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Ghostrunner vs Bounty Star: The Morose Tale of Graveyard Clem

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info General Information
Release Date
Oct 27, 2020 Oct 23, 2025
Developer
One More Level, 3D Realms, Slipgate Ironworks DINOGOD
Publisher
505 Games Annapurna Interactive
Genre(s)
Action, Cyberpunk, First-Person, Fast-Paced, Hack and Slash, Platformer Action-Adventure, Hack and Slash, Third-Person Shooter, Simulation
Engine
Unreal Engine 4 Unreal Engine 4
stars Ratings & Price
Content Rating
Mature 17+ M (Mature 17+)
Avg. User Rating
4.6 / 5.0 4.1 / 5.0
Current Price (USD)
$29.99 $49.99
tune Key Specs
Quick Highlights
  • Platforms: PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Amazon Luna
  • Release Date: 2020-10-27
  • Perspective: Third-Person
  • Multiplayer: Single-Player Only
  • Setting: Post-Post-Apocalyptic American Southwest
  • Platforms: PC, PlayStation 5, Xbox Series X|S, Game Pass
  • Unique Feature: A unique fusion of deep mech customization and fast-paced third-person combat with light farming and homestead management simulation, all tied to a core 'Thermal Management' mechanic.
sports_esports Gameplay & Mechanics
Companions/Followers
  • Zoe (Radio Operator): Provides real-time navigational intel, objective updates, and moral support over Jack's neural comm link.
    Human Resistance Fighter
  • The Whisperer (Architect AI): Unlocks dormant cybernetic subsystems, provides tactical threat assessments, and opens gates within the Cybervoid.
    Digitized Artificial Consciousness
  • Jeremy the Dino: A non-interactive, humorous stuffed animal that Clem 'consults' with regarding mech repairs and customization, serving as a constant source of character introspection and comic relief.
    Stuffed Dinosaur
Key Collectibles
  • Collectible Katana Skins: Hidden in secret crevices, broken elevator shafts, and high-altitude rafters; unlocks cosmetic sword appearances like the Void Katana and Izanami.
  • Artifacts of Old Earth: Scattered across residential flats and industrial alleys; nostalgic relics of pre-apocalyptic human culture including audio cassettes and antique toys.
  • Encrypted Audio Memory Chips: Retrieved from deceased Climbers and corporate consoles; uncovers the tragic backstory of the coup and the human cost of Dharma Tower.
  • Magpie Martinez Cards: A type of rare collectible found throughout the world.
  • Action Figures & Hats: Collectible items found through exploration, including an original 'Rosewater Bluff Legends cap'.
Key Themes
  • Cyberpunk Dystopia
  • High-Speed Parkour
  • One-Hit-One-Kill
  • Ninja Swordplay
  • Sci-Fi Transhumanism
  • Mega-Structure Rebellion
  • Synthwave
  • Mech Combat
  • Wild West
  • Post-Apocalyptic
  • Redemption
  • Base Building
  • Farming Sim
  • Action-Adventure
colorize Combat & Gear
Weapons Overview
  • High-Frequency Molecular Katana: Monomolecular Melee Blade
    Jack's primary lethal weapon, capable of deflecting ballistic projectiles, bisecting armored cyborgs, and performing executing strikes in a single blow.
  • Gapjammer Grappling Hook: Cybernetic Mobility Tool
    A wrist-mounted magnetic cable launcher that pulls Jack toward distant overhead grapple points, allowing him to swing across massive chasms.
  • Surge Energy Projectile: Ranged Energy Slash
    A specialized cybernetic ability that unleashes a devastating crescent wave of kinetic energy, cutting down distant turrets and snipers.
  • Tempest Concussive Blast: Telekinetic Shockwave Emitter
    A concentrated palm blast that releases a pressurized air shockwave, knocking groups of enemies off ledges and redirecting incoming rockets.
  • Hel's Dual Sunder Blades: Twin Cyber Slicers
    Aggressive dual blades wielded by Hel in the Project_Hel DLC, tailored for rapid-fire multi-hit fury combos and aerial ground pounds.
  • Melee Weapons: Varies (Hammers, Chain-swords, Bomb Bats)
    Heavy, high-powered melee weapons used for close-quarters mech combat. Essential for combo chains and Trick Systems.
  • Firearms: Varies (Repeaters, Shotguns, Grenade Launchers)
    Mech-scale explosive firearms used in conjunction with melee attacks via the 'Gun Cancel' mechanic. Ammo is a strategic resource that must be managed.
  • Desert Raptor MKII: Relic / Vehicle
    Clem's heavily customized battle mech. It is a key weapon in itself, with over 3 1/2 inches of plate armor and a strafing speed of 22 miles per hour.
Armor / Gear Sets
  • Ghostrunner Mark IV Cybernetic Exoskeleton: Reflex Boost 100%, Agility Maximum, Ballistic Durability 0 (One-Hit Lethality); Jack's lightweight synthetic chassis built for speed.
  • Assist Mode Energy Deflector Shield: Deflection Buffer +1 Hit; an optional protective energy barrier that allows Jack to survive a single fatal projectile impact.
  • Hel's Reinforced Combat Chassis: Impact Resistance +40%, Rage Generation +30%; heavy-duty combat plating worn by the ruthless assassin Hel.
  • Mech Armor Plating: The Raptor possesses over 3 1/2 inches of plate armor on its joints and instruments. Damage resistance is determined by matching the correct damage type (Boom, Bludgeon, or Blade) to the enemy's hit point type (Skin, Plate, or Scale).
Outfits/Customization
  • Classic Carbon-Fiber Cyber Ninja Gloves: Sleek matte-black articulated gloves with glowing cyan LED circuitry woven along the knuckles.
  • Neon City Holographic Grip Gauntlets: Vibrant chromatic glove skin that shifts between neon pink and electric purple as Jack sprints.
  • Winter Camo Stealth Bracers: Frost-patterned white and gray insulated forearm wraps designed for cold-storage server rooms.
  • Clem's Attire: Clem's pilot attire and tattoos/scars are part of her fixed character design. Outfit customization and a paint station for the mech are available at the garage base.
trending_up Progression & Upgrades
Skills & Progression

Jack's progression revolves around parkour mobility, sword deflection, and four devastating special abilities unlocked in the Cybervoid: (1) Blink (instantly teleport-dashing forward to slice through multiple targets in a line), (2) Tempest (a telekinetic blast of compressed air that knocks back enemies, deflects incoming projectiles, and shatters shields), (3) Surge (a high-speed energy crescent fired across the room to eliminate distant snipers), and (4) Overlord (a neural hack that forces an enemy to temporarily turn and attack their comrades before detonating). Upgrade progression uses the 'Upgrade Calibrator'—a clever Tetris-style neural grid where players slot polyomino-shaped boost modules to enhance dash cooldowns, bullet-reflection angles, radar tracking, and stamina regeneration.

Progression is split between mech and base management. Mech upgrades (engine, armor, augmentations) are purchased with bounty payouts. Homestead upgrades allow for the construction of utilities (water/power), fuel and ammo production (electrolyzers, ammo benches), and farming/cooking, all of which reduce deployment costs and increase profit.

public World & Exploration
World & Level Design

The campaign is structured as a vertical ascent across 17 linear, adrenaline-fueled missions set inside Dharma Tower and its virtual cyberspace network. Key regions include: The Base / Industrial Infrastructure (cavernous sewer pipes, rusted catwalks, hazardous toxic cooling vents, and massive rotating ventilation fans), The Residential Sector / Dharma City (dazzling neon-lit commercial corridors, elevated monorails, rooftop billboards, and cyberpunk alleys), The Cybervoid (a surreal digital abstraction realm used for puzzle-solving, neural calibration, and unlocking special abilities), and The Core & Summit (sterile corporate laboratory spires, gravity-defying server rooms, and Mara's opulent penthouse sanctuary).

The Red Expanse is a semi-open world setting with a Wild West atmosphere. Missions are primarily confined to small, repeated bounty maps with boundary walls, though the general environment is vast and features contrastive day/night lighting (reddish-brown during the day, phosphorescent purple flora at night).

Playable Vehicles
  • Dharma Tower Sky-Monorail: High-Speed Levitating Transit Train
    An automated maglev train connecting industrial sectors to residential hubs that Jack must chase, board, and jump across at breakneck speeds.
  • Maintenance Elevator Lift: Industrial Vertical Platform
    Massive cargo lifts spanning thousands of meters between tower sectors, frequently transformed into hazardous vertical obstacle courses.
  • Desert Raptor MKII: Mech / Combat Vehicle
    Clem's highly customizable battle mech. It is capable of strafing, boosting, and ground traversal. The core of the game's combat and movement is centered on this vehicle.
Notable Fauna/Mounts
  • Mechanical Drone Sentry: Autonomous Flying Drone
    Hovering robotic patrols equipped with rapid-fire laser cannons that Jack can grapple onto and ride briefly before detonating.
  • Cybervoid Glitch Entity: Virtual Data Construct
    Abstract geometric data constructs inhabiting the cyberspace simulation that test Jack's agility and puzzle-solving skills.
  • Mara's Bio-Mechanical Tentacle Beast: Bio-Engineered Horror
    Gigantic fleshy tentacles grafted to Mara that lash across the arena with sweeping blade strikes and acid pools.
  • Underbelly Scavenger Rat: Mutated Rodent
    Hardy vermin scurrying through the rusted pipeline catwalks of the Base, highlighting the tower's squalor.
N/A
book Story & Characters
Main Characters
  • Jack (Ghostrunner-74): Protagonist / Cybernetic Assassin
    The last surviving Ghostrunner who reawakens with amnesia, scaling Dharma Tower to overthrow Mara and reclaim his lost memories.
  • The Architect (Adam): Creator of Dharma Tower / AI Guide
    The brilliant, cold-hearted creator of the tower whose digitized neural consciousness guides Jack while harboring sinister ulterior motives.
  • Mara the Keymaster: Supreme Ruler of Dharma Tower
    The tyrannical usurper who destroyed the Ghostrunners and rules humanity through fear, cybernetic mutilation, and resource starvation.
  • Zoe: Climbers Rebel Leader
    A compassionate human freedom fighter who guides Jack through the tower via radio, serving as his moral anchor against the Architect.
  • Clementine McKinney: Playable Protagonist
    An ex-soldier, expert mech pilot, and bounty hunter seeking redemption in the Red Expanse. She pilots the Desert Raptor MKII.
  • Samuel Standage: Antagonist
    Clem's former tactical enemy and current antagonist, who leads the mercenary group Copper Fist and seeks to seize control of the Red Expanse.
  • Teddy Cotton: Ally / Scientist
    A 'gentle and intelligent nightmare man' (scientist/Xurner) who gives Clem a psychoactive device to relive combat memories for self-exploration and passive progress improvement.
Example Missions
  • An Awakening in the Slums: Prologue & Tutorial
    Escape the scrap heap at the base of Dharma Tower, master basic wall-running and sensory boost, and slice through initial Keymaster patrols.
  • Ascending Through the Core: T-073-M: Major Boss Showdown
    Climb through an active industrial laser grid inside a colossal vertical maintenance shaft and dismantle the giant Goliath mech T-073-M.
  • The Summit: Severing the Keymaster: Climactic Campaign Finale
    Storm Mara's opulent penthouse sanctuary, dodge biological tentacle strikes, and make the ultimate choice inside the Architect's neural core.
  • Bounty Contracts
    The main gameplay loop. Missions are short, arena-style contracts where Clem must eliminate enemies or capture specific targets (Dead or Alive), with optional sub-goals for bonus payouts.
  • Homestead Upgrades
    The main progression objective is to manage the base, building infrastructure, and crafting fuel and ammo production to maximize bounty profits.
  • Relive Combat Memories
    An optional activity where Clem uses a psychoactive device from Teddy Cotton to re-engage previous missions for self-exploration and potential passive progress improvement.
people Multiplayer
Multiplayer Details

Ghostrunner is an exclusively single-player experience designed for pure reflex-driven speedrunning and high-intensity combat puzzle-solving. Competitive engagement takes the form of global and friends leaderboards tracking level completion times, kill counts, and death counts for every stage and Challenge mode run.

The game is a strictly single-player experience and does not have any multiplayer or co-operative modes. Clem's companion, Jeremy the Dino (a stuffed animal), is a humorous non-interactive ally.

extension Editions & DLC
Available Editions

Ghostrunner is available across PC (Steam, Epic Games Store, GOG), PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and Amazon Luna at a base price of $29.99 USD. The 'Ghostrunner: Complete Edition' ($39.99 USD) bundles the full base game with the substantial narrative expansion 'Project_Hel,' the digital soundtrack, a digital art book, and all cosmetic sword and glove DLC packs (Winter Pack, Metal OX Pack, Neon Pack, and Halloween Pack).

Details on different game editions are yet to be announced. The game is available on Xbox Game Pass for both console and PC.

Post-Launch Content / DLC

One More Level and 505 Games supported the title with robust free updates and premium expansions: Free additions included 'Kill Run Mode' (a frantic speedrun challenge where every kill adds precious seconds to a ticking timer), 'Wave Mode' (a 20-wave survival arena featuring randomized upgrade perks), 'Photo Mode,' and 'Assist Mode' (offering extra life shields, slower game speeds, and shorter dash cooldowns). The major DLC 'Project_Hel' added a full prequel campaign where players control Hel, a combat-focused android with a dedicated rage meter and distinct jumping mechanics.

N/A
help_outline FAQ
Frequently Asked Questions
  • Q: What is Ghostrunner?
    A: Ghostrunner is a fast-paced first-person cyberpunk action platformer developed by One More Level and published by 505 Games, known for its one-hit-one-kill mechanics and fluid parkour.
  • Q: What does 'one-hit-one-kill' mean in Ghostrunner?
    A: Both the player and most standard enemies die in a single strike, creating high-intensity, puzzle-like combat encounters where precision and evasion are paramount.
  • Q: Does Ghostrunner feature ray tracing?
    A: Yes, on PC (DirectX 12) and next-gen consoles (PS5 and Xbox Series X|S), the game features hardware-accelerated ray-traced reflections and ambient occlusion.
  • Q: What is the Cybervoid?
    A: The Cybervoid is a digital cyberspace realm Jack enters between tower sectors to solve environmental puzzles, calibrate his neural matrix, and unlock new abilities like Blink, Tempest, Surge, and Overlord.
  • Q: Is there an easy mode in Ghostrunner?
    A: Yes, the post-launch 'Assist Mode' allows players to add extra life shields, slow down overall game speed, and shorten dash cooldowns to tailor the challenge.
  • Q: What kind of game is Bounty Star?
    A: It is a single-player action-adventure game that mixes fast-paced, third-person mech combat with light base-building and farming simulation, set in a post-apocalyptic Wild West.
  • Q: Does it have farming?
    A: Yes. Players can build gardens and a hydroponics system at their base to grow ingredients. Cooking meals with these ingredients provides temporary buffs for the next bounty mission.
  • Q: What is the 'Thermal Management' system?
    A: It is a core mechanic where using mech abilities generates heat. Pushing the temperature too high causes a shutdown. Players must manage this heat, as the environment affects the base temperature, and strategic heat management grants powerful combat buffs.
  • Q: Is the game open world?
    A: The setting is the Red Expanse, a semi-open world, but the core missions are linear, arena-style bounties. The open world primarily serves as a vast, atmospheric backdrop to travel through between objectives and the base.
build Technical Details
Graphics & Visual Fidelity

Powered by Unreal Engine 4 with full DirectX Raytracing (DXR) support, Ghostrunner is a visual tour-de-force of cyberpunk aesthetic design. Neon signage in Japanese, English, and Chinese casts vibrant puddles of magenta, turquoise, and amber light across rain-slicked industrial grates and towering metal silos. Jack's smooth first-person parkour animations are accentuated by dynamic motion blur, crisp particle sparks during blade clashes, and surreal, shifting geometric voxel structures within the Cybervoid.

N/A
Audio & Soundtrack

The original soundtrack, composed entirely by acclaimed electronic artist Daniel Deluxe, is an electrifying, pulse-pounding masterpiece of darksynth and cyberpunk synthwave. The driving synth basslines and aggressive four-on-the-floor kick drums synchronize seamlessly with Jack's frantic movement, building to euphoric crescendos during boss encounters. Sound effects are razor-sharp: metallic blade unsheathing, satisfying wet flesh cuts, visceral bullet deflection pings, and the roaring hiss of the Gapjammer grappling cable.

N/A
User Interface (UI/UX)

The game utilizes a sleek, diegetic cyberpunk HUD integrated into Jack's visor. It features an ultra-clean reticle with subtle stamina and ability cooldown arcs, a dynamic hit-marker that flashes upon lethal strikes, and minimal on-screen clutter to maintain unobstructed peripheral vision during 100 mph wall-runs. In-game menus and the Tetris-style Upgrade Calibrator display crisp synthwave vector graphics with glowing neon wireframes.

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Accessibility Options

One More Level introduced comprehensive accessibility and difficulty tailoring options via 'Assist Mode': players can toggle on an extra life shield (surviving one hit before dying), shorten dash and ability cooldowns, and slow down game speed from 100% down to 50% to make parkour and parry timing more manageable. Full controller and keyboard/mouse remapping, field-of-view (FOV) sliders up to 120 degrees, and colorblind filters are fully supported.

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Gameplay Video
launchWatch launchWatch
Walkthrough/Guide
launchView launchView
settings_applications System Requirements
1080p (Full HD) - Recommended (High Preset, 1080p (60-120 FPS Target))
CPU: Official recommended high-IPC desktop processors delivering fluid 60-120 FPS without frame drops.
CPU (Laptop): Modern 6-core mobile processor sustaining locked 60+ FPS across all neon industrial levels.
GPU: Official recommended graphics cards delivering smooth 60-120 FPS at 1080p on High visual presets.
GPU (Laptop): Maintains locked 75-100 FPS on 1080p high-refresh laptop displays.
RAM: Ensures completely stutter-free performance during fast-paced acrobatics.
Storage: Instantaneous respawns with zero perceptible loading screens.
memoryCPU: Intel Core i7-6700K / AMD Ryzen 5 1500X
developer_boardGPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB)
laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 5 4600H
laptop_windowsGPU (L): NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+)
layersRAM: 8 GB
saveStorage (Tier): 22 GB NVMe / SATA SSD
memoryCPU: Intel Core i5-3470 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1660 (6GB) or AMD Radeon RX Vega 56 (8GB)
laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H or better.
laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP) or RTX 4060 Laptop (8GB).
layersRAM: 12 GB
saveStorage (Tier): 20 GB SSD
1080p (Full HD) - Minimum (Low Preset, 1080p (45-60 FPS Target with Upscaling / 720p 60 FPS Native))
CPU: Official baseline quad-core desktop processors capable of sustaining the player movement and enemy hitscan routines.
CPU (Laptop): Baseline quad-core mobile CPU delivering playable 45-60 FPS on low settings.
GPU: Official minimum dedicated graphics card capable of maintaining 60 FPS on low settings.
GPU (Laptop): Provides smooth 50-60 FPS at 1080p on medium-low settings.
RAM: Official minimum system memory required to run baseline game textures and collision meshes.
Storage: Adequate drive capacity for base installation files and local player save data.
memoryCPU: Intel Core i5-2500K / AMD Phenom II X4 965
developer_boardGPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
laptop_macCPU (L): Intel Core i5-7300HQ / AMD Ryzen 5 2500U
laptop_windowsGPU (L): NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+)
layersRAM: 8 GB
saveStorage (Tier): 22 GB available space (SATA SSD / HDD)
memoryCPU: Intel Core i5-3470 or AMD Ryzen 3 1200
developer_boardGPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H or better.
laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile (4GB) or RTX 3050 Laptop (4GB).
layersRAM: 12 GB
saveStorage (Tier): 20 GB HDD
1440p (QHD/2K) - Enthusiast (Ultra Preset with Ray Tracing On, 1440p (90-144 FPS Target with DLSS))
CPU: High single-core IPC processor driving high-refresh rate displays with zero frame jitter.
CPU (Laptop): High-performance mobile CPU delivering fluid 90+ FPS on QHD laptop panels.
GPU: Powers crisp 1440p rendering with maximum ray-traced reflections on wet metallic surfaces.
GPU (Laptop): Maintains locked 85-110 FPS on native 1440p mobile displays with DLSS enabled.
RAM: Ample system memory preventing background caching micro-stutter.
Storage: Ultra-fast read speeds guaranteeing instantaneous restart cycles.
memoryCPU: Intel Core i5-11600K / AMD Ryzen 5 5600X
developer_boardGPU: NVIDIA GeForce RTX 3070 (8GB) / AMD Radeon RX 6750 XT (12GB)
laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H
laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile (115W+) / RTX 4070 Mobile (105W)
layersRAM: 16 GB
saveStorage (Tier): 22 GB PCIe Gen4 NVMe M.2 SSD
—
2160p (UHD/4K) - Ultra (Max Ultra Preset with Full DXR Ray Tracing, 4K (90-120+ FPS with DLSS Quality))
CPU: Top-tier gaming processor driving native 4K high refresh rate gaming monitors with zero bottlenecks.
CPU (Laptop): Desktop replacement mobile processor delivering desktop-grade processing to external 4K monitors.
GPU: Flagship 4K graphics rendering neon holographic billboards, detailed cybernetics, and rain-soaked reflections in immaculate Ultra HD.
GPU (Laptop): Flagship mobile GPU delivering locked 4K 90-120 FPS with DLSS Frame Generation enabled.
RAM: Maximum memory bandwidth eliminating all hardware bottlenecks.
Storage: Peak NVMe transfer speeds ensuring instantaneous game launch and arena loads.
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D
developer_boardGPU: NVIDIA GeForce RTX 4080 (16GB) / AMD Radeon RX 7900 XTX (24GB)
laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX
laptop_windowsGPU (L): NVIDIA GeForce RTX 4090 Mobile (175W)
layersRAM: 32 GB
saveStorage (Tier): 22 GB PCIe Gen4/Gen5 NVMe SSD
—
save Overall Storage
Spec: 22 GB available space (Solid State Drive Recommended)
Note: An SSD is strongly recommended to guarantee instantaneous respawn times after death.
Type: SSD
Spec: 20 GB available space (SSD Recommended)
Note: An SSD is strongly recommended for faster loading times between missions and the base.
Type: SSD
desktop_windows Operating System
Spec: Windows 7, 8.1, 10, 11 (64-bit only)
Explanation: Requires a 64-bit operating system to support multi-threaded engine task scheduling and DirectX 11/12 APIs.
Spec: Windows 10 / 11 (64-bit)
Explanation: A modern 64-bit operating system is required.
gamepad DirectX Version
Spec: DirectX Version 11 (DirectX 12 required for Ray Tracing)
Explanation: Runs in DirectX 11 for broad hardware support and DirectX 12 for hardware-accelerated DirectX Raytracing (DXR).
Spec: Version 12
Explanation: DirectX 12 is recommended.
info_outline Other Game Notes
  • Built in Unreal Engine 4 featuring high-framerate first-person parkour locomotion, dynamic ray-traced reflections, and ambient occlusion. Instantaneous respawn loops require consistent CPU instruction delivery and fast asset access to ensure zero frustration during trial-and-error combat encounters.
  • Laptop Performance Note: Maintaining a locked 60+ to 120+ FPS is essential for input accuracy during split-second bullet deflections and high-speed wall-running. Gaming laptops should maintain at least 65W to 95W GPU TGP and use elevated stands or cooling pads to prevent thermal throttling during intense boss encounters.
  • Laptop Consideration: G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 65W-85W+ TGP to maintain a rock-solid 60-120 FPS on high refresh displays.
  • Laptop Consideration: Cooling Thermals: The rapid pace and dense neon particle effects create continuous GPU load; adequate ventilation keeps fan noise controlled during long speedrun attempts.
  • Laptop Consideration: C P U Power Limits: Set Windows power profile to High Performance to ensure minimal input latency and instantaneous physics calculation during mid-air dashes.
  • Laptop Consideration: M U X Switch Optimus: Bypass integrated graphics via hardware MUX switch or NVIDIA Advanced Optimus to eliminate display pipeline latency for frame-perfect parries.
  • Optimization Detail: Upscaling Tech: Native support for NVIDIA DLSS 2 and AMD FSR.
  • Optimization Detail: Key Settings Impact: Ray Tracing Reflections, Ambient Occlusion, and Post-Processing Motion Blur have the most significant impact on frame rates.
  • Game Name: Ghostrunner
  • OFFICIAL PC SYSTEM REQUIREMENTS. The game is well-optimized but the complexity of the mech combat and environment requires modern hardware.
  • Laptop Performance Note: Laptop performance will vary based on the model's cooling and TGP. For a high-octane action game, maintaining a stable framerate during intense mech combat is crucial.
  • Laptop Consideration: G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the massive mech models and complex thermal simulation.
  • Laptop Consideration: Cooling Thermals: The game's visually rich world and demanding combat will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • Laptop Consideration: C P U Power Limits: A powerful multi-core mobile CPU is critical for handling the physics, enemy AI, and base simulation elements.
  • Laptop Consideration: M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in the timing-based action combat.
  • Game Name: Bounty Star: The Morose Tale of Graveyard Clem
build Optimization Details
  • Upscaling Tech: Native support for NVIDIA DLSS 2 and AMD FSR.
  • Key Settings Impact: Ray Tracing Reflections, Ambient Occlusion, and Post-Processing Motion Blur have the most significant impact on frame rates.
N/A
laptop Laptop Considerations
  • G P U T G P: Ensure dedicated mobile GeForce GTX/RTX or Radeon RX GPUs sustain at least 65W-85W+ TGP to maintain a rock-solid 60-120 FPS on high refresh displays.
  • Cooling Thermals: The rapid pace and dense neon particle effects create continuous GPU load; adequate ventilation keeps fan noise controlled during long speedrun attempts.
  • C P U Power Limits: Set Windows power profile to High Performance to ensure minimal input latency and instantaneous physics calculation during mid-air dashes.
  • M U X Switch Optimus: Bypass integrated graphics via hardware MUX switch or NVIDIA Advanced Optimus to eliminate display pipeline latency for frame-perfect parries.
  • G P U T G P: Maximum TGP for the laptop's GPU is essential to handle the massive mech models and complex thermal simulation.
  • Cooling Thermals: The game's visually rich world and demanding combat will require a laptop with a cutting-edge cooling solution to prevent thermal throttling.
  • C P U Power Limits: A powerful multi-core mobile CPU is critical for handling the physics, enemy AI, and base simulation elements.
  • M U X Switch Optimus: A MUX switch or NVIDIA Advanced Optimus is a critical feature for reducing latency and ensuring the best possible performance in the timing-based action combat.

info_outline Feature details based on available data. System requirements and performance estimates may vary.

laptop_chromebook Laptop Recommendations

Common Recommendations (Handles All Compared Games)

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) / NVIDIA GeForce GTX 1650 Mobile (4GB) or RTX 3050 Laptop (4GB).
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) / NVIDIA GeForce GTX 1650 Mobile (4GB) or RTX 3050 Laptop (4GB).
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 Mobile (4GB) / GTX 1650 Mobile (4GB, 50W+) / NVIDIA GeForce GTX 1650 Mobile (4GB) or RTX 3050 Laptop (4GB).
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+) / NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP) or RTX 4060 Laptop (8GB).
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 Ti Mobile (6GB) / RTX 3060 Mobile (80W+) / NVIDIA GeForce RTX 3060 Laptop (6GB, High TGP) or RTX 4060 Laptop (8GB).

For Ghostrunner Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
ASUS ROG Strix G16 with RTX 4070
ASUS ROG Strix G16 with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
MSI Cyborg 15 (RTX 5050 & Intel 7)
MSI Cyborg 15 (RTX 5050 & Intel 7)
  • memory Intel Core Ultra 7 255H
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 16GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
HP Omen 16 (RTX 5060 & Ryzen 9 8940HX)
  • memory AMD Ryzen 9 8940HX Processor
  • developer_board NVIDIA GeForce RTX 5060 Laptop GPU
  • layers 32GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
HP Victus 15 (RTX 4050 & Ryzen 7)
HP Victus 15 (RTX 4050 & Ryzen 7)
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB (2x8GB) DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
ASUS TUF Gaming  A16 with RTX 4050
ASUS TUF Gaming A16 with RTX 4050
  • memory AMD Ryzen 7 7445HS
  • developer_board NVIDIA GeForce RTX 4050
  • layers 16GB DDR5 5600MHz SO-DIMM
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
HP OMEN 16 with RTX 4080 and intel i9 14th Gen
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4080 Laptop GPU
  • layers 64 GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
GIGABYTE AORUS Elite 16 (RTX 5070 & Intel Core Ultra 9 275HX)
  • memory Intel Core Ultra 9 Processor 275HX (Series 2)
  • developer_board NVIDIA GeForce RTX 5070 Laptop GPU
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1050 (2GB) / AMD Radeon RX 550 (4GB)
Dell Alienware M16 Gaming Laptop with RTX 4080
Dell Alienware M16 Gaming Laptop with RTX 4080
  • memory AMD Ryzen 9 7845HX
  • developer_board NVIDIA GeForce RTX 4080
  • layers Up to 64GB DDR5
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
XMG Apex 16 Max (RTX 5070 Ti & Ryzen 9)
  • memory AMD Ryzen 9 9955HX
  • developer_board NVIDIA GeForce RTX 5070 Ti Laptop GPU
  • layers 64GB DDR5-5600MHz (Dual-Channel)
  • track_changes Target GPU: NVIDIA GeForce GTX 970 (4GB) / AMD Radeon RX 5700 (8GB)

For Bounty Star: The Morose Tale of Graveyard Clem Specifically

check_circle_outline Recommended based on listed requirements for Full HD (1080p).
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
MSI Pulse GL66 with RTX 3070 and i7 12th Gen
  • memory Intel Core i7-12700H
  • developer_board NVIDIA GeForce RTX 3070
  • layers 32GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
Acer Nitro V with RTX 4060 and i9 13th Gen
Acer Nitro V with RTX 4060 and i9 13th Gen
  • memory Intel Core i9-13900H
  • developer_board NVIDIA GeForce RTX 4060
  • layers 16GB DDR5-5200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
Lenovo Legion Pro 5i (i9-14900HX, RTX 4060)
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4060
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
Asus Rog Strix Scar 15 with RTX 3070 Ti and i9 12th Gen
  • memory Intel Core i9-12900H
  • developer_board NVIDIA GeForce RTX 3070 Ti
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
HP Victus 15 with RTX 3050 and i5 12th Gen
HP Victus 15 with RTX 3050 and i5 12th Gen
  • memory Intel Core i5-12450H
  • developer_board NVIDIA GeForce RTX 3050
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
Acer Nitro 5 with RTX 3050 Ti and i5 12th Gen
  • memory Intel Core i5-12500H
  • developer_board NVIDIA GeForce RTX 3050 Ti
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
ASUS TUF A15 with RTX 3050 and Ryzen 7
ASUS TUF A15 with RTX 3050 and Ryzen 7
  • memory AMD Ryzen 7 7435HS
  • developer_board NVIDIA GeForce RTX 3050
  • layers 32GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
ASUS ROG Strix G15 with RTX 3060 and Ryzen 7
  • memory AMD Ryzen 7 6800H
  • developer_board NVIDIA GeForce RTX 3060
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
ASUS ROG Zephyrus G15 Ultra with RTX 3080 and Ryzen 9
  • memory AMD Ryzen 9 5900HS
  • developer_board NVIDIA GeForce RTX 3080
  • layers 16GB DDR4-3200MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
MSI Katana 15 with RTX 4070
MSI Katana 15 with RTX 4070
  • memory Intel Core i7-13620H
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-4800MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1650 (4GB) or AMD Radeon R9 390 (4GB)
Alienware M18 with RTX 4070
Alienware M18 with RTX 4070
  • memory Intel Core i7-14700HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 16GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) or AMD Radeon RX Vega 56 (8GB)
MSI Creator M16 HX with RTX 4070
MSI Creator M16 HX with RTX 4070
  • memory Intel Core i9-14900HX
  • developer_board NVIDIA GeForce RTX 4070
  • layers 32GB DDR5-5600MHz
  • track_changes Target GPU: NVIDIA GeForce GTX 1660 (6GB) or AMD Radeon RX Vega 56 (8GB)

info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.

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