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Ghostrunner 2 vs The Ascent
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| shopping_cart Where to Buy | |
| info General Information | |
| Release Date | |
| Oct 26, 2023 | Jul 29, 2021 |
| Developer | |
| One More Level | Neon Giant |
| Publisher | |
| 505 Games | Curve Digital |
| Genre(s) | |
| Action, Cyberpunk, Fast-Paced Slasher, Parkour, Single-player | Action RPG, Twin-Stick Shooter, Cyberpunk, Co-Op, Indie |
| Engine | |
| Unreal Engine | Unreal Engine 4 |
| stars Ratings & Price | |
| Content Rating | |
| Mature | Mature |
| Avg. User Rating | |
| 4.1 / 5.0 | 4.1 / 5.0 |
| Current Price (USD) | |
| $39.99 | $29.99 |
| tune Key Specs | |
| Quick Highlights | |
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| colorize Combat & Gear | |
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| trending_up Progression & Upgrades | |
| Skills & Progression | |
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Progression relies on a redesigned motherboard system. As Jack collects Memory Shards throughout the levels, he expands his motherboard's capacity, allowing him to install specific modifier chips. These upgrades can drastically alter playstyles, such as reducing the stamina cost of the Sensory Boost, outlining enemies through walls, or reflecting projectiles directly back at attackers. Jack also commands a suite of active abilities, including Shurikens to stun enemies or hit distant switches, Shadow to leave a decoy and turn invisible, and Tempest to blast multiple foes backward with a kinetic shockwave. |
The Ascent features a deep ARPG progression system. Players level up to earn Skill Points, which are invested into attributes like Tactical Sense, Weapon Handling, Aiming, and Evasion. The game's defining feature is its 'Cyberware' system. Players can install active augmentations (such as launching a barrage of homing missiles or summoning an explosive spider mech) and passive modules (like increasing maximum health or adding dodge-roll evasion). Additionally, the 'Cyberdeck' acts as a hacking tool that players must continually upgrade to slice open high-level corporate doors, ATMs, and hostile automated turrets. |
| public World & Exploration | |
| World & Level Design | |
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The game features massive, linearly structured levels that seamlessly combine intricate platforming with wide combat arenas. The environments are split between the suffocating, cyberpunk-industrial confines of Dharma Tower and the sprawling, ruined Wastelands outside. The introduction of the motorcycle drastically increases the scale of certain levels, featuring wide-open highways, massive desert canyons, and decaying mega-structures that require players to drive at breakneck speeds while dodging environmental hazards. |
Veles is designed vertically, separated into distinct 'Tiers' that represent the socio-economic status of its inhabitants. 'The Warrens' and 'Deepstink' are the lowest tiers, characterized by claustrophobic slums, raw sewage, and heavy industrial machinery. The mid-tiers feature bustling commercial hubs, neon-soaked nightclubs, and dense residential blocks. The absolute pinnacle, 'The Pinnacle', is where the corporate elite reside in clean, opulent, sunlit luxury. Exploring the map involves seamlessly riding massive elevators and traversing open urban battlegrounds filled with countless interactive NPCs, alien races, and destructible cover. |
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| book Story & Characters | |
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| people Multiplayer | |
| Multiplayer Details | |
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The game does not feature any multiplayer modes. It is a dedicated, hyper-focused single-player action-platformer designed around trial-and-error mastery, quick-reloading checkpoints, and flawless execution. |
The Ascent features both single-player and up to 4-player cooperative multiplayer. Uniquely for a modern game, it fully supports 'couch co-op' (local multiplayer on a shared screen) as well as online co-op. Playing with a squad fundamentally changes the combat dynamic, allowing players to synergize their cyberware—such as one player acting as a heavy tank with energy shields while others use sniper rifles and hacking abilities to control the battlefield. Enemy health and spawns scale dynamically based on the player count. |
| extension Editions & DLC | |
| Available Editions | |
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Ghostrunner 2 launched on October 26, 2023, across PC, PlayStation 5, and Xbox Series X/S. The game was available in three distinct tiers: The Standard Edition ($39.99), the Deluxe Edition ($49.99) which included exclusive cosmetic sword and hand skins (like the Molten Blade and Ahriman's Katana), and the Brutal Edition ($69.99). The Brutal Edition included all Deluxe content, advanced 48-hour early access, an animated Aqua sword skin, and the game's Season Pass, which promised additional game modes and cosmetic packs. |
The Ascent launched on PC, Xbox One, and Xbox Series X/S (including Day One on Xbox Game Pass) on July 29, 2021, and later expanded to PS4 and PS5. The base game is sold standalone, but Curve Games also released the 'Cyber Edition' bundle, which packages the base game with the 'Cyber Heist' story DLC and several cosmetic/weapon packs, including the 'Cyber Warrior Pack' and the 'CyberSec Pack'. These premium packs offer unique Samurai-inspired armor sets, animated weapon skins, and tactical grenades. |
| Post-Launch Content / DLC | |
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Developer One More Level supported the game post-launch with a Season Pass and several DLC packs. Notable drops included the Ice Pack, Heat Pack, and Dragon Pack, which introduced highly stylized cosmetic sword skins, motorcycle liveries, and hand wraps. The game also received substantial free updates, most notably the 'RogueRunner.exe' mode, introducing roguelite elements to the gameplay, and a punishing 'Hardcore Mode' designed for the most dedicated speedrunners. |
Neon Giant provided excellent post-launch support. The major expansion, 'Cyber Heist' (released August 2022), takes place immediately after the main campaign. It introduces new overworld locations, new main and side missions, and highly requested melee weapons like the Rock Crusher and Guillotine. Additionally, several cosmetic DLCs ('CyberSec Pack', 'Cyber Warrior Pack') were added, alongside free game updates that introduced a highly requested Transmogrification system (allowing players to change their armor's appearance without losing stats) and a New Game+ mode. |
| help_outline FAQ | |
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| build Technical Details | |
| Graphics & Visual Fidelity | |
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Built on Unreal Engine, the game is a visual spectacle of gritty cyberpunk design. Dharma Tower is filled with reflective puddles, blinding neon advertisements, and complex industrial architecture, while the Wasteland introduces vast, sun-baked, apocalyptic ruins. The game heavily utilizes motion blur, high-speed particle effects, and visceral blood sprays to emphasize Jack's incredible momentum. Ray Tracing adds significant depth to the lighting and reflections, making the dystopian world feel grounded and incredibly sleek. |
Despite being developed by an incredibly small indie team of 11 people at Neon Giant, The Ascent boasts 'AAA' visual fidelity. The game is played from a classic isometric perspective, but the camera seamlessly shifts and pans to showcase the breathtaking scale of the arcology. The environmental detail is staggering, with hundreds of physics objects, volumetric smoke, and neon signs reflecting in rain-slicked puddles. The implementation of Ray Traced reflections and shadows on PC is considered some of the best in the industry, making the grimy, futuristic city look hyper-realistic. |
| Audio & Soundtrack | |
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The soundscape is a fundamental pillar of the game's intense pacing. The soundtrack features heavy, adrenaline-pumping synthwave, darksynth, and electronic tracks composed by heavyweights like Daniel Deluxe, We Are Magonia, Gost, Dan Terminus, and Arek Reikowski. The sound effects match the brutality of the combat, with the metallic clash of katanas deflecting bullets and the roaring engine of the motorcycle providing constant auditory feedback that keeps players in a state of 'flow'. |
The auditory experience is a standout feature, headlined by a pulsating, heavy synthwave soundtrack composed by Paweł Błaszczak (known for his work on Dying Light and The Witcher). The music dynamically shifts from brooding, atmospheric synthesizer hums during exploration to aggressive, high-tempo club beats during massive firefights. The weapon sound design is incredibly punchy, and the diverse alien languages spoken by the ambient crowds make the arcology feel like a true melting pot. |
| User Interface (UI/UX) | |
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The UI is deeply immersive and stylized with cyberpunk minimalism. Key elements include the stamina bar (crucial for executing Sensory Boosts and parries), ability cooldown indicators, and a combo multiplier. When the game slows down during a mid-air dash or perfect parry, the UI reacts with sleek, neon-hued distortion effects. The Headquarters hub features a clean, diegetic interface for swapping motherboard chips and engaging in dialogue trees with the Climber NPCs. |
The UI embraces the cyberpunk aesthetic with sleek, red-and-cyan holographic menus. In combat, the HUD displays a health bar, energy meter (for augmentations), and a tactical charge meter. One of the best UI features is the 'Waypoint' system; pressing a button projects a glowing digital line on the ground guiding the player to their next objective, seamlessly integrating navigation into the world without cluttering the screen with permanent mini-maps. |
| Accessibility Options | |
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Recognizing the punishing difficulty of its one-hit-kill design, the developers included features to mitigate frustration. The most vital accessibility tool is the near-instantaneous respawn system, which eliminates loading screens between deaths. Players can also extensively remap controls, adjust UI elements, and utilize a slightly forgiving 'Sensory Boost' slowdown mechanic that assists players in tracking fast-moving projectiles before making a split-second decision. |
The game offers standard accessibility settings including text scaling, subtitle backgrounds, and UI color adjustments. It also includes highly customizable aim-assist settings, which is incredibly helpful for players using gamepads in a fast-paced twin-stick shooter. Difficulty can be adjusted at any time, allowing players to scale back enemy damage if a particular boss fight proves too punishing. |
| video_library Media Links | |
| Gameplay Video | |
| launchWatch | launchWatch |
| Walkthrough/Guide | |
| launchView | launchView |
| settings_applications System Requirements | |
| 1080p (Full HD) - Recommended (High/Epic Preset, 1080p (60+ FPS Target)) CPU: The official recommended processors provide massive multi-threaded overhead, ensuring perfectly fluid frame pacing during complex boss fights. CPU (Laptop): Ensures completely fluid gameplay, critical for nailing frame-perfect slashes. GPU: The official recommended GPUs have the rasterization power and VRAM to max out the game's visual settings and handle intensive particle effects. GPU (Laptop): Provides an excellent, locked 60+ FPS experience on a portable display with high visual fidelity. RAM: Highly recommended to prevent micro-stutters when rendering massive cyberpunk architecture and neon lighting. Storage: NVMe SSD highly recommended. | |
memoryCPU: Intel Core i9-9900k (8 * 3600) or AMD Ryzen 5 5600X (6 * 3700) or equivalent developer_boardGPU: GeForce RTX 2070 Super (8192 MB) or Radeon RX 6800 XT (16384 MB) or Intel Arc A770 (16384 MB) laptop_macCPU (L): Intel Core i7-10750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 65 GB available space | memoryCPU: Intel Core i7-6700K (4 * 4000) or equivalent / AMD Ryzen 5 2600 (6 * 3400) or equivalent developer_boardGPU: Geforce GTX 1070 (8192 MB) / Radeon RX 5700 (8192 MB) laptop_macCPU (L): Intel Core i7-9750H / AMD Ryzen 7 4800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3060 Mobile / RTX 4050 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space |
| 1080p (Full HD) - Minimum (Low/Medium Preset, 1080p (60 FPS Target)) CPU: The official minimum quad-core processors required to handle the game's physics and enemy AI without causing logic delays. CPU (Laptop): Entry-level mobile processors will run the game, but frame drops may occur in heavily populated outdoor environments. GPU: The official minimum GPUs, requiring visual settings to be lowered to fit within the VRAM limits while targeting 60 FPS. GPU (Laptop): Capable of providing a fast, playable 1080p experience on low/medium settings without Ray Tracing. RAM: Official minimum required memory to prevent out-of-memory crashes during level transitions. Storage: SATA SSD or better is officially required. | |
memoryCPU: Intel Core i5-4590 (4 * 3300) or AMD FX-8350 (4 * 4000) or equivalent developer_boardGPU: GeForce GTX 960 (4096 MB) or Radeon RX 480 (8192 MB) or Intel Arc A380 (8192 MB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile / RTX 3050 Mobile layersRAM: 8 GB saveStorage (Tier): 65 GB available space | memoryCPU: Intel Core i5-3470 (4 * 3200) or equivalent / AMD FX-8350 (4 * 4000) or equivalent developer_boardGPU: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB) laptop_macCPU (L): Intel Core i5-8300H / AMD Ryzen 5 3550H laptop_windowsGPU (L): NVIDIA GeForce GTX 1650 Mobile layersRAM: 8 GB saveStorage (Tier): 35 GB available space |
| 1440p (QHD/2K) - Enthusiast (Ultra Preset, 1440p (60+ FPS Target)) CPU: Modern mid-to-high end CPUs that comfortably process maximum enemy density and logic. CPU (Laptop): Powers complex dynamic lighting while maintaining consistent frametimes. GPU: Handles the increased pixel count cleanly, ensuring sharp visuals on neon-lit signs and metallic surfaces. GPU (Laptop): Provides necessary VRAM and compute overhead for 1440p rendering on modern laptop panels. RAM: Optimal memory configuration. Storage: Fast NVMe SSD. | |
memoryCPU: Intel Core i5-12600K / AMD Ryzen 5 5600X developer_boardGPU: NVIDIA GeForce RTX 3070 Ti / AMD Radeon RX 6800 laptop_macCPU (L): Intel Core i7-12700H / AMD Ryzen 7 6800H laptop_windowsGPU (L): NVIDIA GeForce RTX 4070 Mobile layersRAM: 16 GB saveStorage (Tier): 65 GB available space | memoryCPU: Intel Core i5-10400 / AMD Ryzen 5 3600 developer_boardGPU: NVIDIA GeForce RTX 2070 Super / AMD Radeon RX 6700 XT laptop_macCPU (L): Intel Core i7-11800H / AMD Ryzen 7 5800H laptop_windowsGPU (L): NVIDIA GeForce RTX 3070 Mobile / RTX 4060 Mobile layersRAM: 16 GB saveStorage (Tier): 35 GB available space |
| 2160p (UHD/4K) - Ultra (Max Preset + RT, 4K (60 FPS with DLSS/FSR)) CPU: Ensures absolutely no bottlenecks, allowing the game's engine to run flawlessly behind the scenes. CPU (Laptop): Desktop-grade performance in a mobile chassis. GPU: Powers the grueling 4K resolution with Ray Tracing enabled, ensuring crisp details on the cybernetic enemies and fluid motion. GPU (Laptop): Flagship laptop graphics are required to maintain a stable 60 FPS at 4K during heavy action sequences. RAM: Overkill, but provides maximum stability. Storage: Gen4 NVMe SSD. | |
memoryCPU: Intel Core i7-13700K / AMD Ryzen 7 7800X3D developer_boardGPU: NVIDIA GeForce RTX 4080 / AMD Radeon RX 7900 XTX laptop_macCPU (L): Intel Core i9-13900HX / AMD Ryzen 9 7945HX laptop_windowsGPU (L): NVIDIA GeForce RTX 4080 Mobile / RTX 4090 Mobile layersRAM: 32 GB saveStorage (Tier): 65 GB available space | memoryCPU: Intel Core i7-10700K / AMD Ryzen 7 5800X developer_boardGPU: NVIDIA GeForce RTX 3080 / AMD Radeon RX 6800 XT laptop_macCPU (L): Intel Core i9-12900H laptop_windowsGPU (L): NVIDIA GeForce RTX 3080 Ti Mobile / RTX 4080 Mobile layersRAM: 32 GB saveStorage (Tier): 35 GB available space |
| save Overall Storage | |
| Spec: 65 GB available space Note: An SSD is strictly required by the developers to eliminate loading hitches and texture pop-in when riding the motorcycle at high speeds. Type: Unknown | Spec: 35 GB available space Note: An SSD is highly recommended to eliminate loading hitches when taking the elevator or transit trains between the massive vertical tiers of Veles. Type: Unknown |
| desktop_windows Operating System | |
| Spec: Windows 10 x64 Explanation: A 64-bit operating system is officially required for addressing the high memory overhead of the game's fast-streaming assets. | Spec: Windows 10 x64 Explanation: A 64-bit operating system is strictly required by the engine to efficiently manage memory allocation across the massive, seamless cyberpunk metropolis. |
| gamepad DirectX Version | |
Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially recommended to enable advanced rendering features, efficient draw calls, and Ray Tracing. | Spec: Version 11 (Minimum) / Version 12 (Recommended) Explanation: DirectX 11 provides baseline compatibility, but DirectX 12 is officially required to enable the game's advanced Ray Tracing features and DLSS support. |
| info_outline Other Game Notes | |
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| laptop Laptop Considerations | |
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info_outline Feature details based on available data. System requirements and performance estimates may vary.
laptop_chromebook Laptop Recommendations
Common Recommendations (Handles All Compared Games)
For Ghostrunner 2 Specifically
For The Ascent Specifically
info_outline Laptop recommendations are estimates based on available component benchmarks and game requirements. Actual performance may vary depending on settings, drivers, cooling, power limits, etc. Prices and availability subject to change. As an Amazon Associate, we earn from qualifying purchases.