'The Pilot'. These missions often take place in specific Forerunner structures, Banished fortresses, or unique environmental set pieces within the larger open world zones.
  • Forward Operating Base (FOB) Liberation
    Capture Banished-controlled Forward Operating Bases scattered across Zeta Halo. This typically involves defeating all Banished forces at the location. Liberating a FOB reveals nearby points of interest on the Tac-Map (world map), provides a fast travel point, and allows Chief to spend Valor to call in weapons, vehicles, and Marine support.
  • Banished Outpost Destruction
    Assault and destroy larger Banished facilities and strongholds (distinct from FOBs). These often involve multiple objectives like sabotaging key structures, eliminating commanders, or rescuing captured UNSC personnel. Rewards Valor and clears a significant Banished presence from an area.
  • High-Value Target (HVT) Elimination
    Track down and eliminate specific named Banished leaders or elite warriors designated as High-Value Targets. These are optional mini-boss encounters found in the open world, often with unique weapon variants or abilities. Defeating them rewards Valor and unlocks their modified weapon at FOBs.
  • UNSC Marine Rescue
    Locate and rescue squads of UNSC Marines captured by the Banished or pinned down by enemy forces. Successfully rescuing them rewards Valor and often adds those Marines as temporary AI allies in the immediate vicinity or to FOB garrisons.
  • Propaganda Tower Destruction
    Find and destroy Banished propaganda towers broadcasting messages across Zeta Halo. This involves disabling their power source, often requiring some platforming or combat. Rewards Valor.
  • Exploring Forerunner Structures & Archives
    Discover and investigate ancient Forerunner installations, spires, and data archives to uncover lore about Zeta Halo, the Forerunners, the Flood, and The Endless. Often involves light puzzle-solving or navigating complex environments.
  • Collecting Spartan Cores, Mjolnir Lockers, Audio Logs, Skulls
    Systematically explore Zeta Halo to find all hidden collectibles. Spartan Cores for suit upgrades, Mjolnir Lockers for multiplayer cosmetics, Audio Logs for lore, and Skulls for gameplay modifiers.
people Multiplayer
Multiplayer Details

Multiplayer features both cooperative and competitive suites. 'Apocalypse Incursion' is a 3-player online co-op mode where squads take on multi-stage raid missions against colossal multi-segment mecha bosses with dynamic limb-destruction mechanics. 'Orbit Arena' offers 1v1 and 3v3 competitive tactical dogfights featuring ranked matchmaking, customizable spectator lobbies, and balanced tournament loadout rules.

Halo Infinite's free-to-play multiplayer offers a wide range of modes: Arena (4v4 competitive modes like Slayer, Capture the Flag, Oddball, King of the Hill on smaller maps), Big Team Battle (12v12 objective-based modes like Slayer, CTF, Total Control, Stockpile on larger maps with vehicles), Ranked Arena, Bot Bootcamp (vs AI), Custom Games, and limited-time event playlists. Forge mode allows for extensive user-created maps and game modes.

extension Editions & DLC
Available Editions

Bandai Namco is offering multiple retail and digital SKUs: The Standard Edition ($69.99 / €79.99) contains the full base game. The Launch Edition features an exclusive physical GUNDAM Card Game promo card featuring Sofia and an early unlock voucher for the 'Earth Blue' mecha color customization. The premium Collector's Edition ($159.99) includes a limited-edition physical Gunpla model kit of the Gundam Helix in an exclusive colorway, an official steelbook case, the Premium MOD Skins Set, and a digital collector's artbook and original soundtrack selection.

The Halo Infinite Campaign was sold as a standalone purchase or included with Xbox Game Pass. The Multiplayer component is free-to-play. A Collector's Edition was available with physical items like a SteelBook case, art prints, plasma pistol bottle opener, and in-game bonuses. Various cosmetic bundles are sold in the multiplayer store.

Post-Launch Content / DLC

The developer roadmap outlines seasonal DLC expansions introducing iconic guest Mobile Suits from popular Gundam eras (including Mobile Suit Gundam SEED, The Witch from Mercury, and Iron-Blooded Orphans) as pilotable frames, alongside new cooperative raid bosses, additional challenge battle simulation rooms, and expanded story chapters detailing the origin of the Apocalypse units.

The multiplayer component has received ongoing support through seasonal content updates, including new maps, modes, weapons, armor customization, battle passes, and limited-time events. Campaign co-op (up to 4 players online) and Forge mode (map editor) were added in major post-launch updates. No major paid story expansions for the campaign have been released as of mid-2024, but 343i has mentioned future 'story drops'.

help_outline FAQ
Frequently Asked Questions
  • Q: When is the official release date for GUNDAM ROGUE ORBIT?
    A: GUNDAM ROGUE ORBIT is scheduled to launch worldwide on Friday, March 5, 2027 on PlayStation 5, Xbox Series X|S, and PC via Steam.
  • Q: Do I need to watch previous Gundam anime series to understand the story?
    A: No. GUNDAM ROGUE ORBIT is designed as a standalone action experience with an original world, characters, and storyline, specifically tailored to welcome newcomers while delivering classic mecha action.
  • Q: How long is the main story campaign?
    A: According to Bandai Namco Studios, the main cinematic campaign offers approximately 20 hours of narrative gameplay, with significant additional playtime from optional trial missions, mecha customization, and multiplayer modes.
  • Q: What multiplayer modes are available in the game?
    A: The game includes 3-player online co-op raid missions (Apocalypse Incursions) against massive multi-part boss mecha, as well as competitive 1v1 and 3v3 arena dogfight multiplayer.
  • Q: What is included in the Collector's Edition?
    A: The Collector's Edition ($159.99) includes the full game, an exclusive limited-color physical Gunpla model kit of the Gundam Helix, a steelbook case, the Premium MOD Skins Set, and a digital artbook & music selection.
  • Q: Is Halo Infinite's campaign open world?
    A: Halo Infinite's campaign features a 'semi-open world' or 'wide-linear' design for a large portion of Zeta Halo. Players can freely explore large, interconnected regions, tackle main missions, and engage in numerous side activities like liberating FOBs, destroying Banished strongholds, and hunting High-Value Targets. However, it's not a fully seamless single open world; progression to new major landmasses is often tied to story advancement.
  • Q: Is Halo Infinite's multiplayer free-to-play?
    A: Yes, the multiplayer component of Halo Infinite is entirely free-to-play on Xbox consoles and PC. The campaign is a separate purchase or included with Xbox Game Pass.
  • Q: What is the Grappleshot?
    A: The Grappleshot is a new piece of equipment for Master Chief in Halo Infinite. It's a wrist-mounted grappling hook that allows him to quickly pull himself towards surfaces, enemies, or objects. It can be used for traversal, stunning unshielded enemies, grabbing weapons or fusion coils, and even hijacking vehicles. It can be upgraded with Spartan Cores.
  • Q: Does Halo Infinite have campaign co-op?
    A: Yes, online campaign co-op for up to 4 players was added to Halo Infinite in a post-launch update. Players can experience the main story together, with shared progression for the host.
  • Q: What is Forge mode in Halo Infinite?
    A: Forge is a powerful map and game mode editor that allows players to create and share their own custom Halo experiences. It was added to Halo Infinite in a major post-launch update, offering extensive tools for building unique environments, scripting game logic, and designing new modes.
  • Q: Who are The Banished?
    A: The Banished are a mercenary faction, primarily composed of Jiralhanae (Brutes), but also including other former Covenant species like Sangheili, Unggoy, and Kig-Yar. They splintered from the Covenant Empire and are led by Atriox (though Escharum leads their forces on Zeta Halo in Infinite). They are known for their brutal tactics and salvaged, heavily modified weaponry.
  • Q: What are Spartan Cores used for?
    A: Spartan Cores are collectibles found in the Halo Infinite campaign. They are used to upgrade Master Chief's five equipment abilities: Grappleshot (e.g., reduced cooldown, electrification), Shield Core (e.g., increased shield strength), Threat Sensor (e.g., increased radius), Drop Wall (e.g., increased strength), and Thruster (e.g., reduced cooldown).
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 5, the game bridges realistic military mecha mechanical design with vibrant anime-inspired cel-shading. The visual presentation features physical armor weathering, paint chipping from kinetic impacts, glowing thermal vents, volumetric thruster contrails, and dynamic destructible environments during urban skirmishes.

Developed on the new Slipspace Engine, Halo Infinite showcases detailed environments on Zeta Halo, from lush forests and Forerunner structures to Banished fortifications. It features dynamic lighting, weather effects, and detailed character/weapon models. While the initial campaign visuals received mixed reactions, subsequent updates and the multiplayer's art style have been generally well-received. Ray tracing for sun shadows was added to PC and Xbox Series X post-launch.

Audio & Soundtrack

The audio design delivers powerful mechanical weight combined with an adrenaline-pumping orchestral and electronic synth-rock score composed by Bandai Namco Studios' in-house audio veterans. Every weapon discharge, thruster ignition, and beam deflection carries impactful bass resonance, supported by full dual-language audio voiceovers in Japanese and English.

Original score composed by Gareth Coker, Curtis Schweitzer, and Joel Corelitz, featuring a blend of classic Halo orchestral themes with new, more atmospheric and emotional pieces that reflect the open-world setting and narrative tone. Sound design includes iconic Halo weapon sounds, distinct alien vocalizations (Banished taunts, Grunt screams), vehicle effects, and immersive environmental audio. The classic Halo 'monk chant' theme is prominently featured.

User Interface (UI/UX)

The cockpit UI blends futuristic diegetic elements with clean combat telemetry. The heads-up display projects thruster heat levels, boost gauge meters, target lock-on reticles, and weapon ammo/cooldown timers directly onto the main pilot viewport. Vii the Haro unit appears in a reactive picture-in-picture sub-window in the upper-right corner, reacting in real time to flanking enemies, low health, and incoming missile warnings.

Classic Halo first-person HUD displaying shields, health (when shields are down), ammo count, grenade count, equipped weapon, and radar (motion tracker). Objective markers and threat indicators are present. Menus for multiplayer customization, campaign map (Tac-Map), upgrades, and database (lore) are accessible. The Tac-Map in campaign is crucial for navigating Zeta Halo.

Accessibility Options

Includes comprehensive accessibility options such as automated target-lock tracking, configurable camera auto-centering during high-speed aerial movement, simplified one-button combo input modes, customizable color-blind palettes for HUD friend-or-foe reticles, and extensive audio visualizer cues for directional threat alerts.

Offers a range of accessibility options, including full controller and keyboard/mouse remapping, extensive subtitle and caption customization (size, background, speaker names), colorblind modes, options for aim assist strength, options to change hold actions to toggles, UI narration, text-to-speech and speech-to-text for chat, and various visual/audio adjustments.

Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Minimum (Low-Medium Settings, 1080p at 60fps target)
CPU: Provides 6 cores / 12 threads needed for background physics and AI coordination.
CPU (Laptop): Standard entry-level hexacore mobile gaming processor.
GPU: Adequate VRAM for medium texture assets and standard shadow resolutions.
GPU (Laptop): Target 1080p at 60fps with DLSS Balanced enabled.
RAM: Standard memory configuration for seamless system asset caching.
Storage: SATA SSD or NVMe storage to ensure consistent asset streaming.
memoryCPU: Intel Core i5-10400 or AMD Ryzen 5 3600
developer_boardGPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
laptop_macCPU (L): Intel Core i5-11400H or AMD Ryzen 5 5600H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3050 Mobile (6GB VRAM, 80W TGP)
layersRAM: 16 GB
saveStorage (Tier): 100 GB SSD
1080p (Full HD) - Recommended (Targets 1080p, High settings, ~60 FPS) (High Preset, 1080p resolution, Ray Tracing Low/Medium (if enabled))
CPU: Official recommended desktop CPU for a good 1080p/High experience.
CPU (Laptop): Estimated mid-to-high range laptop CPUs for solid 1080p performance.
GPU: Official recommended desktop GPU for 1080p High settings. 8GB VRAM is important.
GPU (Laptop): Performance-focused laptop GPUs. Ensure high TGP for RTX 30/40 series. RTX 50 series mention is speculative.
RAM: 16GB RAM is recommended for a smoother experience at high settings.
Storage: SSD is strongly recommended for this tier.
memoryCPU: AMD Ryzen 7 3700X or Intel Core i7-9700K
developer_boardGPU: AMD Radeon RX 5700 XT (8GB) or NVIDIA GeForce RTX 2070 (8GB)
laptop_macCPU (L): AMD Ryzen 7 4800H / Intel Core i7-10750H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop GPU (6GB, High TGP), RTX 3070 Laptop GPU (8GB), RTX 4050 Laptop GPU (6GB, High TGP), RTX 4060 Laptop GPU (8GB). (A hypothetical future RTX 5050/5060 Laptop GPU would comfortably handle this).
layersRAM: 16 GB
saveStorage (Tier): 50 GB SSD
1080p (Full HD) - Minimum (Targets 1080p, Low/Medium settings) (Low/Medium Preset, 1080p resolution, Ray Tracing OFF (or low if supported by GPU))
CPU: Official minimum desktop CPU for Halo Infinite.
CPU (Laptop): Estimated laptop CPU equivalent for minimum playability. Modern 4-core/8-thread or 6-core CPUs are preferable.
GPU: Official minimum desktop GPU. 4GB VRAM is essential.
GPU (Laptop): Estimated laptop GPUs. Ensure TGP allows performance comparable to desktop counterparts. RTX 50 series mention is speculative.
RAM: 8GB RAM is the minimum. Dual-channel configuration improves performance.
Storage: HDD is absolute minimum; expect long load times. SSD is highly recommended.
memoryCPU: AMD Ryzen 5 1600 or Intel Core i5-4440
developer_boardGPU: AMD Radeon RX 570 (4GB) or NVIDIA GeForce GTX 1050 Ti (4GB)
laptop_macCPU (L): AMD Ryzen 5 2500U / Intel Core i5-8250U (for very low settings) or Ryzen 5 3550H / Intel Core i5-9300H for a more stable experience.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB), RTX 3050 Laptop GPU (4GB/6GB, ensure adequate TGP), RTX 4050 Laptop GPU (6GB). (A hypothetical future entry-level RTX 50 series laptop GPU would also significantly exceed this).
layersRAM: 8 GB
saveStorage (Tier): 50 GB HDD (SSD Recommended)
1440p (QHD/2K) - Recommended (High Settings, 1440p at locked 60fps)
CPU: High clock speeds ensure rock-solid frame pacing during dense projectile salvos.
CPU (Laptop): Provides ample headroom to eliminate mobile CPU bottlenecks.
GPU: Flawlessly powers 1440p rendering with maximum post-processing and ray-traced reflections.
GPU (Laptop): Achieves high-frame-rate 1440p action with DLSS Quality.
RAM: High-bandwidth DDR5 eliminates micro-stuttering during sudden boost accelerations.
Storage: Fast read speeds facilitate instantaneous respawns and area transitions.
memoryCPU: Intel Core i7-12700K or AMD Ryzen 7 5800X3D
developer_boardGPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB
laptop_macCPU (L): Intel Core i7-13700H or AMD Ryzen 7 7840HS
laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile (115W+ TGP)
layersRAM: 16 GB
saveStorage (Tier): 100 GB NVMe M.2 SSD
1440p (QHD/2K) - High (Targets 1440p, High/Ultra settings, ~60 FPS) (High/Ultra Preset, 1440p resolution, Ray Tracing Medium/High (if enabled))
CPU: Strong desktop CPU for 1440p gaming, ensuring smooth framerates.
CPU (Laptop): High-performance laptop CPUs needed to avoid bottlenecks at 1440p.
GPU: Desktop GPU capable of delivering a solid 1440p experience at high settings. 8GB+ VRAM essential, 12GB+ ideal.
GPU (Laptop): Upper mid-range to high-end laptop GPUs. Max TGP versions are crucial. RTX 50 series mention is speculative.
RAM: 16GB is generally fine, but 32GB is recommended for very high settings, ray tracing, and multitasking.
Storage: NVMe SSD recommended for best loading and streaming performance at 1440p.
memoryCPU: AMD Ryzen 7 5800X or Intel Core i7-11700K / Core i5-12600K
developer_boardGPU: AMD Radeon RX 6800 (16GB) or NVIDIA GeForce RTX 3070 Ti (8GB) / RTX 4070 (12GB)
laptop_macCPU (L): AMD Ryzen 9 5900HX / Intel Core i7-12700H equivalent or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Ti Laptop GPU (8GB), RTX 3080 Laptop GPU (8GB/16GB), RTX 4070 Laptop GPU (8GB), RTX 4080 Laptop GPU (12GB). (A hypothetical future RTX 5060 Ti/5070 Laptop GPU would target this performance).
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD
2160p (UHD/4K) - Ultra/Enthusiast (Estimated) (Max Settings, Full Ray Tracing, Native 4K at 60+ fps (or 120fps with Frame Gen))
CPU: Peak desktop gaming CPUs for unconstrained simulation framerates.
CPU (Laptop): Flagship multi-core mobile workstation processor.
GPU: Provides massive compute power and VRAM for pristine 4K textures and particle physics.
GPU (Laptop): Delivers desktop-level 4K performance on enthusiast gaming laptops.
RAM: Extensive memory bandwidth to handle uncapped asset pipelines.
Storage: Ensures near-zero loading across all campaign missions and open staging zones.
memoryCPU: Intel Core i7-14700K or AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 Super 16GB / AMD Radeon RX 7900 XTX 24GB
laptop_macCPU (L): Intel Core i9-14900HX or AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W TGP)
layersRAM: 32 GB
saveStorage (Tier): 100 GB PCIe 4.0 NVMe SSD
2160p (UHD/4K) - Ultra (Targets 2160p/4K, High/Ultra settings, ~60 FPS with potential upscaling) (High/Ultra Preset, 2160p (4K) resolution (Upscaling like FSR may be needed for 60FPS), Ray Tracing Medium/High)
CPU: High-end desktop CPU to support 4K gaming and minimize bottlenecks.
CPU (Laptop): Flagship laptop CPUs required for attempting 4K on a laptop.
GPU: Top-tier desktop GPUs. 12GB+ VRAM is critical, 16GB+ ideal for 4K Ultra. Significant GPU power needed, especially with ray tracing.
GPU (Laptop): The most powerful current (RTX 40 series) laptop GPUs are needed; even then, 4K Ultra at 60FPS might require compromises or upscaling. Hypothetical RTX 50 series laptop GPUs are speculative for future improvements.
RAM: 32GB RAM is strongly recommended for a smooth 4K gaming experience, especially with high texture settings and ray tracing.
Storage: A fast NVMe SSD (PCIe Gen4 or better) is highly recommended to handle the demands of 4K textures and fast loading.
memoryCPU: AMD Ryzen 9 5900X / Ryzen 7 7700X or Intel Core i9-12900K / Core i7-13700K
developer_boardGPU: AMD Radeon RX 6900 XT (16GB) / RX 7900 XT (20GB) or NVIDIA GeForce RTX 3080 Ti (12GB) / RTX 4080 (16GB) / RTX 4090 (24GB)
laptop_macCPU (L): AMD Ryzen 9 6900HX / Ryzen 9 7940HS or Intel Core i9-12900HX / Core i9-13900HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Laptop GPU (12GB), RTX 4090 Laptop GPU (16GB, Max TGP). **(A hypothetical future flagship NVIDIA GeForce RTX 5080/5090 Laptop GPU would be targeted for a more comfortable 4K experience on laptops.)**
layersRAM: 16 GB
saveStorage (Tier): 50 GB NVMe SSD (High-speed Gen4 recommended)
save Overall Storage
Spec: 100 GB available space (NVMe SSD Recommended)
Note: Solid-state storage is required to prevent stuttering when transitioning between ground combat and supersonic high-altitude flight.
Type: NVMe
Spec: 50 GB available space (SSD Highly Recommended, NVMe for best experience)
Note: An SSD is strongly recommended for all tiers for faster loading times and smoother texture streaming. An NVMe SSD is ideal for the best performance. Required space may increase with updates.
Type: NVMe
desktop_windows Operating System
Spec: Windows 11 (64-bit)
Explanation: Ensures optimal thread scheduling across P-cores and E-cores during chaotic mecha combat.
Spec: Windows 10 (October 2018 Update or newer) or Windows 11 (64-bit versions only)
Explanation: A 64-bit version of Windows 10 (RS5/1809 or later) or Windows 11 is required.
gamepad DirectX Version
Spec: DirectX 12
Explanation: Required for hardware ray-traced reflections on metallic mecha armor and low-overhead multi-draw indirect calls.
Spec: DirectX 12 Ultimate
Explanation: DirectX 12 is required. DX12 Ultimate support is beneficial for features like ray tracing (e.g., for sun shadows, ambient occlusion) and Variable Rate Shading (VRS).
info_outline Other Game Notes
  • Built on Unreal Engine 5 with proprietary high-speed physics and mecha destruction modeling. The engine utilizes DirectStorage to rapidly stream dense urban battlegrounds and atmospheric debris fields during 600+ km/h omnidirectional aerial boost sequences.
  • Laptop Performance Note: High sustain GPU TGP and stable cooling are necessary. Fast camera pans, volumetric thruster plumes, and simultaneous particle bursts from multiple mobile suit engagements cause transient power spikes on mobile hardware.
  • Laptop Consideration: G P U T G P: A GPU TGP rating of at least 100W+ is recommended to sustain locked 60fps during intense multi-enemy beam clashes and smoke-filled city engagements.
  • Laptop Consideration: Cooling Thermals: Mobile processors will run hot during prolonged boss encounters with large Apocalypse units; elevating the laptop chassis or using an active cooling pad prevents thermal throttling.
  • Laptop Consideration: C P U Power Limits: Maintain balanced performance modes; high single-core clocks are required to handle projectile collision detection and real-time mecha limb-severance physics.
  • Laptop Consideration: M U X Switch Optimus: Enabling a direct dGPU connection via MUX Switch or Advanced Optimus reduces display latency by 8-12ms, which is vital for high-speed evasion and parry windows.
  • Optimization Detail: Upscaling Tech: NVIDIA DLSS 3.7 (with Frame Generation), AMD FSR 3.1, Intel XeSS
  • Optimization Detail: Key Settings Impact: Lowering Volumetric Thruster Fog and Screen-Space Reflections can yield a 15-20% boost in frame rates on mid-tier GPUs with minimal loss in visual fidelity.
  • Game Name: GUNDAM ROGUE ORBIT
  • OFFICIAL AND EXTRAPOLATED SYSTEM REQUIREMENTS for Halo Infinite. This information is based on official minimum/recommended specs and common hardware targets for higher resolutions, adapted to the provided JSON structure. Laptop GPU mentions for RTX 50 series are speculative as of May 2025.
  • Laptop Performance Note: Laptop models of listed desktop GPUs require comparable performance, which is heavily dependent on TGP (Total Graphics Power) and cooling. Halo Infinite can be demanding, especially at higher settings and with ray tracing enabled.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop GPU is critical for achieving target framerates.
  • Laptop Consideration: Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.
  • Laptop Consideration: C P U Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.
  • Optimization Detail: Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.
  • Optimization Detail: Key Settings Impact: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.
  • Game Name: Halo Infinite
build Optimization Details
  • Upscaling Tech: NVIDIA DLSS 3.7 (with Frame Generation), AMD FSR 3.1, Intel XeSS
  • Key Settings Impact: Lowering Volumetric Thruster Fog and Screen-Space Reflections can yield a 15-20% boost in frame rates on mid-tier GPUs with minimal loss in visual fidelity.
  • Upscaling Tech: Supports AMD FidelityFX Super Resolution (FSR 2.2 reported). Features an in-game dynamic resolution scaler ('Minimum Framerate' setting). Support for other technologies like DLSS or XeSS is not officially confirmed but could be implemented by this date.
  • Key Settings Impact: Texture Quality, Shadow Quality (especially Ray-Traced Sun Shadows), Ambient Occlusion, Geometry Detail, Reflections, Volumetric Fog, and Anti-Aliasing significantly impact performance. Using the dynamic resolution scaler or FSR is recommended for balancing visual quality and framerates, especially at higher resolutions or with ray tracing.
laptop Laptop Considerations
  • G P U T G P: A GPU TGP rating of at least 100W+ is recommended to sustain locked 60fps during intense multi-enemy beam clashes and smoke-filled city engagements.
  • Cooling Thermals: Mobile processors will run hot during prolonged boss encounters with large Apocalypse units; elevating the laptop chassis or using an active cooling pad prevents thermal throttling.
  • C P U Power Limits: Maintain balanced performance modes; high single-core clocks are required to handle projectile collision detection and real-time mecha limb-severance physics.
  • M U X Switch Optimus: Enabling a direct dGPU connection via MUX Switch or Advanced Optimus reduces display latency by 8-12ms, which is vital for high-speed evasion and parry windows.
  • G P U T G P: Maximum TGP for the laptop GPU is critical for achieving target framerates.
  • Cooling Thermals: Robust cooling is essential for sustained performance and to prevent thermal throttling during extended Halo Infinite sessions.
  • C P U Power Limits: High sustained CPU power limits are beneficial, especially for maintaining stable minimum framerates.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is highly recommended for optimal performance by reducing latency and ensuring the dedicated GPU drives the display directly.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Mobile (6GB VRAM, 80W TGP)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Mobile (6GB VRAM, 80W TGP)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 3050 Mobile (6GB VRAM, 80W TGP)
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W+ TGP)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W+ TGP)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 Mobile (115W+ TGP)

For GUNDAM ROGUE ORBIT Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti 6GB / AMD Radeon RX 5600 XT 6GB
check_circle_outline Recommended based on listed requirements for QHD (1440p).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti  and i9
ASUS ROG Strix Scar 17 Se with RTX 3080 Ti and i9
  • memory Intel Core i9-12950HX
  • developer_board NVIDIA GeForce RTX 3080 Ti
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
MSI Katana 15 HX (RTX 5070 & Intel i7 14th Gen)
  • memory Intel Core i9-14900HX Processor
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce RTX 4070 12GB / AMD Radeon RX 7700 XT 12GB

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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